Friday, October 20, 2017

Drampa GX -- Guardians Rising Pokemon Card Review

Drampa Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Drampa GX from the Guardians Rising Pokemon Card Set.  Drampa GX is a Basic, Colorless type Pokemon card, with a HP of 180.  This card has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Drampa GX does not have an Ability but it does have three total moves with one GX move.  The first move on this card is called Righteous Edge, for one Colorless Energy card, this move does 20 damage, plus this move allows you to discard a Special Energy card attached to your opponent's Active Pokemon.  For three Colorless Energy cards, Berserk does 80 damage, plus 70 more damage if your Benched Pokemon have any damage counters on them.  The GX move on this card is called Big Wheel GX, for one Colorless Energy card, this move allows you to shuffle your hand into your deck, then draw 10 cards.

Pokemon Card Strategy:
So as far as strategy goes, first off, the way a Pokemon GX works is that it is used instead of a regular Drampa card, so you do not need to first play Drampa and then evolve it into Drampa GX.  In play, only one GX move can be used during the entire game, and once a Pokemon GX is knocked out, two prize cards are taken instead of one.  So knowing how a GX card works, this card has two advantages, first it is a Basic Pokemon, so it can be set up very quickly, and second it is a Colorless type Pokemon card, so it fits into any type deck.  Big Wheel GX is certainly a GX move you'll want to use in your deck, you can use this move immediately to start the game to refresh your hand and potentially get lots of great cards into your hand that you need to get your strategy rolling, all for only one Energy card.  Special Energy cards like Burning Energy and Double Colorless Energy are very popular in today's game, so although Righteous Edge doesn't do much damage, it can certainly prevent your opponent from attacking.  My favorite move on this card is Berserk, which does 150 damage per turn for three Energy cards, only two Energy cards if you use a Double Colorless Energy.  This card can do major damage if you have a card that does damage to your own Pokemon, or if you retreat your damaged Pokemon from the Active Pokemon spot.  So overall, with this card, there are lots of things you can do with it, from preventing your opponent from attacking, doling out major damage, or getting lots of new cards into your hand.  So regardless of the type of deck you're building, this card is pretty good overall, and certainly worth using.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an excellent Pokemon GX card overall.  Like I mentioned above, this card has lots of things going for it, from the fact it is a Basic Pokemon, to the ability to utilize three distinct moves on the card.  The only downside in my opinion, is that once you've used the GX move and if your opponent isn't using any Special Energy cards, it is somewhat slow to attack, requiring three Energy cards to do major damage, 20 damage for one Energy card isn't very good for a GX card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drampa GX from the Guardians Rising set, stay tuned for tomorrow's card review of Caterpie, which is from the Burning Shadows set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
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Drampa GX is the final card I'm reviewing from the Guardians Rising set, which card from Burning Shadows will be the last one that I review?
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Thursday, October 19, 2017

Komala -- Guardians Rising Pokemon Card Review

Komala Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Komala from the Guardians Rising Pokemon Card Set.  Komala is a Basic, Colorless type Pokemon card with a HP of 80.  Komala has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Comatose is the name of this card's Ability, it says whenever Komala is your Active Pokemon and you attach an Energy card to it, Komala is put to Sleep.  Besides the Ability, Komala just has one move called Hypno Roll, for three Colorless Energy cards, this move does 100 damage, only if Komala is Asleep.

Pokemon Card Strategy:
So as far as strategy goes, since Komala is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Komala.  So knowing this, the only way to use this card is in the Active Pokemon spot, since both its Ability and move depend on Komala being in the Active Pokemon spot.  First you need Komala in the Active Pokemon spot to use its Ability to put Komala to Sleep, then you need it in the Active Pokemon spot so it remains Asleep and so that you can use Hypno Roll.  This card can do major damage when attacking, but for a card that requires three Energy cards to attack and only has a HP of 80, I would look elsewhere for a powerful, attacking type Pokemon to use in your deck.  Add in the stress this card causes trying to make sure it is Asleep every turn when trying to attack, and I think this card is more trouble than it is worth.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, although this card can do major damage every single turn when attacking, it is so hard to make sure Komala is Asleep each turn that it isn't worth the trouble using this card in a deck.  Plus, since this card only has 80 HP, it can't last in the Active Pokemon spot more than a couple of turns.  So while I think this card has some intrigue to it, and can certainly do major damage, I would pass on this card altogether.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Komala from the Guardians Rising set, stay tuned for tomorrow's card review of Drampa GX, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Guardians Rising is the first English set to include a Komala card.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, October 18, 2017

Bewear -- Guardians Rising Pokemon Card Review

Bewear Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Bewear from the Guardians Rising Pokemon Card Set.  Bewear is a Stage 1, Colorless type Pokemon card, with a HP of 130. It has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Rake It In is the name of this card's Ability, it says when you play this card from your hand to evolve one of your Pokemon, you may draw three cards.  Besides the Ability, Bewear just has one move, this move is called Dangerous Blow, for three Colorless Energy cards, this move does 60 damage plus 60 more damage if the defending Pokemon is a Basic Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Bewear is a Stage 1 Pokemon card, you'll first have to get Stufful into play (I reviewed Stufful from this set yesterday) and then evolve Stufful into Bewear.  If you read yesterday's review of Stufful, you'll know that I thought it was a below average Basic Pokemon card overall.  Although the card did have an above average HP and two moves, I still gave it a below average rating because it had a high retreat cost, and its second move was useless, so essentially the card could do 10 damage for one Energy card.  So knowing this about Stufful and looking at this Bewear card, if you can continuously evolve and devolve this line while it is on the Bench, you don't have to use any Trainer cards in your deck to draw cards, instead you can keep this line on the Bench and draw cards with Bewear's Ability.  If you know you'll be facing a lot of EX cards, which are Basic Pokemon, Dangerous Blow does well above average damage.  So strategy wise, this line should be set up on the Bench, used mainly for its Ability, but also have enough Energy on it so it can attack if facing a Basic Pokemon in the Active Pokemon spot.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set.  Other than requiring three Energy cards to attack, this card is excellent overall, with a useful Ability, especially if you  can use it more than once, and an average move at the worst.  Together with Stufful from this set, I would give this line a 3 out of 5 rating, it is a line that can exist mainly on your Bench and fit into most type decks.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Bewear from the Guardians Rising set, stay tuned for tomorrow's card review of Komala, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Excluding special expansion sets, Bewear has been in every English Sun and Moon series set.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, October 17, 2017

Stufful -- Guardians Rising Pokemon Card Review

Stufful Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Stufful from the Guardians Rising Pokemon Card Set.  Stufful is a Basic, Colorless type Pokemon card with a HP of 70.  It has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Stufful does not have an Ability but it does have two moves.  The first move on this card is called Tackle, for one Colorless Energy card, this move does 10 damage.  Stufful's second move is called Hammer In, for three Colorless Energy cards, this move does 60 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Stufful is a Basic Pokemon card with a Stage 1 evolution in Bewear, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, there is really no reason to use this card in a deck, yes, the card can work into any type deck since it requires all Colorless Energy when attacking, but other than doing 10 damage for one Energy card, this card is way too slow on the attack, has a high retreat cost, and has a low HP for as many Energy cards as it requires to attack.  Ideally, you would use this card with Bewear, possibly start the game with Stufful in the Active Pokemon spot, and evolve it the second turn of the game.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Bewear, this is a below average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, because this card's Hammer In move requires three Energy to attack and only does average damage, this card essentially does 10 damage for one Energy card and has a two Colorless Energy card retreat cost, meaning, you'll have to attach extra Energy just to retreat this card.  So certainly look elsewhere for Basic Pokemon for your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Stufful from the Guardians Rising set, stay tuned for tomorrow's card review of Stufful's Stage 1 evolution in Bewear, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Stufful evolve into Bewear?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, October 16, 2017

Talonflame -- Guardians Rising Pokemon Card Review

Talonflame Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Talonflame from the Guardians Rising Pokemon Card Set.  Talonflame is a Stage 2, Colorless type Pokemon card, with a HP of 130.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Lightning type Pokemon, and a free retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Flame Charge, for one Colorless Energy card, this move does 30 damage, plus it allows you to search your deck for a Fire type Energy card and attach it to Talonflame.  Loop-the-Loop is Talonflame's second move, for two Colorless Energy cards, this move does 90 damage, however, you must move all Energy attached to Talonflame back into your hand.

Pokemon Card Strategy:
So as far as strategy goes, since Talonflame is a Stage 2 Pokemon card, you'll first have to get Fletchling into play and then evolve it into Fletchling before you can evolve Fletchinder into Talonflame, both of those Pokemon are from this set and I've reviewed both of them the last two days.  If you've read my reviews of those cards you'll know that I thought both cards were below average overall.  Both Pokemon had below average HP and were under-powered, Fletchling required two Energy cards to do damage when attacking, and Fletchinder required a coin flip to do 40 damage per turn.  So knowing this about the first two Pokemon in this line and looking at this Talonflame card, the only way I would consider using this line in a deck at all is if you have other Pokemon that either retreat for free or you have a Pokemon with an Ability that allows Pokemon to move in and out of the Active Pokemon spot.  Ideally, you would set this entire line up on the Bench, if you're using two Basic Energy cards on Talonflame you would use Loop-the-Loop every two turns, retreating Talonflame after attacking each turn, otherwise, you could use one Colorless Energy card and do 90 damage every single turn with Loop-the-Loop without retreating, just re-using that same Special Energy card each turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 2 Pokemon card from the Guardians Rising set.  On its own, this is a very good card, but taking into account that this is a Stage 2 Pokemon card and slow to set up, this card is average at best.  I like that it can do 90 damage a turn pretty quickly, but it does have a somewhat low HP for a Stage 2 Pokemon card.  Overall, this line gets a 2 out of 5 rating from me, both Fletchling and Fletchinder from this set are poor, meaning either set this line up on the Bench or don't use it at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Talonflame from the Guardians Rising set, stay tuned for tomorrow's card review of Stufful, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Every English set to include a Talonflame card has had Talonflame as a Colorless type Pokemon.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Sunday, October 15, 2017

Fletchinder -- Guardians Rising Pokemon Card Review

Fletchinder Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Fletchinder from the Guardians Rising Pokemon Card set.  Fletchinder is a Stage 1, Colorless type Pokemon card, with a HP of 70.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Fletchinder does not have an Ability but it does have two moves.  The first move on this card is called Flap, for one Colorless Energy card, this move does 20 damage.  Razor Wind is the name of this card's second move, for two Colorless Energy cards, this move does 40 damage, however, you must flip a coin when using this move, if you get a tails, the move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since Fletchinder is a Stage 1 Pokemon card, you'll first have to get Fletchling into play (I reviewed Fletchling from this set yesterday) and then evolve Fletchling into Fletchinder.  Fletchling does have a Stage 2 evolution in Talonflame, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Fletchinder is the final evolution in this line.  So if you read my review of Fletchling, you'll know that I thought it was a below average Basic Pokemon card overall.  The main reason for not wanting to use Fletchling on its own is because the card has a below average HP, it also requires two Energy cards to do damage when attacking.  Knowing this about Fletchling and looking at this Fletchinder card, this card follows suit, it also has a below average HP, and two weak moves.  Although it is good this card can fit into any type deck and can attack for only one Energy card, with only 70 HP, it can get knocked out pretty quickly, and the move that does more damage on this card, Razor Wind, only has a 50% chance of doing damage when attacking.  So there is enough negatives on this card that I certainly wouldn't recommend using Fletchling or Fletchinder without using Talonflame in your deck.

Pokemon Card Rating:  
I would give this card a 2 out of 5 rating.  In my opinion this is a below average Stage 1 Pokemon card from the Guardians Rising set.  Like I mentioned above, this card is just not good, with a low HP for a Stage 1, and two moves that are weak for a Stage 1 Pokemon card.  Add to the fact that this card has a less than 100% chance at doing damage when attacking, and there is no reason to use this line in a deck.  Together with Fletchling from this set, I would give both Pokemon combined a 1 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fletchinder from the Guardians Rising set, stay tuned for tomorrow's card review of Fletchling's Stage 2 evolution in Talonflame, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Fletchling evolve into Fletchinder?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Saturday, October 14, 2017

Fletchling -- Guardians Rising Pokemon Card Review

Fletchling Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Fletchling from the Guardians Rising set.  Fletchling is a Basic, Colorless type Pokemon card with a HP of 50.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Fletchling does not have an Ability but it does have two moves.  The first move on this card is called Growl, for one Colorless Energy card, this move makes it so your opponent's Pokemon during their next turn do 20 less damage to Fletchling when attacking.  Flap is the name of this card's second move, for two Colorless Energy cards, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Fletchling is a Basic Pokemon card with a Stage 1 evolution in Fletchinder, and a Stage 2 evolution in Talonflame, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Fletchling does not have any evolution forms and that it will be used on its own.  On its own, because this card has a low HP, I would not recommend using this card in a deck.  Plus, this card requires two Basic Energy cards to do damage when attacking.  So, if used on its own, without any of its evolution forms, there is no reason to use this card in a deck.  If used with its evolution forms, Growl does make a good way to prolong the time Fletchling can be in the Active Pokemon spot while you try to get to Fletchlinder in your hand.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  Overall, this card is one not worth using in a deck, but it still can be used in any type deck since it is a Colorless type Pokemon, and it has two moves.  This card would be better off used on the Bench to get to Talonflame.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fletchling from the Guardians Rising Pokemon card set, stay tuned for tomorrow's card review of Fletchling's Stage 1 evolution in Fletchinder, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total Fletchling cards have I reviewed on my blog?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, October 13, 2017

Watchog -- Guardians Rising Pokemon Card Review

Watchog Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Watchog from the Guardians Rising Pokemon Card Set.  Watchog is a Stage 1, Colorless type Pokemon card, with a HP of 90. It has a x2 weakness to Fighting type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Scrutinize, for one Colorless Energy card, this move allows you to discard one of the top two cards of your opponent's deck, after viewing their top two cards.  Slam is the name of this card's second move, for three Colorless Energy cards, this move does 60 damage times the number of heads when you get two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Watchog is a Stage 1 Pokemon card, you'll first have to get Patrat into play (I reviewed Patrat from this set yesterday) and then evolve Patrat into Watchog.  If you read yesterday's review of Patrat, you'll know that I thought it was a below average Basic Pokemon card overall.  The card did have a solid HP, low retreat cost, and two moves, but it required two Energy cards to do damage when attacking, and its first move could only look at your opponent's top card, so I stated that Patrat shouldn't be used on its own, instead you should either not use it in a deck at all, or you could set it up on the Bench to get to Watchog.  Knowing this about Patrat and looking at this Watchog card, unless you really want to see the cards in your opponent's deck, there is really no reason to use this line in a deck at all, especially if you're trying to use this card as an attacker, since Slam can't do any damage if you end up flipping two tails.  So although neither card in this line is terrible, I would probably pass on using this Pokemon family in a deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this card is a below average Stage 1 Pokemon card overall.  Similarly to Patrat, this card has a solid HP, a low retreat cost, and two moves, however, neither move on this card is that great.  Combine that with a below average Pokemon in Patrat from this set, and both cards from the Guardians Rising set get a 2 out of 5 rating from me.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Watchog from the Guardians Rising set, stay tuned for tomorrow's card review of Fletchling, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the highest rarity of a Watchog card in the English Pokemon TCG?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, October 12, 2017

Patrat -- Guardians Rising Pokemon Card Review

Patrat Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Patrat from the Guardians Rising Pokemon Card Set.  Patrat is a Basic, Colorless type Pokemon card with a HP of 60.  It has a x2 weakness to Fighting type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Patrat does not have an Ability but it does have two moves.  The first move on this card is called Glance, for one Colorless Energy card, this move lets you look at the top card of your opponent's deck.  The second move on this card is called Tackle, for two Colorless Energy cards, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Patrat is a Basic Pokemon card with a Stage 1 evolution in Watchog, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, unless you think you'll gain a big advantage by starting the game with Patrat in your Active Pokemon spot and using its Glance move to see the top card of your opponent's deck, I would look elsewhere for a Basic Pokemon card to use and probably evolve this entire line on the Bench.  Although doing 20 damage for one Energy card, if you use a Double Colorless Energy card, is solid, I would still pass on using this card on its own.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Watchog, this is a below average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, this card does have some positives on it, like a solid HP, and the fact it has two moves.  I'm personally not a huge fan of Glance and you need two Energy cards on this card to attack and do damage, so again, without using Watchog in your deck, I would pass on using this card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Patrat from the Guardians Rising set, stay tuned for tomorrow's card review of Patrat's Stage 1 evolution in Watchog, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Patrat evolve into Watchog?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, October 11, 2017

Rayquaza -- Guardians Rising Pokemon Card Review

Rayquaza Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Rayquaza from the Guardians Rising Pokemon Card Set.  Rayquaza is a Basic, Colorless type Pokemon card with a HP of 120.  Rayquaza has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Rayquaza does not have an Ability but it does have two moves.  The first move on this card is called Turbo Storm, for two Colorless Energy cards, this move does 30 damage, plus you're able to attach 2 Basic Energy cards from your discard pile to 1 of your Benched Pokemon.  Dragon Claw is the other move on this card, for three Colorless Energy cards, this move does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Rayquaza is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Rayquaza.  So knowing this, this card may work well a little later in the game, all you need to do is attach 1 Double Colorless Energy card to this card, or two of any other type of Energy and you can do damage every single turn and set up your Benched Pokemon.  This card's Turbo Storm move can also help your deck if you use Pokemon that discard Energy cards when attacking.  Dragon Claw on this card does do above average damage as well, so you can use this card to both set up your Benched Pokemon and do major damage when attacking.  When you have the ability to retrieve Energy cards from your discard pile, that gives you the option of using less overall Energy cards in your deck and having more room for Trainer cards.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average Basic Pokemon card from the Guardians Rising set.  It is always a plus using a card that is Colorless in type so it can be used in any type of deck, but this card is even better than that since it can do damage every turn and/or help set up your Benched Pokemon by retrieving Energy cards from your discard pile.  Surprisingly this card has a high HP but a low retreat cost, which makes this card easy to retreat from the Active Pokemon spot.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Rayquaza from the Guardians Rising set, stay tuned for tomorrow's card review of Patrat, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the most recent English set to include Rayquaza as an ultra rare?
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Tuesday, October 10, 2017

Castform -- Guardians Rising Pokemon Card Review


Pokemon Card Overview:
Today's Pokemon Card Review is of Castform from the Guardians Rising Pokemon Card Set.  Castform is a Basic, Colorless type Pokemon card with a HP of 70.  Castform has a x2 weakness to Fighting type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Castform does not have an Ability but it does have two moves.  The first move on this card is called Weather Teller, for one Colorless Energy card, this move allows you to search your deck for up to 2 Stadium cards and put them into your hand.  Water Pulse is the name of the second move on this card, for two Colorless Energy cards, this move does 30 damage and puts the defending Pokemon to sleep.

Pokemon Card Strategy:
So as far as strategy goes, since Castform is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Castform.  So knowing this, this card could certainly fit into most decks since it can use any type of Energy to attack.  I could mainly seen this card being used for its first move, you could use this card as a starter type Pokemon in a deck and quickly get the Stadium cards you need in your hand and into play.  Stadium cards are very popular and they are heavily used.  Water Pulse is also a solid move, especially if you're using 4 Double Colorless Energy cards in your deck, therefore this move only requires one Energy card to use, and it gives you time to set up your Benched Pokemon while the defending Pokemon is Asleep.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, this is a card to consider when deck building, not only can it fit into most decks, it can help your deck get set up, and do a good amount of damage to the defending Pokemon.  While you certainly couldn't build a deck around this card, it is a great role playing type card for a deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Castform from the Guardians Rising set, stay tuned for tomorrow's card review of Rayquaza, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the first English set to include a Castform card?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, October 9, 2017

Swellow -- Guardians Rising Pokemon Card Review

Swellow Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Swellow from the Guardians Rising Pokemon Card Set.  Swellow is a Stage 1, Colorless type Pokemon card, with a HP of 90. It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Agility, for one Colorless Energy card, this move does 20 damage, plus if you get a heads when flipping a coin, all effects of attacks, including damage, done to Swellow by your opponent during their next turn is prevented.  Swallow Dive is the name of the second move on this card, for one Colorless Energy card, this move does 40 damage, plus 80 more damage if you used Swellow's Agility move during your last turn.

Pokemon Card Strategy:
So as far as strategy goes, since Swellow is a Stage 1 Pokemon card, you'll first have to get Taillow into play (I reviewed Taillow from this set yesterday) and then evolve Taillow into Swellow.  If you read yesterday's review of Taillow, you'll know that I thought it was a below average Basic Pokemon card overall.  The card did have a solid HP, low retreat cost, and a quick attacking move, but the only move the card did have, did do 10 damage to Taillow each time it was used.  Knowing this about Taillow from this set and looking at this Swellow card, because Swellow is so quick on the attack, I would definitely recommend trying to use this line to start a battle.  You can essentially do 70 damage per turn with Swellow if you alternate between using Agility and Swallow Dive.  Plus, if you get some luck, and flip a heads when using Agility, you'll give your Bench that much more time to get set up, and have more time to do damage with Swellow while it is in the Active Pokemon spot.  Ideally you'd want something higher than 90 HP for a Pokemon you're going to want to use in the Active Pokemon spot as an attacker, but this is enough HP in my opinion for this card to be excellent overall, and a card and line that should be considered for most decks.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  In my opinion, this is a well above average Stage 1 Pokemon card from the Guardians Rising set.  I really don't think you can go wrong by using this card in a deck, it works with any type Energy, only requires one Energy card to attack, is defensive, with some luck, and can do major damage to your opponent's Active Pokemon.  Despite Taillow from this set being below average overall, I would still give this entire line a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swellow from the Guardians Rising set, stay tuned for tomorrow's card review of Castform, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Taillow evolve into Swellow?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Sunday, October 8, 2017

Taillow -- Guardians Rising Pokemon Card Review

Taillow Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Taillow from the Guardians Rising Pokemon Card Set.  Taillow is a Basic, Colorless type Pokemon card with a HP of 60.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Taillow does not have an Ability and it only has one move.  The only move on this card is called Reckless Charge, for one Colorless Energy card, this move does 20 damage, however this move also does 10 damage to Taillow.

Pokemon Card Strategy:
So as far as strategy goes, since Taillow is a Basic Pokemon card with a Stage 1 evolution in Swellow, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, unless you only plan on using this card for the first turn of the game, I probably wouldn't use this card in a deck without Swellow.  Although Reckless Charge does do above average damage and can use any Energy card to attack, doing 10 damage per turn to Taillow will make this card get knocked out quick.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Swellow, this is a below average Basic Pokemon card from the Guardians Rising set.  Although this card has a solid HP, low retreat cost, and can do a good amount of damage when attacking, because this card does damage to itself when attacking and is limited in just having the one move, I would look elsewhere for a Basic Pokemon card to use in your deck, especially if you don't plan on using Swellow.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Taillow from the Guardians Rising set, stay tuned for tomorrow's card review of Taillow's Stage 1 evolution in Swellow, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total Colorless type Pokemon cards are there in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Saturday, October 7, 2017

Blissey -- Guardians Rising Pokemon Card Review

Blissey Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Blissey from the Guardians Rising Pokemon Card Set.  Blissey is a Stage 1, Colorless type Pokemon card, with a HP of 160. It has a x2 weakness to Fighting type Pokemon, no resistance type, and a four Colorless Energy card retreat cost.  Blissey's Ability is called Fresh Egg and says that when you play Blissey from your hand to evolve one of your Chansey cards in play, you may heal 80 damage from your Active Pokemon.  Besides the Ability, Blissey has just one move called Double-Edge, for four Colorless Energy, this move does 160 damage, however the move also does 80 damage to Blissey.

Pokemon Card Strategy:
So as far as strategy goes, since Blissey is a Stage 1 Pokemon card, you'll first have to get Chansey into play (I reviewed Chansey from this set yesterday) and then evolve Chansey into Blissey.  If you read yesterday's review of Chansey, you'll know that I thought it was a well below average Basic Pokemon overall.  Despite having a good HP and two moves, the card was slow on the attack when trying to do damage, and its quicker move, requiring two Energy cards, required a coin flip to even be able to heal damage from your own Pokemon.  Knowing this about Chansey and looking at this Blissey card, the main reason you'd want to use this line in a deck is for Blissey's Ability, essentially giving your Active Pokemon a max potion every time Chansey is evolved.  Other than Blissey's Ability, there is zero reason to use this card or line in a deck, especially with its extremely high retreat cost.  It would be best to use only a 1-1 line of this Pokemon family, or use only 1 Chansey and several Blissey and then use a Trainer or another Pokemon's Ability to either devolve Chansey or return the entire line to your hand, giving you multiple opportunities to evolve Chansey and heal damage from your Active Pokemon.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Stage 1 Pokemon card from the Guardians Rising set.  Similar to Chansey, this card has a high HP, and an okay move that can do major damage, but unfortunately since this card is so slow on the attack and does damage to itself when attacking, there is no reason to ever use this card in the Active Pokemon spot.  Like I mentioned above, the only reason to use this line at all in a deck is for Blissey's Ability, because of this, this entire line only gets a 1 out of 5 rating from me, neither card is great, and neither card you'll want to use anywhere but the Bench.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Blissey from the Guardians Rising set, stay tuned for tomorrow's card review of Taillow, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the first English set to include a Blissey card?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, October 6, 2017

Chansey -- Guardians Rising Pokemon Card Review

Chansey Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Chansey from the Guardians Rising Pokemon Card Set.  Chansey is a Basic, Colorless type Pokemon card with a HP of 110.  It has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Chansey does not have an Ability but it does have two moves.  The first move that this card has is called Bind Wound, for two Colorless Energy cards, this move heals 30 damage from one of your Pokemon, if you get a heads when flipping a coin.  Hammer In is the name of the second move on this card, for four Colorless Energy cards, this move does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Chansey is a Basic Pokemon card with a Stage 1 evolution in Blissey, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, the one positive on this card is that it can fit into any type deck, since it is a Colorless type card.  With that being said, unless you're desperate for a way to heal damage from your own Pokemon, and don't want to use Trainer cards in your deck, this card could be worth considering.  Other than that, this card is too slow on the attack to do only 80 damage, and in my opinion, the card really isn't worth using at all, since it is either slow to do damage when attacking, or has only a 50% chance of working when using Chansey's first move.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  So in my opinion, on its own, without considering Blissey, this is a very poor Basic Pokemon card.  Despite having two moves, and an above average HP, this card just isn't good.  Although it can do 80 damage per turn, there is no reason to put four Energy cards on a card that only has 110 HP, and this card may not be able to heal damage at all when using Bind Wound, since it requires a coin flip.  So unless you want to use Blissey in your deck, I would pass on this card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Chansey from the Guardians Rising set, stay tuned for tomorrow's card review of Chansey's Stage 1 evolution in Blissey, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the first English set to include a Chansey card?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, October 5, 2017

Kommo-o GX -- Guardians Rising Pokemon Card Review

Kommo-o GX Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Kommo-o GX from the Guardians Rising Pokemon Card Set.  Kommo-o GX is a Stage 2, Dragon type Pokemon card, with a HP of 240.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Kommo-o GX does not have an Ability but it does have three total moves, two regular moves and one GX move.  The first move on this card is called Adamantine Press, for one Colorless Energy card, this move does 30 damage, and during your opponent's next turn, Kommo-o GX takes 30 less damage from attacks.  Shred is the second move on this card, for four Energy cards, one each of Lightning and Fighting, and two Colorless, this move does 130 damage, plus this attack isn't affected by any effects on your opponent's Active Pokemon.  The GX move on this card is called Ultra Uppercut GX, for four Energy cards, one each of Lightning and Fighting, and two Colorless, this move does 240 damage.

Pokemon Card Strategy:
So as far as strategy goes, first off, the way a Pokemon GX works is that it is used instead of a regular Kommo-o card, so if you have Hakamo-o in play, you evolve that Pokemon directly into Kommo-o GX.  In play, only one GX move can be used during the entire game, and once a Pokemon GX is knocked out, two prize cards are taken instead of one.  Since Kommo-o GX is a Stage 2 Pokemon card, you'll first have to get Jangmo-o into play and then evolve it into Hakamo-o before you can evolve Hakamo-o into Kommo-o GX, both of those Pokemon are from this set and I've reviewed both of them in the past.  If you've read my reviews of those cards you'll know that I thought both cards were below average overall.  My thoughts on both cards were the same, if you weren't using them in a dual type Lightning and Fighting type deck, they weren't worth using.  The same can be said about this Kommo-o GX card, especially if you're looking to do major damage each turn, since both of this card's better move require one each of Lightning and Fighting type Energy cards.  Ideally, this entire line should be set up on the Bench, and you'll want to use a 1-1-1 line of this Pokemon family.  Ultra Uppercut GX should knock out almost all Pokemon in one move, so it is worth using as a GX move, other than that, 130 damage for four Energy cards is above average, but it is just the time it takes to set up this line that should be considered when building a deck, this line is slow to attack and requires lots of Energy cards.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this an average Stage 2, Pokemon GX card from the Guardians Rising set.  Like I mentioned above, if you're building a Lightning and Fighting type deck, this line fits in perfectly, otherwise, there is little reason trying to fit this card into a deck.  Together with Jangmo-o and Hakamo-o from this set, I would give this entire line a 2 out of 5 rating, but if used in a dual type deck, it is solid at the very least.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Kommo-o GX from the Guardians Rising set, stay tuned for tomorrow's card review of Chansey, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Kommo-o is the only Dragon type GX card in the Guardians Rising set.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, October 4, 2017

Hakamo-o -- Guardians Rising Pokemon Card Review

Hakamo-o Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Hakamo-o from the Guardians Rising Pokemon Card set.  Hakamo-o is a Stage 1, Dragon type Pokemon card, with a HP of 90.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Hakamo-o does not have an Ability but it does have two moves.  The first move on this card is called Headbutt, for one Colorless Energy card this move does 30 damage.  The second move on this card is called Dragon Claw, for three Energy cards, one each of Lightning, Fighting, and Colorless, this move does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Hakamo-o is a Stage 1 Pokemon card, you'll first have to get Jangmo-o into play (I reviewed Jangmo-o from this set yesterday) and then evolve Jangmo-o into Hakamo-o.  Jangmo-o does have a Stage 2 evolution in Kommo-o GX, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Hakamo-o is the final evolution in this line.  So if you read my review of Jangmo-o, you'll know that I thought it was a below average Basic Pokemon card overall.  The card did have a solid HP, move, and Ability, but the card's move required two distinct types of Energy, making it slow on the Attack, and its Ability only affected Jangmo-o, it couldn't help the rest of your deck.  So knowing this about Jangmo-o and looking at this Hakamo-o card, this card is very similar in that it is decent overall, with a good HP, and two solid moves, but because this card's Dragon Claw move requires two distinct Energy types, this Pokemon would only work in a dual type deck of Fighting and Lightning type Pokemon.  Both moves on this card are good and do a good amount of damage, plus this card has a quick attack, requiring only one Energy to do 30 damage, but I still don't think this is enough to want to use this line without Kommo-o GX in a deck.

Pokemon Card Rating:  
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 1 Pokemon card from the Guardians Rising set.  Like I mentioned above, this card is pretty solid overall and even better when used in a dual type deck of Fighting and Lightning type Pokemon.  Although not as effective in other type decks, this card can be used in the Active Pokemon spot while trying to get to Kommo-o GX.  Together with Jangmo-o from this set, I would give these two cards a 2 out of 5 rating, unless you're building a Fighting and Lightning type deck, look elsewhere.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Hakamo-o from the Guardians Rising set, stay tuned for tomorrow's card review of Jangmo-o's Stage 2 evolution in Kommo-o GX, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Hakamo-o evolve into Kommo-o?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, October 3, 2017

Jangmo-o Guardians Rising Pokemon Card Review

Jangmo-o Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Jangmo-o from the Guardians Rising set.  Jangmo-o is a Basic, Dragon type Pokemon card with a HP of 60.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Jangmo-o's Ability is called Bulletproof and says that this Pokemon takes 10 less damage from attacks.  Besides the Ability, this card has one move called Dragon Claw, for two Energy cards, one each of Lightning and Fighting, this move does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Jangmo-o is a Basic Pokemon card with a Stage 1 evolution in Hakamo-o, and a Stage 2 evolution in Kommo-o, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Jangmo-o does not have any evolution forms and that it will be used on its own.  On its own, if you're building a dual type deck featuring Fighting and Lightning type Pokemon, this card could make for a solid starter type Pokemon, despite being a little slow on the attack.  This card does a good amount of damage when attacking, and if you play this card to the start the game, its Ability is that much more useful.  Because this card is slower on the attack and requires two distinct types of Energy to attack, it won't fit into any deck, and you're probably better off not using it in your deck at all, or keeping it on the Bench to evolve into Hakamo-o then Kommo-o.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  This card is fairly solid overall, with a solid HP, move, and Ability, but this card fits in a very limited number of decks, its Ability only applies to this card, and its move is somewhat slow on the attack.  So while this card is decent, there are certainly better cards out there to use.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Jangmo-o from the Guardians Rising Pokemon card set, stay tuned for tomorrow's card review of Jangmo-o's Stage 1 evolution in Hakamo-o, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Jangmo-o evolve into Hakamo-o?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, October 2, 2017

Drampa -- Guardians Rising Pokemon Card Review

Drampa Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Drampa from the Guardians Rising Pokemon Card Set.  Drampa is a Basic, Dragon type Pokemon card with a HP of 120.  Drampa has a x2 weakness to Fairy type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Drampa does not have an Ability but it does have two moves.  The first move on this card is called Amass, for one Colorless Energy card, this move allows you to search your deck for a basic Energy card and attach it to this Drampa card.  Power Cyclone is this card's second move, for three Colorless Energy cards, this move does 80 damage, however after using this attack, an Energy card must be moved from Drampa to 1 of your Benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Drampa is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Drampa.  So knowing this, the only reason this card may be considered at all when deck building is that both of its attacks require Colorless Energy cards, so the card can be used in any type deck.  With this being said, I would recommend passing on this card altogether, mainly because it is slow on the attack, even with using Amass first, because Power Cyclone makes you move an Energy card each turn, Drampa is even slower than this when attacking.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  Despite being a rare, rarity wise, this is a well below average Basic Pokemon card overall, it requires three Energy cards to do damage when attacking, and when doing damage, you must move an Energy card off of Drampa, making it extremely slow to attack and requiring lots of Energy to attack.  I would definitely look elsewhere for Basic Pokemon to use in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drampa from the Guardians Rising set, stay tuned for tomorrow's card review of Jangmo-o, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  This is the first English set to include a Drampa card.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Sunday, October 1, 2017

Goodra -- Guardians Rising Pokemon Card Review

Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Goodra from the Guardians Rising Pokemon Card Set.  Goodra is a Stage 2, Dragon type Pokemon card, with a HP of 160.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a three Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Power Whip, for one Colorless Energy card, this move does 20 damage times the amount of Energy attached to this Pokemon to one of your opponent's Pokemon.  Beat Slider is the name of this card's second move, for three Energy cards, one each of Water, Fairy, and Colorless, this move does 130 damage, plus your opponent must switch their Active Pokemon with one of their Benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Goodra is a Stage 2 Pokemon card, you'll first have to get Goomy into play and then evolve it into Sliggoo before you can evolve Sliggoo into Goodra, both of those Pokemon are from this set and I've reviewed both of them the last two days.  If you've read my reviews of those cards you'll know that I thought both cards were below average overall.  Both Pokemon had well below average HP and both Pokemon were slow on the attack, when trying to do damage, plus each card required two distinct types of Energy cards to attack.  Knowing this about the first two Pokemon in this line and looking at this Goodra card, you'll first notice that this card also requires Fairy and Water type Energy, so if you're building this type of dual type, this line should be considered, otherwise it is harder to fit into a deck.  The main reason you'd include this Goodra card in your deck is if you're building a spread attack type deck.  Both moves on this card has the potential to attack a wide variety of your opponent's Pokemon, Power Whip you get to choose, and Beat Slider, your opponent gets to choose which new Pokemon to put in the Active Pokemon spot.  So, essentially, if you're not building a spread attack type deck, there is no reason to use this Pokemon or line in a deck, and if you do use this entire line, because Goomy and Sliggoo are so poor, try and evolve this entire line on the Bench.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 2 Pokemon card from the Guardians Rising set.  I certainly like both moves on this card, and this card can do major damage overall if given time to be set up, but because this is a Stage 2 Pokemon with two poor prior evolution forms, I can't give this line more than a 2 out of 5 combined rating, and it should only be used in a spread attack type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Goodra from the Guardians Rising set, stay tuned for tomorrow's card review of Drampa, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the highest rarity of any Goodra card in the English Pokemon TCG?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Saturday, September 30, 2017

Sliggoo -- Guardians Rising Pokemon Card Review

Sliggoo Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sliggoo from the Guardians Rising Pokemon Card set.  Sliggoo is a Stage 1, Dragon type Pokemon card, with a HP of 70.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a three Colorless Energy card retreat cost.  Sliggoo does not have an Ability but it does have two moves.  The first move on this card is called Division, for one Colorless Energy card, this move allows you to search for up to 2 Sliggoo cards and put them onto your Bench.  Tackle is this card's second move, for two Energy cards, one each of Water and Fairy, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Sliggoo is a Stage 1 Pokemon card, you'll first have to get Goomy into play (I reviewed Goomy from this set yesterday) and then evolve Goomy into Sliggoo.  Goomy does have a Stage 2 evolution in Goodra, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Sliggoo is the final evolution in this line.  So if you read my review of Goomy, you'll know that I thought it was a below average Basic Pokemon card overall.  Similar to this Sliggoo card, Goomy has a below average HP, and two somewhat weak moves, even though it does have the same Tackle move as Sliggoo.  So knowing this about Goomy and looking at this Sliggoo card, unless you plan on using several Goodra cards in your deck, and need a quick way to get Goodra set up, essentially skipping over Goomy by using this card's Division move, I would look elsewhere for Pokemon to use in your deck.  Not only does this card have a very low HP for a Stage 1 card, but its only attacking move requires two distinct types of Energy cards.

Pokemon Card Rating:  
I would give this card a 1 out of 5 rating.  In my opinion this is a well below average Stage 1 Pokemon card from the Guardians Rising set.  The only reason to use this card in a deck is if you have to use it to get to Goodra, otherwise, this card is too weak and has too low of a HP to warrant use in a deck.  Together with Goomy from this set, which is also weak, I would give the two Pokemon a 1 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sliggoo from the Guardians Rising set, stay tuned for tomorrow's card review of Goomy's Stage 2 evolution in Goodra, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Sliggoo evolve into Goodra?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, September 29, 2017

Goomy -- Guardians Rising Pokemon Card Review

Goomy Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Goomy from the Guardians Rising set.  Goomy is a Basic, Dragon type Pokemon card with a HP of 50.  It has a x2 weakness to Fairy type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Goomy does not have an Ability but it does have two moves.  The first move on this card is called Bubble, for one Colorless Energy card, this move Paralyzes the defending Pokemon if you get a heads when flipping a coin.  Goomy's second move is called Tackle, for two Energy cards, one each of Water and Fairy, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Goomy is a Basic Pokemon card with a Stage 1 evolution in Sliggoo, and a Stage 2 evolution in Goodra, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Goomy does not have any evolution forms and that it will be used on its own.  On its own, I would not recommend using this card in a deck.  Besides having a low HP, this card is slow to damage when attacking, and even if you decide to use Bubble on this card, it is based off of a coin flip and even if you get a heads all it does is prevents the defending Pokemon from attacking during your opponent's next turn.  So unless you are specifically building a Water and Fairy type deck, there is absolutely no reason to use this card.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  This card does have some positives, like two moves, one inflicting a special condition and the other doing damage, but because this card requires two distinct type of Energy cards and has a low HP, I would look elsewhere for a Basic Pokemon card to use in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Goomy from the Guardians Rising Pokemon card set, stay tuned for tomorrow's card review of Goomy's Stage 1 evolution in Sliggoo, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Goomy evolve into Sliggoo?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, September 28, 2017

Comfey -- Guardians Rising Pokemon Card Review

Comfey Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Comfey from the Guardians Rising Pokemon Card Set.  Comfey is a Basic, Fairy type Pokemon card with a HP of 70.  Comfey has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a one Colorless Energy card retreat cost.  Comfey's Ability is called Flower Shield, and says that any Pokemon that has a Fairy Energy card attached to it can't be affected by Special Conditions, and if they have a Special Condition, that condition is removed.  Besides the Ability, Comfey has just one move called Sweet Kiss, for two Energy cards, one each of Fairy and Colorless, this move does 30 damage, however your opponent gets to draw a card.

Pokemon Card Strategy:
So as far as strategy goes, since Comfey is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Comfey.  So knowing this, the main reason you'd want to use this card in a deck is if you're building a mainly Fairy type deck.  If you're building this type of deck, you could just include one of these Comfey cards and keep it on the Bench the entire game, making it so that none of your Pokemon can be inflicted by Special Conditions.  Sweet Kiss is a decent move, but I don't like the fact your opponent gets to draw a card, unless the strategy of your deck is to make your opponent run out of cards, than this move is even better.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  So, in my opinion, this is an average Basic Pokemon card overall.  The card has an above average HP, low retreat cost, a pretty great Ability, and an okay move.  Like I discussed above, the main reason this card is good is because of its Ability, this is a great card to have in a Fairy type deck.  Other than that, it is limited in just having one move that does a maximum of 30 damage per turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Comfey from the Guardians Rising set, stay tuned for tomorrow's card review of Goomy, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Guardians Rising is the only Sun and Moon series set to include a Comfey card.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, September 27, 2017

Sylveon GX -- Guardians Rising Pokemon Card Review

Sylveon GX Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sylveon GX from the Guardians Rising Pokemon Card Set.  Sylveon GX is a Stage 1, Fairy type Pokemon card, with a HP of 200.  It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a two Colorless Energy card retreat cost.  Sylveon GX does not have an Ability but it does have three moves.  Its first move is called Magical Ribbon, for one Fairy Energy card, this move allows you to search your deck for up to 3 cards and put them into your hand.  Fairy Wind is this card's second move, for three Energy cards, one Fairy and two Colorless, this move does 110 damage.  Plea GX is this card's GX move, for three Energy cards, one Fairy and two Colorless, this move allows you to move 2 of your opponent's Benched Pokemon and all cards attached to those Pokemon back into your opponent's hand.

Pokemon Card Strategy:
So as far as strategy goes, first off, the way a Pokemon GX works is that it is used instead of a regular Sylveon card, so you do not need to first play Sylveon and then evolve it into Sylveon GX, instead you can evolve Eevee directly into Sylveon GX.  In play, only one GX move can be used during the entire game, and once a Pokemon GX is knocked out, two prize cards are taken instead of one.  The most recent set to include an Eevee card is Sun & Moon Base Set, I have reviewed that card previously on my blog.  Looking at this card on its own, all three moves on this card are excellent.  Sylveon's first move can help quickly set up your deck, since it let's you move three cards from your deck to your hand, it doesn't matter if that is another Pokemon GX, Trainer, or Energy card.  This card also has great power, doling out 110 damage for only three Energy cards, which can knock out most Pokemon in two turns or less.  Personally, I'm not a huge fan of the GX move on this card, but it certainly can be useful, especially if your opponent is using a Stage 2 Pokemon on their Bench, or a Pokemon that requires several Energy to attack, this GX move can halt their strategy and give you quite the advantage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average Stage 1 Pokemon GX from the Guardians Rising set.  Like I mentioned in detail above, there is just so much you can do with this card.  So if you're building a Fairy type deck, this card should certainly be up for consideration.  This card can help jump start your deck's strategy, halt your opponent's strategy, and do major damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sylveon GX from the Guardians Rising set, stay tuned for tomorrow's card review of Comfey, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many different Eevee Evolutions are in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, September 26, 2017

Whimsicott -- Guardians Rising Pokemon Card Review

Whimsicott Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Whimsicott from the Guardians Rising Pokemon Card Set.  Whimsicott is a Stage 1, Fairy type Pokemon card, with a HP of 80. It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a free retreat cost.  Whimsicott does not have an Ability but it does have two moves.  The first move on this card is called The Wages of Fluff, for one Colorless Energy card, this move makes it so that if the defending Pokemon is knocked out during your next turn, you can take 2 Prize cards instead of 1.  Fairy Wind is this card's second move, for one Fairy Energy card this move does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Whimsicott is a Stage 1 Pokemon card, you'll first have to get Cottonee into play (I reviewed Cottonee from this set yesterday) and then evolve Cottonee into Whimsicott.  If you read yesterday's review of Cottonee, you'll know that I thought it was a well below average Basic Pokemon overall.  Although it had a solid HP, a low retreat cost, and a quick attacking move, because it had just the one move, and this move was based off of coin flips, I did not recommend using it in a deck.  Because of this fact, if you want to use Whimsicott in a deck, either use a Cottonee from a different set, or evolve this entire line on the Bench.  You really only need to use a 1-1 line of this Pokemon family.  You would try and use this line for Whimsicott's The Wages of Fluff move, you'll need another powerful Pokemon set up on your Bench, then you could use Whimsicott's move one turn, retreat it for free the next turn, knock out the Defending Pokemon and take two Prize cards instead of one.  I do like that both moves on this card require only one Energy card, but would have liked to see a bit more on a Stage 1 card.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set.  I do like that this card has two moves, one that does damage every time and another than can quickly win you the game, add in a free retreat cost, and this is certainly a card that should be considered when deck building.  However, because of its lower HP, and the fact Cottonee from this set isn't that good, I can't give these two cards higher than a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whimsicott from the Guardians Rising set, stay tuned for tomorrow's card review of Sylveon GX, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many Fairy type Pokemon cards are in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, September 25, 2017

Cottonee -- Guardians Rising Pokemon Card Review

Cottonee Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Cottonee from the Guardians Rising Pokemon Card Set.  Cottonee is a Basic, Fairy type Pokemon card with a HP of 50.  It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a one Colorless Energy card retreat cost.  Cottonee does not have an Ability and it only has one move.  The only move on this card is called Continuous Tumble, for one Colorless Energy card this move does 10 damage times the number of heads you get when you flip a coin until you get tails.

Pokemon Card Strategy:
So as far as strategy goes, since Cottonee is a Basic Pokemon card with a Stage 1 evolution in Whimsicott, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, unless you're using 4 Trick Coin Trainer cards in your deck and have two chances at flipping as many heads as possible, I would not use this card in a deck.  Mainly due to the fact that this card has just one move, and it isn't guaranteed to do damage when used.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  So in my opinion, on its own, without considering Whimsicott, this is a below average Basic Pokemon card from the Guardians Rising set.  Despite having a solid HP, low retreat cost, and the potential to do a fair amount of damage when attacking, like I mentioned above, because the only move that this card has is based off of coin flips, I would look elsewhere for a Basic Pokemon card to use in a Fairy type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cottonee from the Guardians Rising set, stay tuned for tomorrow's card review of Cottonee's Stage 1 evolution in Whimsicott, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the stone used to evolve Cottonee into Whimsicott?
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Sunday, September 24, 2017

Clefable -- Guardians Rising Pokemon Card Review

Clefable Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Clefable from the Guardians Rising Pokemon Card Set.  Clefable is a Stage 1, Fairy type Pokemon card, with a HP of 100. It has a x2 weakness to Metal type Pokemon, a -20 resistance to Darkness type Pokemon, and a one Colorless Energy card retreat cost.  Clefable does not have an Ability but it does have two moves.  The first move on this card is called Lullaby, for one Colorless Energy card, this move does 20 damage, plus it puts the defending Pokemon to Sleep.  Meteor Mash is the name of this card's second move, for three Energy cards, one Fairy and two Colorless, this move does 60 damage, plus during Clefable's next turn, this move does 60 additional damage.

Pokemon Card Strategy:
So as far as strategy goes, since Clefable is a Stage 1 Pokemon card, you'll first have to get Clefairy into play (I reviewed Clefairy from this set yesterday) and then evolve Clefairy into Clefable.  If you read yesterday's review of Clefairy, you'll know that I thought it was an average Basic Pokemon card overall.  Although the card was limited overall, only doing a maximum of 10 damage per turn, the card did have two moves, a solid HP, and low retreat cost, and could be used as either a starter type Pokemon in a Fairy type deck, or as a way to spread damage around in a spread attack type deck.  Knowing this about Clefairy and looking at this Clefable card, it would make more sense to use this Pokemon line as starter type Pokemon, getting Clefable into the Active Pokemon spot the second turn into the game, doing 20 damage and then putting the defending Pokemon to sleep with Lullaby, therefore giving you time to set up your Benched Pokemon.  This card is also very powerful, doing 90 damage per turn on average if you set Clefable up on the Bench and use Meteor Mash every turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set.  Similarly to Clefairy, this card has a solid HP, a low retreat cost, and two good moves.  I like how this card has a quick attack as well as one that does major damage after it is set up.  Together with Clefairy from this set, which I also thought was average and gave a 3 out of 5 rating, I would give both cards combined a 3 out of 5 rating, it is a solid line overall.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Clefable from the Guardians Rising set, stay tuned for tomorrow's card review of Cottonee, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  The Jungle set, which was the first set to feature Clefairy and Clefable, included both Pokemon as rare holo cards?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.