Today's Pokemon Card Review is of Houndoom from the Plasma Blast Pokemon Card Set. Houndoom is a stage 1, darkness type Pokemon card, with an hp of 100. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Houndoom does not have an Ability but it does have two moves. The first move that this card has is called Dark Clamp, this move requires two energy cards, one each of darkness and colorless, and does 30 damage, plus it makes your opponent's Pokemon unable to retreat during their next turn. Houndoom's second move is called Blazing Claws, this move requires three energy cards, two colorless and one darkness, and does 60 damage plus if the defending Pokemon is a Team Plasma Pokemon, this move does 120 damage instead of 60 and also burns the defending Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, since Houndoom is a stage 1 Pokemon card, you'll first have to get Houndour into play (I reviewed Houndour from this set yesterday) and then evolve Houndour into Houndoom. If you read yesterday's review, you'll know that I thought Houndour was a slightly below average Pokemon card that probably shouldn't be used on its own, but paired with this card will make that card much better. So after knowing this, Houndour still requires two energy cards to attack so I would set up Houndour and evolve it into Houndoom on the bench, I would then wait and put three energy cards on it before I move it to the active Pokemon spot in order to be able to use Blazing Claws every turn. If you're building a darkness type deck, I think this card and line is a must have because it will provide some great offense against Team Plasma heavy decks. So I would put a 2-1 or 2-2 line of Houndour and Houndoom in a deck, possibly start the game with one in the active Pokemon spot but I would prefer saving Houndoom on the bench and making your opponent unable to put a Team Plasma Pokemon into play because if they do, I would move Houndoom into the active Pokemon spot and use Blazing Claws every turn and not only burn the defending Pokemon but do 120 damage per turn.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is an above average stage 1 Pokemon card from the Plasma Blast set. I would definitely recommend using this card in all darkness type decks out there, not only does this card has an above average hp, but it has a low retreat cost, and two average to way above average moves (depending on if you're facing a Team Plasma Pokemon or not). Overall, I would give this line of Houndour and Houndoom from the Plasma Blast set a 4 out of 5 rating, Houndour isn't that great I gave it a 2, but together the two cards are definitely above average.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Houndoom from the Plasma Blast set, stay tuned for tomorrow's card review of Aron, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!
Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What was the first English set to include a rare holo Houndoom card in it?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.