Today's Pokemon Card Review is of Marshtomp from the Primal Clash Pokemon Card set. Marshtomp is a stage 1, water type Pokemon card, with an hp of 90. It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost. Marshtomp does not have an Ability but it does have two moves. The first move that this card has is called Mud-Slap, for two energy cards, one each of water and colorless, this move does 30 damage. Marshtomp's second move is called Endeaver, this move requires three energy cards to use, two colorless and one water, and does 40 damage plus 20 more damage for each heads you get when you flip two coins.
Pokemon Card Strategy:
So as far as strategy goes, since Marshtomp is a stage 1 Pokemon card, you'll first have to get Mudkip into play (I reviewed Mudkip from this set yesterday) and then evolve Mudkip into Marshtomp. Marshtomp does have a stage 2 evolution in Swampert that you'll probably want to use with this Pokemon line but since I haven't reviewed those cards yet, there are two of them, the strategy below will act like Marshtomp is the final evolution in this line. So if you read yesterday's review of Mudkip, you'll know that I thought that card a very solid Basic Pokemon card and a card that could easily be used on its own in a water type deck as a starter Pokemon, since it had two quick moves that both did solid damage. So knowing this about Mudkip from Primal Clash and looking at this Marshtomp card, this card is definitely not on par with how good the Mudkip card was as a Basic Pokemon, so I wouldn't highly recommend using these two cards together without Swampert. I would definitely consider using these two Pokemon cards together, but more than likely I would choose to just use Mudkip by itself. If you do choose to use Marshtomp in a deck, only use a 2-1 line of Mudkip and Marshtomp. Depending on how soon you get Mudkip into the active Pokemon spot will determine the first move you use with Marshtomp but of course, I would in the end want three energy cards on Marshtomp and to attach a Trick Coin item card to this card so that Endeavor has a good chance of doing at least 60 damage a turn, which is the average damage for a move that costs three energy cards to use.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average Stage 1 Pokemon card from the Primal Clash set. This card is definitely not as good as Mudkip was for a Basic Pokemon card but it is still an average card overall. It has a solid HP, and two moves, neither move spectacular but neither move that bad either. The only thing I am not a huge fan of on this card is its retreat cost which is quite high. But overall, if you're looking for a good water type Pokemon line, I would give Mudkip and Marshtomp combined a 3 out of 5 rating.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Marshtomp from the Primal Clash set, stay tuned for tomorrow's card review of Marshtomp's stage 2 evolution in Swampert which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!
Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the highest rarity of any Marshtomp card in the English TCG, and in how many sets has Marshtomp been this rarity?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.