Saturday, April 3, 2010

Pokemon Card of the Day: Steelix GL (Rising Rivals)

Today's Pokemon Card of the Day is Steelix GL from the Rising Rivals set, for a basic Pokemon this has pretty good Hp at 110, but it has a terrible retreat cost and weakness. It's retreat cost is 4 colorless energy, so you won't ever be able to retreat this thing, and a x2 weakness to fire can really be costly since fire Pokemon are used so much, it does have a -20 hp resistance to Psychic Pokemon which does help some, but it still doesn't make up for the x2 weakness to fire Pokemon. Steelix GL doesn't have a Poke-Body or Poke-Power but it does have two moves. The first is called Mend which takes two colorless energy and if you do this move it allows you to search your discard pile for a metal energy and attach it to Steelix GL and if you do then you may remove 1 damage counter from Steelix. This is a good move but I would have liked it a lot better if it wouldn't have cost two energy, that seems really high to me. Steelix's second move is called Squeeze and needs four energy cards to execute this move, two metal, two colorless, and Squeeze does 30 hp damage + if you flip a coin and get heads it does 50 more damage and the defending Pokemon is paralyzed. This move really isn't that good either, but at least you don't have to discard any energy, and if you get heads twice in a row it can do 160 hp damage in two turns without your opponent's active Pokemon doing anything at all. The only thing with this move is that it will take awhile to get the necessary energy to be very powerful with this card. As far as strategy goes, I would want to get Steelix GL on my bench and get at least 2 energy cards on it before I put it as my active Pokemon, then I could use Mend to get 2 energy cards at once on Steelix so the next turn I could use Squeeze. But once I get 4 energy on Steelix I would only use Squeeze, until Steelix is knocked out. Other than that I would make sure I have supporter/trainers to get enough energy cards to Steelix so I can use it right away. So thanks for reading this review and stay tuned for tomorrow's review of Dialga G Lv. X.

Friday, April 2, 2010

Sorry I've only been posting the Pokemon Card of the day reviews lately, but I've been really busy with my car at all. A friend of mine works at an audio/video place for cars and he bought a cd deck, amplifier, and subs for me for cheap and we worked on putting it in my car for about 3 hours last night and 2 hours today, my friend had a little trouble with the deck because I have Monsoon Speakers in my car but it works really nice, I don't have the best subs I only have 2 Rockford P1 1o Subs and a Rockford Amp and then an Alpine deck with iPod compatibility so I can just play all the songs on my iPod and not have to worry about cds or anything. Now turning to Pokemon I was a Walmart earlier and even though I really don't have any money right now since I just bought that car I bought 4 packs of Heart Gold/Soul Silver and will be giving 1 pack away to 4 subscribers of mine on YouTube because I have reached 10,000 subscribers. I will be posting a video on how to win a HG/SS pack in the beginning of next week so make sure you stay tuned for that. I don't have much else to say, I guess I'm watching the Lakers Jazz game and the movie I Now Pronounce You Chuck and Larry on my T.V. so I'll probably be up for another hour or so. But I'm looking forward to doing my review tomorrow and I am very glad I still have until Monday afternoon to enjoy myself on spring break. So this is PrimetimePokemon and I'm out.

Pokemon Card of the Day: Toxicroak (Arceus)

Today's Pokemon Card of the Day is Toxicroak from the Arceus set. I am doing this card once again from a request from someone, like pretty much all my cards have been up to this point, so if you want me to review a card make sure and comment and tell me. So Toxicroak is a stage 1 fighting Pokemon with an hp on 90 which reminds me a lot of my Lucario I used to play in my deck which also had the same hp, I think this card is actually better though. A +20 weakness to Psychic Pokemon could be troubling but at least it is only 20 hp. Toxicroak has no resistance and a retreat cost of one colorless energy which isn't too bad. This card has no Poke-Power or Poke-Body which at least draws me away from this card a little bit but it does have two good moves especially the second one. Its first move Corner does 20 hp damage for one fighting energy and also makes your opponent's active Pokemon unable to retreat the next turn, so essentially you could use this move 3 times in a row and knock out most basic Pokemon since they usually have 60 hp, and the only way your opponent could stop this is by using a supporter/trainer card to remove damage or evolve the Pokemon. Toxicroak's second move is called Convert Blow and is a much better move than Corner. For two colorless energy cards it does 30+ damage depending on what type of energy you have attached to Toxicroak. If Toxicroak has any Psychic energy attached to it, the defending Pokemon is poisoned and if Toxicroak has any fighting energy attached to it the move does 60 hp damage total, so if you had a Psychic/Fighting deck you could use this move to both poison and do 60 damage to the defending Pokemon. Also you could just have a plain fighting deck or psychic deck and have some special energy cards in the deck which you could attach to Toxicroak and have them act like the energy card you need. As far as strategy goes, it probably depends on what type of deck you have, if it is a spread damage type of deck or just a fighting deck. But either way I would definitely use Convert Blow as much as possible. Now that I think about it I would definitely use special energy cards in your deck to enable Toxicroak's 60 hp attack for 2 energy. More than likely you will be using this card in a Psychic Deck so including special energy cards is necessary for this card to use all of its potential. Overall this isn't a bad card, I wouldn't use it as the main powerhouse of my deck, but it would be a nice asset to a fighting or psychic deck. So thanks for reading this review and make sure you stay tuned for tomorrow's review of Steelix GL from the Rising Rivals set.

Thursday, April 1, 2010

Pokemon Card of the Day: Rayquaza C Lv. X (Supreme Victors)

Today's Pokemon Card of the Day is Rayquaza C Lv. X from the Supreme Victors set, this was also one of the promo level x cards you could get in the tins. First off Rayquaza C Lv. X for basically being a Stage 1 Pokemon since it evolves from a basic Pokemon has a good hp of 120, I was looking at the other similar Lv. X cards in the set and saw that Rayquaza was just above average with some having hp's of 110 and 100. Again today, same as Dragonite ex from yesterday, Rayquaza has a weakness of x2 to normal Pokemon and yesterday I said that there are usually some normal Pokemon in every deck and that they aren't too powerful but then I was reminded of Salamence so I guess I can't say all normal Pokemon are weak but I would say that most of them that are in decks are just starter cards to get the rest of your deck set up to play so they aren't too strong. A -20 resistance to fighting Pokemon can come in handy but a 3 colorless energy retreat cost is really steep especially for only a Stage 1 Lv. X card, so if you need to retreat Rayquaza good luck on ever getting him back up to power to do any damage with it when the necessary energy cards are in the discard pile. Rayquaza's Poke-Body Dragon Spirit can be very convenient since Rayquaza makes you discard lots of energy, it's Poke-Body says this if the defending Pokemon does damage to Rayquaza C and Rayquaza C is your active Pokemon and this attack doesn't knock you out you may search your discard pile for an energy and attach it to Rayquaza C. Like I was saying this can come in handy if you end up retreating Rayquaza and by taking a lot of damage you would have a lot of energy cards attached to Rayquaza so 3 colorless energy cards wouldn't be that big of deal and this Poke-Body goes along nicely with its only move which is called Final Blowup which takes 4 energy cards, 1 each of water, psychic, and fighting along with one more colorless energy. This high expense inflicts a damage of 200 hp on your opponent's active Pokemon but if you have any cards in your hand at the time you have to discard all 4 cards. But this is where you could use Rayquaza's Poke-Body so then it will only take 2 turns for you to be able to do Final Blowup again, because you can attach 2 energy cards to Rayquaza each turn if you have 1 in your hand and your opponent does damage to you, then you can take one out of your discard pile and attach it to Rayquaza C too. As far as strategy goes, here is another one of those cards, like Lugia Legend where its only move takes a wide variety of energy cards, so you'll have to stack your deck with double colorless energy, multi-energy, and rainbow energy in able to execute Final Blowup. If I had this card in my deck I would make sure and build up all my Pokemon on my bench and get rid of all the cards in my hands by either playing trainers/supporters I don't need or attaching too many energy cards to Pokemon just so that I don't have to discard all 4 energy cards when I do Final Blowup. By doing this I know I can knock out all my opponent's Pokemon because there really aren't many Pokemon out there with an hp over 200 so as long as Rayquaza can absorb the damage it is game over for your opponent once you get Rayquaza out there. So thanks for reading my Rayquaza C Lv. X review, and stay tuned for tomorrow's review of Toxicroak from the Arceus request.