Tuesday, October 31, 2017

Heracross -- Burning Shadows Pokemon Card Review

Heracross Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Heracross from the Burning Shadows Pokemon Card Set.  Heracross is a Basic, Grass type Pokemon card with a HP of 110.  Heracross has a x2 weakness to Fire type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Guts is the name of Heracross' Ability, it says that if this Pokemon is going to be knocked out from damage, flip a coin, if you get a heads, this Pokemon is not knocked out, and its remaining HP is 10.  Besides the Ability, this card has just one move called Pitch, for two Grass Energy cards, this move does 50 damage, plus, your opponent must switch their Active Pokemon with one of their Benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Heracross is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Heracross.  So knowing this, if you're building a mainly Grass type deck and a deck that can take advantage of spreading damage around, this Heracross may be one to include in your deck.  For example, you could use Pitch several turns, get 50 damage on several of your opponent's Pokemon, then use Espeon EX from the BREAKpoint set and devolve all of your opponent's Pokemon, potentially knocking out several Pokemon at once.  Although the Ability on this card can't really be used to help your other Pokemon or help set up your deck, it may save you the game if you flip a heads when you're about to be knocked out.  So essentially, if you need a solid attacker for a Grass type deck, a Basic Pokemon that can spread damage around and one that has a high HP, this is card for your deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average Basic Pokemon card from the Burning Shadows set.  Like I mentioned above, this card can certainly work in Grass type decks.  I really like the high HP on this card and the fact it can do 50 damage for two Energy cards, plus, spread damage around by moving your opponent's Active Pokemon in and out.  This card would be much better if you could choose which Pokemon your opponent put in the Active Pokemon spot, but even without that, it can certainly be a nice way to set up your opponent's Pokemon to be knocked out all at once later in the game.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Heracross from the Burning Shadows set, stay tuned for tomorrow's card review of Pansage, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total Grass type Pokemon cards are there in the Burning Shadows set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, October 30, 2017

Ledian -- Burning Shadows Pokemon Card Review

Ledian Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Ledian from the Burning Shadows Pokemon Card Set.  Ledian is a Stage 1, Grass type Pokemon card, with a HP of 90. It has a x2 weakness to Fire type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Swift, for one Grass Energy card, this move does 30 damage.  Comet Punch is the name of this card's second move, for three Colorless Energy cards, this move does 40 damage time the number of heads you get when flipping 4 coins.

Pokemon Card Strategy:
So as far as strategy goes, since Ledian is a Stage 1 Pokemon card, you'll first have to get Ledyba into play (I reviewed Ledyba from this set yesterday) and then evolve Ledyba into Ledian.  If you read yesterday's review of Ledyba, you'll know that I thought that card was average overall.  It had 60 HP, a low retreat cost, and could do 10 damage for one Grass Energy card, the thing that set this card apart a little was on its move it had a 50% chance of preventing all effects of an attack on Ledyba during your opponent's next turn, which I thought made the card more usable in decks.  Knowing this about Ledyba and looking at this Ledian card, I'm personally not a huge fan of this card.  I do like that Swift can attack quickly and the move isn't affected by weakness or resistance, but other than that, this card is similar to Tangrowth that I reviewed two days ago in that the second move on the card has potential to do major damage, but if you don't have some luck, or aren't using a Trainer to get more than 1 attempt at flipping coins, you could end up doing zero damage.  So I would recommend passing on this line overall, the only reason to consider using this line in a deck is if you want to be able to do a steady amount of damage if you're facing something that has a resistance to Grass type Pokemon, you'd at least be able to do 30 damage a turn with this line, because of this, if you were to use this line in a deck, I would not use more than a 1-1 line.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Stage 1 Pokemon card from the Burning Shadows set.  Somewhat similar to Tangrowth from this set, despite a much lower HP on this card, this is a Stage 1 Pokemon card that just isn't that good, only being able to do a guaranteed 30 damage each turn when attacking, but a card that has the potential to do 120 damage per turn, so again, if you're someone who wants to for sure do 30 damage per turn, regardless of the type of Pokemon you're facing, or someone who has good luck, then this line suits you, otherwise I wouldn't recommend this line for a deck and would give the two Pokemon combined a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ledian from the Burning Shadows set, stay tuned for tomorrow's card review of Heracross, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Ledyba evolve into Ledian?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Sunday, October 29, 2017

Ledyba -- Burning Shadows Pokemon Card Review

Ledyba Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Ledyba from the Burning Shadows Pokemon Card Set.  Ledyba is a Basic, Grass type Pokemon card with a HP of 60.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Ledyba does not have an Ability and it only has one move.  The only move on this card is called Agility, for one Grass Energy card, this move does 10 damage, plus if you get a heads when flipping a coin, all effects of an attack, including damage, done to Ledyba during your opponent's next turn, is prevented.

Pokemon Card Strategy:
So as far as strategy goes, since Ledyba is a Basic Pokemon card with a Stage 1 evolution in Ledian, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, this card could certainly be used as a starter type Pokemon in a Grass type deck since it can attack for only one Energy card.  While 10 damage per turn while attacking isn't much, the thing I like about this card is that you have a 50% chance of preventing your opponent from damaging Ledyba during their next turn, so if you're in a jam late in the game or want to set up a Benched Pokemon while having Ledyba in the Active Pokemon spot, you have a chance when using Agility.  So while I wouldn't build a deck around this card, obviously, if you're desperate for some Grass type deck Pokemon cards in your deck or are looking for a decent starter type Pokemon, this card fits that bill.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  So in my opinion, on its own, without considering Ledian, this is an average Basic Pokemon card overall.  Like most Pokemon with only 60 HP, this card won't last long later in games, but I do like that this card can attack quickly, and if you have some luck, it can help you set up your Benched Pokemon, or give you time to find Ledian in your deck to evolve Ledyba before it gets knocked out.  This is the type of card I could see being used in theme decks as opposed to competitive decks.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ledyba from the Burning Shadows set, stay tuned for tomorrow's card review of Ledyba's Stage 1 evolution in Ledian, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
Currently, there are 7 Generations of Pokemon, which Generation is Ledyba?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Saturday, October 28, 2017

Tangrowth -- Burning Shadows Pokemon Card Review

Tangrowth Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Tangrowth from the Burning Shadows Pokemon Card Set.  Tangrowth is a Stage 1, Grass type Pokemon card, with a HP of 140. It has a x2 weakness to Fire type Pokemon, no resistance type, and a four Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Giga Drain, for one Grass Energy card, this move does 30 damage, plus you may heal the same amount of damage from Tangrowth as you do to the defending Pokemon.  Crosswise Whip is the name of Tangrowth's second move, for four Colorless Energy cards, this move does 50 damage times the number of heads you get when flipping 4 coins.

Pokemon Card Strategy:
So as far as strategy goes, since Tangrowth is a Stage 1 Pokemon card, you'll first have to get Tangela into play (I reviewed Tangela from this set yesterday) and then evolve Tangela into Tangrowth.  If you read yesterday's review of Tangela, you'll know that I thought it was a below average Basic Pokemon card overall.  Really, the only positive thing on Tangela was its high HP of 80, other than that, it was very limited in having only one move, and its only move doing a maximum of 10 damage per turn, add this to the fact its retreat cost is higher than its attack cost, and there is really no reason to use this card on its own in a deck.  Knowing this about Tangela and looking at this Tangrowth card, unless you have a definite way of getting at least 3 heads when flipping 4 coins every single turn and you're using 4 Double Colorless Energy cards in your deck, there is really no reason to even consider using this Pokemon family in a deck.  The first negative on this card is its extremely high retreat cost, but also the huge difference in attack cost between Giga Drain and Crosswise Whip, you may only be able to do 30 damage a turn for several turns with this card.  Even if you use two Colorless Energy cards on this card to use Crosswise Whip, you could potentially do 0 damage every single turn.  So again, I would pass on this card overall, just because it can only do 30 damage per turn guaranteed, or a range between 0 and 200 damage.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Stage 1 Pokemon card from the Burning Shadows set.  Similar to Tangela, this card has a very high HP, but that is it for positives, neither move on this card is very good, one move does underwhelming damage, and the other is based off of a coin flip.  Together with Tangela from this set, which I gave a 2 out of 5 rating individually, I would give these two cards a 1 out of 5 rating, look elsewhere for a line to use in a Grass type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Tangela from the Burning Shadows set, stay tuned for tomorrow's card review of Ledyba, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Tangela evolve into Tangrowth?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, October 27, 2017

Tangela -- Burning Shadows Pokemon Card Review

Tangela Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Tangela from the Burning Shadows Pokemon Card Set.  Tangela is a Basic, Grass type Pokemon card with a HP of 80.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Tangela does not have an Ability and it only has one move.  The only move on this card is called Bind Down, for one Grass Energy card, this move does 10 damage, plus it makes your opponent's Active Pokemon unable to retreat during your opponent's next turn.

Pokemon Card Strategy:
So as far as strategy goes, since Tangela is a Basic Pokemon card with a Stage 1 evolution in Tangrowth, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, despite this card having a high HP, especially for a Basic Pokemon that has at least one evolution form, I would still pass on using this card in a deck on its own.  I do like the fact that this card only requires one Energy to attack, making it a very quick attacker, but only being able to do 10 damage per turn is pretty weak, especially later in games, where it would take forever to knock out a Pokemon doing 10 damage a turn.  While making the defending Pokemon unable to retreat during your opponent's next turn may be useful, it would be better if the defending Pokemon was inflicted with a Special Condition first, which is something not possible with this card.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Tangrowth, this is a below average Basic Pokemon card from the Burning Shadows set.  Like I mentioned above, this card has an excellent HP and a quick attacking move, but because this card can only do a maximum of 10 damage per turn and it only has one move, it is below average overall, and not a card you'll want to use in a deck without Tangrowth.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Tangela from the Burning Shadows set, stay tuned for tomorrow's card review of Tangela's Stage 1 evolution in Tangrowth, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the first English set to include a Tangela card?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, October 26, 2017

Vileplume -- Burning Shadows Pokemon Card Review

Vileplume Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Vileplume from the Burning Shadows Pokemon Card Set.  Vileplume is a Stage 2, Grass type Pokemon card, with a HP of 140.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a three Colorless Energy card retreat cost.  This card's Ability is called Disgusting Pollen, it says that as long as Vileplume is your Active Pokemon, your opponent's Basic Pokemon can't attack.  Besides the Ability, this card just has one move called Downer Shock, for three Energy cards, two Grass and one Colorless, this move does 60 damage.  Plus, when using this move, you may flip a coin, if you get a heads the defending Pokemon is Asleep, if you get a tails, the defending Pokemon is Confused.

Pokemon Card Strategy:
So as far as strategy goes, since Vileplume is a Stage 2 Pokemon card, you'll first have to get Oddish into play and then evolve it into Gloom before you can evolve Gloom into Vileplume, both of those Pokemon are from this set and I've reviewed both of them the last two days.  If you've read my reviews of those cards you'll know that I gave each card a 2 out of 5 rating individually and a 1 out of 5 rating combined.  Both Pokemon had below average HP, with 50 and 80 respectively, and neither card could do much damage.  All Oddish could do was Poison the defending Pokemon, and Gloom could either Confuse the defending Pokemon or do a maximum of 30 damage when attacking.  Because both Pokemon are so poor together, and the only reason you'd want to include this line in a deck is to use Vileplume in the Active Pokemon spot, I would suggest setting up this line on your Bench.  This Vileplume card is an excellent card to both prevent your opponent from even putting powerful Basic Pokemon into their Active Pokemon spot, like GX and EX cards, and it can also make them unable to attack while Vileplume is in the Active Pokemon spot.  Although the move on Vileplume does require a fair amount of Energy cards to use, and only does average damage, I like the fact it also inflicts a Special Condition, considering you're only going to have this card in the Active Pokemon spot if the defending Pokemon is a Basic Pokemon, 60 damage should be very good each turn.  Because Oddish and Gloom in this set are so poor, I would only use a 1-1-1 line of this Pokemon family, setting up the line on the Bench, I would sure like to use more than 1 Vileplume in a deck to get to it faster, but there is no reason to bloat your deck with poor cards like Oddish and Gloom.  So, if you're looking for a good way to take down decks based around Basic EX and GX cards, definitely consider using this Vileplume family in a deck, just be prepared to use a Trainer to switch it out of the Active Pokemon spot, or give up three Energy cards each time it is retreated.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average Stage 2 Pokemon card from the Burning Shadows set.  That makes two above average Stage 2 Pokemon cards from the Burning Shadows set so far, Butterfree and this Vileplume.  Like I mentioned above, especially in today's metagame, this card can be very good, preventing Basic Pokemon from attacking can really do a lot of damage to your opponent, letting you attack each turn, while they either have to put in a Pokemon they may not want to use or not attack at all.  Even though the first two Pokemon in this line are poor, I am still giving this entire line a 4 out of 5 rating, I think Vileplume is that good of card, keep it stashed on your Bench, and use it to take down Basic Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vileplume from the Burning Shadows set, stay tuned for tomorrow's card review of Tangela, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What stone does Gloom use to evolve into Bellossom?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, October 25, 2017

Gloom -- Burning Shadows Pokemon Card Review

Gloom Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Gloom from the Burning Shadows Pokemon Card set.  Gloom is a Stage 1, Grass type Pokemon card, with a HP of 80.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Gloom does not have an Ability but it does have two moves.  The first move on this card is called Stinky Scent, for one Grass Energy card, this move Confuses the defending Pokemon.  Razor Leaf is the second move on this card, for two Energy cards, one each of Grass and Colorless, this move does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Gloom is a Stage 1 Pokemon card, you'll first have to get Oddish into play (I reviewed Oddish from this set yesterday) and then evolve Oddish into Gloom.  Oddish does have a Stage 2 evolution in Vileplume, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Gloom is the final evolution in this line.  So if you read my review of Oddish, you'll know that I thought it was a below average Basic Pokemon card overall.  The main negative on that card was its below average HP of only 50, besides that it was limited in what it could do, only having one move that Poisoned the defending Pokemon.  So knowing this about Oddish and taking a look at this Gloom card, because this card also has a low HP, like Oddish, I would pass on using these two cards together without using Vileplume.  Of course, with Confusion, even if the defending Pokemon is unable to do damage to Gloom, it still only does 30 damage to itself, the same amount of damage Razor Leaf does.  Sure, 30 damage is a fair amount of damage to do a turn or two into the game, but it won't cut it later in games.  Best case with the line so far is to evolve these Pokemon on the Bench to get to Vileplume.

Pokemon Card Rating:  
I would give this card a 2 out of 5 rating.  In my opinion this is a below average Stage 1 Pokemon card from the Burning Shadows set.  Similarly to Oddish, this card has a low HP, and neither of the moves on this card does more than 30 damage.  So while this card can attack quickly and inflict a Special Condition, together with Oddish from this set, which I also gave a 2 out of 5 rating, I would give these two cards combined a 1 out of 5 rating.  Just a note on Gloom, I have lots of memories with Gloom from the Jungle set, I actually traded away the very first Charizard holo from Base Set that I had in my collection for an Alakazam holo from Base Set and a Gloom and Seaking from Jungle, quantity was more important than quality to me when I was younger!

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gloom from the Burning Shadows set, stay tuned for tomorrow's card review of Oddish's Stage 2 evolution in Vileplume, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Gloom evolve into Vileplume?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, October 24, 2017

Oddish -- Burning Shadows Pokemon Card Review

Oddish Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Oddish from the Burning Shadows set.  Oddish is a Basic, Grass type Pokemon card with a HP of 50.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  This card does not have an Ability and it only has one move.  The only move on this card is called Poison Powder, for one Grass Energy card, this move Poisons the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Oddish is a Basic Pokemon card with a Stage 1 evolution in Gloom, and a Stage 2 evolution in Vileplume, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Oddish does not have any evolution forms and that it will be used on its own.  Also, Oddish does have a second Stage 2 evolution form in Bellossom, but the most recent set to include this Pokemon is Ancient Origins, which is no longer in the Standard Format for the Pokemon TCG.  On its own, this card is very similar to Caterpie from this set which I gave a 0 out of 5 rating, it has a low HP, and only one move.  Unlike Caterpie, at least this card can do something when attacking, since it isn't based off a coin flip.  Poisoning the defending Pokemon at least lets you get 10 damage on that Pokemon between each player's turn.  Because this card has a low HP, I would not recommend using on its own, this is a good start to this line, if you put this card into the Active Pokemon spot to start the game, Poison the defending Pokemon, then evolve Oddish into Gloom the next turn.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Burning Shadows set.  Despite having a low HP and only one move, I do like the fact that the one move on this card has long lasting effects, even if Oddish is no longer in the Active Pokemon spot, but, like most Pokemon with low HP, this card makes zero sense to use in the Active Pokemon spot after the start of the game as it will get knocked out in one hit very easily.  So like I mentioned above, this card isn't great on its own, but as a start to the line ending with Vileplume, it is decent.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Oddish from the Burning Shadows Pokemon card set, stay tuned for tomorrow's card review of Oddish's Stage 1 evolution in Gloom, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Oddish evolve into Gloom?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, October 23, 2017

Butterfree -- Burning Shadows Pokemon Card Review

Butterfree Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Butterfree from the Burning Shadows Pokemon Card Set.  Butterfree is a Stage 2, Grass type Pokemon card, with a HP of 120.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Bye-Bye Heal, for one Grass Energy card, this move is able to heal all damage from all of your Pokemon, however, after using this move, you must shovel Butterfree and all cards attached to it back into your deck.  Butterfree's second move is called Stun Spore, for three Energy cards, one Grass and two Colorless, this move does 60 damage, plus, if you get a heads when flipping a coin, the defending Pokemon is Paralyzed, meaning it can't attack your Active Pokemon during its next turn.

Pokemon Card Strategy:
So as far as strategy goes, since Butterfree is a Stage 2 Pokemon card, you'll first have to get Caterpie into play and then evolve it into Metapod before you can evolve Metapod into Butterfree, both of those Pokemon are from this set and I've reviewed both of them the last two days.  If you've read my reviews of those cards you'll know that I thought both cards were pretty poor overall, I actually gave Caterpie a 0 out of 5 rating, mainly due to the fact it had a low HP, and a slow attack, and when it could attack, it only had a 50% chance of attacking, I saw no scenario with that card where you'd want it in the Active Pokemon spot.  Although Metapod was a tiny bit better than Caterpie, I still gave it a poor rating, it also had a low HP, and it was pretty weak on the attack, having only one move that did damage, and doing only 20 maximum damage when attacking.  The card could heal damage from itself, but late in games, a Pokemon with only 80 HP isn't going to cut it.  So knowing this about the first two Pokemon in this line, at least from the Burning Shadows set, and looking at this Butterfree card, there is certainly a reason to use this card in a deck, mainly because of its Bye-Bye Heal move, which only requires one Energy.  Ideally, you'd only use a 1-1-1 line of this entire line, since the first two Pokemon are so bad, and then set this line up on the Bench, you could include many Pokemon in your deck with free retreat costs, or use Trainer cards or a Pokemon's Ability to continuously retreat your Pokemon so essentially all of your Pokemon in play have damage on them, you could then move Butterfree into the Active Pokemon for one turn and use Bye-Bye Heal.  I really like the fact that you can shuffle Butterfree and all cards attached to it back into your deck, therefore allowing you to use less of this line to use it again, and giving you more Energy cards in your deck if you don't plan on using Butterfree's healing move again.  As always, Stage 2 cards are slow to set up, but I think its Bye-Bye Heal is so good, that you'll want to try and fit this Pokemon line into a deck, it can replace lots of Trainer cards that remove damage from your Pokemon, and as long as you don't let your own Pokemon get knocked out, it can almost start your battle all the way over, giving all of your Pokemon full health.  This is a card I could even see being banned in the future if used heavily, since it may prolong games too much.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average Stage 2 Pokemon card from the Burning Shadows set.  If you're building a Grass type deck, looking to heal lots of damage at once from your Pokemon, or have a deck without Pokemon that can retreat for free, this is a Pokemon line that should be included in your deck.  I restrained myself from giving this card a 5 out of 5 rating mainly due to the fact it is a Stage 2 Pokemon card and it only does have 120 HP, it does have two great moves, but you'll probably only ever use Bye-Bye Heal.  Together with Caterpie and Metapod from this set, which I gave 0 and 1 ratings respectively, I would still give this entire line a 4 out of 5 rating, the line can be set up on the Bench, and you'll never have to use the first two Pokemon in the Active Pokemon spot.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Butterfree from the Burning Shadows set, stay tuned for tomorrow's card review of Oddish, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Metapod evolve into Butterfree?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Sunday, October 22, 2017

Metapod -- Burning Shadows Pokemon Card Review

Metapod Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Metapod from the Burning Shadows Pokemon Card set.  Metapod is a Stage 1, Grass type Pokemon card, with a HP of 80.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Metapod does not have an Ability but it does have two moves.  The first move on this card is called Ram, for one Grass Energy card, this move does 20 damage.  Shed Skin is the second move on this card, for two Colorless Energy cards, this move heals 40 damage from Metapod.

Pokemon Card Strategy:
So as far as strategy goes, since Metapod is a Stage 1 Pokemon card, you'll first have to get Caterpie into play (I reviewed Caterpie from this set yesterday) and then evolve Caterpie into Metapod.  Caterpie does have a Stage 2 evolution in Butterfree, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Metapod is the final evolution in this line.  So if you read my review of Caterpie you'll know that it was an extremely poor Basic Pokemon card overall, not only did it have a low HP, which makes it pretty much impossible to play later in games, but the only move on the card required two Energy cards to attack, and only had a 50% chance of doing damage when attacking.  I recommended avoiding this Caterpie card at all costs, and never putting the card into the Active Pokemon spot.  Knowing this about Caterpie from the Burning Shadows set and looking at this Metapod card, this card is a tiny bit better than Caterpie, mainly because it has a higher HP, which a Stage 1 card should have, and it can do the same amount of damage as Caterpie, but can do that amount of damage every turn and for one Energy card less.  The only reason you'd want to use Shed Skin on this card is if you have this card in the Active Pokemon spot before you can evolve Metapod into Butterfree.  So does it make sense to use the first two Pokemon in this line without Butterfree, probably not.  For a Stage 1 Pokemon, this card has a low HP, making it very vulnerable later in games, and with only one move doing damage, unless you plan on using this card in the Active Pokemon spot to stall and give you time to set up your Benched Pokemon, Shed Skin has little use.

Pokemon Card Rating:  
I would give this card a 1 out of 5 rating.  In my opinion this is a below average Stage 1 Pokemon card from the Burning Shadows set.  Although this card is better than Caterpie, it isn't that much better, combined with Caterpie from the Burning Shadows set, I would give these two cards a 1 out of 5 rating.  Neither Pokemon has a high HP, both are limited in what it can do when attacking, and both are weak any more than a turn into the game.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Metapod from the Burning Shadows set, stay tuned for tomorrow's card review of Caterpie's Stage 2 evolution in Butterfree, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Caterpie evolve into Metapod?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Saturday, October 21, 2017

Caterpie -- Burning Shadows Pokemon Card Review

Caterpie Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Caterpie from the Burning Shadows set.  This is the first card that I've reviewed from the Burning Shadows set.  Caterpie is a Basic, Grass type Pokemon card with a HP of 50.  It has a x2 weakness to Fire type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  This card does not have an Ability and it only has one move.  The only move on this card is called Surprise Attack, for one Grass Energy card, this move does 20 damage, however you must flip a coin when using this attack, if you get a tails, the move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since Caterpie is a Basic Pokemon card with a Stage 1 evolution in Metapod, and a Stage 2 evolution in Butterfree, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Caterpie does not have any evolution forms and that it will be used on its own.  On its own, there is absolutely no reason to use this card in a deck.  Yes, 20 damage per turn for only one Energy card is decent, but considering there is only a 50% chance of doing damage when attacking, and considering the fact this card has a very low HP of only 50 and will have no use later in games, there is no use for this card in a deck, especially on its own and anywhere but on the Bench.

Pokemon Card Rating:
I would give this card a 0 out of 5 rating.  In my opinion, this is about as poor of Basic Pokemon card out there.  Like I mentioned above, this card has a low HP, is very limited in having just one attack, and even its one attack is limited in being based off a coin flip.  Considering this is the first card that I've reviewed from Burning Shadows, this set has nowhere to go but up!

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Caterpie from the Burning Shadows Pokemon card set, stay tuned for tomorrow's card review of Caterpie's Stage 1 evolution in Metapod, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
Caterpie is the first card that I've reviewed from the Burning Shadows set, which Pokemon was the first card that I reviewed in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, October 20, 2017

Drampa GX -- Guardians Rising Pokemon Card Review

Drampa Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Drampa GX from the Guardians Rising Pokemon Card Set.  Drampa GX is a Basic, Colorless type Pokemon card, with a HP of 180.  This card has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Drampa GX does not have an Ability but it does have three total moves with one GX move.  The first move on this card is called Righteous Edge, for one Colorless Energy card, this move does 20 damage, plus this move allows you to discard a Special Energy card attached to your opponent's Active Pokemon.  For three Colorless Energy cards, Berserk does 80 damage, plus 70 more damage if your Benched Pokemon have any damage counters on them.  The GX move on this card is called Big Wheel GX, for one Colorless Energy card, this move allows you to shuffle your hand into your deck, then draw 10 cards.

Pokemon Card Strategy:
So as far as strategy goes, first off, the way a Pokemon GX works is that it is used instead of a regular Drampa card, so you do not need to first play Drampa and then evolve it into Drampa GX.  In play, only one GX move can be used during the entire game, and once a Pokemon GX is knocked out, two prize cards are taken instead of one.  So knowing how a GX card works, this card has two advantages, first it is a Basic Pokemon, so it can be set up very quickly, and second it is a Colorless type Pokemon card, so it fits into any type deck.  Big Wheel GX is certainly a GX move you'll want to use in your deck, you can use this move immediately to start the game to refresh your hand and potentially get lots of great cards into your hand that you need to get your strategy rolling, all for only one Energy card.  Special Energy cards like Burning Energy and Double Colorless Energy are very popular in today's game, so although Righteous Edge doesn't do much damage, it can certainly prevent your opponent from attacking.  My favorite move on this card is Berserk, which does 150 damage per turn for three Energy cards, only two Energy cards if you use a Double Colorless Energy.  This card can do major damage if you have a card that does damage to your own Pokemon, or if you retreat your damaged Pokemon from the Active Pokemon spot.  So overall, with this card, there are lots of things you can do with it, from preventing your opponent from attacking, doling out major damage, or getting lots of new cards into your hand.  So regardless of the type of deck you're building, this card is pretty good overall, and certainly worth using.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an excellent Pokemon GX card overall.  Like I mentioned above, this card has lots of things going for it, from the fact it is a Basic Pokemon, to the ability to utilize three distinct moves on the card.  The only downside in my opinion, is that once you've used the GX move and if your opponent isn't using any Special Energy cards, it is somewhat slow to attack, requiring three Energy cards to do major damage, 20 damage for one Energy card isn't very good for a GX card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drampa GX from the Guardians Rising set, stay tuned for tomorrow's card review of Caterpie, which is from the Burning Shadows set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
Drampa GX is the final card I'm reviewing from the Guardians Rising set, which card from Burning Shadows will be the last one that I review?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, October 19, 2017

Komala -- Guardians Rising Pokemon Card Review

Komala Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Komala from the Guardians Rising Pokemon Card Set.  Komala is a Basic, Colorless type Pokemon card with a HP of 80.  Komala has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Comatose is the name of this card's Ability, it says whenever Komala is your Active Pokemon and you attach an Energy card to it, Komala is put to Sleep.  Besides the Ability, Komala just has one move called Hypno Roll, for three Colorless Energy cards, this move does 100 damage, only if Komala is Asleep.

Pokemon Card Strategy:
So as far as strategy goes, since Komala is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Komala.  So knowing this, the only way to use this card is in the Active Pokemon spot, since both its Ability and move depend on Komala being in the Active Pokemon spot.  First you need Komala in the Active Pokemon spot to use its Ability to put Komala to Sleep, then you need it in the Active Pokemon spot so it remains Asleep and so that you can use Hypno Roll.  This card can do major damage when attacking, but for a card that requires three Energy cards to attack and only has a HP of 80, I would look elsewhere for a powerful, attacking type Pokemon to use in your deck.  Add in the stress this card causes trying to make sure it is Asleep every turn when trying to attack, and I think this card is more trouble than it is worth.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, although this card can do major damage every single turn when attacking, it is so hard to make sure Komala is Asleep each turn that it isn't worth the trouble using this card in a deck.  Plus, since this card only has 80 HP, it can't last in the Active Pokemon spot more than a couple of turns.  So while I think this card has some intrigue to it, and can certainly do major damage, I would pass on this card altogether.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Komala from the Guardians Rising set, stay tuned for tomorrow's card review of Drampa GX, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Guardians Rising is the first English set to include a Komala card.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, October 18, 2017

Bewear -- Guardians Rising Pokemon Card Review

Bewear Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Bewear from the Guardians Rising Pokemon Card Set.  Bewear is a Stage 1, Colorless type Pokemon card, with a HP of 130. It has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Rake It In is the name of this card's Ability, it says when you play this card from your hand to evolve one of your Pokemon, you may draw three cards.  Besides the Ability, Bewear just has one move, this move is called Dangerous Blow, for three Colorless Energy cards, this move does 60 damage plus 60 more damage if the defending Pokemon is a Basic Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Bewear is a Stage 1 Pokemon card, you'll first have to get Stufful into play (I reviewed Stufful from this set yesterday) and then evolve Stufful into Bewear.  If you read yesterday's review of Stufful, you'll know that I thought it was a below average Basic Pokemon card overall.  Although the card did have an above average HP and two moves, I still gave it a below average rating because it had a high retreat cost, and its second move was useless, so essentially the card could do 10 damage for one Energy card.  So knowing this about Stufful and looking at this Bewear card, if you can continuously evolve and devolve this line while it is on the Bench, you don't have to use any Trainer cards in your deck to draw cards, instead you can keep this line on the Bench and draw cards with Bewear's Ability.  If you know you'll be facing a lot of EX cards, which are Basic Pokemon, Dangerous Blow does well above average damage.  So strategy wise, this line should be set up on the Bench, used mainly for its Ability, but also have enough Energy on it so it can attack if facing a Basic Pokemon in the Active Pokemon spot.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Guardians Rising set.  Other than requiring three Energy cards to attack, this card is excellent overall, with a useful Ability, especially if you  can use it more than once, and an average move at the worst.  Together with Stufful from this set, I would give this line a 3 out of 5 rating, it is a line that can exist mainly on your Bench and fit into most type decks.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Bewear from the Guardians Rising set, stay tuned for tomorrow's card review of Komala, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Excluding special expansion sets, Bewear has been in every English Sun and Moon series set.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, October 17, 2017

Stufful -- Guardians Rising Pokemon Card Review

Stufful Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Stufful from the Guardians Rising Pokemon Card Set.  Stufful is a Basic, Colorless type Pokemon card with a HP of 70.  It has a x2 weakness to Fighting type Pokemon, no resistance type, and a two Colorless Energy card retreat cost.  Stufful does not have an Ability but it does have two moves.  The first move on this card is called Tackle, for one Colorless Energy card, this move does 10 damage.  Stufful's second move is called Hammer In, for three Colorless Energy cards, this move does 60 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Stufful is a Basic Pokemon card with a Stage 1 evolution in Bewear, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, there is really no reason to use this card in a deck, yes, the card can work into any type deck since it requires all Colorless Energy when attacking, but other than doing 10 damage for one Energy card, this card is way too slow on the attack, has a high retreat cost, and has a low HP for as many Energy cards as it requires to attack.  Ideally, you would use this card with Bewear, possibly start the game with Stufful in the Active Pokemon spot, and evolve it the second turn of the game.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Bewear, this is a below average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, because this card's Hammer In move requires three Energy to attack and only does average damage, this card essentially does 10 damage for one Energy card and has a two Colorless Energy card retreat cost, meaning, you'll have to attach extra Energy just to retreat this card.  So certainly look elsewhere for Basic Pokemon for your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Stufful from the Guardians Rising set, stay tuned for tomorrow's card review of Stufful's Stage 1 evolution in Bewear, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Stufful evolve into Bewear?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, October 16, 2017

Talonflame -- Guardians Rising Pokemon Card Review

Talonflame Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Talonflame from the Guardians Rising Pokemon Card Set.  Talonflame is a Stage 2, Colorless type Pokemon card, with a HP of 130.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Lightning type Pokemon, and a free retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Flame Charge, for one Colorless Energy card, this move does 30 damage, plus it allows you to search your deck for a Fire type Energy card and attach it to Talonflame.  Loop-the-Loop is Talonflame's second move, for two Colorless Energy cards, this move does 90 damage, however, you must move all Energy attached to Talonflame back into your hand.

Pokemon Card Strategy:
So as far as strategy goes, since Talonflame is a Stage 2 Pokemon card, you'll first have to get Fletchling into play and then evolve it into Fletchling before you can evolve Fletchinder into Talonflame, both of those Pokemon are from this set and I've reviewed both of them the last two days.  If you've read my reviews of those cards you'll know that I thought both cards were below average overall.  Both Pokemon had below average HP and were under-powered, Fletchling required two Energy cards to do damage when attacking, and Fletchinder required a coin flip to do 40 damage per turn.  So knowing this about the first two Pokemon in this line and looking at this Talonflame card, the only way I would consider using this line in a deck at all is if you have other Pokemon that either retreat for free or you have a Pokemon with an Ability that allows Pokemon to move in and out of the Active Pokemon spot.  Ideally, you would set this entire line up on the Bench, if you're using two Basic Energy cards on Talonflame you would use Loop-the-Loop every two turns, retreating Talonflame after attacking each turn, otherwise, you could use one Colorless Energy card and do 90 damage every single turn with Loop-the-Loop without retreating, just re-using that same Special Energy card each turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 2 Pokemon card from the Guardians Rising set.  On its own, this is a very good card, but taking into account that this is a Stage 2 Pokemon card and slow to set up, this card is average at best.  I like that it can do 90 damage a turn pretty quickly, but it does have a somewhat low HP for a Stage 2 Pokemon card.  Overall, this line gets a 2 out of 5 rating from me, both Fletchling and Fletchinder from this set are poor, meaning either set this line up on the Bench or don't use it at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Talonflame from the Guardians Rising set, stay tuned for tomorrow's card review of Stufful, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  Every English set to include a Talonflame card has had Talonflame as a Colorless type Pokemon.
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Sunday, October 15, 2017

Fletchinder -- Guardians Rising Pokemon Card Review

Fletchinder Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Fletchinder from the Guardians Rising Pokemon Card set.  Fletchinder is a Stage 1, Colorless type Pokemon card, with a HP of 70.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Fletchinder does not have an Ability but it does have two moves.  The first move on this card is called Flap, for one Colorless Energy card, this move does 20 damage.  Razor Wind is the name of this card's second move, for two Colorless Energy cards, this move does 40 damage, however, you must flip a coin when using this move, if you get a tails, the move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since Fletchinder is a Stage 1 Pokemon card, you'll first have to get Fletchling into play (I reviewed Fletchling from this set yesterday) and then evolve Fletchling into Fletchinder.  Fletchling does have a Stage 2 evolution in Talonflame, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Fletchinder is the final evolution in this line.  So if you read my review of Fletchling, you'll know that I thought it was a below average Basic Pokemon card overall.  The main reason for not wanting to use Fletchling on its own is because the card has a below average HP, it also requires two Energy cards to do damage when attacking.  Knowing this about Fletchling and looking at this Fletchinder card, this card follows suit, it also has a below average HP, and two weak moves.  Although it is good this card can fit into any type deck and can attack for only one Energy card, with only 70 HP, it can get knocked out pretty quickly, and the move that does more damage on this card, Razor Wind, only has a 50% chance of doing damage when attacking.  So there is enough negatives on this card that I certainly wouldn't recommend using Fletchling or Fletchinder without using Talonflame in your deck.

Pokemon Card Rating:  
I would give this card a 2 out of 5 rating.  In my opinion this is a below average Stage 1 Pokemon card from the Guardians Rising set.  Like I mentioned above, this card is just not good, with a low HP for a Stage 1, and two moves that are weak for a Stage 1 Pokemon card.  Add to the fact that this card has a less than 100% chance at doing damage when attacking, and there is no reason to use this line in a deck.  Together with Fletchling from this set, I would give both Pokemon combined a 1 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fletchinder from the Guardians Rising set, stay tuned for tomorrow's card review of Fletchling's Stage 2 evolution in Talonflame, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Fletchling evolve into Fletchinder?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Saturday, October 14, 2017

Fletchling -- Guardians Rising Pokemon Card Review

Fletchling Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Fletchling from the Guardians Rising set.  Fletchling is a Basic, Colorless type Pokemon card with a HP of 50.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Fletchling does not have an Ability but it does have two moves.  The first move on this card is called Growl, for one Colorless Energy card, this move makes it so your opponent's Pokemon during their next turn do 20 less damage to Fletchling when attacking.  Flap is the name of this card's second move, for two Colorless Energy cards, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Fletchling is a Basic Pokemon card with a Stage 1 evolution in Fletchinder, and a Stage 2 evolution in Talonflame, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Fletchling does not have any evolution forms and that it will be used on its own.  On its own, because this card has a low HP, I would not recommend using this card in a deck.  Plus, this card requires two Basic Energy cards to do damage when attacking.  So, if used on its own, without any of its evolution forms, there is no reason to use this card in a deck.  If used with its evolution forms, Growl does make a good way to prolong the time Fletchling can be in the Active Pokemon spot while you try to get to Fletchlinder in your hand.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Basic Pokemon card from the Guardians Rising set.  Overall, this card is one not worth using in a deck, but it still can be used in any type deck since it is a Colorless type Pokemon, and it has two moves.  This card would be better off used on the Bench to get to Talonflame.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fletchling from the Guardians Rising Pokemon card set, stay tuned for tomorrow's card review of Fletchling's Stage 1 evolution in Fletchinder, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total Fletchling cards have I reviewed on my blog?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, October 13, 2017

Watchog -- Guardians Rising Pokemon Card Review

Watchog Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Watchog from the Guardians Rising Pokemon Card Set.  Watchog is a Stage 1, Colorless type Pokemon card, with a HP of 90. It has a x2 weakness to Fighting type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Scrutinize, for one Colorless Energy card, this move allows you to discard one of the top two cards of your opponent's deck, after viewing their top two cards.  Slam is the name of this card's second move, for three Colorless Energy cards, this move does 60 damage times the number of heads when you get two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Watchog is a Stage 1 Pokemon card, you'll first have to get Patrat into play (I reviewed Patrat from this set yesterday) and then evolve Patrat into Watchog.  If you read yesterday's review of Patrat, you'll know that I thought it was a below average Basic Pokemon card overall.  The card did have a solid HP, low retreat cost, and two moves, but it required two Energy cards to do damage when attacking, and its first move could only look at your opponent's top card, so I stated that Patrat shouldn't be used on its own, instead you should either not use it in a deck at all, or you could set it up on the Bench to get to Watchog.  Knowing this about Patrat and looking at this Watchog card, unless you really want to see the cards in your opponent's deck, there is really no reason to use this line in a deck at all, especially if you're trying to use this card as an attacker, since Slam can't do any damage if you end up flipping two tails.  So although neither card in this line is terrible, I would probably pass on using this Pokemon family in a deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this card is a below average Stage 1 Pokemon card overall.  Similarly to Patrat, this card has a solid HP, a low retreat cost, and two moves, however, neither move on this card is that great.  Combine that with a below average Pokemon in Patrat from this set, and both cards from the Guardians Rising set get a 2 out of 5 rating from me.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Watchog from the Guardians Rising set, stay tuned for tomorrow's card review of Fletchling, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the highest rarity of a Watchog card in the English Pokemon TCG?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Thursday, October 12, 2017

Patrat -- Guardians Rising Pokemon Card Review

Patrat Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Patrat from the Guardians Rising Pokemon Card Set.  Patrat is a Basic, Colorless type Pokemon card with a HP of 60.  It has a x2 weakness to Fighting type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Patrat does not have an Ability but it does have two moves.  The first move on this card is called Glance, for one Colorless Energy card, this move lets you look at the top card of your opponent's deck.  The second move on this card is called Tackle, for two Colorless Energy cards, this move does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Patrat is a Basic Pokemon card with a Stage 1 evolution in Watchog, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, unless you think you'll gain a big advantage by starting the game with Patrat in your Active Pokemon spot and using its Glance move to see the top card of your opponent's deck, I would look elsewhere for a Basic Pokemon card to use and probably evolve this entire line on the Bench.  Although doing 20 damage for one Energy card, if you use a Double Colorless Energy card, is solid, I would still pass on using this card on its own.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Watchog, this is a below average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, this card does have some positives on it, like a solid HP, and the fact it has two moves.  I'm personally not a huge fan of Glance and you need two Energy cards on this card to attack and do damage, so again, without using Watchog in your deck, I would pass on using this card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Patrat from the Guardians Rising set, stay tuned for tomorrow's card review of Patrat's Stage 1 evolution in Watchog, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Patrat evolve into Watchog?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Wednesday, October 11, 2017

Rayquaza -- Guardians Rising Pokemon Card Review

Rayquaza Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Rayquaza from the Guardians Rising Pokemon Card Set.  Rayquaza is a Basic, Colorless type Pokemon card with a HP of 120.  Rayquaza has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Rayquaza does not have an Ability but it does have two moves.  The first move on this card is called Turbo Storm, for two Colorless Energy cards, this move does 30 damage, plus you're able to attach 2 Basic Energy cards from your discard pile to 1 of your Benched Pokemon.  Dragon Claw is the other move on this card, for three Colorless Energy cards, this move does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Rayquaza is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Rayquaza.  So knowing this, this card may work well a little later in the game, all you need to do is attach 1 Double Colorless Energy card to this card, or two of any other type of Energy and you can do damage every single turn and set up your Benched Pokemon.  This card's Turbo Storm move can also help your deck if you use Pokemon that discard Energy cards when attacking.  Dragon Claw on this card does do above average damage as well, so you can use this card to both set up your Benched Pokemon and do major damage when attacking.  When you have the ability to retrieve Energy cards from your discard pile, that gives you the option of using less overall Energy cards in your deck and having more room for Trainer cards.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average Basic Pokemon card from the Guardians Rising set.  It is always a plus using a card that is Colorless in type so it can be used in any type of deck, but this card is even better than that since it can do damage every turn and/or help set up your Benched Pokemon by retrieving Energy cards from your discard pile.  Surprisingly this card has a high HP but a low retreat cost, which makes this card easy to retreat from the Active Pokemon spot.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Rayquaza from the Guardians Rising set, stay tuned for tomorrow's card review of Patrat, which is from the Guardians Rising set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the most recent English set to include Rayquaza as an ultra rare?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, October 10, 2017

Castform -- Guardians Rising Pokemon Card Review


Pokemon Card Overview:
Today's Pokemon Card Review is of Castform from the Guardians Rising Pokemon Card Set.  Castform is a Basic, Colorless type Pokemon card with a HP of 70.  Castform has a x2 weakness to Fighting type Pokemon, no resistance type, and a one Colorless Energy card retreat cost.  Castform does not have an Ability but it does have two moves.  The first move on this card is called Weather Teller, for one Colorless Energy card, this move allows you to search your deck for up to 2 Stadium cards and put them into your hand.  Water Pulse is the name of the second move on this card, for two Colorless Energy cards, this move does 30 damage and puts the defending Pokemon to sleep.

Pokemon Card Strategy:
So as far as strategy goes, since Castform is a Basic Pokemon card with no evolution forms, you'll only have to use this card in a deck if you want to use Castform.  So knowing this, this card could certainly fit into most decks since it can use any type of Energy to attack.  I could mainly seen this card being used for its first move, you could use this card as a starter type Pokemon in a deck and quickly get the Stadium cards you need in your hand and into play.  Stadium cards are very popular and they are heavily used.  Water Pulse is also a solid move, especially if you're using 4 Double Colorless Energy cards in your deck, therefore this move only requires one Energy card to use, and it gives you time to set up your Benched Pokemon while the defending Pokemon is Asleep.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average Basic Pokemon card from the Guardians Rising set.  Like I mentioned above, this is a card to consider when deck building, not only can it fit into most decks, it can help your deck get set up, and do a good amount of damage to the defending Pokemon.  While you certainly couldn't build a deck around this card, it is a great role playing type card for a deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Castform from the Guardians Rising set, stay tuned for tomorrow's card review of Rayquaza, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the first English set to include a Castform card?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, October 9, 2017

Swellow -- Guardians Rising Pokemon Card Review

Swellow Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Swellow from the Guardians Rising Pokemon Card Set.  Swellow is a Stage 1, Colorless type Pokemon card, with a HP of 90. It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Agility, for one Colorless Energy card, this move does 20 damage, plus if you get a heads when flipping a coin, all effects of attacks, including damage, done to Swellow by your opponent during their next turn is prevented.  Swallow Dive is the name of the second move on this card, for one Colorless Energy card, this move does 40 damage, plus 80 more damage if you used Swellow's Agility move during your last turn.

Pokemon Card Strategy:
So as far as strategy goes, since Swellow is a Stage 1 Pokemon card, you'll first have to get Taillow into play (I reviewed Taillow from this set yesterday) and then evolve Taillow into Swellow.  If you read yesterday's review of Taillow, you'll know that I thought it was a below average Basic Pokemon card overall.  The card did have a solid HP, low retreat cost, and a quick attacking move, but the only move the card did have, did do 10 damage to Taillow each time it was used.  Knowing this about Taillow from this set and looking at this Swellow card, because Swellow is so quick on the attack, I would definitely recommend trying to use this line to start a battle.  You can essentially do 70 damage per turn with Swellow if you alternate between using Agility and Swallow Dive.  Plus, if you get some luck, and flip a heads when using Agility, you'll give your Bench that much more time to get set up, and have more time to do damage with Swellow while it is in the Active Pokemon spot.  Ideally you'd want something higher than 90 HP for a Pokemon you're going to want to use in the Active Pokemon spot as an attacker, but this is enough HP in my opinion for this card to be excellent overall, and a card and line that should be considered for most decks.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  In my opinion, this is a well above average Stage 1 Pokemon card from the Guardians Rising set.  I really don't think you can go wrong by using this card in a deck, it works with any type Energy, only requires one Energy card to attack, is defensive, with some luck, and can do major damage to your opponent's Active Pokemon.  Despite Taillow from this set being below average overall, I would still give this entire line a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swellow from the Guardians Rising set, stay tuned for tomorrow's card review of Castform, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Taillow evolve into Swellow?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Sunday, October 8, 2017

Taillow -- Guardians Rising Pokemon Card Review

Taillow Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Taillow from the Guardians Rising Pokemon Card Set.  Taillow is a Basic, Colorless type Pokemon card with a HP of 60.  It has a x2 weakness to Lightning type Pokemon, a -20 resistance to Fighting type Pokemon, and a one Colorless Energy card retreat cost.  Taillow does not have an Ability and it only has one move.  The only move on this card is called Reckless Charge, for one Colorless Energy card, this move does 20 damage, however this move also does 10 damage to Taillow.

Pokemon Card Strategy:
So as far as strategy goes, since Taillow is a Basic Pokemon card with a Stage 1 evolution in Swellow, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own, unless you only plan on using this card for the first turn of the game, I probably wouldn't use this card in a deck without Swellow.  Although Reckless Charge does do above average damage and can use any Energy card to attack, doing 10 damage per turn to Taillow will make this card get knocked out quick.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, on its own, without considering Swellow, this is a below average Basic Pokemon card from the Guardians Rising set.  Although this card has a solid HP, low retreat cost, and can do a good amount of damage when attacking, because this card does damage to itself when attacking and is limited in just having the one move, I would look elsewhere for a Basic Pokemon card to use in your deck, especially if you don't plan on using Swellow.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Taillow from the Guardians Rising set, stay tuned for tomorrow's card review of Taillow's Stage 1 evolution in Swellow, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total Colorless type Pokemon cards are there in the Guardians Rising set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Saturday, October 7, 2017

Blissey -- Guardians Rising Pokemon Card Review

Blissey Guardians Rising Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Blissey from the Guardians Rising Pokemon Card Set.  Blissey is a Stage 1, Colorless type Pokemon card, with a HP of 160. It has a x2 weakness to Fighting type Pokemon, no resistance type, and a four Colorless Energy card retreat cost.  Blissey's Ability is called Fresh Egg and says that when you play Blissey from your hand to evolve one of your Chansey cards in play, you may heal 80 damage from your Active Pokemon.  Besides the Ability, Blissey has just one move called Double-Edge, for four Colorless Energy, this move does 160 damage, however the move also does 80 damage to Blissey.

Pokemon Card Strategy:
So as far as strategy goes, since Blissey is a Stage 1 Pokemon card, you'll first have to get Chansey into play (I reviewed Chansey from this set yesterday) and then evolve Chansey into Blissey.  If you read yesterday's review of Chansey, you'll know that I thought it was a well below average Basic Pokemon overall.  Despite having a good HP and two moves, the card was slow on the attack when trying to do damage, and its quicker move, requiring two Energy cards, required a coin flip to even be able to heal damage from your own Pokemon.  Knowing this about Chansey and looking at this Blissey card, the main reason you'd want to use this line in a deck is for Blissey's Ability, essentially giving your Active Pokemon a max potion every time Chansey is evolved.  Other than Blissey's Ability, there is zero reason to use this card or line in a deck, especially with its extremely high retreat cost.  It would be best to use only a 1-1 line of this Pokemon family, or use only 1 Chansey and several Blissey and then use a Trainer or another Pokemon's Ability to either devolve Chansey or return the entire line to your hand, giving you multiple opportunities to evolve Chansey and heal damage from your Active Pokemon.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average Stage 1 Pokemon card from the Guardians Rising set.  Similar to Chansey, this card has a high HP, and an okay move that can do major damage, but unfortunately since this card is so slow on the attack and does damage to itself when attacking, there is no reason to ever use this card in the Active Pokemon spot.  Like I mentioned above, the only reason to use this line at all in a deck is for Blissey's Ability, because of this, this entire line only gets a 1 out of 5 rating from me, neither card is great, and neither card you'll want to use anywhere but the Bench.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Blissey from the Guardians Rising set, stay tuned for tomorrow's card review of Taillow, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the name of the first English set to include a Blissey card?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.