Friday, December 31, 2010

Pokemon Card of the Day: Lanturn (Unleashed)

Today's Pokemon Card of the Day is Lanturn from the Unleashed set, this is a stage 1, electric type Pokemon card, with an hp of 90. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Confuse Ray and does 20 damage plus confuses the defending Pokemon if you flip a heads for only one electric energy card. Lanturn's second move is called Reflect Energy and this move requires 3 energy cards, 2 colorless and 1 electric, and does 60 damage but after you do the move you have to move one energy card attached to Lanturn to one of your benched Pokemon, which isn't as bad at least as having to discard it. As far as strategy goes I would recommend using a card that allows you to move one energy card from one Pokemon to another that way I could use Reflect Energy every turn and at the same time attach an energy card to another Pokemon in the same turn. I would rate this card a 3 out of 5 because it is a very average Pokemon card overall, it has average hp, one so-so move in Confuse Ray, a high retreat cost, and a good move in Reflect Energy. If Reflect Energy would have discarded a card instead of transferring it I would have rated this card a 2 out of 5 since it is at the bottom of the 3 rated cards. So thanks for reading today's review of Lanturn from the Unleashed set, stay tuned for tomorrow's review of Lucario from the same set.

Thursday, December 30, 2010

Pokemon Card of the Day: Crobat (Unleashed)

Today's Pokemon Card of the Day is Crobat from the Unleashed set, this is a stage 2, psychic type Pokemon card, with an hp of 110. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Just like Beedrill from yesterday, it doesn't have a Poke-Power or Poke-Body but it has two moves, the first move is called Supersonic which does 30 damage for one psychic energy card, besides doing the damage it also makes the defending Pokemon confused. Crobat's second move is called Hurricane Wing and this move does 30 damage times the number of heads you get when you flip four coins for 3 energy cards, one psychic, and 2 colorless. As far as strategy goes I would suggest using this card because it has a free retreat cost which is really good especially for a stage 2 Pokemon card. I would try and confuse almost every Pokemon, especially the stronger ones, and then the next move if you haven't retreated it yet, Hurricane Wing can do 120 damage which will knock out a lot of stage 2 Pokemon in one move. I would rate this card a 4 out of 5 just like I reviewed the Beedrill from yesterday since it can inflict special conditions on the Pokemon and it also can do heavy damage but at the same time it can retreat if it gets in trouble for free. So thanks for reading today's review of Crobat from the Unleashed set, stay tuned for tomorrow's review of Lanturn from the same set.

Wednesday, December 29, 2010

Pokemon Card of the Day: Beedrill (Unleashed)

Today's Pokemon Card of the Day is Beedrill from the Unleashed set, this is a stage 2, grass type Pokemon card, with an hp of 110. It has a x2 weakness to fire type Pokemon, no resistance type, and free retreat cost. Beedrill has no Poke-Power or Poke-Body but it does have two moves, the first move is called Twineedle which requires only one grass energy card and does 50 damage times the number of heads you get when you flip two coins. Beedrill's second move is called Paralyze Poison which takes two energy cards, one each of grass and colorless, and does 20 damage plus it poisons the defending Pokemon and if the coin is heads when you flip it the defending Pokemon is also paralyzed. As far as strategy goes this card can be a real hassle in game, since it has a free retreat cost and it has the potential to do 100 damage really quickly and can inflict two special conditions on you in one turn. I would suggest using Paralyze Poison first especially first to limit the chances of being able to do damage on Beedrill since it only has 110 hp and if I really don't won't to feint I can use Paralyze Poison and poison the defending Pokemon and retreat the next turn for free, but I would be more inclined to try my luck with Twineedle and hope for two heads in a row. I would rate this card 4 out of 5 because it has free retreat costs, and can be a real hassle in play and annoy your opponent like crazy, I would definitely suggest using it in play I would just make sure to be able to evolve your Pokemon into Beedrill as soon as possible. So thanks for reading today's review of Beedrill from the Unleashed set, stay tuned for tomorrow's review of Crobat from the Unleashed set.

Tuesday, December 28, 2010

Pokemon Card of the Day: Weezing (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Weezing from the Heart Gold/Soul Silver set, this is a stage 1, psychic type Pokemon card, with an hp of 90. It has a x2 weakness to psychic Pokemon, no resistance type, and a two colorless energy card retreat cost. It doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Super Poison Breath which poisons the defending Pokemon for one psychic energy card. Weezing's second move is called Super Explosion which is basically a self-destruct move since it does 90 damage for two psychic energy cards but it also does 90 hp damage to itself. As far as strategy goes I would suggest only using this card for the poisoning move, I have never seen the point in self-destruct cards especially this one since it only has an hp of 90 which won't even come close to knocking out any stage 2 Pokemon out there. I would rate this card a 1 out of 5, it is just bad overall, for starters requiring 1 energy card just to poison the defending Pokemon seems excessive for me, I could see if it had that move and a free retreat cost then I wouldn't be complaining about the move, but with a retreat cost of two energy cards, it seems like a huge waste to use this card at all, plus it can't really attack at all unless you want to knock the card out and why if even use this card if you just do that. The only time I would use Super Explosion would be if I had only one prize card left and all I needed to do would be to knock out that Pokemon to win the game. So thanks for reading today's review of Weezing from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Beedrill from the Unleashed set.

Monday, December 27, 2010

Pokemon Card of the Day: Tyrogue (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Tyrogue from the Heart Gold/Soul Silver set, this is a basic, fighting type Pokemon card with an hp of 30. Because it is a baby Pokemon, Tyrogue has no resistance, weakness, or retreat cost. It also has the usual Poke-Body called Sweet Sleeping Face which says that all damage is prevented on Tyrogue from attacks as long as it is asleep. Tyrogue's only move is called Mischievous Punch which requires no energy and does an amazing 30 damage, which if done on Tyrogue itself would knock it out. After doing the move Tyrogue is asleep. So as far as strategy goes I would think about including one of these cards in a deck of mine, that way if I did have it in my hand right away to start the game I could hopefully do 30 damage to the defending Pokemon right away and then continue to use Tyrogue until I get my benched Pokemon equipped with the necessary energy cards. So I would rate this card a 3 out of 5, in my opinion it is a pretty decent baby Pokemon, I probably wouldn't ever use it to evolve into any of the Hitmon Pokemon though, I would just throw it in my deck to try and set up the rest of my cards. It does do quite a bit of damage for a baby Pokemon though, and with most basic Pokemon out there with 60 hp or less, if you get this Pokemon right off the bat in the game, you may be able to knock out a Pokemon or two with it. So thanks for reading today's review of Tyrogue from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Weezing from the same set.

Sunday, December 26, 2010

Pokemon Card of the Day: Typhlosion (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Typhlosion from the Heart Gold/Soul Silver set, this is a stage 2, fire type Pokemon card, with an hp of 130. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have a Poke-Body or Poke-Power but it has two moves, the first move is called Magma Punch which does 50 damage for 2 energy cards, 1 each of fire and colorless. Typhlosion's second move is called Fire Spin and this move requires three energy card, 2 fire and 1 colorless, and does 120 damage but you then have to discard two energy cards attached to Typhlosion after using the move. So as far as strategy goes I would make sure and have plenty of energy cards on Typhlosion at all times that way you can use Fire Spin every turn and pretty much knock out a Pokemon each turn, I would make sure to include a card in your deck that allows you to retrieve energy cards from your deck or discard pile so you can have an energy card to attach to Typhlosion every turn and at the very worst be able to use Fire Spin every other turn. I would rate this card a 4 out of 5 because it has a very powerful move that can be utilized so that it can use it every turn, I really also like the cheap retreat cost this card has so that if it does get close to feinting or you don't have any more energy cards to attach to it after using Fire Spin you can easily retreat it for a card that can attack right away. So thanks for reading today's review of Typhlosion from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Tyrogue from the same set.

Saturday, December 25, 2010

Pokemon Card of the Day: Smoochum (Heart Gold/Soul Silver)

Today's Pokemon Card of the day is Smoochum from the Heart Gold/Soul Silver set, this is a basic, psychic type Pokemon card, with an hp of 30. Because it is a baby Pokemon it doesn't have a weakness, resistance type, or retreat cost. Its Poke-Body is called Sweet Sleeping Face which prevents all damage done to Smoochum from attacks as long as Smoochum is asleep. Smoochum's only move is called Energy Antics and it doesn't require any energy cards, this move allows you to move one energy card from one of your opponent's Pokemon to another one and after using this move Smoochum is asleep. As far as strategy goes I would consider using this card in my deck just to move one energy card from the active Pokemon, I would really like to use this when you know your opponent doesn't have any energy cards in their hand and they need another one to attack you, if you move Smoochum in and use Energy Antics and remove an energy card from that active Pokemon it will be a long time before that Pokemon will be able to attack again. So I would rate this card a 3 out of 5 because I think that Energy Antics can be very useful and if you are going to use a baby Pokemon in your deck this is a pretty decent one to use. So thanks for reading today's review of Smoochum from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Typhlosion from the same set.

Friday, December 24, 2010

Pokemon Card of the Day: Sandslash (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Sandslash from the Heart Gold/Soul Silver set, this is a stage 1, fighting type Pokemon with an hp of 80. It has a x2 weakness to water type Pokemon, a -20 resistance to electric Pokemon, and a free retreat cost. Sandslash doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Poison Sting and for two energy cards, 1 fighting and 1 colorless, it can do 30 damage plus it poisons the defending Pokemon. Sandslash's second move is called Fury Swipes and this move requires 3 energy cards, 1 fighting and 2 colorless, and does 30 times the number of heads you get when you flip 3 coins. As far as strategy goes I would definitely recommend this card because of its free retreat cost, what I would probably do would be two put two energy cards on it so I could move it into the active Pokemon spot whenever my opponent has a new active Pokemon, that way I could use Poison Sting and poison the defending Pokemon, then the next turn either retreat it for free, or use Fury Swipes which should be able to do at least 60 damage each turn. I would rate this card a 4 out of 5 because of its ability to poison Pokemon and also because of its ability to retreat whenever it wants, it also has big damage potential with Fury Swipes, it could do 90 damage if you're lucky. So thanks for reading today's review of Sandslash from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Smoochum from the same set.

Thursday, December 23, 2010

Pokemon Card of the Day: Pichu (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Pichu from the Heart Gold/Soul Silver set, this is a basic, electric type Pokemon card with an hp of only 30. Because it is a baby Pokemon it has no weakness, resistance, or retreat cost. It's Poke-Body is called Sweet Sleeping Face which says that as long as Pichu is asleep all damage done to it are prevented. Pichu's only move is called Playground and this move requires no energy cards and it lets each player search their deck for as many basic Pokemon as they like and put them onto their bench. So I would use this card if I had a deck with a lot of powerful basic Pokemon in it, so it would be to my advantage if I got as many of these Pokemon out of my deck as soon as possible that way I would more than likely draw energy cards when I draw out of my deck. Another time to use this card would be in a deck when you have a lot of stage 2 Pokemon so you don't have too many basic Pokemon in the deck, since you'll have to have the basic Pokemon to start to evolve this card will help you get along with your strategy pretty quickly. I would rate this card a 2 out of 5 because even though I think that Playground is a good move I have to think that it could backfire on you if your opponent gets to do the same thing as you when you do this move, that is why I rated it a 2 instead of a 3. So thanks for reading today's review of Pichu from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Sandslash from the same set.

Wednesday, December 22, 2010

Pokemon Card of the Day: Ledian (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Ledian from the Heart Gold/Soul Silver set, this is a stage 1, grass type Pokemon card with an hp of 80. It has a x2 weakness to fire type Pokemon, a -20 resistance to fighting type Pokemon, and no retreat cost. Ledian doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Quick Draw and for one grass energy card this move does 10 damage and allows you to draw three cards. Ledian's second move is called Swift and this move does 40 damage for 2 colorless energy cards. So as far as strategy goes I would only use this card if I needed some cards in my hand, I can do this because this card has a free retreat cost so I could just put one grass energy card on this card and keep it on my bench until I need some cards, then switch this card in use Quick Draw and retreat for free the next turn and even if for some reason I can't retreat the next turn Swift is a pretty decent move doing 40 damage and since it can't be effected in any way it is more effective. I would rate this card a 3 out of 5 because it has both some positives and some negatives, it has a low hp for a stage 1, and it is a stage 1 Pokemon card so there are better and quicker ways to be able to draw cards but with a free retreat cost it makes this card more attractive to use. So if you need another grass Pokemon in your deck I would consider putting this card in, it definitely isn't bad but it isn't anything spectacular either. So thanks for reading today's review of Ledian from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Pichu from the same set.

Tuesday, December 21, 2010

Pokemon Card of the Day: Lapras (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Lapras from the Heart Gold/Soul Silver set. This is a basic, water type Pokemon card with an hp of 90. It has a x2 weakness to metal type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Lapras doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Ice Beam and it requires 2 colorless energy cards and does 20 damage and if you get a heads when you flip a coin the defending Pokemon is now paralyzed. Lapras's second move also requires 2 energy cards this time both water and does 30 damage to any of your opponent's Pokemon of your choice, this move is called Ice Blade. As far as strategy goes there really isn't too much to think about with this card, both moves require the same amount of energy it just depends on what you want to, if the defending Pokemon has 30 damage on it or less I would recommend using Ice Blade, or if one of your opponent's benched Pokemon has an hp of 60 or less I would use Ice Blade, otherwise I would use Ice Beam. I would rate this card a 3 out of 5, nothing excites me about this card at all it doesn't have any moves that stand out to me and everything else on the card is average so that is why I gave it a 3 out of 5. So thanks for reading today's review of Lapras from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Ledian from the same set.

Monday, December 20, 2010

Pokemon Card of the Day: Hypno (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Hypno from the Heart Gold/Soul Silver set. This is a stage 1, psychic type Pokemon card with an hp of 90. It has a x2 weakness to psychic Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Hypno's Poke-Power is called Sleep Pendulum and this power lets you once per turn flip a coin and if it is heads the defending Pokemon is asleep. Hypno's only move is called Psychic Shot and for 3 energy cards, 1 psychic and 2 colorless, it does 30 damage plus 10 damage to each of your opponent's benched Pokemon. So as far as strategy goes I would definitely keep Hypno on your bench at all times so you can have a 50% chance of making the defending Pokemon asleep, also this card would be good in a spread damage type deck the only problem I have with Psychic Shot however is that it has a steep energy cost. Because of this I would only rate this card a 3 out of 5. The move is okay, I wish it would have been only two energy cards for its move and its Poke-Power would have been more deadly but overall it is average because if either of those things I just suggested were true with this card it would be extremely powerful and a staple in any psychic deck out there. So thanks for reading today's review of Hypno from Heart Gold/Soul Silver, stay tuned for tomorrow's review of Lapras from the same set.

Sunday, December 19, 2010

Pokemon Card of the Day: Granbull (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Granbull from the Heart Gold/Soul Silver set. This is a stage 1, colorless type Pokemon card with an hp of 90. It has a x2 weakness to fighting type Pokemon, no resistance, and a high retreat cost of 3 colorless energy cards. Once again this card doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Timid Tackle and for two colorless energy cards Granbull does 50 damage but unfortunately you then have to switch Granbull with one of your benched Pokemon and before you do Granbull does 20 damage to itself. Granbull's second move is called Chomp and for 4 colorless energy cards Granbull does 40 damage plus 10 more damage for each damage counter of Granbull, so this move has a maximum potential of 120. So as far as strategy goes I would recommend using this card in combination with a card that has free retreat cost that way you could use Timid Tackle a few turns in a row since you can just retreat the Pokemon you use in the switch since it has free retreat costs and at the same time it would want to have a high hp too, but then once you get 40 damage on Granbull I would keep it in there and then use Chomp. But the major downfall with this card is that it requires too much energy to do damage and since it is only a stage 1 Pokemon card it doesn't necessarily have the capabilities of getting that much energy cards on it before it gets knocked out, so I would rate this card a 2 out of 5, I think this card would be amazing if it had the hp of a stage 2 Pokemon but it doesn't so it isn't that great. So thanks for reading today's review of Granbull from Heart Gold/Soul Silver, stay tuned for tomorrow's review of Hypno from Heart Gold/Soul Silver.

Saturday, December 18, 2010

Pokemon Card of the Day: Furret (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Furret from the Heart Gold/Soul Silver set, this is a stage 1, colorless Pokemon card with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Furret doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Find a Friend and for one colorless energy card Furret can search your deck for any Pokemon you want and put it into your hand. Furret's second move is called Quick Blow and this move takes 2 colorless energy cards and does 20 damage unless you flip a heads then it does 40 damage instead of 20. As far as strategy goes I would really only use this card to Find a Friend, but I probably wouldn't even do that because it would take up too many spots in the deck since you'd have to have at least 2 or 3 Sentret's in your deck and 1 or 2 Furret's and by that time it would be a waste to have them just for the one move, so more than likely I would just use a supporter that would allow me to find a Pokemon I wanted. I would rate this card a 2 out of 5 because even though I wouldn't really use this card it isn't the worst one possible to use it can still do 40 damage a turn if you're lucky and you could always retreat the card as soon as you use Find a Friend. So thanks for reading today's review of Furret from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Granbull from the same set.

Friday, December 17, 2010

Pokemon Card of the Day: Feraligatr (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Feraligatr from the Heart Gold/Soul Silver set. This is a stage 2, water type Pokemon card with an hp of 130. It has a x2 weakness to grass type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Feraligatr doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Spinning Tail and this move does 20 damage to each of your opponent's Pokemon for 3 energy cards, 1 water and 2 colorless. Feraligatr's second move is called Surf and this move does a straightforward 80 damage for 4 energy cards, 2 each of water and colorless. As far as strategy goes you could either include in your deck Pokemon and/or trainers, supporters that allow you to remove damage counters from Pokemon, if you do this I would recommend using Spinning Tail most of the time and therefore being able to knock out many Pokemon at once after awhile. But if you don't want to do that you can always just use straight brute force to knock out the defending Pokemon and use Surf every turn, the only downside about both of these moves is that they require a lot of energy cards, because of this I would rate this card a 4 out of 5, I would recommend keeping this card on your bench until you can use one of Feraligatr's moves right away, and once you get the necessary amount of energy on it you should be able to knock out a few Pokemon before Feraligatr gets knocked out. So thanks for reading today's review of Feraligatr from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Furret from the same set.

Thursday, December 16, 2010

Pokemon Card of the Day: Farfetch'd (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Farfetch'd from the Heart Gold/Soul Silver set. This is a basic, colorless type Pokemon card with an hp of 60. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Farfetch'd doesn't have a Poke-Body or Poke-Power but it does have two moves the first move is called Collect and for one colorless energy card, Farfetch'd can draw 2 cards. Farfetch'd other move is called Spin Turn and this move also takes one colorless energy card and this move does 20 damage and also makes you switch Farfetch'd with one of your benched Pokemon. So as far as strategy goes I would probably include 3 or 4 of these in my deck and hope to get this card right off the bat, that way I could use Draw the first time and hopefully get something good with the two cards I can draw, and if not I can use Draw the next turn too and I would continue doing this until I get something I want on the bench and then I would use Spin Turn and switch it with the Pokemon I had been setting up on my bench. I would rate this card a 3 out of 5 because it is very average but for a starting card it is very well, I especially like how you can use this card with basically any deck type and that it allows you to draw cards very quickly to get your best cards in play faster than your opponent. So thanks for reading today's review of Farfetch'd from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Feraligatr from the same set.

Wednesday, December 15, 2010

Pokemon Card of the Day: Exeggutor (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Exeggutor from the Heart Gold/Soul Silver set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Exeggutor doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Energy Absorption and this move allows you for one colorless energy card to search your discard pile for up to 2 energy cards and attach them to Exeggutor. Exeggutor's second move is called Big Eggsplosion and this move requires 1 psychic energy card and does 40 damage times the number of heads you get when you flip once for each energy card attached to Exeggutor. So as far as strategy goes I would recommend stacking up energy cards on Exeggutor on the bench prior to moving it to the active Pokemon spot, I would say at least 2 energy cards then I would use Energy Absorption the first time I moved Exeggutor into the active spot, thus being able to do 80 damage per turn, hopefully, every turn using Big Eggsplosion. I would rate this card a 2 out of 5 because it would be nice to be able to do 20 damage times the number of energy cards attached to Exeggutor but when you only have a 50% chance of doing damage for each energy card attached to it, it greatly reduces any incentive to stock up energy cards on it, I would recommend using another Pokemon to do massive amounts of damage with. So thanks for reading today's review of Exeggutor from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Farfetch'd from the same set.

Tuesday, December 14, 2010

Pokemon Card of the Day: Cleffa (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Cleffa from the Heart Gold/Soul Silver set. This is a basic, colorless type Pokemon card with an hp of 30. It doesn't have a weakness, resistance, or retreat cost since it is a baby Pokemon. Cleffa's Poke-Body is called Sweet Sleeping Face and it says that as long as Cleffa is Asleep prevent all damage done to Cleffa by attacks. This Poke-Body works really well with Cleffa's only move called Eeeeeeek which doesn't require any energy cards at all but lets you shuffle your hand into your deck, then draw 6 cards, and then makes Cleffa asleep. So as far as strategy goes I would really want to get Cleffa out early in the game and preferably be able to attack before the opposing Pokemon, because if I'm not first Cleffa will more than likely be knocked out quite quickly. But I would make Cleffa asleep right away and then keep using Eeeeeeek whenever Cleffa came out of its sleep all the while setting up my bench, and when I either have a Clefairy in my hand or a card I want to use on my bench I would retreat Cleffa once it wakes up and then use that other Pokemon. I would rate this card a 3 out of 5 because compared to most other cards this card is way worse in terms of attacking power and hp but it does do a good job for a baby Pokemon so I think it is a good card overall and if you are looking for a way to get the cards you want quickly without having to discard cards or move anything to the Lost Zone I would recommend you take a look at this card. So thanks for reading today's review of Cleffa from Heart Gold/Soul Silver stay tuned for tomorrow's review of Exeggutor from Heart Gold/Soul Silver.

Monday, December 13, 2010

Pokemon Card of the Day: Ariados (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Ariados from the Heart Gold/Soul Silver set, this is a stage 1, grass type Pokemon card with an hp of only 80. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Ariados has no Poke-Power or Poke-Body but it does have two moves, the first move is called Leech Life which requires 2 energy cards, one each of grass and colorless, this move does 30 damage and lets you remove the amount of damage you do to the defending Pokemon from Ariados so at a maximum you may remove 3 damage counters from Ariados every turn when you use this move, thus making its 80 hp seem not so low. Ariados's second move is called Poisonous Saliva and this move does 50 damage for 3 energy cards, 1 grass and 2 colorless energy cards, besides doing the damage the defending Pokemon is now poisoned. As far as strategy goes I would recommend determining which move to use by looking at Ariados, if it doesn't have much hp left use Leech Life, but if the defending Pokemon isn't poisoned yet use that move, I would probably poison the defending Pokemon first using Poisonous Saliva and then use Leech Life after that. I would rate this card a 4 out of 5 because I would hate to go against this card since it can poison you and poison you and poison you always staying alive using Leech Life, luckily it does only have 80 hp so it probably won't last forever but it still is a good card. So thanks for reading today's review of Ariados from Heart Gold/Soul Silver stay tuned for tomorrow's review of Cleffa from the Heart Gold/Soul Silver set.

Sunday, December 12, 2010

Pokemon Card of the Day: Ampharos (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Ampharos from the Heart Gold/Soul Silver set. This is a stage 2, electric type Pokemon card with an hp of 120. It has a x2 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a one colorless energy card retreat cost. Ampharos doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Acceleration Bolt and this move does 30 damage for only one electric energy card. Besides the damage you may also search your deck for two basic energy cards and attach them to 1 of your Pokemon, so with this move you could end up with only 1 energy card on Ampharos by the time you evolve it and then you could use Acceleration Bolt and attach two more energy cards to Ampharos and use its second move, Thunder, in only two turns, this move requires 3 energy cards, two colorless and one electric, which does 80 damage but you also have to flip a coin with this move and if you get tails Ampharos does 20 damage to itself. You should be able to use Thunder a couple of turns and even get tails since Ampharos does have a high hp but still it would be nice to be able to do 80 damage without there being threat of doing damage to itself. But like I was saying earlier I would only using Acceleration Bolt if I need energy cards on Ampharos or another Pokemon or if the defending Pokemon would be knocked out with 30 damage or less. I would rate this card a 3 out of 5 because it is very average, I wish it would have had a higher hp and it wouldn't do damage to itself when using Thunder but I do like how you can add two energy cards to any of your Pokemon just about every turn if you really wanted to. So thanks for reading today's review of Ampharos from Heart Gold/Soul Silver stay tuned for tomorrow's review of Ariados from the same set.

Saturday, December 11, 2010

Pokemon Card of the Day: Houndoom (Undaunted)

Today's Pokemon Card of the Day is Houndoom from the Undaunted set, this is a stage 1, dark type Pokemon card with an hp of 90. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Houndoom doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Fire Counterattack and for one darkness energy card this attack does 20 damage unless there are any fighting type Pokemon in play then this move does 80 damage instead of 20 which is great especially since Houndoom's weakness is fighting type Pokemon and you want to get rid of these Pokemon as soon as possible and by having this card in play it will prevent your opponent from playing any fighting type Pokemon at all because even if that Pokemon is on their bench it will still effect their active Pokemon. Houndoom's second move is called Dark Roar which takes 2 darkness energy cards and does 50 damage plus your opponent has to discard a card from their hand. So as far as strategy goes you'll have to really hope you are facing some fighting type Pokemon so you can do 80 damage every turn but even if you're not Dark Roar is a pretty good move, the only bad thing about this card is that it is a dark type so there aren't that many dark type Pokemon out there so building a really good deck might be a little harder than say using a water or grass type Pokemon. But overall I would give this card a 4 out of 5 because of Dark Roar since it does 50 damage for only two energy cards which is a good amount of damage for only two energy cards and your opponent is forced to discard a card from their hand. So thanks for reading today's review of Houndoom from the Undaunted set, stay tuned for tomorrow's review of Ampharos from the Heart Gold/Soul Silver set.

Friday, December 10, 2010

Pokemon Card of the Day: Xatu (Unleashed)

Today's Pokemon Card of the Day is Xatu from the Unleashed set. This is a stage 1, psychic type Pokemon card with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Xatu doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Psywave which does 20 damage time the amount of energy attached to the defending Pokemon for only one Psychic energy card. Xatu's second move is called Confuse Ray and this move does 50 damage for 3 energy cards, 1 psychic, and 2 colorless, besides doing the damage you can flip a coin and if you get heads the defending Pokemon is now confused. As far as strategy goes I would try and get 3 energy cards on Xatu but I would only use Confuse Ray if the defending Pokemon doesn't have any energy cards attached to it or you can't knock the Pokemon out during the next turn and you need to take a chance and try and confuse it but to get lucky enough to confuse the defending Pokemon and have it be confused when it tries to attack is only a 25% chance which is why I rate this card only a 3 out of 5 because Xatu's first move has potential for a lot of damage but more than likely it will either do 0, 20, or 40 damage until it gets knocked out. So thanks for reading today's review of Xatu from Unleashed stay tuned for tomorrow's review of Houndoom from the Undaunted set.

Thursday, December 9, 2010

Pokemon Card of the Day: Mismagius (Unleashed)

Today's Pokemon Card of the Day is Mismagius from the Unleashed set. This is a stage 1, psychic type Pokemon card with an hp of 90. It has a x2 weakness to dark type Pokemon, a -20 resistance to colorless type Pokemon, and a one colorless energy card retreat cost. Mismagius's Poke-Power is called Magical Trans and this move allows you to move a psychic energy card attached to one of your Pokemon to another Pokemon once per turn. So with this move you could either start moving energy cards off of a Pokemon that may be knocked out soon or move energy from all of your other Pokemon to a Pokemon that needs a lot of energy on your bench very quickly. Mismagius's only move is called Psychic Pulse and this move does 30 damage for only one psychic energy card plus it does 10 damage to each of your opponent's benched Pokemon that have any damage counters on them. So this card is very essential in spread type decks and can really be powerful if you use it with a card that does 10 damage to benched Pokemon regardless if they have damage on it or not that way when you use this card in your active Pokemon spot Psychic Pulse will do damage to every Pokemon in play. I would suggest getting this card on your bench as soon as possible so you can transfer energy cards if you like, it would have been nice to have unlimited transfers but that would be too dominant. I would give this card a 4 out of 5 because it is a very good spread damage type Pokemon and it only needs one energy card to use this move plus it does 30 damage which is pretty good for only one energy card. So thanks for reading today's review of Mismagius from the Unleashed set, stay tuned for tomorrow's review of Xatu from Unleashed.

Wednesday, December 8, 2010

Pokemon Card of the Day: Wobbuffet (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Wobbuffet from the Heart Gold/Soul Silver set, this is a basic, psychic type Pokemon card with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. There really isn't much to this card, all it has is one move called Double Return which takes two energy cards, one each of psychic and colorless and does 20 damage times the number of damage counters on Wobbuffet. But in order to do damage at all you have to flip a coin when attacking and if you get tails you can't do anything at all. So as far as strategy goes obviously you'll want to get two energy cards on Wobbuffet before you play it and actually this wouldn't be a bad card to start the beginning of the game with with no energy cards on it, that way you can absorb some weak damage from the defending basic Pokemon and then two turns later do at least 40 damage to that Pokemon and knock it out. I do like that a basic Pokemon like this can do a maximum of 160 damage for only two energy cards but you only have a 50/50 chance of attacking every time you try to. But I would recommend trying to figure out how to get some damage on Wobbuffet before using it to attack so that could mean using a Pokemon with a move that does damage to all Pokemon yours and your opponents. But I would rate this card a 3 out of 5 because depending on your luck this card could be extremely good or bad, it has the potential for doing a lot of damage for minimal energy but at the same time you might not be able to attack at all, so in the end I think the good and bad balance out to make this card an average one overall. So thanks for reading today's review of Wobbuffet from Heart Gold/Soul Silver stay tuned for tomorrow's review of Mismagius from Unleashed.

Tuesday, December 7, 2010

Pokemon Card of the Day: Shuckle (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Shuckle from the Heart Gold/Soul Silver set. This is a basic, grass type Pokemon card with an hp of 60. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Shuckle's Poke-Body is called Shell Barricade and says that as long as Shuckle is on your bench all damage done to Shuckle by attacks is prevented, so this card is immune to any spread damage type deck or any attack that does damage to benched Pokemon. Shuckle's only move is called Poison Jab and somewhat strangely this is a fighting type move that requires two fighting energy cards and does 30 damage plus it poisons the defending Pokemon. As far as strategy goes I would recommend getting Shuckle on your bench as soon as possible so you can utilize its Poke-Body which will take effect every turn. But it really won't do much unless your opponent tries to attack it. I would probably include a couple of these in a fighting type deck just because it can poison the defending Pokemon somewhat quickly only requiring two energy cards. But overall this card really isn't anything special I would only give this card a 2 out of 5 because even though it does do a fair amount of damage and poisons the defending Pokemon for a basic type Pokemon I would have liked to see this move require only 1 energy card plus its Poke-Body is good but probably won't be actually used very often. So thanks for reading today's review of Shuckle from the Heart Gold/Soul set stay tuned for tomorrow's review Wobbuffet from the same set.

Monday, December 6, 2010

Pokemon Card of the Day: Quagsire (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Quagsire from the Heart Gold/Soul Silver set. This is a stage 1, water type Pokemon card with an hp of 100. It has a x2 weakness to grass Pokemon, a -20 resistance to electric type Pokemon, and a 3 colorless energy card retreat cost. Quagsire has two moves but does not have a Poke-Power or Poke-Body. Its first move is called Muddy Water and this move does 40 damage for 3 energy cards, 1 water and 2 colorless, plus it also does 20 damage to one of your opponent's benched Pokemon. Quagsire's second move is called Mud Shot and this move requires 4 energy cards, 3 colorless and 1 fighting, and does 60 damage. As far as strategy goes I would probably stick with Muddy Water and try and have other spread damage or Pokemon that can do damage to other benched Pokemon in my deck. If you do want to use Mud Shot however you'll have to either include some special energy cards in your deck or have this card in a fighting and water type deck either way I wouldn't recommend it anyways, 4 energy cards is a lot for only doing 60 damage. I would rate this card a 2 out of 5 because the only good thing about it is it has a little higher hp than normal for a stage 1 Pokemon card, but to really do a lot of damage you're going to have to use more than one type of energy cards unless you just want to use fighting energy and not worry about Quagsire or Wooper's other moves plus Muddy Water is an okay move but you're going to have to have other cards in your deck that can utilize the 20 damage on the benched Pokemon. So thanks for reading today's review of Quagsire from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Shuckle from the same set.

Sunday, December 5, 2010

Pokemon Card of the Day: Noctowl (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Noctowl from the Heart Gold/Soul Silver set. This is a stage 1, normal type Pokemon card with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting Pokemon, and a retreat cost of one colorless energy card. Noctowl's Poke-Power is called Night Sight and it is very good, this power lets you once per turn draw a card no strings attached. Besides the Poke-Power, Noctowl only has one other thing on this card and that is its move called Extrasensory which does 40 damage for 3 colorless energy cards and this move has the potential also to do 80 damage instead of 40 if you have the same amount of cards in your hand as your opponent. So as far as strategy goes I would recommend getting this card on your bench as soon as possible so you can utilize its Poke-Power, also I would recommend getting 3 energy cards attached to it that way if you do have the same number of cards in your hand as your opponent you can switch it in and then use Extrasensory and then retreat it again next turn plus since this card is a normal type you can use this card in whatever deck you like and attach whatever kind of energy to this card, so I wouldn't necessarily recommend using this card for attacking, it is pretty decent, but I would definitely recommend using it on your bench all game long. I would rate this card a 4 out of 5 because of its Poke-Power, being able to draw extra cards at will is essential to the trading card game, that one extra card can give you an energy card you need or that Pokemon you need to evolve your current Pokemon. So thanks for reading today's review of Noctowl from Heart Gold/Soul Silver stay tuned for tomorrow's review of Quagsire from the same set.

Saturday, December 4, 2010

Pokemon Card of the Day: Ninetales (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Ninetales from the Heart Gold/Soul Silver set, this is a stage 1, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost. Ninetales' Poke-Power is called Roast Reveal and this power lets you once per turn discard a fire energy card from your hand and draw three cards. Ninetales only move is called Will-o'-the-wisp and this move does the standard 60 damage for 3 energy cards, in this case, two fire and one colorless. As far as strategy goes I would highly recommend putting Ninetales on the bench as soon as possible so you can utilize its Poke-Power, I would especially load up the deck with trainer and/or supporter cards that allow you to search for this card that way you can get this card on your bench right away in the game and be able to draw 3 cards at a time if you wanted to. As far as battling goes I would move this card into play if the defending Pokemon has 60 damage or less on it and Ninetales has 3 energy cards on it, I would knock that Pokemon out and retreat the next turn, I don't want Ninetales to feint and then I will lose the valuable Poke-Power. I would give this card a 4 out of 5 rating because it is average everything for a stage 1 Pokemon card, hp and move to be specific but what makes it a little better than average is its Poke-Power. So thanks for reading today's card review of Ninetales from Heart Gold/Soul Silver stay tuned for tomorrow's review of Noctowl from the same set.

Friday, December 3, 2010

Pokemon Card of the Day: Hitmontop (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Hitmontop from the Heart Gold/Soul Silver set. This is a basic, fighting type Pokemon card with an hp of 60. It has a x2 weakness to Psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but like the last few HgSs cards I have reviewed it has two moves. The first move is called Triple Kick and for one fighting energy card this move has a potential damage of 60, for one energy card you can flip 3 coins and for each heads you get it does 20 damage. Hitmontop's other move is called Close Combat and I am familiar with this move from the Lucario Lv. X card I use. This move takes 3 energy cards, one fighting and two colorless and does 60 damage, unfortunately any damage done to Hitmontop during the next turn by your opponent is increased by twenty and since Hitmontop has an hp of only 60 that twenty damage can make a huge difference in being knocked out in one turn or not. So as far as strategy goes I would suggest using Hitmontop in a fighting deck since it is a basic Pokemon that can do high damage fairly quickly, I would actually prefer to use Triple Kick more often than Close Combat since it requires less energy and there is no backlash with Triple Kick. I would only use Close Combat if I knew Hitmontop would be knocked out the following turn regardless or I would be able to knock out the defending Pokemon with a move that does 60 damage. I would rate this card a 3 out of 5 because for a basic Pokemon card it is pretty decent, it can do a fair amount of damage quickly and it has the possibility of doing high damage consistently, the only downside with this card is that you can't evolve it into anything so this is the best it will get. So thanks for reading today's card review of Hitmontop from Heart Gold/Soul Silver stay tuned for tomorrow's review of Ninetales from the same set.

Thursday, December 2, 2010

Pokemon Card of the Day: Gyarados (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Gyarados from the Heart Gold/Soul Silver set. This is a stage 1, water type Pokemon card with an hp of 130. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a retreat cost of 3 colorless energy cards. Once again Gyarados doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Hydro Splash and this move does 50 damage for 3 energy cards, 1 water and 2 colorless. Gyarados's second move is called Hyper Beam and this move does 80 damage for 4 energy cards, two each of water and colorless and it also lets you discard an energy card from the defending Pokemon. As far as strategy goes I would recommend setting Gyarados up on the bench first before putting it into play since more than likely Magikarp won't be any good at all. I would suggest putting 4 energy cards on it before you put it into your active Pokemon spot because then you can just start using Hyper Beam right away and then discard an energy card from the opponent's Pokemon every turn and one energy card a turn can make a huge difference in the amount of damage the defending Pokemon can do especially if it is towards the end of the game and they are running out of energy cards. I would rate this card a 4 out of 5 because it has a very high hp for a stage 1 card, 1 average move, and a very good move that can disrupt your opponent's strategy but this move takes time to use, the only downfall with this card is that it doesn't have any effects or powers that it can use, if it would have I would have gave it a 5 out of 5. So thanks for reading today's review of Gyarados from Heart Gold/Soul Silver stay tuned for tomorrow's review of Hitmontop from Heart Gold/Soul Silver.

Wednesday, December 1, 2010

Pokemon Card of the Day: Clefable (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Clefable from the Heart Gold/Soul Silver set. This is a stage 1, normal type Pokemon card with an hp of only 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a retreat cost of 1 colorless energy card. Once again Clefable doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Fairy Power and this move requires 2 colorless energy cards and lets you return 1 of your Pokemon and all cards attached to it to your hand. Clefable's second move is called Moon Impact and this move does 40 damage for 2 colorless energy cards as well. As far as strategy goes you need two energy cards on this card to use it at all and I would go with Moon Impact almost every turn unless your opponent either has Pokemon that can effect the benched Pokemon then I would use Fairy Power and retreat one of my Pokemon that is almost feinting to my hand. As far as a rating goes I would rate this card a 2 out of 5 because it really isn't that good, it has a low hp for a stage 1 Pokemon card, and Fairy Power is a good move but I could see this move actually being a Poke-Power on a Pokemon, there is no way this move should cost two colorless energy cards, by the time you get two energy cards on Clefable you more than likely are going to be able to retreat one Pokemon two your hand before Clefable gets knocked out so there is really no point in using that move at all, unless the Pokemon you want to retreat is really that powerful and can create massive amounts of havoc if it is fully recovered. So thanks for reading today's review of Clefable from Heart Gold/Soul Silver stay tuned for tomorrow's review of Gyarados from Heart Gold/Soul Silver.

Tuesday, November 30, 2010

Pokemon Card of the Day: Azumarill (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Azumarill from the Heart Gold/Soul Silver set, this is a stage 1, water type Pokemon with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Just like Arcanine from yesterday, Azumarill doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Waterfall and this move does 40 damage for 2 water energy cards. Azumarill's second move is called Bubblebeam and this move requires 3 energy cards, 2 colorless and 1 water and does 60 damage plus it lets you flip a coin and if it is heads the defending Pokemon is now paralyzed, this effect is desperately needed for this card since it does have a low hp to be able to last more than a turn or two. So as far as strategy I would try and stock Azumarill up with energy cards on the bench and then switch it in and use Bubblebeam and hope for a heads so the defending Pokemon can't attack the next turn. But even if you don't have 3 energy cards on Azumarill, Waterfall isn't that bad of move and more than likely you'll have 2 energy cards on this card because you should have at least one card on it from having Marill in play. So as far as rating goes I would rate this card a 3 out of 5 because it is pretty average, its hp is average for a stage 1 Pokemon card and both of its moves don't do anything to spectacular. So thanks for reading today's review of Azumarill from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of another HGSS card.

Monday, November 29, 2010

Pokemon Card of the Day: Arcanine (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Arcanine from the Heart Gold/Soul Silver set, this is the first card in the set. It is a stage 1, fire type Pokemon card with an hp of 110. It has a x2 weakness to water type Pokemon, no resistance type and a 2 colorless energy card retreat cost. It is a pretty simple card overall, it doesn't have a Poke-Power or Poke-Body but it does have two very straight forward moves, the first move is called Sharp Fang which does 50 hp damage for 2 energy cards, one each of fire and colorless. Arcanine's second move is called Fire Mane and this move does 90 damage for 4 energy cards, 1 fire and 3 colorless. As far as strategy goes I would recommend putting four energy cards on Arcanine on the bench before you move it into play, and one thing I do like about this card is that it can do a lot of damage and at the same time you don't need to discard any energy cards when using this card, plus you also only need one fire energy card when using Fire Mane so you can basically use this card with any type of deck if you really wanted to, you could just use a special energy card for the fire energy cost. As far as a rating goes I would give this card a 4 out of 5 because it is a very powerful attacker but that is it, it doesn't have a really high hp and it doesn't have any effects to inflict on defending Pokemon, but overall I like it and I would recommend it in a fire type deck. So thanks for reading today's review of Arcanine from Heart Gold/Soul Silver stay tuned for tomorrow's review of another Heart Gold/Soul Silver card.

Sunday, November 28, 2010

Pokemon Card of the Day: Wailord (Triumphant)

Today's Pokemon card of the Day is Wailord from the Triumphant set. This is a stage 1, water type Pokemon card with an amazing 180 hp. It has a x2 weakness to electric type Pokemon, no resistance type, and a retreat cost of 4 colorless energy cards. Wailord doesn't have a Poke-Power or Poke-Body but it does have two moves the first move is called Underwater Dive and lets you flip 2 coins for two colorless energy cards and for each heads you may remove 3 damage counters from Wailord. Wailord's second move is called Swallow Up and this move requires 4 energy cards, 3 water and one colorless and does 50 damage plus 50 more damage if the defending Pokemon has less hp left Wailord, which should be true almost all of the time since you can use Underwater Dive to remove damage counters from Wailord and with an hp of 180 already most Pokemon won't even have close to that amount of hp on it. So as far as strategy goes make sure and always have low damage on Wailord so every few turns use Underwater Dive and the rest of the turns hopefully you'll be able to do 100 damage with Swallow Up. I would rate this card a 5 out of 5 because it has a really high hp especially for a stage 1 Pokemon card. And I like how this card can remove up to 60 damage a turn and can do 100 damage a turn too. So this card should be unstoppable in play. So thanks for reading today's review of Wailord from Triumphant, stay tuned for tomorrow's review.

Friday, November 26, 2010

Pokemon Card of the Day: Sharpedo (Triumphant)


Today's Pokemon Card of the Day is Sharpedo from the Triumphant set. This is a stage 1, dark type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Sharpedo doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Strip Bare which does 20 damage for one darkness energy. You may also flip two coins when you use this move and if both are heads your opponent discards all of the cards from their hand. Sharpedo's second move is called Rage and this move does 50 damage for 3 energy cards, two colorless and one dark, but Sharpedo does 10 more damage for each damage counter on it so the maximum damage you could do with this move is 130, since you could do a base of 50 damage and if you had 8 damage counters on Sharpedo, 80 + 50 = 130, which is an amazing amount of damage to do for only 3 energy cards. So strategy with this card is straightforward, use Rage if Sharpedo has a lot of damage on it and use Strip Bare if your opponent has a lot of cards in their hand. I would rate this card a 4 out of 5, I would have gave it a five out of five if it would have had higher hp which would have made Rage unstoppable but both moves are great besides and you do have a 25% chance of making your opponent discard all of their cards. So thanks for reading today's review of Sharpedo from Triumphant stay tuned for tomorrow's review of Wailord from Triumphant.

Pokemon Card of the Day: Pidgeot (Triumphant)

Today's Pokemon Card of the Day is Pidgeot from the Triumphant set. This is a stage 2, colorless type Pokemon card, with an hp of 120. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Pidgeot doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Headwind which does 20 damage for two colorless energy cards and makes the attack cost for your opponent during their next turn two colorless energy cards higher. Pidgeot's second move is called Quick Attack and takes 3 colorless energy cards and does 40 damage unless you get a heads when you flip a coin then this move does 70 damage instead of 40. So as far as strategy goes I would use Headwind when you know you won't be able to knock out the defending Pokemon with 40 damage and you know the opponent won't be able to attack if the attack cost is two energy cards higher, if those circumstances aren't present I would use Quick Attack and hope to get a heads and if you get heads two turns in a row you should be able to knock out most Pokemon, and with an hp of 120, Pidgeot will be able to last at least two turns. I would rate this card a 3 out of 5 because both moves are average at best, I really do like that this card has a free retreat cost so you can move it in and out as often as you like. So thanks for reading today's review of Pidgeot from Triumphant, stay tuned for tomorrow's review of Sharpedo from Triumphant.

Thursday, November 25, 2010

Pokemon Card of the Day: Nidoqueen (Triumphant)

Today's Pokemon Card of the Day is Nidoqueen from the Triumphant set. This is a stage 2, psychic type Pokemon card, with an hp of 130. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Once again this card doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Return which does 30 damage for one colorless energy card and also lets you draw cards until you have six cards in your hand. Nidoqueen's second move is called Prize Count and this move does 50 damage for 3 energy cards, 1 psychic and 2 colorless, and does 80 instead of 50 damage if you have more prize cards left than your opponent. As far as strategy goes this is a good card to use especially if you need to replenish your hand if you have a lot of stage 2 Pokemon and evolve a lot of Pokemon or you use a lot of trainers/supporters, using Return is a great move, as far as attacking goes I would try and use Nidoqueen when you are losing so you can do 80 damage a turn, but even if you aren't losing 50 damage a turn isn't entirely bad. I would rate this card a 3 out of 5 because I would have preferred if Return would have been more like a Poke-Power that allowed you to replenish your hand and more than likely if your deck is good you'll only be able to do 50 damage a turn with Prize Count, so overall this card is average and deserves that 3 rating. So thanks for reading today's review of Nidoqueen from Triumphant, stay tuned for tomorrow's review of Pidgeot from Triumphant.

Wednesday, November 24, 2010

Pokemon Card of the Day: Magmortar (Triumphant)

Today's Pokemon Card of the Day is Magmortar from the Triumphant set. This is a stage 1, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Magmortar doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Top Burner and takes one fire energy card and this move lets you discard a card from the top of your opponent's deck for each fire energy card attached to Magmortar, then at the end of your turn flip a coin and if it is tails you have to discard all energy cards attached to Magmortar. Magmortar's second move is called Burst Punch and this move does the standard 60 hp damage for 3 energy cards, 2 fire and one colorless, plus it burns the defending Pokemon. So as far as strategy goes I would use Top Burner at the end of the game when my opponent is running out of cards in their deck, I would try and win the game by having my opponent run out of cards in their deck, besides that I would only use Burst Punch any other time in the game which will knock out most Pokemon in two turns especially since the move burns the defending Pokemon too. I would give this card a 4 out of 5 because both moves are above normal, Top Burner gives you a way to win at the end of the game and Burst Punch is better than average because it burns the Pokemon and does 60 damage. So thanks for reading today's review of Magmortar from Triumphant stay tuned for tomorrow's review of Nidoqueen from Triumphant.

Tuesday, November 23, 2010

Pokemon Card of the Day: Machamp (Triumphant)

Today's Pokemon Card of the Day is Machamp from the Triumphant set. This is a stage 2, fighting type Pokemon card, with an hp of 130. It has a x2 weakness to psychic type Pokemon, no resistance type, and a somewhat low retreat cost of two colorless energy cards. Machamp doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Vital Throw which for one fighting energy card does 40 damage and can do 60 damage if you want to do 20 damage to Machamp. Machamp's second move is called Hundred Furious Punches which takes 3 colorless energy cards and does 60 damage plus 10 more damage for each fighting energy card attached to Machamp, so basically if you use 3 fighting energy cards to do this move, it does 90 damage instead of 60. So as far as strategy goes I would use Hundred Furious Punches no matter what if I had 3 energy cards on Machamp and I would make sure they are fighting energy cards too. I do like that Machamp can do a move very quickly with only one energy card but I don't know how important this type of move would be for a stage 2 Pokemon card since you would hope it would have more than one energy card on it by the time you get it fully evolved, but I guess if you really wanted to you could retreat it and still be able to use Vital Throw right away, that is if you had 3 energy cards on it originally. I would rate this card a 4 out of 5 as well, it has a low retreat cost and can do a large amount of damage for only 3 energy cards, plus if it really had to it could do 60 damage for only 1 energy card. So thanks for reading today's review of Machamp from Triumphant, stay tuned for tomorrow's review of Magmortar from Triumphant.

Monday, November 22, 2010

Pokemon Card of the Day: Lunatone (Triumphant)

Today's Pokemon Card of the Day is Lunatone from the Triumphant set. This is a basic, fighting type Pokemon card, with an hp of 60. It has a x2 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost. Lunatone doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Lunar Blast and this move does 20 damage for one fighting energy card. Lunatone's second move is called Selfdestruct and this move does 60 damage for 2 energy cards, one each of fighting and colorless, besides doing the 60 damage, Lunatone does 60 damage to itself, so it knocks itself out, and does 10 damage to each benched Pokemon in play, both yours and your opponent's. As far as strategy goes this isn't a bad Pokemon to start the game off with since it is somewhat quick being able to do 20 damage for one energy card and then it if lasts another turn you can more than likely knock out the defending Pokemon, which you hope was a basic Pokemon that your opponent was planning on evolving. The only bad thing about this is that it basically just makes the game one prize card shorter if you self-destruct since both you and your opponent will get to take a prize card. The only other reason to use this card would be to have it in your deck to utilize Solrock's Poke-Body which requires Lunatone to be in play if you want to be unable to move damage counters from Pokemon. So I would rate this card a 2 out of 5 because it really isn't that great of a card, the only good thing about it is you can do some spread damage when you Selfdestruct but I usually don't like using cards that just end up knocking themselves out. So thanks for reading today's review of Lunatone from Triumphant, stay tuned for tomorrow's review of Machamp from Triumphant.

Sunday, November 21, 2010

Pokemon Card of the Day: Kricketune (Triumphant)

Today's Pokemon Card of the Day is Kricketune from the Triumphant set. This is a stage 1, grass type Pokemon card, with an hp of 80. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Like a lot of other cards from Triumphant, Kricketune has no Poke-Power or Poke-Body but it does have two moves, the first move is called Entrancing Melody and this move does 30 hp damage for 2 energy cards, one each of grass and colorless, besides doing the damage you may flip a coin with this move and if it is heads the defending Pokemon is now confused. Kricketune's second move is called Fury Cutter and this move requires 3 energy cards, 2 grass and 1 colorless, and this move does 20 damage plus twenty more damage for each heads you get when you flip three coins, unless all the coins are heads then it does 120 total damage. So as far as strategy goes I would recommend using Entrancing Melody first to confuse the defending Pokemon especially if the Pokemon isn't a basic Pokemon with a low hp, then after that I would use Fury Cutter the whole time, always hoping for 3 heads heads. I would give this card a 4 out of 5 rating because both moves are above average in terms of damage done to energy cards required, they only bad thing about this card is that yes it has potential to do 120 damage per turn but with only 80 hp on Kricketune it won't be able to last long in play. So thanks for reading today's review of Kricketune from Triumphant, stay tuned for tomorrow's review of Lunatone from Triumphant.

Saturday, November 20, 2010

Pokemon Card of the Day: Golduck (Triumphant)

Today's Pokemon Card of the Day is Golduck from the Triumphant set. This is a stage 1, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Golduck's Poke-Body is called Natural Remedy which says that whenever you attach a water energy card to Golduck you may remove two damage counters from it. Golduck's only move is called Powerful Splash which does 30 damage plus 10 more damage for each water energy card attached to all of your Pokemon, to do this move you only need two energy cards, one each of water and colorless. So as far as strategy goes it is really straightforward since it only has the one move, but I would recommend waiting awhile until your other Pokemon have water energy attached to it that way when you use Golduck it will do more damage with Powerful Splash. I do like Golduck's Poke-Body since it will make its hp of 90 seem more like 120 all the time. I would rate this card a 3 out of 5, since it's Poke-Body is really good and Powerful Splash can become very powerful. So thanks for reading today's review of Golduck, stay tuned for tomorrow's review of Kricketune from Triumphant.

Friday, November 19, 2010

Pokemon Card of the Day: Elekid (Triumphant)

Today's Pokemon Card of the Day is Elekid from the Triumphant set. This is a basic, electric type Pokemon, with an hp of only 30. Elekid has no weakness, no resistance, and no retreat cost. Elekid's Poke-Body is called Sweet Sleeping Face which says that as long as Elekid is asleep all damage done to Elekid from attacks is prevented. And to compliment its Poke-Body, Elekid's only move is called Sparkling Ball which does 20 damage to one of your opponent's Pokemon for no energy cards and once you use this move Elekid is asleep. So as far as strategy goes you would want to obviously use Electabuzz and Electivire in your deck but you would really hope to be able to attack first so you could go asleep and then prevent damage until you can evolve. I would actually rate this card a 4 out of 5 for a baby Pokemon this is a really good card, since you can actually do some damage with this card and then not get attacked at all. So thanks for reading today's card of the day review, stay tuned for tomorrow's review of Golduck from Triumphant.

Thursday, November 18, 2010

Pokemon Card of the Day: Dugtrio (Triumphant)

Today's Pokemon Card of the Day is Dugtrio from the Triumphant set. This is a stage 1, fighting type Pokemon card, with an hp of 80. It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a free retreat cost. Dugtrio doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Dig which does 30 damage for only one fighting energy card. Dugtrio's second move is called Sand Impact and for 3 colorless energy cards, Dugtrio does 50 damage plus 20 more damage for each heads you get when you flip a coin for each fighting energy card attached to Dugtrio, so if you have 3 fighting energy cards attached to Dugtrio to do this move you could possibly do 110 damage for only 3 energy cards. So as far as strategy goes I would use Sand Impact every time no matter what, there would be no instances I wouldn't, if I had 3 energy cards on it of course, but I would definitely try and attach all fighting energy cards to it but I probably wouldn't attach too many more energy cards to it besides the 3 because with only 80 hp, Dugtrio won't last too long. I would rate this card a 3 out of 5 because even though Sand Impact does have high damage potential, with a low hp, Dugtrio won't last very long, but if you really do get in trouble you can always retreat it for free. So thanks for reading today's review of Dugtrio from Triumphant, stay tuned for tomorrow's review of Elekid from Triumphant.

Wednesday, November 17, 2010

Pokemon Card of the Day: Dragonite (Triumphant)

Today's Pokemon Card of the Day is Dragonite from the Triumphant set, this is a stage 2, colorless type Pokemon, with an hp of 140. It has a x2 weakness to colorless type Pokemon, a -20 resistance to fighting type Pokemon, and a 4 colorless energy card retreat cost. Dragonite doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Calming Wind which does 50 damage for 3 colorless energy cards and also removes all special conditions from Dragonite. Dragonite's second move is called Dragon Stamp and does 80 damage for 4 colorless energy cards and you also have to flip 2 coins when you do this move, if both are heads the defending Pokemon is now paralyzed, if they are both tails this move does nothing. So as far as strategy goes I would stick with Dragon Stamp every turn even though it only has a 75% chance of hitting, but it does do 30 more damage than Calming Wind so I would definitely risk that 25% chance of missing. The only time I would use Calming Wind is if the defending Pokemon will be knocked out in 50 hp or less or Dragonite has a special condition affecting it. So I would rate this card a 3 out of 5, because both of the moves could be better, I would rather have Calming Wind do 60 damage for 3 energy cards and Dragon Stamp just do 80 damage without that miss factor, so that is why I consider this card average. So thanks for reading today's review of Dragonite, stay tuned for tomorrow's review of Dugtrio from Triumphant.

Tuesday, November 16, 2010

Pokemon Card of the Day: Ditto (Triumphant)

Today's Pokemon Card of the Day is Ditto from the Triumphant set. This is a basic, colorless type Pokemon card with an hp of only 40. However Ditto still has a x2 weakness to fighting type Pokemon, so it will be basically knocked out by any fighting type Pokemon's move, it has no resistance type and a one colorless energy card retreat cost. Ditto's Poke-Body is called Dittobolic which says that your opponent can only have 4 benched Pokemon instead of 5 and if they have 5 they must discard one of their Pokemon and all cards attached to it. Ditto's only move is called Sharp Point and this move takes two colorless energy cards and does 20 damage. So as far as strategy goes it is really straightforward, just use Sharp Point every time, but the only way I would use this card is by keeping it on my bench so I could use the Poke-Body every turn. I would rate this card a 1 out of 5, it is terrible overall, a Pokemon with 40 hp will get knocked out by almost everything in two turns so if you don't start using Ditto with some energy cards on it good luck doing anything at all with it. So stay away from this card no matter what, this is probably one of the worst rare cards I have ever reviewed. So thanks for reading today's review of Ditto from Triumphant, stay tuned for tomorrow's review of Dragonite which should definitely be better than this card.

Monday, November 15, 2010

Pokemon Card of the Day: Carnivine (Triumphant)

Today's Pokemon Card of the Day is Carnivine from the Triumphant set. This is a basic, grass type Pokemon card, with an hp of 80. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a retreat cost of two colorless energy cards. Carnivine doesn't have a Poke-Body or Poke-Power but once again it has two moves, the first move is called Saliva Lure which takes one colorless energy card and it allows you to switch the defending Pokemon with one of their benched Pokemon. Carnivine's second move is called Stick and Absorb which does 30 damage for 3 energy cards, 2 grass and 1 colorless. Besides doing the 30 damage you may also remove 30 damage from Carnivine and the defending Pokemon can't retreat during the next turn. So as far as strategy goes I would try and attach two energy cards on Carnivine on the bench so if my opponent moves a powerful Pokemon into their active spot I can move Carnivine in and make it go to the bench and if I had to use Carnivine to attack Stick and absorb isn't that bad of move since it does remove 30 damage each time from Carnivine, so you'll be able to last a few turns with it. I would give this card a 3 out of 5 rating, both moves are decent and I just wish Carnivine would have had a free retreat cost or one colorless energy card retreat cost that way this card could have cleaned house since you could rotate this card in any time you didn't want your previously active Pokemon to face the defending Pokemon. So thanks for reading today's review of Carnivine from Triumphant stay tuned for tomorrow's review of Ditto from Triumphant.

Sunday, November 14, 2010

Pokemon Card of the Day: Bronzong (Triumphant)

Today's Pokemon Card of the Day is Bronzong from the Triumphant set. This is a stage 1, metal type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon and a retreat cost of 3 colorless energy cards. Bronzong doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Legendary Ritual which takes one colorless energy card and lets you search your deck for both halves of a Pokemon Legend card and put them into your hand. Bronzong's second move is called Reflect Energy which takes 2 colorless energy cards and does 30 damage but you then have to move 1 energy card attached to Bronzong to one of your benched Pokemon. So as far as strategy goes the only reason I would use this card is to get a Legend card into play as soon as possible because otherwise this card really isn't any good especially with a really high retreat cost and the fact that you need to move an energy card every time you try and do damage with this card. So I would give this card a 1 out of 5 rating, I wouldn't use this card in my deck at all because it may get a Legend card out fast but it will take this card too long to retreat or get knocked out, the only way I would use this card is if I had someway of making it have a free retreat cost. So thanks for reading today's review of Bronzong from Triumphant stay tuned for tomorrow's review of Carnivine from Triumphant.

Saturday, November 13, 2010

Pokemon Card of the Day: Banette (Triumphant)

Today's Pokemon Card of the Day is Banette from the Triumphant set. This is a stage 1, psychic type Pokemon card with an hp of 80. It has a x2 weakness to dark type Pokemon, a -20 resistance to colorless Pokemon, and a one colorless energy card retreat cost. Banette doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Lost Crush and for one Psychic energy card you can flip a coin and if you get heads you can move one energy card from one of the opponent's Pokemon and move it to the Lost Zone, so if you do this your opponent can't get that energy card back. Banette's second move is called Breakdown which takes 3 energy cards, 1 psychic and 2 colorless, this move does 10 damage for each card you have in your hand, so the more cards you have in your hand the better this move is. So as far as strategy goes I would recommend using Breakdown mostly just make sure to have a lot of cards in your hand at all times, I would use Lost Crush when my opponent has a powerful Pokemon out there that needs a lot of energy and I would take one of the energy cards off that Pokemon, but with only a 50% chance of being able to do that I don't think I would use that move much. I would give this card a 3 out of 5 because it is a very average card, that will do good if you really stack your hand with cards but it probably won't do more than 60 damage much and Lost Crush would be a really good move if it went into effect 100% of the time but it doesn't. So thanks for reading today's card of the day review, stay tuned for tomorrow's review of Bronzong from Triumphant.

Friday, November 12, 2010

Pokemon Card of the Day: Ambipom (Triumphant)

Today's Pokemon Card of the Day is Ambipom from the Triumphant set. This is a stage 1, colorless type Pokemon card with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a retreat cost of one colorless energy card. Ambipom doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Astonish which does 20 damage for two colorless energy cards. Besides doing the damage you also get to look at two cards from your opponent's hand and put them into their deck and shuffle it. Ambipom's second move is called Tail Spank which does 60 damage for only two colorless energy cards but you have to discard two cards from your hand when you use this move and if you can't discard two cards this move does nothing. So as far as strategy goes if you have enough cards in your hand I would use Tail Spank every time but if you don't you would have to use Astonish, and another time I would consider using Astonish would be if my opponent just used a card that let them search for some cards from their deck, when they are getting their cards from their deck make sure and notice where they put these cards in their hand so you can use Astonish and put these cards back into their deck using Astonish. So I would rate this card a 3 out of 5 because it is very average, it has two decent moves but both could be better, but it would be a decent card to include in a deck. So thanks for reading today's review of Ambipom from Triumphant, stay tuned for tomorrow's review of Banette from Triumphant.