Monday, February 28, 2011

Pokemon Card of the Day: Politoed (Legends Awakened)

Today's Pokemon Card of the Day is Politoed from the Legends Awakened set. This is a stage 2, water type Pokemon card, with an hp of 120. It has a +30 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Body is called Enthusiasm and it says that if you have Poliwag, Poliwhirl, and Poliwrath in play each of these Pokemon's attacks does 60 more damage to the defending Pokemon. Politoed only has one move which is called Frog Hop which requires two energy cards, one each of colorless and water and does 40 damage plus 40 more damage if you get a heads when you flip a coin. As far as strategy goes you would definitely want to include Poliwrath in this deck so you can utilize Politoed's Poke-Body. Other than that this card is extremely straight-forward concerning strategy since it only has one move, just use Frog Hop every turn. I would rate this card a 3 out of 5 because it is quite average overall, since it is a stage 2 Pokemon it should have a strong attack move which it does but unfortunately it only has a 50% chance of doing a lot of damage but I do like that fact that its move doesn't cost very much and that it does have a low retreat cost. So thanks for reading today's review of Politoed from the Legends Awakened set, stay tuned for tomorrow's review of Probopass from the same set.

Sunday, February 27, 2011

Pokemon Card of the Day: Mamoswine (Legends Awakened)

Today's Pokemon Card of the Day is Mamoswine from the Legends Awakened set. This is a stage 2, water type Pokemon card, with an hp of 140. It has a +40 weakness to metal type Pokemon, a -20 resistance to electric type Pokemon, and a four colorless energy card retreat cost. Mamoswine doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Ice Fang and requires 3 energy cards, one water, and two colorless, and this move does 40 damage plus it paralyzes and makes the defending Pokemon have one less energy card on it if you get a heads when you flip a coin. Mamoswine's second move is called Charge Through and this move requires four energy cards, three colorless and one fighting and does 60 damage plus 40 more damage and 40 damage to a benched Pokemon if you choose to do 40 damage to Mamoswime. So as far as strategy goes you would want to have this card in a fighting and water type deck, but more than likely you could have a deck of either of the energy cards and just use a special energy card for the energy type you don't have since most of the energy cards required for this card need colorless energy. I would actually prefer to use this card in a spread damage type deck and use Charge Through most turns since it does 40 damage to one of your opponent's benched Pokemon and does 100 damage to the active Pokemon, so you should be able to knock out 3 Pokemon in two turns if everything works out the way it should. I would make sure to include some way to heal Mamoswine in your deck since you don't want to retreat it because of its high retreat costs. I would give this card a 5 out of 5 because it can do major damage and spread it around at the same time. Also it can prevent the defending Pokemon from attacking if you get a heads when using Ice Fang. I really like its high hp of 140, the only knock on this card is that it is slow and it has a high retreat cost but I think this card has the potential to knock out many Pokemon very quickly so it is definitely worth it to use this card in your deck. So thanks for reading today's review of Mamoswine from the Legends Awakened set, stay tuned for tomorrow's review of Politoed from the same set.

Saturday, February 26, 2011

Pokemon Card of the Day: Luxray (Legends Awakened)

Today's Pokemon Card of the Day is Luxray from the Legends Awakened set. This is a stage 2, electric type Pokemon card, with an hp of 120. It has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and free retreat costs. Luxray's Poke-Body is called Rivalry and is says that if your opponent has any Lv. X cards in play each of Luxray's moves does 50 more damage. Besides the Poke-Body, Luxray has two moves, the first move is called Plasma and for two colorless energy cards, Luxray does 40 damage and it also allows you to search your discard pile for an electric energy card and attach it to Luxray. Luxray's second move is called Shock Bolt and this move does 100 damage for 3 energy cards, one colorless and 2 electric, the only downside to this move is that you have to discard an electric type energy card attached to Luxray after the turn. As far as strategy goes you would definitely want to have Luxray on your bench at all times so if your opponent puts a Lv. X card into play you can put in Luxray right away and do 50 more damage each turn. I would also suggest you start with three energy cards on Luxray so that you can use Shock Bolt the first turn and do 100 damage then the next turn if you don't have a energy card to attach to Luxray from your hand you can use Plasma and get the energy card you discarded the last turn back onto Luxray. I would give this card a 5 out of 5 because it is pretty much unstoppable against Lv. X cards when you use Shock Bolt, it also has free retreat costs which is absolutely amazing and not too shabby of an hp either. So thanks for reading today's review of Luxray from the Legends Awakened set, stay tuned for tomorrow's review of Mamoswine from the same set.

Friday, February 25, 2011

Pokemon Card of the Day: Kingdra (Legends Awakened)

Today's Pokemon Card of the Day is Kingdra from the Legends Awakened set. Before I get started on this review I use this card in one of the decks I made on YouTube, click here to view that video. This is a stage 2, water type Pokemon, with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Kingdra doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Aqua Stream and this move does 10 damage times the number of water energy cards that you move from your discard pile to your deck. And the best thing about this move is that it doesn't require any energy cards at all. Kingdra's second move is called Dragon Pump and this move requires only one water energy card and does 40 damage unless you want to discard two cards from your hand and if you do this move does 60 damage instead of 40 and it does 20 damage to one of your opponent's Pokemon. As far as strategy goes I would really recommend you watching my deck video on YouTube for more in-depth strategy but I would recommend using this card with other water type Pokemon that have very powerful moves that need to discard water energy cards that way when you put Kingdra into the active Pokemon spot you can do major damage with Aqua Stream retrieving all those water energy cards from your discard pile and putting them back into your deck. And at the same time you can then use Dragon Pump and have no worry about running out of cards in your deck when you have to discard two cards per turn if you use this move, you could always try and discard water energy cards and then in a few turns use Aqua Stream to eventually get those back. I would give this card a 5 out of 5 because it is very good, it has low attack costs, a high hp, a low retreat cost, and the ability to do vast amounts of damage and spread that damage around. So thanks for reading today's review of Kingdra from the Legends Awakened set, stay tuned for tomorrow's review of Luxray from the same set.

Thursday, February 24, 2011

Pokemon Card of the Day: Heatran (Legends Awakened)

Today's Pokemon Card of the Day is Heatran from the Legends Awakened set. This is a basic, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a four colorless energy card retreat cost. Its Poke-Power is called Flash Fire and it says that once per turn you can move a fire energy card from one of your Pokemon to Heatran. Heatran's only move is called Magma Storm and requires 4 energy cards, two each of fire and colorless and does 40 damage plus 20 more damage for each energy card you discard so if you discard all energy cards attached to Heatran required to do this move you could do 120 damage which should knock out most basic and stage 1 Pokemon. As far as strategy goes I would prefer this card to be in a mostly fire type deck so there are more fire energy cards available for use. I would keep this card on my bench continuously adding energy cards to it throughout the game and also adding energy cards to my other benched Pokemon so towards the end of the game or after a dozen or so turns you could move Heatran into your active Pokemon spot and then utilize its Poke-Power and then be able to move two fire energy cards onto Heatran per turn, that way you could potentially do 80 damage per turn every turn and knock out most Pokemon in two turns. I would also recommend using a card that allows you to retrieve energy cards from the discard pile that way you can do more damage with Magma Storm without the worry of running out of cards in your deck or not having enough energy cards for your remaining Pokemon. I would give this card a 3 out of 5 rating because even though Magma Storm can do major damage it takes quite awhile to be able to do that amount of damage and at the same time its Poke-Power is good but I wish Heatran could move more than 1 energy card to it per turn. It is good for loading up some energy cards on it and knocking out that one powerful Pokemon of your opponents. But make sure you take a look at this card's retreat cost and hp before putting too many of these into your deck. So thanks for reading today's review of Heatran from the Legends Awakened set, stay tuned for tomorrow's review of Kingdra from the same set.

Wednesday, February 23, 2011

Pokemon Card of the Day: Gliscor (Legends Awakened)

Today's Pokemon Card of the Day is Gliscor from the Legends Awakened set. This is a stage 1, fighting type Pokemon, with an hp of 80. It has a +20 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Burning Poison which doesn't require any energy at all and lets you choose to either burn or poison the defending Pokemon and if you want you may return Gliscor and all cards attached to it to your hand. Gliscor's second move is called Pester and for two energy cards, one each of fighting and colorless, Gliscor does 40 damage plus 40 more damage if the defending Pokemon is affected by a special condition. As far as strateg goes I would recommend using Burning Poison first to inflict the defending Pokemon with a special condition so you could do 80 damage with Pester. I would also instead of retreating Gliscor use Pester and inflict the other special condition that you didn't already use and then move everything back to your hand so you can play Gliscor again in a few turns. I would give this card a 4 out of 5 because it can be very annoying to go against since it can do vast amounts of damage and inflict special conditions and with a retreat cost of one energy card you could keep Gliscor on your bench the entire game and always have one energy card attached to it so every time your opponent puts a new Pokemon into play or every time your Pokemon get knocks out you move Gliscor in and either Burn or Poison the defending Pokemon, the only knock on this card is that it has a low hp but you can use Burning Poison and put it back into your hand if you need damage removed from it. So thanks for reading today's review of Gliscor from the Legends Awakened set, stay tuned for tomorrow's review of Heatran from the same set.

Tuesday, February 22, 2011

Pokemon Card of the Day: Zangoose (Call of Legends)

Today's Pokemon Card of the Day is Zangoose from the Call of Legends set. This is a basic, normal type Pokemon card, with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Zangoose doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Swords Dance and is quite similar to the move in the games, Swords Dance requires one colorless energy card and it makes Zangoose's Lost Claw attack do 60 damage instead of 30 damage the next turn. So Zangoose's other move is called Lost Claw as I just mentioned and for 3 colorless energy cards it does 30 damage and you can also move one of your opponent's cards from their hand to the Lost Zone. As far as strategy goes I would recommend moving Zangoose into the active Pokemon spot as soon as it has 2 energy cards on it, that way you can use Swords Dance right away and then next turn when you have 3 energy cards on it do 60 damage to the defending Pokemon and move cards to the Lost Zone, I would try and keep Zangoose as your active Pokemon as long as possible so even though Swords Dance does increase Lost Claw's attack I wouldn't use it that much I would use Lost Claw more for its ability to move cards to the Lost Zone. I would give this card a 3 out of 5 because I like cards that use the Lost Zone and once again like Snorlax from the other day since this card is a colorless type you can pretty much use it in any deck, I would have wished however that Zangoose could have used Lost Claw for only two energy cards and this would have been the only move on the card. So thanks for reading today's review of Zangoose from the Call of Legends set, this is the last rare card I needed to review to review all the rare cards from this set so tomorrow I will be reviewing Gliscor from the Legends Awakened set.

Monday, February 21, 2011

Pokemon Card of the Day: Tangrowth (Call of Legends)

Today's Pokemon Card of the Day is Tangrowth from the Call of Legends set, this is a stage 1, grass type Pokemon card, with an hp of 110. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a four colorless energy card retreat cost. Tangrowth doesn't have a Poke-Power or Poke-Body but it does have two moves. Its first move is called Grind and for one colorless energy card, Tangrowth does 20 damage times the amount of energy cards attached to Tangrowth. Tangrowth's second move is called Plow Over and for 3 energy cards, one grass and two colorless, Tangrowth does 30 damage and you also flip a coin when you use this move and if it is heads the defending Pokemon is now paralyzed and if the coin is tails you can put one energy card attached to the defending Pokemon into the Lost Zone. As far as strategy goes I would recommend stocking up some energy cards on this card, at least 3 before I move it to the active Pokemon spot, that way if I have 3 energy cards on it you can either do 60 damage with Grind or you can paralyze the defending Pokemon or discard an energy card from the defending Pokemon and do damage for 3 energy cards. I would prefer using Grind every turn and you could attach even more energy cards to Tangrowth so you can do more damage which may be a good idea since Tangrowth does have 110 hp and Plow Over more than likely will prevent the Pokemon from attacking the next turn. I would give this card a 4 out of 5 because I like how Tangrowth has the possibility to do major amounts of damage and can inflict special conditions and at the same time can make the opponent lose energy cards for the entire game. The only bad thing about this card is its retreat cost which is extremely high but like I was saying in the strategy part of this review I wouldn't move this card into the active spot until later in the game so that Tangrowth can do damage immediately. So thanks for reading today's review of Tangrowth from the Call of Legends set, stay tuned for tomorrow's review of Zangoose which will be the last card of Call of Legends I need to review to have reviewed all the rare cards in the set, the reason I didn't review every one of them is because most of the Call of Legends set is reprint cards so I have reviewed them all before.

Sunday, February 20, 2011

Pokemon Card of the Day: Snorlax (Call of Legends)

Today's Pokemon Card of the Day is Snorlax from the Call of Legends set. This is a basic, normal type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type and a four colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Layabout and for 3 colorless energy cards, Snorlax is able to remove all damage counters from it, but you cannot use this move the next turn. Snorlax's second move and the only move that does damage is called Clomp Clomp Clobber which takes four colorless energy cards and does 80 damage but after you use this move you have to move one card attached to Snorlax to the Lost Zone therefore you can not get this card back throughout the rest of the game. As far as strategy goes I would recommend keeping Snorlax on your bench and continuously adding energy cards to it throughout the game that way towards the end of the game you could have 5 or 6 energy cards on it and move it into play and then you would be able to use Clomp Clomp Clobber 2 or 3 times in a row and knock out 2 or 3 Pokemon for sure and then if you get a lot of damage on Snorlax you can use Layabout and become fully healthy and at the same time you could add an energy card that turn so then you'd be able to use Clomp Clomp Clobber the next turn. I would give this card a 4 out of 5 because if you have the patience to stock up energy cards on this card when it comes toward the end of the game this card could put you over the edge and you could win the game. I also like the fact that this is a normal type Pokemon card and basic so you could put one of these cards in any deck and even though it only has 100 hp it really has an unlimited amount of energy on it since you can fully heal it all the time with Layabout. So thanks for reading today's review of Snorlax from the Call of Legends set, stay tuned for tomorrow's review of Tangrowth from the same set.

Saturday, February 19, 2011

Pokemon Card of the Day: Mr. Mime (Call of Legends)

Today's Pokemon Card of the Day is Mr. Mime from the Call of Legends set. This is a basic, psychic type Pokemon card, with an hp of 70. It has a x2 weakness to psychic type Pokemon , no resistance type, and a one colorless energy card retreat cost. Its Poke-Power is called Trick Reveal and it says once during your turn you may have both you and your opponent reveal your hands. Mr. Mime's only move is called Juggling and this move does 10 damage times the number of heads you get when you flip four coins. This move requires two energy cards, one each of colorless and psychic. As far as strategy goes I like Mr. Mime's Poke-Power, I think this power is a good way to see what strategy your opponent is trying to use and I would also like using it if you have a card in your hand that lets you discard one of their cards that way you could use Mr. Mime's Poke-Power and see all your opponent's cards and then knock where all of them are and then discard their most important one. Besides the Poke-Power Mr. Mime isn't bad at all for a basic Pokemon it has a little higher hp than normal with 70 instead of 60 and it has the capabilities to do 40 damage for two energy cards but more than likely it will do 20 most of the time. I would give this card a 4 out of 5 because for a basic, starter Pokemon this card is quite decent like I said earlier I like its Poke-Power and it could help you know how to play your deck if you know the majority of your opponent's cards and Juggling can do some damage and in two turns could knock out most basic Pokemon. So thanks for reading today's review of Mr. Mime from the Call of Legends set, stay tuned for tomorrow's review of Snorlax from the same set.

Friday, February 18, 2011

Pokemon Card of the Day: Rayquaza (Call of Legends)

Today's Pokemon Card of the Day is Rayquaza from the Call of Legends set. This is a basic, colorless type Pokemon, with an hp of 100. It has a x2 weakness to colorless Pokemon, a -20 resistance to fighting type Pokemon, and a two colorless energy card retreat cost. Once again this card does not have a Poke-Power or Poke-Body and it only has one move, this move is called Inferno Spear which does 100 damage for four energy cards, two each of fire and electric. Once you perform this move however you have to discard a fire energy card and a electric energy card. As far as strategy goes it would only make sense since this card has 100 hp to wait until it has 3 or 4 energy cards on it or more until you move it into your active Pokemon spot, that way you can hopefully knock out one Pokemon right away when you move it into that spot. I would also recommend having a supporter/trainer card in your deck that allows you to move more than 1 energy card to a Pokemon per turn that way you could use Rayquaza's move every turn and knock out every Pokemon out there in two turns. I would give this card a 3 out of 5 because even though Inferno Spear does 100 damage you'll have to have this card in a fire and electric type deck and since Rayquaza only has 100 hp it probably won't last that long in play, but you should be able to knock out one or two Pokemon for sure. So thanks for reading today's review of Rayquaza from the Call of Legends set, stay tuned for tomorrow's review of Mr. Mime from the same set.

Thursday, February 17, 2011

Pokemon Card of the Day: Palkia (Call of Legends)

Today's Pokemon Card of the Day is Palkia from the Call of Legends set. This is a basic, water type Pokemon, with an hp of 100. It has a x2 weakness to electric type Pokemon, no resistance type, and a 3 colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body and it only has one move. This move is called Wormhole and for four water energy cards this move does 60 damage and at the same time you need to switch Palkia with one of your benched Pokemon and then have your opponent switch out their active Pokemon with one of their benched Pokemon. As far as strategy goes I would recommend adding energy cards to Palkia on the bench before you put it into your active Pokemon spot since its only move requires such a high attack cost. And then I would only use Palkia if your opponent has a active Pokemon that is really powerful and you need it to be retreated to win the game, that way you could do damage to that Pokemon and then have your opponent put in a Pokemon that hopefully they can't retreat right away, that way the next turn you can knock that Pokemon out and win the game. I would give this card a 1 out of 5 because in my opinion this card is absolutely terrible, especially for a Legendary Pokemon. Why would you want to waste four energy cards to do only 60 damage when most Pokemon do at least 60 damage for three energy cards and then the next turn Palkia is back on the bench and more than likely your opponent could switch in a better Pokemon from their bench or if not they could switch in the Pokemon they were using their next turn. So thanks for reading today's review of Palkia from the Call of Legends set, stay tuned for tomorrow's review of Rayquaza from the same set.

Wednesday, February 16, 2011

Pokemon Card of the Day: Pachirisu (Call of Legends)

Today's Pokemon Card of the Day is Pachirisu from the Call of Legends set. This is a basic, electric type Pokemon card with an hp of 60. It has a x2 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a one colorless energy card retreat cost. Its Poke-Power is called Self-Generation and it says that when you place Pachirisu from your hand to your bench you may attach up to two electric energy cards to Pachirisu from you hand. Pachirisu's only move is called Shocking Bolt and for two electric energy cards, Pachirisu does 50 damage but after you do the 50 damage you need to move all energy cards attached to Pachirisu to the Lost Zone, therefore not being able to use those energy cards for the rest of the game. As far as strategy goes this would be a good Pokemon early on in the game, within a turn you could do 50 damage and more than likely knock out the defending basic Pokemon. So what I would want to happen would be to use this card in a electric deck and put another basic Pokemon in the active Pokemon spot at the beginning of the game and leave Pachirisu in your hand, then the first turn play Pachirisu onto your bench and then attach two energy cards to it and then the next turn retreat the active Pokemon and put Pachirisu in and then hopefully knock out the defending Pokemon. I would give this card a 3 out of 5 because it could be good as a one hit wonder for a basic Pokemon but after it does its one move there is no reason to use Pachirisu anymore since all the energy cards you use when you use Shocking Bolt will be lost forever in the Lost Zone. So thanks for reading today's review of Pachirisu from the Call of Legends set, stay tuned for tomorrow's review of Palkia from the same set.

Tuesday, February 15, 2011

Pokemon Card of the Day: Lugia (Call of Legends)

Today's Pokemon Card of the Day is Lugia from the Call of Legends set. This is a basic, water type Pokemon card, with an hp of 100. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a 3 colorless energy card retreat cost. Once again, this card doesn't have a Poke-Power or Poke-Body but it does have two moves. Lugia's first move is called Linear Attack and for 3 energy cards, two colorless and one water, Lugia does 30 damage to one of your opponent's Pokemon. Lugia's second move is called Hydro Splash and for five energy cards, 3 water and 2 colorless, does 80 damage. As far as strategy goes I can definitely see using this card with Kyogre that I reviewed a couple of days ago from this set, you could use that spread damage move that has the possibility of doing 40 damage to each of the defending Pokemon and then use Lugia's Linear Attack and knock out many basic Pokemon with Linear Attack. I don't know if I would spend the time to get five energy cards on Lugia but if I can I would so you could knock out many Pokemon in one turn and most in two turns. Once again I wish this card would have a higher hp especially since its second move requires 5 energy cards, it seems like a lot of work to put five energy cards on a Pokemon with such a low relative hp. I would rate this card a 3 out of 5 because this card pairs nicely with other cards from this set, but once again it is a basic Pokemon that needs time to develop and with a low hp spending that time on this card might not be worth it, but if you're going to use Kyogre in your deck definitely put one of these in your deck. So thanks for reading today's review of Lugia from the Call of Legends set, stay tuned for tomorrow's review of Pachirisu from the same set.

Monday, February 14, 2011

Pokemon Card of the Day: Lucario (Call of Legends)

Today's Pokemon Card of the Day is Lucario from the Call of Legends set. This is a stage 1, fighting type Pokemon, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Lucario doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move requires two colorless energy cards and does 30 damage plus 20 more damage for each of your Pokemon in the Lost Zone and this move is called Dimension Sphere. Lucario's second move is called Sky Uppercut and for 3 energy cards, 2 fighting and one colorless, Lucario does 70 damage and this move isn't affected by resistance so it will always do at least 70 damage. As far as strategy I would mainly use Sky Uppercut but who knows, depending on your opponent's strategy Dimension Sphere might be quite effective and powerful and if you opponent does depend on the Lost Zone this card may prevent them from moving too many of your Pokemon to the Lost Zone if Lucario can take advantage of it. I would rate this card a 4 out of 5 because it has average hp for a stage 1 card, it has a very low retreat cost, and does 70 damage and can knock out most Pokemon in two turns, the only bad thing about this card is that it only has 90 hp so it won't last too long but you can just easily retreat it if you want to. So thanks for reading today's review of Lucario from the Call of Legends set, stay tuned for tomorrow's review of Lugia from the same set.

Sunday, February 13, 2011

Pokemon Card of the Day: Kyogre (Call of Legends)

Today's Pokemon Card of the Day is Kyogre from the Call of Legends set. This is a basic, water type Pokemon card, with an hp of 100. It has a x2 weakness to electric type Pokemon, no resistance type, and a 4 colorless energy card retreat cost. Like most of the other cards I've reviewed from this set, this card only has one move, nothing else. Kyogre's only move is called Destructive Tsunami and takes four water energy cards and this move does 4o damage to each of either your Pokemon or your opponent's Pokemon depending on the coin flip, if you flip a heads it does damage to your opponent's Pokemon, if you flip a tails it does 40 damage each to all your Pokemon. As far as strategy goes I would keep this card on my bench until it has four energy cards on it and I would also keep the number of bench Pokemon minimal on my side so when I do put Kyogre into play I would only have lets say one very high hp Pokemon on my bench that way if I am very unlucky and get two tails in a row it wouldn't do that much to my own Pokemon, or if you want to be very risky you could have no bench Pokemon when you put Kyogre into play for a couple of turns that way Destructive Tsunami would only do damage to Kyogre if you did get a tails. I would also make sure to include Pokemon that do spread damage into my deck to compliment Kyogre's move. I would give this card a 4 out of 5 because this move can be really really effective if played right, I just wish Kyogre would have had 120 hp or more so I could use Kyogre more than 2 turns if I flip tails both times. So thanks for reading today's review of Kyogre from the Call of Legends set, stay tuned for tomorrow's review of Lucario from the same set.

Saturday, February 12, 2011

Pokemon Card of the Day: Ho-oh (Call of Legends)

Today's Pokemon Card of the Day is Ho-Oh from the Call of Legends set. This is a basic, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a 3 colorless energy card retreat cost. Once again this card doesn't have a Poke-Power or Poke-Body but unlike the other Call of Legends cards I've reviewed this card has two moves. Its first move is called Combustion and for 3 energy cards, 2 colorless and one fire, Combustion does 50 damage. Ho-Oh's second move is called Scorching Wing and does 100 damage for 5 energy cards, 3 fire and 2 colorless. Besides doing the damage, you have to flip a coin when you use this move, if you get a tails you have to discard all fire energy cards attached to Ho-Oh. As far as strategy goes this is another card I would recommend keeping on the bench until it has at least 3 energy cards on it, since it is a basic type Pokemon there is no reason to put this card into play before it can attack. I would actually use Combustion more than Scorching Wing, the only time I would use Scorching Wing would be when I could knock out the defending Pokemon in one turn with that move. I would give this card a 2 out of 5 because I really don't like basic, legendary Pokemon that much since they always require so much energy for its first move, and Ho-Oh's first move is worse than average only doing 50 damage for 3 energy cards instead of 60. And Ho-oh's second move requires way too much energy cards and if you're using an all fire or mostly fire type deck and flip a tails you are going to lose all of the energy cards on Ho-Oh. So thanks for reading today's review of Ho-Oh from the Call of Legends set, stay tuned for tomorrow's review of Kyogre from the same set.

Friday, February 11, 2011

Pokemon Card of the Day: Groudon (Call of Legends)

Today's Pokemon Card of the Day is Groudon from the Call of Legends set. This is a basic, fighting type Pokemon, with an hp of 100. It has a x2 weakness to grass type Pokemon, no resistance type, and a retreat cost of 4 colorless energy cards. Like the past Call of Legends cards I've reviewed this card doesn't have a Poke-Power or Poke-Body and it only has one move called Volcano Stomp which takes 4 fighting energy cards and does 80 damage but you have to flip a coin when you use this move and if you get a heads you may remove the top 4 cards of your opponent's deck but if you get a tails you have to discard the top 4 cards of your deck. As far as strategy goes I would recommend keeping Groudon on your bench until it has 3 or 4 energy cards on it that way you can use it right away when you put it into your active Pokemon spot. And since this is a basic Pokemon there is no reason to put it into play before you can attack since you can't evolve this card into anything. I would make sure and have a strategy in my deck which utilizes my discard pile so if I did get a tails when I used Volcano Stomp I would more than likely be able to get them back into my deck or hand by using a supporter/trainer card. Also I would include other Pokemon in my deck which have moves that make my opponent discard cards, that way I could win the game by having my opponent run out of cards in their deck. I would rate this card a 3 out of 5 because it is a pretty decent Pokemon card. I definitely like the fact you can make your opponent discard a large amount of cards but I dislike the fact that Groudon's retreat cost is the same number of energy cards as its move, so if you retreat it it will take a long time to be able to use it again. So thanks for reading today's review of Groudon from the Call of Legends, stay tuned for tomorrow's review of Ho-Oh from the same set.

Thursday, February 10, 2011

Pokemon Card of the Day: Dialga (Call of Legends)

Today's Pokemon Card of the Day is Dialga from the Call of Legends set. This is a basic, metal type Pokemon card, with an hp of 100. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a 3 colorless energy card retreat cost. Like Deoxys from yesterday, this card is pretty bland, it doesn't have a Poke-Power or Poke-Body and it only has one move called Time Rewind which takes 4 Metal energy cards and does 70 damage and allows you to shuffle your hand into your deck. As far as strategy goes I would recommend keeping Dialga on your bench until you get 3 or 4 energy cards on it and I would consider moving it into your active Pokemon spot either when your hand is quite small or you don't have any in your hand or you need a certain card, that way when you move Dialga in you can rotate through many cards in your deck by using Dialga a couple of times in a row. The only bad thing about this card is that it is a metal type and that it has a high retreat cost so if you do put it into your active Pokemon spot I would use it until it dies because 3 energy cards is too much to waste by just moving it in for one turn and then retreating it. I would give this card a 2 out of 5 because even though it has a powerful move, since it is a basic Pokemon, its move takes to long to perform and its retreat cost is too high, if I were to use this card in my deck I would only use 1 of these in my deck. So thanks for reading today's review of Dialga from the Call of Legends set, stay tuned for tomorrow's review of Groudon from the same set.

Wednesday, February 9, 2011

Pokemon Card of the Day: Deoxys (Call of Legends)

Today's Pokemon Card of the Day is Deoxys from the Call of Legends set. This is actually the second card in the set but the first card I haven't reviewed in the set, since there are so many reprint cards in this set I won't have to review that many of the cards since I've reviewed them before. So getting on with the review, Deoxys is a basic, psychic type Pokemon card with an hp of 80. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. This card is pretty boring overall, it doesn't have a Poke-Power or Poke-Body and only has one move called Cell Storm which takes three Psychic energy cards and does 60 damage. Besides doing the damage you need to discard two Psychic energy cards from Deoxys and then you also can remove up to 6 damage counters. So as far as strategy goes I wouldn't even consider using this card at all unless you have some way to get energy cards on Deoxys faster than one energy card per turn otherwise this card will be of no use because it is a basic Pokemon that doesn't evolve and its only move requires 3 energy cards which will take awhile to get and then once you do get 3 energy cards on this card you have to take two off right away again. So this card wouldn't be a starter Pokemon for your deck but like I said earlier if you have someway of getting energy cards on faster this card may be a possibility because of its ability to remove 6 damage counters so it should be able to last quite awhile if you can use Cell Storm every turn. I would rate this card a 3 out of 5, I was thinking about rating it lower but this card does have some possibility and if you use it right it could be very unstoppable, so this card definitely has some potential and look for trainers/supporters/Poke-Powers/Poke-Bodies that can get more than one energy card on Deoxys a turn, preferably from the discard pile, and this card could be a 5 out of 5. So thanks for reading today's review of Deoxys from the Call of Legends set, stay tuned for tomorrow's review of Dialga from the same set.

Tuesday, February 8, 2011

Pokemon Card of the Day: Giratina (Legends Awakened)

Today's Pokemon Card of the Day is Giratina from the Legends Awakened set. This is a basic, psychic type Pokemon card with an hp of 100. It has a x2 weakness to dark type Pokemon, a -20 resistance to colorless Pokemon, and a 3 colorless energy card retreat cost. Giratina doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Shadow Force and for 2 energy cards, one each of psychic and colorless, Giratina does 20 damage to one of your opponent's benched Pokemon and if you get a heads when you flip a coin all effects of an attack are prevented from Giratina the next turn. Giratina's second move is called Brutal Edge which requires 4 energy cards, two each of colorless and psychic, and does 50 damage plus 10 more damage for each damage counter on the defending Pokemon. So as far as strategy goes I would try and use Brutal Edge as often as possible since in two moves it can do 150 damage which will knock out pretty much all Pokemon. I would only use Shadow Force if you fear Giratina would be knocked out the next turn or your deck is based around spread damage and you have a move that does damage to each benched Pokemon that has damage on it that way you could take a few turns and do 20 damage to each of your opponent's benched Pokemon. I would rate this card a 4 out of 5 because both moves do quite a bit of damage, the only bad thing is that this card is a basic Pokemon and it requires 4 energy cards so you'll need to keep Giratina on your bench for awhile before using it. So thanks for reading today's review of Giratina from the Legends Awakened set, stay tuned for tomorrow's review of the first card in the Call of Legends set.

Monday, February 7, 2011

Pokemon Card of the Day: Froslass (Legends Awakened)

Today's Pokemon Card of the Day is Froslass from the Legends Awakened set, this is a stage 1, water type Pokemon card with an hp of 90. It has a +20 weakness to metal type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Destiny Bond and it says that for one psychic energy card you need to discard a psychic energy card attached to Froslass and then during the next turn if Froslass is knocked out the defending Pokemon is also knocked out. Froslass' second move is called Icy Breath and requires one each of water and colorless energy cards and does 40 damage plus the defending Pokemon is asleep and you can put one damage counter on each of the opponent's benched Pokemon. So as far as strategy goes I would use this card in a dual type deck with water and psychic Pokemon in it. I would definitely make sure the psychic cards in the deck were spread type damage since Icy Breath can spread damage. I would just make sure to use Destiny Bond if Froslass is really close to feinting that way you could take a prize card as well the next turn or prevent your opponent from attacking. I would rate this card a 5 out of 5 because this card is very good, I love Destiny Bond since Froslass only has 90 hp so it won't be able to last that long except you can make it last longer by scaring your opponent when using this move by threatening to knock out the defending Pokemon if they knock out you. And then I really like Icy Breath since it does damage, inflicts a special condition, and spreads damage, I would definitely base a water type deck around this card. So thanks for reading today's review of Froslass from the Majestic Dawn set, stay tuned for tomorrow's review of Giratina from the same set.

Sunday, February 6, 2011

Pokemon Card of the Day: Deoxys Normal Forme (Legends Awakened)

Today's Pokemon Card of the Day is Deoxys Normal Forme from the Legends Awakened set. This is a basic, psychic type Pokemon, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power is called Form Change and it basically says that once per turn before your attack you can search your deck for another Deoxys and switch it with this card, so if you have a better Deoxys you want to use, a different forme you use that card, all energy cards and damage stay on the new Pokemon you put in. Deoxys' only move is called Energy Crush and does 20 damage plus 10 more damage for each energy card attached to all of your opponent's Pokemon, and Deoxys can do this attack for only 2 energy cards, one each of psychic and colorless. As far as strategy goes I would recommend using the other formes of Deoxys in this deck so you can utilize its Poke-Power and I would also try and wait quite long to use this card so you can make Energy Crush more effective, the longer you wait the more energy cards your opponent will have attached to their Pokemon. I would rate this card a 4 out of 5 because it has a lot of possibilities with its Poke-Power it basically has a very wide variety of moves since it can switch from forme to forme. So thanks for reading today's review of Deoxys Normal Forme from the Legends Awakened set, stay tuned for tomorrow's review of Froslass from the same set.

Saturday, February 5, 2011

Pokemon Card of the Day: Vaporeon (Majestic Dawn)

Today's Pokemon Card of the Day is Vaporeon from the Majestic Dawn set, this is a stage 1, water type Pokemon card, with an hp of 90. It has a +20 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Vaporeon doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Cleanse Away and for one water energy card, Vaporeon does 30 damage plus it removes 20 damage from each of your benched Pokemon. Vaporeon's second move is called Hyper Whirlpool and this move does 60 damage for 3 energy cards, 1 water and 2 colorless, besides doing the damage Vaporeon can also flip a coin and for each heads you get in a row you may remove one energy card from the defending Pokemon for each heads. As far as strategy goes I would definitely try and use this card in a water type deck and at the same time I would recommend using this card with both Espeon and Umbreon from this same set so you could make Vaporeon have 110 hp, no weakness, and a free retreat cost. You can also use a really powerful water type Pokemon in this deck that has a Surf move or something similar that does massive damage but also does damage to your benched Pokemon because when you use Vaporeon you can use Cleanse Away and heal your benched Pokemon. And I really like Vaporeon's second move since you can remove more than one energy cards from your opponent's Pokemon and not only remove them but discard them. So like I said I really like this card and I am going to give this card a 5 out of 5 because it is absolutely amazing and can be even better with Espeon and Umbreon. So thanks for reading today's review of Vaporeon from the Majestic Dawn set, stay tuned for tomorrow's review of Deoxys Normal Forme from the Legends Awakened set.

Friday, February 4, 2011

Pokemon Card of the Day: Unown P (Majestic Dawn)

Today's Pokemon Card of the Day is Unown P from the Majestic Dawn set. This is a basic, psychic type Pokemon with an hp of 50. It has a +10 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Before I go any further the only reason I am reviewing this card is I wanted to review all the rare cards in the Majestic Dawn set and since this card is a rare I am going to review it. So Unown P's Poke-Power is called Put and it says that once during your turn if Unown P is on your bench you may put 1 damage counter on one of your Pokemon. Its only move is called Hidden Power and for one psychic energy card, Unown P does 20 damage plus 20 damage more for each unown card that is discarded when each player discards the top card from each of their decks. As far as strategy goes I would never use this card EVER, I absolutely hate Unown cards and there is absolutely no point to them. You can't evolve these cards so there is no point to using them, and its move Hidden Power will never do more than twenty damage unless both decks are just stocked with Unown cards which more than likely they won't be. I guess you could try to really strategize your deck and use moves or trainers that allow you to search for a card in your deck and then put it on the top of your deck but why would you want to have more than one Unown card in your deck? Also I don't understand Unown P's Poke-Power at all, why would you want to damage your own Pokemon? It does not make any sense at all, that is why I am giving this card a 0 out of 5, stay away from all Unown cards no matter what, there is no need for them in the TCG and I have no idea why the Pokemon creators even created these Pokemon at all, I absolutely hate them and there is no reason why an Unown card should ever be a rare card at all. So thanks for reading my bashing of Unown cards and stay tuned for a more positive review tomorrow of Vaporeon from the Majestic Dawn set.

Thursday, February 3, 2011

Pokemon Card of the Day: Umbreon (Majestic Dawn)

Today's Pokemon Card of the Day is Umbreon from the Majestic Dawn set, this is a stage 1, dark type Pokemon card with an hp of 80. It has a +20 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Umbreon's Poke-Body is called Moonlight Veil and says that each of your Pokemon that evolves from Eevee has no weakness and a free retreat cost. Umbreon's only move is called Confuse Ray and does 50 damage and confuses the defending Pokemon for 3 energy cards for 3 energy cards, two colorless and 1 darkness energy cards. As far as strategy goes I would recommend using this card with the Espeon card from the same set since that card has a Poke-Body that increases the hp of each Pokemon that evolves from Eevee by 20. So if you had that card and this card in your deck any Eevee-Evolution would have free retreat costs, no weaknesses, and a hp that is 20 higher. And you wouldn't even have to attack with these cards you could just leave them on your bench, but if you did want to do an Eevee deck I would recommend putting a couple of special energy cards in the deck so you could use one of these cards if you wanted to, but you also could do a psychic and darkness type deck. As far as Umbreon's move is concerned it isn't bad since it basically has the possibility of doing 80 damage each time you use it since it will do 50 damage and then if your opponent flips a coin and gets tails that Pokemon will do 30 damage to itself and not be able to attack Umbreon at all. So I would give this card a 4 out of 5 because I always like cards that inflict special conditions and Umbreon's Poke-Body alone is reason to use this card. So thanks for reading today's review of Umbreon from the Majestic Dawn set, stay tuned for tomorrow's review of Unown P from the same set.

Wednesday, February 2, 2011

Pokemon Card of the Day: Toxicroak (Majestic Dawn)

Today's Pokemon Card of the Day is Toxicroak from the Majestic Dawn set, this is a stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Paralyze Poison and for one psychic energy card, Toxicroak does 20 damage plus poisons the defending Pokemon and if you get a heads when you flip a coin the defending Pokemon is also paralyzed. Toxicroak's second move is called Slash and does the standard 3 energy cards for 60 damage, in Toxicroak's case it does 60 damage for 1 psychic energy card and two colorless energy cards. As far as strategy goes I would use Toxicroak for its first move, Paralyze Poison, I would try and make the defending Pokemon poisoned and then hopefully make them paralyzed and then the next turn retreat Toxicroak and move in a Pokemon that does a bit more damage, I wouldn't waste 3 energy cards on Toxicroak for Slash I would rather just retreat it and put in another Pokemon that either does more damage per attack or spreads damage to the opponent's benched Pokemon since the defending Pokemon is now poisoned and will have damage done to it every turn. So I would give this card a 3 out of 5 rating because it is very average with 90 hp and a 60 damage/3 energy card move. I like how it can inflict two special conditions at once and that it has a low retreat cost but I see this card as a catalyst to another card in your deck. So thanks for reading today's review of Toxicroak from the Majestic Dawn set, stay tuned for tomorrow's review of Umbreon from the same set.

Tuesday, February 1, 2011

Pokemon Card of the Day: Torterra (Majestic Dawn)

Today's Pokemon Card of the Day is Torterra from the Majestic Dawn set, this is a stage 2, grass type Pokemon card with an hp of 140. It has a +30 weakness to fire type Pokemon, no resistance type, and a 4 colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two powerful moves, the first move is called Earthquake and for two colorless energy cards Torterra does 60 damage but unfortunately this move also does 10 damage to each of your benched Pokemon. Torterra's second move is called Frenzy Plant and for four energy cards, two each of colorless and grass, Torterra does 100 damage but you can't use this move twice in a row. So as far as strategy goes I would recommend using Frenzy Plant as often as you can since it can one hit KO a lot of Pokemon and if you use Frenzy Plant one turn and Earthquake the next move it will do 160 damage in two moves which will knock out pretty much everything. The only bad thing about this card is that Earthquake does damage to your own Pokemon so you can use a Pokemon that removes damage from your own Pokemon or use a lot of trainers and supporters that remove damage or you could just not have very many Pokemon on your bench so you reduce the amount of bad damage Earthquake does. Also Frenzy Plant requires a lot of energy cards so you'll have to either stock up Torterra with energy cards on your bench or devise a way to get more than one energy cards on Torterra per turn. I would rate this card a 4 out of 5 because it has great moves and it can do a lot of damage with both of its moves, what's holding it back from getting a 5 is that it has such a high retreat cost and that it does damage to its own Pokemon but other than that I do like how Earthquake doesn't require a specific type of energy cards and that Torterra has a high hp so it should be able to do Frenzy Plant at least once. So thanks for reading today's review of Torterra from the Majestic Dawn set, stay tuned for tomorrow's review of Toxicroak from the same set.