Saturday, July 14, 2012

Krokorok -- Emerging Powers Pokemon Card Review

Krokorok Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Krokorok from the Emerging Powers Pokemon Card Set.  Krokorok is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Krokorok doesn't have an Ability, but it does have two moves, the first move is called Bite which does 20 damage for one colorless energy card.  Krokorok's second move is called Crunch which takes three energy cards, two colorless and one fighting, and does 40 damage, plus if you get a heads when you flip a coin, it allows you to discard an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Krookodile, I would recommend keeping Krokorok on the bench and evolving it into Krookodile before putting it into play, I would do this because Krookodile can do much more damage than Krokorok and it has a higher hp.  There is one Krookodile card in this set, and I've reviewed that card on my blog previously.  If you have to put Krokorok into play, I would recommend using Crunch every turn since it does more damage but if you don't think you're going to be able to evolve Krokorok into Krookodile I would only put one energy card on Krokorok and only use Bite so I wouldn't lose two more energy cards when Krokorok is knocked out.  If I were to use Krokorok in a deck, I would use it in a mostly fighting type deck, and I would make sure to include Krookodile in that deck, and I would use a 4-3-2 line of Sandile, Krokorok, and Krookodile.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is a below average stage 1 Pokemon card, the only thing average about this card is that it has 90 hp, other than that, it has a high retreat cost, and two weak moves.  So once again, if you want to use this card in a deck, make sure to include its evolution in that same deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Krokorok from the Emerging Powers set, stay tuned for tomorrow's card review of Zorua from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
9E3-PJ9J-RPX-MTD
73G-8XUG-59V-SNQ

Friday, July 13, 2012

Sawk -- Emerging Powers Pokemon Card Review

Sawk Emerging Powers Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Sawk from the Emerging Powers Pokemon Card Set.  Sawk is a basic, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Sawk doesn't have an Ability and it only has one move called Five Fierce Chops which takes two energy cards, one each of fighting and colorless and does 20 damage times the number of heads you get when you flip five coins, unfortunately Sawk can't attack during its next turn after using Five Fierce Chops.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't have an evolution and since this card only has one move, the strategy for this card is extremely straightforward, whenever you have two energy cards on Sawk and need to put a Pokemon into the active Pokemon spot, move Sawk into that spot and start using Five Fierce Chops.  This card really depends on luck, because if you aren't lucky and don't flip any heads, this card is a waste to put in the deck, and besides only doing 20 or 0 damage the turn you attack you can't attack the next turn.  I would sparingly use one Sawk card in a mostly fighting type deck.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  Today's Pokemon Card -- Sawk, and yesterday's card -- Throh are pretty similar, so if you're looking to choose between the two I would definitely recommend using Throh.  In my opinion Sawk isn't very good at all, it does have the potential to do 100 in a turn but since it can't attack consecutive turns, it can do 50 damage on average per turn at best which isn't great at all...and this is best case scenario.  So that is why I'm giving this card such a low rating, I would definitely recommend using almost any card besides this one in a fighting type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sawk from the Emerging Powers set, stay tuned for tomorrow's card review of Krokorok from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UQT-64AB-HJR-NEP
JVD-JAEE-APT-MRV

Thursday, July 12, 2012

Throh -- Emerging Powers Pokemon Card Review

Throh Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Throh from the Emerging Powers Pokemon Card Set.  Throh is a basic, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Throh doesn't have an Ability and it only has one move called Scarf Hold which takes two energy cards, one each of fighting and colorless and does 30 damage, and if you get a heads when you flip a coin, your opponent can't attack during their next turn.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't have an evolution and since this card only has one move, the strategy for this card is extremely straightforward, whenever you have two energy cards on Throh and need to put a Pokemon into the active Pokemon spot, move Throh into that spot and start using Scarf Hold.  In my opinion, the earlier you get Throh into the active Pokemon spot, the more effective this card will be, because if you're lucking and flip heads a couple of times, it will prolong Throh's time in the active Pokemon spot and allow you to set up more Pokemon on your bench.  If I were to use Throh in my deck, I would include one of them in a mostly fighting type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is another pretty average basic Pokemon card.  There isn't anything on this card that really stands out to me, but overall if you need a filler card for your deck, this is one I wouldn't be afraid of putting in the deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Throh from the Emerging Powers set, stay tuned for tomorrow's card review of Sawk from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
3YS-E84N-NFG-SSW
X7E-UH5N-MB4-D4C

Wednesday, July 11, 2012

Drilbur -- Emerging Powers Pokemon Card Review

Drilbur Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Drilbur from the Emerging Powers Pokemon Card Set.  Drilbur is a basic, fighting type Pokemon card, with an hp of 70.  It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a two colorless energy card retreat cost.  There are actually two Drilbur cards in this set, but I'll only be reviewing this one because the other Drilbur card is a common card.  Drilbur doesn't have an Ability but it does have two moves, the first move is called Hone Claws and for one colorless energy card it allows you to do 30 more damage when you attack with Drilbur the next turn.  Drilbur's second move is called Scratch and for one fighting energy card it does 10 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that has a stage 1 evolution in Excadrill, I would recommend keeping Drilbur on the bench and evolving it into Excadrill before putting it into play, I would do this because Excadrill can do much more damage than Drilbur and it has a higher hp.  There are two Excadrill cards in this set, and I've reviewed both on my blog previously.  If you have to put Drilbur into the active Pokemon spot, I would recommend using Hone Claws the first turn and then Scratch the next turn so you can always do 20 damage per turn, on average.  The only time I wouldn't use Hone Claws before using Scratch would be if the defending Pokemon has 20 damage or less on it, then it doesn't make any sense to use Hone Claws first.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is a fairly solid basic Pokemon card, it has a good hp, and can do a fair amount of damage for one energy card, it is a little slow but if you get this card out into the active Pokemon spot early enough you can probably knock out some basic Pokemon cards with this card, and you for sure will if you use Drilbur two turns, do 40 damage, and then move one of the Excadrill cards from your hand onto Drilbur.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drilbur from the Emerging Powers set, stay tuned for tomorrow's card review of Throh from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UEN-TV3U-A6N-XTR
BSU-T7FX-FRB-94H