Wednesday, April 7, 2010
Pokemon Card of the Day: Salamence Lv. X (Arceus)
Today's Pokemon card of the day is Salamence Lv. X from the Arceus set, first off it has 160 hp which is really good for a Pokemon and even above average for most Lv. X cards. A x2 weakness to normal Pokemon was expected, a -20 hp resistance to fighting Pokemon is normal and won't do too much for Salamence but a retreat cost of only 2 colorless energy cards is very good for a Pokemon as powerful as Salamence Lv. X. Salamence's Poke-Power can be very useful, its Poke-Power is called Double Fall and goes something like this: When you place Salamence Lv. X onto Salamence each Pokemon you knock out with Salamence's next move you can take one more prize card for each one. So if you knock out one Pokemon, which you more than likely will with Steam Blast you will get at least 2 prize cards, and if your opponent's Pokemon are poisoned and another Pokemon other than their active Pokemon is knocked out you can take 4 prize cards at once, wow what a great Poke-Power. Now onto Salamence's only move which is called Steam Blast and takes 4 energy cards to execute, 2 colorless, 1 fire, and 1 water. For these 4 energy cards it allows you to do 100 hp damage which will 1 hit knock out many Pokemon and like I was saying earlier if you just played Salamance Lv. X that turn you can take 2 prize cards for knocking out that Pokemon. The only downfall to this move is you have to discard one of the energy cards attached to Salamence, but this could have been way worse, you could have had to discard all or 1 of each type of energy card attached to Salamence. As far as strategy goes with this card, I would somehow like to use this card with a spread damage type deck, but usually these types of decks include grass and or psychic Pokemon so this probably isn't an option, but I would definitely make sure that when you play Salamence Lv. X that you have enough energy cards on it right away to knock out your opponent's active Pokemon so you can take 2 prize cards. Also I would either include this card in a water and fire deck or have special energy cards in play so you can use both energy types necessary to execute this move. So my only restriction on playing this card would be to wait until you have the necessary energy to perform Steam Blast and then evolve Salamence into Salamence Lv. X so you can claim 2 prize cards with 1 knock out. So thanks for reading this review and stay tuned for tomorrow's review of Magmortar Lv. X from the Mysterious Treasures set.