Tuesday, July 31, 2012

Free Pokemon Online TCG Codes

Thanks to kitszy from YouTube for sending me these free Online Pokemon TCG Codes:
E8H-3KHH-RM9-84J
PUF-TCWQ-DPK-K4S
AXS-A6PS-Y6C-HQR
XFF-R8NU-VYW-DEV
FVX-LY67-VH7-AB5
ACC-SX96-TBM-PWX
D9X-ETFB-SM8-WMH
B53-CQCY-GNA-MD5
5E9-CKXK-6VF-CT3
RHU-LPLH-35K-K6J
EWS-4DSH-7EQ-QTQ
596-VYFJ-PT8-HWA
UP5-8H9N-5E4-FR4
BBW-9L3R-MUB-RQV
SL5-UUKG-5HJ-6HS
HAR-MXYV-N4Q-8GN
F7R-44QR-BRR-EBN
MGH-9EWX-X4D-SMN
C8D-RFTP-M7K-WUA
F68-S8LF-S3G-PDW
WRK-CET9-TCK-BJQ
PV7-K9BU-6HR-Q4D
8QC-EGJQ-VQG-QUC
353-DM55-ELR-5J6
YDW-XNGE-JV3-L6J
MTC-7NXA-N9J-XK8
TGR-VQC6-4GV-SWB
N5U-GRR6-CRA-8HJ

Simisear -- Black and White Pokemon Card Review

Darumaka Black and White Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Simisear from the Black and White Pokemon Card Set.  Simisage is a stage 1, fire type Pokemon card, with an hp of 90.  It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Simisear doesn't have an Ability, but it does have two moves, the first move is called Flame Burst and for one fire energy card, it does 20 damage, plus 20 more damage to 2 of your opponent's benched Pokemon.  Simisear's second move is called Fury Swipes and for three colorless energy cards, this move does 40 damage times the number of heads you get when you flip three coins.

Pokemon Card Strategy:
So as far as strategy goes, since Flame Burst is a spread damage type move, I would include this card in a spread damage type deck.  And because Flame Burst only requires one energy card, and Fury Swipes can take any type of energy, I would recommend putting this card in any type spread damage type deck, because it should be fairly easy to either get a fire energy card or special energy card on Simisear to use Flame Burst no matter the deck.  As you can tell, I would use Simisear solely for spread damage, as soon as I get one energy card on Simisear I would move it into the active Pokemon spot and use Flame Burst every turn until Simisear either is knocked out, you win the game, or you need to retreat.  I don't think I would attach more than one energy card to Simisear, but if you want to be safe you could always attach three energy cards total and then use Fury Swipes any time you want to do major damage to your opponent's active Pokemon.  I would use a 2-2 line of Pansear and Simisear in any spread damage type deck.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  This is a very good spread damage type Pokemon card.  It is one of the best I've reviewed so far and it is definitely the best uncommon card I've reviewed from the Black and White set so far.  The only things to watch out for when using this card is that although Simisear's hp is average, it really isn't that high so it might not last as long as you wanted in the active Pokemon spot, and if you're not the luckiest that day, Fury Swipes may end up doing 0 damage for you a couple of turns.  But overall it is a great card, and one I would recommend wholeheartedly.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Simisear from the Black and White set, stay tuned for tomorrow's card review of Hoppip from the Dragons Exalted set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
VMP-5NWG-Y75-XU8
WF8-Y6JT-HTM-MYA

Monday, July 30, 2012

Pignite #18/114 -- Black and White Pokemon Card Review

Pignite #18/114 Black and White Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Pignite from the Black and White Pokemon Card Set.  This is the second of two consecutive Pignite card reviews I'll be doing from the Black and White set.  Pignite is a stage 1, fire type Pokemon card, with an hp of 100.  It has a x2 weakness to water type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Pignite doesn't have an Ability but it does have two moves, the first move is called Rollout and for two colorless energy cards it does 20 damage.  Pignite's second move is called Flamethrower and for three energy cards, two fire and one colorless, this move does 70 damage, however you have to discard an energy card attached to Pignite after the move.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Emboar, I would recommend keeping Pignite on the bench and evolving it into Emboar before putting it into play, I would do this because Emboar can do much more damage than Pignite and it has a higher hp.  There are two Emboar cards from the Black and White set and I've reviewed both of those cards on my blog previously.  If you have to put Pignite into play, I would recommend getting at least 2 energy cards on Pignite before putting it into play so you can start attacking right away.  I would always try and have three energy cards on Pignite so it could use Flamethrower every turn, but if you don't have three energy cards on Pignite or you can knock out the defending Pokemon by doing only 20 damage, I would suggest using Rollout over Flamethrower.  But like I said, I would not use this card if I didn't have to, but if you want to use Pignite in your deck I highly recommend using Emboar as well and I would use a 4-3-2 or 3-2-1 line of Tepig, Pignite, and Emboar in a fire type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this Pignite card is definitely better than yesterday's card.  It has the same hp, weakness, and retreat cost, but this card has two moves that can do some damage, and this card does the most damage out of the two cards.  So if you think you'll be using Pignite in the active Pokemon spot I would recommend using this card over the other one in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Pignite from the Black and White set, stay tuned for tomorrow's card review of Simisear from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
49K-7FJF-KDL-93D
LKP-P657-WRW-8E5

Sunday, July 29, 2012

Pignite #17/114 -- Black and White Pokemon Card Review

Pignite #17/114 Black and White Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Pignite from the Black and White Pokemon Card Set.  This is the first of two consecutive Pignite card reviews I'll be doing from the Black and White set.  Pignite is a stage 1, fire type Pokemon card, with an hp of 100.  It has a x2 weakness to water type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Pignite doesn't have an Ability but it does have two moves, the first move is called Flame Charge and for one colorless energy card this move allows you to search your deck for a fire energy card and attach it to Pignite.  Pignite's second move is called Heat Crash and for three energy cards, two fire and one colorless, this move does 50 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Emboar, I would recommend keeping Pignite on the bench and evolving it into Emboar before putting it into play, I would do this because Emboar can do much more damage than Pignite and it has a higher hp.  There are two Emboar cards from the Black and White set and I've reviewed both of those cards on my blog previously.  If you have to put Pignite into play, you can actually start attacking pretty quickly with Pignite because you can put Pignite into the active Pokemon spot with only one energy card then when it is your turn again you can use Flame Charge, attach an energy card to Pignite with that move and attach another energy card to Pignite from your hand, that way, in two turns you can get three energy cards on Pignite which will enable you to use Heat Crash every turn until you can evolve Pignite into Emboar.  But like I said, I would not use this card if I didn't have to, but if you want to use Pignite in your deck I highly recommend using Emboar as well and I would use a 4-3-2 or 3-2-1 line of Tepig, Pignite, and Emboar in a fire type deck.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  Even though this card has a very good hp, I wouldn't recommend using this card at all.  It has an extremely high retreat cost for a stage 1 Pokemon card, it only has one move that can do any damage, and the only move that can do damage does below average damage for the amount of energy cards it requires to attack.  You'll have to wait and read tomorrow's card review to see if the other Pignite card from this set is any better.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Pignite from the Black and White set, stay tuned for tomorrow's card review of the second Pignite card from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
KVM-KR6H-34M-EB7
J44-LT3H-GPW-USK

Saturday, July 28, 2012

Maractus #11/114 -- Black and White Pokemon Card Review

Maractus #11/114 Black and White Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Maractus from the Black and White Pokemon Card Set.  This is actually the second Maractus card I've reviewed from this set, this card is an uncommon card, I've reviewed the rare Maractus card previously on my blog.  Maractus is a stage 1, grass type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a two colorless energy card retreat cost.  Maractus doesn't have an Ability but it does have two moves, the first move is called Mega Drain and for one grass energy card it does 20 damage and heals 20 damage from itself.  Maractus's second move is called Pin Missile and for three energy cards, two grass and one colorless, it does 20 damage times the number of heads you get when you flip 4 coins.

Pokemon Card Strategy:
So as far as strategy goes, since this card requires mostly grass type energy I would include this card in a mostly grass type deck.  I would include 2 Maractus in that deck, one of each version from this set.  This card can do more damage but it isn't a for sure thing, while the rare Maractus card from this set can for sure do 50 damage every turn.  So, I would put this card on my bench at first and get three energy cards on it, then I would put it into the active Pokemon spot and use Pin Missile, like yesterday, I would use this move every turn unless I needed to knock out the defending Pokemon by doing 20 damage or less, then I would use Mega Drain instead of Pin Missile.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is a below average, basic Pokemon card.  Even though it is a basic Pokemon, it isn't particularly fast, at least it doesn't do much damage for one energy card, and with a low hp for a Pokemon that requires three energy cards, by the time you can attach three energy cards to this card it may be too late, plus when you attach those energy cards to Maractus and use Pin Missile you might not be able to do any damage at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Maractus from the Black and White set, stay tuned for tomorrow's card review of the first of two Pignite cards from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
PH5-GEEJ-AFG-5AJ
47C-46UF-HCH-QV4

Friday, July 27, 2012

Simisage -- Black and White Pokemon Card Review

Simisage Black and White Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Simisage from the Black and White Pokemon Card Set.  Simisage is a stage 1, grass type Pokemon card, with an hp of 90.  It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a two colorless energy card retreat cost.  Simisage doesn't have an Ability, but it does have two moves, the first move is called Seed Bomb and for one grass energy card this move does 30 damage.  Simisage's second move is called Fury Swipes and for three colorless energy cards it does 40 damage times the number of heads you get when you flip three coins.

Pokemon Card Strategy:
So as far as strategy goes, since this card only requires one energy card to attack you can definitely put this card into the active Pokemon spot right away.  Since Fury Swipes takes colorless energy cards you can basically put this card in any type deck, and use a special energy card to take care of Seed Bomb.  I would actually prefer Fury Swipes over Seed Bomb every turn unless you need to knock out the defending Pokemon and you can knock it out by doing damage of 30 or less, if that is the case I would use Seed Bomb over Fury Swipes.  If I were to use this Pokemon in a deck, I would use it in any type deck, but it is always easier to use in a grass type deck, and use a 2-1 or 2-2 line of Pansage and Simisage.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is a very average stage 1 Pokemon card.  It has a good hp, and two solid moves.  The reason it doesn't get a higher rating is this card doesn't do anything special, it doesn't inflict a special condition, spread damage, or for sure do a lot of damage, so that is why I'm giving this card an average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Simisage from the Black and White set, stay tuned for tomorrow's card review of Maractus from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
DVR-DXS3-3AU-WVN
W88-9QAT-FB5-458

Thursday, July 26, 2012

Servine #4/114 -- Black and White Pokemon Card Review

Servine #4/114 Black and White Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Servine from the Black and White Pokemon Card Set.  This is the second of two consecutive Servine card reviews I'll be doing from the Black and White set.  Servine is a stage 1, grass type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost.  Servine doesn't have an Ability and this Servine card only has one move called Wring Out which takes two energy cards, one each of grass and colorless and does 30 damage.  Besides doing the damage, if you get a heads when you flip a coin, the defending Pokemon is paralyzed and you're able to discard an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, just like yesterday, since this is a stage 1 Pokemon card that has a stage 2 evolution in Serperior, I would recommend keeping Servine on the bench and evolving it into Serperior before putting it into play, I would do this because Serperior can do much more damage than Servine and it has a higher hp.  There are two Serperior cards from the Black and White set and I've reviewed both of those cards on my blog previously.  If you have to put Servine into play, your only choice is to use Wring Out because Servine only has the one move.  Like yesterday, if you want to use Servine in your deck I would make sure and Serperior in the deck as well, and use a 4-3-2 or 3-2-1 line of Snivy, Servine, and Serperior in a grass type deck.  Below, you'll see how I rate this card to yesterday's card, but I would probably use either Servine cards from this deck interchangeably, I would hope to have two energy cards on Servine by the time I have it in the active Pokemon spot and both cards do 30 damage for the same amount of energy, this one is a bit better since it can also remove an energy card from the defending Pokemon whereas yesterday's card couldn't.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  I think this card is pretty similar to yesterday's card, except for the fact this card has one move and yesterday's card had two moves.  This card has the same hp, weakness, resistance, and retreat cost so that is why I'm rating the two cards the exact same.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Servine from the Black and White set, stay tuned for tomorrow's card review of Simisage from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
FFJ-FJYE-BDU-P7P
6F6-FM6R-AG8-K5X

Wednesday, July 25, 2012

Servine #3/114 -- Black and White Pokemon Card Review

Servine #3/114 Black and White Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Servine from the Black and White Pokemon Card Set.  This is the first of two consecutive Servine card reviews I'll be doing from the Black and White set.  Servine is a stage 1, grass type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost.  Servine doesn't have an Ability but it does have two moves, the first move is called Wrap and for one colorless energy card it does 20 damage and if you get a heads when you flip a coin the defending Pokemon is paralyzed.  Servine's second move is called Tackle and for two energy cards, one each of grass and colorless, it does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Serperior, I would recommend keeping Servine on the bench and evolving it into Serperior before putting it into play, I would do this because Serperior can do much more damage than Servine and it has a higher hp.  There are two Serperior cards from the Black and White set and I've reviewed both of those cards on my blog previously.  If you have to put Servine into play, I would recommend using Tackle every turn because it can do more damage, but if you only have one energy card on Servine or you're in fear of getting knocked out the next turn, Wrap would be the better move to use.  But like I said, I would not use this card if I didn't have to, but if you want to use Servine in your deck I highly recommend using Serperior as well and I would use a 4-3-2 or 3-2-1 line of Snivy, Servine, and Serperior in a grass type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  If you didn't know Servine was a stage 1 Pokemon card, you would think this was a basic Pokemon card, because neither of its moves are very powerful, neither move requires very much energy, it has a low hp, and there really isn't anything great about this card.  But I am giving it a 2 opposed to a 1 rating because both of its moves do do damage and can be effective early on in the game against weak basic Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Servine from the Black and White set, stay tuned for tomorrow's card review of the second Servine from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
3DC-KW4V-RTQ-CPR
44B-DFSP-TH7-BLB

Tuesday, July 24, 2012

Altaria -- Dragons Exalted Pokemon Card Review

Altaria Dragons Exalted Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Altaria from the Dragons Exalted Pokemon Card Set.  This set has not been released in the United States but it will be released on August 15, 2012.  This is the third of three consecutive reviews I'll be doing of the new Dragon Exalted cards.  When more Dragons Exalted scans are released I'll try and review those cards right away.  Altaria is a stage 1, dragon type Pokemon card, with an hp of 70.  It has a x2 weakness to dragon type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Altaria's Ability is called Fight Song and this ability allows your dragon type Pokemon to do 20 more damage to your opponent's active Pokemon.  Besides the Ability, Altaria has one move called Glide which takes three energy cards, one water, one metal, and one colorless, and does 40 damage.

Pokemon Card Strategy:
So as far as strategy goes, if you want to attack with this card you're going to have to put this card into a deck that includes metal and water type energy cards.  However I wouldn't attack with this card, I would keep this card on the bench throughout the entire game and utilize its Ability.  So to do this, I would want to make sure to have a mostly dragon type deck, so you'll be using mostly Dragons Exalted set cards.  That way, no matter what Pokemon you put in, you can still do 20 more damage when attacking since the Pokemon will be a dragon type Pokemon.  So other than keeping this card on the bench throughout the entire game, if you do have to put it into the active Pokemon spot I would probably retreat it with one energy card before trying to attack with it, but you have no choice if you want to attack because it only has one move.  I would probably put a 1-1 line of Swablu and Altaria in any dragon type deck and then make sure to get Altaria onto your bench as soon as possible.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This card is an average stage 1 Pokemon card, it has some good points and some bad points.  The bad things about it are the following:  It has a very low hp, and it requires a weird combination of energy cards to attack, and its attack is weak.  On the other hand, it does have a low retreat cost, and its Ability makes this card a staple in any dragon type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Altaria from the Dragons Exalted set, stay tuned for tomorrow's card review of either another Dragons Exalted card if any scans are released, or an uncommon Black and White card.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
WU9-ALGE-36G-WL3
PJN-KH9J-7HT-DHK

Monday, July 23, 2012

Registeel EX -- Dragons Exalted Pokemon Card Review

Registeel EX Dragons Exalted Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Registeel EX from the Dragons Exalted Pokemon Card Set.  This set has not been released in the United States but it will be released on August 15, 2012.  This is the second of three consecutive reviews I'll be doing of the new Dragon Exalted cards.  When more Dragons Exalted scans are released I'll try and review those cards right away.   Registeel EX is a basic, EX, metal type Pokemon card, with an hp of 180.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost.  Registeel EX doesn't have an Ability but it does have two moves, the first move is called Triple Laser and for three colorless energy cards this move does 30 damage to three of your opponent's Pokemon.  Registeel EX's second move is called Protect Charge and for four energy cards, two each of metal and colorless, it does 80 damage plus the next turn any damage done to Registeel by your opponent's Pokemon is reduced by 20.

Pokemon Card Strategy:
So as far as strategy goes, since this card can spread damage I would definitely include this card in a spread damage type deck.  If you use this card solely for spreading damage, you can put this card into any type deck since Triple Laser only requires colorless energy cards.  I would probably add some metal energy cards into a deck that I would have Registeel EX in so I could knock out the defending Pokemon if I had to very quickly because most Pokemon would be knocked out in two turns or less by Protect Charge, or you could use Triple Laser the first turn and Protect Charge the second and do 110 damage to the active Pokemon.  So my goal with this card would be to get at least 60 damage on all the opponent's benched Pokemon and then switch to using Protect Charge and knock out the active Pokemon until you have to retreat Registeel, then move another Pokemon to the active Pokemon spot that can do spread damage which will knock out several of your opponent's benched Pokemon out at once.  Going forward, I see this card as a must have in any deck.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  This is a great EX Pokemon card from the Dragons Exalted set.  I love how this card can spread damage around, and not only can it spread damage around but it can spread major damage around and knock out most basic, starter type Pokemon in two moves.  This card can also do a ton of damage if needed, the only thing to worry about with this card is that it is quite slow, and its retreat cost is high.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Registeel EX from the Dragons Exalted set, stay tuned for tomorrow's card review of Altaria from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
AK3-J39W-FCD-3X3
UCN-UHFC-B6T-PMW

Sunday, July 22, 2012

Milotic -- Dragons Exalted Pokemon Card Review

Milotic Dragons Exalted Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Milotic from the Dragons Exalted Pokemon Card Set.  This is going to be the first of three consecutive Dragons Exalted Pokemon card reviews.  Milotic is a stage 1, water type Pokemon card, with an hp of 110.  It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Milotic doesn't have an Ability, but it does have two moves, the first move is called Clear Search and for one water energy card this move allows you to search your deck for three cards and put them into your hand.  Milotic's second move is called Water Pulse and for three energy cards, two colorless and one water, it does 60 damage plus it puts the defending Pokemon to sleep.

Pokemon Card Strategy:
So as far as strategy goes, like yesterday's Cinccino Pokemon card review, with this Milotic card it will be beneficial for you to get three energy cards onto Milotic as soon as possible so you can put this card into the active Pokemon spot and then use Water Pulse every turn to either knock out a Pokemon by doing 60 damage or putting the defending Pokemon to sleep, hopefully a majority of the defending Pokemon stay asleep when you attack them so that you can set up your bench quickly without having to receive damage from your opponent's active Pokemon.  A way to make sure you can get energy on all the Pokemon you need or to get an evolution card is to use Clear Search once and either get energy cards into your hand or find the Pokemon you need to evolve your benched Pokemon.  I would stick to using Water Pulse every turn but if you get Milotic into the active Pokemon spot soon enough and are facing a weak defending Pokemon that is the time I would use Clear Search.  I will include at least a 2-1 line of Feebas and Milotic in any water type deck I would make.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  After giving yesterday's Cinccino card a 4 out of 5 rating I had no choice but to give this card a 5 out of 5 rating, it is a much better card than yesterday's card even though it uses the same strategy.  I like the fact this card has a high hp, low retreat cost, and two great moves, one that helps the rest of your Pokemon and the other that does a good amount of damage to the defending Pokemon and hopefully keeps it from attacking a turn or two.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Milotic from the Dragons Exalted Pokemon card set, stay tuned for tomorrow's card review of Registeel EX from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
TDG-PE7B-U9N-M8Y
KPX-FEQQ-GWB-DFC

Saturday, July 21, 2012

Cinccino -- Emerging Powers Pokemon Card Review

Cinccino Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Cinccino from the Emerging Powers Pokemon Card Set.  Cinccino is a a stage 1, colorless type Pokemon card, that has an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Cinccino doesn't have an Ability but it does have two moves, the first move is called Captivate which takes one colorless energy card and allows you to switch one of your opponent's benched Pokemon with their active Pokemon.  Cinccino's second move is called Fluffy Tail and for two colorless energy cards it does 30 damage and puts the defending Pokemon to sleep.

Pokemon Card Strategy:
So as far as strategy goes, you'll want to get this card into the active Pokemon spot pretty early in the game, once you get it into the active Pokemon spot you first want to use Captivate and switch your opponent's active Pokemon with one of their weaker benched Pokemon, the next turn you'll want to use Fluffy Tail and put the defending Pokemon to sleep, you can then hope that your opponent's Pokemon doesn't wake up so it can't retreat or attack and then use Fluffy Tail again every turn putting it back to sleep even if it does wake up, so turn after turn you'll be putting your opponent's Pokemon to sleep, and since Fluffy Tail only requires two energy cards, you should have plenty of time to set up your benched Pokemon so you can move more powerful Pokemon into the active Pokemon spot and start attacking right away with them later in the game, after you've been able to put energy cards on them, while your opponent's Pokemon are put  to sleep with Cinccino.  Since Cinccino is a colorless type Pokemon, I would suggest putting a 2-1 line of Minccino and Cinccino in almost any deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  Even though this card cannot do much for damage, I still think this card is very good.  It has a low retreat cost, average hp, and two good moves that work very well together and can help you set up your other Pokemon on the bench which will make you that much better later in the game.  So like I said earlier, I would recommend having at least one Cinccino card in any deck you might make.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cinccino from the Emerging Powers set, stay tuned for tomorrow's card review of the first of three Dragons Exalted Pokemon cards, tomorrow's review will be of Milotic.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
JTW-UNB8-USH-V6Y
QDB-6KQ7-9M6-KPB

Friday, July 20, 2012

Audino -- Emerging Powers Pokemon Card Review

Audino Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Audino from the Emerging Powers Pokemon Card Set.  Audino is a basic, colorless type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Audino doesn't have an Ability but it does have two moves, the first move is called Powerful Slap and for one colorless energy card it does 40 damage times the number of heads you get when you flip a coin for each energy card attached to this card.  Audino's second move is called Heal Pulse which takes three colorless energy cards and heals 50 damage from one of your Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would prepare Audino on the bench by getting at least 3 energy cards on it, I would then strategize during the game so that whenever my Pokemon are close to feinting I retreat them so towards the end of the game I would have a healthy Audino with three energy cards on it and a full bench of injured Pokemon, I would then move Audino into the active Pokemon spot and either attack using Powerful Slap if I only need to knock out one or two more Pokemon but if I have more than two Pokemon to knock out I would use Heal Pulse a couple turns in a row and remove a great amount of damage from my benched Pokemon.  Since Audino is a colorless type Pokemon, I can put it in any deck, and I would consider putting one Audino card in almost every type deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  I think this is an above average basic Pokemon card, I really like that you can put it into any deck and attach any type of energy card to it, another thing I like about this card is that it has the potential to do a massive amount of damage with Powerful Slap but at the same time has the ability to heal a ton of damage from your own Pokemon.  So Audino not only helps your team offensively but defensively as well.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Audino from the Emerging Powers set, stay tuned for tomorrow's card review of Cinccino from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
XH7-KD9L-4WT-RDN
G5X-G3QB-W7R-JVM

Thursday, July 19, 2012

Tranquill -- Emerging Powers Pokemon Card Review

Tranquill Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Tranquill from the Emerging Powers Pokemon Card Set.  Tranquill is a stage 1, colorless type Pokemon card, with an hp of 70.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Tranquill doesn't have an Ability but it does have two moves, the first move is called Claw and for one colorless energy card it does 30 damage unless you flip a tails when using this move then the move does nothing at all.  Tranquill's second move is called Wing Attack and for three colorless energy cards it does 50 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Unfezant, I would recommend keeping Tranquill on the bench and evolving it into Unfezant before putting it into play, I would do this because Unfezant can do much more damage than Tranquill and it has a higher hp.  There is one Unfezant card in this set, and I've reviewed that card on my blog previously.  If you have to put KlangTranquill into play, I would recommend using Wing Attack every turn because it is the only move on Tranquill that is guaranteed to do damage, the only time I would use Claw would be if I have less than 3 energy cards on Tranquill, otherwise there is no reason at all to use Claw.  If I wanted to use Tranquill in my deck I would make sure to include Unfezant in that deck, I would use a 4-3-2 or 3-2-1 line of Pidove, Tranquill, and Unfezant in any type deck.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  In my opinion this is a well below average Pokemon card, even though it can be in any deck because it is a colorless card, it is still that bad of card that I  am giving it a poor rating.  First off, it has a horrible hp, and secondly both of its moves are terrible, the first move has only a 50/50 chance of doing damage, and the second move does below average damage for three energy cards, so again, I recommend if you want to use Tranquill in your deck, keep Tranquill on the bench and evolve it into Unfezant before putting it in the active Pokemon spot.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Tranquill from the Emerging Powers set, stay tuned for tomorrow's card review of Audino from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
7XB-QP56-QRK-NUP
7DD-3W5A-L8R-JCT

Wednesday, July 18, 2012

Watchog -- Emerging Powers Pokemon Card Review

Watchog Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Watchog from the Emerging Powers Pokemon Card Set.  Watchog is a a stage 1, colorless type Pokemon card, that has an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Watchog doesn't have an Ability but it does have two moves, the first move is called Watcheck which takes one colorless energy card and lets you see the top 5 cards of your opponent's deck and rearrange them in any order you like.  Watchog's second move is called Quick Tail Smash and for two colorless energy cards it does 20 damage, however before you use this move you may flip a coin, if you get a heads this move does 80 damage total, but if you get a tails this move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since this is a colorless type Pokemon card you're going to be able to put this card into any deck, since it can attack with any type of energy.  The strategy is very straightforward if you want to do some attacking with this card you'll have to use Quick Tail Smash because this is the only move of Watchog's that can do damage, the only time I would use Watcheck is if I don't have two energy cards attached to Watchog or the opponent specifically puts a card they want on the top of their deck.  I would flip a coin before using Quick Tail Smash more often than not, unless the defending Pokemon will be knocked in 40 damage or less.  I would only use a 2-1 line of Patrat and Watchog in any type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average, stage 1 Pokemon card.  The reason I think this is because this card has the potential to do no damage at all, so if this card ends up not doing much damage at all it would be a waste to have in the deck, I would consider a plethora of other cards before putting this card in my deck, however if you get lucky this card can do 80 damage per turn for only two energy cards, it has an average hp, and low retreat cost.  But this card is too risky for me so I wouldn't use it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Watchog from the Emerging Powers set, stay tuned for tomorrow's card review of Tranquill from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
NKT-YBFT-ES9-HYA
7U4-XGGN-8CD-CFN

Tuesday, July 17, 2012

Klang -- Emerging Powers Pokemon Card Review

Klang Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Klang from the Emerging Powers Pokemon Card Set.  Klang is a stage 1, metal type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Klang doesn't have an Ability but it does have two moves, the first move takes one colorless energy card and confuses the defending Pokemon, this move is called Metal Sound.  Klang's second move is called Guard Press and for three energy cards, two metal and one colorless it does 60 damage and any attacks on Klang during your opponent's next turn is reduced by 20.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Klinklang, I would recommend keeping Klang on the bench and evolving it into Klinklang before putting it into play, I would do this because Klinklang can do much more damage than Klang and it has a higher hp.  There is one Klinklang card in this set, and I've reviewed that card on my blog previously.  If you have to put Klang into play, I would recommend using Guard Press every turn because it is the only move that can do damage to your opponent's active Pokemon, but if you don't have three energy cards on Klang you'll have to use Confuse and hope that the defending Pokemon attacks itself instead of Klang the next turn.  If I were to use Klang in a deck, I would make sure to include Klingklang in that deck and use a 4-3-2 or 3-2-1 line of Klink, Klang, and Klinklang.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This card is an average, stage 1 Pokemon card, even though it does have lower hp than most stage 1 Pokemon, as long as you can get three energy cards on Klang and use Guard Press, Klang basically has 100 damage on it.  But like I said earlier in this review, make sure to evolve Klang into Klinklang as early as possible to make Klang more useful in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klang from the Emerging Powers set, stay tuned for tomorrow's card review of Watchog from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
YC8-QQS4-P35-WCY
DQ9-WK7K-5MV-BAB

Monday, July 16, 2012

Ferrothorn -- Emerging Powers Pokemon Card Review

Ferrothorn Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Ferrothorn from the Emerging Powers Pokemon Card Set.  There are actually two Ferrothorn cards from this set, I've reviewed the rare Ferrothorn card from this set previously.  Ferrothorn is a stage 1, metal type Pokemon card, with an hp of 90.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost.  Ferrothorn doesn't have an Ability, but it does have two moves, the first move is called Iron Defense and for one metal energy card, all effects of an attack including damage are prevented during Ferrothorn's next turn if you flip a heads when you flip a coin.  Ferrothorn's second move is called Power Whip and for two colorless energy cards it does 10 damage for each energy card you have attached to Ferrothorn to one of your opponent's benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since the main move you'll be using with this card is Power Whip and this move requires colorless energy cards you can use this Pokemon card in any type deck, I would recommend keeping Ferrothorn on the bench until you get at least 3 energy cards on it, you can then move it into the active Pokemon spot and use Power Whip and hopefully knock out some of your opponent's benched Pokemon.  Of course, you'll want to include this card in a deck with other spread damage type Pokemon so when you move Ferrothorn into the active Pokemon spot, your opponent's benched Pokemon will have damage on them already.  I would use a 2-2 line of Ferroseed and Ferrothorn in a metal type deck, and I would use one each of the Ferrothorn's from this set, the rare version can do more damage faster, but this card has the ability to do the most damage and to your opponent's benched Pokemon at that.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is a pretty solid card in my opinion, it is a card I would include in a deck if I were looking for about 4 more cards to fit in the deck.  I like how this card can spread damage around, but overall it is quite slow, at least it takes awhile to be able to do a high amount of damage, and if you put it into the active Pokemon spot it costs a lot to retreat, but like I said, I would fit it into a deck if there was opening spots because overall it is a solid card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ferrothorn from the Emerging Powers set, stay tuned for tomorrow's card review of Klang from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
TCJ-J97T-3NA-UBR
8S8-7CYY-TCJ-959

Sunday, July 15, 2012

Zorua -- Emerging Powers Pokemon Card Review

Zorua Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Zorua from the Emerging Powers Pokemon Card Set.  Zorua is a basic, darkness type Pokemon card, with an hp of 50.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Zorua does not have an Ability, but it does have two moves, the first move is called Ram and for one darkness energy card it does 10 damage.  Zorua's second move is called Rising Lunge which takes two energy cards, one each of darkness and colorless, and does 20 damage plus 10 more damage if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that has a stage 1 evolution in Zoroark, I would recommend keeping Zorua on the bench and evolving it into Zoroark before putting it into play, I would do this because Zoroark can do much more damage than Zorua and it has a higher hp.  There is one Zoroark card in this set, and I've reviewed that card on my blog previously.  If you have to put Zorua into the active Pokemon spot, I would recommend using Rising Lunge every turn since it does more damage than Ram, but of course if you only have one energy card on Zorua you have no choice but to use Ram.  But like I said I would definitely try and use Zoroark if at all possible, and if I were to use Zorua in a deck, I would include it with Zoroark and use a 2-2 or 2-1 line of Zorua and Zoroark.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This is another below average stage 1 Pokemon card, Zorua has a low hp, and two weak moves.  The only good thing about this card is that it can do damage very quickly but I stress again, you'll want to use Zoroark as soon as possible instead of Zorua.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zorua from the Emerging Powers set, stay tuned for tomorrow's card review of Ferrothorn from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
CA5-47A3-6S9-UAY
RGE-QP4U-W6V-6U5

Saturday, July 14, 2012

Krokorok -- Emerging Powers Pokemon Card Review

Krokorok Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Krokorok from the Emerging Powers Pokemon Card Set.  Krokorok is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Krokorok doesn't have an Ability, but it does have two moves, the first move is called Bite which does 20 damage for one colorless energy card.  Krokorok's second move is called Crunch which takes three energy cards, two colorless and one fighting, and does 40 damage, plus if you get a heads when you flip a coin, it allows you to discard an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Krookodile, I would recommend keeping Krokorok on the bench and evolving it into Krookodile before putting it into play, I would do this because Krookodile can do much more damage than Krokorok and it has a higher hp.  There is one Krookodile card in this set, and I've reviewed that card on my blog previously.  If you have to put Krokorok into play, I would recommend using Crunch every turn since it does more damage but if you don't think you're going to be able to evolve Krokorok into Krookodile I would only put one energy card on Krokorok and only use Bite so I wouldn't lose two more energy cards when Krokorok is knocked out.  If I were to use Krokorok in a deck, I would use it in a mostly fighting type deck, and I would make sure to include Krookodile in that deck, and I would use a 4-3-2 line of Sandile, Krokorok, and Krookodile.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is a below average stage 1 Pokemon card, the only thing average about this card is that it has 90 hp, other than that, it has a high retreat cost, and two weak moves.  So once again, if you want to use this card in a deck, make sure to include its evolution in that same deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Krokorok from the Emerging Powers set, stay tuned for tomorrow's card review of Zorua from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
9E3-PJ9J-RPX-MTD
73G-8XUG-59V-SNQ

Friday, July 13, 2012

Sawk -- Emerging Powers Pokemon Card Review

Sawk Emerging Powers Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Sawk from the Emerging Powers Pokemon Card Set.  Sawk is a basic, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Sawk doesn't have an Ability and it only has one move called Five Fierce Chops which takes two energy cards, one each of fighting and colorless and does 20 damage times the number of heads you get when you flip five coins, unfortunately Sawk can't attack during its next turn after using Five Fierce Chops.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't have an evolution and since this card only has one move, the strategy for this card is extremely straightforward, whenever you have two energy cards on Sawk and need to put a Pokemon into the active Pokemon spot, move Sawk into that spot and start using Five Fierce Chops.  This card really depends on luck, because if you aren't lucky and don't flip any heads, this card is a waste to put in the deck, and besides only doing 20 or 0 damage the turn you attack you can't attack the next turn.  I would sparingly use one Sawk card in a mostly fighting type deck.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  Today's Pokemon Card -- Sawk, and yesterday's card -- Throh are pretty similar, so if you're looking to choose between the two I would definitely recommend using Throh.  In my opinion Sawk isn't very good at all, it does have the potential to do 100 in a turn but since it can't attack consecutive turns, it can do 50 damage on average per turn at best which isn't great at all...and this is best case scenario.  So that is why I'm giving this card such a low rating, I would definitely recommend using almost any card besides this one in a fighting type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sawk from the Emerging Powers set, stay tuned for tomorrow's card review of Krokorok from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UQT-64AB-HJR-NEP
JVD-JAEE-APT-MRV

Thursday, July 12, 2012

Throh -- Emerging Powers Pokemon Card Review

Throh Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Throh from the Emerging Powers Pokemon Card Set.  Throh is a basic, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Throh doesn't have an Ability and it only has one move called Scarf Hold which takes two energy cards, one each of fighting and colorless and does 30 damage, and if you get a heads when you flip a coin, your opponent can't attack during their next turn.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't have an evolution and since this card only has one move, the strategy for this card is extremely straightforward, whenever you have two energy cards on Throh and need to put a Pokemon into the active Pokemon spot, move Throh into that spot and start using Scarf Hold.  In my opinion, the earlier you get Throh into the active Pokemon spot, the more effective this card will be, because if you're lucking and flip heads a couple of times, it will prolong Throh's time in the active Pokemon spot and allow you to set up more Pokemon on your bench.  If I were to use Throh in my deck, I would include one of them in a mostly fighting type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is another pretty average basic Pokemon card.  There isn't anything on this card that really stands out to me, but overall if you need a filler card for your deck, this is one I wouldn't be afraid of putting in the deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Throh from the Emerging Powers set, stay tuned for tomorrow's card review of Sawk from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
3YS-E84N-NFG-SSW
X7E-UH5N-MB4-D4C

Wednesday, July 11, 2012

Drilbur -- Emerging Powers Pokemon Card Review

Drilbur Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Drilbur from the Emerging Powers Pokemon Card Set.  Drilbur is a basic, fighting type Pokemon card, with an hp of 70.  It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a two colorless energy card retreat cost.  There are actually two Drilbur cards in this set, but I'll only be reviewing this one because the other Drilbur card is a common card.  Drilbur doesn't have an Ability but it does have two moves, the first move is called Hone Claws and for one colorless energy card it allows you to do 30 more damage when you attack with Drilbur the next turn.  Drilbur's second move is called Scratch and for one fighting energy card it does 10 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that has a stage 1 evolution in Excadrill, I would recommend keeping Drilbur on the bench and evolving it into Excadrill before putting it into play, I would do this because Excadrill can do much more damage than Drilbur and it has a higher hp.  There are two Excadrill cards in this set, and I've reviewed both on my blog previously.  If you have to put Drilbur into the active Pokemon spot, I would recommend using Hone Claws the first turn and then Scratch the next turn so you can always do 20 damage per turn, on average.  The only time I wouldn't use Hone Claws before using Scratch would be if the defending Pokemon has 20 damage or less on it, then it doesn't make any sense to use Hone Claws first.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is a fairly solid basic Pokemon card, it has a good hp, and can do a fair amount of damage for one energy card, it is a little slow but if you get this card out into the active Pokemon spot early enough you can probably knock out some basic Pokemon cards with this card, and you for sure will if you use Drilbur two turns, do 40 damage, and then move one of the Excadrill cards from your hand onto Drilbur.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drilbur from the Emerging Powers set, stay tuned for tomorrow's card review of Throh from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UEN-TV3U-A6N-XTR
BSU-T7FX-FRB-94H

Tuesday, July 10, 2012

Boldore #52/98 -- Emerging Powers Pokemon Card Review

Boldore #52/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Boldore from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Boldore cards I'll be reviewing from this set.  Boldore is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Boldore doesn't have an Ability but it does have two moves, the first move is called Headbutt and for two colorless energy cards it does 30 damage.  Boldore's second move is called Hard Crash which takes three energy cards, two colorless and one fighing and does 60 damage plus 20 more damage if you get a heads when you flip a coin, otherwise this move does 60 damage to the defending Pokemon and 20 damage to Boldore.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gigalith, I would recommend keeping Boldore on the bench and evolving it into Gigalith before putting it into play, I would do this because Gigalith can do much more damage than Boldore and it has a higher hp.  There is one Gigalith card in this set, and I've reviewed that card on my blog previously.  If you have to put Boldore into play, I would recommend using Hard Crash every turn since it can do 60 damage instead of 30 damage with Headbutt, however if you can knock the defending Pokemon out with 30 damage or less, make sure to use Headbutt because with Hard Crash you may end up doing damage to yourself when you don't need to.  But like I said earlier, I would keep this card on the bench until I can evolve it into Gigalith.  Since Gigalith is so powerful, I would recommend using a 4-3-2 line of Roggenrola, Boldore, and Gigalith, and basing a fighting type deck around this Pokemon line.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This card is almost identical to the other Boldore card from this set, same hp, same retreat cost, and quite similar moves, this card is a bit quicker but may end up damaging itself or do the same amount of damage as yesterday's card.  Because these two cards are so similar, I would probably use 2 of yesterday's card and 1 of today's card in a deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Boldore from the Emerging Powers set, stay tuned for tomorrow's card review of Drilbur from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
FT3-RP7D-TVS-GRM
R3L-TSE4-A34-JV5

Monday, July 9, 2012

Boldore #51/98 -- Emerging Powers Pokemon Card Review

Boldore #51/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Boldore from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Boldore cards I'll be reviewing from this set.  Boldore is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Boldore doesn't have an Ability but it does have two moves, the first move is called Smack Down and for two energy cards, one each of fighting and colorless, it does 20 damage plus 60 more damage if the defending Pokemon has fighting as their resistance.  Boldore's second move is called Power Gem and for four energy cards, two each of colorless and fighting it does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gigalith, I would recommend keeping Boldore on the bench and evolving it into Gigalith before putting it into play, I would do this because Gigalith can do much more damage than Boldore and it has a higher hp.  There is one Gigalith card in this set, and I've reviewed that card on my blog previously.  If you have to put Boldore into play, I would recommend using Power Gem every turn because it does 80 damage and will knock out almost all Pokemon in two turns or less.  The only thing with this move is that it requires four energy cards so it will take awhile to get that much energy on Boldore, in the mean time if Boldore is in the active Pokemon spot and you don't have four energy cards on it, you'll have no choice but to use Smack Down.  I would probably get four energy cards on Boldore on the bench, four fighting energy cards that is, then evolve it into Gigalith before putting it into the active Pokemon spot, since Gigalith can do 120 damage per turn for four energy cards.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is an average stage 1 Pokemon card in my opinion.  It has a good hp, and can do a good amount of damage, but the card is slow and requires a ton of energy to retreat, I would mainly use this card as a way to use Gigalith in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Boldore from the Emerging Powers set, stay tuned for tomorrow's card review of the second Boldore card from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
8BJ-MCNR-QTD-WXM
JG6-W639-FJL-UAL

Sunday, July 8, 2012

Gothorita #46/98 -- Emerging Powers Pokemon Card Review

Gothorita #46/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Gothorita from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Gothorita cards I'll be reviewing from this set.  Gothorita is a stage 1, psychic type Pokemon card, with an hp of 80.  It has a x2 weakness to psychic type Pokemon, no resistance, and a one colorless energy card retreat cost.  This Gothorita card does not have an Ability but it does have two moves, the first move is called Deleting Glare which takes one psychic energy card and if you get a heads when you flip a coin, lets you remove an energy card from your opponent's Pokemon and put it in their discard pile.  Gothorita's second move is called Super Psy Bolt and for three energy cards, two colorless and one psychic, it does 50 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gothitelle, I would recommend keeping Gothorita on the bench and evolving it into Gothitelle before putting it into play, I would do this because Gothitelle can do much more damage than Gothorita and it has a higher hp.  There are two Gothitelle cards in this set, and I've reviewed both of them on my blog previously.  If you have to put Gothorita into play, I would recommend using Super Psy Bolt every turn since it is the only move on this card that actually does damage.  Now, after reviewing both cards, if you think you're going to have to move Gothorita into the active Pokemon spot before evolving it into Gothitelle, I would recommend using this card since it can do more damage, and since it is slower, once you do evolve into Gothitelle it can attack right away, but yesterday's Gothorita card can do damage faster and more consistent plus confuse the defending Pokemon, so I would recommend using 1 each of the Gothorita cards from this set if you're looking to use Gothitelle in a psychic type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card fairs about as well as yesterday's Gothorita card, both cards are very similar, with similar hp, weakness, and retreat costs.  This card can do more damage than yesterday's card but it is slower, whereas yesterday's card is quicker and can confuse the defending Pokemon, however neither cards are great and I would not recommend using them unless you want to use Gothitelle in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gothorita from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Boldore cards from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
S6Y-56H7-A77-GNY
VGH-BNU9-6XY-QDA

Saturday, July 7, 2012

Gothorita #45/98 -- Emerging Powers Pokemon Card Review

Gothorita #45/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Gothorita from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Gothorita cards I'll be reviewing from this set.  Gothorita is a stage 1, psychic type Pokemon card, with an hp of 80.  It has a x2 weakness to psychic type Pokemon, no resistance, and a one colorless energy card retreat cost.  This Gothorita card does not have an Ability but it does have two moves, the first move is called Double Slap and for one colorless energy card it does 20 damage times the number of heads you get when you flip two coins.  Gothorita's second move is called Psybeam which does 20 damage for two energy cards, one each of psychic and colorless, plus this move confuses the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gothitelle, I would recommend keeping Gothorita on the bench and evolving it into Gothitelle before putting it into play, I would do this because Gothitelle can do much more damage than Gothorita and it has a higher hp.  There are two Gothitelle cards in this set, and I've reviewed both of them on my blog previously.  If you have to put Gothorita into play, I would recommend using Psybeam for sure the first turn so you can for sure do some damage and confuse the defending Pokemon, then depending on how lucky you're feeling would determine if you would use Double Slap which has the potential to do 40 damage, or Psybeam which does 20 damage every turn the next turn.  If I were to use Gothorita in a deck, I would make sure to include Gothitelle in that deck, and either have a 4-3-2 or 3-2-1 line of Gothita, Gothorita, and Gothitelle.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is a sub-par stage 1 Pokemon card, the only thing I like about this card is that it can confuse the defending Pokemon, other than that, this card has a low hp, and neither of its moves can do much damage at all.  So again, if you're not using Gothitelle in your deck, don't use Gothorita.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gothorita from the Emerging Powers set, stay tuned for tomorrow's card review of the second Gothorita card from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
4AV-75SW-48Y-TKB
65H-BUJQ-58V-BBE

Friday, July 6, 2012

Sigilyph #42/98 -- Emerging Powers Pokemon Card Review

Sigilyph #42/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sigilyph from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Sigilyph cards I'll be reviewing from this set.  Sigilyph is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Sigilyph doesn't have an Ability but it does have two moves, the first move is called Quick Turn and for one psychic energy card this move does 10 damage times the number of heads you get when you flip two coins.  Sigilyph's second move is called Psychic Assault and for three colorless energy cards it does 40 damage plus 10 more damage for each damage counter on the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a great card to use after you've used the Sigilyph card from yesterday.  I would suggest using that card right away, getting 50 damage on three or four of your opponent's Pokemon and then moving this Sigilyph card into play, you can then use Psychic Assault and do 90 damage every turn which will knock out most Pokemon in one turn.  If possible, I would keep this card on the bench until I got three energy cards on it.  I would include this card in almost any type deck as long as there are some spread damage type Pokemon in that deck, that way you could always do a good amount of damage with Psychic Assault.  I would include at least 2 Sigilyph cards in a deck, 1 each of the two Sigilyph cards from this set.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  Both of the Sigilyph cards from this set are equally as impressive and both received above average ratings, I especially like this card's ability to do a ton of damage with Psychic Assault and its low retreat cost.  So if you're looking for an attacker this is the Sigilyph card to use, otherwise use yesterday's card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sigilyph from the Emerging Powers set, stay tuned for tomorrow's card review of the Gothorita card from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
PGC-PKQP-74X-YUC
KRK-6PRJ-8FP-PQA

Thursday, July 5, 2012

Sigilyph #41/98 -- Emerging Powers Pokemon Card Review

Sigilyph #41/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sigilyph from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Sigilyph cards I'll be reviewing from this set.  Sigilyph is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Sigilyph doesn't have an Ability but it does have two moves, the first move is called Reflect and for one psychic energy card any damage done to Sigilyph by your opponent's attacks during the next turn is reduced by 40.  Sigilyph's second move is called Telekinesis and for three energy cards, one psychic and two colorless, it does 50 damage to one of your opponent's Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a great card to get into the active Pokemon spot right away in the game, you can put Sigilyph into the active Pokemon spot as your first Pokemon and then use Reflect turn after turn and set up your own benched Pokemon while not taking any damage at all from your opponent's Pokemon since its attacks is reduced by 40.  Once you get your own benched Pokemon set up I would start using Telekinesis and spreading damage around on your opponent's Pokemon, I would do this for as long as possible and then move in another Pokemon that can spread damage around, preferably being able to do 10 or 20 damage to each of your opponent's benched Pokemon at once.  So I would include 1 or 2 of these cards in a psychic type deck and make sure to have other Pokemon in that deck that can do spread damage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  I really like Sigilyph's Reflect move and its ability to spread damage around.  Also its hp isn't bad, and it has a low retreat cost, the only bad thing about this card is that it does take three energy cards to do only 50 damage, but at least you get to choose which Pokemon you do that damage to.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sigilyph from the Emerging Powers set, stay tuned for tomorrow's card review of the second Sigilyph card from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
BXU-YQ4M-RRA-V94
TDS-KKER-QT3-MEU

Wednesday, July 4, 2012

Whirlipede -- Emerging Powers Pokemon Card Review

Whirlipede Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Whirlipede from the Emerging Powers Pokemon Card Set.  This is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Whirlipede doesn't have an Ability but it does have two moves, the first move is called Venoshock and for one psychic energy card it does 10 damage plus 60 more damage if the defending Pokemon is poisoned.  Whirlipede's second move is called Steamroller and for three colorless energy cards it does 40 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card with a stage 2 evolution in Scolipede, I would highly recommend keeping Whirlipede on your bench, evolving it into Scolipede and then moving Scolipede into the active Pokemon spot.  I would do this because Scolipede can do more damage when attacking, and it has a higher hp.  If you were forced to put Whirlipede into the active Pokemon spot, I would make sure the defending Pokemon is poisoned, so I would include this card in a deck with Pokemon that can poison the defending Pokemon.  The reason I would make sure that the defending Pokemon is poisoned is because without this, Whirlipede can only do 40 damage and needs three energy cards, but if the defending Pokemon is poisoned, you only need to attach one energy card to Whirlipede and you can do 70 damage.  If I were to use this Pokemon in a deck, I would make sure to include Scolipede and use either a 4-3-2 or 3-2-1 line of Venipede, Whirlipede, and Scolipede.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Besides having an average hp, and one good move (if the defending Pokemon is poisoned) this card isn't good at all.  It has a high retreat cost, and cannot do more than 40 damage, but still needs three energy cards to attack.  So again, with this card I would only use it as a means to play Scolipede.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whirlipede from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Sigilyph cards from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
AWY-NDNP-5JL-DCY
SNW-KET6-CPR-95L

Tuesday, July 3, 2012

Galvantula -- Emerging Powers Pokemon Card Review

Galvantula Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Galvantula from the Emerging Powers Pokemon Card Set.  This is a stage 1, electric type Pokemon card, with an hp of 80.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a free retreat cost.  Galvantula doesn't have an Ability, but it does have two moves, the first move is called Gnaw and for one colorless energy card it does 20 damage.  Galvantula's second move is called Stun Needle, and for two energy cards, one each of electric and colorless, it does 30 damage and paralyzes the defending Pokemon if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, this isn't the greatest stage 1 Pokemon card around, but it does have a free retreat cost so I would look to incorporate this card into a deck built around free retreat cost.  Galvantula is fairly fast so once you get an energy card or two on it you can do up to 30 damage and then retreat it soon after if you need to without giving up any energy cards.  I would try and use Stun Needle every turn and hope to get lucky and gets heads every turn as well.  Since Galvantula is a stage 1 Pokemon card, you're going to need Joltik in your deck if you want to play Galvantula, so I would recommend using a 2-1 line of Joltik and Galvantula.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is a below average, stage 1 Pokemon card, the only thing preventing me from giving this card a 1 out of 5 is that it has a free retreat cost.  Other than that, Galvantula has two weak moves, and a low hp, so more than likely this card is going to get knocked out quite fast and not be able to do much damage along the way.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Galvantula from the Emerging Powers set, stay tuned for tomorrow's card review of Whirlipede from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
EN4-4PFR-3W4-HQQ
B6Y-GCXA-W93-PQS