Showing posts with label Dusknoir. Show all posts
Showing posts with label Dusknoir. Show all posts

Tuesday, December 12, 2017

Dusknoir -- Burning Shadows Pokemon Card Review

Dusknoir Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Dusknoir from the Burning Shadows Pokemon Card Set.  Dusknoir is a Stage 2, Psychic type Pokemon card, with a HP of 150.  It has a x2 weakness to Darkness type Pokemon, a -20 resistance to Fighting type Pokemon, and a three Colorless Energy card retreat cost.  This card's Ability is called Dark Invitation, it says once per turn you may have your opponent reveal their hand, then choose a Basic Pokemon you find there, put it on their Bench, and put 3 damage counters on it.  Besides the Ability, this card has one move called Mind Jack, for three Energy cards, one Psychic and two Colorless, this move does 30 damage, plus 30 more damage for each of your opponent's Benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Dusknoir is a Stage 2 Pokemon card, you'll first have to get Duskull into play and then evolve it into Dusclops before you can evolve Dusclops into Dusknoir, both of those Pokemon are from this set and I've reviewed both of them the last two days.  If you've read my reviews of those cards you'll know that both cards were both below average overall.  Although both Pokemon had solid HP and a good amount of moves, Duskull certainly didn't deserve to be used on its own, and although Dusclops would be great in a spread attack type deck, it did do damage to your own Pokemon when attacking.  So knowing how poor the first two Pokemon in this line are, if you are building a Psychic type deck, this line certainly deserves consideration if you're looking for some power, since Mind Jack on this card can do 210 total damage per turn, if you can use its Ability, then do 180 damage with Mind Jack.  Because this line is slow to set up and the first two Pokemon are poor, I would only include a 1-1-1 line and potentially use a Rare Candy to skip over Dusclops.  You can also just keep this card on the Bench and do damage with this card's Ability.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 2 Pokemon card from the Burning Shadows set.  Despite being slow to set up, since it is a Stage 2 Pokemon and the fact it requires three Energy cards to attack, I still think this card is worth considering when deck building, both because of Dusknoir's Ability and because of its one move.  Overall, this is a powerful attacking card, that can also spread damage around.  Because this card is very solid overall, I would give this entire line a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dusknoir from the Burning Shadows set, stay tuned for tomorrow's card review of Croagunk, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Dusclops evolve into Dusknoir?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, December 11, 2017

Dusclops -- Burning Shadows Pokemon Card Review

Dusclops Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Dusclops from the Burning Shadows Pokemon Card set.  Dusclops is a Stage 1, Psychic type Pokemon card, with a HP of 90.  It has a x2 weakness to Darkness type Pokemon, a -20 resistance to Fighting type Pokemon, and a three Colorless Energy card retreat cost.  This card does not have an Ability but it does have two moves.  The first move on this card is called Night Room, for one Psychic Energy card, this move allows you to put 1 damage counter on all Pokemon in play.  The second move on this card is called Ambush, for three Energy cards, one Psychic and two Colorless, this move does 30 damage, plus, if you get a heads when flipping a coin, the move does an additional 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Dusclops is a Stage 1 Pokemon card, you'll first have to get Duskull into play (I reviewed Duskull from this set yesterday) and then evolve Duskull into Dusclops.  Duskull does have a Stage 2 evolution in Dusknoir, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Dusclops is the final evolution in this line.  So if you read my review of Duskull, you'll know that I thought that card was below average overall.  It did have a decent HP, a low retreat cost, and two moves, but it was slow to do damage when attacking, and its first move only worked when there is a Basic Pokemon in the discard pile.  Because of the below average nature of Duskull and then looking at this card, I would pass on using this entire line.  The only way I would consider using Dusclops at all is if you have a way to move all damage on your own Pokemon to your opponent's Active Pokemon, potentially with a GX move, otherwise, it doesn't make any sense to do damage to your own Pokemon, especially more than a turn or two.  Other than this card's first move, Ambush is a below average move and even if you flip a heads when using the move, doing 60 damage for three Energy cards just isn't much.

Pokemon Card Rating:  
I would give this card a 2 out of 5 rating.  In my opinion this is a below average Stage 1 Pokemon card from the Burning Shadows set.  This card may work well in a spread attack type deck, but I still don't like the fact it does damage to your own Pokemon when attacking.  So if you can't move the damage from your own Pokemon to your opponents and especially if you aren't using a spread attack type deck, do not use this line.  Together, these two cards get a 2 out of 5 rating from me.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dusclops from the Burning Shadows set, stay tuned for tomorrow's card review of Duskull's Stage 2 evolution in Dusknoir, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Duskull evolve into Dusclops?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Tuesday, July 8, 2014

Dusknoir -- Flashfire Pokemon Card Review

Dusknoir Flashfire Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Dusknoir from the Flashfire Pokemon Card Set.  Dusknoir is a stage 2, psychic type Pokemon card, with an hp of 130.  It has a x2 weakness to darkness type Pokemon, a -20 resistance to fighting type Pokemon, and a three colorless energy card retreat cost.  Dusknoir's Ability is called Shadow Void and says that as often as you'd like during your turn you may move 1 damage counter from 1 of your Pokemon to Dusknoir.  Dusknoir's only move is called Pain Pellets, this move requires three energy cards, two colorless and one psychic, and allows you to put the same number of damage counters Dusknoir has on itself on one of your opponent's Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Dusknoir is a stage 2 Pokemon card, you'll first have to get Duskull into play and then evolve it into Dusclops before you can evolve Dusclops into Dusknoir, both of those Pokemon are from this set and I've reviewed both of them the last couple of days.  Both of those Pokemon cards are average cards in the TCG, so they could be used without Dusknoir, especially in a spread damage type deck.  But if you're building a spread damage type deck, you'll definitely want to have this entire line in it.  I say this because Dusknoir's Ability Shadow Void and its only move Pain Pellets work very well together and if you already have 10 or 20 or more damage on several of your opponent's Pokemon, Dusknoir can come in later in the game and knock these Pokemon out with Pain Pellets.  So if I were building a spread damage type deck, I would include a 3-2-1 line of Duskull, Dusclops, and Dusknoir in the deck, I would make sure to have at least 50 or 60 damage on Dusknoir before putting it into the active Pokemon spot and I'd also make sure to have potion cards in my deck in case Dusknoir is close to being knocked out you could get some damage counters off of it.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 2 Pokemon card from the Flashfire set.  Even though Dusknoir's Ability and one move work very well together, I am still giving this card an average rating because this card really will only work well in a very specific deck, plus it does have a low hp and high retreat cost which could get you into trouble late in games.  But overall this is a solid card that would work well in a spread damage type deck.  If I look at this whole Pokemon family as a whole, Duskull, Dusclops, and Dusknoir, I would give this family an above average 4 out of 5 rating, even though each card individually was only a 3.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dusknoir from the Flashfire set, stay tuned for tomorrow's card review of Toxicroak EX Full Art, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the highest rarity of any Dusknoir card in the English TCG, and what set is this card from?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Saturday, January 19, 2013

Dusknoir -- Boundaries Crossed Pokemon Card Review

Dusknoir Boundaries Crossed Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Dusknoir from the Boundaries Crossed Pokemon Card Set.  Dusknoir is a stage 2, psychic type Pokemon card, with an hp of 130.  Dusknoir is the stage 2 evolution of Dusclops, and before that Duskull, both of those Pokemon I have reviewed the past couple of days, and both of those Pokemon are in this set.  Dusknoir has a x2 weakness to darkness type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Dusknoir's Ability is called Sinister Hand and this ability allows you to move as many damage counters from one of your opponent's Pokemon to another one.  Besides the Ability, Dusknoir has one move called Shadow Punch which requires four energy cards, three colorless and one psychic, and does 60 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Dusknoir is a stage 2 Pokemon, you'll have to first get Duskull and then Dusclops into play.  Both of the previous Pokemon in this line are pretty weak, so I would try and keep them on my bench if possible.  In actuality, I would try and evolve this whole line on my bench and keep it there the entire game.  I would just choose to use Dusknoir's Ability from the bench whenever I deem it a good time to.  I would use this line in a spread damage type deck, then late in the game, when many of your opponent's Pokemon have damage on them, you can call out that you're using Sinister Hand and more than likely knock out one of your opponent's Pokemon using this Ability.  I would keep Dusknoir on the bench at all costs, because its Ability is much better than its only move.  Because Shadow Punch requires mostly colorless energy, you can use this card in almost any type deck, just not psychic, but the less psychic energy cards you have in the deck, the more you'll not want to put it into the active Pokemon spot.  I wouldn't even start attaching energy cards to this Pokemon on your bench, because it requires way too many energy cards to attack, and hopefully if you have to put it into the active Pokemon spot, you can use Sinister Hand to knock out Pokemon anyway, you won't really need to "attack".  Because all the Pokemon in this line are pretty weak, I would only use a 1-1-1 or 2-1-1 line of Duskull, Dusclops, and Dusknoir in any spread damage type deck.  Just make sure to include trainer cards to get the evolution cards you need to be able to use Dusknoir's Ability late in the game.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average stage 2 Pokemon card.  Even though this card has a below average move, below average hp, high retreat cost, and only one bad move, I am still giving this card an above average rating just because of how dominant its Ability can be.  If you don't use this card in a spread damage type deck, don't use this card at all.  Overall, the other Pokemon in this line are quite weak, so I can only give this entire Pokemon line a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dusknoir from the Boundaries Crossed set, stay tuned for tomorrow's card review of the first of two Croagunk cards from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the height (in feet and inches) and weight (in pounds) of Dusknoir, what is the main color that makes up Dusknoir?
Please respond by commenting with your answer and a link to your YouTube channel.