Today's Pokemon Card Review is of Dusknoir from the Boundaries Crossed Pokemon Card Set. Dusknoir is a stage 2, psychic type Pokemon card, with an hp of 130. Dusknoir is the stage 2 evolution of Dusclops, and before that Duskull, both of those Pokemon I have reviewed the past couple of days, and both of those Pokemon are in this set. Dusknoir has a x2 weakness to darkness type Pokemon, no resistance type, and a three colorless energy card retreat cost. Dusknoir's Ability is called Sinister Hand and this ability allows you to move as many damage counters from one of your opponent's Pokemon to another one. Besides the Ability, Dusknoir has one move called Shadow Punch which requires four energy cards, three colorless and one psychic, and does 60 damage.
Pokemon Card Strategy:
So as far as strategy goes, since Dusknoir is a stage 2 Pokemon, you'll have to first get Duskull and then Dusclops into play. Both of the previous Pokemon in this line are pretty weak, so I would try and keep them on my bench if possible. In actuality, I would try and evolve this whole line on my bench and keep it there the entire game. I would just choose to use Dusknoir's Ability from the bench whenever I deem it a good time to. I would use this line in a spread damage type deck, then late in the game, when many of your opponent's Pokemon have damage on them, you can call out that you're using Sinister Hand and more than likely knock out one of your opponent's Pokemon using this Ability. I would keep Dusknoir on the bench at all costs, because its Ability is much better than its only move. Because Shadow Punch requires mostly colorless energy, you can use this card in almost any type deck, just not psychic, but the less psychic energy cards you have in the deck, the more you'll not want to put it into the active Pokemon spot. I wouldn't even start attaching energy cards to this Pokemon on your bench, because it requires way too many energy cards to attack, and hopefully if you have to put it into the active Pokemon spot, you can use Sinister Hand to knock out Pokemon anyway, you won't really need to "attack". Because all the Pokemon in this line are pretty weak, I would only use a 1-1-1 or 2-1-1 line of Duskull, Dusclops, and Dusknoir in any spread damage type deck. Just make sure to include trainer cards to get the evolution cards you need to be able to use Dusknoir's Ability late in the game.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average stage 2 Pokemon card. Even though this card has a below average move, below average hp, high retreat cost, and only one bad move, I am still giving this card an above average rating just because of how dominant its Ability can be. If you don't use this card in a spread damage type deck, don't use this card at all. Overall, the other Pokemon in this line are quite weak, so I can only give this entire Pokemon line a 2 out of 5 rating.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dusknoir from the Boundaries Crossed set, stay tuned for tomorrow's card review of the first of two Croagunk cards from this set. Make sure to check below for the Free Pokemon TCG Online Codes!
Today's Quiz for a Pokemon TCG Online Code Card --
What is the height (in feet and inches) and weight (in pounds) of Dusknoir, what is the main color that makes up Dusknoir?
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