Saturday, September 4, 2010

Pokemon Card of the Day: Rotom (Undaunted)

Today's Pokemon Card of the Day is Rotom from the Undaunted set. This is a basic, electric type Pokemon with an hp of 60. I know all rares in the HG/SS era have x2 weaknesses but I do not understand why a basic Pokemon with such a low hp as Rotom has a x2 weakness to dark type Pokemon. It does help that Rotom has a -20 resistance to normal type Pokemon and a 1 colorless energy card retreat cost. Rotom's Poke-Power is called Mischievous Trick and this power is basically useless because all it does is it allows you to switch the top card of your deck with one of your face down prize cards, so unless you know what the top card of your deck is this move really doesn't use any strategy at all. You can use this move once a turn if you really want to. Rotom's only move is called Plasma Arrow and this move does 20 damage for each energy card attached to one of your opponent's Pokemon that you choose to attack and this move only costs one electric energy card. So as far as strategy goes I would put Rotom on my bench as soon as possible just in case I know what the top card of my deck is and then I can use Rotom's Poke-Power and switch it with one of my prize cards, I will keep Rotom on my bench until one of my opponent's Pokemon gets numerous energy cards on it then I will switch Rotom in and attack that Pokemon. I would rate this card a 3 out of 5 because this card is very average and for being a basic Pokemon with a x2 weakness is terrible, but you will be able to do a fair amount of damage if you wait awhile to use Plasma Arrow but you probably won't be able to knock any Pokemon out with it and you'll probably get knocked out in one or two turns anyways. So thanks for reading today's review of Rotom from Undaunted, stay tuned for another Undaunted review tomorrow.

Friday, September 3, 2010

Pokemon Card of the Day: Vespiquen (Undaunted)

Today's Pokemon Card of the Day is Vespiquen from the Undaunted set. This is a stage 1, grass type Pokemon card with an hp of 100. It does however have a x2 weakness to fire type Pokemon, no resistance type, and a very high retreat cost of 3 colorless energy cards. Vespiquen's Poke-Body is called Defense Sign and it prevents all damage done to your benched Pokemon that are grass types. Vespiquen's only move is called Mach Wind which takes 3 energy cards, 1 grass, and 2 colorless and it does 60 damage and also during your next turn Vespiquen's retreat cost is 0 which is much better than the 3 colorless energy card retreat cost that is indicated on the card. As far as strategy goes this card could be really powerful against a deck that has a lot of spread damage type Pokemon cards, so I would make my deck mostly grass and then I could put Vespiquen in my active Pokemon spot and then my grass Pokemon wouldn't be able to be attacked by my opponent. It is nice too that you can do 60 damage with Vespiquen and then retreat for free the next turn. I would rate this card a 3 out of 5 because to me this card is very average, it does have higher than average hp with 100 but its only move is average doing 60 damage for 3 energy cards and its Poke-Body is only useful if your opponent uses a strategy of attacking benched Pokemon. So thanks for reading today's review of Vespiquen from the Undaunted set, stay tuned for tomorrow's review of Rotom from Undaunted.

Thursday, September 2, 2010

Pokemon Card of the Day: Mismagius (Undaunted)

Today's Pokemon Card of the Day is Mismagius from the Undaunted set. This is a stage 1, psychic type Pokemon card with an hp of 80. Unfortunately once again, this rare card has a x2 weakness to dark type Pokemon, but it does have a -20 resistance to normal type Pokemon, and a low retreat cost of one colorless energy card. Mismagius doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Sleeping Spell, this move does 30 damage for one psychic energy card and you also flip a coin when you use this move and if it is heads the defending Pokemon is now asleep. Mismagius' second move is entitled Poltergeist and this move requires two energy cards, one each of colorless and psychic. This move does 30 damage times the number of trainer, supporter, and stadium cards in your opponent's hand. So as far as strategy goes I would use Sleeping Spell before I use Poltergeist, I would try and use Sleeping Spell until I flip a head, that way you can hope your opponent can't awake from its sleep and therefore can't attack you. A good way to know when to use Poltergeist would be when your opponent uses a card that lets them take cards from their deck and then show them to you, that way you know for sure if they have the necessary cards to do at least 30 damage. Another strategy to use would be to use a Poke-Power that lets you look at your opponent's hand, that way you can calculate the amount of damage you can do and figure out if Poltergeist is worth using or not. I would rate this card a 2 out of 5 because overall it is a little below average with only 80 hp and two moves that neither do much damage. In my opinion, once I use Poltergeist once, my opponent would probably use their supporters, and etc. more quickly so I can't use that against them, so after one turn that move will probably only do 30 damage at the max. So thanks for reading today's review of Mismagius from the Undaunted set, stay tuned for tomorrow's review of another Undaunted card.

Wednesday, September 1, 2010

Pokemon Card of the Day: Vaporeon (Undaunted)

Today's Pokemon Card of the Day is Vaporeon from the Undaunted set. This is a stage 1, water type Pokemon card with an hp of 90. Unfortunately Vaporeon has a x2 weakness to electric type Pokemon, so beware of Luxray GL Lv. X, and it has no resistance type and a high retreat cost of 2 colorless energy cards. Vaporeon doesn't have a Poke-Power of Poke-Body but it does have two moves. The first move is called Spiral Drain and this move does 20 hp damage to the defending Pokemon for 1 colorless energy card and at the same time lets you remove two damage counters from Vaporeon. Vaporeon's second move is called Dual Splash and this move requires 3 energy cards, 2 water and 1 colorless and does 30 damage to two of your opponent's benched Pokemon cards. As far as strategy goes I would try and get Vaporeon out as soon as possible so you could use Dual Splash for at least 2 turns and try to knock out at least 2 of your opponent's basic Pokemon on their bench, since more than likely they'll have hp's of 60 or less. But if your opponent doesn't have any basic Pokemon on their bench I wouldn't even use this card at all. I would rate this card a 2 out of 5, because overall the moves are quite average so it would have been a 3 but a x2 weakness to electric type Pokemon is deadly, and no resistance type doesn't help Vaporeon, also a 2 energy card retreat cost is too much for this card. So thanks for reading today's review of Vaporeon from the Undaunted set, stay tuned for tomorrow's review of another Undaunted card.