Showing posts with label Pokemon Card of the Day. Show all posts
Showing posts with label Pokemon Card of the Day. Show all posts

Wednesday, October 5, 2011

Probopass -- Arceus Pokemon Card Review

Probopass Pokemon Card Arceus SetPokemon Card Overview:
Today's Pokemon Card Review is of Probopass from the Arceus set. This is a stage 1, metal type Pokemon card, with an hp of 100. It has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Probopass's Poke-Body is called Competitiveness which says that if you don't have a Supporter card in play each of Probopass's moves does 30 damage more. So besides the Poke-Body, Probopass has two moves, the first move is called Top Chop which does 30 damage for two energy cards, one each of metal and colorless. Probopass's second move is called Tumbling Attack which does 50 damage for three energy cards, one metal and two colorless. When using this move you may flip a coin, if you get a heads this move does 80 damage instead of 50.

Pokemon Card Strategy:
So as far as strategy goes, you'll definitely want to make sure you don't use any supporter cards so you can utilize Probopass's Poke-Body and do 30 more damage that turn. I would stick to using Tumbling Attack every turn and hoping to flip a heads so you can do 110 damage a turn. I wouldn't put Probopass into the active Pokemon card spot until it can use Tumbling Attack because with only 100 hp it won't last too long and you want this card to last as long as possible since it can do 110 damage per turn if you get lucky and flip a heads.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Even though this card can do major damage it still is only an average card. Its retreat cost is way too high for a stage 1 card, and if you don't have three energy cards on Probopass, its first move isn't anything special and is a waste to use if you don't have to.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Probopass from the Arceus set, stay tuned for tomorrow's card review of Salamence from the Arceus set.

Thursday, September 29, 2011

Unfezant -- Emerging Powers Pokemon Card Review

Unfezant Pokemon Card Emerging Powers set Pokemon Card Overview:
Today's Pokemon Card Review is of Unfezant from the Emerging Powers set. This is a stage 2, colorless or normal type Pokemon card with an hp of 120. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and free retreat costs. Unfezant doesn't have an Ability but it does have two moves, the first move is called Tailwind and for one colorless energy card you can attach an energy card from your hand to one of your Pokemon. Unfezant's second move is called Feather Strike and for three colorless energy cards it does 40 damage plus 40 more damage if you get a heads when you flip a coin, if you get a tails you may remove an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this card has a free retreat cost, I would consider just attaching one energy card to this card and putting Unfezant in whenever one of your Pokemon is knocked out, using Tailwind to get another Pokemon ready for attack and then retreat Unfezant the next turn for free. You could also attach three energy cards to Unfezant and use Feather Strike, this card would be good to use with Krookodile from this set because both cards have the ability to remove energy cards from the defending Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is quick for a stage 2 Pokemon and can be retreated in and out freely, however nothing else stands out about this card, it is nice this card can be put in any deck since it is colorless and I may include a 3-2-1 line of this Pokemon in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Unfezant from the Emerging Powers set, stay tuned for tomorrow's card review of Braviary from the Emerging Powers set.

Thursday, June 30, 2011

Pokemon Card of the Day: Bastiodon GL (Rising Rivals)

Bastiodon GL Pokemon Card Rising Rivals SetToday's Pokemon Card of the Day is Bastiodon GL from the Rising Rivals set. This is a basic, metal type Pokemon, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Bastiodon GL doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Bounce Back and for three energy cards, two colorless and one metal, Bastiodon GL does 30 damage and the opponent switches the defending Pokemon with one of their benched Pokemon. Bastiodon GL's second move is called Smack Attack and for four energy cards, three colorless and one metal, it does 60 damage and you may remove one damage counter from Bastiodon GL. As far as strategy goes, it would be best to get energy on Bastiodon GL before you put it into the active Pokemon spot since both of its moves require a lot of energy, once in the active Pokemon spot, I would only use Bounce Back and make your opponent either leave Pokemon that they don't want in or retreat Pokemon that are switched in to keep the one Pokemon they want in play. I would give this card a 1 out of 5 rating, to me it doesn't make any sense to use any basic Pokemon card that's first move requires a minimum of three energy cards. And since this card is so slow and it is a basic Pokemon, you may have to put it into the active Pokemon spot before you have energy on it and it might get knocked out before you can attack. So thanks for reading today's review of Bastiodon GL from the Rising Rivals set, stay tuned for tomorrow's review of Floatzel GL from the same set.

Wednesday, June 29, 2011

Pokemon Card of the Day: Toxicroak G (Platinum)

Toxicroak G Pokemon Card Platinum SetToday's Pokemon Card of the Day is Toxicroak G from the Platinum set, this is a basic, psychic type Pokemon card with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Body is called Anticipation and it prevents all effects of an attack except for damage. Toxicroak G's only move is called Deep Poison and for two energy cards, one each of psychic and colorless, it does 20 damage plus 40 more damage if the defending Pokemon is poisoned. As far as strategy goes this card would be good if you were facing an opponent who focused on special conditions. But if I were to use this card I would make sure to have another psychic Pokemon in my deck that did make Pokemon go to sleep so I could do 60 damage with Deep Poison. However I would rate this card a 1 out of 5, I don't like this card at all, it has way too high a retreat cost for a basic Pokemon, especially one that can't do much damage. And this card is only average if you can put a Pokemon to sleep before you play Toxicroak G, so not only would you have to get lucky to have the Pokemon stay asleep but you would have to have a Pokemon that retreated for free in order to not waste anything by putting Toxicroak G into the active Pokemon spot. If I were thinking about using this card I would just find a Pokemon that put Pokemon asleep and that could do at least 20 damage without having to depend on other Pokemon. So thanks for reading today's review of Toxicroak G from the Platinum set, stay tuned for tomorrow's review of Bastiodon GL from the Rising Rivals set.

Tuesday, June 28, 2011

Pokemon Card of the Day: Torterra (Platinum)

Torterra Pokemon Card Platinum SetToday's Pokemon Card of the Day is Torterra from the Platinum set. This is a stage 2, grass type Pokemon with an hp of 140. It has a +30 weakness to fire type Pokemon, no resistance type, and a four colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Green Blast which requires 3 energy cards, two colorless and one grass and does 40 damage plus 10 more damage for each grass energy card attached to all of your Pokemon. Torterra's second move is called Soothing Scent and for four energy cards, two each of grass and colorless, it does 80 damage plus it puts the defending Pokemon to sleep. As far as strategy goes, it would be best to use Torterra later in the game when your bench is set up so you can utilize all the grass energy cards attached to those Pokemon. However if you don't have very many grass energy cards in play, you'll definitely want to attach four energy cards to Torterra and use Soothing Scent and hope that the defending Pokemon stays asleep every turn. I would give this card a 3 out of 5. It does have one good move in Soothing Scent but it will take quite awhile to get the necessary energy for that move. Green Blast is also a fairly decent move but it requires you to have more grass Pokemon in your deck and in play so you can do more than 40 damage a turn. The biggest thing to look at on this card is the retreat cost which is incredibly high, so make sure if you get close to being knocked out you have the necessary energy to retreat it. So thanks for reading today's review of Torterra from the Platinum set, stay tuned for tomorrow's review of Toxicroak G from the same set.

Monday, June 27, 2011

Pokemon Card of the Day: Shaymin (Platinum 38/127)

Shaymin Pokemon Card Platinum setToday's Pokemon Card of the Day is Shaymin from the Platinum set. This is the third version of Shaymin that I will be reviewing from the Platinum set. This is a basic, grass type Pokemon card with an hp of 80. It has a +20 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. Shaymin doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move doesn't require any energy cards and does 10 damage plus 10 more damage for each energy card attached to Shaymin. Shaymin's second move is called Aromatherapy and for three energy cards, two colorless and one grass, does 40 damage and removes 20 damage from each of your Pokemon. As far as strategy goes, this would be a card you want to start your game with, it is quite quick since it doesn't require any energy and essentially does 20 damage for 1 energy card. I would actually try and keep this card on my bench as long as possible and then later in the game when my benched Pokemon all have damage on it I would move this Shaymin in a use Aromatherapy as much as I could before I was knocked out. I would give this card a 4 out of 5, once again this isn't a powerful card or anything but for a basic Pokemon it is quite good, it can always attack and it can heal your Pokemon greatly in a short amount of time. So thanks for reading today's review of Shaymin from the Platinum set, stay tuned for tomorrow's review of Torterra from the same set.

Sunday, June 26, 2011

Pokemon Card of the Day: Palkia (Platinum)

Palkia Pokemon Card Platinum setToday's Pokemon Card of the Day is Palkia from the Platinum set. This is a basic, water type Pokemon card with an hp of 100. It has a +30 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Tsunami and for two energy cards, one each of water and colorless it does 10 damage plus 10 more damage to each of your opponent's benched Pokemon. Palkia's second move is called Water Pulse and does the standard 60 damage for 3 energy cards, in this case two water and one colorless. Besides the damage you may flip a coin when using this move and if you get a heads the defending Pokemon is now asleep. As far as strategy goes, this is a good card to include in a spread damage type deck since it can do 10 damage to all of your opponent's Pokemon every turn with Tsunami. One strategy to use with this card would be to put the defending Pokemon asleep and then while it stays asleep only use Tsunami, thus keeping that Pokemon alive and doing the maximum amount of damage possible while not being attacked. I would give this card a four out of five rating which is surprising to me since I usually don't like these basic Legendary Pokemon cards. This card is definitely better than average since both of its moves do beyond the attack amount stated. I also like the fact that this card only requires two energy cards to attack whereas a lot of other cards like this would need a minimum of three energy cards to attack. So thanks for reading today's review of Palkia from the Platinum set, stay tuned for tomorrow's review of Shaymin from the same set.

Saturday, June 25, 2011

Pokemon Card of the Day: Ninetales (Platinum)

Ninetales Pokemon Card Platinum setToday's Pokemon Card of the Day is Ninetales from the Platinum set. This is a stage 1, fire type Pokemon card with an hp of 90. It has a +20 weakness to water type Pokemon, no resistance type, and a free retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Flame Bush and doesn't require any energy to use, this move lets you flip a coin until you get tails and for each heads you got you can search your deck for a fire energy card and attach them to your Pokemon in any way you like. Ninetales's second move is called Mysterious Flames and for two energy cards, one each of fire and colorless, it does 40 damage and if you have more energy in play than your opponent the defending Pokemon is now burned and confused. As far as strategy goes this is a great card to get energy cards onto Pokemon that require a lot of energy very quickly. So you can use Flame Bush without any energy for a turn or two and without attaching any energy to Ninetales you can retreat it for free and move in that Pokemon you attached all those fire energy cards to. And once you use Flame Bush a few turns and have more energy cards in play than your opponent if you can survive one more turn I would definitely use Mysterious Flames before I retreat and inflict special conditions on the defending Pokemon. I would give this card a 3 out of 5 rating. It is average overall, it can do a few good things but nothing to make it a really special card to have in a deck. The most important thing about this card is that it has free retreat costs so you can move it in and out of play without wasting energy. So thanks for reading today's review of Ninetales from the Platinum set, stay tuned for tomorrow's review of Palkia from the same set.

Friday, June 24, 2011

Pokemon Card of the Day: Luvdisc (Platinum)

Luvdisc Pokemon Card Platinum setToday's Pokemon Card of the Day is Luvdisc from the Platinum set, this is a basic, water type Pokemon with an hp of 70. It has a +10 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Luvdisc has two moves, its first move is called Love Call and for no energy cards you can choose one of your opponent's Pokemon and search your deck for a Pokemon of that same type and put it into your hand. Luvdisc's other move is Sweet Kiss and for one water energy card, it does 30 damage but it lets your opponent draw a card. As far as strategy goes, this is a very good card to start a game with, since it requires no energy or only one energy card you should be able to use it the first turn. Hopefully your opponent has one of the same types of you so you can utilize Love Call but if you you can use Sweet Kiss whenever you get an energy card on Luvdisc and do 30 damage which is really good for a basic Pokemon. I would give this card a four out of five because it is a very good basic Pokemon. Compared to stage 1 and 2 Pokemon it is terrible but if you're looking for a very quick water Pokemon card that can do a fair amount of damage, look no further than this card. So thanks for reading today's review of Luvdisc from the Platinum set, stay tuned for tomorrow's review of Ninetales from the same set.

Thursday, June 23, 2011

Pokemon Card of the Day: Ludicolo (Platinum)

Today's Pokemon Card of the Day is Ludicolo from the Platinum set. This is a stage 2, grass type Pokemon card with an hp of 120. It has a +30 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Power is called Cheerful Voice and it says that once per turn you can use this power if you do choose to use it your turn ends and the next turn all of Ludicolo's attacks does 60 more damage. Ludicolo has two moves, its first move is called Mad Dance and for two energy cards, one each of water and colorless it does 20 damage plus the defending Pokemon is confused. Ludicolo's second move is called Best Dance and requires 3 energy cards, two colorless and one grass, and does the standard 60 damage. Plus, besides doing the damage, you may remove however much damage you did to the defending Pokemon from Ludicolo. So as far as strategy goes, I would recommend using this card in a water and grass deck, that way you'd be able to use both of Ludicolo's moves. Depending on the strength of my opponent I would either use Ludicolo's Poke-Power first or confuse it first with Mad Dance, but more than likely I would evoke its Poke-Power. I would actually give this card a 5 out of 5, I say this for a couple of reasons, one is that Ludicolo can heal itself it really has a much higher hp then 120 as long as the defending Pokemon has a move that can do 120 damage in one turn. I would try my hardest with my card to get it into play as fast as possible so you could use Cheerful Voice without having to receive that much damage from my opponent when making to attack the next turn. So thanks for reading today's review of Ludicolo from the Platinum set, stay tuned for tomorrow's review of Luvdisc from the same set.

Wednesday, June 22, 2011

Pokemon Card of the Day: Lickilicky (Platinum)

Today's Pokemon Card of the Day is Lickilicky from the Platinum set. This is a stage 1, normal type Pokemon card with an hp of 120. It has a +20 weakness to fighting type Pokemon, no resistance type, and a retreat cost of four colorless energy cards. Once again, this card doesn't have a Poke-Body or Poke-Power but it does have two moves, Lickilicky's first move is called Harrumph and for three colorless energy cards and it does 40 damage to one of your opponent's Pokemon and it also removes all trainers attached to that Pokemon. Lickilicky's second move is called Body Press and for four colorless energy cards it does 60 damage and you may flip a coin when you use this move and if you flip a heads the defending Pokemon is paralyzed and you may discard an energy card from it. So as far as strategy goes, this card can go in any deck since it is a normal type, and you probably don't want to put it into play too fast since it requires a lot of energy cards to attack. But once you do have it in play you could use Harrumph with other spread damage Pokemon to finish those benched Pokemon off one by one. However this is another card that I would rate very poorly, I would give this card a 1 out of 5. Its retreat cost is way too high and for the amount of energy this card requires it sure doesn't do the damage it should, the only good thing about this card is that it does have 20 more hp than normal stage 1 Pokemon. So thanks for reading today's review of Lickilicky from the Platinum set, stay tuned for tomorrow's review of Ludicolo from the same set.

Tuesday, June 21, 2011

Pokemon Card of the Day: Kricketune (Platinum)

Today's Pokemon Card of the Day is Kricketune from the Platinum set. This is a stage 1, grass type Pokemon card with an hp of 90. It has a +20 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Kricketune doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Revenge Melody and for two colorless energy cards it does 20 damage times the number of Kricketot and Kricketune in your discard pile. Kricketune's other move is called Bug Buzz and takes two grass energy cards and does 50 damage unless the defending Pokemon is asleep then it does 80 damage instead of 50. So as far as strategy goes this card requires a lot for it to do any damage at all, for starters you'll want to have more than one Kricketune in your deck and you'll have to have one in the active Pokemon spot that won't be able to use Revenge Melody at all if there hasn't been any necessary Pokemon knocked out yet. Also you'll want to have a card in your deck that makes the defending Pokemon go to sleep so you can do 80 damage when using Bug Buzz. I would give this card a 1 out of 5, to me this card is absolutely horrible. There is nothing special about this card at all and if you don't play other cards before it this card can do absolutely nothing except for give your opponent a prize card. So thanks for reading today's review of Kricketune from the Platinum set, stay tuned for tomorrow's review of Lickilicky from the same set.

Monday, June 20, 2011

Pokemon Card of the Day: Infernape (Platinum)

Today's Pokemon Card of the Day is Infernape from the Platinum set. This is a stage 2, fire type Pokemon card with an hp of 110. It has a +30 weakness to water type Pokemon, no resistance type, and a free retreat cost. Infernape doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Rushing Flames and for one fire energy card you can discard as many fire energy cards attached to your Pokemon as you like, for each one you discard you may flip a coin and each heads you get it does 80 damage. Infernape's second move is called Rage and for two colorless energy cards it does 30 damage plus 10 more damage for each damage counter of Infernape. As far as strategy goes, you could wait towards the middle of the game when your bench is fully set up then put Infernape in the active Pokemon spot and use Rushing Flames and discard two or three energy cards from your Pokemon and hopefully get some heads so you can knock out the defending Pokemon. I would make sure if you are going to use this strategy to have a way of returning those discarded energy cards to your hand or deck so it isn't a big waste of energy. I would probably stick with Rushing Flames if I could afford it unless I have over 50 damage on Infernape then I would use Rage. I would give this card a 2 out of 5. Its hp is way too low and it should be 80 damage automatically for each energy card you discard not a 50% chance. So Infernape really can't do any damage until the very end and with only 110 hp the end is very short for Infernape. The only thing I do like about this card is that it has a free retreat cost. So thanks for reading today's review of Infernape from the Platinum set, stay tuned for tomorrow's review of Kricketune from the same set.

Sunday, June 19, 2011

Pokemon Card of the Day: Gyarados G (Platinum)

Today's Pokemon Card of the Day is Gyarados G from the Platinum set. This is a basic, water type Pokemon card with an hp of 110. It has a x2 weakness to electric type Pokemon, no resistance type, and a three colorless energy card retreat cost. Gyarados G doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Wriggle and this move lets you flip a coin for each of your opponent's Pokemon, and for each heads you flip it does 30 damage to that Pokemon. Gyarados G's second move is called Dwindling Wave and this move requires four energy cards, two each of water and colorless, and does 100 damage minus 10 damage for each damage counter on Gyarados G. As far as strategy goes, you'll definitely want to keep this card on your bench awhile before you put it into the active Pokemon spot since it requires so much energy. I would definitely put it with other water Pokemon that do spread damage, since Wriggle has the potential to do 180 total damage. However I would make sure to use Dwindling Wave as soon as I put it into the active Pokemon spot so I get the full damage out of Gyarados at least once. I would give this card a 3 out of 5. The good things about this card is that it does a lot of damage and can spread damage, and for a basic Pokemon it has a good hp. The cons would be that it requires too much energy and since it is a basic Pokemon you may have to put it into the active Pokemon spot before you want to and have it absorb damage then Dwindling Wave won't do very much by the time you can attack. So thanks for reading today's review of Gyarados G from the Platinum set, stay tuned for tomorrow's review of Infernape from the same set.

Saturday, June 18, 2011

Pokemon Card of the Day: Golduck (Platinum)

Today's Pokemon Card of the Day is Golduck from the Platinum set. This is a stage 1, water type Pokemon card with an hp of 90. It has a +20 weakness to electric type Pokemon, no resistance cost, and a free retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Swim and for no energy cards it does thirty damage and if the defending Pokemon has any water energy cards attached to it you can attach one of your opponent's benched Pokemon instead. Golduck's second move is called Water Slide and for two energy cards, one each of water and colorless, Golduck does 40 damage and if you want to move all the energy cards attached to Golduck to one of your benched Pokemon this move does 60 damage instead of 40. As far as strategy goes, it is fairly straightforward with this card, I would use whichever move I have the energy for, you could definitely put in Golduck right away without any energy cards on it since it can attack without them. I would suggest however using this card early in the game and putting two energy cards on it and then keeping it in the active Pokemon spot as long as possible and while you're doing this I would get a Pokemon on your bench that you want to use and start putting energy on it, then you can use Golduck's Water Slide move and move those two energy cards to your benched Pokemon after doing the damage and the next turn retreat Golduck out for free and move in that Pokemon you transferred those energy cards to. I would give this card a 3 out of 5. I think there is some potential with this card but nothing extraordinary. I wish this card would have had a Poke-Body or Poke-Power but it doesn't, I do like its free retreat cost however. So thanks for reading today's review of Golduck from the Platinum set, stay tuned for tomorrow's review of Gyarados G from the same set.

Friday, June 17, 2011

Pokemon Card of the Day: Giratina (Platinum 28/127)

Today's Pokemon Card of the Day is Giratina from the Platinum set. This is a different version of Giratina than the card I reviewed yesterday, this is card 28 out of 127, yesterday's card was number 27 out of 127. So Giratina is a basic, psychic type Pokemon card with an hp of 110. It has a +30 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and a two colorless energy card retreat cost. This Giratina doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Dragon Claw which does 30 damage for two colorless energy cards. Giratina's second move is called Dragonbreath which does 80 damage for three energy cards, two psychic and one colorless. However you have to flip a coin when you use this move and if you get a tails this attack does nothing and if you get a heads the defending Pokemon is paralyzed. As far as strategy goes I wouldn't use this card at all I would definitely use a different Giratina card, I find it too risky to use Dragonbreath, I guess you could use Giratina as a starter Pokemon since it does do 30 damage every turn and it does have a good hp for a basic Pokemon but I would have thought a legendary Pokemon like Giratina would have been better. I would give this card a 1 out of 5, to me this card isn't good at all, and especially with other Giratina cards in this set you can find a better one than this. So thanks for reading today's review of Giratina from the Platinum set, stay tuned for tomorrow's review of Golduck from the same set.

Thursday, June 16, 2011

Pokemon Card of the Day: Giratina (Platinum 27/127)

Today's Pokemon Card of the Day is Giratina from the Platinum set. This is the second regular Giratina card that I have reviewed from the Platinum set and I will be reviewing another version of Giratina tomorrow. This Giratina is a basic, psychic type Pokemon with an hp of 100. It has a x2 weakness to darkness Pokemon, a -20 resistance to colorless Pokemon, and a retreat cost of three colorless energy cards. Giratina doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Strafe which takes two energy cards, one each of psychic and colorless and does 20 damage and allows you to switch Giratina with one of your benched Pokemon. Giratina's second move is called Broken-Space Blow which takes three energy cards, one psychic and two colorless, and does 50 damage and if you knock the defending Pokemon out by this move your opponent has to move the Pokemon that was knocked out and the cards attached to it to the Lost Zone and thus not being able to use those cards again. As far as strategy goes I would suggest using this card by keeping it on your bench and then when a Pokemon is close to being knocked out, switch Giratina into the active Pokemon spot, use Broken-Space Blow and then have that Pokemon head to the Lost Zone, and then the next turn use Strafe and switch out Giratina. I would give this card a 3 out of 5, neither of its moves are too great or overpowering but I do like using the Lost Zone and the ability to retreat Giratina out for free by using Strafe. The only question is if Giratina can stay alive after the attack by your newly entered Pokemon. So thanks for reading today's review of Giratina from the Platinum set, stay tuned to tomorrow's review of another Giratina card, make sure to see if the one tomorrow is better than this one today.

Wednesday, June 15, 2011

Pokemon Card of the Day: Empoleon (Platinum)

Today's Pokemon Card of the Day is Empoleon from the Platinum set. This is a stage 2, water type Pokemon card with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Knock Off and for two energy cards, one each of water and colorless, it does 40 damage and you can also choose a card from your opponent's hand without looking and discard it. Empoleon's second move is called Jet Smash and for three energy cards, two colorless and one water, Empoleon can do 70 damage to any one of your opponent's Pokemon, however you cannot use Jet Smash the next turn. So strategy is pretty straightforward when using this card since you can't use Jet Smash more than once in a row, so just go back and forth between Jet Smash and Knock Off, make sure to notice what cards or where your opponent's important cards are in their hand so you can discard that card with Knock Off. I would rate this card a 3 out of 5. It is a pretty average card, I do like how both moves are more than basic, one can discard a card and do damage and the other can damage any Pokemon it wants. But other than that little extra this card deserves its three out of five rating. So thanks for reading today's review of Empoleon from the Platinum set, stay tuned for tomorrow's review of another Giratina card from the Platinum set.

Tuesday, June 14, 2011

Pokemon Card of the Day: Dustox (Platinum)

Today's Pokemon Card of the Day is Dustox from the Platinum set. This is a stage 2, psychic type Pokemon card with an hp of 130. It has a +30 weakness to fire type Pokemon and no resistance or retreat cost. Its Poke-Body is called Camouflage Pattern which says that all effects of attacks are prevented on Dustox by Pokemon who have 2 or more special conditions affecting them. Besides the Poke-Body, Dustox has two moves, the first move is called Smogscreen and does 20 damage for one each of psychic and colorless energy cards. Besides doing the damage, Smogscreen poisons the defending Pokemon and your opponent has to flip a coin if they attack the next turn and if they get a tails they can't attack. Dustox's second move is called Chemical Scale and does the standard 60 damage for three energy cards, in this case one grass and two colorless energy cards. Besides the damage, the defending Pokemon is Burned and Confused if that Pokemon has a Poke-Power or Poke-Body. So as far as strategy goes you would definitely want to have three energy cards on this Pokemon and keep it on your bench until your opponent's active Pokemon has a Poke-Power or Poke-Body, once this is true you can move Dustox in and use Chemical Scale and then after that as long as those conditions are still present on the defending Pokemon, Dustox can't be affected by an attack. I would give this card a 5 out of 5 because it is so annoying and so good. What I really like about this card is that it can move in and out of the active Pokemon spot whenever since it has a free retreat cost and if you want to keep it in the active Pokemon spot long you can since it has a high hp. So thanks for reading today's review of Dustox from the Platinum set, stay tuned for tomorrow's review of Empoleon from the same set.

Monday, June 13, 2011

Pokemon Card of the Day: Dugtrio (Platinum)

Today's Pokemon Card of the Day is Dugtrio from the Platinum set. This is a stage 1, fighting type Pokemon with an hp of 90. It has a +20 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a free retreat cost. Dugtrio's Poke-Body is called Sinkhole and says that if your opponent's Pokemon tries to retreat you can put two damage counters on it. Besides the Poke-Body, Dugtrio has two moves, the first move is called Push Down and for one each of fighting and colorless energy cards it does 30 damage plus your opponent switches one of their benched Pokemon with their active Pokemon. Dugtrio's second move is called Magnitude and for three energy cards, two fighting and one colorless, it does 70 damage plus 10 damage to each Pokemon in play. As far as strategy goes you would hope to face a deck that has a lot of Pokemon that have free retreat costs in it that way their strategy is based on switching Pokemon in and out of play quite a bit and every time they would do that you could do 20 damage to them because of Dugtrio's Poke-Body. Another strategy to use with this card would be to use Push Down when your opponent doesn't have very good Pokemon on their bench that way they would be forced to retreat that Pokemon they had to move in the next turn and they would get 20 damage done to that Pokemon. Magnitude is also a great move but make sure not too have to many Pokemon on your bench so you don't do that much damage to them or have a card in your deck that utilizes all the damage counters on all of your Pokemon. I would give this card a 3 out of 5. This card is pretty average, it can be above average against certain decks but it overall is a good stage 1 fighting card to put in a fighting deck if you have an extra few spots. So thanks for reading today's review of Dugtrio from the Platinum set, stay tuned for tomorrow's review of Dustox from the same set.