Showing posts with label Shelmet Review. Show all posts
Showing posts with label Shelmet Review. Show all posts

Monday, September 1, 2014

Shelmet -- Furious Fists Pokemon Card Review

Shelmet Furious Fists Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Shelmet from the Furious Fists Pokemon Card Set.  Shelmet is a basic, grass type Pokemon card with an hp of 60.  It has a x2 weakness to fire type Pokemon, no resistance type, and a three colorless energy card retreat cost. Shelmet does not have an Ability and it only has one move.  The only move that this card has is called Jump On, this move requires one grass energy card and does 10 damage, plus if you get a heads when flipping a coin, the move does 10 more damage.

Pokemon Card Strategy:
So as far as strategy goes, since Shelmet is a basic Pokemon card with a stage 1 evolution in Accelgor, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So, on its own this card would be pretty good if it didn't require three energy cards to retreat.  If the retreat cost wasn't so high, you could use this card as a starter type Pokemon, put it into the active Pokemon spot to start the game, put one energy card on it, and be done with it and move on to setting up your benched Pokemon.  But, if Shelmet gets in trouble, you either need to evolve it, or put two more energy cards on it just to retreat it.  So if you can figure out a way to retreat this card for free, I would definitely recommend using this card in a deck, probably 2 of these cards, and put Shelmet into the active Pokemon spot early and use Jump On every single turn.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  So in my opinion, this is a below average Basic Pokemon card from the Furious Fists set.  Like I stated in the strategy section of this review, this card is pretty average other than its extremely high retreat cost which makes this card unusable.  So if you can get over this high retreat cost, go ahead and use this card, if you can't, stay away from this card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Shelmet from the Furious Fists set, stay tuned for tomorrow's card review of Shelmet's stage 1 evolution Accelgor, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How does Shelmet evolve into Accelgor?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, October 29, 2013

Shelmet -- Plasma Blast Pokemon Card Review

Shelmet Plasma Blast Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Shelmet from the Plasma Blast Pokemon Card Set.  Shelmet is a basic, grass type Pokemon card with an hp of 60.  It has a x2 weakness to fire type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Shelmet does not have an Ability but it does have two moves.  The first move that this card has is called Yawn, for one colorless energy card it puts the defending Pokemon to sleep.  Shelmet's second move is called Ram, this move requires two energy cards, one each of grass and colorless, and does 20 damage per turn.

Pokemon Card Strategy:
So as far as strategy goes, since Shelmet is a basic Pokemon card with a stage 1 evolution in Accelgor, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So on its own, I could definitely see myself using this card as a starter type Pokemon in my grass type deck.  I would consider using up to 4 Shelmet cards in my deck, the only thing that makes me a bit weary about this card is its high retreat cost, however if you do plan on using this card with Accelgor, that card has a free retreat cost so you shouldn't have to worry as much.  So my strategy with Shelmet would be to get it into the active Pokemon spot to start the game, put the defending Pokemon to sleep the first turn, then using Ram until it wakes up again.  While your opponent's active Pokemon is asleep you can set up your benched Pokemon.  If you aren't using this card with Accelgor, I would probably not retreat this card but let it get knocked out since its retreat cost is higher than its attack costs, unless you want to add a trainer card that allows you to get it out of the active Pokemon spot for free.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average basic Pokemon card.  Compared to yesterday's card, Karrablast, this card is much better, but it is still an average basic Pokemon card overall.  I like that it has two moves and that it can put the defending Pokemon to sleep, especially if you get this card into play early, putting your opponent to sleep can really help you.  Like I mentioned earlier, the only thing I don't like much about this card is its retreat cost, but I still think it is worth using this card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Shelmet from the Plasma Blast set, stay tuned for tomorrow's card review of Shelmet's stage 1 evolution in Accelgor, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How does Shelmet evolve into Accelgor?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.