Wednesday, April 21, 2010
Pokemon Card of the Day: Machamp Lv. X (Stormfront)
Today's Pokemon Card of the Day is Machamp Lv. X from the Stormfront set. It has 150 hp which is really good until you look at its Poke-Body which won't make it as good but is definitely a huge benefit to its Poke-Body. A +40 hp weakness to Psychic Pokemon is good, since I thought it would have been a x2 weakness, Machamp doesn't have any resistance and has a high retreat cost of 3 colorless energy cards. So if you end up retreating Machamp it will take quite awhile to build Machamp Lv. X back up again. Machamp's Poke-Body is really interesting...it is called No Guard and as long as Machamp Lv. X is your active Pokemon it increases all of Machamp's moves done to your opponent's active Pokemon by 60 hp but it also does the same against Machamp so all attacks done by Machamp are increased by 60 hp. It is just a good thing Machamp has more hp than most Pokemon with 150 hp. Machamp's only move on this card is called Strong-Willed and it does only 20 hp damage to your opponent's active Pokemon for 3 energy cards, 1 fighting and 2 colorless, but it also allows you to flip a coin if you are knocked out the following turn and if the coin is heads you aren't knocked out but have 10 hp remaining on you. As far as strategy goes, since all moves are increased by 60 hp, I would use the moves on the Machamp rare card from Stormfront, on that card you can do a move that does 40 hp damage for 1 fighting energy. And if the Pokemon you attack with this move isn't evolved it will knock it out. So basically with Machamp Lv. X's Poke-Body you can do 100 hp damage every turn for only 1 fighting energy. That has to be about the best move in the entire TCG game. As far as using the move on the Lv. X card I would only use it if you think you're going to be knocked out the next turn since you can prevent that with Strong-Willed and it does do a respectable 80 hp damage for 3 energy cards when you use Machamp's Poke-Body. So overall this card is very powerful and can knock out everything really fast, it just is a matter of how long you can keep this card in play, make sure you have some trainers/supporters that can remove damage from Machamp Lv. X and you should be fine. So once again, thanks for reading my review and stay tuned for tomorrow's review of Shaymin Land Forme Lv. X.