Today's Pokemon Card Review is of Gorebyss from the Primal Clash Pokemon Card Set. This is the first of two Gorebyss cards I'll be reviewing from this set. Gorebyss is a stage 1, water type Pokemon card, with an hp of 80. It has a x2 weakness to grass type Pokemon, no resistance type, and a free retreat cost. Gorebyss does not have an Ability but it does have two moves. The first move that this card has is called Captivate, for one colorless energy card this move allows you to switch one of your opponent's benched Pokemon with their active Pokemon. Gorebyss's second move is called Psychic, this move requires two energy cards to use, one each of water and colorless, and does 30 damage plus 10 more damage attached to the defending Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, since Gorebyss is a stage 1 Pokemon card, you'll first have to get Clamperl into play (I reviewed Clamperl from this set two days ago) and then evolve Clamperl into Gorebyss. If you read my review of Clamperl, you'll know that I thought that card was a very poor Basic Pokemon card, it had a below average HP, and only one move that couldn't do any damage and although it prevented damage done to it less than 50, late in the game, that card was asking for a one hit knock out. So knowing this about Clamperl, and also knowing that I gave Huntail, the other Stage 1 form of Clamperl a 5 out of 5 rating yesterday and that there is another Gorebyss card in this set to be reviewed from this set, this Gorebyss card should only be used if you want to quickly switch out your opponent's active Pokemon often. That way, you can use Gorebyss's Captivate move one turn, retreat it for free the next turn, and potentially put a Pokemon into the active Pokemon spot that will knock out that newly active defending Pokemon in one turn. So if I were to use a Clamperl, Gorebyss line in a deck, I wouldn't use more than a 1-1 line and I wouldn't put more than 1 energy card on Gorebyss and I would stick to using Captivate and then retreating the next turn. Psychic is a pretty decent move, but the Pokemon I would try and put in the active Pokemon spot of my opponent's would either be really weak ready to be knocked out, or not have any energy on it so it couldn't retreat or attack, meaning Psychic would only do 30 damage since the defending Pokemon wouldn't have any energy on it, or it wouldn't matter if the move did 30 damage or more.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average Stage 1 Pokemon card from the Primal Clash set and will give your deck a very good strategy to it, allowing you to basically choose your opponent's Pokemon that you want to knock out. So if you want to do something like this in your deck, I would highly recommend this card. The reason I'm giving this card only an average rating is because it does have a below average HP, and can only do 30 damage on most turns. But overall, even though I am not a fan of Clamperl, I would still give this line a 3 out of 5 rating, I think this Gorebyss card holds up very well for the both of them.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gorebyss from the Primal Clash set, stay tuned for tomorrow's card review of the second Gorebyss card, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!
Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How does Clamperl evolve into Gorebyss?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.