Monday, January 31, 2011

Pokemon Card of the Day: Scizor (Majestic Dawn)

Today's Pokemon Card of the Day is Scizor from the Majestic Dawn set, this is a stage 1, metal type Pokemon card with an hp of 90. It has a +30 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Special Blow and for one metal energy card Scizor does 30 damage to the defending Pokemon unless the defending Pokemon has any special energy cards attached to it then it does 80 damage instead of 30. Scizor's second move is called X-Scissor and for 3 energy cards, 1 metal and 2 colorless, it does 50 damage plus forty more damage if you get a heads when you flip a coin. So as far as strategy goes there is no reason to keep this card on your bench when you have it since it doesn't have a Poke-Power or Poke-Body it is a strong attacker so you should have it in your active Pokemon spot, I would use X-Scissor every move unless the defending Pokemon has any special energy cards to it. I foresee Special Blow mainly frightening your opponent since if they do have any special energy cards in their hand or they need to use them for any Pokemon they might not do that so they don't get knocked out really fast, so Special Blow can definitely ruin a person's strategy if they depend on special energy cards. I would give this card a 4 out of 5 because this card has the capability of doing large amounts of damage and it can alter your opponent's strategy but at the same time if your opponent doesn't use special energy cards or you aren't very lucky and never flip heads this card won't be too great, but it does have a low retreat cost so if you do get in trouble you can retreat it. So thanks for reading today's review of Scizor from the Majestic Dawn set, stay tuned for tomorrow's review of Torterra from the same set.

Sunday, January 30, 2011

Pokemon Card of the Day: Plusle (Majestic Dawn)

Today's Pokemon Card of the Day is Plusle from the Majestic Dawn set, this is a basic, electric type Pokemon card with an hp of 60. It has a +10 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Call for Family and takes one energy card and lets you search your deck for a basic Pokemon and then putting it onto your bench. Plusle's second move is called Boost and for two energy cards, one each of electric and colorless does 20 damage unless you have Minun on your bench then it does 40 damage instead of 20. So as far as strategy goes I would definitely recommend using this card with Minun since the Minun card which I reviewed a few days ago has a move that allows you to do 20 damage to one of your opponent's benched Pokemon if Plusle is on your bench. So by including Minun in this deck you can then use Call for Family when you move Plusle into the active Pokemon spot and search your deck for Minun and then the next turn you can do 40 damage for two energy cards which is really good for a basic Pokemon. I would rate this card a 4 out of 5 because Plusle's first move can prevent you from losing the game by not having any basic Pokemon on your bench and then its second move can do 40 damage which is really good for a Pokemon with only 60 hp the only thing is you need Minun but these two cards work very well together and there is no reason why you would have one of these cards and not the other in a deck. So thanks for reading today's review of Plusle from the Majestic Dawn set, stay tuned for tomorrow's review of Scizor from the same set.

Saturday, January 29, 2011

Pokemon Card of the Day: Phione (Majestic Dawn)

Today's Pokemon Card of the Day is Phione from the Majestic Dawn set. This is a basic, water type Pokemon card with an hp of 70. It has a +10 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Charm which takes one colorless energy card and says that during your opponent's next turn any damage done by attacks from the defending Pokemon is reduced by 20. Phione's second move is called Whirlpool and requires two water energy cards and does 30 damage, plus you may flip a coin and if you get heads you can discard any energy card attached to the defending Pokemon. As far as strategy goes this card is a pretty decent card to be a starting Pokemon in your deck, I like how for one energy card it can reduce the opponent's attack by twenty, so if you're facing a basic Pokemon they might not be able to attack at all if you use this move. And with Phione's second move, two uses of this in a row will knock out most basic Pokemon and even if it doesn't they might not be able to attack a turn because you can discard an energy card from it, this move is especially useful if you are facing a basic Pokemon that your opponent wants to evolve into a stage 2 card since it will take even longer for them to actually use the moves on the stage 2 card if Phione can remove one energy card per turn, if it gets heads. I would rate this card a 3 out of 5 because in my opinion I think this card is a little worse than the holographic version of Phione from this same set, but it is a good Pokemon to use for a starter in your deck since it has a high hp and can prevent attacks or reduce them from your opponent's Pokemon and you can then set up your benched Pokemon while you're stalling with Phione. So thanks for reading today's review of Phione from the Majestic Dawn set, stay tuned for tomorrow's review of Plusle from the same set.

Friday, January 28, 2011

Pokemon Card of the Day: Omastar (Majestic Dawn)

Today's Pokemon Card of the Day is Omastar from the Majestic Dawn set, this is a stage 2, water type Pokemon card with an hp of 110. It has a +30 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power is called Primal Swirl and says that when you place Omastar from your hand to your active Pokemon spot or bench you may remove all of your opponent's benched Pokemon's highest evolution cards and place them back in their hand. Omastar's only move is called Send Back and for two energy cards, one each of water and colorless, and does 40 damage plus the defending Pokemon has to be switched with one of their benched Pokemon. As far as strategy goes I would recommend using this card in a spread damage type deck, this way you could move Omastar into play and then use its Poke-Power and remove all the highest evolution cards of each benched Pokemon and if all these Pokemon already have some damage on it from your spread damage type Pokemon in your deck you should be able to knock out a couple of Pokemon with this Poke-Power. As far as Omastar's move is concerned I don't think it is anything special since it is a move where your opponent gets to choose which Pokemon they want to put into their active Pokemon spot so it might actually work out for them to switch their Pokemon. But overall I would give this card a 3 out of 5 because I don't like its move but I do like its Poke-Power, also it has a low retreat cost for a stage 2 Pokemon but it also has low hp so the good and bad balance out thus making this card a 3 out of 5. So thanks for reading today's review of Omastar from the Majestic Dawn set, stay tuned for tomorrow's review of Phione the non-holo rare version which is also from Majestic Dawn.

Thursday, January 27, 2011

Pokemon Card of the Day: Minun (Majestic Dawn)

Today's Pokemon Card of the Day is Minun from the Majestic Dawn set, this is a basic, electric type Pokemon card with an hp of 60. It has a +10 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a one colorless energy card retreat cost. Minun doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is a standard basic Pokemon move called Pound which does 10 damage for one colorless energy card. Minun's second move is called Spark and takes 2 energy cards, one each of colorless and electric, and does 20 unless you have Plusle on your bench then this move does 20 damage to one of your opponent's benched Pokemon. So as far as strategy goes if you want to have Minun in your deck you might as well have Plusle in it too since you can then do damage to your opponent's benched Pokemon instead of the active Pokemon, and since you want this card to be your starting Pokemon card more than likely your opponent's active Pokemon wouldn't be that great and you would have greater benefit in attacking their benched Pokemon to help you out later in the game. I would give this card a 3 out of 5 because it is a very average basic Pokemon card, it has 60 hp, a one energy move that does 10 damage, and a 2 energy card move that does 20 damage that is the average Pokemon card to the T. So thanks for reading today's review of Minun from the Majestic Dawn set, stay tuned for tomorrow's review of Omastar from the same set.

Wednesday, January 26, 2011

Pokemon Card of the Day: Leafeon (Majestic Dawn)

Today's Pokemon Card of the Day is Leafeon from the Majestic Dawn set, this is a stage 1, grass type Pokemon card with an hp of 90. It has a +20 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Spiral Drain and for 2 energy cards, one each of grass and colorless, Leafeon does 40 damage plus you may remove one damage counter from Leafeon. Leafeon's second move is called Leaf Blade and requires 3 energy cards, two colorless and one grass and does 50 damage plus 20 more damage if you get a heads when you flip a coin. As far as strategy goes I once again would pair this with Espeon so I could use its Poke-Power making Leafeon have 20 more hp which would make this card have 110 hp for a stage 1 Pokemon card. I really like Spiral Drain since it does more damage for two energy cards than average and it also removes damage from Leafeon thus if you use Espeon in this deck and use Spiral Drain often, Leafeon should be able to last quite awhile. I would give this card a 4 out of 5 rating because both of its moves are quite good, like I was saying earlier 40 damage for two energy cards is great and with the ability to add hp using Espeon and remove damage with Spiral Drain, Leafeon will seem to have more hp than it states on its card. So thanks for reading today's review of Leafeon from the Majestic Dawn set, stay tuned for tomorrow's review of Minun from the same set.

Tuesday, January 25, 2011

Pokemon Card of the Day: Glaceon Holo (Majestic Dawn)

Today's Pokemon Card of the Day is Glaceon from the Majestic Dawn set, this is the holo version of Glaceon, the regular rare card I reviewed back in September and you can read that review by clicking here. Glaceon is a stage 1, water type Pokemon card with an hp of 80. It has a +20 weakness to metal type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Snow Cloak and for water energy card it does 30 damage plus you get to flip a coin when you use this move and if it is heads Glaceon is free from all effects of an attack the next turn by your opponent. Glaceon's second move is called Speed Slide and this is the standard 60 damage for 3 energy cards, in this case 2 colorless and 1 water. This move is unaffected by weaknesses and resistances so it will always do 60 damage no matter what. As far as strategy goes I would recommend using Snow Cloak if you know you can't knock out the defending Pokemon by doing 60 damage to it and it has less than 100 damage overall, that way you can do 30 damage the first time and hope to flip a heads then the next turn you will be unscathed and be able to knock out that Pokemon, unlike the last couple of Eevee-Evolutions that I've reviewed this one doesn't have a free retreat cost but it is still low so I would go ahead and retreat it once it gets some damage on it since it only has 80 hp but like I said in the last review, if you use Espeon in the same deck each Pokemon that evolves from Eevee can have an additional 20 hp. I would give this card a 4 out of 5 rating because with some luck it should be able to knock out at least one Pokemon for sure. Also since it has a weakness to metal type Pokemon, it won't face too many Pokemon it is weak to, thus being able to last longer which will help greatly with only 80 hp. So thanks for reading today's review of Glaceon from the Majestic Dawn set, stay tuned for tomorrow's review of Leafeon non-holo rare card from the same set.

Monday, January 24, 2011

Pokemon Card of the Day: Jolteon (Majestic Dawn)

Today's Pokemon Card of the Day is Jolteon from the Majestic Dawn set. This is a stage 1, electric type Pokemon card with an hp of 80. It has a +20 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a free retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Thunder Fang which does 20 damage for one electric energy card plus if you get a heads when you flip a coin the defending Pokemon is paralyzed. Jolteon's second move is called Lighting Strike and for 3 energy cards, 2 electric and one colorless, this move does 50 damage unless you want to discard two energy cards than it does 90 damage instead of 50. As far as strategy goes you could use this card with the Espeon card I reviewed a few days ago and then Jolteon would have 100 hp instead of 80, I do like I this card how you can set it up on your bench with three energy cards on it, move it to the active Pokemon spot, use Lightning Strike and hopefully knock out the Pokemon by doing 90 damage and then retreat Jolteon for free the next turn. I would rate this card a 3 out of 5, there is nothing really special about this card, it isn't the greatest for a stage 1 Pokemon card but it has the capability to do a fair amount of damage and any Pokemon with free retreat costs is always a Pokemon to consider in your deck. So thanks for reading today's review of Jolteon from the Majestic Dawn set stay tuned for tomorrow's review of Glaceon from the Majestic Dawn set, the holo version.

Sunday, January 23, 2011

Pokemon Card of the Day: Infernape (Majestic Dawn)

Today's Pokemon Card of the Day is Infernape from the Majestic Dawn set, this is a stage 2, fire type Pokemon card with an hp of 110. It has a +30 weakness to water type Pokemon and no resistance type or retreat cost. Infernape doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Mach Punch and for one colorless energy card this move does 30 damage plus it does 10 damage to one of your opponent's benched Pokemon. Infernape's second move is called Mega Bravo and this move requires only 1 fire energy card and does 40 damage times the number of fire energy cards you discard from Infernape when you discard all energy cards attached to it. So as far as strategy goes I could definitely see using this card in a deck because it has free retreat costs so you can move it in and out of play as often as you like and both of its moves only require one energy card. I would try and get in play with as much energy on it as possible, I would recommend 3 energy cards that way I could use Mega Bravo, knock out the defending Pokemon and retreat the next turn. I would give this card a 3 out of 5 for a rating, I keep going back and forth on this card wondering if it is really that good or bad but you could definitely make this card extremely good if you used this card with a card that retrieved energy cards from the discard pile and distributed them to your benched Pokemon, that way you could stock up Infernape really fast every turn and just about every other turn you would be able to rotate Infernape in and knock out the defending Pokemon. But on the other hand it does have an extremely low hp for a stage 2 Pokemon with only 110 and it won't be able to last real long if you keep it in play too long. So thanks for reading today's review of Infernape from the Majestic Dawn set, stay tuned for tomorrow's review of Jolteon from the same set. And before you go here is your chance to win my Chaos Control theme deck that I reviewed on YouTube, be the first one to enter the following in the comment section of this review and you will win: Please enter your YouTube username first and then Tyranitar Rules! So to win you need to post your YouTube username and then Tyranitar Rules! Be the first one to do this and win the Tyranitar deck. Good luck and thanks for being such great subscribers and followers.

Saturday, January 22, 2011

Pokemon Card of the Day: Hippowdon (Majestic Dawn)

Today's Pokemon Card of the Day is Hippowdon from the Majestic Dawn set, this is a stage 1, fighting type Pokemon card with an hp of 100. It has a +20 weakness to water type Pokemon, no resistance type, and a 3 colorless energy card retreat cost. Hippowdon doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move called Vacuum Sand doesn't require any energy cards and does 20 damage plus it allows you to search your discard pile for a fighting energy card and attach it to Hippowdon. Hippowdon's second move is called Sand Impact and does 50 damage plus 20 more damage for each heads you get when you flip a coin for each fighting energy cards attached to Hippowdon, this move requires 3 energy cards, 1 fighting and two colorless. As far as strategy goes there is really no reason to keep this card on your bench long since it doesn't have a Poke-Power or Poke-Body but since it does have a move that doesn't require any energy and that move attaches another energy card to Hippowdon, overall Hippowdon can use Sand Impact quite quickly and I would for sure try to put three fighting energy cards on Hippowdon for Sand Impact so it has a possibility of doing 110 damage per turn for only three energy cards. Overall I would give this card a 3 out of 5, the good things about it are that it has potential for a powerful move since Sand Impact can get lucky and do major damage but at the same time if you're unlucky and don't get any heads you can only do 50 damage for 3 energy cards which isn't good at all. So thanks for reading today's review of Hippowdon from the Majestic Dawn set, stay tuned for tomorrow's review of Infernape from the same set.

Friday, January 21, 2011

Pokemon Card of the Day: Espeon (Majestic Dawn)

Today's Pokemon Card of the Day is Espeon from the Majestic Dawn set. This is a stage 1, psychic type Pokemon card with an hp of 80. It has a +20 weakness to psychic type Pokemon, no resistance type and a one colorless energy card retreat cost. Espeon's Poke-Body is called Sunlight Veil and says that each of your Pokemon that evolves from Eevee gets +20 hp. And Espeon's only move is called Morning Sun which does the standard 60 damage for 3 energy cards, in Espeon's case it requires 1 psychic and 2 colorless energy cards. Besides doming the damage you may move an energy card from Espeon to one of your benched Pokemon. As far as strategy goes if you are using more than one Espeon in your deck or another Eevee-evolution in your deck it would only make sense to have Espeon in your deck so that that other Eevee evolution would have 20 more hp. The only time you would want to move an energy card from Espeon to a benched Pokemon when using Morning Sun would be if Espeon is going to be knocked out the next turn or you plan on retreating Espeon the next turn that way you can presumably place that energy card on the Pokemon you are bringing into your active Pokemon spot that next turn. I would give this card a 3 out of 5 rating, I do like its Poke-Body but you would have to use this card with at least a dual type deck or just use this card for its Poke-Body and not be able to attack with it at all. I also like its low retreat cost and hp of 100 with its Poke-Body but I wish this card would have had an attack that required less than 3 energy cards. So thanks for reading today's review of Espeon from the Majestic Dawn set, stay tuned for tomorrow's review of Hippowdon from the same set.

Thursday, January 20, 2011

Pokemon Card of the Day: Empoleon (Majestic Dawn)

Today's Pokemon Card of the Day is Empoleon from the Majestic Dawn set. I actually used this card in one of the decks I made on YouTube, you can CLICK HERE to watch that video. Anyways, Empoleon is a stage 2, water type Pokemon card with an hp of 130. It has a +30 weakness to Electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Empoleon doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Dual Splash and this move requires 2 energy cards, one each of colorless and water and does 30 damage to two of your opponent's Pokemon. Empoleon's second move is called Surf Together and this move requires 3 energy cards, 2 water and 1 colorless, and does 50 damage plus 10 more damage for each benched Pokemon you have, so at a maximum this move can do 100 damage for 3 energy cards. But at the same time when you use this move you have to flip a coin and if you get a tails you have to do 10 damage to each of your benched Pokemon. As far as strategy goes it is pretty straightforward, the reason I used this card in my deck was because it is so powerful, I especially liked using Dual Splash if my opponent had mostly basic Pokemon on their bench that way I could knock out most of them in two turns and then I would make sure my bench was full all the time so I could do 100 damage for only 3 energy cards and 100 damage will knock out every Pokemon out there in two moves so it is especially dominant but I usually used Dual Splash unless the defending Pokemon was capable of doing a very strong move then I wanted to get rid of that Pokemon as soon as possible. I would give this card a 5 out of 5 rating because it has a high hp, low retreat cost, and the ability to do a lot of damage for few energy cards. It can be a spread damage type card and at the same time a powerful one hit KO Pokemon. So thanks for reading today's review of Empoleon from the Majestic Dawn set, stay tuned for tomorrow's review of Espeon from the same set.

Wednesday, January 19, 2011

Pokemon Card of the Day: Bronzong (Majestic Dawn)

Today's Pokemon Card of the Day is Bronzong from the Majestic Dawn set, this is a stage 1, psychic type Pokemon card with an hp of 90. It has a +20 weakness to psychic type Pokemon, a -20 weakness to fire type Pokemon, and a 3 colorless energy card retreat cost. Its Poke-Body is called Cursed Alloy and says that as long as Bronzong is your active Pokemon, put 1 damage counter on each of your opponent's Pokemon that has any Poke-Powers between turns. Bronzong's first move is called Pain Amplifier and for no energy cards at all Bronzong can put 1 damage counter on each of your opponent's Pokemon that have a damage counter on it already. Bronzong's second move is called Coating and this move does the standard 60 damage for 3 energy cards, one psychic and two colorless and also reduces any damage done to Bronzong by attacks by 20. So as far as strategy goes you definitely want to use Bronzong in a Psychic deck Its Poke-Body and first move work perfectly together and don't even require any energy cards at all, you can do 10 damage to each Pokemon with Poke-Powers with its Poke-Body and then its energy-less move does 10 more damage to each Pokemon that has damage counters on it, so any Pokemon that has a Poke-Power on it will have 20 damage done to it every turn. And if you really want to make Bronzong last long you could set up Bronzong with 2 or 3 energy cards on your bench and then use another Psychic Pokemon card in the active Pokemon spot at that time that does a move that damages all of your opponent's Pokemon that way when you move in Bronzong from the bench you can use its Poke-Body and first move to do even more damage than before and if Bronzong gets some damage on it you can use Coating right away and probably knock out the defending Pokemon and reduce damage done to Bronzong the next turn. I would rate this card a 5 out of 5 because it would be an absolute pain to deal with in pain, as soon as your Pokemon get damage on it it is basically game over especially if you don't have any cards in your deck that remove damage counters. So thanks for reading today's review of Bronzong from the Majestic Dawn set, stay tuned for tomorrow's review of Empoleon from the same set.

Tuesday, January 18, 2011

Pokemon Card of the Day: Aerodactyl (Majestic Dawn)

Today's Pokemon Card of the Day is Aerodactyl from the Majestic Dawn set, this is a stage 1, colorless type Pokemon card, with an hp of 80. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It's Poke-Body is called Primal Claw and says that after your opponent's Pokemon uses a Poke-Power put 2 damage counters on it. Besides the Poke-Body, Aerodactyl only has one move, it is called Supersonic and this move does 30 damage for two colorless energy cards and if you get a heads when you flip a coin the defending Pokemon is now confused. So as far as strategy goes I could definitely see having at least one of these cards in any deck I make just for its Poke-Body since it punishes Pokemon for using Poke-Powers plus since it is a colorless Pokemon you can use its moves with any type energy and Supersonic is a pretty good move doing a fair amount of damage and confusing the defending Pokemon and having the possibility of doing 60 damage in less than two turns if the defending Pokemon is confused when it tries to attack. So I would give this card a 4 out of 5 because even though it is really good, to me it seems like a basic Pokemon card with its stats and moves since it does evolve from a fossil but I don't know if it would be completely worth it to put two Old Amber Cards and then one or two Aerodactyls in a deck just for its Poke-Body. But looking at this card by itself it is very good and definitely worth considering if you are looking for a card to disrupt your opponent's strategies. So thanks for reading today's review of Aerodactyl from the Majestic Dawn set, stay tuned for tomorrow's review of Bronzong from the same set.

Monday, January 17, 2011

Pokemon Card of the Day: Rotom (Majestic Dawn)

Today's Pokemon Card of the Day is Rotom from the Majestic Dawn set. This is a basic, electric type Pokemon card, with an hp of 60. It has a +20 weakness to darkness type Pokemon, a -20 resistance to colorless type Pokemon, and a one colorless energy card retreat cost. Rotom doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Dual Trans and doesn't require any energy cards and allows you to search your discard pile for up to 2 energy cards and attach them to 1 of your Pokemon. Rotom's second move is called Reflect Energy and takes 2 energy cards, one each of electric and colorless and does 30 damage, besides doing the damage you need to move an energy card from Rotom to one of your benched Pokemon. As far as strategy goes you would want to use this card as soon as some energy cards are discarded from play, that way you can move Rotom in, use Dual Trans which doesn't take any energy cards and attach two energy cards to one of you benched Pokemon, then the next turn I would attach another energy card to Rotom so you would have two total on it, then use Reflect Energy and move an energy card from Rotom to the same Pokemon you attached those other two cards to, that way the next turn you can retreat Rotom, move in that Pokemon you attached those 3 energy cards to and then attach one more to have attached 4 energy cards to it in 3 turns. So by having Rotom in play it can speed up stage 2 Pokemon cards which require four or more energy cards to attack, by using Rotom you can cut a turn of waiting out for those powerful Pokemon. I would give this card a 4 out of 5 because it is able to retrieve discarded energy cards and overall it just makes every Pokemon quicker and at the same time can dole out a fair amount of damage for a basic Pokemon. So thanks for reading today's review of Rotom from the Majestic Dawn, stay tuned for tomorrow's review of Aerodactyl from the same set.

Sunday, January 16, 2011

Pokemon Card of the Day: Phione Holo (Majestic Dawn)

Today's Pokemon Card of the Day is Phione from the Majestic Dawn set, this is a basic, water type Pokemon card, with an hp of 60. It has a +10 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Phione doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Evolution Wish and this move requires one colorless energy card and lets you search your deck for a card that evolves from one of your Pokemon and put it onto that Pokemon. Its second move is called Water Pulse and this move does 30 damage for two water energy cards, besides doing the damage, Phione also makes the defending Pokemon asleep. So as far as strategy goes I could definitely see using Phione in just about any deck since Evolution Wish only requires 1 colorless energy card, and I would for sure use at least 1 or 2 in a water type deck because you could evolve a Pokemon the first turn and then the second turn you could use Water Pulse which does good damage for 2 energy cards and then put the defending Pokemon asleep and then the next turn either retreat Phione for that evolved Pokemon, or you could use Evolution Wish again to get a Stage 2 Pokemon in play right away. No matter what you do this is definitely one of the better starter Pokemon cards out there, I would give this card a 5 out of 5 because it is such a great basic Pokemon card, it has average hp, a low retreat cost, and the ability to do special conditions, damage, and evolve your bench Pokemon for no more than two energy cards. So thanks for reading today's review of Phione from the Majestic Dawn set, stay tuned for tomorrow's review of Rotom from the same set.

Saturday, January 15, 2011

Pokemon Card of the Day: Palkia (Majestic Dawn)

Today's Pokemon Card of the Day is Palkia from the Majestic Dawn set. This is a basic, water type Pokemon card with an hp of 100. It has a +20 weakness to electric Pokemon, no resistance type, and a 3 colorless energy card retreat cost. It like Dialga from a few days ago has a Type-Enhancing Item, Palkia's item is called Lustrous Orb says that if an active Pokemon has a weakness to water type Pokemon it does 20 more damage than their stated weakness, so if the Pokemon has a weakness of +20 to water Pokemon if it was facing Palkia it would have a +40 weakness. Besides the Type-Enhancing Item, Palkia doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Zone Switch which takes one water energy card and forces your opponent to switch their active Pokemon with one of their benched Pokemon. Palkia's second move is called Pearl Blast and takes two each of water and colorless energy cards and does 60 damage plus it allows you to move an energy card attached to Palkia back to your hand and if you do you can also do this to the defending Pokemon. As far as strategy goes I could definitely see using Zone Switch first to get a Pokemon that is weak to water Pokemon in the active Pokemon spot and then using Pearl Blast the next turn and you should be able to knock out most Pokemon that are weak to water Pokemon in one turn, two turns maximum. I would rate this card a 2 out of 5 though because it has a high retreat cost and its only move requires 4 energy cards and only does 60 damage which isn't much at all for four energy cards, this card will do good against Pokemon weak to water so the Type-Enhancing Item is much more useful for this card than on Dialga but it will only affect Pokemon weak to water. So thanks for reading today's review of Palkia from the Majestic Dawn set, stay tuned for tomorrow's review of Phione from the same set.

Friday, January 14, 2011

Pokemon Card of the Day: Mewtwo (Majestic Dawn)

Today's Pokemon Card of the Day is Mewtwo from the Majestic Dawn set. This is a basic, psychic type Pokemon card, with an hp of 90. It has a x2 weakness to Psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Mewtwo doesn't have a Poke-Power or Poke-Body but it does have three moves, the first move is called Energy Absorption and doesn't require any energy cards and allows you to search your discard pile for up to 2 energy cards and attach them to Mewtwo. Mewtwo's second move is called Recover and this move allows you to remove 6 damage counters from Mewtwo by discarding a Psychic energy card attached to Mewtwo and this move requires one Psychic energy card in order to use it. Mewtwo's only move that does some damage is called Psyburn and does the standard 60 damage for 3 energy cards, 2 psychic, and 1 colorless. As far as strategy goes this is a card you would want to be able to use a little later in the game when some of your Pokemon have been knocked out so there are some energy cards in the discard pile. That way you can just move Mewtwo from your bench to your hand without any energy cards on it and then use Energy Absorption and get two energy cards from the discard pile instead of wasting two turns to put energy cards on Mewtwo from your hand. You can then use Psyburn the next turn and if Mewtwo is close to feinting you can use Recover and get 2/3 of its health back. I would give this card a 4 out of 5 because this card plus Mewtwo Lv. X would be very dominant. This card is very quick and a good way to recover energy cards from the discard pile and yet is capable of doing a fair amount of damage. So thanks for reading today's review of Mewtwo from the Majestic Dawn set, stay tuned for tomorrow's review of Palkia from the same set.

Thursday, January 13, 2011

Pokemon Card of the Day: Manaphy (Majestic Dawn)

Today's Pokemon Card of the Day is Manaphy from the Majestic Dawn set. This is a basic, water type Pokemon card, with an hp of 70. It has a +20 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Manaphy's Poke-Body is called Aqua Skin and says that whenever you attach a water energy card from your hand to Manaphy remove 2 damage counters from Manaphy. Besides the Poke-Body, Manaphy has two moves, the first move is called Chase Up and for one colorless energy card Manaphy allows you to search your deck for any one card and put it into your hand. Manaphy's second move is called Fountain and for two water energy cards does 30 damage and it also lets you attach any two water energy cards from your hand to your benched Pokemon. As far as strategy goes this would be an excellent Pokemon to start the game out with because of Chase Up move, I would first search for a card in your deck that would allow you to get some energy cards in your hand and then use Fountain the next turn and attach those energy cards from your hand that you just got last turn with Chase Up to your benched Pokemon. Another thing you could do with Chase Up is to use it to find an evolution card you need. I would rate this card a 5 out of 5 because it has a rather high hp for a basic Pokemon that has lower energy card attack costs. This card allows you to better your bench by allowing you to find cards you need or attach more than one energy card per turn. Also with it's Poke-Body it is good to start the game with this card since you'll have to attach energy cards to it and if the defending Pokemon attacks you you should be able to remove that damage right away. So thanks for reading today's review of Manaphy from the Majestic Dawn set, stay tuned for tomorrow's review of Mewtwo from the same set.

Wednesday, January 12, 2011

Pokemon Card of the Day: Leafeon Holo (Majestic Dawn)

Today's Pokemon Card of the Day is Leafeon from the Majestic Dawn set, this is a stage 1, grass type Pokemon card with an hp of 90. It has a +20 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a 2 colorless energy card retreat cost. Leafeon doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Bind Down and for only one grass energy card it can do 30 damage plus the defending Pokemon can't retreat during their next turn. Leafeon's second move is called Leaf Guard and does the standard 60 damage for 3 energy cards, in Leafeon's case this move requires 1 grass and 2 colorless energy cards. Besides doing the 60 damage any damage done to Leafeon by your opponent during their next turn is reduced by 20. As far as strategy goes I would recommend using Leafeon in your game as soon as possible, since it doesn't have a Poke-Power or Poke-Body might as well move it into the active Pokemon spot right away. I like how you should be able to knock out Pokemon with 90 hp of less in two turns no matter what since you can use Bind Down the first move and make the defending Pokemon unable to retreat and then use Leaf Guard and do 60 damage plus if that Pokemon is knocked out the Pokemon that is coming in to replace that one may not be able to do any damage at all since any attacks done to Leafeon during the opponent's next turn is reduced by 20. So I would rate this card a 4 out of 5 because both of its moves work very well together and being able to reduce 20 damage every turn if you wanted to is especially useful with a Pokemon with only 90 hp. If this card had a Poke-Power or Poke-Body it could have gotten a five out of five. So thanks for reading today's review of Leafeon from the Majestic Dawn set, stay tuned for tomorrow's review of Manaphy from the same set.

Tuesday, January 11, 2011

Pokemon Card of the Day: Kabutops (Majestic Dawn)

Today's Pokemon Card of the Day is Kabutops from the Majestic Dawn set, this is a stage 2, fighting type Pokemon card, with an hp of 120. It has a +30 weakness to grass type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Kabutops' Poke-Body is called Primal Shell and says that as long as Kabutops is your active Pokemon, your opponent can't play any trainer cards. Kabutops' only move is called Chop Up and for 3 energy cards, 1 colorless and 2 fighting, it does 70 damage plus 10 damage to each of your opponent's benched Pokemon that has any damage counters on it. So as far as strategy goes you would want to make sure you could keep Kabutops in the active Pokemon spot as long as possible so your opponent couldn't use any trainers at all and you should be able to do that quite easily by using Chop Up every turn, I would also recommend having another Pokemon in your deck that does 10 damage to every benched Pokemon, that way when you move Kabutops into the active Pokemon position it can do 70 damage to the active Pokemon and 50 more damage to the five Pokemon on your opponent's bench. I would give this card a 5 out of 5, I really like this card, I like how it does way more than the standard 60 damage for 3 energy cards and I also really like its Poke-Body and with decks that rely on stage 1 and stage 2 Pokemon cards, they will really be hurting if they aren't able to use trainer cards to search their deck for those cards. So thanks for reading today's review of Kabutops from the Majestic Dawn set, stay tuned for tomorrow's review of Leafeon from the same set.

Monday, January 10, 2011

Pokemon Card of the Day: Dialga (Majestic Dawn)

Today's Pokemon Card of the Day is Dialga from the Majestic Dawn set, this is a basic, metal type Pokemon card, with an hp of 100. It has a +20 weakness to fire type Pokemon, a -20 resistance to Psychic type Pokemon, and a 3 colorless energy card retreat cost. Dialga doesn't have a Poke-Power or Poke-Body but it does have something called a Type-Enhancing Item which is called Adamant Orb and says that if an active Pokemon has a weakness to metal type Pokemon, Dialga's attacks does 20 damage more than the stated weakness of that Pokemon. Besides the Adamant Orb, Dialga has two moves, the first move is called Time Shift and for one metal energy card you can draw cards until you have six cards in your hand. Dialga's second move is called Diamond Blast and requires two each of metal and colorless energy cards and does 60 damage unless you get a heads when you flip a coin then this move does 80 instead of 60. So as far as strategy goes I would suggest keeping Dialga in your hand just in case your opponent plays a Pokemon that has a metal type weakness then I would move Dialga from your hand to your bench and then to the active Pokemon spot. Dialga's Time Shift move could be an important move later on in the game since it will allow you to get six cards in your hands but what I don't like about that move is that it requires a metal energy card, I would have preferred that move require a colorless energy card that way you could use it in any deck. I would rate this card a 3 out of 5 because it has a good hp for a basic Pokemon, a cool type-enhancing item, and decent moves, I wish Diamond Blast would do 80 damage for sure for four energy cards but at least you don't have to discard any energy cards or damage Dialga at all when you use the move. So thanks for reading today's review of Dialga from the Majestic Dawn set, stay tuned for tomorrow's review of Kabutops from the same set.

Sunday, January 9, 2011

Pokemon Card of the Day: Darkrai (Majestic Dawn)

Today's Pokemon Card of the Day is Darkrai from the Majestic Dawn set, this is a basic, dark type Pokemon card, with an hp of 80. It has a +20 weakness to fighting type Pokemon, a -20 resistance to Psychic type Pokemon and a 2 colorless energy card retreat cost. Darkrai's Poke-Power is called Darkness Shade and says that when you put Darkrai from your hand to the bench you may choose one of the defending Pokemon and that Pokemon is not asleep. Besides the Poke-Power, Darkrai has two moves, the first move is called Dark Slumber and for one darkness energy card does 10 damage plus makes the defending Pokemon asleep after their next turn. Darkrai's second move is called Dark Resolve and takes 3 energy cards, two dark and one colorless and does 40 damage plus if the defending Pokemon is asleep you can remove 4 damage counters from Darkrai. As far as strategy goes it is very important to move Darkrai from your hand to your bench when you need the have a possibility of the defending Pokemon not attacking, also I would definitely play Dark Slumber right away to make the defending Pokemon asleep and then use Dark Resolve especially if the defending Pokemon is asleep and it should be because of Dark Slumber. I would make sure to pair this card card with another card in your deck that poisons the active Pokemon that way you can make sure the defending Pokemon is always asleep with Darkrai and have that other Pokemon poison the defending Pokemon that way it will always do damage to that defending Pokemon and never be able to attack Darkrai since it will be asleep. Another thing to consider with this Darkrai card is to pair it with a spread damage type card that way you can make the defending Pokemon asleep and use that spread damage Pokemon to damage all the benched Pokemon of your opponent's while their active Pokemon is sleeping. I would rate this card a 4 out of 5 because it can cause havoc, it can make Pokemon after Pokemon fall asleep and then use Dark Resolve when it is close to dying and last another few turns. So thanks for reading today's review of Darkrai from the Majestic Dawn set, stay tuned for tomorrow's review of Dialga from the same set.

Saturday, January 8, 2011

Pokemon Card of the Day: Cresselia (Majestic Dawn)

Today's Pokemon Card of the Day is Cresselia from the Majestic Dawn set. This is a basic, Psychic type Pokemon card, with an hp of 70. Compared with the HS sets, the Diamond and Pearl sets had much better weaknesses and you can tell from Cresselia, it only has a +20 resistance to Psychic type Pokemon instead of a x2 weakness, Cresselia doesn't have a resistance type, and it has a one colorless energy card retreat cost. Cresselia doesn't have a Poke-Power or Poke-Body but it does have two moves. Its first move is called Future Sight and for one colorless energy card you can look at either yours or your opponent's top 5 cards in the deck and rearrange them in any order you like. Cresselia's second move is called Healing Light and this move does 40 damage for 3 energy cards, 2 Psychic and 1 Colorless and besides doing the damage it removes 1 damage counter from each of your Pokemon. As far as strategy goes I wish Healing Light would have been a Poke-Body or Poke-Power but it is important to have Cresselia in the game especially late in the game so you can use Healing Light and start healing a lot of damaged Pokemon, especially if you are facing a spread damage type deck, if you have Cresselia in play their strategy won't really work. On the other hand, Cresselia's other move Future Sight could be more important earlier in the game when your opponent has more cards in their deck and you can then really mess with them switching all the cards they need to the end of the five cards, also you could use Future Sight for yourself by moving energy cards or evolution cards you need to the top. I would give this card a 4 out of 5 because it is a basic Pokemon and I really like how it can remove one damage counter from each Pokemon while still doing 40 damage per turn and with a one energy card retreat cost it isn't deadly to Cresselia to retreat it since you won't have to give up to much. So thanks for reading today's review of Cresselia from the Majestic Dawn set, stay tuned for tomorrow's review of Darkrai from the same set.

Friday, January 7, 2011

Pokemon Card of the Day: Ursaring (Unleashed)

Today's Pokemon Card of the Day is Ursaring from the Unleashed set. This is a stage 1, colorless type Pokemon with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves just like Tyranitar from yesterday. Ursaring's first move is called Confront which does 20 damage for 1 colorless energy card. Ursaring's second move is called Cross Chop and for 3 colorless energy cards does 50 damage plus 30 more damage if you get a heads when you flip a coin. As far as strategy goes since Ursaring doesn't have a Poke-Power or Poke-Body there is no reason to keep it on your bench, once you get it into the game it should be in your active Pokemon spot, its first move is a standard move from a basic Pokemon and I have no idea why this weak of a move is on this card, but its second move is quite good, having the possibility to do 80 damage for only 3 energy cards. Compared to Tyranitar's move from yesterday which did a base damage of 40 plus 20 more damage for a heads, this move costs the same and has a 50 base damage and 30 more if heads so the 50 percent risk of being able to do 50 or 80 damage is definitely worth it since if you do 50 one turn and 80 the next it averages out to 65 damage per turn which is good for only 3 energy cards. I would also rate this card a 3 out of 5 though, there just is nothing that stands out about this card, I do like that it is a colorless Pokemon so you can use it with pretty much any deck but with only 100 hp it won't last too long but it can do some damage if you get 3 energy cards on it before you are in the active Pokemon spot. So thanks for reading today's review of Ursaring from the Unleashed set, stay tuned for tomorrow's review of Cresselia from the Majestic Dawn set.

Thursday, January 6, 2011

Pokemon Card of the Day: Tyranitar (Unleashed)

Today's Pokemon Card of the Day is Tyranitar from the Unleashed set. This is a stage 2, dark type Pokemon with an hp of 140. It has a x2 weakness to fighting type Pokemon, a -20 resistance to Psychic type Pokemon, and a 3 colorless energy card retreat cost. Tyranitar doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Tail Crush and does 40 damages plus 20 more damage if you get a heads when you flip a coin for 3 colorless energy cards. Tyranitar's second move is called Hyper Beam which takes 4 energy cards, 2 each of colorless and dark and does 80 damage plus it allows you to discard an energy card attached to the defending Pokemon. So as far as strategy goes I would try and include cards in my deck that allow you to level up Larvitar and Pupitar quite quickly so you can get to this card quicker and I would definitely only use Hyper Beam, there is absolutely no reason at all to use Tail Crush, I would definitely take the time to get one more energy card on Tyranitar before using it. And with 140 hp Tyranitar should last at least 2 or 3 turns. I would rate this card a 3 out of 5 because it is quite average, its first move doesn't do much at all and has a 50 percent chance of only doing 40 damage for 3 energy cards which is quite weak. I do like its second move since it can discard an energy card from the defending Pokemon but this isn't anything too extraordinary and with a 3 colorless energy card retreat cost it might take awhile to use Tyranitar again if you have to retreat it. So thanks for reading today's review of Tyranitar from the Unleashed set, stay tuned for tomorrow's review of Ursaring from the same set.

Wednesday, January 5, 2011

Pokemon Card of the Day: Torkoal (Unleashed)

Today's Pokemon Card of the Day is Torkoal from the Unleashed set. This is a basic, fire type Pokemon card with an hp of 80. It has a x2 weakness to water type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Its Poke-Power is called Hot Snort and it says that once during your turn when you put Torkoal from your hand onto your bench you may flip a coin and the defending Pokemon is now burned. Torkoal's only move is called Flare and does 30 damage for two energy cards, one each of fire and colorless. As far as strategy goes I would definitely try and utilize Torkoal's Poke-Power which burns the defending Pokemon when you put it onto your bench. I would wait until a high hp Pokemon is in your opponent's active Pokemon spot, that way no matter what active Pokemon you have out there, there is a chance of doing 20 more damage each turn to your opponent's Pokemon if it is burned. Since if your opponent flips a tails between turns they have to put two damage counters on their burned Pokemon. And if the defending Pokemon tries to retreat, more than likely with a high hp Pokemon, it will have a high retreat cost, so if it does retreat to remove the special condition from it, it may be awhile before you see that Pokemon again. As far as attacking with Torkoal it is a pretty good basic Pokemon card since it has 20 more hp than the standard basic Pokemon and it does do the same damage as those same Pokemon, 20 damage for 2 energy cards. So this wouldn't be a bad card to start the game with, the only bad thing would be not being able to utilize its Poke-Power. So I would give this card a 3 out of 5 rating because even though its Poke-Power is good you can only use it the one time when you move it from your hand to your bench and like I said earlier if you are forced to start the game with Torkoal as your active Pokemon you lose that power it has. Also since Torkoal doesn't evolve into anything, only being able to do 20 damage might not make it the most effective card to use. But I would definitely consider using it in a deck that relies on burning the defending Pokemon. So thanks for reading today's review of Torkoal from the Unleashed set, stay tuned for tomorrow's review of Tyranitar from the same set.

Monday, January 3, 2011

Pokemon Card of the Day: Steelix (Unleashed)

Today's Pokemon Card of the Day is Steelix from the Unleashed set. Steelix is a stage 1, metal type Pokemon card with an hp of 120. It has a x2 weakness to fire type Pokemon, a -20 resistance type to Psychic Pokemon, and a retreat cost of 4 colorless energy cards. Steelix does not have a Poke-Power of Poke-Body but it does have two moves, the first move is called Guard Press and does 40 damage for 3 energy cards, 1 metal and 2 colorless. Besides doing the damage, when you use Guard Press, during your opponent's next turn any damage done to Steelix by attacks is reduced by 20. Steelix's second move is called Steel Swing and this move does 80 damage times the number of heads you get when you flip two coins, this move requires 4 energy cards, 2 each of metal and colorless. As far as strategy goes you're going to want to have some energy cards on Steelix before you use it since both of its moves cost quite a bit energy-wise. I would either evolve Steelix on the bench or find a good Onix card to use in the deck which I could then put into my active Pokemon spot and attack with that card until I could use Steelix. When Steelix is the active Pokemon I would mostly use Steel Swing which is somewhat unusually for me since I don't usually like to use moves that are coin based but in this case since each heads you get is 80 damage it is well worth it to take the risk of getting two tails, but more than likely you should be able to do at least 80 damage every other turn. The only time I would consider using Guard Press is if Steelix would be knocked out the next move or if the defending Pokemon has 40 hp or less on it before it would be knocked out. I wouldn't rely on Guard Press too much though since an hp of 120 is high enough to last a few turns without needing to prevent damage or use a trainer to remove damage. I would rate this card a 3 out of 5 because even though Steelix does have good hp for a stage 1 Pokemon, and it does have two moves that can do quite a bit of damage, both moves cost a lot, and if you ever do need to retreat Steelix you'll have to give up all energy cards attached to it and pretty much take away any chance of using Steelix later in the game since it will take so long to get 3 or 4 energy cards back on it. So overall I think the good and bad balance evenly on this card so I rate it a 3 out of 5. So thanks for reading today's review of Steelix from the Unleashed set and stay tuned for tomorrow's review of Torkoal from the same set. I know there have been quite a few people who have signed up for my Blog to win a theme deck but I want to know who actually reads my reviews, so if you do read them, please comment below with your thoughts on my new video series' the Rare Pokemon Cards, Theme Deck Reviews, or How To Play the TCG. Tell me what you think about any of these and also after today's poll ends I will be starting a new Poll asking for your opinion on my FCBM videos and how often I should post them. So thanks for reading and if you post your comments below about anything I mentioned in this post you'll definitely have a better chance of winning a theme deck from me this Friday or in the future.

Pokemon Card of the Day: Roserade (Unleashed)

Today's Pokemon Card of the Day is Roserade from the Unleashed set, this is a stage 1, grass type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Roserade's Poke-Power is called Energy Signal and this power either confuses or poisons the defending Pokemon depending on which energy card you attach to Roserade, if you attach a psychic energy card the defending Pokemon is poisoned, if you attach a grass it is confused. Roserade's only move is called Power Blow and this move requires one each of grass and colorless energy cards and does 20 damage times the number of energy cards attached to Roserade so if you just have the two required for this move it will do forty. As far as strategy goes I would keep this card on my bench as long as possible and every time there is a new active Pokemon in play I would attach an energy card to Roserade and inflict it with a special condition and I would keep doing this throughout the end of the game until at the end I can bring Roserade in and be able to do at least 100 damage a turn and knock out Pokemon very quickly. I would rate this card a 4 out of 5 because with the ability to inflict a special condition on any Pokemon your opponent plays is a great asset to have, plus the more you use its Poke-Power the more powerful its move will be, so it is a win win situation no matter how you play this card. So thanks for reading today's review of Roserade from the Unleashed set, stay tuned for tomorrow's review of Steelix from the same set.

Sunday, January 2, 2011

Pokemon Card of the Day: Poliwrath (Unleashed)

Today's Pokemon Card of the Day is Poliwrath from the Unleashed set, this is a stage 2, water type Pokemon card with an hp of 130. It has a x2 weakness to electric type Pokemon, no resistance type, and a three colorless energy card retreat cost. Poliwrath doesn't have a Poke-Power or Poke-Body but like many other Pokemon lately it has two moves, the first move is called Steamroll which takes one each of water and colorless energy cards and does 40 damage to the defending Pokemon plus 20 damage to one of your opponent's benched Pokemon. Poliwrath's second move is called Dynamic Punch and this move requires 3 energy cards, one water and two colorless, and does 60 damage plus makes the defending Pokemon confused and adds 40 more damage to the attack if you get a heads when you flip a coin. As far as strategy goes I would definitely suggest using this card if you are trying to spread damage since you can do 20 damage a turn to benched Pokemon and since Poliwrath has 130 hp you should be able to use this move at least 3 times before being knocked out, but if you are just going for a straight out power strategy I would use Dynamic Punch every turn which will more than likely knock out most stage 1 Pokemon and some stage 2 Pokemon if you flip a heads and the defending Pokemon is confused when trying to attack. I would rate this card a 3 out of 5 because even though it has a good hp and moves it has too high of a retreat cost to make it super powerful, but overall it is a good card and one to consider when making a water themed deck. So thanks for reading today's review of Poliwrath from the Unleashed set, stay tuned for tomorrow's review of Roserade from the same set.

Saturday, January 1, 2011

Pokemon Card of the Day: Lucario (Unleashed)

Today's Pokemon Card of the Day is Lucario from the Unleashed set, this is a stage 1, fighting type Pokemon card with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a retreat cost of one colorless energy card. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Bulk Up and for one colorless energy card Lucario can do 30 damage plus the next turn any move you use is increased by 30 damage. Lucario's second move is called Magnum Punch which takes two fighting energy cards and does 50 damage. So as far as strategy goes it is extremely straightforward, I would use Bulk Up first and then Magnum Punch the next turn so I could do 110 damage in two turns instead of only 100 damage in two turns by just going to Magnum Punch straight away. I would rate this card a 3 out of 5 because it will take a little time for you to power up Magnum Punch with Bulk Up and since Lucario has only 90 hp you might not even be able to get to this move, but if you can Lucario can be very effective in knocking out most stage 2 Pokemon in two moves. So thanks for reading today's review of Lucario from the Unleashed set, stay tuned for tomorrow's review of Poliwrath from the same set.