A blog dedicated to Pokemon cards! Get my thoughts on the newest sets in the Pokemon TCG, find strategies for competitive play, as well as tips for collecting.
Tuesday, September 28, 2010
Pokemon Card of the Day: Mew Prime (Triumphant)
Today's Pokemon Card of the Day is Mew Prime from the yet to be released Triumphant set. Mew Prime is a basic, psychic type, Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and most importantly no retreat cost. Mew's Poke-Body is called Lost Link and it says that Mew can use any written attack from any Pokemon in either player's Lost Zone, as long as you have the necessary energy for that move. Mew's only move goes along very nicely with Lost Link, its only move is called Sending to Hell and this move requires 1 Psychic energy card and lets you search your deck for a Pokemon and put it into the Lost Zone. So as far as strategy goes I would put Mew in as soon as possible to avoid a great amount of damage, use Sending to Hell, retreat Mew the next turn and then start attaching energy cards to Mew on the bench and then when when I have enough energy cards on Mew to do that move from the Pokemon I used Sending to Hell on I will move it to the active Pokemon spot and do a great amount of damage to your opponent. I would give this card a 3 out of 5 because even though you could really do a lot of damage with Mew since it can basically do any move from any of your cards in your deck with an hp of only 60 you'll probably only be able to do that move once before being knocked out. So thanks for reading today's review of Mew Prime, stay tuned for tomorrow's review of Yanmega Prime.
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Pokemon Card of the Day
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2 comments:
I was wondering how this would be effective. I got this in the pre-release yesterday and i didn't see it to be useful, but if you draw it right off the bat it can do quite a bit of damage with the right card.
You need to focus more on combos than the card by itself. very easy combo:
Absol Prime active
Use a trainer or supporter to find the right card in your deck, use Absol's attack to send it from your hand to your lost zone. Play Mew with energy and attack. it keeps Mew out of the line of fire until needed. Also, benching Mew to load him with energy is just asking for him to be sniped. Get the maximum damage for the minimum set-up by sending pokemon to the lost zone like:
Jumpluff HGSS: 1 grass for 20-120 dmg
Umbreon HGSSUD: 1 Colorless for 30 damage and immunity to attacks by pokemon with pokepowers/bodies
Basically don't waste it on huge pokemon with great attacks for 4 energy. Find great attacks for 1-2 energy.
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