Sunday, October 31, 2010

Pokemon Card of the Day: Charizard G (Supreme Victors)

Today's Pokemon Card of the Day is Charizard G from the Supreme Victors set. This is a basic, fire type Pokemon card with an hp of 100. It has a x2 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a retreat cost of 3 colorless energy cards. Charizard doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Flame Jet and this move requires 2 energy cards one each of fire and colorless and this move does 40 damage to one of your opponent's Pokemon. Charizard's second move is called Heat Blast and this move does 50 damage for 3 energy cards, 1 fire and 2 colorless energy cards. So as far as strategy goes I would recommend using Heat Blast against the defending Pokemon each turn unless that Pokemon is weak and/or you can knock out some of your opponent's benched Pokemon in two turns or less than I would use Flame Jet. I would give this card a rating of 3 out of 5 because it is average overall, it has two average but not overpowering moves, but it is definitely a good card to have in your deck and is especially useful when you want to use Charizard G Lv. X. So thanks for reading today's review of Charizard G from Supreme Victors stay tuned for tomorrow's of another Charizard card.

Saturday, October 30, 2010

Pokemon Card of the Day: Charizard (EX Power Keepers)

Today's Pokemon Card of the Day is Charizard from the EX Power Keepers set. This is a stage 2, fire type Pokemon card with an hp of 120. It has a x2 weakness to water type Pokemon, no resistance type, and a retreat cost of two colorless energy cards. Charizard doesn't have a Poke-Power but it does have two moves, the first move is called Combustion and does 30 damage for only one fire energy card. Charizard's second move is called Bursting Inferno and this move does 50 damage for four energy cards, two each of fire and colorless. Besides doing the damage it also burns both Pokemon. So as far as strategy goes I would recommend using Bursting Inferno every turn, I would just make sure you have a trainer in your deck that can heal Charizard's burn right away, or you use this card at the end of the game where you can just outlast the defending Pokemon in terms of hp. Now this is one of the Charizard cards that I have more than one of and a reverse one too. The reason this is is because you can get an EX Power Keepers set for pretty cheap and Power Keepers it a pack you get with a lot of tins and special packs you can buy. So thanks for reading today's review of Charizard from EX Power Keepers stay tuned for tomorrow's review of another Charizard card.

Friday, October 29, 2010

Pokemon Card of the Day: Charizard star (EX Dragon Frontiers)

Today's Pokemon Card of the Day is the card I desire most, it is Charizard star from the EX Dragon Frontiers set, I have bought a 36 pack lot and numerous other EX Dragon Frontiers packs and never have gotten this card. With that being said, Charizard star is a basic, delta species Pokemon card, that is a dark type Pokemon, it has an hp of 90, a x2 weakness to water type Pokemon, no resistance type, and a retreat cost of 3 colorless energy cards. Charizard has two moves the first move is called Rotating Claws and this move does 20 damage for 2 energy cards, 1 each of colorless and dark. When you use this move you may discard an energy card and search your discard pile for a different one and attach it to Charizard, you would want to do this to get a dark energy card on Charizard instead of another basic type you might have on Charizard for the colorless energy card you can use in Rotating Claws. Charizard's other move is extremely powerful, it does however take 5 energy cards, 4 dark and 1 colorless. This move does 150 damage and lets you discard the top 3 cards off your opponent's deck, however you have to discard all energy cards attached to Charizard star after using this move, so basically this is a one and done move. So I would recommend keeping Charizard star on your bench until you need to knock out a powerful Pokemon in one move, then move Charizard in and knock out that Pokemon, then I would try and get two energy cards on it and use Rotating Claws until it is knocked out. So like I said earlier this is a card I greatly desire but it is also one of the most expensive Charizard cards out there so if I don't get lucky and pull one in a pack I don't know if I'll ever get one. So thanks for reading today's review of Charizard star, stay tuned for tomorrow's review of another Charizard card.

Thursday, October 28, 2010

Pokemon Card of the Day: Charizard (EX Dragon)

Today's Pokemon Card of the Day is Charizard from EX Dragon. This is a stage 2, fire type, Pokemon card with an hp of 120. It has a x2 weakness to water type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Charizard doesn't have a Poke-Power but it does have two moves, the first move is called Collect Fire and this move does 30 damage for 2 energy cards, one each of fire and colorless, besides doing the damage you may flip a coin when you use this move and if you get a heads you can search the discard pile for up to two fire energy cards and attach them to Charizard. Charizard's second move is called Flame Pillar and this move does 60 damage for 4 energy cards, 1 fire energy card, and 3 colorless energy cards. Besides doing the 60 damage you can choose to discard a fire energy card and you can do 30 damage to one of your opponent's benched Pokemon. So as far as strategy goes, this card is really quick so you can do 60 damage quite quickly since you can use Collect Fire one turn and then be able to use Flame Pillar the next if you attach 2 energy cards to it, then if you really wanted to you could attach another energy card from your hand to Charizard and then do 60 damage to the defending Pokemon and 30 damage to a benched Pokemon. So I recently bid on this card on eBay but I lost by $.50 I believe I was pretty disappointed but maybe I'll find an EX Dragon box sometime for cheap and buy that. So thanks for reading today's review of Charizard from EX Dragon stay tuned for tomorrow's review of another Charizard card.

Wednesday, October 27, 2010

Pokemon Card of the Day: Charizard (Skyridge)

Today's Pokemon Card of the Day is Charizard from the Skyridge set. This is a stage 2, crystal type Pokemon card with an hp of 110. It has a x2 weakness to water type Pokemon, no resistance type, and a retreat cost of 4 colorless energy cards. Since Charizard is a crystal type Pokemon it's Poke-Body is called Crystal Type and says that whenever you attach a fire, electric, or fighting type energy card to Charizard, Charizard assumes that type for that turn. So basically it helps you do more damage by being able to play a plethora of energy types therefore being more likely to have your opponent be weak to you. Charizard has two moves the first move is called Fireblast and for 3 energy cards, 2 fire and 1 fighting it does 40 damage but then you have to discard an energy card from Charizard. Charizard's second move is called Dragon Tail and for 4 energy cards, 2 electric, 1 fire, and 1 colorless it does 50 damage times the number of heads you get when you flip two coins. So as far as strategy goes I would use Dragon Tail every time because you more than likely will do at least 50 damage and also you won't have to discard any energy cards. By just using Dragon Tail you wouldn't have to add fighting energy cards to your deck, if you really wanted to use Fireblast I would recommend using special energy cards for fighting energy cards. This is another card that I was hoping to get when I opened my Skyridge booster box but I didn't get. So thanks for reading today's review Charizard from Skyridge stay tuned for tomorrow's review of another Charizard card.

Tuesday, October 26, 2010

Pokemon Card of the Day: Charizard (Expedition)

Today's Pokemon Card of the Day is Charizard from Expedition. This is the second Charizard card from this set, the one I reviewed earlier is a holo version. This card is a stage 2, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. This card also doesn't have a Poke-Power but it does have two moves, the first move is called Tail Smash and for one colorless energy card this move does 40 damage but if you flip a coin and gets tails this move does nothing. Charizard's second move is called Flamethrower and this move requires 3 energy cards, 2 fire and 1 colorless, this move does 60 damage and you have to discard 1 fire energy card from Charizard. So as far as strategy goes I would try and use Flamethrower every turn since it is a 100% chance you'll do the damage, just make sure you always have a fire energy card in your hand so you can replenish Charizard if you have to discard an energy card from it when you're using this move. This is one of the Charizard cards that I actually don't have and I should really try getting it sometime since it isn't a holographic card so it shouldn't be too expensive to buy. So thanks for reading today's review of Charizard from Expedition stay tuned for tomorrow's review of another Charizard card.

Monday, October 25, 2010

Pokemon Card of the Day: Shining Charizard (Neo Destiny)

Today's Pokemon Card of the Day is Shining Charizard from the Neo Destiny set. This is a basic, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, with a -30 resistance to fighting type Pokemon, and a 3 colorless energy card retreat cost. This card only has one thing on it, that move is called White-hot Flame and this move requires 5 energy cards, 3 fire, and 2 electric. This move does 100 hp and you only have to discard one of each type of energy cards you use with this move, and then you have to flip a coin and if it is tails you have to do 30 damage to Charizard. So with this card since it requires two types of energy cards, you'll either have to include special energy cards in your deck or use this card in a fire and electric type deck. Either way for a basic Pokemon card this Pokemon really is powerful doing 100 damage with one move, I would keep this card on my bench until I get the required energy on it or even more energy then move it in and start cleaning out. I can't really rate this card, but I did receive one of these cards for free which was amazing, and I also opened a Neo Destiny box in hopes of getting one of these and unfortunately I didn't get one. So thanks for reading today's review of Shining Charizard from Neo Destiny stay tuned for tomorrow's review of another Charizard card.

Sunday, October 24, 2010

Pokemon Card of the Day: Blaine's Charizard (Gym Challenge)

Today's Pokemon Card of the Day is Blaine's Charizard from the Gym Challenge set. This is a stage 2, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, a -30 resistance to fighting type Pokemon, and a retreat cost of 3 colorless energy cards. Charizard doesn't have a Poke-Power but it does have two moves, the first move is called Roaring Flames and this move requires 1 fire energy card and does 20 damage plus 20 more damage for each additional fire energy card attached to Charizard, but no matter how many energy cards you have attached to Charizard you have to discard all the fire ones when you use this move. Charizard's second move is called Flame Jet and you have to flip a coin and if you get heads you can do 40 damage to any of the opponent's Pokemon for only two fire energy cards. As far as strategy goes I would try and use Flame Jet as often as possible even though you only have a 50% chance of being able to use it but with these older Pokemon cards Pokemon have lower hp so most Pokemon will be knocked out in two moves or less. I would then stack up Charizard if I knew my opponent had a high hp Pokemon or a powerful one that you wanted to knock out right away, then once I get all that energy on Charizard I would use Roaring Flames to knock out that Pokemon in one move. So like I will be saying with a lot of these older cards I can't really rate them but I do like that fact with this card that it does have a decent hp and that you can attack benched Pokemon with this card. So thanks for reading today's review of Blaine's Charizard from Gym Challenge stay tuned for another Charizard card tomorrow.

Saturday, October 23, 2010

Pokemon Card of the Day: Charizard (Team Rocket)

Today's Pokemon Card of the Day is Dark Charizard from the Team Rocket set. This is a stage 2, fire type Pokemon card, with an hp of only 80. It has a x2 weakness to water type Pokemon, a -30 resistance type, and a high retreat cost of 3 colorless energy cards. Charizard doesn't have a Poke-Power but it does have two moves, the first move is called Nail Flick and this move does 10 damage for one colorless energy card. Charizard's second move is called Continuous Fireball and this move requires 2 fire energy cards and does 50 damage times the number of heads you get when you flip the amount of times you have energy cards and for each head you get it does 50 damage but you also have to discard that energy card too. So as far as strategy goes I would try and use Continuous Fireball every turn even though this probably won't be possible since you'll hope to get a lot of heads every time you use this move and be able to do lots of damage. I would use this card to specifically knock out Pokemon with a lot of damage in one move, I would load this card up with lets say 4 energy cards and hope for at least 2 heads that way it could do 100 damage that turn and more than likely knock out that Pokemon and then still be able to use Continuous Fireball the next turn. I can't really rate this card since it is an older card but I don't think it has very good hp and it has a good move but it probably can only do major damage once before waiting a few turns to do damage again. I will be doing quite a few Charizard card reviews in a row so look forward to those. So thanks for reading today's review of Dark Charizard from Team Rocket.

Friday, October 22, 2010

Pokemon Card of the Day: Charizard Holo (Expedition)

Today's Pokemon Card of the Day is Charizard from the Expedition set. This is a stage 2, fire type Pokemon card with an hp of 120. It has a x2 weakness to water type Pokemon, no resistance type, and a high retreat cost of 3 colorless energy cards. Charizard's Poke-Power is called Burning Energy which says that once during your turn you may turn all energy attached to your Pokemon to fire energy. So that means that you can use this card with basically any type of deck since you can just use Burning Energy and make all the energy fire or you can easily have a split type deck and have sufficient energy cards all the time to use Charizard's only move called Scorching Whirlwind which does 120 damage for four fire energy cards. But besides doing the high damage you have to flip two coins, if one of them is tails you have to discard two energy cards, if both of them are tails you have to discard all four energy cards. As far as strategy goes it is straightforward since it only has one move I just hope I get lucky and don't ever flip to tails in a row. I would definitely try and include trainers/supporters that allow you to retrieve fire energy cards quite quickly so you can always do 120 damage. I would rate this card a 4 out of 5 because even though it isn't that good of card compared to today's standards I do think being able to do 120 damage every turn and even having the possibility of doing 120 damage the next turn without having to add energy cards to Charizard was quite rare in the e sets. I don't like the fact that Charizard has a high retreat cost since you could have to discard all four energy cards when you use Scorching Whirlwind and then you would have to make Charizard feint the next turn because you wouldn't have the sufficient amount of energy cards to retreat Charizard. I also think that Charizard's Poke-Power has a vast amount of potential and could easily make any non-fire deck that much more powerful. So thanks for reading today's review of Charizard from the Expedition set, stay tuned for tomorrow's review of another Charizard card.

Thursday, October 21, 2010

Pokemon Card of the Day: Nidoking (Base Set)

Today's Pokemon Card of the Day is Nidoking from the Base Set, this is another Facebook suggestion. Nidoking is a stage 2, grass type Pokemon card with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a 3 colorless energy card retreat cost. Nidoking doesn't have a Pokemon Power but it does have two pretty good moves, the first move is called Thrash and does 30 damage for 3 energy cards, 2 colorless, and one grass, and when you use this move you flip a coin and if you get heads this move does 40 damage instead of 30, but if you flip tails you have to do 10 damage to yourself. Nidoking's second move is called Toxic which takes 3 grass energy cards and does 20 damage plus it poisons the defending Pokemon and instead of doing 10 damage between turns for poison it does 20. So as far as strategy goes I would recommend using Toxic first so you can poison the defending Pokemon first and then after that use Thrash until you knock out that Pokemon. I can't really rate this card since you can't play it anymore but I do think this card is quite good for the base set since you can do two powerful moves and do a lot of damage to the defending Pokemon and at the same time affect the defending Pokemon with a special condition. So thanks for reading today's review of Nidoking from Base Set stay tuned for tomorrow's review.

Wednesday, October 20, 2010

Pokemon Card of the Day: Blaziken (Platinum)

Today's Pokemon Card of the Day is Blaziken from the Platinum set. This is a stage 2, fire type Pokemon card with an hp of 130. Blaziken has a +30 weakness to water type Pokemon, no resistance type, and a low retreat cost of only one colorless energy card. Blaziken's Poke-Power is called Fire Breath and this power lets you choose one of the defending Pokemon and that Pokemon is burned. Besides the Poke-Power Blaziken has two moves, the first move is called Clutch and this move requires two colorless energy cards and does 40 damage plus the defending Pokemon can't retreat during their next turn. Blaziken's other move is called Fire Spin and this move does 100 damage for only 3 energy cards, 1 colorless and 2 fire, but you then have to discard 2 energy cards attached to Blaziken when you get done using this move. As far as strategy goes I would stick with Clutch most of the time unless you need a lot of power to knock the defending Pokemon out, but the reason I would stick with Clutch is because you can use Fire Breath and burn every new active Pokemon you face and then you have a 50/50 chance that that Pokemon will do 20 damage to itself every turn and therefore if you only use clutch you could do 60 damage a turn unless you have a Poke-Power on a Pokemon that allows you to retrieve energy cards from the discard pile then I would use Fire Spin every turn and knock out every Pokemon in 2 turns or less. I would give this card a rating of 4 out of 5 because it has the ability to do a lot of damage and I like how this Pokemon can burn every Pokemon it faces. So thanks for reading today's review of Blaziken from Platinum stay tuned for tomorrow's review and make sure to follow me on here if you haven't already.

Tuesday, October 19, 2010

Pokemon Card of the Day: Jirachi (Rising Rivals)

Today's Pokemon Card of the Day is Jirachi from the Rising Rivals set. This card is a basic, metal type Pokemon card, with an hp of 60. It has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon and a free retreat cost. Jirachi's Poke-Power is called Final Wish and it says that if Jirachi would be knocked out by your opponent's attack you may search your deck for any one card and put it into your hand. Jirachi has two moves, the first move is called Detour and doesn't require any energy, this move lets you use the effect of a Supporter card in play as your move. Jirachi's second move is called Swift and takes one metal energy card, this move does 20 damage and can't be affected by anything. As far as strategy goes the only way I could see myself using this card would be to sacrifice it very early in the game so I could search my deck for a card I desperately need. Other than that there is no reason to have this card in your deck at all because there are many basic Pokemon that are much better than this card. I would rate this card a 2 out of 5 only because it has a free retreat cost, a Poke-Power, and two moves, even though nothing on this card is very good, it does have a decent amount of stuff on it so it is better than a 1 card. So thanks for reading today's review of Jirachi from Rising Rivals stay tuned for tomorrow's review.

Monday, October 18, 2010

Pokemon Card of the Day: Kabutops (Arceus)

Today's Pokemon Card of the Day is Kabutops from the Arceus set. This is a stage 2, fighting type Pokemon card with an hp of 130. It has a +30 weakness to grass type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Kabutops has no Poke-Power or Poke-Body but it does have two moves, the first move is called Primal Scythe and this move does 20 damage plus 50 more damage if you discard a helix or dome fossil, or Old Amber from your hand for only one fighting energy card. Kabutops' second move is called Rock Slide and this move does 60 damage for 3 energy cards, two colorless and one fighting, it also does 10 damage to 2 of your opponent's benched Pokemon. So as far as strategy goes I would recommend using Primal Scythe right away since it only requires one energy card and you can do 70 damage and more than likely if you are using a fossil type deck you'll have a lot of these fossil cards you can discard and then you can just use Night Maintenance to retrieve them again, but if you don't want to discard anything Rock Slide is a viable move to do because it not only will knock most Pokemon out in two moves but it will do damage to two other Pokemon as well. So I would give this card a 4 out of 5 rating because it has a high hp and two good moves that either you can execute very quickly requiring little energy or a move that can spread damage. So thanks for reading today's review of Kabutops from Arceus stay tuned for tomorrow's review.

Sunday, October 17, 2010

Pokemon Card of the Day: Venusaur (Supreme Victors)

Today's Pokemon Card of the Day is Venusaur from the Supreme Victors set. This is a stage 2, grass type Pokemon card with an hp of 140. It has a +40 weakness to fire type Pokemon, no resistance type and a 4 colorless energy card retreat cost. Its Poke-Body called Green Aroma says that none of your grass Pokemon can be affected by any special conditions so if they were before you can remove them once Venusaur is in play. Venusaur has two moves, both I think are based on Venusaur about to do, the first move is called Desperate Pollen and this move does 30 damage for 1 grass energy card, but if Venusaur has at least 8 damage counters on it the defending Pokemon is now burned, confused, and poisoned. Venusaur's second move is called Special Reaction and this move requires 4 energy cards, two each of colorless and grass and this move does 40 damage plus 40 more damage if the defending Pokemon is being affected by a special condition. So as far as strategy goes I would try and get Venusaur on my bench as soon as possible so that I can utilize its Poke-Body especially if my opponent uses special conditions for their advantage. I would definitely use Desperate Pollen once on every Pokemon I go against when I have at least 80 damage on Venusaur so I can do 80 damage to them the next turn. I would rank this card a 4 out of 5 because it seems to me that this card isn't as powerful until Venusaur gets some damage on it, and Venusaur has a very high weakness and retreat cost, but overall it is very good and I would suggest using it in a grass type deck. So thanks for reading today's review of Venusaur from Supreme Victors stay tuned for tomorrow's review of an Arceus card.

Saturday, October 16, 2010

Pokemon Card of the Day: Flygon (Rising Rivals)

Today's Pokemon Card of the Day is Flygon from the Rising Rivals set, this is a stage 2, normal type Pokemon card with an hp of 120. It has a +30 weakness to normal type Pokemon, a -20 resistance to electric type Pokemon, and a free retreat cost. Flygon's Poke-Body is called Rainbow Float and it says that if any energy card attached to Flygon is the same type as any of your Pokemon, the retreat cost for those Pokemon is zero, so that means if you had a fire energy attached to Flygon any of your fire Pokemon in play would have free retreat costs. Besides the Poke-Body Flygon has two moves, the first move is called Sand Wall and this move does 40 damage for two colorless energy cards, plus if you discard a stadium card your opponent has in play all effects of an attack are prevented from Flygon during your opponent's next turn. Flygon's second move is called Power Swing and does the average 60 damage for 3 colorless energy cards, plus it does 10 more damage for each evolved Pokemon you have on your bench. So as far as strategy goes I would get Flygon on my bench and start attaching whatever energy I have Pokemon types in my deck so all my Pokemon have free retreat costs, then I would wait until I have a lot of evolved Pokemon on my bench and move Flygon to the active Pokemon spot then use Power Swing and do at least 80 or 90 damage every turn knocking out pretty much everything in one or two turns. I would give this card a 5 out of 5 because its Poke-Body is absolutely amazing and both of its moves are very good. So thanks for reading today's review of Flygon from Rising Rivals stay tuned for tomorrow's review of a Supreme Victors card.

Friday, October 15, 2010

Pokemon Card of the Day: Slaking (Platinum)

Today's Pokemon Card of the Day is Slaking from the Platinum set. This is a stage 2, normal type Pokemon card with an hp of 150. Slaking has a +30 weakness to fighting type Pokemon, no resistance type, and an extremely high retreat cost of four colorless energy cards. Slaking's Poke-Body is called Lazy Paunch and says that if Slaking used any attacks during your last turn it can't attack this turn. Slaking's only move is called Best Dash and takes 4 colorless energy cards and the move does 150 damage but unfortunately any damage done to Slaking by attacks is increased by 50 during your opponent's next turn. So as far as strategy goes I would recommend definitely stacking up energy on Slaking before you play it since you can't afford to wait around to do damage since attacks will be increased by 50 when you do attack, I would definitely try to find a way where you could use Best Dash and then somehow retreat Slaking the next turn for free so you could attack again, but you may be able to last quite a long time if you get Slaking out in play as soon as possible so you can knock out almost every Pokemon in one turn and then hope your opponent has a weak Pokemon the next turn so that it won't be able to do more than 60 damage total, that way with a potion or two you can last at least 3 turns and knock out 3 Pokemon. I would give this card a 3 out of 5 because even though it does have a high hp and can do a high amount of damage I wouldn't want to knock be able to attack every other turn and have at least 50 damage done to me every other turn. It would be a gamble to use this card but I think it would be a fun card to play with. So thanks for reading today's review of Slaking from Platinum stay tuned for tomorrow's review of a Rising Rivals card.

Thursday, October 14, 2010

Pokemon Card of the Day: Lumineon (Stormfront)

Today's Pokemon Card of the Day is Lumineon from the Stormfront set, this is a stage 1, water type Pokemon card with an hp of 80. It has a +20 weakness to electric type Pokemon, and no resistance type or retreat cost. Lumineon's Poke-Power is called Fin Luster which lets you look at your opponent's hand, only if Lumineon is your active Pokemon, move one of their basic Pokemon from their hand to their bench and then move it into their active Pokemon spot. Lumineon also has two moves to go along with its Poke-Power, the first move is called Quick Swim and this move does 20 damage to one of your opponent's Pokemon for no energy. Its second move is called Elegant Swim and this move does 30 damage for only one water energy card and if you get a heads when you flip a coin it also prevents all effects of an attack done to Lumineon during your opponent's next turn. So as far as strategy goes I could see this card as a card to stall time, that is set up your benched Pokemon while having Lumineon in play, since you can switch the defending Pokemon with a really weak Pokemon using Lumineon's Poke-Power and then you only have to have one energy card to use Elegant Swim and then you have a 50/50 chance of not being able to be attacked the next turn. So the only thing I would use this card for would be to set up my benched Pokemon, and with only 80 hp you might not be able to set up much but it seems to me that Lumineon's moves and power only imply that that's what you should do with it. I would give this card a 3 out of 5 because it is an average card for a stage 1 Pokemon, it can definitely prevent some major damage from being done but it definitely can't do that for long, I like that it can do damage with little or no energy but it can't do too much. So thanks for reading today's review of Lumineon from Stormfront stay tuned for tomorrow's review of a Platinum card.

Wednesday, October 13, 2010

Pokemon Card of the Day: Giratina (Legends Awakened)

Today's Pokemon Card of the Day is Giratina from the Legends Awakened set. This card is a basic, psychic type Pokemon card with an hp of 100. It has a x2 weakness to dark type Pokemon, a -20 resistance to normal type Pokemon and a high retreat cost of 3 colorless energy cards. Giratina doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Shadow Force and this move requires two energy cards, one each of Psychic and colorless, this move does 20 damage to one of your opponent's benched Pokemon and you also get to flip a coin when you use this attack if it is heads all effects of an attack are prevented on Giratina during the next turn. Giratina's second move is called Brutal Edge which takes 4 energy cards, two each of psychic and colorless and does 50 damage plus 10 more damage for each damage counter on the defending Pokemon, so if you used this move twice in a row the first time it would do 50 damage and the second time it would do 100 damage. So as far as strategy goes I would recommend using a spread damage type Pokemon like the Spiritomb card from this set paired with Giratina so almost every Pokemon you see would have damage on it. I wouldn't move Giratina into play until it had 4 energy cards on it so I could use Brutal Edge and knock out most basic Pokemon in one turn and almost all other Pokemon in two turns. I would give this card a 3 out of 5 rating because it can do a fair amount of damage with Brutal Edge but it will take a while to execute and with only 100 hp who knows if you'll even be able to use this move more than once in a row. So thanks for reading today's review of Giratina from Legends Awakened stay tuned for tomorrow's review of a Stormfront card.

Tuesday, October 12, 2010

Pokemon Card of the Day: Metagross (Legends Awakened)

Today's Pokemon Card of the Day is Metagross from the Legends Awakened set, this card is a stage 2, metal type Pokemon card with an hp of 120. It has a +30 weakness to fire type Pokemon, a -20 resistance to Psychic type Pokemon, and a 3 colorless energy card retreat cost. Metagross' Poke-Power is called Magnetic Reversal and it says that once during your turn you may flip a coin, if it is heads you may switch the defending Pokemon with one of their benched Pokemon. Metagross' only move is called Extra Comet Punch and this move does 50 damage for 3 energy cards, two colorless, and once metal, plus when you do this move the next turn if you use the move again it does 100 damage instead of 50. So as far as strategy goes I would put Metagross as my active Pokemon as soon as possible that way I could use Extra Comet Punch right away as long as I have the necessary energy cards, then the next turn that move would do 100 damage. I would use the Poke-Power if my opponent had any basic Pokemon with 50 hp or less on their bench, knock that Pokemon out, and then use the power again next turn when Extra Comet Punch would do 100 damage and switch in a more powerful Pokemon and knock that one out as well. I would give this card a 5 out of 5 because its Poke-Power and only move work amazingly well together and you can basically pick and choose which of your opponent's Pokemon you want to knock out and with an hp of 120 Metagross should be able to last quite awhile in play. So thanks for reading today's review of Metagross from Legends Awakened stay tuned for tomorrow's review of another Legends Awakened card.

Monday, October 11, 2010

Pokemon Card of the Day: Zapdos (Majestic Dawn)

Today's Pokemon Card of the Day is Zapdos from the Majestic Dawn set, this is the 3rd legendary bird I have reviewed in the past 3 days. This card is a basic, electric type Pokemon card with an hp of 100. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a retreat cost of two colorless energy cards. Zapdos' Poke-Power is called Sheet Lightning which says that when you play Zapdos from your hand to your bench you may flip a coin if it is heads you can put 1 damage counter on each of your opponent's Pokemon. Zapdos' only move is called Raging Thunder and this move does 80 damage for 3 energy cards, 2 electric and one colorless. But unfortunately this move also does 40 damage to one of your own Pokemon, so you'll need to have a high hp Pokemon on your bench or some type of Power that easily removes damage or not have any benched Pokemon at all to really utilize this move. So as far as strategy goes I would try and move Zapdos from your hand when your opponent's bench is full so you can have an opportunity to damage the most Pokemon possible, I would only use Raging Thunder when one of the three situations I highlighted above is present. I would give this card a 2 out of 5 rating because the only thing going for this card is its Poke-Power and even this will only be able to be used once and only has a fifty percent chance of being executed. So thanks for reading today's review of Zapdos from Majestic Dawn stay tuned for tomorrow's review of a card from Legends Awakened.

Sunday, October 10, 2010

Pokemon Card of the Day: Moltres (Majestic Dawn)

Today's Pokemon Card of the Day is Moltres from the Majestic Dawn set. This is a basic, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a 2 colorless energy card retreat cost. Moltres' Poke-Power is called Flame Charge and you can use this power when you move Moltres from your hand to your bench, you get to flip a coin and if you get heads you may search your discard pile for up to 3 fire energy cards and attach them to Moltres, so you have a 50/50 chance of automatically being able to use Scorching Wing as soon as you put Moltres in play. Scorching Wing is Moltres' only move and this move requires 3 energy cards, two fire, and one colorless and does 100 damage but you then have to discard all fire energy cards attached to Moltres after the move. So strategy is really straightforward, just make sure when you put Moltres onto your bench you have at 3 fire energy cards in your discard pile so you can use Flame Charge. I would only use Moltres however if I needed to knock out one Pokemon very quickly because without utilizing special Poke-Powers or Poke-Bodies of other Pokemon it will take at least two more turns for you to be able to use Scorching Wing once you use it once. I would give this card a 2 out of 5 rating because it can do some major damage but you will have to wait awhile again to use that attack again, so this card is basically useful for one Pokemon then prepare for it to be knocked out since Moltres only has 100 hp. So thanks for reading today's review of Moltres from Majestic Dawn stay tuned for tomorrow's review of another Majestic Dawn card.

Saturday, October 9, 2010

Pokemon Card of the Day: Articuno (Majestic Dawn)

Today's Pokemon Card of the Day is Articuno from the Majestic Dawn set. This card is a basic, water type Pokemon card with an hp of 100. It has a x2 weakness to metal type Pokemon, a -20 resistance to fighting type Pokemon and a retreat cost of 2 colorless energy cards. Articuno's Poke-Power is called Freezing Screech and this power can be used when you put Articuno from you hand to your bench, you may flip a coin and if it is heads one of the defending Pokemon is paralyzed. Articuno's only move is called Blizzard and that move requires 3 energy cards, two water and one colorless, and this move does 60 damage plus you have to flip a coin and if you get heads it does 10 damage to each of your opponent's Pokemon and if you get tails it does 10 damage to each of your Pokemon. So as far as strategy goes I would try and place Articuno on my bench when you know your opponent is going to do a powerful move the next turn that way you have a 50% chance of stopping that attack. As far as attacking goes it is straightforward since Articuno only has one move. I would try and not have too many Pokemon on my bench when I use Blizzard since doing 10 damage a couple of turns in a row to my own Pokemon will definitely make it easier for my opponent to win. I would give this card a 3 out of 5 rating because it is very average, you can only use its Poke-Power once and although Blizzard does do a fair amount of damage I don't like that it could end up doing damage to your own Pokemon. So thanks for reading today's review of Articuno from Majestic Dawn stay tuned for tomorrow's review of another Majestic Dawn card.

Friday, October 8, 2010

Pokemon Card of the Day: Sceptile (Great Encounters)

Today's Pokemon Card of the Day is Sceptile from the Great Encounters set. This card is a stage 2, grass type Pokemon card, with an hp of 100. It has a +30 weakness to fire type Pokemon, a -20 resistance to water type Pokemon and a high retreat cost of 3 colorless energy cards. Sceptile's Poke-Body is called Wild Growth which says that each grass energy card attached to your grass Pokemon provides two grass energy cards instead of one. And since Poke-Bodies are always active you need to get Sceptile onto your bench as soon as possible so you don't have to use as many energy cards for any of your grass Pokemon's moves. Sceptile's only move is called Leaf Blade which takes 4 energy cards, two each of grass and colorless, but with its Poke-Body would only require two grass energy cards, this move does 50 damage plus 20 more damage if you flip a coin and get heads. So as far as strategy goes I would recommend getting Sceptile on your bench as soon as possible like I was saying earlier to reduce the amount of energy cards you have to do, this Poke-Body will make you entire team much faster and make you be able to use more powerful moves more often even if you have to discard energy cards. Leaf Blade is a good move but I wouldn't want to take a risk of getting Sceptile knocked out so I would probably just leave this card on my bench unless it was the only one there then I would have to play it. I would give this card a 4 out of 5 rating because its Poke-Body is absolutely amazing, and its move isn't too bad either, the only downfall to this card is that if you do play it, it doesn't have too great of an hp and its retreat cost is quite high, but I guess it really is only like two energy cards with its Poke-Body. So thanks for reading today's review of Sceptile from Great Encounters stay tuned for tomorrow's review of a Majestic Dawn card.

Thursday, October 7, 2010

Pokemon Card of the Day: Blaziken (Great Encounters)

Today's Pokemon Card of the Day is Blaziken from the Great Encounters set. This is a stage 2, fire type Pokemon card with an hp of 130. Blaziken has a +30 weakness to water type Pokemon, no resistance type, and a low retreat cost of one colorless energy card. Unfortunately Blaziken doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Fire Dance and for one colorless energy card this move does 30 damage it also lets you search your discard pile for a fire energy card and lets you attach it to one of your Pokemon. This move goes extremely well with Blaziken's other move called Flame Kick which requires 3 energy cards, two fire and one colorless, this move does 80 damage to one of your opponent's Pokemon but you have to discard 2 fire energy cards in order to use this move. So as far as strategy goes I wouldn't keep this card on the bench long, I would get at least two energy cards on it then put it as my active Pokemon, if I had only two energy cards on it I would use Fire Dance and attach the fire energy card you get from that move to Blaziken so the next turn I could use Flame Kick, I would always make sure to have at least one energy card in my hand to attach to Blaziken so I could use Flame Kick every other turn. When I would use Flame Kick I would probably try and one hit knock out my opponent's weak benched Pokemon so I could win the game faster. I would give this card a 4 out of 5 rating because it has a good hp, low retreat cost, and two moves that work very well together, plus I like how you can do 80 damage to any of your opponent's Pokemon not just the active one. So thanks for reading today's review of Blaziken from Great Encounters stay tuned for tomorrow's review of another Great Encounters card.

Wednesday, October 6, 2010

Pokemon Card of the Day: Swampert (Great Encounters)

Today's Pokemon Card of the Day is Swampert from the Great Encounters set, this card is a stage 2, water type Pokemon card with an hp of 130. It has a +30 weakness to grass type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Swampert's Poke-Power is called Wash Out and this power lets you as often as you like during your turn move any water or fighting energy from your benched Pokemon to your active Pokemon. Swampert's only move is entitled Hammer Arm and this move requires four energy cards, two each of water and colorless and does 80 damage, besides doing the damage you also get to discard the top card of your opponent's deck. So as far as strategy goes I would definitely try and get Swampert onto your bench as soon as possible so you can utilize Wash Out, that way if you get a powerful Pokemon on your bench later and already have energy cards attached to other Pokemon you can move that powerful Pokemon into your active Pokemon spot right away without having to wait let's say four turns to get enough energy on it to attack you can just take four energy cards from your benched Pokemon and start attacking right away. I would actually hope that when using this card in my deck that it would come up a little bit later in play so I could use the strategy I just talked about above with this Swampert card, that way I could use Hammer Arm right away which if I do it two turns in a row to the same Pokemon it should knock it out, plus discarding my opponent's cards towards the end of the game could make them run out of cards and I can win the game that way. I would give this card a 5 out of 5 rating because it has a solid hp with 130, a reasonable retreat cost, a very powerful move that does not only damage but affects my opponent's deck, and a Poke-Power that can affect my whole team. So thanks for reading today's review of Swampert from Great Encounters stay tuned for tomorrow's review of another Great Encounters card.

Tuesday, October 5, 2010

Pokemon Card of the Day: Ampharos (Secret Wonders)

Today's Pokemon Card of the Day is Ampharos from the Secret Wonders set, this is a stage 2, electric type Pokemon card with an hp of 130. Ampharos has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon and a retreat cost of three colorless energy cards. Ampharos's Poke-Body is called Jamming and this power says that whenever your opponent plays a supporter card you may put one damage counter on each of their Pokemon. Ampharos's only move is called Cluster Bolt which takes 3 energy cards, 2 colorless and 1 electric, and this move does 70 hp damage plus you can discard all electric type energy cards and do an additional 20 damage to each of your opponent's benched Pokemon that has any energy cards attached to it. So as far as strategy goes I would suggest using Ampharos right away, that way you can start spreading damage by using Jamming and then when you use Cluster Bolt you can discard 1 electric type energy card each turn as long as you have some in your hand and then you can do 20 more damage to some of their benched Pokemon and knock them out in 2 or 3 turns if they are basic Pokemon. I would give this card a 4 out of 5 because it has a high hp, a good Poke-Body and good powerful move and you can do spread damage with this card. So thanks for reading today's review of Ampharos from Secret Wonders stay tuned for tomorrow's review of a card from Great Encounters.

Monday, October 4, 2010

Pokemon Card of the Day: Alakazam (Mysterious Treasures)

Today's Pokemon Card of the Day is Alakazam from the Mysterious Treasures set. This is a stage 2, psychic type Pokemon card, with an hp of 100. Alakazam has a +30 weakness to Psychic type Pokemon, no resistance type, and a retreat cost of one colorless energy card. Alakazam's Poke-Power is called Power Cancel and this power says that whenever your opponent uses a Poke-Power you can discard 2 cards from your hand and prevent that Poke-Power completely. Alakazam's only move is called Psychic Guard and this move does 50 hp damage for 3 energy cards, 2 psychic, and one colorless. Besides doing the damage any damage done to Alakazam during your opponent's next turn from their stage 2 Pokemon is reduced by 30. So as far as strategy is considered I would keep Alakazam on the bench at all times so that if your opponent ever uses a Poke-Power you don't want them to use you can just discard two cards from your hand. Other than that this card is straightforward strategy-wise since it only has one move, but I would probably keep this card on my bench until my opponent has a stage 2 card as their active Pokemon. I would rate this card a 4 out of 5 because it has a very good Poke-Power and can reduce the damage done by powerful stage 2 Pokemon. So thanks for reading today's review of Alakazam from Mysterious Treasures stay tuned for tomorrow's review of a card from Secret Wonders.

Sunday, October 3, 2010

Pokemon Card of the Day: Staraptor (Diamond and Pearl)

Today's Pokemon Card of the Day is Staraptor from the Diamond and Pearl set, this card is a stage 1, normal type card with an hp of 100. Staraptor has a +30 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon and a free retreat cost. Staraptor has no Poke-Power or Poke-Body but it does have two moves, the first move is called Accelerative Dive which does 30 hp damage for 1 colorless energy card, when doing this move you have to flip a coin, if the coin is tails this move does nothing, if the coin is heads it prevents all effects of an attack including done to Staraptor during your opponent's next turn. Staraptor's second move is called Brave Heart and this move does 100 damage for 4 colorless energy cards but you also have to flip a coin with this card and if the coin is tails Staraptor does 100 damage to itself, so it basically is a self-destructive move. As far as strategy goes I would really only use this card to to brave Heart I would just put Staraptor on my bench and put 4 energy cards on it and if I need to do 100 damage to win the game, I'll move Staraptor into my active Pokemon spot and win the game, otherwise this card isn't worth it to use at all, because either move is 100 percent accurate since the first move might not even do damage and the second move will knock out Staraptor right away. I would rate this card a 2 out of 5, the only reason I didn't rate this card a 1 out of 5 is because this card has free retreat cost, but I would advise to stay away from this card. So thanks for reading today's review of Staraptor from Diamond and Pearl stay tuned for tomorrow's review of a card from Mysterious Treasures.

Saturday, October 2, 2010

Pokemon Card of the Day: Gengar (Stormfront)

Today's Pokemon Card of the Day is Gengar from the Stormfront set. This is a stage 2, psychic type Pokemon card with an hp of 110. Gengar has a +30 weakness to dark type Pokemon, a -20 resistance to normal Pokemon and a free retreat cost. Gengar's Poke-Power is called Fainting Spell which says that during your opponent's turn if they knock out Gengar you may flip a coin and if it is heads the defending Pokemon is knocked out. Gengar also has two moves to go with its Poke-Power, Gengar's first move is called Shadow Room which takes 1 Psychic energy card and allows you to put 3 damage counters on any of your opponent's Pokemon that you like and if that Pokemon you choose has a Poke-Power you can put 6 damage counters on it instead of 3. Gengar's second move is called Poltergeist and this move requires 2 energy cards, one each of Psychic and colorless, this move does 30 damage times the number of trainer, supporter, and stadium cards in your opponent's hand. So even if you do use this move and your opponent doesn't have any of these cards you can at least see their hand. As far as strategy goes I would recommend doing Shadow Room to any Pokemon that has a Poke-Power on it and using Poltergeist only when you know your opponent has at least 1 trainer card in their hand. I would rate this card a 5 out of 5 because it has no retreat cost, has an excellent Poke-Power which gives you a 50/50 chance of knocking out the defending Pokemon if it knocks out you and Gengar also lets you look at your opponent's hand, and do 60 damage for only 1 energy card. So thanks for reading today's review of Gengar from Stormfront stay tuned for tomorrow's review of another Diamond and Pearl series card.

Friday, October 1, 2010

Pokemon Card of the Day: Arcanine (Rising Rivals)

Today's Pokemon Card of the Day is Arcanine from the Rising Rivals set. This is a stage 1, fire type Pokemon card with an hp of 100. Arcanine has a +20 weakness to water type Pokemon, no resistance type and a retreat cost of two colorless energy cards. Arcanine's Poke-Body called Flare Condition which says that as long as Arcanine has any fire energy attached to it Arcanine has no weakness, so you can basically use this Poke-Body when you are battling water type Pokemon. Arcanine has two moves the first move is called Burn Out and this move takes two energy cards, one each of fire and colorless and this move does 30 damage unless you want to burn Arcanine then this move can do 60 damage. Arcanine's other move is called Flames of Rage and this move does the standard 60 damage for 3 energy cards, 2 colorless and 1 fire. Besides doing 60 damage for each fire energy card you want to discard when you use this move it adds 10 more hp damage to the move. So as far as strategy goes I would recommend keeping Arcanine on your bench until you get one energy card on it at least, especially if you're battling water Pokemon, then I would use Burn Out first but I wouldn't burn myself since burning Arcanine isn't worth it unless that 60 damage will really change the outlook of the game. I would mainly use Flames of Rage and only discard energy cards once again if 10 more damage would either knock out that Pokemon in one turn instead of two or you have more than 3 energy cards attached to Arcanine so you would be able to use Flames of Rage next turn too. I would give this card a 3 out of 5 because it is very average for a stage 1 Pokemon card, there is nothing too special about this card, I do like how both moves can do at least 60 damage. So thanks for reading today's review of Arcanine from Rising Rivals stay tuned for tomorrow's review of another Diamond and Pearl card.