Friday, October 8, 2010

Pokemon Card of the Day: Sceptile (Great Encounters)

Today's Pokemon Card of the Day is Sceptile from the Great Encounters set. This card is a stage 2, grass type Pokemon card, with an hp of 100. It has a +30 weakness to fire type Pokemon, a -20 resistance to water type Pokemon and a high retreat cost of 3 colorless energy cards. Sceptile's Poke-Body is called Wild Growth which says that each grass energy card attached to your grass Pokemon provides two grass energy cards instead of one. And since Poke-Bodies are always active you need to get Sceptile onto your bench as soon as possible so you don't have to use as many energy cards for any of your grass Pokemon's moves. Sceptile's only move is called Leaf Blade which takes 4 energy cards, two each of grass and colorless, but with its Poke-Body would only require two grass energy cards, this move does 50 damage plus 20 more damage if you flip a coin and get heads. So as far as strategy goes I would recommend getting Sceptile on your bench as soon as possible like I was saying earlier to reduce the amount of energy cards you have to do, this Poke-Body will make you entire team much faster and make you be able to use more powerful moves more often even if you have to discard energy cards. Leaf Blade is a good move but I wouldn't want to take a risk of getting Sceptile knocked out so I would probably just leave this card on my bench unless it was the only one there then I would have to play it. I would give this card a 4 out of 5 rating because its Poke-Body is absolutely amazing, and its move isn't too bad either, the only downfall to this card is that if you do play it, it doesn't have too great of an hp and its retreat cost is quite high, but I guess it really is only like two energy cards with its Poke-Body. So thanks for reading today's review of Sceptile from Great Encounters stay tuned for tomorrow's review of a Majestic Dawn card.

Thursday, October 7, 2010

Pokemon Card of the Day: Blaziken (Great Encounters)

Today's Pokemon Card of the Day is Blaziken from the Great Encounters set. This is a stage 2, fire type Pokemon card with an hp of 130. Blaziken has a +30 weakness to water type Pokemon, no resistance type, and a low retreat cost of one colorless energy card. Unfortunately Blaziken doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Fire Dance and for one colorless energy card this move does 30 damage it also lets you search your discard pile for a fire energy card and lets you attach it to one of your Pokemon. This move goes extremely well with Blaziken's other move called Flame Kick which requires 3 energy cards, two fire and one colorless, this move does 80 damage to one of your opponent's Pokemon but you have to discard 2 fire energy cards in order to use this move. So as far as strategy goes I wouldn't keep this card on the bench long, I would get at least two energy cards on it then put it as my active Pokemon, if I had only two energy cards on it I would use Fire Dance and attach the fire energy card you get from that move to Blaziken so the next turn I could use Flame Kick, I would always make sure to have at least one energy card in my hand to attach to Blaziken so I could use Flame Kick every other turn. When I would use Flame Kick I would probably try and one hit knock out my opponent's weak benched Pokemon so I could win the game faster. I would give this card a 4 out of 5 rating because it has a good hp, low retreat cost, and two moves that work very well together, plus I like how you can do 80 damage to any of your opponent's Pokemon not just the active one. So thanks for reading today's review of Blaziken from Great Encounters stay tuned for tomorrow's review of another Great Encounters card.

Wednesday, October 6, 2010

Pokemon Card of the Day: Swampert (Great Encounters)

Today's Pokemon Card of the Day is Swampert from the Great Encounters set, this card is a stage 2, water type Pokemon card with an hp of 130. It has a +30 weakness to grass type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Swampert's Poke-Power is called Wash Out and this power lets you as often as you like during your turn move any water or fighting energy from your benched Pokemon to your active Pokemon. Swampert's only move is entitled Hammer Arm and this move requires four energy cards, two each of water and colorless and does 80 damage, besides doing the damage you also get to discard the top card of your opponent's deck. So as far as strategy goes I would definitely try and get Swampert onto your bench as soon as possible so you can utilize Wash Out, that way if you get a powerful Pokemon on your bench later and already have energy cards attached to other Pokemon you can move that powerful Pokemon into your active Pokemon spot right away without having to wait let's say four turns to get enough energy on it to attack you can just take four energy cards from your benched Pokemon and start attacking right away. I would actually hope that when using this card in my deck that it would come up a little bit later in play so I could use the strategy I just talked about above with this Swampert card, that way I could use Hammer Arm right away which if I do it two turns in a row to the same Pokemon it should knock it out, plus discarding my opponent's cards towards the end of the game could make them run out of cards and I can win the game that way. I would give this card a 5 out of 5 rating because it has a solid hp with 130, a reasonable retreat cost, a very powerful move that does not only damage but affects my opponent's deck, and a Poke-Power that can affect my whole team. So thanks for reading today's review of Swampert from Great Encounters stay tuned for tomorrow's review of another Great Encounters card.

Tuesday, October 5, 2010

Pokemon Card of the Day: Ampharos (Secret Wonders)

Today's Pokemon Card of the Day is Ampharos from the Secret Wonders set, this is a stage 2, electric type Pokemon card with an hp of 130. Ampharos has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon and a retreat cost of three colorless energy cards. Ampharos's Poke-Body is called Jamming and this power says that whenever your opponent plays a supporter card you may put one damage counter on each of their Pokemon. Ampharos's only move is called Cluster Bolt which takes 3 energy cards, 2 colorless and 1 electric, and this move does 70 hp damage plus you can discard all electric type energy cards and do an additional 20 damage to each of your opponent's benched Pokemon that has any energy cards attached to it. So as far as strategy goes I would suggest using Ampharos right away, that way you can start spreading damage by using Jamming and then when you use Cluster Bolt you can discard 1 electric type energy card each turn as long as you have some in your hand and then you can do 20 more damage to some of their benched Pokemon and knock them out in 2 or 3 turns if they are basic Pokemon. I would give this card a 4 out of 5 because it has a high hp, a good Poke-Body and good powerful move and you can do spread damage with this card. So thanks for reading today's review of Ampharos from Secret Wonders stay tuned for tomorrow's review of a card from Great Encounters.