Friday, July 6, 2012

Sigilyph #42/98 -- Emerging Powers Pokemon Card Review

Sigilyph #42/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sigilyph from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Sigilyph cards I'll be reviewing from this set.  Sigilyph is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Sigilyph doesn't have an Ability but it does have two moves, the first move is called Quick Turn and for one psychic energy card this move does 10 damage times the number of heads you get when you flip two coins.  Sigilyph's second move is called Psychic Assault and for three colorless energy cards it does 40 damage plus 10 more damage for each damage counter on the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a great card to use after you've used the Sigilyph card from yesterday.  I would suggest using that card right away, getting 50 damage on three or four of your opponent's Pokemon and then moving this Sigilyph card into play, you can then use Psychic Assault and do 90 damage every turn which will knock out most Pokemon in one turn.  If possible, I would keep this card on the bench until I got three energy cards on it.  I would include this card in almost any type deck as long as there are some spread damage type Pokemon in that deck, that way you could always do a good amount of damage with Psychic Assault.  I would include at least 2 Sigilyph cards in a deck, 1 each of the two Sigilyph cards from this set.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  Both of the Sigilyph cards from this set are equally as impressive and both received above average ratings, I especially like this card's ability to do a ton of damage with Psychic Assault and its low retreat cost.  So if you're looking for an attacker this is the Sigilyph card to use, otherwise use yesterday's card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sigilyph from the Emerging Powers set, stay tuned for tomorrow's card review of the Gothorita card from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
PGC-PKQP-74X-YUC
KRK-6PRJ-8FP-PQA

Thursday, July 5, 2012

Sigilyph #41/98 -- Emerging Powers Pokemon Card Review

Sigilyph #41/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sigilyph from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Sigilyph cards I'll be reviewing from this set.  Sigilyph is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Sigilyph doesn't have an Ability but it does have two moves, the first move is called Reflect and for one psychic energy card any damage done to Sigilyph by your opponent's attacks during the next turn is reduced by 40.  Sigilyph's second move is called Telekinesis and for three energy cards, one psychic and two colorless, it does 50 damage to one of your opponent's Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a great card to get into the active Pokemon spot right away in the game, you can put Sigilyph into the active Pokemon spot as your first Pokemon and then use Reflect turn after turn and set up your own benched Pokemon while not taking any damage at all from your opponent's Pokemon since its attacks is reduced by 40.  Once you get your own benched Pokemon set up I would start using Telekinesis and spreading damage around on your opponent's Pokemon, I would do this for as long as possible and then move in another Pokemon that can spread damage around, preferably being able to do 10 or 20 damage to each of your opponent's benched Pokemon at once.  So I would include 1 or 2 of these cards in a psychic type deck and make sure to have other Pokemon in that deck that can do spread damage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  I really like Sigilyph's Reflect move and its ability to spread damage around.  Also its hp isn't bad, and it has a low retreat cost, the only bad thing about this card is that it does take three energy cards to do only 50 damage, but at least you get to choose which Pokemon you do that damage to.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sigilyph from the Emerging Powers set, stay tuned for tomorrow's card review of the second Sigilyph card from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
BXU-YQ4M-RRA-V94
TDS-KKER-QT3-MEU

Wednesday, July 4, 2012

Whirlipede -- Emerging Powers Pokemon Card Review

Whirlipede Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Whirlipede from the Emerging Powers Pokemon Card Set.  This is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Whirlipede doesn't have an Ability but it does have two moves, the first move is called Venoshock and for one psychic energy card it does 10 damage plus 60 more damage if the defending Pokemon is poisoned.  Whirlipede's second move is called Steamroller and for three colorless energy cards it does 40 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card with a stage 2 evolution in Scolipede, I would highly recommend keeping Whirlipede on your bench, evolving it into Scolipede and then moving Scolipede into the active Pokemon spot.  I would do this because Scolipede can do more damage when attacking, and it has a higher hp.  If you were forced to put Whirlipede into the active Pokemon spot, I would make sure the defending Pokemon is poisoned, so I would include this card in a deck with Pokemon that can poison the defending Pokemon.  The reason I would make sure that the defending Pokemon is poisoned is because without this, Whirlipede can only do 40 damage and needs three energy cards, but if the defending Pokemon is poisoned, you only need to attach one energy card to Whirlipede and you can do 70 damage.  If I were to use this Pokemon in a deck, I would make sure to include Scolipede and use either a 4-3-2 or 3-2-1 line of Venipede, Whirlipede, and Scolipede.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Besides having an average hp, and one good move (if the defending Pokemon is poisoned) this card isn't good at all.  It has a high retreat cost, and cannot do more than 40 damage, but still needs three energy cards to attack.  So again, with this card I would only use it as a means to play Scolipede.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whirlipede from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Sigilyph cards from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
AWY-NDNP-5JL-DCY
SNW-KET6-CPR-95L

Tuesday, July 3, 2012

Galvantula -- Emerging Powers Pokemon Card Review

Galvantula Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Galvantula from the Emerging Powers Pokemon Card Set.  This is a stage 1, electric type Pokemon card, with an hp of 80.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a free retreat cost.  Galvantula doesn't have an Ability, but it does have two moves, the first move is called Gnaw and for one colorless energy card it does 20 damage.  Galvantula's second move is called Stun Needle, and for two energy cards, one each of electric and colorless, it does 30 damage and paralyzes the defending Pokemon if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, this isn't the greatest stage 1 Pokemon card around, but it does have a free retreat cost so I would look to incorporate this card into a deck built around free retreat cost.  Galvantula is fairly fast so once you get an energy card or two on it you can do up to 30 damage and then retreat it soon after if you need to without giving up any energy cards.  I would try and use Stun Needle every turn and hope to get lucky and gets heads every turn as well.  Since Galvantula is a stage 1 Pokemon card, you're going to need Joltik in your deck if you want to play Galvantula, so I would recommend using a 2-1 line of Joltik and Galvantula.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is a below average, stage 1 Pokemon card, the only thing preventing me from giving this card a 1 out of 5 is that it has a free retreat cost.  Other than that, Galvantula has two weak moves, and a low hp, so more than likely this card is going to get knocked out quite fast and not be able to do much damage along the way.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Galvantula from the Emerging Powers set, stay tuned for tomorrow's card review of Whirlipede from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
EN4-4PFR-3W4-HQQ
B6Y-GCXA-W93-PQS