Thursday, April 8, 2010
Pokemon Card of the Day: Magmortar (Secret Wonders)
Today's Pokemon Card of the Day is Magmortar from Secret Wonders, I know I said today that it was going to be Magmortar Lv. X from Mysterious Treasures but after looking at the Lv. X card I discovered the only reason I wanted that card so much in all my deck opening videos is because it was a Lv. X card and because it gave Magmortar 20 extra hp. So I decided to do the better of the two cards and do it on the Magmortar rare card from Secret Wonders, there is actually a preconstructed theme deck built around this card called Lavaflow, and I built my fire deck around this card since it was so good. Click here for the link to that YouTube video of my deck. I will post a picture of Magmortar Lv. X just so you can take a look at it, I won't really review it but if you want me to, I could do that tomorrow, just tell me in your comments if you do want me to review it. So let's start this Magmortar review. For being a Stage 1 Pokemon 110 Hp is really good, and only a +30 weakness is good for a Pokemon as powerful as this one I thought for sure it would have had a x2 weakness to water. Magmortar has no resistance, but it really doesn't need one since it can be so powerful, it does however have a high retreat cost of 3 colorless energy cards, even though when I used this card, I always had plenty more than 3 energy cards attached to it so that I could have retreated it if I needed to. Magmortar's Poke-Body is really nice and can help you stay alive longer to build up Flame Blast. Its Poke-Body is called Flame Body and says that every time you attach a fire energy to Magmortar you may remove 2 damage counters which is 20 hp damage. Magmortar already has 110 Hp and its Poke-Body really helps it stay alive longer even though it will last long on its own with 110 Hp. Magmortar has 2 really good moves, the first move being my favorite move to use, the move is called Flame Blast and does 20x the number of Fire Energy cards attached to Magmortar. So this card can inflict unlimited amounts of damage depending on how many energy cards you have attached to it. Its second move called Fireball Bazooka needs 3 energy cards to be performed, 1 fire, and 2 colorless and this does 40 hp damage to the defending Pokemon and 20 hp damage to two of your opponent's benched Pokemon that you choose. When I would use this card in battling I found that I would get a lot of damage of the defending Pokemon using Flame Blast and then would either have only a few hp left on the defending Pokemon or my opponent would retreat the card, in both cases I would then use Fireball Bazooka so I would knock out 1 Pokemon and do 20 hp damage to 2 other Pokemon of my opponents. As far as strategy goes, I would get Magmortar or Magmar on your bench as soon as possible and start loading it will energy, so that when you need to put Magmortar in as your active Pokemon you can do at least 120 hp damage every turn and pretty much sweep your opponent, especially when you can keep attaching energy cards and take away 20 hp damage from Magmortar and at the same time add 20 more hp damage to your opponent's active Pokemon with Flame Blast. In my deck the only reason I wanted Magmortar Lv. X was so that I could make Magmortar virtually unstoppable with 130 hp, the Lv. X card does have a couple more moves but I basically stuck with the Magmortar rare card for all my moves, and used the Lv. X's Poke-Power so I could burn the defending Pokemon and have them get 30 hp damage every turn. So thanks for reading this review of Magmortar and stay tuned for tomorrow's review of Ho-oh Legend from Heart Gold/Soul Silver.