Showing posts with label Noble Victories Set. Show all posts
Showing posts with label Noble Victories Set. Show all posts

Wednesday, June 27, 2012

Fraxure -- Noble Victories Pokemon Card Review

Fraxure Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Fraxure from the Noble Victories Pokemon Card Set.  This is a stage 1, colorless type Pokemon card, with an hp of 90.  It does not have a weakness or resistance, and has a two colorless energy card retreat cost.  Fraxure doesn't have an Ability but it does have two moves, the first move is called Scratch and does 20 damage for one colorless energy card.  Fraxure's second move is called Dual Chop which takes two colorless energy cards and does 30 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Haxorus, you'll definitely want to use Haxorus if you have Fraxure in your deck.  I would recommend keeping Fraxure on the bench until you can evolve it into Haxorus.  Once you get Haxorus on your bench you can then move it into the active Pokemon spot, but if for some reason you have to put Fraxure into the active Pokemon spot I would recommend using Dual Chop every turn because it has a potential for higher damage, the only time I would recommend using Scratch would be if the defending Pokemon will be knocked out by 20 damage or less.  But once again, I would try as quickly as possible to evolve Fraxure into Haxorus and attack with Haxorus.  If I were to use Fraxure in a deck, I would use a 3-2-1 line of Axew, Fraxure, and Haxorus, in any type of deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  To me, this is a below average Pokemon card and a stage 1 Pokemon card that I do not want to use but am forced to if I want to use Haxorus.  Neither of Fraxure's moves are very good, but the card has a decent hp, and no resistance which will make it easier to survive attacks and evolve it into Haxorus.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fraxure from the Noble Victories set, stay tuned for tomorrow's card review of the first of two Swadloon reviews from the Emerging Powers set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
T6X-X9A4-3R9-YN9
SMJ-UFR3-ULP-UYM

Tuesday, June 26, 2012

Audino -- Noble Victories Pokemon Card Review

Audino Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Audino from the Noble Victories Pokemon Card Set.  This is a basic, colorless type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Audino doesn't have an Ability and it only has one move called Do the Wave which takes two colorless energy cards and does 10 damage times the number of Pokemon on your bench.

Pokemon Card Strategy:
So as far as strategy goes, first off, since this card is a normal type Pokemon card, it can fit well in any deck because it can use any type of energy to attack.  The only way to use this card is to put it on your bench, attach two energy cards to it, and then move it into the active Pokemon spot, as soon as you do, make sure you add another Pokemon to your bench so you have a full bench, then Audino should be able to do 60 damage per turn.  Without a full bench, do not use Audino, because it won't do very much damage.  Since this is a basic Pokemon card that doesn't have any evolutions, I would only recommend 1 Audino card in any type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is pretty average overall, the only reason I'm giving it a below average rating is because it only has the one move, and nothing else.  And the one move it does have is only really good when you have a full bench, if you're at the end of the game and you don't have any Pokemon on your bench, Audino cannot do any damage at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Audino from the Noble Victories set, stay tuned for tomorrow's card review of Fraxure from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UBD-78WU-9JQ-SGJ
FJ9-F5XD-BU9-CUV

Monday, June 25, 2012

Durant -- Noble Victories Pokemon Card Review

Durant Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Durant from the Noble Victories Pokemon Card Set.  This is basic, metal type Pokemon card, with an hp of 70.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Durant doesn't have an Ability but it does have two moves, the first move is called Devour and for one metal energy card, the move says for each Durant in play, discard the top card of your opponent's deck.  Durant's second move is called Vice Grip and for two colorless energy cards it does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon that doesn't evolve this card could easily fit in any deck, especially since the move you want to use, Vice Grip, requires only colorless energy cards.  Durant's Devour move I wouldn't use at all, especially if I didn't have multiple Durant cards in play, and by not using Devour you can avoid having to put metal energy cards into your deck.  So basically I see Durant as a starter Pokemon that can do a fair amount of damage early on in the game, just give it a turn to get ready then the next turn it can attack and knock out most basic Pokemon in two turns using Vice Grip.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card gets a below average rating for me, but it is a high 2 rating, it is more like a 2.9.  In my opinion this card is a solid starter Pokemon card, and a solid card to fill one spot you need in your deck.  30 damage per turn isn't bad, it is just a little slow, but with 70 hp it may be able to last a little longer than most basic Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Durant from the Noble Victories set, stay tuned for tomorrow's card review of Audino from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
WY6-3WN3-SR7-RNE
PSD-WX6L-5SX-M6T

Sunday, June 24, 2012

Zweilous -- Noble Victories Pokemon Card Review

Zweilous Noble Victories Pokemon Card 
Pokemon Card Overview:
Today's Pokemon Card Review is of Zweilous from the Noble Victories Pokemon Card Set.  This is a stage 1, darkness type Pokemon card with an hp of 90.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost.   Zweilous doesn't have an Ability but it does have two moves, the first move is called Double Hit and for one colorless energy card, it does 20 damage times the number of heads you get when you flip two coins.  Zweilous' second move is called Strength and does 50 damage for three energy cards, two colorless and one darkness.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Hydreigon, you'll not want to use this card unless you really have to.  I would put Deino on the bench, evolve it into Zweilous, and then when you evolve Zweilous into Hydreigon, put Hydreigon into the active Pokemon spot.  If you have to use Zweilous in the active Pokemon spot I would recommend using Strength every turn since it does a consistent 50 damage every turn.  But I would recommend keeping Zweilous on the bench, that way you can attack any kind of energy you like to it, because when you evolve Zweilous into Hydreigon, Hydreigon's Ability will convert all energy cards attached to it into darkness type energy cards.  So overall, I would put this evolution line in almost any type deck, it isn't necessary but I would include a handful of darkness energy cards just in case you can't get to Hydreigon and have to use Zweilous.  I would also recommend using a 3-2-1 or 4-3-2 line of Deino, Zweilous, and Hydreigon.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Even though I'm going to give this card a below average rating, I still would recommend using this card because it is necessary to use so you can play with Hydreigon.  The reason I'm giving this card a below average rating is because neither of its moves are too great, and both are average attack costs but below average damage.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of  Zweilous from the Noble Victories set, stay tuned for tomorrow's card review of Durant from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
DQQ-V935-VME-XVA
QWR-XQKP-WYJ-LV9

Wednesday, June 20, 2012

Bisharp -- Noble Victories Pokemon Card Review

Bisharp Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Bisharp from the Noble Victories Pokemon Card Set.  It sure seems like there are a ton of Bisharp cards in the newer sets...anyways...This is a stage 1, darkness type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Bisharp doesn't have an Ability but it does have two moves, the first move is called Finishing Blow and for one darkness energy card it does 20 damage plus 50 more damage if the defending Pokemon has any damage on it.  Bisharp's second move is called Night Slash and for two energy cards, one each of darkness and colorless, it does 30 damage, and then you must switch Bisharp with one of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would make sure to have plenty of darkness energy cards in the deck so you can be certain that you'll be able to use Finishing Blow.  In order to use Finishing Blow I would include this card in a spread damage type deck, so that when you move Bisharp into the active Pokemon spot, whatever Pokemon it will face will have damage on it, so you can do 70 damage every turn with Finishing Blow.  What I more than likely would do, would be to find a Pokemon that can do spread damage and have a free retreat cost, I would use that Pokemon a turn or two, retreat it for free, use Bisharp's Finishing Blow the next turn, then the turn after that retreat by using Night Slash and put that spread damage type Pokemon in there again.  Since we want to move Bisharp in and out of the active Pokemon spot it is important to get two energy cards on it so you can retreat using Night Slash.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  This is another, very solid stage 1, uncommon Pokemon card.  This card is just as quick as yesterday's Mienshao card, and I would recommend it just the same, I like how this card has a low retreat cost, average hp, and two good moves, add this card to a deck with a spread damage type card and this card gets even better.  I would use a 3-2 line of Pawniard and Bisharp in a dual type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Bisharp from the Noble Victories set, stay tuned for tomorrow's card review of Garchomp from the yet to be released Dragons Exalted set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
GD3-TLWS-E6Q-593
9R3-55YS-U68-A8T

Tuesday, June 19, 2012

Mienshao -- Noble Victories Pokemon Card Review

Mienshao Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Mienshao from the Noble Victories Pokemon Card Set.  Before I get too far into this review, if this is your first time coming to my blog to read my reviews, since you're interested in the free Pokemon online TCG code cards, good luck to you, and if you have any cards that you would like for me to review please comment with the card you would like me to review.  However, I have reviewed all the rare cards from almost all the newer sets, and most of the uncommon cards.  So back to the card review...This is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Mienshao doesn't have an Ability but it does have two attacks, the first attack is called Feint and for one colorless energy card it does 30 damage, and this move can't be affected by resistance.  Mienshao's second move is called High Jump Kick which does 50 damage for two fighting energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since Mienshao has one move that requires colorless energy and another move that requires fighting energy, I think this card would work well in a dual type deck.  I would try and get Mienshao into the active Pokemon spot as soon as possible since Feint is a quick move that does a good amount of damage, but I would depend on High Jump Kick as soon as I got two energy cards on Mienshao.  Since Mienshao has a low retreat cost, you'd only have to discard one energy card from it to retreat it, so that is probably what I would do if it was close to being knocked out.  I would use Mienshao in a mostly fighting type deck, and I would use a 3-2 or 2-1 line of Mienfoo and Mienshao in that deck.  This card is a card you would want to use early in the game, to knock out, or do a significant amount of damage to basic Pokemon on your opponent's team.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  For a stage 1 Pokemon card that is an uncommon card, I think this card is quite good, it has average hp, a below average retreat cost, and two great moves, neither do too much damage, but both do above average damage for their attack cost, and both moves are quite quick.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mienshao from the Noble Victories set, stay tuned for tomorrow's card review of Bisharp from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
YQY-59DS-3CP-XR9
WUX-H8DF-LSH-HGV

Wednesday, April 25, 2012

Stunfisk -- Noble Victories Pokemon Card Review

Stunfisk Pokemon Card Noble Victories Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Stunfisk from the Noble Victories set. This is a basic, fighting type Pokemon card with an hp of 90.  It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a one colorless energy card retreat cost.  Stunfisk doesn't have an Ability but it does have two moves, the first move is called Trickle and for two energy cards, one each of electric and colorless, it does 30 damage times the number of heads you get when you flip two coins.  Stunfisk's second move is called Thundershock and for three energy cards, two electric and one colorless it does 50 damage and paralyzes the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, you'll definitely want to make sure you don't put this card in a fighting type deck just because the card's type is fighting because if you do you won't be able to attack with this card.  This card needs to go in an electric type deck since that is the type of energy it needs to attack.  I would use whichever move I can depending on the amount of energy cards attached to Stunfisk, since its retreat cost is lower than either of its moves' cost I would recommend retreating it somewhat often if it gets close to being knocked out.  Since Stunfisk is a basic Pokemon, I would recommend 1, definitely no more than 2 in an electric type deck, since this card can't do anything too special I wouldn't personally put more than 1 in a deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. The more I look at this card the worse I think it is, I wouldn't use this card very often, I would probably find a stage 1 card that is similar to or better than this and use that card instead.  I do like that it has a good hp, and two average moves, but these two moves are very average thus rewarding this card with a below average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Stunfisk from the Noble Victories set, stay tuned for tomorrow's card review of Kyogre EX from the Dark Explorers set.

Tuesday, April 24, 2012

Archen -- Noble Victories Pokemon Card Review

Archen Pokemon Card Noble Victories SetPokemon Card Overview:
Today's Pokemon Card Review is of Archen from the Noble Victories set. This is a basically a Stage 1 Pokemon card since it is restored from the Plume Fossil, Archen does have a stage 1 evolution though so this card is really a basic Pokemon, Archen evolves into Archeops and I've already reviewed that card from this set. Archen is a fighting type Pokemon, with an hp of 80, a x2 weakness to grass type Pokemon, no resistance type, and a 1 colorless energy card retreat cost. Archen doesn't have an Ability but it does have two moves, the first move is called Rock Throw and for one fighting energy card it does 20 damage. Archen's second move is called Acrobatics which does 20 damage plus 20 more damage for each heads you get when you flip two coins, it does all this for two colorless energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since this card has an evolution I would recommend evolving Archen into Archeops as soon as possible but if you have to play this card in the active Pokemon spot you'll definitely not want to put a Plume Fossil in that spot so you'll want to always evolve the Fossil into Archen on your bench. Once Archen is in the active Pokemon spot I would use Acrobatics every turn if I had the necessary amount of energy on it. But like I said earlier the sooner you can play Archeops the better because it has a higher hp and can do more damage. I would use a 2-2-1 line of Plume Fossil, Archen, and Archeops in a fighting type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. A very weak 3 out of 5 rating that is. I don't like the fact that Archen doesn't have an Ability and that it has a low retreat cost but I do like both of its moves and Acrobatics can do a fair amount of damage with some luck and since it requires two colorless energy cards you can play it in almost any type of deck. The artwork on this card looks funny to me since Archen is a cartoon and then it looks like the background is real life, I wish Archen would have looked more life like to suit the card better.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Archen from the Noble Victories set, stay tuned for tomorrow's card review of Stunfisk from the same set.

Monday, April 23, 2012

Gurdurr -- Noble Victories Pokemon Card Review

Gurdurr Pokemon Card Noble Victories SetPokemon Card Overview:
Today's Pokemon Card Review is of Gurdurr from the Noble Victories set. This is a stage 1, fighting type Pokemon card, with an hp of 80. Gurdurr has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Gurdurr evolves from Timburr into Conkeldurr and there are two Conkeldurr cards in this set that you can use. Gurdurr doesn't have an Ability but it does have two moves, the first move is called Strength and for two fighting energy cards it does 30 damage. The second move is called Pummel which takes three energy cards, two colorless and one fighting, and does 40 damage plus 20 more damage if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution I would try to evolve Gurdurr into Conkeldurr as soon as possible and preferably on the bench. However if you have to play Gurdurr in the active Pokemon spot I would use Will-O-Wisp every turn except for the turn before you want to evolve Lampent into Chandelure, I would use whichever move you can afford to use, I would use Strength if you only have two energy cards on Gurdurr and Pummel if you have three energy cards on it. The advantage of evolving Gurdurr on your bench into Conkeldurr is that you can put the great amount of energy cards needed to attack on the card without being attacked, and since Gurdurr does have a low hp for a stage 1 card you'll definitely want to avoid getting attacked before you evolve Gurdurr into Conkeldurr. And both Conkeldurr cards from this set are very good and have high hp so you're definitely better off putting a Conkeldurr into the active Pokemon spot intead of Gurdurr. But even if you have to play Gurdurr a turn or two as long as it doesn't get knocked out it should be okay with some damage on it when you evolve it into Conkeldurr since that Pokemon has at least 140 hp if you use one of the cards from this set.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Unfortunately this isn't the greatest stage 1 card in the world but it isn't the worst either. Gurdurr has a lower hp than I would like and its moves aren't that great, neither doing too much damage. Gurdurr is also fairly slow and needs time to be able to attack, so I would recommend using this card as only a means to use Conkeldurr in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gurdurr from the Noble Victories set, stay tuned for tomorrow's card review of Archen from the same set.

Sunday, April 22, 2012

Lampent -- Noble Victories Pokemon Card Review

Lampent Pokemon Card Noble Victories Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Lampent from the Noble Victories set. This is a stage 1, psychic type Pokemon card that evolves from Litwick and evolves into Chandelure. Lampent has an hp of 80, a x2 weakness to dark type Pokemon, no resistance type, and a one colorless energy card retreat cost. Lampent doesn't have an Ability but it does have two moves, the first move is called Luring Light and for one colorless energy card it allows you to switch the defending Pokemon with one of the benched Pokemon. Lampent's second move is called Will-O-Wisp and for two energy cards, one each of psychic and colorless, it does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution I would try to evolve Lampent into Chandelure as soon as possible and preferably on the bench. However if you have to play Lampent in the active Pokemon spot I would use Will-O-Wisp every turn except for the turn before you want to evolve Lampent into Chandelure, I would use Luring Light that turn so when Chandelure attacks next turn it can knock out that newly active Pokemon in one move.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This stage 1 Pokemon card is definitely is better than the Duosion uncommon card I reviewed yesterday but overall this card still isn't that great. I do like how it has two moves, even though either move isn't spectacular, but it does have a low hp which hurts it especially if you can't evolve Lampent into Chandelure very quickly.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lampent from the Noble Victories set, stay tuned for tomorrow's card review of Gurdurr from the same set.

Saturday, April 21, 2012

Duosion -- Noble Victories Pokemon Card Review

Duosion Pokemon Card Noble Victories Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Duosion from the Noble Victories set. This is a stage 1, psychic type Pokemon card that evolves from Solosis and evolves into Reuniclus. Duosion has an hp of 60, a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Duosion doesn't have an Ability and only has one move called Rollout which does 20 damage for one colorless energy card.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution you'll definitely want to evolve Duosion into Reuniclus has soon as possible, there are actually two different versions of Reuniclus in this set and I've reviewed them both previously. If you have to play Duosion you'll only have one option which is to use Rollout every turn, I would definitely suggest evolving Solosis into Duosion and then Duosion into Reuniclus on your bench because Duosion is very weak for a stage 1 Pokemon card.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. This card is extremely similar to an average basic Pokemon card, and since this card is a stage 1 card that is why I'm giving it such a bad rating. You'll definitely have to have Reuniclus in any deck you have this card in because there is no reason at all to use this card if you don't plan on evolving it, there are plenty of psychic Pokemon cards out there better than this card and they are basic Pokemon, so I suggest you use some of those Pokemon in your deck instead.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Duosion from the Noble Victories set, stay tuned for tomorrow's card review of Lampent from the same set.

Friday, April 20, 2012

Garbodor -- Noble Victories Pokemon Card Review

Garbodor Pokemon Card Noble Victories Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Garbodor from the Noble Victories set. This is a stage 1, psychic type Pokemon card with an hp of 100. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Garbodor doesn't have an Ability but it does have two moves, the first move is called Gentle Wrap and for two energy cards, one each of colorless and psychic it does 30 damage plus the defending Pokemon can't retreat during their next turn. Garbodor's second move is called Gunk Shot and does 60 damage for three energy cards, two psychic and one colorless, plus it poisons the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would include this psychic type Pokemon card in a deck that includes many other Pokemon which inflict special conditions. I would only have a 2-1 line of Trubbish and Garbodor in the deck since Garbodor is fairly slow and has a high retreat cost, I would keep Garbodor on the bench until it gets three energy cards on it and then use Gunk Shot preferably to knock out a Pokemon out the first time it is used and then hopefully get one more Pokemon knocked out using Gunk Shot twice before Garbodor gets knocked out or you have to retreat it and give up all three energy cards.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This is a very average stage 1 Pokemon card, it has two good but not great moves, it has an above average hp, standard weakness, and high retreat cost, so overall it is average, but if you need a couple more cards for your psychic deck I would definitely consider this card for your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Garbodor from the Noble Victories set, stay tuned for tomorrow's card review of Duosion from the same set.

Thursday, April 19, 2012

Eelektrik -- Noble Victories Pokemon Card Review

Eelektrik Pokemon Card Noble Victories Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Eelektrik from the Noble Victories set. This is a stage 1, electric type Pokemon card that evolves from Tynamo and evolves into Eelektross. So you'll obviously want to use Eelektross as soon as possible when using this Pokemon line. Eelektrik has an hp of 90, a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Eelektrik's Ability is called Dynamotor and says that once during your turn before you attack you may move an electric energy card from your discard pile to one of your benched Pokemon. Besides the Ability, Eelektrik has one move called Electric Ball which does 50 damage for three energy cards, two electric and one colorless.

Pokemon Card Strategy:
So as far as strategy goes, if you're looking to use this card as your active Pokemon you'll not want to keep this card in that spot for long without evolving it to Eelektrik. I would actually recommend keeping Eelektrik on your bench and using its Ability to help your other benched Pokemon until you have to put it into the active Pokemon spot, at that time I would evolve Eelektrik into Elektross because it can do more damage and has a higher hp so it can last longer in play. If you do have to attack with Eelektrik you'll have to use Electric Ball every turn which isn't the greatest move but can knock out many basic Pokemon in two turns or less.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Even though Electric Ball isn't that great and you'll want to evolve Eelektrik into Eelektross as soon as possible I still think this is a very good stage 1 Pokemon card because of its Ability, this card can be very useful in helping other electric type Pokemon who either have to discard energy cards every move or are slow, you can use Eelektrik's Ability every turn to stockpile energy cards on that slow Pokemon so when it is put into the active Pokemon spot it can attack right away. So overall I think Eelektrik's Ability is above average and its move is below average, thus evening out to be an average rating of 3 out of 5.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Eelektrik from the Noble Victories set, stay tuned for tomorrow's card review of Garbordor from the same set.

Wednesday, April 18, 2012

Emolga -- Noble Victories Pokemon Card Review

Emolga Pokemon Card Noble Victories Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Emolga from the Noble Victories set. This is a basic, electric type Pokemon card, with an hp of 70. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Emolga doesn't have an Ability and it only has one move called Electrichain which takes one electric energy card and does 10 damage plus 20 more damage for each electric type Pokemon you have on your bench.

Pokemon Card Strategy:
So as far as strategy goes, I would include at least 1 Emolga card in any electric type deck I would have, as soon as I get a full bench of electric type Pokemon I would move Emolga in and use Electrichain and do a good amount of damage that would knock out all Pokemon in two moves, most Pokemon in one move. Since Emolga has only 70 hp and doesn't evolve I would probably retreat it after a few turns, use some potions on it on the bench and put Emolga back into the active Pokemon spot a few turns later, making sure that I have a full bench. Or you can put 2 or 3 Emolga on your bench, put one energy card on each of them and retreat them in and out of play doing maximum damage with Electrichain every turn.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This is another great uncommon Pokemon card from the Noble Victories Pokemon card set. Even though this is a basic Pokemon card I wouldn't use it to start the game but wait until the bench is full before putting it in, because of this, you'll want to retreat this card often so it doesn't get knocked out. This card can definitely help any electric type deck and should definitely be considered for every electric type deck out there.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Emolga from the Noble Victories set, stay tuned for tomorrow's card review of Eelektrik from the same set.

Tuesday, April 17, 2012

Cryogonal -- Noble Victories Pokemon Card Review

Cryogonal Pokemon Card Noble Victories Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Cryogonal from the Noble Victories set. This is a basic, water type Pokemon card with an hp of 80. I've already reviewed the rare Cryogonal card from this set, and today's review is of the uncommon version, card #32/101. Cryogonal has a x2 weakness to metal type Pokemon, no resistance type, and a one colorless energy card retreat cost. Cryogonal doesn't have an Ability but it does have two moves, the first move is called Icy Wind and for one water energy card it puts the defending Pokemon to sleep. Cryogonal's second move is called Ice Shard and for two energy cards, one each of water and colorless it does 30 damage plus 40 more damage if the defending Pokemon is a fighting type Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is great card to start the game with since it can put the defending Pokemon to sleep right away with only one energy card and then while that Pokemon is asleep it can either do 30 damage or more every turn once you get two energy cards on it plus you're able to get your benched Pokemon ready for battle if you continuously put the defending Pokemon to sleep since Cryogonal won't be attacked and you can focus on your benched Pokemon, even if the defending Pokemon attacks Cryogonal early in the game, since this card is fairly quick and has 80 hp it should last a couple of turns for sure against weak basic Pokemon and knock those same basic Pokemon out in two turns. I would consider putting Cryogonal in a water type deck of mine, I would suggest 2 or 3 total, I would use 1 or 2 of the uncommon cards and 1 of the rare Cryogonals.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This is definitely one of the better, water type, starting Pokemon cards out there since it has a high hp, low retreat cost, and good moves that can benefit your bench by inflicting special conditions on the defending Pokemon making it unable to attack you. I would definitely include at least 1 of these cards in any water type deck of mine. But would preferably have the amount I listed in the strategy part of this review.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cryogonal from the Noble Victories set, stay tuned for tomorrow's card review of Emolga from the same set.

Monday, April 16, 2012

Vanillish -- Noble Victories Pokemon Card Review

Vanillish Pokemon Card Noble Victories SetPokemon Card Overview:
Today's Pokemon Card Review is of Vanillish from the Noble Victories set. This is a stage 1, water type Pokemon card, with an hp of 80. It has a x2 weakness to metal type Pokemon, no resistance type, and a two colorless energy card retreat cost. Vanillish doesn't have an Ability but it does have two moves, the first move is called Ice Beam and for two energy cards, one each of water and colorless, it does 20 damage and if you get a heads when you flip a coin the defending Pokemon is paralyzed. Vanillish's second move is called Frost Breath and does 40 damage for two water energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card you'll want to evolve Vanillish into Vanilluxe as soon as possible, but if you're forced to play Vanillish for a couple of turns I would recommend using Frost Breath every turn unless the Pokemon you're facing has more than 80 hp or Vanillish is close to getting knocked out, if either of these cases are true I would use Ice Beam instead of Frost Breath so you have the opportunity of making the defending Pokemon unable to attack one of the turns. I would use a 3-2-1 line of Vanillite, Vanillish, and Vanilluxe in my deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This is one of the better Vanillish cards I've reviewed lately but I still don't like this card much, it has a low hp, high retreat cost, and neither of its moves can do much damage. But if you're looking to play Vanilluxe you'll have to use Vanillish in your deck and this is the Vanillish card I suggest you use.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vanillish from the Noble Victories set, stay tuned for tomorrow's card review of Cryogonal from the same set.

Sunday, April 15, 2012

Tirtouga -- Noble Victories Pokemon Card Review

Tirtouga Pokemon Card Noble Victories SetPokemon Card Overview:
Today's Pokemon Card Review is of Tirtouga from the Noble Victories set. This is basically a stage 1 Pokemon card since it needs to be restored from the Cover Fossil to be able to be used. Tirtouga evolves from the Cover Fossil and evolves into Carracosta. Tirtouga has an hp of 90, a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost. Tirtouga doesn't have an Ability but it does have two moves, the first move is called Water Gun and for two energy cards, one each of colorless and water, it does 30 damage. Tirtouga's second move is called Surf which does 60 damage for three energy cards, one water energy, and two colorless energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since this Pokemon evolves into Carracosta you'll want to evolve Tirtouga into that Pokemon as soon as possible, however if you have to play this card for a few turns I would definitely recommend using Surf every turn. So you'll need to get some energy cards onto Tirtouga before you put it into the active Pokemon spot so you can use Surf right away and not have to wait and get attacked a couple of turns before being able to attack. I would have a 2-2-1 line of Cover Fossil, Tirtouga, and Carracosta in my deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Even though this card is pretty slow and has a high retreat cost, I still give this card an average rating because both of its moves are pretty good and don't have any unwanted effects on Tirtouga when attacking. I like the artwork on this card as well, it looks like it could have been illustrated in a children's book.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Tirtouga from the Noble Victories set, stay tuned for tomorrow's card review of Vanillish from the same set.

Saturday, April 14, 2012

Palpitoad -- Noble Victories Pokemon Card Review

Palpitoad Pokemon Card Noble Victories SetPokemon Card Overview:
Today's Pokemon Card Review is of Palpitoad from the Noble Victories set. This is a stage 1, water type Pokemon card that evolves from Tympole and into Seismitoad. Palpitoad has an hp of 80, a x2 weakness to grass type Pokemon, no resistance type, and a two colorless energy card retreat cost. Palpitoad doesn't have an Ability but it does have two moves, the first move is called Mud Shot which does 20 damage for one water energy card. Palpitoad's second move is called Round and for three colorless energy cards, it does 20 damage times the number of Pokemon on your bench that have the Round Attack.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that evolves into a Stage 2 Pokemon card you'll want to evolve Palpitoad into Seismitoad as soon as possible, but if you're forced to use Palpitoad I would use Mud Shot every turn since it only requires one energy card and avoids having to put three energy cards on a Pokemon that may get knocked out before you can evolve it since it has a low hp for a stage 1 card. I would only use Round if I stacked my deck with other Pokemon that know the Round move, but I wouldn't base my deck around this strategy.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. This card reminds me why I usually don't review Uncommon cards, usually these cards are stage 1 Pokemon that fill the gap between the basic and stage 2 evolution, so these cards are filler cards that aren't well thought out or very powerful, and this Palpitoad card is no exception, I would run as far away as possible from this card and only have 1 or 2 in my deck max if I wanted to use Seismitoad in my deck. This card just can't do much damage and with a low hp can very quickly get knocked out.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Palpitoad from the Noble Victories set, stay tuned for tomorrow's card review of Tirtouga from the same set.

Friday, April 13, 2012

Heatmor -- Noble Victories Pokemon Card Review

Heatmor Noble Victories Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Heatmor from the Noble Victories set. This is a basic, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Heatmor doesn't have an Ability, but it does have two moves, the first move is called Singe and for one fire energy card it burns the defending Pokemon. Heatmor's second move is called Incinerate which does 30 damage for two energy cards, one each of colorless and fire, besides doing the damage, you may also discard a Pokemon Tool card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card I would recommend getting this card into the active Pokemon spot as soon as possible and then use Singe first, burning the defending Pokemon and then using Incinerate after that. Any time Heatmor faces a new Pokemon I would always use Singe on that Pokemon first, that way if Heatmor is knocked out or retreats, the burn still takes effect. Like the Amoonguss card from a couple of days ago, you'll want to use this card in a spread damage type deck so you can possibly knock out your opponent's Pokemon in a turn or two, if your opponent's Pokemon come into the active Pokemon spot with 20 or 30 damage on them already and then Heatmor uses Singe on them.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is eerily similar to the Amoonguss card I reviewed a couple of days ago, it has the same moves (basically), same hp, and same retreat cost. So there is no way I'm rating this card any differently, this card may be a bit better just because it is a basic Pokemon and you don't have to evolve it to play it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Heatmor from the Noble Victories set, stay tuned for tomorrow's card review of Palpitoad from the same set.

Thursday, April 12, 2012

Simisear -- Noble Victories Pokemon Card Review

Simisear Pokemon Card Noble Victories SetPokemon Card Overview:
Today's Pokemon Card Review is of Simisear from the Noble Victories set. This is a stage 1, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Simisear doesn't have an Ability but it does have two moves, the first move is called Scratch and does 20 damage for one colorless energy card. Simisear's second move is called Double Fire and for three energy cards, two fire and one colorless, it does 80 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, I wouldn't put this card into the active Pokemon spot until you get three energy cards on Simisear. That way when Simisear has three energy cards on it you can use Double Fire every turn and just hope your luck is average or above average and you should easily be able to knock out most Pokemon in a turn or two. The only time I would use Scratch would be if the defending Pokemon would be knocked out by 20 damage or less. Since Simisear isn't too great in my opinion, I would only have a 2-1 line of Pansear and Simisear in my deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Even though this card has the possibility of doing 160 damage every turn I still am going to give it a below average rating. No matter how good Double Fire is, with only 90 hp Simisear isn't going to last too long in the active Pokemon spot and if you don't have three energy cards on Simisear 20 damage every turn using Scratch isn't going to do much to an opposing stage 2 Pokemon. Even though attack wise this card isn't that great I do like the artwork on this card and the flames surrounding Simisear.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Simisear from the Noble Victories set, stay tuned for tomorrow's card review of Heatmor from the same set.