Thursday, February 10, 2011

Pokemon Card of the Day: Dialga (Call of Legends)

Today's Pokemon Card of the Day is Dialga from the Call of Legends set. This is a basic, metal type Pokemon card, with an hp of 100. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a 3 colorless energy card retreat cost. Like Deoxys from yesterday, this card is pretty bland, it doesn't have a Poke-Power or Poke-Body and it only has one move called Time Rewind which takes 4 Metal energy cards and does 70 damage and allows you to shuffle your hand into your deck. As far as strategy goes I would recommend keeping Dialga on your bench until you get 3 or 4 energy cards on it and I would consider moving it into your active Pokemon spot either when your hand is quite small or you don't have any in your hand or you need a certain card, that way when you move Dialga in you can rotate through many cards in your deck by using Dialga a couple of times in a row. The only bad thing about this card is that it is a metal type and that it has a high retreat cost so if you do put it into your active Pokemon spot I would use it until it dies because 3 energy cards is too much to waste by just moving it in for one turn and then retreating it. I would give this card a 2 out of 5 because even though it has a powerful move, since it is a basic Pokemon, its move takes to long to perform and its retreat cost is too high, if I were to use this card in my deck I would only use 1 of these in my deck. So thanks for reading today's review of Dialga from the Call of Legends set, stay tuned for tomorrow's review of Groudon from the same set.

4 comments:

Anonymous said...

are all these cards from call of legends, legendary pokemon?

PrimetimePokemon said...

@Hans not all of them but a lot of them

Lyra Gracie Parusia said...

Perhaps this is a good card against Vilegar (No hand, no trainers, which means No Poltergeist damage!)

Unknown said...

Question about Time Rewind: Using the move results in your hand being shuffled into the deck. Do you get to draw any cards back out, or are you left with no cards?