Showing posts with label Gurdurr. Show all posts
Showing posts with label Gurdurr. Show all posts

Friday, April 11, 2014

Gurdurr -- Pokemon X and Y Card Review

Gurdurr Pokemon X and Y Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Gurdurr from the X and Y Pokemon card set.  Gurdurr is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Gurdurr does not have an Ability but it does have two moves.  The first move that this card has is called Pummel, for two energy cards, one each of fighting and colorless, this move does 20 damage plus 20 more damage if you get a heads when you flip a coin.  Gurdurr's second move is called Hammer Arm, this move requires three energy cards, two fighting and one colorless, and does 60 damage, plus you get to discard the top card of your opponent's deck.

Pokemon Card Strategy:
So as far as strategy goes, since Gurdurr is a stage 1 Pokemon card, you'll first have to get Timburr into play (I reviewed Timburr from this set yesterday) and then evolve Timburr into Gurdurr.  Gurdurr does have a stage 2 evolution in Conkeldurr that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Gurdurr is the final evolution in this line.  So if you read yesterday's review of Timburr you'll know that I thought it was a pretty solid basic Pokemon card that could be used on its own but you wouldn't want to use too many of them in a deck because they take two energy cards to attack and two energy cards to retreat.  So you could definitely use that card with this Gurdurr card, if you're building a fighting type deck I would definitely consider this Pokemon family and would use up to a 2-2 line of Timburr and Gurdurr in it.  No matter what Pokemon is in the active Pokemon spot I would use Pummel when you have two energy cards and then if you have Gurdurr in the active Pokemon spot you could use Hammer Arm when it has three energy cards on it.  You'll definitely want to have at least 2 energy cards on Gurdurr before putting it into the active Pokemon spot so it won't be too hard for you to retreat if you need to.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average stage 1 Pokemon card from the X and Y set.  This card really is just average, it has an average hp, and two average moves, plus a high retreat cost.  Overall, I would give the line of Timburr and Gurdurr from this set a 3 out of 5 rating, individually Gurdurr was a 3 and Timburr a 4.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gurdurr from the X and Y set, stay tuned for tomorrow's card review of Gurdurr's stage 2 evolution in Conkeldurr which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Timburr evolve into Gurdurr?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, June 10, 2013

Gurdurr -- Plasma Storm Pokemon Card Review

Gurdurr Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Gurdurr from the Plasma Storm Pokemon Card Set.  Gurdurr is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Gurdurr does not have an Ability but it does have two moves.  The first move this card has is called Dynamic Punch, this move requires three energy cards, two colorless and one fighting, and does 40 damage plus 20 more damage and confuses the defending Pokemon if you get a heads when you flip a coin.  Gurdurr's second move is called Hammer In, this move requires four energy cards, two each of colorless and fighting, and does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Gurdurr is a stage 1 Pokemon card, you'll first have to get Timburr into play (I reviewed Timburr from this set yesterday) and then evolve Timburr into Gurdurr.  Gurdurr does have a stage 2 evolution in Conkeldurr that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Gurdurr is the final evolution in this line.  So if you read yesterday's review, you'll know that I thought Timburr from this set was a slightly below average Pokemon card that would be best kept on the bench if you weren't able to start the game with it.  I continue that advice here, because Gurdurr is so slow, it would be best to evolve Gurdurr from Timburr on your bench, get four energy cards on it and then use Hammer In every turn when it is in the active Pokemon spot. However, if you were only using Timburr and Gurdurr in your deck, I actually would recommend not using them because both Pokemon are too slow and this card doesn't have a high enough hp to warrant putting so many energy cards on it.  If you do choose to use this line in your deck, I would not use more than a 1-1 line of Timburr and Conkeldurr.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is a below average stage 1 Pokemon card. This card does have two moves that do a great deal of damage but the reason I'm giving this card a below average rating is because this card is too slow for my liking and because it is slow it should have either a lower retreat cost or a higher hp, and this card has neither of those things.  So so far, this line, Timburr and Gurdurr would get a 2 out of 5 rating, both are below average.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gurdurr from the Plasma Storm set, stay tuned for tomorrow's card review of Gurdurr's stage 2 evolution in Conkeldurr which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How strong is Gurdurr?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, June 11, 2012

Gurdurr -- Dark Explorers Pokemon Card Review

Gurdurr Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Gurdurr from the Dark Explorers Pokemon Card Set.  This is stage 1, fighting type Pokemon card, with an hp of 80.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Gurdurr doesn't have an Ability but it does have two moves, the first move is called Low Kick and for one colorless energy card it does 20 damage.  Gurdurr's second move is called Steel Swing and for three energy cards, two colorless and one fighting it does 60 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Gurdurr doesn't have an Ability and it can attack with only one energy card on it, you should put Gurdurr into the active Pokemon spot whenever you get it into play and one of your Pokemon retreats or gets knocked out.  I would preferably like to use Steel Swing but better safe than sorry and you should use Low Kick when you for sure can knock out the defending Pokemon in 20 damage.  But if you're feeling lucky make sure to use Steel Swing.  Since this card isn't that great and requires a fair amount of luck to do a good amount of damage, I would only recommend a 2-1 line of Timburr and Gurdurr in a dual or fighting type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This is a below average card in my opinion, it has a low hp, high retreat cost, and weak moves.  Even though this card has the potential to do 120 damage every turn, you need a great amount of luck to do that much, and by the time you get three energy cards on Gurdurr it may get knocked out, and when you use Steel Swing it might not do any damage which is a waste of a turn, if Gurdurr had a better move to fall back on then Low Kick I would consider giving this card a higher rating but since it doesn't I'm giving it a below average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gurdurr from the Dark Explorers set, stay tuned for tomorrow's card review of the second of two, long apart Umbreon cards from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
GGH-HM44-KP8-RSY
GTX-USEP-7FG-SF6