Today's Pokemon Card Review is of Darmanitan from the Next Destinies set. This is a Stage 1, psychic type Pokemon card, with an hp of 110. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Darmanitan doesn't have an Ability but it does have two moves, the first move is called Synchrodraw which takes one psychic energy card and allows you to shuffle your hand into your deck and draw new cards so you have the same amount of cards in your hand as your opponent. Darmanitan's second move is called DarMAXitan and for two colorless energy cards this move does 50 damage times the number of heads you get when you flip a coin for each energy card attached to Darmanitan.
Pokemon Card Strategy:
So as far as strategy goes, if you were just looking for a decent attacker for a Pokemon card this card may fit your bill. It only requires colorless energy cards to attack so it can fit in any deck. I would also consider using this card for Synchrodraw but you may be able to find a trainer or supporter card that does pretty much the same thing as this move. I would have liked to have seen Darmanitan's Ability to Synchrodraw instead of its first move. But when you do get Darmanitan into the active Pokemon spot, hopefully with at least three energy cards attached to it, this card can do some damage and the more energy cards you stock up on this Pokemon the more potential damage you can do.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is pretty average to me, it has one good move and one okay move, it has a good hp but a bad retreat cost, and the one good move it has might result in nothing if you aren't very lucky. So I think this card has some great things about it and some poor things about it and these ups and downs offset to make this card quite average.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Darmanitan from the Next Destinies set, stay tuned for tomorrow's card review of Beheeyem from the same set.
3 comments:
This would be another card to include in a deck with gardevoir, doubling your chances of doing more damage
5 out of 5. I can get this card out on my bench usually in the second to third turn, have it in my hand on first, and stack massive double colorless energy or regular energy while its sittng in my bench. Allowing your oponent to take out two of your cannon fotter pokemon can result in already seven to eight energys already. Do the math. This card is a tank, and a deck focused purely on it can result in a win everytime. You gave it a bad rating my friend.
@Noah Denton, primetime rates cards by how they are individually, not with gardevoir, victini, and double colorless.
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