Showing posts with label Musharna. Show all posts
Showing posts with label Musharna. Show all posts

Monday, December 29, 2014

Musharna -- Phantom Forces Pokemon Card Review

Musharna Phantom Forces Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Musharna from the Phantom Forces Pokemon Card Set.  Musharna is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Musharna does not have an Ability but it does have two moves.  The first move that this card has is called Dream of Memories, for one psychic energy card you are allowed to put three cards from your discard pile back into your deck.  Musharna's second move is called Dream Dance, for two energy cards, one each of psychic and colorless, this move does 30 damage and it puts both Musharna and the defending Pokemon to sleep.

Pokemon Card Strategy:
So as far as strategy goes, since Musharna is a stage 1 Pokemon card, you'll first have to get Munna into play (I reviewed Munna from this set yesterday) and then evolve Munna into Musharna.  If you read yesterday's review of Munna, you'll know that I thought that card was a below average Basic Pokemon card, even though on paper the card looks good since it has a higher HP and two moves, neither move on that card was good enough to warrant even an average rating.  So knowing this about Munna and looking at this Musharna card, I would not recommend using either in a psychic type deck or any type deck for that matter.  Just like Munna from yesterday, this card has two moves but neither are very good.  Dream of Memories seems like it could really help out your game by possibly moving energy cards back into your deck or allowing you to play the same Pokemon line again, but since this card is a Stage 1 card, I would rather try and use a trainer or supporter card to do the same thing this card is doing instead of having to evolve a Pokemon thus putting two cards in the deck instead of one.  And unless you plan on putting a lot of trainer cards in your deck to keep Musharna awake, Dream Dance isn't a very good move either since it does little damage and puts Musharna to sleep.  So I just cannot recommend using Musharna in a deck and will rate it justly below.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  In my opinion this is a very poor Stage 1 Pokemon card from the Phantom Forces set.  Other than having an average HP and two moves, nothing is very good about this card.  It has a higher retreat cost, and can do little to no damage with either of the moves it has.  So I would avoid both Munna and Musharna altogether when trying to build a psychic type deck with cards from the Phantom Forces set.  Combined, these two cards get a 1 out of 5 rating from me, Munna was a 2 and Musharna a 1.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Musharna from the Phantom Forces set, stay tuned for tomorrow's card review of Litwick, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total English Black and White series sets was Musharna in?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, December 1, 2013

Musharna -- Plasma Blast Pokemon Card Review

Musharna Plasma Blast Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Musharna from the Plasma Blast Pokemon Card Set.  Musharna is a stage 1, psychic type Pokemon card, with an hp of 100.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Musharna does not have an Ability but it does have two moves.  The first move that this card has is called Precognitive Dream, for one psychic energy card this move allows you to draw three cards, however after this Musharna is put to sleep.  Musharna's second move is called Psybeam, this move requires three energy cards, two colorless and one psychic, and does 60 damage plus confuses the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Musharna is a stage 1 Pokemon card, you'll first have to get Munna into play (I reviewed Munna from this set yesterday) and then evolve Munna into Musharna.  If you read yesterday's review, you'll know that I thought Munna was a very solid basic Pokemon card that could easily be used on its own in a deck.  With that being said, if you're building a psychic type deck, I would definitely recommend using this Pokemon family in the deck, I would use either a 2-2 or 2-1 line of Munna and Musharna.  I would preferably get Munna into the active Pokemon spot early in the game, use both of its moves then evolve Munna into Musharna, attach one more energy card to it and use Psybeam every turn.  I would much rather add a few trainer cards to my deck that allow me to draw cards than to use Musharna's Precognitive Dream move and put Musharna to sleep.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average stage 1 Pokemon card from the Plasma Blast set.  This card has some very good things about it and some pretty poor things about it that make the card in the end balance out pretty well and make it an average card.  First off, Musharna's hp is above average, however its retreat cost is high.  Musharna's Psybeam move is very good, but its Precognitive Dream move is below average.  Altogether, the line of Munna and Musharna from this set get a 3 out of 5 rating from me, they are both average cards.  So if you need 3 or 4 more Pokemon to put into your psychic type deck, these ones should work nicely for you.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Musharna from the Plasma Blast set, stay tuned for tomorrow's card review of Sigilyph, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the highest rating I've given a Musharna card to date?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Friday, January 25, 2013

Musharna -- Boundaries Crossed Pokemon Card Review

Musharna Boundaries Crossed Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Musharna from the Boundaries Crossed Pokemon Card Set.  Musharna  is a stage 1, psychic type Pokemon card, with an hp of 100.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Musharna does not have an Ability but it does have two moves.  Its first move is called Telikinesis.  This move requires one psychic energy card and does 30 damage to one of your opponent's Pokemon.  Musharna's second move is called Dream Waltz and this move requires three energy cards, two colorless and one psychic, and does 60 damage, unless Musharna is asleep, then it does 90 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Musharna is a stage 1 Pokemon card, you'll first have to get Munna into play (I reviewed Munna from this set yesterday) and then evolve Munna into Musharna.  If you read yesterday's review, you'll know that I didn't recommend using Munna on its own, and after seeing this card, it makes Munna more valuable, but you still do not want to put Munna into the active Pokemon spot for long.  Once you get Musharna into your hand, I would then move Munna into the active Pokemon spot, I would use its Ability once, then the next turn evolve Munna into Musharna, that way you can use Dream Waltz and do 90 damage per turn.  So make sure to include three energy cards on this card when you move it into the active Pokemon spot.  You could also include this line in a spread damage type deck since Telikinesis can do damage to any of your opponent's Pokemon.  I would include a 2-1 or 3-2 line of Munna and Musharna in a psychic type deck.  I would always include 1 more Munna than Musharna so I could use Munna's Ability on the bench while Musharna is in the active Pokemon spot, that way the defending Pokemon would either be asleep or Musharna would be asleep and thus it would be able to do 90 damage per turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average stage 1 Pokemon card. This card is pretty average overall, it has two average moves, an above average hp, but a high retreat cost.  However, by using both Munna and Musharna from this set, I would give this line a 4 out of 5 rating, these two Pokemon work very well together, and should definitely be used in a psychic type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Musharna from the Boundaries Crossed set, stay tuned for tomorrow's card review of Woobat from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many eyelashes does Musharna have on each eye?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.