Today's Pokemon Card of the Day is a Mewtwo holo from Legends Awakened. I am doing this card from a suggestion which almost all my card reviews are but this card is in my top 10 favorite Pokemon card video on YouTube. First off for a basic Pokemon 80 hp is pretty good but for a basic Pokemon that doesn't evolve into anything 80 hp is quite low. It has a +20 weakness to Psychic type Pokemon which isn't too bad, no resistance type and a really high retreat cost for only an average basic Pokemon. Mewtwo doesn't have any Poke-Power or Poke-Body but it does have two moves. The first move is called Hypnoblast and for only one colorless energy card you can do 10 damage to the defending Pokemon and then make that Pokemon asleep. With this move I wish Mewtwo's retreat cost wasn't so high because I would get the defending Pokemon asleep as fast as possible then move in a Pokemon like Snorlax who has moves that does more damage if the defending Pokemon is asleep, if somehow I could get retreat costs to be much lower for all Pokemon I would switch back and forth between Mewtwo and another card quite rapidly. Mewtwo's second move is called Psychic and for 3 energy cards, 2 colorless and 1 Psychic it does 40+ damage, so it does 40 base damage plus 10 more damage for each energy card attached to the defending Pokemon. So Mewtwo's moves contradict each other in a way since the first move makes the defending Pokemon fall asleep and then the second move is better if the defending Pokemon has a lot of energy cards on it, if my Pokemon is asleep I wouldn't attach any energy cards to it, so if you put the defending Pokemon asleep right away Psychic will probably only do minimal damage each turn instead of more than 40 each turn. As far as strategy goes I would either just use Hypnoblast and combine that with Pokemon who benefit from the defending Pokemon being asleep or be more of an attacker with this card and just use Psychic. So thanks for reading this card review and stay tuned for tomorrow's review of Empoleon Lv. X from Diamond and Pearl.
A blog dedicated to Pokemon cards! Get my thoughts on the newest sets in the Pokemon TCG, find strategies for competitive play, as well as tips for collecting.
Monday, May 31, 2010
Pokemon Card of the Day: Mewtwo (Legends Awakened)
Today's Pokemon Card of the Day is a Mewtwo holo from Legends Awakened. I am doing this card from a suggestion which almost all my card reviews are but this card is in my top 10 favorite Pokemon card video on YouTube. First off for a basic Pokemon 80 hp is pretty good but for a basic Pokemon that doesn't evolve into anything 80 hp is quite low. It has a +20 weakness to Psychic type Pokemon which isn't too bad, no resistance type and a really high retreat cost for only an average basic Pokemon. Mewtwo doesn't have any Poke-Power or Poke-Body but it does have two moves. The first move is called Hypnoblast and for only one colorless energy card you can do 10 damage to the defending Pokemon and then make that Pokemon asleep. With this move I wish Mewtwo's retreat cost wasn't so high because I would get the defending Pokemon asleep as fast as possible then move in a Pokemon like Snorlax who has moves that does more damage if the defending Pokemon is asleep, if somehow I could get retreat costs to be much lower for all Pokemon I would switch back and forth between Mewtwo and another card quite rapidly. Mewtwo's second move is called Psychic and for 3 energy cards, 2 colorless and 1 Psychic it does 40+ damage, so it does 40 base damage plus 10 more damage for each energy card attached to the defending Pokemon. So Mewtwo's moves contradict each other in a way since the first move makes the defending Pokemon fall asleep and then the second move is better if the defending Pokemon has a lot of energy cards on it, if my Pokemon is asleep I wouldn't attach any energy cards to it, so if you put the defending Pokemon asleep right away Psychic will probably only do minimal damage each turn instead of more than 40 each turn. As far as strategy goes I would either just use Hypnoblast and combine that with Pokemon who benefit from the defending Pokemon being asleep or be more of an attacker with this card and just use Psychic. So thanks for reading this card review and stay tuned for tomorrow's review of Empoleon Lv. X from Diamond and Pearl.
Labels:
Pokemon Card of the Day
Sunday, May 30, 2010
Pokemon Card of the Day: Entei & Raikou Legend (Unleashed)
Today's Pokemon Card of the Day is Raikou & Entei Legend from the Unleashed set. A Legend card is a card that you need both halves of the card in your hand before you can play the card, you then have to put down both cards together on your bench. Raikou & Entei Legend has the worst hp of the 3 Legend cards in the Unleashed set with 140 hp. It is a Fire and Electric type card and has a x2 weakness to water and fighting type Pokemon. It doesn't have a resistance type and it also doesn't have a retreat cost so you can move it in and out of play without giving up any energy cards. Raikou & Entei Legend doesn't have a Poke-Power or Poke-Body but it actually works out well that it doesn't with one of the moves it has that I will talk about later. The first move on Raikou & Entei Legend is a fire type move and is called Detonation Spin and for only two energy cards, 1 fire energy and 1 colorless energy it does 90 hp which is way above average for only two energy cards, when you use this move you then have to discard a fire energy card from Raikou & Entei Legend. Raikou & Entei Legend's second move is the electric type move and it is called Thunder Fall and requires two energy cards, 1 electric and 1 colorless. This move does 80 hp damage to each Pokemon in play, your and your opponent's who has a Poke-Power, you have to discard all energy cards attached to Raikou & Entei Legend after using the move. As far as strategy goes, you can either put this card in a Fire and Electric type deck or just use one of its types. I would definitely use Detonation Spin more often than Thunder Fall unless your opponent relies on Poke-Powers and you don't use Poke-Powers at all, then Thunder Fall would be the best move, but I would use this move solely for Detonation Spin. So thanks for reading my review and stay tuned for tomorrow's review of Mewtwo from Legends Awakened.
Labels:
Pokemon Card of the Day
Saturday, May 29, 2010
Pokemon Card of the Day: Infernape (Diamond and Pearl)
Today's Pokemon Card of the Day is Infernape from the Diamond and Pearl set. This is a stage 2 Pokemon card and it only has 100 hp which isn't very good, but I suppose you could always level it up to Infernape Lv. X. But for only having 100 hp it's weakness is only +30 hp to water type Pokemon which isn't too bad, it always could have been x2, it doesn't have a resistance type and it doesn't have a retreat cost. So for having a somewhat low hp a not too strong weakness and no retreat cost make up for it. This card has no Poke-Power or Poke-Body but it does have two pretty decent moves. The first is called Meteor Punch and takes only one colorless energy card, it lets you flip a coin until you get tails and for each heads you get it does 30x damage. Infernape's second move is called Flare Blitz and for only two fire energy cards it does 90 hp damage, this move is way above average in terms of energy cards needed to damage done but you also have to discard both energy cards when you use this move. As far as strategy goes I would definitely try and use Flare Blitz as often as I could, but I guess I don't have much of an option if I only have 1 energy card on it I would have to use Meteor Punch. But as soon as I get 2 energy cards on it I would use Flare Blitz no matter what. And if you had the Infernape Lv. X card from this set in your deck you could use one of its moves to get up to 8 fire energy cards out of your discard pile and put them back into your deck, this way you will always have enough fire energy cards to be able to use Flare Blitz endlessly. So thanks for reading this review and stay tuned for tomorrow's review of the last Legend card from Unleashed which is Entei & Raikou Legend. Also make sure and vote on my new poll at the bottom of my blog page. Which Legend card do you like the best is the poll.
Labels:
Pokemon Card of the Day
Friday, May 28, 2010
Pokemon Card of the Day: Steelix (Stormfront)
Today's Pokemon Card of the Day is Steelix from Stormfront. First off I have to say that this card is really powerful and if you are using a metal deck this card is a must, or you could even put this card in just about any deck since Outbreak Power only needs colorless energy cards for that move and with that move you can do damage to possibly all your opponent's benched Pokemon. So for a stage 1 Pokemon card this card has a high hp of 130. A +30 weakness isn't too bad for such a powerful Pokemon even though fire type Pokemon are the most widely used in the game. It does have a -20 resistance to Psychic type Pokemon which will help out. Steelix has an extremely high retreat cost of 4 colorless energy cards so if you retreat it you will lose a lot of energy cards. Steelix's first move is called Outbreak Power, this move takes one colorless energy card to perform, and it does 20 hp to how ever many benched Pokemon your opponent has as long as you have an energy card for that Pokemon. So if you have 3 energy cards attached to Steelix you can do 20 damage to 3 of their benched Pokemon. Steelix's second move is called Iron Tail and takes 4 energy cards, 2 colorless and 2 metal. It does 100x damage, you determine the amount of damage by flipping a coin until you get tails, it does 100 x damage for each heads you flip in a row. This is definitely a big hit or miss move since if you get heads the defending Pokemon will be knocked out or almost knocked out but if you get tails it won't do anything and you could have used Outbreak Power and done 20 damage to 4 of your opponent's Pokemon instead. As far as strategy goes it is pretty straightforward, I would definitely use Outbreak Power until you get four energy cards on Steelix and once I get 4 energy cards on Steelix I would continue using this move if my opponent had a lot of benched Pokemon, I would only use Iron Tail if the defending Pokemon is really powerful and needs to be knocked out as soon as possible. So thanks for reading this review and stay tuned for tomorrow's review of a card, suggestions please.
Labels:
Pokemon Card of the Day
Subscribe to:
Posts (Atom)