Tuesday, November 30, 2010

Pokemon Card of the Day: Azumarill (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Azumarill from the Heart Gold/Soul Silver set, this is a stage 1, water type Pokemon with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Just like Arcanine from yesterday, Azumarill doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Waterfall and this move does 40 damage for 2 water energy cards. Azumarill's second move is called Bubblebeam and this move requires 3 energy cards, 2 colorless and 1 water and does 60 damage plus it lets you flip a coin and if it is heads the defending Pokemon is now paralyzed, this effect is desperately needed for this card since it does have a low hp to be able to last more than a turn or two. So as far as strategy I would try and stock Azumarill up with energy cards on the bench and then switch it in and use Bubblebeam and hope for a heads so the defending Pokemon can't attack the next turn. But even if you don't have 3 energy cards on Azumarill, Waterfall isn't that bad of move and more than likely you'll have 2 energy cards on this card because you should have at least one card on it from having Marill in play. So as far as rating goes I would rate this card a 3 out of 5 because it is pretty average, its hp is average for a stage 1 Pokemon card and both of its moves don't do anything to spectacular. So thanks for reading today's review of Azumarill from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of another HGSS card.

Monday, November 29, 2010

Pokemon Card of the Day: Arcanine (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Arcanine from the Heart Gold/Soul Silver set, this is the first card in the set. It is a stage 1, fire type Pokemon card with an hp of 110. It has a x2 weakness to water type Pokemon, no resistance type and a 2 colorless energy card retreat cost. It is a pretty simple card overall, it doesn't have a Poke-Power or Poke-Body but it does have two very straight forward moves, the first move is called Sharp Fang which does 50 hp damage for 2 energy cards, one each of fire and colorless. Arcanine's second move is called Fire Mane and this move does 90 damage for 4 energy cards, 1 fire and 3 colorless. As far as strategy goes I would recommend putting four energy cards on Arcanine on the bench before you move it into play, and one thing I do like about this card is that it can do a lot of damage and at the same time you don't need to discard any energy cards when using this card, plus you also only need one fire energy card when using Fire Mane so you can basically use this card with any type of deck if you really wanted to, you could just use a special energy card for the fire energy cost. As far as a rating goes I would give this card a 4 out of 5 because it is a very powerful attacker but that is it, it doesn't have a really high hp and it doesn't have any effects to inflict on defending Pokemon, but overall I like it and I would recommend it in a fire type deck. So thanks for reading today's review of Arcanine from Heart Gold/Soul Silver stay tuned for tomorrow's review of another Heart Gold/Soul Silver card.

Sunday, November 28, 2010

Pokemon Card of the Day: Wailord (Triumphant)

Today's Pokemon card of the Day is Wailord from the Triumphant set. This is a stage 1, water type Pokemon card with an amazing 180 hp. It has a x2 weakness to electric type Pokemon, no resistance type, and a retreat cost of 4 colorless energy cards. Wailord doesn't have a Poke-Power or Poke-Body but it does have two moves the first move is called Underwater Dive and lets you flip 2 coins for two colorless energy cards and for each heads you may remove 3 damage counters from Wailord. Wailord's second move is called Swallow Up and this move requires 4 energy cards, 3 water and one colorless and does 50 damage plus 50 more damage if the defending Pokemon has less hp left Wailord, which should be true almost all of the time since you can use Underwater Dive to remove damage counters from Wailord and with an hp of 180 already most Pokemon won't even have close to that amount of hp on it. So as far as strategy goes make sure and always have low damage on Wailord so every few turns use Underwater Dive and the rest of the turns hopefully you'll be able to do 100 damage with Swallow Up. I would rate this card a 5 out of 5 because it has a really high hp especially for a stage 1 Pokemon card. And I like how this card can remove up to 60 damage a turn and can do 100 damage a turn too. So this card should be unstoppable in play. So thanks for reading today's review of Wailord from Triumphant, stay tuned for tomorrow's review.

Friday, November 26, 2010

Pokemon Card of the Day: Sharpedo (Triumphant)


Today's Pokemon Card of the Day is Sharpedo from the Triumphant set. This is a stage 1, dark type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Sharpedo doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Strip Bare which does 20 damage for one darkness energy. You may also flip two coins when you use this move and if both are heads your opponent discards all of the cards from their hand. Sharpedo's second move is called Rage and this move does 50 damage for 3 energy cards, two colorless and one dark, but Sharpedo does 10 more damage for each damage counter on it so the maximum damage you could do with this move is 130, since you could do a base of 50 damage and if you had 8 damage counters on Sharpedo, 80 + 50 = 130, which is an amazing amount of damage to do for only 3 energy cards. So strategy with this card is straightforward, use Rage if Sharpedo has a lot of damage on it and use Strip Bare if your opponent has a lot of cards in their hand. I would rate this card a 4 out of 5, I would have gave it a five out of five if it would have had higher hp which would have made Rage unstoppable but both moves are great besides and you do have a 25% chance of making your opponent discard all of their cards. So thanks for reading today's review of Sharpedo from Triumphant stay tuned for tomorrow's review of Wailord from Triumphant.

Pokemon Card of the Day: Pidgeot (Triumphant)

Today's Pokemon Card of the Day is Pidgeot from the Triumphant set. This is a stage 2, colorless type Pokemon card, with an hp of 120. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Pidgeot doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Headwind which does 20 damage for two colorless energy cards and makes the attack cost for your opponent during their next turn two colorless energy cards higher. Pidgeot's second move is called Quick Attack and takes 3 colorless energy cards and does 40 damage unless you get a heads when you flip a coin then this move does 70 damage instead of 40. So as far as strategy goes I would use Headwind when you know you won't be able to knock out the defending Pokemon with 40 damage and you know the opponent won't be able to attack if the attack cost is two energy cards higher, if those circumstances aren't present I would use Quick Attack and hope to get a heads and if you get heads two turns in a row you should be able to knock out most Pokemon, and with an hp of 120, Pidgeot will be able to last at least two turns. I would rate this card a 3 out of 5 because both moves are average at best, I really do like that this card has a free retreat cost so you can move it in and out as often as you like. So thanks for reading today's review of Pidgeot from Triumphant, stay tuned for tomorrow's review of Sharpedo from Triumphant.

Thursday, November 25, 2010

Pokemon Card of the Day: Nidoqueen (Triumphant)

Today's Pokemon Card of the Day is Nidoqueen from the Triumphant set. This is a stage 2, psychic type Pokemon card, with an hp of 130. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Once again this card doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Return which does 30 damage for one colorless energy card and also lets you draw cards until you have six cards in your hand. Nidoqueen's second move is called Prize Count and this move does 50 damage for 3 energy cards, 1 psychic and 2 colorless, and does 80 instead of 50 damage if you have more prize cards left than your opponent. As far as strategy goes this is a good card to use especially if you need to replenish your hand if you have a lot of stage 2 Pokemon and evolve a lot of Pokemon or you use a lot of trainers/supporters, using Return is a great move, as far as attacking goes I would try and use Nidoqueen when you are losing so you can do 80 damage a turn, but even if you aren't losing 50 damage a turn isn't entirely bad. I would rate this card a 3 out of 5 because I would have preferred if Return would have been more like a Poke-Power that allowed you to replenish your hand and more than likely if your deck is good you'll only be able to do 50 damage a turn with Prize Count, so overall this card is average and deserves that 3 rating. So thanks for reading today's review of Nidoqueen from Triumphant, stay tuned for tomorrow's review of Pidgeot from Triumphant.

Wednesday, November 24, 2010

Pokemon Card of the Day: Magmortar (Triumphant)

Today's Pokemon Card of the Day is Magmortar from the Triumphant set. This is a stage 1, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Magmortar doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Top Burner and takes one fire energy card and this move lets you discard a card from the top of your opponent's deck for each fire energy card attached to Magmortar, then at the end of your turn flip a coin and if it is tails you have to discard all energy cards attached to Magmortar. Magmortar's second move is called Burst Punch and this move does the standard 60 hp damage for 3 energy cards, 2 fire and one colorless, plus it burns the defending Pokemon. So as far as strategy goes I would use Top Burner at the end of the game when my opponent is running out of cards in their deck, I would try and win the game by having my opponent run out of cards in their deck, besides that I would only use Burst Punch any other time in the game which will knock out most Pokemon in two turns especially since the move burns the defending Pokemon too. I would give this card a 4 out of 5 because both moves are above normal, Top Burner gives you a way to win at the end of the game and Burst Punch is better than average because it burns the Pokemon and does 60 damage. So thanks for reading today's review of Magmortar from Triumphant stay tuned for tomorrow's review of Nidoqueen from Triumphant.

Tuesday, November 23, 2010

Pokemon Card of the Day: Machamp (Triumphant)

Today's Pokemon Card of the Day is Machamp from the Triumphant set. This is a stage 2, fighting type Pokemon card, with an hp of 130. It has a x2 weakness to psychic type Pokemon, no resistance type, and a somewhat low retreat cost of two colorless energy cards. Machamp doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Vital Throw which for one fighting energy card does 40 damage and can do 60 damage if you want to do 20 damage to Machamp. Machamp's second move is called Hundred Furious Punches which takes 3 colorless energy cards and does 60 damage plus 10 more damage for each fighting energy card attached to Machamp, so basically if you use 3 fighting energy cards to do this move, it does 90 damage instead of 60. So as far as strategy goes I would use Hundred Furious Punches no matter what if I had 3 energy cards on Machamp and I would make sure they are fighting energy cards too. I do like that Machamp can do a move very quickly with only one energy card but I don't know how important this type of move would be for a stage 2 Pokemon card since you would hope it would have more than one energy card on it by the time you get it fully evolved, but I guess if you really wanted to you could retreat it and still be able to use Vital Throw right away, that is if you had 3 energy cards on it originally. I would rate this card a 4 out of 5 as well, it has a low retreat cost and can do a large amount of damage for only 3 energy cards, plus if it really had to it could do 60 damage for only 1 energy card. So thanks for reading today's review of Machamp from Triumphant, stay tuned for tomorrow's review of Magmortar from Triumphant.

Monday, November 22, 2010

Pokemon Card of the Day: Lunatone (Triumphant)

Today's Pokemon Card of the Day is Lunatone from the Triumphant set. This is a basic, fighting type Pokemon card, with an hp of 60. It has a x2 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost. Lunatone doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Lunar Blast and this move does 20 damage for one fighting energy card. Lunatone's second move is called Selfdestruct and this move does 60 damage for 2 energy cards, one each of fighting and colorless, besides doing the 60 damage, Lunatone does 60 damage to itself, so it knocks itself out, and does 10 damage to each benched Pokemon in play, both yours and your opponent's. As far as strategy goes this isn't a bad Pokemon to start the game off with since it is somewhat quick being able to do 20 damage for one energy card and then it if lasts another turn you can more than likely knock out the defending Pokemon, which you hope was a basic Pokemon that your opponent was planning on evolving. The only bad thing about this is that it basically just makes the game one prize card shorter if you self-destruct since both you and your opponent will get to take a prize card. The only other reason to use this card would be to have it in your deck to utilize Solrock's Poke-Body which requires Lunatone to be in play if you want to be unable to move damage counters from Pokemon. So I would rate this card a 2 out of 5 because it really isn't that great of a card, the only good thing about it is you can do some spread damage when you Selfdestruct but I usually don't like using cards that just end up knocking themselves out. So thanks for reading today's review of Lunatone from Triumphant, stay tuned for tomorrow's review of Machamp from Triumphant.

Sunday, November 21, 2010

Pokemon Card of the Day: Kricketune (Triumphant)

Today's Pokemon Card of the Day is Kricketune from the Triumphant set. This is a stage 1, grass type Pokemon card, with an hp of 80. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Like a lot of other cards from Triumphant, Kricketune has no Poke-Power or Poke-Body but it does have two moves, the first move is called Entrancing Melody and this move does 30 hp damage for 2 energy cards, one each of grass and colorless, besides doing the damage you may flip a coin with this move and if it is heads the defending Pokemon is now confused. Kricketune's second move is called Fury Cutter and this move requires 3 energy cards, 2 grass and 1 colorless, and this move does 20 damage plus twenty more damage for each heads you get when you flip three coins, unless all the coins are heads then it does 120 total damage. So as far as strategy goes I would recommend using Entrancing Melody first to confuse the defending Pokemon especially if the Pokemon isn't a basic Pokemon with a low hp, then after that I would use Fury Cutter the whole time, always hoping for 3 heads heads. I would give this card a 4 out of 5 rating because both moves are above average in terms of damage done to energy cards required, they only bad thing about this card is that yes it has potential to do 120 damage per turn but with only 80 hp on Kricketune it won't be able to last long in play. So thanks for reading today's review of Kricketune from Triumphant, stay tuned for tomorrow's review of Lunatone from Triumphant.

Saturday, November 20, 2010

Pokemon Card of the Day: Golduck (Triumphant)

Today's Pokemon Card of the Day is Golduck from the Triumphant set. This is a stage 1, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Golduck's Poke-Body is called Natural Remedy which says that whenever you attach a water energy card to Golduck you may remove two damage counters from it. Golduck's only move is called Powerful Splash which does 30 damage plus 10 more damage for each water energy card attached to all of your Pokemon, to do this move you only need two energy cards, one each of water and colorless. So as far as strategy goes it is really straightforward since it only has the one move, but I would recommend waiting awhile until your other Pokemon have water energy attached to it that way when you use Golduck it will do more damage with Powerful Splash. I do like Golduck's Poke-Body since it will make its hp of 90 seem more like 120 all the time. I would rate this card a 3 out of 5, since it's Poke-Body is really good and Powerful Splash can become very powerful. So thanks for reading today's review of Golduck, stay tuned for tomorrow's review of Kricketune from Triumphant.

Friday, November 19, 2010

Pokemon Card of the Day: Elekid (Triumphant)

Today's Pokemon Card of the Day is Elekid from the Triumphant set. This is a basic, electric type Pokemon, with an hp of only 30. Elekid has no weakness, no resistance, and no retreat cost. Elekid's Poke-Body is called Sweet Sleeping Face which says that as long as Elekid is asleep all damage done to Elekid from attacks is prevented. And to compliment its Poke-Body, Elekid's only move is called Sparkling Ball which does 20 damage to one of your opponent's Pokemon for no energy cards and once you use this move Elekid is asleep. So as far as strategy goes you would want to obviously use Electabuzz and Electivire in your deck but you would really hope to be able to attack first so you could go asleep and then prevent damage until you can evolve. I would actually rate this card a 4 out of 5 for a baby Pokemon this is a really good card, since you can actually do some damage with this card and then not get attacked at all. So thanks for reading today's card of the day review, stay tuned for tomorrow's review of Golduck from Triumphant.

Thursday, November 18, 2010

Pokemon Card of the Day: Dugtrio (Triumphant)

Today's Pokemon Card of the Day is Dugtrio from the Triumphant set. This is a stage 1, fighting type Pokemon card, with an hp of 80. It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a free retreat cost. Dugtrio doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Dig which does 30 damage for only one fighting energy card. Dugtrio's second move is called Sand Impact and for 3 colorless energy cards, Dugtrio does 50 damage plus 20 more damage for each heads you get when you flip a coin for each fighting energy card attached to Dugtrio, so if you have 3 fighting energy cards attached to Dugtrio to do this move you could possibly do 110 damage for only 3 energy cards. So as far as strategy goes I would use Sand Impact every time no matter what, there would be no instances I wouldn't, if I had 3 energy cards on it of course, but I would definitely try and attach all fighting energy cards to it but I probably wouldn't attach too many more energy cards to it besides the 3 because with only 80 hp, Dugtrio won't last too long. I would rate this card a 3 out of 5 because even though Sand Impact does have high damage potential, with a low hp, Dugtrio won't last very long, but if you really do get in trouble you can always retreat it for free. So thanks for reading today's review of Dugtrio from Triumphant, stay tuned for tomorrow's review of Elekid from Triumphant.

Wednesday, November 17, 2010

Pokemon Card of the Day: Dragonite (Triumphant)

Today's Pokemon Card of the Day is Dragonite from the Triumphant set, this is a stage 2, colorless type Pokemon, with an hp of 140. It has a x2 weakness to colorless type Pokemon, a -20 resistance to fighting type Pokemon, and a 4 colorless energy card retreat cost. Dragonite doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Calming Wind which does 50 damage for 3 colorless energy cards and also removes all special conditions from Dragonite. Dragonite's second move is called Dragon Stamp and does 80 damage for 4 colorless energy cards and you also have to flip 2 coins when you do this move, if both are heads the defending Pokemon is now paralyzed, if they are both tails this move does nothing. So as far as strategy goes I would stick with Dragon Stamp every turn even though it only has a 75% chance of hitting, but it does do 30 more damage than Calming Wind so I would definitely risk that 25% chance of missing. The only time I would use Calming Wind is if the defending Pokemon will be knocked out in 50 hp or less or Dragonite has a special condition affecting it. So I would rate this card a 3 out of 5, because both of the moves could be better, I would rather have Calming Wind do 60 damage for 3 energy cards and Dragon Stamp just do 80 damage without that miss factor, so that is why I consider this card average. So thanks for reading today's review of Dragonite, stay tuned for tomorrow's review of Dugtrio from Triumphant.

Tuesday, November 16, 2010

Pokemon Card of the Day: Ditto (Triumphant)

Today's Pokemon Card of the Day is Ditto from the Triumphant set. This is a basic, colorless type Pokemon card with an hp of only 40. However Ditto still has a x2 weakness to fighting type Pokemon, so it will be basically knocked out by any fighting type Pokemon's move, it has no resistance type and a one colorless energy card retreat cost. Ditto's Poke-Body is called Dittobolic which says that your opponent can only have 4 benched Pokemon instead of 5 and if they have 5 they must discard one of their Pokemon and all cards attached to it. Ditto's only move is called Sharp Point and this move takes two colorless energy cards and does 20 damage. So as far as strategy goes it is really straightforward, just use Sharp Point every time, but the only way I would use this card is by keeping it on my bench so I could use the Poke-Body every turn. I would rate this card a 1 out of 5, it is terrible overall, a Pokemon with 40 hp will get knocked out by almost everything in two turns so if you don't start using Ditto with some energy cards on it good luck doing anything at all with it. So stay away from this card no matter what, this is probably one of the worst rare cards I have ever reviewed. So thanks for reading today's review of Ditto from Triumphant, stay tuned for tomorrow's review of Dragonite which should definitely be better than this card.

Monday, November 15, 2010

Pokemon Card of the Day: Carnivine (Triumphant)

Today's Pokemon Card of the Day is Carnivine from the Triumphant set. This is a basic, grass type Pokemon card, with an hp of 80. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a retreat cost of two colorless energy cards. Carnivine doesn't have a Poke-Body or Poke-Power but once again it has two moves, the first move is called Saliva Lure which takes one colorless energy card and it allows you to switch the defending Pokemon with one of their benched Pokemon. Carnivine's second move is called Stick and Absorb which does 30 damage for 3 energy cards, 2 grass and 1 colorless. Besides doing the 30 damage you may also remove 30 damage from Carnivine and the defending Pokemon can't retreat during the next turn. So as far as strategy goes I would try and attach two energy cards on Carnivine on the bench so if my opponent moves a powerful Pokemon into their active spot I can move Carnivine in and make it go to the bench and if I had to use Carnivine to attack Stick and absorb isn't that bad of move since it does remove 30 damage each time from Carnivine, so you'll be able to last a few turns with it. I would give this card a 3 out of 5 rating, both moves are decent and I just wish Carnivine would have had a free retreat cost or one colorless energy card retreat cost that way this card could have cleaned house since you could rotate this card in any time you didn't want your previously active Pokemon to face the defending Pokemon. So thanks for reading today's review of Carnivine from Triumphant stay tuned for tomorrow's review of Ditto from Triumphant.

Sunday, November 14, 2010

Pokemon Card of the Day: Bronzong (Triumphant)

Today's Pokemon Card of the Day is Bronzong from the Triumphant set. This is a stage 1, metal type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon and a retreat cost of 3 colorless energy cards. Bronzong doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Legendary Ritual which takes one colorless energy card and lets you search your deck for both halves of a Pokemon Legend card and put them into your hand. Bronzong's second move is called Reflect Energy which takes 2 colorless energy cards and does 30 damage but you then have to move 1 energy card attached to Bronzong to one of your benched Pokemon. So as far as strategy goes the only reason I would use this card is to get a Legend card into play as soon as possible because otherwise this card really isn't any good especially with a really high retreat cost and the fact that you need to move an energy card every time you try and do damage with this card. So I would give this card a 1 out of 5 rating, I wouldn't use this card in my deck at all because it may get a Legend card out fast but it will take this card too long to retreat or get knocked out, the only way I would use this card is if I had someway of making it have a free retreat cost. So thanks for reading today's review of Bronzong from Triumphant stay tuned for tomorrow's review of Carnivine from Triumphant.

Saturday, November 13, 2010

Pokemon Card of the Day: Banette (Triumphant)

Today's Pokemon Card of the Day is Banette from the Triumphant set. This is a stage 1, psychic type Pokemon card with an hp of 80. It has a x2 weakness to dark type Pokemon, a -20 resistance to colorless Pokemon, and a one colorless energy card retreat cost. Banette doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Lost Crush and for one Psychic energy card you can flip a coin and if you get heads you can move one energy card from one of the opponent's Pokemon and move it to the Lost Zone, so if you do this your opponent can't get that energy card back. Banette's second move is called Breakdown which takes 3 energy cards, 1 psychic and 2 colorless, this move does 10 damage for each card you have in your hand, so the more cards you have in your hand the better this move is. So as far as strategy goes I would recommend using Breakdown mostly just make sure to have a lot of cards in your hand at all times, I would use Lost Crush when my opponent has a powerful Pokemon out there that needs a lot of energy and I would take one of the energy cards off that Pokemon, but with only a 50% chance of being able to do that I don't think I would use that move much. I would give this card a 3 out of 5 because it is a very average card, that will do good if you really stack your hand with cards but it probably won't do more than 60 damage much and Lost Crush would be a really good move if it went into effect 100% of the time but it doesn't. So thanks for reading today's card of the day review, stay tuned for tomorrow's review of Bronzong from Triumphant.

Friday, November 12, 2010

Pokemon Card of the Day: Ambipom (Triumphant)

Today's Pokemon Card of the Day is Ambipom from the Triumphant set. This is a stage 1, colorless type Pokemon card with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a retreat cost of one colorless energy card. Ambipom doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Astonish which does 20 damage for two colorless energy cards. Besides doing the damage you also get to look at two cards from your opponent's hand and put them into their deck and shuffle it. Ambipom's second move is called Tail Spank which does 60 damage for only two colorless energy cards but you have to discard two cards from your hand when you use this move and if you can't discard two cards this move does nothing. So as far as strategy goes if you have enough cards in your hand I would use Tail Spank every time but if you don't you would have to use Astonish, and another time I would consider using Astonish would be if my opponent just used a card that let them search for some cards from their deck, when they are getting their cards from their deck make sure and notice where they put these cards in their hand so you can use Astonish and put these cards back into their deck using Astonish. So I would rate this card a 3 out of 5 because it is very average, it has two decent moves but both could be better, but it would be a decent card to include in a deck. So thanks for reading today's review of Ambipom from Triumphant, stay tuned for tomorrow's review of Banette from Triumphant.

Thursday, November 11, 2010

Pokemon Card of the Day: Victreebel (Triumphant)

Today's Pokemon Card of the Day is Victreebel from the Triumphant set. This is a stage 2, grass type Pokemon card, with an hp of 110. It has a x2 weakness to fire type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Victreebel's Poke-Body is called Tangling Tendrills which says that as long as Victreebel is your active Pokemon, your opponent's active Pokemon's retreat cost is two colorless energy cards higher, so this can really mess with decks that are strategized around free retreat costs. Victreebel's only move is called Acidic Drain which takes two energy cards, one each of grass and colorless and does 30 damage plus the defending Pokemon is now Poisoned and Burned and you get to remove 3 damage counters from Victreebel. I would get this Pokemon into your active Pokemon spot as soon as possible so you can utilize its Poke-Body and I would use Acidic Drain which is absolutely amazing and I especially like how you can remove damage from Victreebel every turn. I would give this card a rating of 5 out of 5 because its Poke-Body is absolutely amazing and can ruin your opponent's deck and strategy and forces their Pokemon to stay in and not retreat while at the same time being poisoned and burned. So thanks for reading today's review of Victreebel stay tuned for tomorrow's review of Ambipom from Triumphant.

Wednesday, November 10, 2010

Pokemon Card of the Day: Venomoth (Triumphant)

Today's Pokemon Card of the Day is Venomoth from the Triumphant set, this is a stage 1, grass type Pokemon card with an hp of 80. It has a x2 weakness to fire type Pokemon, no resistance type, and a retreat cost of one colorless energy card. Venomoth's Poke-Power is called Poison Moth Wind and says that once during your turn you may flip a coin if it is heads your opponent's active Pokemon is confused otherwise your active Pokemon is confused. Venomoth's only move is called Stun Spore and this move takes two energy cards, one each of grass and colorless and does 30 hp and you flip a coin when you use this move and if it is heads the defending Pokemon is now Paralyzed meaning it can't attack the next turn. So as far as strategy goes I would recommend having Venomoth on your bench and use the Poke-Power if the defending Pokemon is really powerful and you want to prevent it from knocking out your Pokemon the next turn that way you could hopefully make the defending Pokemon have a 50% chance of not being able to attack the next turn whereas if you wouldn't have used the Poke-Power your defending Pokemon may have been able to attack but it would have been knocked out the next turn and the defending Pokemon would have a 100% chance of doing damage every turn. So I would give this card a 3 out of 5 rating because Venomoth's Poke-Power can be very effective and with a low retreat cost you can definitely move in Venomoth for one turn and paralyze that Pokemon for one turn and do a fair amount of damage too. So thanks for reading today's review of Venomoth stay tuned for tomorrow's review of Victreebel from Triumphant.

Tuesday, November 9, 2010

Pokemon Card of the Day: Spiritomb (Triumphant)

Today's Pokemon Card of the Day of Spiritomb from the Triumphant set. This is a basic, psychic type Pokemon, with an hp of 60. It has no weakness, a -20 resistance to colorless type Pokemon, and a retreat cost of one colorless energy card. Spiritomb's Poke-Power is called Spooky Whirlpool and this Poke-Power makes your opponent shuffle their hand into their deck and draw 6 new cards when you move Spiritomb from your hand to your bench. So if your opponent has been using trainers and supporters for a couple of turns to stack their deck this is a really good Poke-Power to use. Spiritomb's only move is called Color Tag and requires one psychic energy card and this move does 10 damage to all of your opponent's Pokemon that is the type you choose out of any of the basic energy types. As far as strategy goes I would really recommend using this card with a spread damage type deck and I would retreat this card in and out all the time as soon as your opponent has to put a new Pokemon in I would put Spiritomb in so it will take the minimal amount of damage to it since it only has 60 hp total. I would give this card a 3 out of 5 rating because I like how you can specifically choose which type of Pokemon to damage and this is especially great when you are going against a Pokemon with only one type of energy cards in their deck. This card could definitely be better but it is quite good in a spread damage type deck and I would include it for sure. So thanks for reading today's review of Spiritomb from Triumphant stay tuned for tomorrow's review of Venomoth from Triumphant.

Monday, November 8, 2010

Pokemon Card of the Day: Solrock (Triumphant)

Today's Pokemon Card of the Day is Solrock from the Triumphant set. This is a basic, fighting type Pokemon card with an hp of 70, it has a x2 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost. Solrock's Poke-Body called Heal Block says that as long as you have Lunacone in play damage counters can't be removed from any Pokemon in play, they can be moved still. Solrock's only move is called Sun Flash and this move does 20 damage for one fighting energy card and if the defending Pokemon tries to attack during their next turn they have to flip a coin and if it is tails they can't attack. As far as strategy goes it is straightforward since Solrock only has one move and if you want to use its Poke-Body you'll have to have Lunatone in play too but I wouldn't use this card at all it isn't any good except for sitting on your bench and using its Poke-Body but like I said only if you are going to use Lunatone in your deck. So I would rate this card a 1 out of 5 because especially for a rare card this isn't any good, I would keep it on my bench and use it for the Poke-Body, this card could have been good if Sun Flash would have done more damage but it doesn't. So thanks for reading today's review of Solrock from Triumphant, stay tuned for tomorrow's review of Spiritomb from Triumphant.

Sunday, November 7, 2010

Pokemon Card of the Day: Rapidash (Triumphant)

Today's Pokemon Card of the Day is Rapidash from the Triumphant set. This is a stage 1, fire type Pokemon card with an hp of 90, it has a x2 weakness to water type Pokemon, no resistance type, and a 1 colorless energy card retreat cost. Rapidash's Poke-Body is called Fiery Spirit and says that Rapidash can't be confused. Rapidash's only move is called Ring of Fire and this move requires 3 energy cards, 1 fire, and two colorless energy cards, and does 50 hp damage and the defending Pokemon is burned and can't retreat the next turn. So as far as strategy goes this card is really straightforward since it only has one move, I would think about using this card because it has the ability to burn the defending Pokemon, but for a rare this card isn't too great, I would give it a 2 out of 5 rating since it is overall average but this reminds me of an uncommon card with its stats. So thanks for reading today's review of Rapidash from Triumphant stay tuned for tomorrow's review of Solrock from Triumphant.

Saturday, November 6, 2010

Pokemon Card of the Day: Porygon-Z (Triumphant)

Today's Pokemon Card of the Day is Porygon-Z from the Triumphant set. This is a stage 2, colorless type Pokemon card with an hp of 110. It has a x2 weakness to fighting type Pokemon, no resistance type, and a retreat cost of 2 colorless energy cards. Porygon-Z's Poke-Power is called Dimension Transport and this power lets you once per turn flip a coin and if you get heads you can search your discard pile for a trainer card and put it on top of your deck. Porygon-Z's only move is called Suspicious Beam Beta which requires 3 colorless energy cards and does 80 damage but if it doesn't have a Rainbow Energy card attached to it Porygon-Z does 20 damage to itself and is now confused. So as far as strategy goes I would move Porygon-Z onto my bench as soon as possible so if I use a trainer I really like I can use the Poke-Power and hopefully get a heads and move it back to my deck. But I would definitely only use Suspicious Beam if I had a Rainbow Energy attached to it otherwise Porygon-Z has to take too much damage from this move if it doesn't have Rainbow Energy attached to it. I would rate this card a 2 out of 5 because neither things this card can do are definite moves, the Poke-Power only has a 50% chance and the attack requires a certain card that you can only have 4 of in the deck. So thanks for reading today's review of Porygon-Z from Triumphant stay tuned for tomorrow's review of Rapidash.

Friday, November 5, 2010

Pokemon Card of the Day: Drapion (Triumphant)

Today's Pokemon Card of the Day is Drapion from the Triumphant set. This is a stage 1, darkness type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a 3 colorless energy card retreat cost which is really high for a stage 1 Pokemon card. Once again Drapion has no Poke-Power or Poke-Body but it does have two moves, the first move is called Toxic Fang and this move does 40 damage for 3 energy cards, 1 dark and two colorless. Besides doing the damage you flip a coin when doing this move and if you get heads the defending Pokemon is now Poisoned and instead of putting one damage counter on it between turns you can put 2. Drapion second move is called Land Crush and this move does 80 damage for 4 energy cards, 2 each of darkness and colorless. As far as strategy goes I would recommend using Toxic Fang first especially only if you have 3 energy cards on Drapion. Otherwise I would use Land Crush every turn that way you can knock out every Pokemon with an hp of 160 or less in two turns guaranteed. Depending on how risky you like to be if the Pokemon you are going against has has 100 hp or less you could always use Toxic Fang on it and hope to flip a heads and then be able to knock that Pokemon out in 1 and a half turns and face a new Pokemon the next turn until waiting until your next turn to knock that Pokemon out. I would rate this Pokemon a 3 out of 5 because even though it does have two good moves neither moves are extraordinary and a high retreat cost is one downfall to this card. So thanks for reading today's review of Drapion from Triumphant stay tuned for tomorrow's review of Porygon-Z from Triumphant as well.

Thursday, November 4, 2010

Pokemon Card of the Day: Celebi (Triumphant)

Today's Pokemon Card of the Day is Celebi from the Triumphant set. Make sure if you haven't already to check out my Celebi Prime review that I did a couple of weeks ago. Celebi is a basic, psychic type Pokemon card with an hp of 70. It has a x2 weakness to psychic type Pokemon, no resistance to and a 1 colorless energy card retreat cost. Once again this card doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Future Sight and this move requires 1 psychic energy card and lets you look at either yours or your opponent's deck and rearrange the top 5 cards in any way you like. Celebi's second move is called Leaf Bind and this move requires two energy cards, 1 each of grass and colorless and this move does 30 hp damage and you flip a coin when you use this move and if you get heads the defending Pokemon is now paralyzed. So as far as strategy goes the only reason I would use this card is to use future sight once and then retreat Celebi and keep it on my bench until I need to use Future Sight again. I mean you could use Leaf Bind but it requires a grass energy which doesn't make sense on a psychic type card, so I would just stick with the psychic move. I would more than likely look at my own deck when using Future Sight so I could rearrange it the way I like, that way if I knew I needed a lot of energy cards I would stack all of them I see out of the first 5 first. The reason I wouldn't look at my opponent's deck is because it may help to look at it to see what cards they have but you really don't know what your opponent is really needing and you may end up making their top 5 cards in a better order than they were before. I would rate this card a 2 out of 5 because the only reason for this card is Future Sight other than that there is no need for this card at all. So thanks for reading today's review of Celebi from Triumphant stay tuned for tomorrow's review of Drapion from Triumphant.

Wednesday, November 3, 2010

Pokemon Card of the Day: Altaria (Triumphant)

Today's Pokemon Card of the Day is Altaria from the Triumphant set. This is a stage 1, colorless type Pokemon card with an hp of 90. Altaria has a x2 weakness to colorless Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Altaria unfortunately doesn't have a Poke-Power of Poke-Body but it does have two moves the first move is called Midnight Eyes and this move does 20 damage for 1 colorless energy card and more importantly makes the defending Pokemon fall asleep. Altaria's second move is called Stadium Power and this move does at least 40 damage for 3 colorless energy cards and if there is a stadium card in play this move does 70 damage instead of 40. So as far as strategy goes I would recommend using this card with a Psychic deck since those are the type of Pokemon that usually take advantage of sleeping Pokemon, also I would make sure and incorporate a few different stadium cards into this deck so you can use Stadium Power and do 70 damage which is a pretty good move for a stage 1 Pokemon card. But what I would recommend most about this card would be to use Midnight Eyes and make the defending Pokemon go to sleep then retreat Altaria since it has a free retreat cost then move in a Pokemon that has an advantage against sleeping Pokemon. I would rate this card a 3 out of 5 because it is a pretty decent card overall but it depends on the cards surrounding it to really make this card effective. I do like that it can do a powerful attack and it can retreat for free. So thanks for reading today's review of Altaria from Triumphant stay tuned for tomorrow's review of Celebi from Triumphant.

Tuesday, November 2, 2010

Pokemon Card of the Day: Aggron (Triumphant)

Today's Pokemon Card of the Day is Aggron from the Triumphant set. This is the first card in the set, it is a stage 2, metal type Pokemon card with an hp of 140. Aggron has a x2 weakness to fire type Pokemon, a -20 resistance to Psychic type Pokemon and a high retreat cost of 4 colorless energy cards. Aggron doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Second Strike and this move does 40 damage to the defending Pokemon unless the defending Pokemon has any damage counters on it then it does 80 damage to it. So Aggron can do up to 80 damage with this move for 3 energy cards, two metal and one colorless. Aggron's second move is called Guard Claw and this move does 60 damage for 4 energy cards, two each of metal and colorless. Besides doing the 60 damage your opponent's next turn any damage done to Aggron is reduced by 20 which makes Aggron's 140 hp seem even higher. As far as strategy goes I would recommend using Second Strike every time the defending Pokemon has any damage on it, I do think that Guard Claw would be a good move to use but I definitely think 20 more hp damage to the defending Pokemon is a much better thing than reducing 20 hp from Aggron since Aggron has such a high hp. But just make sure and use Guard Claw if the defending Pokemon doesn't have any damage on it or the defending Pokemon is close to knocking Aggron out and that reduction of 20 hit points would prevent Aggron from feinting. So overall I would give this card a rating of 4 out of 5 because Aggron is a very powerful Pokemon, it has a high hp and two powerful moves, the only bad thing is it is very slow and has a high retreat cost. So thanks for reading today's review of Aggron from Triumphant stay tuned tomorrow for more Triumphant card reviews.

Monday, November 1, 2010

Pokemon Card of the Day: Charizard (Arceus)

Today's Pokemon Card of the Day is Charizard from the Arceus set. This is a stage 2, fire type Pokemon card with an hp of 140. It has a +30 resistance to water type Pokemon, a -20 resistance to fighting type Pokemon, and a retreat cost of 3 colorless energy cards. Charizard's Poke-Body is called Fire Formation which says that each of Charizard's attacks does 10 more damage for each fire Pokemon on your bench. Charizard has two solid moves, the first move is called Fire Wing and this move does 30 damage for 1 fire energy card. Charizard's second move is called Burning Tail and this move does 80 damage for 3 energy cards, 2 fire, and 1 colorless. But you then have to discard a fire energy card when you use this move. So as far as strategy goes I would definitely try and use this card in a deck with as many fire Pokemon in it as possible that way you can put a bunch of those Pokemon on your bench and then be able to do even more damage by utilizing Charizard's Poke-Body, so if you have two fire Pokemon on your bench for only 1 energy card you can do 50 damage with Fire Wing and 100 damage for 3 energy cards with Burning Tail. I would use Burning Tail every turn if I could unless I only needed to do 30 damage or less since then you wouldn't have to discard an energy card if you used Fire Wing instead of Burning Tail. I would rate this card a 5 out of 5 because it has a high hp, a low weakness, and a powerful move that can become even more powerful with its Poke-Body. So thanks for reading today's review of Charizard from the Arceus set, stay tuned for tomorrow's review of another card, I think this time not Charizard.