Thursday, February 17, 2011

Pokemon Card of the Day: Palkia (Call of Legends)

Today's Pokemon Card of the Day is Palkia from the Call of Legends set. This is a basic, water type Pokemon, with an hp of 100. It has a x2 weakness to electric type Pokemon, no resistance type, and a 3 colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body and it only has one move. This move is called Wormhole and for four water energy cards this move does 60 damage and at the same time you need to switch Palkia with one of your benched Pokemon and then have your opponent switch out their active Pokemon with one of their benched Pokemon. As far as strategy goes I would recommend adding energy cards to Palkia on the bench before you put it into your active Pokemon spot since its only move requires such a high attack cost. And then I would only use Palkia if your opponent has a active Pokemon that is really powerful and you need it to be retreated to win the game, that way you could do damage to that Pokemon and then have your opponent put in a Pokemon that hopefully they can't retreat right away, that way the next turn you can knock that Pokemon out and win the game. I would give this card a 1 out of 5 because in my opinion this card is absolutely terrible, especially for a Legendary Pokemon. Why would you want to waste four energy cards to do only 60 damage when most Pokemon do at least 60 damage for three energy cards and then the next turn Palkia is back on the bench and more than likely your opponent could switch in a better Pokemon from their bench or if not they could switch in the Pokemon they were using their next turn. So thanks for reading today's review of Palkia from the Call of Legends set, stay tuned for tomorrow's review of Rayquaza from the same set.

2 comments:

Unknown said...

THT

IS

ONE

AWESOME

PALKIA

Salamencemaster1 said...

I would like to say this, in a timing when your opponent has a pokemon that is strong, yet weak to when of your Bench pokemon, you can easily take them down. This happens alot in the middle of the game if very few prize cards (like 1 or 2) were taken. but in other cases, 4 ENERGIES FOR THAT MOVE?