Today's Pokemon Card Review is of Gurdurr from the Plasma Storm Pokemon Card Set. Gurdurr is a stage 1, fighting type Pokemon card, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Gurdurr does not have an Ability but it does have two moves. The first move this card has is called Dynamic Punch, this move requires three energy cards, two colorless and one fighting, and does 40 damage plus 20 more damage and confuses the defending Pokemon if you get a heads when you flip a coin. Gurdurr's second move is called Hammer In, this move requires four energy cards, two each of colorless and fighting, and does 80 damage.
Pokemon Card Strategy:
So as far as strategy goes, since Gurdurr is a stage 1 Pokemon card, you'll first have to get Timburr into play (I reviewed Timburr from this set yesterday) and then evolve Timburr into Gurdurr. Gurdurr does have a stage 2 evolution in Conkeldurr that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Gurdurr is the final evolution in this line. So if you read yesterday's review, you'll know that I thought Timburr from this set was a slightly below average Pokemon card that would be best kept on the bench if you weren't able to start the game with it. I continue that advice here, because Gurdurr is so slow, it would be best to evolve Gurdurr from Timburr on your bench, get four energy cards on it and then use Hammer In every turn when it is in the active Pokemon spot. However, if you were only using Timburr and Gurdurr in your deck, I actually would recommend not using them because both Pokemon are too slow and this card doesn't have a high enough hp to warrant putting so many energy cards on it. If you do choose to use this line in your deck, I would not use more than a 1-1 line of Timburr and Conkeldurr.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion this is a below average stage 1 Pokemon card. This card does have two moves that do a great deal of damage but the reason I'm giving this card a below average rating is because this card is too slow for my liking and because it is slow it should have either a lower retreat cost or a higher hp, and this card has neither of those things. So so far, this line, Timburr and Gurdurr would get a 2 out of 5 rating, both are below average.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gurdurr from the Plasma Storm set, stay tuned for tomorrow's card review of Gurdurr's stage 2 evolution in Conkeldurr which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!
Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How strong is Gurdurr?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.