Saturday, September 30, 2017

Sliggoo -- Guardians Rising Pokemon Card Review

Sliggoo Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sliggoo from the Guardians Rising Pokemon Card set.  Sliggoo is a Stage 1, Dragon type Pokemon card, with a HP of 70.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a three Colorless Energy card retreat cost.  Sliggoo does not have an Ability but it does have two moves.  The first move on this card is called Division, for one Colorless Energy card, this move allows you to search for up to 2 Sliggoo cards and put them onto your Bench.  Tackle is this card's second move, for two Energy cards, one each of Water and Fairy, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Sliggoo is a Stage 1 Pokemon card, you'll first have to get Goomy into play (I reviewed Goomy from this set yesterday) and then evolve Goomy into Sliggoo.  Goomy does have a Stage 2 evolution in Goodra, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Sliggoo is the final evolution in this line.  So if you read my review of Goomy, you'll know that I thought it was a below average Basic Pokemon card overall.  Similar to this Sliggoo card, Goomy has a below average HP, and two somewhat weak moves, even though it does have the same Tackle move as Sliggoo.  So knowing this about Goomy and looking at this Sliggoo card, unless you plan on using several Goodra cards in your deck, and need a quick way to get Goodra set up, essentially skipping over Goomy by using this card's Division move, I would look elsewhere for Pokemon to use in your deck.  Not only does this card have a very low HP for a Stage 1 card, but its only attacking move requires two distinct types of Energy cards.

Pokemon Card Rating:  
I would give this card a 1 out of 5 rating.  In my opinion this is a well below average Stage 1 Pokemon card from the Guardians Rising set.  The only reason to use this card in a deck is if you have to use it to get to Goodra, otherwise, this card is too weak and has too low of a HP to warrant use in a deck.  Together with Goomy from this set, which is also weak, I would give the two Pokemon a 1 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sliggoo from the Guardians Rising set, stay tuned for tomorrow's card review of Goomy's Stage 2 evolution in Goodra, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
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At what level does Sliggoo evolve into Goodra?
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Friday, September 29, 2017

Goomy -- Guardians Rising Pokemon Card Review

Goomy Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Goomy from the Guardians Rising set.  Goomy is a Basic, Dragon type Pokemon card with a HP of 50.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Goomy does not have an Ability but it does have two moves.  The first move on this card is called Bubble, for one Colorless Energy card, this move Paralyzes the defending Pokemon if you get a heads when flipping a coin.  Goomy's second move is called Tackle, for two Energy cards, one each of Water and Fairy, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Goomy is a Basic Pokemon card with a Stage 1 evolution in Sliggoo, and a Stage 2 evolution in Goodra, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Goomy does not have any evolution forms and that it will be used on its own.  On its own, I would not recommend using this card in a deck.  Besides having a low HP, this card is slow to damage when attacking, and even if you decide to use Bubble on this card, it is based off of a coin flip and even if you get a heads all it does is prevents the defending Pokemon from attacking during your opponent's next turn.  So unless you are specifically building a Water and Fairy type deck, there is absolutely no reason to use this card.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  This card does have some positives, like two moves, one inflicting a special condition and the other doing damage, but because this card requires two distinct type of Energy cards and has a low HP, I would look elsewhere for a Basic Pokemon card to use in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Goomy from the Guardians Rising Pokemon card set, stay tuned for tomorrow's card review of Goomy's Stage 1 evolution in Sliggoo, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
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At what level does Goomy evolve into Sliggoo?
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Thursday, September 28, 2017

Comfey -- Guardians Rising Pokemon Card Review

Comfey Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Comfey from the Guardians Rising Pokemon Card Set.  Comfey is a Basic, Fairy type Pokemon card with a HP of 70.  Comfey has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a one Colorless Energy card retreat cost.  Comfey's Ability is called Flower Shield, and says that any Pokemon that has a Fairy Energy card attached to it can't be affected by Special Conditions, and if they have a Special Condition, that condition is removed.  Besides the Ability, Comfey has just one move called Sweet Kiss, for two Energy cards, one each of Fairy and Colorless, this move does 30 damage, however your opponent gets to draw a card.

Pokemon Card Strategy:
So as far as strategy goes, since Comfey is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Comfey.  So knowing this, the main reason you'd want to use this card in a deck is if you're building a mainly Fairy type deck.  If you're building this type of deck, you could just include one of these Comfey cards and keep it on the Bench the entire game, making it so that none of your Pokemon can be inflicted by Special Conditions.  Sweet Kiss is a decent move, but I don't like the fact your opponent gets to draw a card, unless the strategy of your deck is to make your opponent run out of cards, than this move is even better.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  So, in my opinion, this is an average Basic Pokemon card overall.  The card has an above average HP, low retreat cost, a pretty great Ability, and an okay move.  Like I discussed above, the main reason this card is good is because of its Ability, this is a great card to have in a Fairy type deck.  Other than that, it is limited in just having one move that does a maximum of 30 damage per turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Comfey from the Guardians Rising set, stay tuned for tomorrow's card review of Goomy, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Guardians Rising is the only Sun and Moon series set to include a Comfey card.
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Wednesday, September 27, 2017

Sylveon GX -- Guardians Rising Pokemon Card Review

Sylveon GX Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sylveon GX from the Guardians Rising Pokemon Card Set.  Sylveon GX is a Stage 1, Fairy type Pokemon card, with a HP of 200.  It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a two Colorless Energy card retreat cost.  Sylveon GX does not have an Ability but it does have three moves.  Its first move is called Magical Ribbon, for one Fairy Energy card, this move allows you to search your deck for up to 3 cards and put them into your hand.  Fairy Wind is this card's second move, for three Energy cards, one Fairy and two Colorless, this move does 110 damage.  Plea GX is this card's GX move, for three Energy cards, one Fairy and two Colorless, this move allows you to move 2 of your opponent's Benched Pokemon and all cards attached to those Pokemon back into your opponent's hand.

Pokemon Card Strategy:
So as far as strategy goes, first off, the way a Pokemon GX works is that it is used instead of a regular Sylveon card, so you do not need to first play Sylveon and then evolve it into Sylveon GX, instead you can evolve Eevee directly into Sylveon GX.  In play, only one GX move can be used during the entire game, and once a Pokemon GX is knocked out, two prize cards are taken instead of one.  The most recent set to include an Eevee card is Sun & Moon Base Set, I have reviewed that card previously on my blog.  Looking at this card on its own, all three moves on this card are excellent.  Sylveon's first move can help quickly set up your deck, since it let's you move three cards from your deck to your hand, it doesn't matter if that is another Pokemon GX, Trainer, or Energy card.  This card also has great power, doling out 110 damage for only three Energy cards, which can knock out most Pokemon in two turns or less.  Personally, I'm not a huge fan of the GX move on this card, but it certainly can be useful, especially if your opponent is using a Stage 2 Pokemon on their Bench, or a Pokemon that requires several Energy to attack, this GX move can halt their strategy and give you quite the advantage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average Stage 1 Pokemon GX from the Guardians Rising set.  Like I mentioned in detail above, there is just so much you can do with this card.  So if you're building a Fairy type deck, this card should certainly be up for consideration.  This card can help jump start your deck's strategy, halt your opponent's strategy, and do major damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sylveon GX from the Guardians Rising set, stay tuned for tomorrow's card review of Comfey, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many different Eevee Evolutions are in the Guardians Rising set?
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Tuesday, September 26, 2017

Whimsicott -- Guardians Rising Pokemon Card Review

Whimsicott Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Whimsicott from the Guardians Rising Pokemon Card Set.  Whimsicott is a Stage 1, Fairy type Pokemon card, with a HP of 80. It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a free retreat cost.  Whimsicott does not have an Ability but it does have two moves.  The first move on this card is called The Wages of Fluff, for one Colorless Energy card, this move makes it so that if the defending Pokemon is knocked out during your next turn, you can take 2 Prize cards instead of 1.  Fairy Wind is this card's second move, for one Fairy Energy card this move does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Whimsicott is a Stage 1 Pokemon card, you'll first have to get Cottonee into play (I reviewed Cottonee from this set yesterday) and then evolve Cottonee into Whimsicott.  If you read yesterday's review of Cottonee, you'll know that I thought it was a well below average Basic Pokemon overall.  Although it had a solid HP, a low retreat cost, and a quick attacking move, because it had just the one move, and this move was based off of coin flips, I did not recommend using it in a deck.  Because of this fact, if you want to use Whimsicott in a deck, either use a Cottonee from a different set, or evolve this entire line on the Bench.  You really only need to use a 1-1 line of this Pokemon family.  You would try and use this line for Whimsicott's The Wages of Fluff move, you'll need another powerful Pokemon set up on your Bench, then you could use Whimsicott's move one turn, retreat it for free the next turn, knock out the Defending Pokemon and take two Prize cards instead of one.  I do like that both moves on this card require only one Energy card, but would have liked to see a bit more on a Stage 1 card.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set.  I do like that this card has two moves, one that does damage every time and another than can quickly win you the game, add in a free retreat cost, and this is certainly a card that should be considered when deck building.  However, because of its lower HP, and the fact Cottonee from this set isn't that good, I can't give these two cards higher than a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whimsicott from the Guardians Rising set, stay tuned for tomorrow's card review of Sylveon GX, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many Fairy type Pokemon cards are in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, September 25, 2017

Cottonee -- Guardians Rising Pokemon Card Review

Cottonee Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Cottonee from the Guardians Rising Pokemon Card Set.  Cottonee is a Basic, Fairy type Pokemon card with a HP of 50.  It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a one Colorless Energy card retreat cost.  Cottonee does not have an Ability and it only has one move.  The only move on this card is called Continuous Tumble, for one Colorless Energy card this move does 10 damage times the number of heads you get when you flip a coin until you get tails.

Pokemon Card Strategy:
So as far as strategy goes, since Cottonee is a Basic Pokemon card with a Stage 1 evolution in Whimsicott, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, unless you're using 4 Trick Coin Trainer cards in your deck and have two chances at flipping as many heads as possible, I would not use this card in a deck.  Mainly due to the fact that this card has just one move, and it isn't guaranteed to do damage when used.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  So in my opinion, on its own, without considering Whimsicott, this is a below average Basic Pokemon card from the Guardians Rising set.  Despite having a solid HP, low retreat cost, and the potential to do a fair amount of damage when attacking, like I mentioned above, because the only move that this card has is based off of coin flips, I would look elsewhere for a Basic Pokemon card to use in a Fairy type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cottonee from the Guardians Rising set, stay tuned for tomorrow's card review of Cottonee's Stage 1 evolution in Whimsicott, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the stone used to evolve Cottonee into Whimsicott?
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Sunday, September 24, 2017

Clefable -- Guardians Rising Pokemon Card Review

Clefable Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Clefable from the Guardians Rising Pokemon Card Set.  Clefable is a Stage 1, Fairy type Pokemon card, with a HP of 100. It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a one Colorless Energy card retreat cost.  Clefable does not have an Ability but it does have two moves.  The first move on this card is called Lullaby, for one Colorless Energy card, this move does 20 damage, plus it puts the defending Pokemon to Sleep.  Meteor Mash is the name of this card's second move, for three Energy cards, one Fairy and two Colorless, this move does 60 damage, plus during Clefable's next turn, this move does 60 additional damage.

Pokemon Card Strategy:
So as far as strategy goes, since Clefable is a Stage 1 Pokemon card, you'll first have to get Clefairy into play (I reviewed Clefairy from this set yesterday) and then evolve Clefairy into Clefable.  If you read yesterday's review of Clefairy, you'll know that I thought it was an average Basic Pokemon card overall.  Although the card was limited overall, only doing a maximum of 10 damage per turn, the card did have two moves, a solid HP, and low retreat cost, and could be used as either a starter type Pokemon in a Fairy type deck, or as a way to spread damage around in a spread attack type deck.  Knowing this about Clefairy and looking at this Clefable card, it would make more sense to use this Pokemon line as starter type Pokemon, getting Clefable into the Active Pokemon spot the second turn into the game, doing 20 damage and then putting the defending Pokemon to sleep with Lullaby, therefore giving you time to set up your Benched Pokemon.  This card is also very powerful, doing 90 damage per turn on average if you set Clefable up on the Bench and use Meteor Mash every turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set.  Similarly to Clefairy, this card has a solid HP, a low retreat cost, and two good moves.  I like how this card has a quick attack as well as one that does major damage after it is set up.  Together with Clefairy from this set, which I also thought was average and gave a 3 out of 5 rating, I would give both cards combined a 3 out of 5 rating, it is a solid line overall.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Clefable from the Guardians Rising set, stay tuned for tomorrow's card review of Cottonee, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
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True or False?  The Jungle set, which was the first set to feature Clefairy and Clefable, included both Pokemon as rare holo cards?
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Saturday, September 23, 2017

Clefairy -- Guardians Rising Pokemon Card Review

Clefairy Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Clefairy from the Guardians Rising Pokemon Card Set.  Clefairy is a Basic, Fairy type Pokemon card with a HP of 60.  It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a one Colorless Energy card retreat cost.  Clefairy does not have an Ability but it does have two moves.  The first move that this card has is called Slap, for one Fairy Energy card this move does 10 damage.  For two Colorless Energy cards, Follow Me, allows you to switch your opponent's Active Pokemon with one of their Benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Clefairy is a Basic Pokemon card with a Stage 1 evolution in Clefable, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, if you're building a Fairy type deck or a spread attack type deck, this card has some use.  Slap is a decent move to start the game with, since it can attack for one Energy card and do damage every turn.  Although limited later in games, it is an okay move at the start of games.  Follow Me is the main reason you'd use this card in a spread attack type deck, you would move Clefairy in and out of the Active Pokemon spot using Follow Me every turn, potentially setting up a weak Pokemon in your opponent's Active Pokemon spot so you can knock it out during your next turn with a more powerful Pokemon you have set up on your Bench.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  So in my opinion, on its own, without considering Clefable, this is an average Basic Pokemon card overall.  I like this card because there are a couple of different strategies this card could be used with, both as a starter and a card in a spread attack type deck.  This card has a low retreat cost and solid HP, so it is worth considering when deck building.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Clefairy from the Guardians Rising set, stay tuned for tomorrow's card review of Clefairy's Stage 1 evolution in Clefable, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What was the name of the first English set to include a Clefairy card, and what rarity was Clefairy in that set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, September 22, 2017

Solgaleo -- Guardians Rising Pokemon Card Review

Solgaleo Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Solgaleo from the Guardians Rising Pokemon Card Set.  Solgaleo is a Stage 2, Metal type Pokemon card, with a HP of 160.  It has a x2 weakness to Fire type Pokemon, a -20 resistance to Psychic type Pokemon, and a three Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Shining Arrow, for two Energy cards, one each of Metal and Colorless, this move does 50 damage to one of your opponent's Pokemon.  Fangs of the Sunne is this cards second move, for three Energy cards, two Metal and one Colorless, this move does 170 damage, however Solgaleo can't use this move two turns in a row.

Pokemon Card Strategy:
So as far as strategy goes, since Solgaleo is a Stage 2 Pokemon card, you'll first have to get Cosmog and Cosmoem into play.  Neither of those Pokemon are in the Guardians Rising set, but I have reviewed both of those cards in the Sun & Moon Base Set.  Remember, Both Solgaleo and Lunala are Stage 2 evolution forms of Cosmog, so you could potentially use a mixture of both Pokemon in a deck.  If you're building a spread attack type deck, this card would work well, since its Shining Arrow move can do 50 damage to any Pokemon in play.  Fangs of the Sunne is a very powerful move, unfortunately it can't be used twice in a row, but even if you rotate back and forth between the two moves, you can still average 110 damage per turn, which is very good.  The only real drawback on this card is that it is slow to set up, ideally you would set this card up on the Bench, then one hit knock out several Pokemon in a row with Shining Arrow, after spreading damage around earlier in the game, or just try and knock out the defending Pokemon every turn with Fangs of the Sunne.  So overall, if you're patient and a fan of doing major damage, this is a card that should be considered when deck building.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 2 Pokemon card from the Guardians Rising set.  Other than having a high retreat cost and being slow to attack, this card can do major damage every turn or it can spread damage around.  So if you are already using Lunala in your deck, or are looking for some power, this is a card to consider.  Between Lunala and Solgaleo from this set, I like Solgaleo a little better.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Solgaleo from the Guardians Rising set, stay tuned for tomorrow's card review of Clefairy, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What Pokemon game features Solgaleo?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, September 21, 2017

Probopass -- Guardians Rising Pokemon Card Review

Probopass Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Probopass from the Guardians Rising Pokemon Card Set.  Probopass is a Stage 1, Metal type Pokemon card, with a HP of 130. It has a x2 weakness to Fire type Pokemon, a -20 resistance to Psychic type Pokemon, and a four Colorless Energy card retreat cost.  Probopass does not have an Ability but it does have two moves.  The first move on this card is called Energy Link, for one Metal type Energy card this move does 30 damage, plus, this move allows you to attach an Energy card from your discard pile to Probopass.  This card's second move is called Power Gem, for four Colorless Energy cards, this move does 120 damage.


Pokemon Card Strategy:
So as far as strategy goes, since Probopass is a Stage 1 Pokemon card, you'll first have to get Nosepass into play (I reviewed Nosepass from this set yesterday) and then evolve Nosepass into Probopass.  If you read my review of Nosepass, you'll know that I thought it was a well below average Basic Pokemon card overall.  Even though the card had a high HP, and two moves, with the potential to do 60 damage per turn, this card was too slow to set up, and under-powered overall, plus its retreat cost was very high.  So knowing this about Nosepass and looking at this Probopass card, you'll of course want to set this line up on the Bench, especially because both Pokemon in this line have such high retreat costs.  If you're using 4 Double Colorless Energy cards in your deck, I could potentially see using a 1-1 line of this Pokemon family, and being able to do 120 damage per turn for only two Energy cards.  Otherwise, both Pokemon in this line are too slow to attack, and both under-powered.  I do like, however, how you can attach a Special Energy card to Probopass with its Energy Link move.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set overall.  Despite its extremely high retreat cost, and the amount of Energy required to attack, in certain situations this card can be quite good, especially when using Double Colorless Energy cards.  Together with Nosepass from this set, which I gave a 1 out of 5 rating, I would give both cards combined a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Probopass from the Guardians Rising set, stay tuned for tomorrow's card review of Solgaleo, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many Metal type Pokemon cards are there in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel.  24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, September 20, 2017

Metagross GX -- Guardians Rising Pokemon Card Review

Metagross GX Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Metagross GX from the Guardians Rising Pokemon Card Set.  Metagross GX is a Stage 2, Metal type Pokemon card, with a HP of 250.  It has a x2 weakness to Fire type Pokemon, a -20 resistance to Psychic type Pokemon, and a three Colorless Energy card retreat cost.  Metagross GX has an Ability plus two moves.  Its Ability is called Geotech System and says that once per turn, you may attach a Metal or Psychic type Energy card from your discard pile to your Active Pokemon.  Besides the Ability, Metagross GX's first move is called Giga Hammer, for three Energy cards, two Metal and one Colorless, this move does 150 damage, however you can't use this move two turns in a row.  The GX move on this card is called Algorithm GX, for one Colorless Energy card, this move allows you to search your deck for up to 5 cards and put them into your hand.

Pokemon Card Strategy:
So as far as strategy goes, first off, the way a Pokemon GX works is that it is used instead of a regular Metagross card, so if you have Metang in play, you evolve that Pokemon directly into Metagross GX.  In play, only one GX move can be used during the entire game, and once a Pokemon GX is knocked out, two prize cards are taken instead of one.  Since Metagross GX is a Stage 2 Pokemon card, you'll first have to get Beldum into play and then evolve it into Metang before you can evolve Metang into Metagross GX, both of those Pokemon are from this set and I've reviewed both of them in the past.  If you've read my reviews of those cards you'll know that I thought both cards were below average overall.  Both cards had solid HP and could do a fair amount of damage when attacking, but both cards had at least one move where you needed to discard an Energy after attacking, so unless you plan on having a Metagross GX on your Bench while you have Beldum or Metang in the Active Pokemon spot, neither of the first two Pokemon in this line are worth using in the Active Pokemon spot.  The only reason you'd really want to use Metagross GX in a deck is if you're building a Metal, Psychic, or dual type deck, therefore you could utilize Metagross' Ability and attach Energy cards to your Active Pokemon from the discard pile.  Although this is a decent Ability, it has its limitations, the first being you need Energy cards in your discard pile before you can retrieve them, the other disadvantage is that you can only attach the Energy cards to your Active Pokemon, not your Benched Pokemon.  Although Giga Hammer does major damage, since you can use the move 2 turns in a row, you're out of luck with this card if you have already used its GX move or don't want to use it, especially since this card has a high retreat cost.  Algorithm GX can certainly set up your deck quickly, but since Metagross GX is a Stage 2 card, it will take awhile before you can actually use the GX move.  So again, unless you really can utilize this card's Ability, I would pass on using this entire line in a deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is a below average GX Pokemon card from the Guardians Rising set.  Although this card has a decent Ability, can do major damage with its normal move, and its GX move can certainly help a deck, I still think this card is below average overall, mainly because it is too limited in what it can do, and takes too long to set up.  On the whole, this entire line gets a 2 out of 5 rating from me, the same rating each card in this line received individually.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Metagross GX from the Guardians Rising set, stay tuned for tomorrow's card review of Probopass, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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True or False?  Some form of Metagross GX made my Top 10 Guardians Rising Pokemon card list.
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Tuesday, September 19, 2017

Metang -- Guardians Rising Pokemon Card Review

Metang Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Metang from the Guardians Rising Pokemon Card set.  Metang is a Stage 1, Metal type Pokemon card, with a HP of 90.  It has a x2 weakness to Fire type Pokemon, a -20 resistance to Psychic type Pokemon, and a three Colorless Energy card retreat cost.  Metang does not have an Ability but it does have two moves.  The first move on this card is called Ram, for one Colorless Energy card this move does 20 damage.  Core Beam is the second move on this card, for three Energy cards, two Metal and one Colorless, this move does 80 damage, however, after using this move, a Metal type Energy card must be discarded from Metang.

Pokemon Card Strategy:
So as far as strategy goes, since Metang is a Stage 1 Pokemon card, you'll first have to get Beldum into play (I reviewed Beldum from this set yesterday) and then evolve Beldum into Metang.  Beldum does have a Stage 2 evolution in Metagross GX, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Metang is the final evolution in this line.  So if you read my review of Beldum, you'll know that I thought that card was a below average Basic Pokemon card overall.  It did have a solid HP, low retreat cost, and could do 20 damage a turn for only one Energy card, but the card was limited in that it just had the one move, and its only move made you discard an Energy card each time the move was used.  So knowing this about Beldum and looking at this Metang card, this card is similar to Beldum in that it has a solid HP, and two decent moves, but the more powerful move on this card makes you discard an Energy card each time you attack, plus, this card has a very high retreat cost, which makes me want to not use this card in a deck.  I would much rather just evolve this entire line on the Bench and set up Metagross GX on the Bench instead of using Beldum and/or Metang in the Active Pokemon spot first.

Pokemon Card Rating:  
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Stage 1 Pokemon card from the Guardians Rising set.  Despite having a solid HP and two moves, I would not recommend using this card in a deck mainly because of its high retreat cost, and the fact you have to discard an Energy card when attacking.  Together with Beldum from this set, which I gave a 2 out of 5 rating, both cards combined get that same 2 out of 5 rating, look elsewhere if you're building a Metal type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Metang from the Guardians Rising set, stay tuned for tomorrow's card review of Beldum's Stage 2 evolution in Metagross GX, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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At what level does Metang evolve into Metagross?
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Monday, September 18, 2017

Beldum -- Guardians Rising Pokemon Card Review

Beldum Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Beldum from the Guardians Rising set.  Beldum is a Basic, Metal type Pokemon card with a HP of 60.  It has a x2 weakness to Fire type Pokemon, a -20 resistance to Psychic type Pokemon, and a one Colorless Energy card retreat cost.  Beldum does not have an Ability and it only has one move.  Its only move is called Core Beam, for one Metal Energy card, this move does 20 damage, however you must discard a Metal type Energy attached to Beldum after using this move.

Pokemon Card Strategy:
So as far as strategy goes, since Beldum is a Basic Pokemon card with a Stage 1 evolution in Metang, and a Stage 2 evolution in Metagross, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Beldum does not have any evolution forms and that it will be used on its own.  On its own, although this card can attack quickly and do above average damage, because it just has the one move, and you need to continuously attach Energy cards to Beldum in order to attack, I would either not use this card in a deck at all, or keep it on the Bench to help evolve this line into Metagross GX.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  This card does have a solid HP, low retreat cost, and a quick move, but because you need to discard an Energy card each time you attack with this card, it isn't worth using in a deck on its own.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Beldum from the Guardians Rising Pokemon card set, stay tuned for tomorrow's card review of Beldum's Stage 1 evolution in Metang, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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At what level does Beldum evolve into Metang?
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Sunday, September 17, 2017

Pangoro -- Guardians Rising Pokemon Card Review

Pangoro Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Pangoro from the Guardians Rising Pokemon Card Set.  Pangoro is a Stage 1, Darkness type Pokemon card, with a HP of 130. It has a x2 weakness to Fighting type Pokemon, a -20 resistance to Psychic type Pokemon, and a three Colorless Energy card retreat cost.  Pangoro does not have an Ability but it does have two moves.  The first move on this card is called Sky Uppercut, for three Energy cards, one Darkness and two Colorless, this move does 70 damage.  Pangoro's second move is called Magnum Punch, for four Energy cards, one Darkness and three Colorless, this move does 130 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Pangoro is a Stage 1 Pokemon card, you'll first have to get Pancham into play (I reviewed Pancham from this set about a week ago) and then evolve Pancham into Pangoro.  If you read my review of Pancham, you'll know that I thought it was a below average Basic Pokemon card overall.  The card was very limited in only having one move, that was slow on the attack, requiring two Fighting type Energy cards, and although it could do up to 60 damage, the more damage on Pancham, the less damage it could do.  So knowing that Pancham from this set is a Fighting type Pokemon, and noticing that Pangoro requires Darkness type Energy to attack, I would recommend either putting this line in a dual type deck, or just using a 1-1 line of this Pokemon family, and setting up Pangoro on the Bench.  The strategy is very straightforward with this card, since all this card can do is attack.  Once set up, being able to do 130 damage per turn is great, but just remember, this card also has a high retreat cost.  So if you're okay with a card that requires a lot of Energy to attack and one that is slow to attack, this card is worth consideration in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set.  Although extremely slow to attack, and a card with a very high retreat cost, if you're looking for some power in your deck, this card fits the bill.  Combined with Pancham from this set, I can only give these two cards a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Pangoro from the Guardians Rising set, stay tuned for tomorrow's card review of Beldum, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
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At what level does Pancham evolve into Pangoro?
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Saturday, September 16, 2017

Absol -- Guardians Rising Pokemon Card Review

Absol Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Absol from the Guardians Rising Pokemon Card Set.  Absol is a Basic, Darkness type Pokemon card with a HP of 100.  Absol has a x2 weakness to Fighting type Pokemon, a -20 resistance to Psychic type Pokemon, and a one Colorless Energy card retreat cost.  Absol does not have an Ability but it does have two moves.  Future Sight is this card's first move, for one Darkness Energy card, this move allows you to look at the top 4 cards of either player's deck and put them back in any order.  Doom News is this card's second move, for two Energy cards, one each of Darkness and Colorless, this move knocks out the Defending Pokemon at the end of your opponent's next turn if you move all Energy cards attached to Absol back into your hand.

Pokemon Card Strategy:
So as far as strategy goes, since Absol is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Absol.  So knowing this, although this card is not guaranteed to do damage when attacking, I like both of its moves very well.  Future Sight can help your team either by setting up one of your Pokemon by having certain cards on the top of your deck, or you could hurt your opponent by rearranging the top 4 cards of their deck, and making the cards they want most come a few turns later.  Doom News is a very powerful move, ideally you would set Absol up on the Bench, then move Absol into the Active Pokemon spot to knock out a very powerful Pokemon, then use a Switch Trainer to retreat it for free after using Doom News one turn.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  So, in my opinion, this is an above average Basic Pokemon card overall.  Like I mentioned above, although this card can't do guaranteed damage when attacking, I am still a fan of this card overall.  It does have an above average HP, a low retreat cost, and two quick attacking moves.  I like how this card can be both a defensive and offensive card.  So if you're building a Darkness type deck, I would recommend seeing if this card has a place in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Absol from the Guardians Rising set, stay tuned for tomorrow's card review of Pangoro, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
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What is the lowest rarity of any Absol card in the Pokemon TCG?
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Friday, September 15, 2017

Sableye -- Guardians Rising Pokemon Card Review

Sableye Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sableye from the Guardians Rising Pokemon Card Set.  Sableye is a Basic, Darkness type Pokemon card with a HP of 60.  Sableye does not have a Weakness or Resistance, but it does have a one Colorless Energy card retreat cost.  Sableye does not have an Ability but it does have two moves.  The first move on this card is called Limitation, for one Darkness Energy card, this move makes it so your opponent is unable to play a Supporter card during their next turn.  Scratch is the name of Sableye's second move, for one Colorless Energy card, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Sableye is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Sableye.  So knowing this, this card makes for an excellent starter type Pokemon, both in a Darkness type deck, or any type deck if you're fine with just using Scratch every turn.  I like this card as a starter type Pokemon because both of its moves requires little Energy to attack, and you can potentially ruin your opponent strategy if you prevent them from using a Supporter card each turn, while giving your own Benched Pokemon time to be set up.  So this card works as both a defensive type starter as well as a quick attacking starter type Pokemon that can do a fair amount of damage every turn.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  So, in my opinion, this is an above average Basic Pokemon card overall.  Despite only doing 20 damage per turn, I still think this card is one to consider when deck building.  Knowing the important of Supporter cards in the TCG, Limitation can be very effective.  Mainly, I like that this card can limit your opponent as well as do above average damage when attacking.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sableye from the Guardians Rising set, stay tuned for tomorrow's card review of Absol, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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What was the first English set to include a Sableye card?
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Thursday, September 14, 2017

Honchkrow -- Guardians Rising Pokemon Card Review

Honchkrow Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Honchkrow from the Guardians Rising Pokemon Card Set.  Honchkrow is a Stage 1, Darkness type Pokemon card, with a HP of 110. It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Honchkrow does not have an Ability but it does have two moves.  The first move on this card is called Feint Attack, for one Darkness Energy card this move does 30 damage to one of your opponent's Pokemon.  Raven's Claw is this card's second move, for two Colorless Energy cards, this move does 10 damage plus 10 more damage for each damage counter on all of your opponent's Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Honchkrow is a Stage 1 Pokemon card, you'll first have to get Murkrow into play (I reviewed Murkrow from this set yesterday) and then evolve Murkrow into Honchkrow.  If you read yesterday's review of Murkrow, you'll know that I thought it was an average Basic Pokemon card overall.  I liked how the card had an above average move and could attack quickly, doing 10 damage to your opponent's Active Pokemon for one Energy card, and making your opponent switch their Active Pokemon after receiving damage.  So knowing this about Murkrow and looking at this Honchkrow card, both cards in this line would work best in a spread attack type deck.  So you could still use Murkrow as a starter type Pokemon, or you could set this line up on the Bench, spread damage around, using a different Pokemon, then when you put Honchkrow into the Active Pokemon you should be able to do massive damage with Raven's Claw.  Even if you aren't using this card in a spread attack type deck, I still like Feint Attack on this card, since it can do 30 damage to any of your opponent's Pokemon.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average Stage 1 Pokemon card overall.  Other than not being able to do major damage before your opponent's Pokemon have received lots of damage previously, I still think this card is above average overall and would be a good card to use in a spread attack type deck.  Combined with Murkrow from this set, I would give both cards a 4 out of 5 rating, this is a great line to use in the spread attack deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Honchkrow from the Guardians Rising set, stay tuned for tomorrow's card review of Sableye, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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At what level does Murkrow evolve into Honchkrow?
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Wednesday, September 13, 2017

Murkrow -- Guardians Rising Pokemon Card Review

Murkrow Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Murkrow from the Guardians Rising Pokemon Card Set.  Murkrow is a Basic, Darkness type Pokemon card with a HP of 70.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Murkrow does not have an Ability and it only has one move.  Murkrow's only move is called Whirlwind, for one Darkness Energy card this move does 10 damage, plus your opponent must switch their Active Pokemon with one of their Benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Murkrow is a Basic Pokemon card with a Stage 1 evolution in Honchkrow, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, if you're building a spread attack type deck, this card would work well in that type of deck.  You could use this card as a starter Pokemon in that type of deck, get 10 damage on all of your opponent's Pokemon, then move something a little more powerful into the Active Pokemon spot.  Although this card makes a good starter type Pokemon, later in games, this card won't be too effective, since your opponent could end up moving a more powerful Pokemon from their Bench to their Active Pokemon spot without having to discard any Energy cards for retreating.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  So in my opinion, on its own, without considering Honchkrow, this is an average Basic Pokemon card overall.  I like the fact that this card has a solid HP, low retreat cost, and a quick attacking move, that not only does damage but it spreads damage around.  Although limited, I think this card works well as a starter type Pokemon in either a Darkness or spread attack type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Murkrow from the Guardians Rising set, stay tuned for tomorrow's card review of Murkrow's Stage 1 evolution in Honchkrow, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --
How many Darkness type Pokemon cards are there in the Guardians Rising set?
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Tuesday, September 12, 2017

Minior -- Guardians Rising Pokemon Card Review

Minior Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Minior from the Guardians Rising Pokemon Card Set.  Minior is a Basic, Fighting type Pokemon card with a HP of 70.  Minior has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Minior does not have an Ability but it does have two moves.  The first move on this card is called Swift, for one Colorless Energy card, this move does 20 damage, and this move is not affected by Weakness, Resistance, or any other effects from your opponent's Active Pokemon.  Cosmicsplosion is Minior's second move, for three Fighting type Energy cards, this move does 190 damage, however, this move also knocks out Minior.

Pokemon Card Strategy:
So as far as strategy goes, since Minior is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Minior.  So knowing this, if you're worried about not being able to always attack your opponent's Active Pokemon, you could try and use this card as a starter type Pokemon and use Swift every turn, which is an above average move, and one that can be used with any Energy type.  Other than that, you may want to keep one Minior card on your Bench, and if you only have one Prize card left to win the game, you could move Minior to the Active Pokemon spot and use Cosmicsplosion, hopefully knocking out the defending Pokemon with that move and winning the game.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  So, in my opinion, this is an average Basic Pokemon overall from the Guardians Rising set.  This card would make a solid starter type Pokemon in any type deck, or you could use it to one hit KO a Pokemon if you're building a Fighting type deck.  So although this card is spectacular, it is average overall, and should be considered when building a Fighting type deck or if you're in need of a solid starter type Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Minior from the Guardians Rising set, stay tuned for tomorrow's card review of Murkrow, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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What Generation of Pokemon is Minior?
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Monday, September 11, 2017

Mudsdale -- Guardians Rising Pokemon Card Review

Mudsdale Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Mudsdale from the Guardians Rising Pokemon Card Set.  Mudsdale is a Stage 1, Fighting type Pokemon card, with a HP of 140. It has a x2 weakness to Grass type Pokemon, no resistance type, and a four Colorless Energy card retreat cost.  Mudsdale does not have an Ability but it does have two moves.  The first move on this card is called Enhanced Stomp, for three Energy cards, two Fighting and one Colorless, this move does 60 damage, plus if this card has a Pokemon Tool card attached to it, the attack does 60 more damage.  High Horsepower is the name of this card's second move, for four Energy cards, three Fighting, and one Colorless, this move does 180 damage, however the move does do 40 damage to Mudsdale.

Pokemon Card Strategy:
So as far as strategy goes, since Mudsdale is a Stage 1 Pokemon card, you'll first have to get Mudbray into play (I reviewed Mudbray from this set yesterday) and then evolve Mudbray into Mudsdale.  If you read yesterday's review of Mudbray, you'll know that I thought it was a below average Basic Pokemon card overall.  Although it does have a high HP, and can do up to 60 damage per turn, it is limited in that it only has one move, and its only move is slow on the attack and requires coin flips to do damage.  So knowing this about Mudbray and looking at this Mudsdale card, if you want to use this Pokemon line, I would recommend setting it up on your Bench, since both moves on this card require lots of Energy cards.  Once set up, this card is decent on the attack, especially if you're using a Pokemon Tool card on this card, therefore making it do 120 damage per turn for only three Energy cards.  So while this card is slow to set up, if you're using Pokemon Tool cards in your deck, I would recommend using a 1-1 line of this Pokemon family, that way you don't have to waste too many Energy cards setting this line up on the Bench.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average Stage 1 Pokemon card overall.  Despite being incredibly slow to set up, once set up, this card is very powerful, doing 120 to 180 damage every single turn.  Add in the fact that the HP on this card is similar to Stage 2 Pokemon, this card should certainly be considered when building a Fighting type deck.  Together with Mudbray from this set, I would give this line a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mudsdale from the Guardians Rising set, stay tuned for tomorrow's card review of Minior, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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How many English Sun and Moon series sets include a Mudsdale card?
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Sunday, September 10, 2017

Mudbray -- Guardians Rising Pokemon Card Review

Mudbray Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Mudbray from the Guardians Rising Pokemon Card Set.  Mudbray is a Basic, Fighting type Pokemon card with a HP of 80.  It has a x2 weakness to Grass type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Mudbray does not have an Ability and it only has one move.  This card's only move is called Double Kick, for two Fighting Energy cards, this move does 30 damage times the amount of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Mudbray is a Basic Pokemon card with a Stage 1 evolution in Mudsdale, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, if you're using at least one Trick Coin Trainer card in your deck, it may be worth considering trying to use this card as a starter type Pokemon.  Being able to do up to 60 damage per turn with Double Kick early in the game is definitely a good way to start the game.  However, if you don't have multiple shots at flipping two heads, I would skip using this Mudbray card in a deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Mudsdale, this is a below average Basic Pokemon card overall.  Like I mentioned above, this card does have some positives on it, like its high HP, and its potentially high attack, but because this card only has the one move and its only move is based off of a coin flip, I would more than likely look elsewhere for a Basic Pokemon to use in a Fighting type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mudbray from the Guardians Rising set, stay tuned for tomorrow's card review of Mudbray's Stage 1 evolution in Mudsdale, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

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At what level does Mudbray evolve into Mudsdale?
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Saturday, September 9, 2017

Lycanroc GX -- Guardians Rising Pokemon Card Review

Lycanroc Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Lycanroc GX from the Guardians Rising Pokemon Card Set.  Lycanroc GX is a Stage 1, Fighting type Pokemon card, with a HP of 200.  It has a x2 weakness to Grass type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Lycanroc GX does have an Ability, it is called Bloodthirsty Eyes and says that when you play this card from your hand to evolve one of your Pokemon, you may switch your opponent's Active Pokemon with one of their Benched Pokemon.  Besides the Ability, this card has two moves, one regular and one GX.  Its first move is called Claw Slash, for three Energy cards, one Fighting and two Colorless, this move does 110 damage.  This card's GX move is called Dangerous Rogue GX, for two Energy cards, one each of Fighting and Colorless, this move does 50 damage times each of your opponent's Benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, first off, the way a Pokemon GX works is that it is used instead of a regular Lycanroc card, so you do not need to first play Lycanroc and then evolve it into Lycanroc GX, instead you can evolve Rockruff directly into Lycanroc GX.  In play, only one GX move can be used during the entire game, and once a Pokemon GX is knocked out, two prize cards are taken instead of one.  If you read my review of Rockruff from this set, you'll know that I thought it was a very poor Basic Pokemon card overall.  Although it had a solid HP, low retreat cost, and two moves, it couldn't do much damage when attacking, was slow on the attack, and wasn't guaranteed to do damage when attacking.  So, knowing this about Rockruff and looking at this Lycanroc GX card, the main reason you'd want to use this card in a deck is for its Ability, you could continuously evolve Rockruff into Lycanroc GX and therefore continuously switch your opponent's Active Pokemon, you could either spread damage around in this way, or you could move a weak Pokemon to the Active Pokemon spot and one hit KO each Pokemon of your opponent's.  Lycanroc's GX move is certainly powerful, and is worth consideration as the one GX move you're going to use during a game.  Because Rockruff from this set is so bad, I would set this line up on the Bench, and once you have three Energy cards on Lycanroc GX, Claw Slash does do above average damage, and is a worthy move to use.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average Stage 1, GX Pokemon card from the Guardians Rising set.  I like this card's Ability very much, plus both moves the card has do above average damage.  So if you're building a Fighting type deck, or a spread attack type deck, this Pokemon family is worth consideration.  Together I would give Rockruff and Lycanroc GX a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lycanroc GX from the Guardians Rising set, stay tuned for tomorrow's card review of Mudbray, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many Sun and Moon series sets include a Lycanroc card?
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Friday, September 8, 2017

Rockruff -- Guardians Rising Pokemon Card Review

Rockruff Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Rockruff from the Guardians Rising Pokemon Card Set.  Rockruff is a Basic, Fighting type Pokemon card with a HP of 60.  It has a x2 weakness to Grass type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Rockruff does not have an Ability but it does have two moves.  This card's first move is called Corner, for one Fighting Energy card, this move makes it so your opponent is unable to retreat their Active Pokemon during their next turn.  Wild Kick is Rockruff's second move, for two Colorless Energy cards, this move does 30 damage, however, you must flip a coin when using this move, if you get a tails the move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since Rockruff is a Basic Pokemon card with a Stage 1 evolution in Lycanroc GX, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, there really is no reason to use this card in a deck.  The main reason it wouldn't be a good card in a deck would be the fact it is not guaranteed to do damage when attacking, plus it is slow on the attack, unless you just want to make sure your opponent's Active Pokemon doesn't retreat during your opponent's next turn.  The only way I would consider using this card in a deck is if you're using it with Lycanroc, even then I would keep it on the Bench and evolve it there.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  So in my opinion, on its own, without considering Lycanroc, this is a well below average Basic Pokemon card from the Guardians Rising set.  Even though this card does have an average HP, low retreat cost, and two moves, it just isn't very good overall, since it requires two Energy cards to do damage when attacking, and then even then depends on a coin flip.  So again, I would recommend staying away from this card if you can.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Rockruff from the Guardians Rising set, stay tuned for tomorrow's card review of Rockruff's Stage 1 evolution in Lycanroc, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Rockruff evolve into Lycanroc?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, September 7, 2017

Pancham -- Guardians Rising Pokemon Card Review

Pancham Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Pancham from the Guardians Rising Pokemon Card Set.  Pancham is a Basic, Fighting type Pokemon card with a HP of 60.  It has a x2 weakness to Psychic type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Pancham does not have an Ability and it only has one move.  This card's only move is called Karate Chop, for two Fighting Energy cards this move does 60 damage minus 10 damage for each damage counter on Pancham.

Pokemon Card Strategy:
So as far as strategy goes, since Pancham is a Basic Pokemon card with a Stage 1 evolution in Pangoro, which I'll be reviewing in a couple of weeks, since it is a Darkness type Pokemon, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, if you can get this card into the Active Pokemon spot to start the game, this card has potential to do major damage, and potentially get a Prize card for you.  Later in games, when Pokemon can do more damage when attacking, this card is pretty worthless since it won't be able to do much damage with Karate Chop.  So, the only way I would recommend using this card is at the very beginning of the game, otherwise I would pass on using this card in a deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Pangoro, this is a below average Basic Pokemon card from the Guardians Rising set.  Although this card can do up to 60 damage per turn for only two Energy cards, it is limited in that it only has one move, and its only move requires two Energy cards to attack instead of one.  So again, this card can be used in a Fighting type deck, but there certainly are better cards out there to use.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Pancham from the Guardians Rising set, stay tuned for tomorrow's card review of Rockruff, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  This is the first English set to include a Pancham card.
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Wednesday, September 6, 2017

Whiscash -- Guardians Rising Pokemon Card Review

Whiscash Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Whiscash from the Guardians Rising Pokemon Card Set.  Whiscash is a Stage 1, Fighting type Pokemon card, with a HP of 130. It has a x2 weakness to Grass type Pokemon, no resistance type, and a three Colorless Energy card retreat cost.  Whiscash does not have an Ability but it does have two moves.  The first move on this card is called Water Pulse, for three Energy cards, one Fighting and two Colorless, this move does 60 damage, plus it puts the defending Pokemon to Sleep.  Landslip is the second move on this card, for four Energy cards, one Fighting and three Colorless, this move does 100 damage times the number of Energy cards you discard when you discard the top 3 cards of your deck.

Pokemon Card Strategy:
So as far as strategy goes, since Whiscash is a Stage 1 Pokemon card, you'll first have to get Barboach into play (I reviewed Barboach from this set yesterday) and then evolve Barboach into Whiscash.  If you read yesterday's review of Barboach, you'll know that I thought it was an average Basic Pokemon card overall.  Other than having a little higher retreat cost, the card was very average overall, with a HP of 60 and two moves, one that could do 10 damage the other that could do 20.  So you could use Barboach as a starter type Pokemon in a Fighting type deck, however, if you plan on using Whiscash in your deck, I would recommend setting up this line on the Bench, since both moves on this card are slow on the attack.  The only way I would think about using this card in a deck is if you can use a Trainer card to make sure you have at least two Energy cards on the top of your deck when using Landslip, therefore making sure you can knock out all Pokemon in two turns or less.  If you plan on using this move a lot, make sure to use plenty of Energy Retrieval Trainer cards to get those discarded Energy back into play.  Although I do like that Water Pulse puts the defending Pokemon to sleep, it is just an average move for me.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Stage 1 Pokemon card from the Guardians Rising set.  I like that this card has the potential to do 300 damage per turn with Landslip, but because it is so slow to attack and requires lots of Energy cards, I would probably pass on this card overall.  Add in a high retreat cost, and this card just requires too many Energy cards to both attack, retreat, and to do major damage.  Together with Barboach from this set, I'll give both cards a 3 out of 5 rating, they are okay overall, but nothing special.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whiscash from the Guardians Rising set, stay tuned for tomorrow's card review of Pancham, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Barboach evolve into Whiscash?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, September 5, 2017

Barboach -- Guardians Rising Pokemon Card Review

Barboach Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Barboach from the Guardians Rising Pokemon Card Set.  Barboach is a Basic, Fighting type Pokemon card with a HP of 60.  It has a x2 weakness to Grass type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Barboach does not have an Ability but it does have two moves.  The first move on this card is called Hook, for one Colorless Energy card this move does 10 damage.  Mud-Slap is this card's second move, for two Energy cards, one each of Fighting and Colorless, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Barboach is a Basic Pokemon card with a Stage 1 evolution in Whiscash, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, if you're looking for a solid, but not spectacular Fighting type Pokemon card to use as a starter in your deck, this card may be for you.  You can put this card into the Active Pokemon to start the game and start attacking right away.  Although a maximum of 20 damage per turn when attacking isn't too good, it is still decent to begin the game.  I wish this card would have had a one Colorless Energy card retreat cost instead of two, but you can always use a Trainer or another Pokemon's Ability to retreat it for free.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  So in my opinion, on its own, without considering Whiscash, this is an average Basic Pokemon overall.  This card has an average HP, and two solid moves, both quick on the attack.  Like I mentioned above, although this card isn't spectacular by any means, it can still work well in a deck, especially at the beginning of the game or a means to get to Whiscash.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Barboach from the Guardians Rising set, stay tuned for tomorrow's card review of Barboach's Stage 1 evolution in Whiscash, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total Fighting type Pokemon cards are in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, September 4, 2017

Nosepass -- Guardians Rising Pokemon Card Review

Nosepass Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Nosepass from the Guardians Rising Pokemon Card Set.  Nosepass is a Basic, Fighting type Pokemon card with a HP of 80.  It has a x2 weakness to Grass type Pokemon, no resistance type, and a three Colorless Energy card retreat cost.  Nosepass does not have an Ability but it does have two moves.  The first move on this card is called Ram, for two Colorless Energy cards this move does 20 damage.  Rising Lunge is this card's second move, for three Energy cards, one Fighting and two Colorless, this move does 30 damage plus 30 more damage if you get a heads when flipping a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Nosepass is a Basic Pokemon card with a Stage 1 evolution in Probopass, which is a Metal type Pokemon in this set and I'll be reviewing in a few weeks, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, there is really no reason to use this card, mainly because it is slow on the attack, has a high retreat cost, and is under-powered.  The only way this card can even do average damage is if you use Rising Lunge and get a heads when flipping a coin, and even then, with only 80 HP, there is no real reason to put three Energy cards on this card.  So unless you need to use this card to get to Probopass, do not use this card in your deck.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  So in my opinion, on its own, without considering Probopass, this is a well below average card overall.  This card does have a decent HP and two moves, that both do damage, but like I mentioned above, this card is slow on the attack, has a high retreat cost, so you can't retreat it right away if you're forced to put this card into the Active Pokemon spot, and can only do a good amount of damage with some luck, so look elsewhere for Basic Pokemon to use in a Fighting type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Nosepass from the Guardians Rising set, stay tuned for tomorrow's card review of Barboach, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How does Nosepass evolve into Probopass?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.