Showing posts with label Emerging Powers Set. Show all posts
Showing posts with label Emerging Powers Set. Show all posts

Saturday, July 21, 2012

Cinccino -- Emerging Powers Pokemon Card Review

Cinccino Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Cinccino from the Emerging Powers Pokemon Card Set.  Cinccino is a a stage 1, colorless type Pokemon card, that has an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Cinccino doesn't have an Ability but it does have two moves, the first move is called Captivate which takes one colorless energy card and allows you to switch one of your opponent's benched Pokemon with their active Pokemon.  Cinccino's second move is called Fluffy Tail and for two colorless energy cards it does 30 damage and puts the defending Pokemon to sleep.

Pokemon Card Strategy:
So as far as strategy goes, you'll want to get this card into the active Pokemon spot pretty early in the game, once you get it into the active Pokemon spot you first want to use Captivate and switch your opponent's active Pokemon with one of their weaker benched Pokemon, the next turn you'll want to use Fluffy Tail and put the defending Pokemon to sleep, you can then hope that your opponent's Pokemon doesn't wake up so it can't retreat or attack and then use Fluffy Tail again every turn putting it back to sleep even if it does wake up, so turn after turn you'll be putting your opponent's Pokemon to sleep, and since Fluffy Tail only requires two energy cards, you should have plenty of time to set up your benched Pokemon so you can move more powerful Pokemon into the active Pokemon spot and start attacking right away with them later in the game, after you've been able to put energy cards on them, while your opponent's Pokemon are put  to sleep with Cinccino.  Since Cinccino is a colorless type Pokemon, I would suggest putting a 2-1 line of Minccino and Cinccino in almost any deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  Even though this card cannot do much for damage, I still think this card is very good.  It has a low retreat cost, average hp, and two good moves that work very well together and can help you set up your other Pokemon on the bench which will make you that much better later in the game.  So like I said earlier, I would recommend having at least one Cinccino card in any deck you might make.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cinccino from the Emerging Powers set, stay tuned for tomorrow's card review of the first of three Dragons Exalted Pokemon cards, tomorrow's review will be of Milotic.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
JTW-UNB8-USH-V6Y
QDB-6KQ7-9M6-KPB

Friday, July 20, 2012

Audino -- Emerging Powers Pokemon Card Review

Audino Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Audino from the Emerging Powers Pokemon Card Set.  Audino is a basic, colorless type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Audino doesn't have an Ability but it does have two moves, the first move is called Powerful Slap and for one colorless energy card it does 40 damage times the number of heads you get when you flip a coin for each energy card attached to this card.  Audino's second move is called Heal Pulse which takes three colorless energy cards and heals 50 damage from one of your Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would prepare Audino on the bench by getting at least 3 energy cards on it, I would then strategize during the game so that whenever my Pokemon are close to feinting I retreat them so towards the end of the game I would have a healthy Audino with three energy cards on it and a full bench of injured Pokemon, I would then move Audino into the active Pokemon spot and either attack using Powerful Slap if I only need to knock out one or two more Pokemon but if I have more than two Pokemon to knock out I would use Heal Pulse a couple turns in a row and remove a great amount of damage from my benched Pokemon.  Since Audino is a colorless type Pokemon, I can put it in any deck, and I would consider putting one Audino card in almost every type deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  I think this is an above average basic Pokemon card, I really like that you can put it into any deck and attach any type of energy card to it, another thing I like about this card is that it has the potential to do a massive amount of damage with Powerful Slap but at the same time has the ability to heal a ton of damage from your own Pokemon.  So Audino not only helps your team offensively but defensively as well.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Audino from the Emerging Powers set, stay tuned for tomorrow's card review of Cinccino from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
XH7-KD9L-4WT-RDN
G5X-G3QB-W7R-JVM

Thursday, July 19, 2012

Tranquill -- Emerging Powers Pokemon Card Review

Tranquill Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Tranquill from the Emerging Powers Pokemon Card Set.  Tranquill is a stage 1, colorless type Pokemon card, with an hp of 70.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Tranquill doesn't have an Ability but it does have two moves, the first move is called Claw and for one colorless energy card it does 30 damage unless you flip a tails when using this move then the move does nothing at all.  Tranquill's second move is called Wing Attack and for three colorless energy cards it does 50 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Unfezant, I would recommend keeping Tranquill on the bench and evolving it into Unfezant before putting it into play, I would do this because Unfezant can do much more damage than Tranquill and it has a higher hp.  There is one Unfezant card in this set, and I've reviewed that card on my blog previously.  If you have to put KlangTranquill into play, I would recommend using Wing Attack every turn because it is the only move on Tranquill that is guaranteed to do damage, the only time I would use Claw would be if I have less than 3 energy cards on Tranquill, otherwise there is no reason at all to use Claw.  If I wanted to use Tranquill in my deck I would make sure to include Unfezant in that deck, I would use a 4-3-2 or 3-2-1 line of Pidove, Tranquill, and Unfezant in any type deck.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  In my opinion this is a well below average Pokemon card, even though it can be in any deck because it is a colorless card, it is still that bad of card that I  am giving it a poor rating.  First off, it has a horrible hp, and secondly both of its moves are terrible, the first move has only a 50/50 chance of doing damage, and the second move does below average damage for three energy cards, so again, I recommend if you want to use Tranquill in your deck, keep Tranquill on the bench and evolve it into Unfezant before putting it in the active Pokemon spot.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Tranquill from the Emerging Powers set, stay tuned for tomorrow's card review of Audino from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
7XB-QP56-QRK-NUP
7DD-3W5A-L8R-JCT

Wednesday, July 18, 2012

Watchog -- Emerging Powers Pokemon Card Review

Watchog Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Watchog from the Emerging Powers Pokemon Card Set.  Watchog is a a stage 1, colorless type Pokemon card, that has an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Watchog doesn't have an Ability but it does have two moves, the first move is called Watcheck which takes one colorless energy card and lets you see the top 5 cards of your opponent's deck and rearrange them in any order you like.  Watchog's second move is called Quick Tail Smash and for two colorless energy cards it does 20 damage, however before you use this move you may flip a coin, if you get a heads this move does 80 damage total, but if you get a tails this move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since this is a colorless type Pokemon card you're going to be able to put this card into any deck, since it can attack with any type of energy.  The strategy is very straightforward if you want to do some attacking with this card you'll have to use Quick Tail Smash because this is the only move of Watchog's that can do damage, the only time I would use Watcheck is if I don't have two energy cards attached to Watchog or the opponent specifically puts a card they want on the top of their deck.  I would flip a coin before using Quick Tail Smash more often than not, unless the defending Pokemon will be knocked in 40 damage or less.  I would only use a 2-1 line of Patrat and Watchog in any type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average, stage 1 Pokemon card.  The reason I think this is because this card has the potential to do no damage at all, so if this card ends up not doing much damage at all it would be a waste to have in the deck, I would consider a plethora of other cards before putting this card in my deck, however if you get lucky this card can do 80 damage per turn for only two energy cards, it has an average hp, and low retreat cost.  But this card is too risky for me so I wouldn't use it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Watchog from the Emerging Powers set, stay tuned for tomorrow's card review of Tranquill from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
NKT-YBFT-ES9-HYA
7U4-XGGN-8CD-CFN

Tuesday, July 17, 2012

Klang -- Emerging Powers Pokemon Card Review

Klang Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Klang from the Emerging Powers Pokemon Card Set.  Klang is a stage 1, metal type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Klang doesn't have an Ability but it does have two moves, the first move takes one colorless energy card and confuses the defending Pokemon, this move is called Metal Sound.  Klang's second move is called Guard Press and for three energy cards, two metal and one colorless it does 60 damage and any attacks on Klang during your opponent's next turn is reduced by 20.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Klinklang, I would recommend keeping Klang on the bench and evolving it into Klinklang before putting it into play, I would do this because Klinklang can do much more damage than Klang and it has a higher hp.  There is one Klinklang card in this set, and I've reviewed that card on my blog previously.  If you have to put Klang into play, I would recommend using Guard Press every turn because it is the only move that can do damage to your opponent's active Pokemon, but if you don't have three energy cards on Klang you'll have to use Confuse and hope that the defending Pokemon attacks itself instead of Klang the next turn.  If I were to use Klang in a deck, I would make sure to include Klingklang in that deck and use a 4-3-2 or 3-2-1 line of Klink, Klang, and Klinklang.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This card is an average, stage 1 Pokemon card, even though it does have lower hp than most stage 1 Pokemon, as long as you can get three energy cards on Klang and use Guard Press, Klang basically has 100 damage on it.  But like I said earlier in this review, make sure to evolve Klang into Klinklang as early as possible to make Klang more useful in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klang from the Emerging Powers set, stay tuned for tomorrow's card review of Watchog from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
YC8-QQS4-P35-WCY
DQ9-WK7K-5MV-BAB

Monday, July 16, 2012

Ferrothorn -- Emerging Powers Pokemon Card Review

Ferrothorn Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Ferrothorn from the Emerging Powers Pokemon Card Set.  There are actually two Ferrothorn cards from this set, I've reviewed the rare Ferrothorn card from this set previously.  Ferrothorn is a stage 1, metal type Pokemon card, with an hp of 90.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost.  Ferrothorn doesn't have an Ability, but it does have two moves, the first move is called Iron Defense and for one metal energy card, all effects of an attack including damage are prevented during Ferrothorn's next turn if you flip a heads when you flip a coin.  Ferrothorn's second move is called Power Whip and for two colorless energy cards it does 10 damage for each energy card you have attached to Ferrothorn to one of your opponent's benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since the main move you'll be using with this card is Power Whip and this move requires colorless energy cards you can use this Pokemon card in any type deck, I would recommend keeping Ferrothorn on the bench until you get at least 3 energy cards on it, you can then move it into the active Pokemon spot and use Power Whip and hopefully knock out some of your opponent's benched Pokemon.  Of course, you'll want to include this card in a deck with other spread damage type Pokemon so when you move Ferrothorn into the active Pokemon spot, your opponent's benched Pokemon will have damage on them already.  I would use a 2-2 line of Ferroseed and Ferrothorn in a metal type deck, and I would use one each of the Ferrothorn's from this set, the rare version can do more damage faster, but this card has the ability to do the most damage and to your opponent's benched Pokemon at that.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is a pretty solid card in my opinion, it is a card I would include in a deck if I were looking for about 4 more cards to fit in the deck.  I like how this card can spread damage around, but overall it is quite slow, at least it takes awhile to be able to do a high amount of damage, and if you put it into the active Pokemon spot it costs a lot to retreat, but like I said, I would fit it into a deck if there was opening spots because overall it is a solid card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ferrothorn from the Emerging Powers set, stay tuned for tomorrow's card review of Klang from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
TCJ-J97T-3NA-UBR
8S8-7CYY-TCJ-959

Sunday, July 15, 2012

Zorua -- Emerging Powers Pokemon Card Review

Zorua Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Zorua from the Emerging Powers Pokemon Card Set.  Zorua is a basic, darkness type Pokemon card, with an hp of 50.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Zorua does not have an Ability, but it does have two moves, the first move is called Ram and for one darkness energy card it does 10 damage.  Zorua's second move is called Rising Lunge which takes two energy cards, one each of darkness and colorless, and does 20 damage plus 10 more damage if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that has a stage 1 evolution in Zoroark, I would recommend keeping Zorua on the bench and evolving it into Zoroark before putting it into play, I would do this because Zoroark can do much more damage than Zorua and it has a higher hp.  There is one Zoroark card in this set, and I've reviewed that card on my blog previously.  If you have to put Zorua into the active Pokemon spot, I would recommend using Rising Lunge every turn since it does more damage than Ram, but of course if you only have one energy card on Zorua you have no choice but to use Ram.  But like I said I would definitely try and use Zoroark if at all possible, and if I were to use Zorua in a deck, I would include it with Zoroark and use a 2-2 or 2-1 line of Zorua and Zoroark.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This is another below average stage 1 Pokemon card, Zorua has a low hp, and two weak moves.  The only good thing about this card is that it can do damage very quickly but I stress again, you'll want to use Zoroark as soon as possible instead of Zorua.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zorua from the Emerging Powers set, stay tuned for tomorrow's card review of Ferrothorn from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
CA5-47A3-6S9-UAY
RGE-QP4U-W6V-6U5

Saturday, July 14, 2012

Krokorok -- Emerging Powers Pokemon Card Review

Krokorok Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Krokorok from the Emerging Powers Pokemon Card Set.  Krokorok is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Krokorok doesn't have an Ability, but it does have two moves, the first move is called Bite which does 20 damage for one colorless energy card.  Krokorok's second move is called Crunch which takes three energy cards, two colorless and one fighting, and does 40 damage, plus if you get a heads when you flip a coin, it allows you to discard an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Krookodile, I would recommend keeping Krokorok on the bench and evolving it into Krookodile before putting it into play, I would do this because Krookodile can do much more damage than Krokorok and it has a higher hp.  There is one Krookodile card in this set, and I've reviewed that card on my blog previously.  If you have to put Krokorok into play, I would recommend using Crunch every turn since it does more damage but if you don't think you're going to be able to evolve Krokorok into Krookodile I would only put one energy card on Krokorok and only use Bite so I wouldn't lose two more energy cards when Krokorok is knocked out.  If I were to use Krokorok in a deck, I would use it in a mostly fighting type deck, and I would make sure to include Krookodile in that deck, and I would use a 4-3-2 line of Sandile, Krokorok, and Krookodile.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is a below average stage 1 Pokemon card, the only thing average about this card is that it has 90 hp, other than that, it has a high retreat cost, and two weak moves.  So once again, if you want to use this card in a deck, make sure to include its evolution in that same deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Krokorok from the Emerging Powers set, stay tuned for tomorrow's card review of Zorua from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
9E3-PJ9J-RPX-MTD
73G-8XUG-59V-SNQ

Friday, July 13, 2012

Sawk -- Emerging Powers Pokemon Card Review

Sawk Emerging Powers Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Sawk from the Emerging Powers Pokemon Card Set.  Sawk is a basic, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Sawk doesn't have an Ability and it only has one move called Five Fierce Chops which takes two energy cards, one each of fighting and colorless and does 20 damage times the number of heads you get when you flip five coins, unfortunately Sawk can't attack during its next turn after using Five Fierce Chops.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't have an evolution and since this card only has one move, the strategy for this card is extremely straightforward, whenever you have two energy cards on Sawk and need to put a Pokemon into the active Pokemon spot, move Sawk into that spot and start using Five Fierce Chops.  This card really depends on luck, because if you aren't lucky and don't flip any heads, this card is a waste to put in the deck, and besides only doing 20 or 0 damage the turn you attack you can't attack the next turn.  I would sparingly use one Sawk card in a mostly fighting type deck.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  Today's Pokemon Card -- Sawk, and yesterday's card -- Throh are pretty similar, so if you're looking to choose between the two I would definitely recommend using Throh.  In my opinion Sawk isn't very good at all, it does have the potential to do 100 in a turn but since it can't attack consecutive turns, it can do 50 damage on average per turn at best which isn't great at all...and this is best case scenario.  So that is why I'm giving this card such a low rating, I would definitely recommend using almost any card besides this one in a fighting type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sawk from the Emerging Powers set, stay tuned for tomorrow's card review of Krokorok from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UQT-64AB-HJR-NEP
JVD-JAEE-APT-MRV

Thursday, July 12, 2012

Throh -- Emerging Powers Pokemon Card Review

Throh Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Throh from the Emerging Powers Pokemon Card Set.  Throh is a basic, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Throh doesn't have an Ability and it only has one move called Scarf Hold which takes two energy cards, one each of fighting and colorless and does 30 damage, and if you get a heads when you flip a coin, your opponent can't attack during their next turn.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't have an evolution and since this card only has one move, the strategy for this card is extremely straightforward, whenever you have two energy cards on Throh and need to put a Pokemon into the active Pokemon spot, move Throh into that spot and start using Scarf Hold.  In my opinion, the earlier you get Throh into the active Pokemon spot, the more effective this card will be, because if you're lucking and flip heads a couple of times, it will prolong Throh's time in the active Pokemon spot and allow you to set up more Pokemon on your bench.  If I were to use Throh in my deck, I would include one of them in a mostly fighting type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is another pretty average basic Pokemon card.  There isn't anything on this card that really stands out to me, but overall if you need a filler card for your deck, this is one I wouldn't be afraid of putting in the deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Throh from the Emerging Powers set, stay tuned for tomorrow's card review of Sawk from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
3YS-E84N-NFG-SSW
X7E-UH5N-MB4-D4C

Wednesday, July 11, 2012

Drilbur -- Emerging Powers Pokemon Card Review

Drilbur Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Drilbur from the Emerging Powers Pokemon Card Set.  Drilbur is a basic, fighting type Pokemon card, with an hp of 70.  It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a two colorless energy card retreat cost.  There are actually two Drilbur cards in this set, but I'll only be reviewing this one because the other Drilbur card is a common card.  Drilbur doesn't have an Ability but it does have two moves, the first move is called Hone Claws and for one colorless energy card it allows you to do 30 more damage when you attack with Drilbur the next turn.  Drilbur's second move is called Scratch and for one fighting energy card it does 10 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that has a stage 1 evolution in Excadrill, I would recommend keeping Drilbur on the bench and evolving it into Excadrill before putting it into play, I would do this because Excadrill can do much more damage than Drilbur and it has a higher hp.  There are two Excadrill cards in this set, and I've reviewed both on my blog previously.  If you have to put Drilbur into the active Pokemon spot, I would recommend using Hone Claws the first turn and then Scratch the next turn so you can always do 20 damage per turn, on average.  The only time I wouldn't use Hone Claws before using Scratch would be if the defending Pokemon has 20 damage or less on it, then it doesn't make any sense to use Hone Claws first.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is a fairly solid basic Pokemon card, it has a good hp, and can do a fair amount of damage for one energy card, it is a little slow but if you get this card out into the active Pokemon spot early enough you can probably knock out some basic Pokemon cards with this card, and you for sure will if you use Drilbur two turns, do 40 damage, and then move one of the Excadrill cards from your hand onto Drilbur.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drilbur from the Emerging Powers set, stay tuned for tomorrow's card review of Throh from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UEN-TV3U-A6N-XTR
BSU-T7FX-FRB-94H

Tuesday, July 10, 2012

Boldore #52/98 -- Emerging Powers Pokemon Card Review

Boldore #52/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Boldore from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Boldore cards I'll be reviewing from this set.  Boldore is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Boldore doesn't have an Ability but it does have two moves, the first move is called Headbutt and for two colorless energy cards it does 30 damage.  Boldore's second move is called Hard Crash which takes three energy cards, two colorless and one fighing and does 60 damage plus 20 more damage if you get a heads when you flip a coin, otherwise this move does 60 damage to the defending Pokemon and 20 damage to Boldore.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gigalith, I would recommend keeping Boldore on the bench and evolving it into Gigalith before putting it into play, I would do this because Gigalith can do much more damage than Boldore and it has a higher hp.  There is one Gigalith card in this set, and I've reviewed that card on my blog previously.  If you have to put Boldore into play, I would recommend using Hard Crash every turn since it can do 60 damage instead of 30 damage with Headbutt, however if you can knock the defending Pokemon out with 30 damage or less, make sure to use Headbutt because with Hard Crash you may end up doing damage to yourself when you don't need to.  But like I said earlier, I would keep this card on the bench until I can evolve it into Gigalith.  Since Gigalith is so powerful, I would recommend using a 4-3-2 line of Roggenrola, Boldore, and Gigalith, and basing a fighting type deck around this Pokemon line.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This card is almost identical to the other Boldore card from this set, same hp, same retreat cost, and quite similar moves, this card is a bit quicker but may end up damaging itself or do the same amount of damage as yesterday's card.  Because these two cards are so similar, I would probably use 2 of yesterday's card and 1 of today's card in a deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Boldore from the Emerging Powers set, stay tuned for tomorrow's card review of Drilbur from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
FT3-RP7D-TVS-GRM
R3L-TSE4-A34-JV5

Monday, July 9, 2012

Boldore #51/98 -- Emerging Powers Pokemon Card Review

Boldore #51/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Boldore from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Boldore cards I'll be reviewing from this set.  Boldore is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Boldore doesn't have an Ability but it does have two moves, the first move is called Smack Down and for two energy cards, one each of fighting and colorless, it does 20 damage plus 60 more damage if the defending Pokemon has fighting as their resistance.  Boldore's second move is called Power Gem and for four energy cards, two each of colorless and fighting it does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gigalith, I would recommend keeping Boldore on the bench and evolving it into Gigalith before putting it into play, I would do this because Gigalith can do much more damage than Boldore and it has a higher hp.  There is one Gigalith card in this set, and I've reviewed that card on my blog previously.  If you have to put Boldore into play, I would recommend using Power Gem every turn because it does 80 damage and will knock out almost all Pokemon in two turns or less.  The only thing with this move is that it requires four energy cards so it will take awhile to get that much energy on Boldore, in the mean time if Boldore is in the active Pokemon spot and you don't have four energy cards on it, you'll have no choice but to use Smack Down.  I would probably get four energy cards on Boldore on the bench, four fighting energy cards that is, then evolve it into Gigalith before putting it into the active Pokemon spot, since Gigalith can do 120 damage per turn for four energy cards.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is an average stage 1 Pokemon card in my opinion.  It has a good hp, and can do a good amount of damage, but the card is slow and requires a ton of energy to retreat, I would mainly use this card as a way to use Gigalith in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Boldore from the Emerging Powers set, stay tuned for tomorrow's card review of the second Boldore card from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
8BJ-MCNR-QTD-WXM
JG6-W639-FJL-UAL

Sunday, July 8, 2012

Gothorita #46/98 -- Emerging Powers Pokemon Card Review

Gothorita #46/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Gothorita from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Gothorita cards I'll be reviewing from this set.  Gothorita is a stage 1, psychic type Pokemon card, with an hp of 80.  It has a x2 weakness to psychic type Pokemon, no resistance, and a one colorless energy card retreat cost.  This Gothorita card does not have an Ability but it does have two moves, the first move is called Deleting Glare which takes one psychic energy card and if you get a heads when you flip a coin, lets you remove an energy card from your opponent's Pokemon and put it in their discard pile.  Gothorita's second move is called Super Psy Bolt and for three energy cards, two colorless and one psychic, it does 50 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gothitelle, I would recommend keeping Gothorita on the bench and evolving it into Gothitelle before putting it into play, I would do this because Gothitelle can do much more damage than Gothorita and it has a higher hp.  There are two Gothitelle cards in this set, and I've reviewed both of them on my blog previously.  If you have to put Gothorita into play, I would recommend using Super Psy Bolt every turn since it is the only move on this card that actually does damage.  Now, after reviewing both cards, if you think you're going to have to move Gothorita into the active Pokemon spot before evolving it into Gothitelle, I would recommend using this card since it can do more damage, and since it is slower, once you do evolve into Gothitelle it can attack right away, but yesterday's Gothorita card can do damage faster and more consistent plus confuse the defending Pokemon, so I would recommend using 1 each of the Gothorita cards from this set if you're looking to use Gothitelle in a psychic type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card fairs about as well as yesterday's Gothorita card, both cards are very similar, with similar hp, weakness, and retreat costs.  This card can do more damage than yesterday's card but it is slower, whereas yesterday's card is quicker and can confuse the defending Pokemon, however neither cards are great and I would not recommend using them unless you want to use Gothitelle in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gothorita from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Boldore cards from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
S6Y-56H7-A77-GNY
VGH-BNU9-6XY-QDA

Saturday, July 7, 2012

Gothorita #45/98 -- Emerging Powers Pokemon Card Review

Gothorita #45/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Gothorita from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Gothorita cards I'll be reviewing from this set.  Gothorita is a stage 1, psychic type Pokemon card, with an hp of 80.  It has a x2 weakness to psychic type Pokemon, no resistance, and a one colorless energy card retreat cost.  This Gothorita card does not have an Ability but it does have two moves, the first move is called Double Slap and for one colorless energy card it does 20 damage times the number of heads you get when you flip two coins.  Gothorita's second move is called Psybeam which does 20 damage for two energy cards, one each of psychic and colorless, plus this move confuses the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Gothitelle, I would recommend keeping Gothorita on the bench and evolving it into Gothitelle before putting it into play, I would do this because Gothitelle can do much more damage than Gothorita and it has a higher hp.  There are two Gothitelle cards in this set, and I've reviewed both of them on my blog previously.  If you have to put Gothorita into play, I would recommend using Psybeam for sure the first turn so you can for sure do some damage and confuse the defending Pokemon, then depending on how lucky you're feeling would determine if you would use Double Slap which has the potential to do 40 damage, or Psybeam which does 20 damage every turn the next turn.  If I were to use Gothorita in a deck, I would make sure to include Gothitelle in that deck, and either have a 4-3-2 or 3-2-1 line of Gothita, Gothorita, and Gothitelle.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is a sub-par stage 1 Pokemon card, the only thing I like about this card is that it can confuse the defending Pokemon, other than that, this card has a low hp, and neither of its moves can do much damage at all.  So again, if you're not using Gothitelle in your deck, don't use Gothorita.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gothorita from the Emerging Powers set, stay tuned for tomorrow's card review of the second Gothorita card from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
4AV-75SW-48Y-TKB
65H-BUJQ-58V-BBE

Friday, July 6, 2012

Sigilyph #42/98 -- Emerging Powers Pokemon Card Review

Sigilyph #42/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sigilyph from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Sigilyph cards I'll be reviewing from this set.  Sigilyph is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Sigilyph doesn't have an Ability but it does have two moves, the first move is called Quick Turn and for one psychic energy card this move does 10 damage times the number of heads you get when you flip two coins.  Sigilyph's second move is called Psychic Assault and for three colorless energy cards it does 40 damage plus 10 more damage for each damage counter on the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a great card to use after you've used the Sigilyph card from yesterday.  I would suggest using that card right away, getting 50 damage on three or four of your opponent's Pokemon and then moving this Sigilyph card into play, you can then use Psychic Assault and do 90 damage every turn which will knock out most Pokemon in one turn.  If possible, I would keep this card on the bench until I got three energy cards on it.  I would include this card in almost any type deck as long as there are some spread damage type Pokemon in that deck, that way you could always do a good amount of damage with Psychic Assault.  I would include at least 2 Sigilyph cards in a deck, 1 each of the two Sigilyph cards from this set.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  Both of the Sigilyph cards from this set are equally as impressive and both received above average ratings, I especially like this card's ability to do a ton of damage with Psychic Assault and its low retreat cost.  So if you're looking for an attacker this is the Sigilyph card to use, otherwise use yesterday's card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sigilyph from the Emerging Powers set, stay tuned for tomorrow's card review of the Gothorita card from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
PGC-PKQP-74X-YUC
KRK-6PRJ-8FP-PQA

Thursday, July 5, 2012

Sigilyph #41/98 -- Emerging Powers Pokemon Card Review

Sigilyph #41/98 Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sigilyph from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Sigilyph cards I'll be reviewing from this set.  Sigilyph is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Sigilyph doesn't have an Ability but it does have two moves, the first move is called Reflect and for one psychic energy card any damage done to Sigilyph by your opponent's attacks during the next turn is reduced by 40.  Sigilyph's second move is called Telekinesis and for three energy cards, one psychic and two colorless, it does 50 damage to one of your opponent's Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a great card to get into the active Pokemon spot right away in the game, you can put Sigilyph into the active Pokemon spot as your first Pokemon and then use Reflect turn after turn and set up your own benched Pokemon while not taking any damage at all from your opponent's Pokemon since its attacks is reduced by 40.  Once you get your own benched Pokemon set up I would start using Telekinesis and spreading damage around on your opponent's Pokemon, I would do this for as long as possible and then move in another Pokemon that can spread damage around, preferably being able to do 10 or 20 damage to each of your opponent's benched Pokemon at once.  So I would include 1 or 2 of these cards in a psychic type deck and make sure to have other Pokemon in that deck that can do spread damage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  I really like Sigilyph's Reflect move and its ability to spread damage around.  Also its hp isn't bad, and it has a low retreat cost, the only bad thing about this card is that it does take three energy cards to do only 50 damage, but at least you get to choose which Pokemon you do that damage to.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sigilyph from the Emerging Powers set, stay tuned for tomorrow's card review of the second Sigilyph card from this set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
BXU-YQ4M-RRA-V94
TDS-KKER-QT3-MEU

Wednesday, July 4, 2012

Whirlipede -- Emerging Powers Pokemon Card Review

Whirlipede Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Whirlipede from the Emerging Powers Pokemon Card Set.  This is a stage 1, psychic type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Whirlipede doesn't have an Ability but it does have two moves, the first move is called Venoshock and for one psychic energy card it does 10 damage plus 60 more damage if the defending Pokemon is poisoned.  Whirlipede's second move is called Steamroller and for three colorless energy cards it does 40 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card with a stage 2 evolution in Scolipede, I would highly recommend keeping Whirlipede on your bench, evolving it into Scolipede and then moving Scolipede into the active Pokemon spot.  I would do this because Scolipede can do more damage when attacking, and it has a higher hp.  If you were forced to put Whirlipede into the active Pokemon spot, I would make sure the defending Pokemon is poisoned, so I would include this card in a deck with Pokemon that can poison the defending Pokemon.  The reason I would make sure that the defending Pokemon is poisoned is because without this, Whirlipede can only do 40 damage and needs three energy cards, but if the defending Pokemon is poisoned, you only need to attach one energy card to Whirlipede and you can do 70 damage.  If I were to use this Pokemon in a deck, I would make sure to include Scolipede and use either a 4-3-2 or 3-2-1 line of Venipede, Whirlipede, and Scolipede.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Besides having an average hp, and one good move (if the defending Pokemon is poisoned) this card isn't good at all.  It has a high retreat cost, and cannot do more than 40 damage, but still needs three energy cards to attack.  So again, with this card I would only use it as a means to play Scolipede.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whirlipede from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Sigilyph cards from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
AWY-NDNP-5JL-DCY
SNW-KET6-CPR-95L

Tuesday, July 3, 2012

Galvantula -- Emerging Powers Pokemon Card Review

Galvantula Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Galvantula from the Emerging Powers Pokemon Card Set.  This is a stage 1, electric type Pokemon card, with an hp of 80.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a free retreat cost.  Galvantula doesn't have an Ability, but it does have two moves, the first move is called Gnaw and for one colorless energy card it does 20 damage.  Galvantula's second move is called Stun Needle, and for two energy cards, one each of electric and colorless, it does 30 damage and paralyzes the defending Pokemon if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, this isn't the greatest stage 1 Pokemon card around, but it does have a free retreat cost so I would look to incorporate this card into a deck built around free retreat cost.  Galvantula is fairly fast so once you get an energy card or two on it you can do up to 30 damage and then retreat it soon after if you need to without giving up any energy cards.  I would try and use Stun Needle every turn and hope to get lucky and gets heads every turn as well.  Since Galvantula is a stage 1 Pokemon card, you're going to need Joltik in your deck if you want to play Galvantula, so I would recommend using a 2-1 line of Joltik and Galvantula.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is a below average, stage 1 Pokemon card, the only thing preventing me from giving this card a 1 out of 5 is that it has a free retreat cost.  Other than that, Galvantula has two weak moves, and a low hp, so more than likely this card is going to get knocked out quite fast and not be able to do much damage along the way.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Galvantula from the Emerging Powers set, stay tuned for tomorrow's card review of Whirlipede from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
EN4-4PFR-3W4-HQQ
B6Y-GCXA-W93-PQS

Monday, July 2, 2012

Basculin -- Emerging Powers Pokemon Card Review

Basculin Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Basculin from the Emerging Powers Pokemon Card Set.  There are actually two Basculin cards in the Emerging Powers set, one common and one uncommon version, today I'll be reviewing the uncommon Basculin card.  Basculin is a basic, water type Pokemon card, with an hp of 80.  It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Basculin doesn't have an Ability, but it does have two moves, the first move is called Tackle which does 10 damage for one colorless energy card.  Basculin's second move is called Splatter and for two energy cards, one each of colorless and water, it does 30 damage to one of your opponent's benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a perfect basic Pokemon card to have in a spread damage type deck.  I know there are many water type Pokemon cards out there that can do spread damage and this is a great card to start the game with.  Get Basculin into the active Pokemon spot early, it can attack quickly with Tackle and then as soon as you get two energy cards on it, I would use Splatter and try to do 30 damage to all of your opponent's benched Pokemon, that way when you get a Pokemon that can do let's say 20 damage to each of your opponent's benched Pokemon at a time, you can knock out 3 or 4 Pokemon at the same time in 2 or 3 turns.  Because Basculin is a basic Pokemon, I would suggest using 2 or 3 in a spread damage type deck, like I said Basculin is a great starter card, and if you get in trouble it has a high hp for a basic Pokemon so it should last a bit, plus it has a low retreat cost so you can move it out of the active Pokemon spot easy enough too.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  It isn't often that I give perfect ratings to cards that are basic and are not rare cards, but I really like this card, especially for a starter card in a deck, I love how it can do 10 damage right away and then 30 damage to almost any Pokemon in play for only two energy cards, plus it is a basic Pokemon so it won't take up many spots at all in your deck because you don't have to wait for it to evolve.  If you're building a water type deck I would highly recommend using this card in it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Basculin from the Emerging Powers set, stay tuned for tomorrow's card review of Galvantula from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
679-LY9Y-SL5-J3C
LDL-R5MD-JGY-HEP