Today's Pokemon Card Review is of Azumarill from the Primal Clash Pokemon Card Set. This is the second of two Azumarill cards I've reviewed from this set. Azumarill is a stage 1, fairy type Pokemon card, with an hp of 100. It has a x2 weakness to metal type Pokemon, a -20 resistance to darkness type Pokemon, and a two colorless energy card retreat cost. This Azumarill card has an Ancient Trait called Recovery that says when this Pokemon is healed, double the amount is healed. Besides the Ancient Trait, Azumarill has two moves. The first move that this card has is called Tail Rap, this move requires two energy cards to use, one each of fairy and colorless, and does 30 damage times the number of heads you get when you flip two coins. The second move that this card has is called Dwindling Wave, for three energy cards, two colorless and one fairy, this move does 100 damage minus 10 damage for each damage counter on this Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, since Azumarill is a stage 1 Pokemon card, you'll first have to get Marill into play (I reviewed Marill from this set two days ago) and then evolve Marill into Azumarill, there are actually two Azumarill cards from this set, and I will compare both cards at the end of this section. If you read my review of Marill, you'll know that I thought that card was an average Basic Pokemon card, it had an above average HP, and two solid, but not spectacular moves. It could be used as a starter Pokemon in a deck, but does have a higher retreat cost. So knowing this about Marill and looking at this Azumarill card with an Ancient Trait, this is a card that I would set up on the bench, get three energy cards on, then move to the active Pokemon spot to use Dwindling Wave every turn. You would want to include plenty of Potion cards in your deck or Pokemon with an Ability that can heal other Pokemon so Dwindling Wave can perform full throttle every turn. It does help with Azumarill's Ancient Trait to keep it at full health more often, and Azumarill would have to have more than 40 damage on it to make Dwindling Wave do below average damage. Comparing the two Azumarill cards from this set, the one I reviewed yesterday is a little quicker and more accurate on the attack, so if you plan on using Marill as a starter Pokemon it would be better to use yesterday's Azumarill with it, if you want to do major power, use this Azumarill card and set up Marill on the bench. Both cards are good of Azumarill from this set, it may work out best to use a 2-2 line of Marill and Azumarill with 1 each of the Azumarill cards from this set.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average Stage 1 Pokemon card from the Primal Clash set. This card could easily be used in a fairy type deck, I like that it has a high HP and its Ancient Trait works well with its Dwindling Wave move. However, this card is slower on the attack since its first move is a coin flip based move and the longer Azumarill is in the active Pokemon spot, the more likely less damage it will be able to do. But you can't go wrong with either Azumarill cards from this set, that is why I'm giving Marill and Azumarill combined a 3 out of 5 rating, the same rating I gave these cards individually.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Azumarill from the Primal Clash set, stay tuned for tomorrow's card review of Gardevoir EX, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!
Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Marill evolve into Azumarill?
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