Friday, September 30, 2011

Braviary -- Emerging Powers Pokemon Card Review

Braviary Pokemon Card Emerging Powers set Pokemon Card Overview:
Today's Pokemon Card Review is of Braviary from the Emerging Powers set. This is a stage 1, normal or colorless type Pokemon card, with an hp of 100. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Braviary doesn't have an Ability but it does have two moves, the first move is called Wing Attack and does 40 damage for two colorless energy cards. Braviary's second move is called Brave Bird and for three colorless energy cards it does 90 damage, however when using this move, Braviary does 30 damage to itself.

Pokemon Card Strategy:
So as far as strategy goes, because this is a colorless type Pokemon you can put this card into any type deck. I would probably use Brave Bird every turn until I more than likely knock Braviary out, but you should be able to knock at least 1 Pokemon out with this card and if possibly you could retreat this card since it only requires one colorless energy card to retreat it. Brave Bird should be able to knock out the majority of basic and stage 1 Pokemon cards. If you don't want to do damage to yourself, stick with Wing Attack.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card can do a lot of damage but it comes at a price of 30 damage to Braviary. If it would have been less damage per turn to Braviary I would have gave this card a better rating but with only 100 hp, if you use Brave Bird twice, you'll probably be knocked out if you are facing any good Pokemon at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Braviary from the Emerging Powers set, stay tuned for tomorrow's card review of Froslass from the Arceus set.

Thursday, September 29, 2011

Unfezant -- Emerging Powers Pokemon Card Review

Unfezant Pokemon Card Emerging Powers set Pokemon Card Overview:
Today's Pokemon Card Review is of Unfezant from the Emerging Powers set. This is a stage 2, colorless or normal type Pokemon card with an hp of 120. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and free retreat costs. Unfezant doesn't have an Ability but it does have two moves, the first move is called Tailwind and for one colorless energy card you can attach an energy card from your hand to one of your Pokemon. Unfezant's second move is called Feather Strike and for three colorless energy cards it does 40 damage plus 40 more damage if you get a heads when you flip a coin, if you get a tails you may remove an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this card has a free retreat cost, I would consider just attaching one energy card to this card and putting Unfezant in whenever one of your Pokemon is knocked out, using Tailwind to get another Pokemon ready for attack and then retreat Unfezant the next turn for free. You could also attach three energy cards to Unfezant and use Feather Strike, this card would be good to use with Krookodile from this set because both cards have the ability to remove energy cards from the defending Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is quick for a stage 2 Pokemon and can be retreated in and out freely, however nothing else stands out about this card, it is nice this card can be put in any deck since it is colorless and I may include a 3-2-1 line of this Pokemon in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Unfezant from the Emerging Powers set, stay tuned for tomorrow's card review of Braviary from the Emerging Powers set.

Wednesday, September 28, 2011

Cobalion -- Emerging Powers Pokemon Card Review

Cobalion Emerging Powers Set Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Cobalion from the Emerging Powers set. This is a basic, metal type Pokemon card with an hp of 110. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Cobalion doesn't have an Ability but it does have two moves, the first move is called Metal Horns which does 30 damage for two energy cards, one each of metal and colorless. After using this move, your opponent must switch their active Pokemon with one of their benched Pokemon. Cobalion's second move is called Sacred Sword which does 100 damage for three energy cards, two metal and one colorless, however you can't use Sacred Sword two turns in a row.

Pokemon Card Strategy:
So as far as strategy goes, once you get three energy cards on Cobalion, use Sacred Sword first then the next turn Metal Horns, just keep rotating between those two moves. You could also use Metal Horns 2 or 3 turns, then retreat Cobalion and use a spread damage type Pokemon card and knock out 2 or 3 Pokemon at once that were affected by Metal Horns.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. For a stage 1 Pokemon card, this card has a high hp, and it has great attack power being able to do 100 damage, and 130 damage every two turns. I would mix this card with spread damage type Pokemon and prepare to knock out your opponent's Pokemon in bunches.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cobalion from the Emerging Powers set, stay tuned for tomorrow's card review of Unfezant from the Emerging Powers set.

Tuesday, September 27, 2011

Klinklang -- Emerging Powers Pokemon Card Review

Klinklang Emerging Powers Set Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Klinklang from the Emerging Powers set. This is stage 2, metal type Pokemon card that is the final evolution of Klink. This card has an hp of 150, a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost. Klinklang doesn't have an Ability but it does have two moves, the first move is called Charge Beam which does 30 damage for one metal energy card, plus you can attach an energy card from your discard pile to this Pokemon when using this move. Klinklang's other move is called Zap Cannon and requires three energy cards, one metal and two colorless, and does 80 damage, however if you get a tails when you flip a coin you can't use this move next turn.

Pokemon Card Strategy:
So as far as strategy goes, you can use Pokemon that discard energy cards when attacking if you use this card in your deck, since you can use Charge Beam and attach them from your discard pile to Klinklang. If you aren't concerned with getting energy cards back from your discard pile I would recommend using Zap Cannon as often as you can, you should be able to use it quite a bit if you don't flip tails since Klinklang does have a high hp and should be able to last a few turns without being knocked out.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. I like that this card has a high hp but I don't like that this card is a stage 2 card and can't attack for major damage consistently every turn, I don't know why you shouldn't be able to use Zap Cannon every turn. Besides not being able to do much damage every single turn, you'll have to add even more energy to Klinklang to retreat it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klinklang from the Emerging Powers set, stay tuned for tomorrow's card review of Cobalion from the Emerging Powers set.

Monday, September 26, 2011

Ferrothorn #72/98 -- Emerging Powers Pokemon Card Review

Ferrothorn Emerging Powers set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Ferrothorn from the Emerging Powers set. This is one of the two Ferrothorn cards in this deck, for now I will be only reviewing this one since the other Ferrothorn in this deck is an uncommon card. This is a stage 1, metal type Pokemon card with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Ferrothorn doesn't have an Ability, but it does have two moves, the first move is called Steel Feelers which takes one metal energy card and does 30 damage time sthe number of heads you get when you flip three coins. Ferrothorn's second move is called Gyro Ball which does the standard 60 damage for three energy cards, in this case one metal energy and two colorless energy cards. After using this move both you and your opponent must switch out your active Pokemon with one of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would probably only use this card for Steel Feelers. But if I were to use Gyro Ball I would use it like this: I would get Ferrothorn out as soon as possible and while using Steel Feelers I would set up my benched Pokemon, if I weren't knocked out after a turn or two I would add the necessary energy cards, then use Gyro Ball and switch Ferrothorn out with one of the Pokemon I had set up on my bench while I was stalling with Ferrothorn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is very average, it has average hp, and does the average damage for three energy cards. Nothing stands out to me about this card, I probably wouldn't use this card in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ferrothorn from the Emerging Powers set, stay tuned for tomorrow's card review of Klinklang from the Emerging Powers set.

Sunday, September 25, 2011

Mandibuzz -- Emerging Powers Pokemon Card Review

Mandibuzz Emerging Powers Set Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Mandibuzz from the Emerging Powers set. This is a stage 1, darkness type Pokemon card with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Mandibuzz doesn't have an Ability but it does have two moves, the first move is called Bone Rush which does 30 damage times the number of heads you get until you flip a tails, and this move requires one darkness energy card. Mandibuzz's other move is called Dark Pulse which takes two colorless energy cards and does 20 damage plus 10 more damage for each darkness energy card attached to all of you Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, if you do use this card it is imperative you use this card in a mostly darkness type deck so you have plenty of darkness energy cards on all your Pokemon so when you use Dark Pulse it will do way more than 20 damage. Other than that, I would stay away from this card since Bone Rush could end up doing no damage at all.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. If this card isn't in a mostly darkness type deck, these card is pretty worthless, it can't do much damage, and the only way it has the potential to do more damage is to get lucky with Bone Rush. I would recommend finding another darkness type card to use if you're considering a darkness type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mandibuzz from the Emerging Powers set, stay tuned for tomorrow's card review of Ferrothorn from the Emerging Powers set.

Saturday, September 24, 2011

Zoroark -- Emerging Powers Pokemon Card Review

Zoroark Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Zoroark from the Emerging Powers set. This is a stage 1, darkness type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Zoroark doesn't have an Ability but it does have two moves, the first move is called Fury Swipes which takes one darkness energy card and does 20 damage times the number of heads you get when you flip three coins. Zoroark's second move is called Night Daze which does 80 damage for three energy cards, two colorless and one darkness.

Pokemon Card Strategy:
So as far as strategy goes, I would recommend putting three energy cards on this card and just rolling with Night Daze until Zoroark gets knocked out or you retreat it. I don't know if I would put it in a darkness type deck just because it is a Stage 1 card that needs three energy cards to do a major attack, if you end up putting Zoroark out there before it can do that move, you may not last long enough to use Night Daze since Zoroark only has 100 hp.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Despite Zoroark's Legendary Status, this card is pretty average, it can do a lot of damage using both moves, but one requires some luck and the other takes awhile to be able to use. I would consider using this card but I would try to find better cards first.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zoroark from the Emerging Powers set, stay tuned for tomorrow's card review of Mandibuzz from the Emerging Powers set.

Friday, September 23, 2011

Liepard -- Emerging Powers Pokemon Card Review

Liepard Emerging Powers set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Liepard from the Emerging Powers set. This is a stage 1, darkness type Pokemon card with an hp of 80. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon and a one colorless energy card retreat cost. Liepard doesn't have an Ability but it does have two moves, the first move is called Feint Attack which takes one darkness energy card and does 30 damage to one of your opponent's Pokemon of your choice. Liepard's second move is called Claw Rend which does 50 damage plus 30 more damage if the defending Pokemon has any damage counters on it already. This move costs three energy cards, two colorless and one darkness energy card.

Pokemon Card Strategy:
So as far as strategy goes, I would consider using this card in a spread damage type deck since Feint Attack can do damage to any of your opponent's Pokemon. If this card was in a spread damage type deck, I may not even attach three energy cards to Liepard to do Claw Rend, even though that move does quite a bit of damage, I may move Liepard in and out of play frequently just to knock out a benched Pokemon with Feint Attack and then retreat Liepard the next turn. You won't be able to keep Liepard in the active Pokemon spot too long since it only has 80 hp which is low for a stage 1 Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Both of Liepard's moves are quite good, and if you are using this card for attacking it can do 110 damage in two turns which is just a bit under average for three energy cards. But it can attack any Pokemon with Feint Attack so that's what makes this card a little better than below average.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Liepard from the Emerging Powers set, stay tuned for tomorrow's card review of Zoroark from the Emerging Powers set.

Thursday, September 22, 2011

Terrakion -- Emerging Powers Pokemon Card Review

Terrakion Emerging Powers Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Terrakion from the Emerging Powers set. This is a basic, fighting type Pokemon card with an hp of 120. It has a x2 weakness to grass type Pokemon, no resistance type, and a four colorless energy card retreat cost. Terrakion doesn't have an Ability but it does have two moves, the first move is called Boulder Crush which does 40 damage for two energy cards, one each of fighting and colorless. Terrakion's second move is called Sacred Sword which does 100 damage for three energy cards, two fighting and one colorless, however you can't use this move two turns in a row.

Pokemon Card Strategy:
So as far as strategy goes, this card is fairly straightforward, I would recommend using Sacred Sword first and then you'll have to use Boulder Crush next, this card actually isn't that slow for a basic Pokemon card especially since it has 120 hp and can take some damage before getting knocked out. I would definitely recommend using this card in a fighting type deck, however once you put it in the active Pokemon spot I would go with it until it gets knocked out since its retreat cost is higher than any of its moves energy costs.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This is a very powerful starter Pokemon for a game, you won't be able to attack the first turn but after that it will do 40 damage and then jumps up 100 damage the next turn. So if you go back and forth between its two moves it will be like you're doing 70 damage a turn which is great for a basic Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Terrakion from the Emerging Powers set, stay tuned for tomorrow's card review of Liepard from the Emerging Powers set.

Wednesday, September 21, 2011

Krookodile -- Emerging Powers Pokemon Card Review

Krookodile Emerging Powers Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Krookodile from the Emerging Powers set. This is a stage 2, fighting type Pokemon card, with an hp of 140. It is the final evolution of Sandile. This card has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a three colorless energy card retreat cost. Krookodile's Ability is called Black Eyes which says that whenever Krookodile is your active Pokemon you can flip a coin, if you get a heads then you may discard an energy card from the defending Pokemon. Besides the Ability, Krookodile only has one move called Thrash which does 70 damage plus 20 more damage if you want to do 20 damage to Krookodile, you can do all this for three energy cards, two fighting and one colorless.

Pokemon Card Strategy:
So as far as strategy goes, since Krookodile's Ability needs to have Krookodile in the active Pokemon spot you'll want to make sure you can keep Krookodile out there as long as possible, so make sure and have three energy cards on it before you put it into the active Pokemon spot, then I would suggest using Thrash and doing 90 damage every turn to knock Pokemon out faster and using Potions and other HP restoring items to keep Krookodile alive longer, and if you flip heads hopefully the defending Pokemon won't have enough energy cards on it to attack.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I will talk more about this card and why I like it in my deck review on YouTube but I like the fact this card can do a major amount of damage and prevent the opponent from attacking at the same time. If you pair this card with other fighting type cards from the Emerging Powers set that has the ability to discard energy cards from the active Pokemon, your opponent's may never have enough energy cards to attack. The only downside about this card is that it has a high retreat cost.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Krookodile from the Emerging Powers set, stay tuned for tomorrow's card review of Terrakion from the Emerging Powers set.

Tuesday, September 20, 2011

Excadrill #57/98 -- Emerging Powers Pokemon Card Review

Exadrill #57/98 Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Scolipede from the Emerging Powers set. This is the second of two Excadrill cards from the Emerging Powers set. This is a stage 1, fighting type Pokemon, with an hp of 120. It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a two colorless energy card retreat cost. Excadrill doesn't have an Ability but it does have two moves. Excadrill's first move is called Dig which takes two energy cards, one each of fighting and colorless and does 30 damage, if you get a heads when you flip a coin, all effects of an attack are prevented from Excadrill during your opponent's next turn. Excadrill's second move is called Earthquake and does 70 damage for three energy cards, two colorless and one fighting. However this move does 10 damage to each of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would actually stay away from Earthquake since it does damage to your own Pokemon, I may include 1 of these and two of the other Excadrill's in my deck, if this card was in the active Pokemon spot I would just use Dig and hope to flip a heads everytime, I could stall with this card and set up a stronger Pokemon on my bench while I'm using Dig every turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I like how Excadrill can avoid damage every turn by using Dig, it also has a high hp for a stage 1 Pokemon so it can stall awhile for you to set up your other Pokemon, and since it doesn't require too many energy cards to attack it is fairly speedy, however you'll have to discard all your energy cards if you decide to retreat.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Excadrill from the Emerging Powers set, stay tuned for tomorrow's card review of Krookodile from the Emerging Powers set.

Monday, September 19, 2011

Excadrill #56/98 -- Emerging Powers Pokemon Card Review

Excadrill #56/98 Emerging Powers Pokemon Card ReviewPokemon Card Overview:
Today's Pokemon Card Review is of Excadrill from the Emerging Powers set. This is the first of two Excadrill card reviews from this set. This is a stage 1, fighting type Pokemon card, with an hp of 110. It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a two colorless energy card retreat cost. Excadrill doesn't have an Ability but it does have two moves, the first move is called Metal Claw which does 30 damage for one colorless energy card. Excadrill's second move is called Drill Run which does 80 damage for three fighting energy cards. Besides doing the damage, you may discard an energy card from the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, it is pretty straightforward, I would do whatever move I have enough energy cards to do. I would like to use Drill Run every turn and knock out most Pokemon in two turns. I would try and set up this card on the bench and be able to move it into the active Pokemon spot right away and start doing 80 damage a turn. I am surprised that a stage 1 Pokemon can do this much damage for only three energy cards and remove an energy card from the defending Pokemon.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like Excadrill's Drill Run move, just make sure to have plenty of fighting energy cards in your deck so you can use the move since it only requires fighting energy cards, if you use this card with Gigalith that I reviewed a short while ago, your opponent's will be quaking in their boots with all the damage you can do with those two cards.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Excadrill from the Emerging Powers set, stay tuned for tomorrow's card review of the second Excadrill card from the Emerging Powers set.

Sunday, September 18, 2011

Gigalith -- Emerging Powers Pokemon Card Review

Gigalith Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Gigalith from the Emerging Powers set. This is a stage 2, fighting type Pokemon card, with an hp of 140. It has a x2 weakness to grass type Pokemon, no resistance type, and a four colorless energy card retreat cost. Gigalith doesn't have an Ability but it does have two moves, the first move is called Shear which takes one fighting energy card and allows you to discard the top 5 cards from your deck and attach the fighting energy cards from those 5 cards to Gigalith. Gigalith's second move is called Rock Bullet which does 40 damage plus 20 more damage for each fighting energy card attached to Gigalith for four colorless energy cards. So, if you attach four fighting energy cards to this card, Rock Bullet can do 120 damage every turn.

Pokemon Card Strategy:
So as far as strategy goes, you'll need to get plenty of energy cards on this card in order to attack. I would suggest figuring out a way to stack the top of your deck with energy cards so you can use Shear and get them attached to Gigalith extremely fast. Even if you have to wait until the end of the game to get four energy cards on Gigalith, you should be able to knock out everything in two moves if you attach four fighting type energy cards to this card. Attach 5 fighting energy cards and you should be able to knock out most Pokemon in one move and hopefully win the game for yourself near the end.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Once you get four fighting energy cards on this Pokemon, you should be able to win the game or at least knock out quite a few Pokemon. The only downside to this card is that it has a huge retreat cost, so if you decide to retreat this card you'll have to wait a long time again to use Rock Bullet again.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gigalith from the Emerging Powers set, stay tuned for tomorrow's card review of Excadrill from the Emerging Powers set.

Saturday, September 17, 2011

Gothitelle #48/98 -- Emerging Powers Pokemon Card Review

Gothitelle #48/98 Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Gothitelle from the Emerging Powers set. This is the second of two Gothitelle cards from this set. This is a stage 2, psychic type Pokemon card, with an hp of 120. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have an Ability but it does have two moves, the first move is called Smack which does 30 damage for one psychic energy card. Gothitelle's other move is called Mental Shock which does 60 damage for three energy cards, in this case, one psychic, and two colorless energy cards. Besides doing the damaage, you may flip a coin when you use this move, if you get a heads the defending Pokemon is now confused, you you flip a tails the defending Pokemon must have an energy card discarded from it.
Pokemon Card Strategy:
So as far as strategy goes, this card is quite a bit quicker than the last Gothitelle card I reviewed. You only need one energy card to attack with this card, I would consider using this card with other Pokemon that inflict special conditions so that the defending Pokemon would always be inflicted no matter which Pokemon in your deck you attack with.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I definitely like the other Gothitelle card better, this one is very average, it has an average to low hp, average moves, and a decent retreat cost. I wish Mental Shock would have required only two energy cards instead of three.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gothitelle from the Emerging Powers set, stay tuned for tomorrow's card review of Gigalith from the Emerging Powers set.

Friday, September 16, 2011

Gothitelle #47/98 -- Emerging Powers Pokemon Card Review

Gothitelle 47/98 Emerging Powers set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Gothitelle from the Emerging Powers set. This is the first of two consecutive Gothitelle card reviews from this set. This is a stage 2, psychic type Pokemon card, with an hp of 130. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Ability is called Magic Room and says that your opponent can't play any Item cards while Gothitelle is your active Pokemon. Besides the Ability, Gothitelle's only move is called Madkinesis which takes three colorless energy cards and does 30 damage plus 20 more damage for each psychic energy card attached to it. So this move has the potential to do 90 damage if you have three psychic energy cards attached to Gothitelle.

Pokemon Card Strategy:
So as far as strategy goes, once you get this card into play, there isn't much strategy with the card, since it only has the one move. I would definitely try and attach as many psychic energy cards to this card as you can, that way Madkinesis will do major damage every turn. If your opponent does normally use a lot of items in their deck this card will be very effective against that opponent. If you are trying to use this card solely for the Ability, you'll want to keep this card in the active Pokemon spot as long as possible and use Potions and other HP restoring cards to keep Gothitelle out as long as possible.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Even though there isn't much strategy with this card, I like that it has a fairly good hp and can do 90 damage a turn if you only attach psychic type energy cards to it, the longer you keep this card on your bench and the more psychic type energy cards you attach to this card the more damage it can do and the easier it will be for this card to one hit KO your opponent's Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gothitelle from the Emerging Powers set, stay tuned for tomorrow's card review of the second Gothitelle card from the Emerging Powers set.

Thursday, September 15, 2011

Scolipede -- Emerging Powers Pokemon Card Review

Scolipede Emerging Powers Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Scolipede from the Emerging Powers set. This is a stage 2, psychic type Pokemon card, with an hp of 140. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. It doesn't have an Ability but it does have two moves, the first move is called Toxic Claws which does 30 damage for two energy cards, one each of colorless and psychic. Besides doing the 30 damage, the defending Pokemon is now poisoned and receives 20 damage in between turns instead of 10. Scolipede's second move is called Wild Horn which takes three energy cards, two colorless and one psychic, and does 50 damage plus 20 more damage for each heads you get when you flip two coins. So it has the potential to do 90 damage every turn.

Pokemon Card Strategy:
So as far as strategy goes, I would include this card in a spread damage type deck, that way, you could have other cards in the deck that do damage to all the Pokemon every turn, and this one could poison the active Pokemon and keep doing damage to that Pokemon even if this card is retreated and another Pokemon is put in. Also Wild Horn is a great move if you have the time to put three energy cards on Scolipede, and you will be able to knock out most basic, and stage 1 cards with that move.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. I like how this card can poison a Pokemonand do damage at the same time, that way you can put other Pokemon into the active Pokemon spot and have the lasting affects of Scolipede's Toxic Claws attack, but since Scolipede has such a high hp, might as well put three energy cards on Scolipede and hope to do 90 damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Scolipede from the Emerging Powers set, stay tuned for tomorrow's card review of Gothitelle from the Emerging Powers set.

Wednesday, September 14, 2011

Swoobat -- Emerging Powers Pokemon Card Review

Swoobat Emerging Powers Set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Swoobat from the Emerging Powers set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Swoobat doesn't have an ability but it does have two moves, the first move is called Psyshot which does 30 damage for one psychic energy card. Swoobat's other move is called Phat Sound which takes two energy cards, one each of psychic and colorless, and does ten damage to each your opponenent's Pokemon for each heads you get.

Pokemon Card Strategy:
So as far as strategy goes, this would be a great card to put into a spread damage type deck since Phat Sound can do 30 damage to each of your opponent's Pokemon. If you get extremely lucky and are able to do the full amount of damage with Phat Sound two turns in a row you could knock out quite a few Pokemon with this card. I would move this card in and out of play and discard one energy card each time you move it in and out, I think this card is important enough to use the whole game, however you can't keep it in their too long otherwise it will get knocked out since it has 90 hp.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This is one great spread damage card. I would love to be able to do 30 damage a turn to all of your opponent's Pokemon, that would be 180 damage every turn, and even if you don't have two energy cards on Swoobat you can use Psyshot which still does 30 damage. So if you're using a spread damage type deck definitely include this card in it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swoobat from the Emerging Powers set, stay tuned for tomorrow's card review of Scolipede from the Emerging Powers set.

Tuesday, September 13, 2011

Beartic #31/98 -- Emerging Powers Pokemon Card Review

Beartic 31/98 Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Beartic from the Emerging Powers set. This is the second of the two Beartic cards in the Emerging Powers set. Just like yesterday, Beartic is a stage 1, water type Pokemon card with an hp of 130. It has a x2 weakness to metal type Pokemon, no resistance type, and a two colorless energy card retreat cost. This Beartic also doesn't have an Ability, but it does have two moves, the first move is called Icy Wind which for one water energy card, it does 30 damage and puts the defending Pokemon asleep. Beartic's second move is called Superpower which does 60 damage plus 20 more damage if you want, but then you have to do 20 damage to Beartic, you can do this move for three energy cards, two water and one colorless energy card.

Pokemon Card Strategy:
So as far as strategy goes, I would suggest having both Beartic cards in your deck, this one is a little faster than the one I used yesterday, that way depending if you're able to set up Beartic or not would determine which one to use. If you are using this one, I would use Icy Wind first to put the defending Pokemon asleep unless you could knock out the defending Pokemon with a move that does 80 damage. I would probably do 80 damage most of the time with Superpower just because Beartic has a high hp and can last a few turns when it does 20 damage to itself.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I don't like this Beartic card as much as the one I reviewed yesterday but it is still good. It has a high hp, somewhat low retreat cost, and two good moves, one that inflicts a special condition, and the other that can do a massive amount of damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Beartic from the Emerging Powers set, stay tuned for tomorrow's card review of Swoobat from the Emerging Powers set.

Monday, September 12, 2011

Beartic #30/98 -- Emerging Powers Pokemon Card Review

Beartic Emerging Powers 30/98 Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Beartic from the Emerging Powers set. This is the first of two Beartic card reviews from this set. This is a stage 1, water type Pokemon card, with an hp of 130. It has a x2 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have an Ability but it does have two moves, the first move is called Sheer Cold which does 50 damage for three energy cards, one water and two colorless, besides doing the damage, the defending Pokemon can't attack during their next turn. Beartic's second move is called Icicle Crash which does 80 damage for four energy cards, two each of water and colorless, this move isn't affected by resistance so it will always do at least 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, this would be a great Pokemon to get ready on your bench and when one of your Pokemon gets knocked out put this Pokemon in. I would stick to Sheer Cold, unless you can knock out the defending Pokemon in one turn with Icicle Crash. The only thing to watch out for with this card is that it is slow, so you'll want to make sure and not put it into play without energy cards attached to it.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like this card because you can prevent your opponent from attacking you almost every turn by using Sheer Cold, and not only does that move prevent damage but it does a substantial amount of damage to the defending Pokemon each turn. So I do like this card, you'll have to read tomorrow's review of the other Beartic card from this set and see if I like that one even better.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Beartic from the Emerging Powers set, stay tuned for tomorrow's card review of the other Beartic card from the Emerging Powers set.

Sunday, September 11, 2011

Swanna -- Emerging Powers Pokemon Card Review

Swanna Emerging Powers set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Swanna from the Emerging Powers set. This is a stage 1, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Wing Dance which takes two colorless energy cards and does 30 damage, plus if you get a heads when you flip a coin, all effects of an attack including damage is prevented from Swanna the next turn. Swanna's second move is called Air Slash which does 70 damage for three energy cards, two colorless and one water, however after using this move, you must discard an energy card attached to Swanna.

Pokemon Card Strategy:
So as far as strategy goes, I would try and put two energy cards on Swanna and use Wing Dance and try your luck, each time you get a heads I would attach another energy card to Swanna so if I got two heads in a row while using Wing Dance, Swanna wouldn't have any damage on it and it would be able to use Air Slash. Just make sure to always have energy cards in your hand to be able to put on Swanna if you do use Air Slash so you can use Air Slash more than one turn in a row without having to wait to get an energy card from your deck so you can attach it to Swanna.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This is very disappointing that this card is extremely close to Simisear, I would have liked some variety between Pokemon especially different types but this card is almost a clone of that card. Once gain, I don't know if I would risk putting three energy cards on a Pokemon that only has 90 hp, but if you get lucky with Wing Dance that 90 hp could seem like more.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swanna from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Beartic cards from the Emerging Powers set.

Saturday, September 10, 2011

Simipour -- Emerging Powers Pokemon Card Review

Simipour Emerging Powers set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Simipour from the Emerging Powers set. This is a stage 1, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. It doesn't have an ability, but it does have two moves, the first move is called Grass' Power which takes two colorless energy cards and does 30 damage plus if you have any grass energy cards attached to Simipour, it heals 20 damage from Simipour with each grass energy card. Simipour's second move is called Rushing Water which does 60 damage for three energy cards, one water and two colorless, and also lets you move an energy card attached to the defending Pokemon to one of the opponent's benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is an average Stage 1 Pokemon card that is quite similar to Simisear that I reviewed a few days ago. This card can be very good in a grass and water type deck, used with Simisage. Besides that, Rushing Water is an average move that allows you to move an energy card attached to the defending Pokemon, however it isn't too great especially if the defending Pokemon is close to being knocked out, you're just aiding the Pokemon they are more than likely going to bring in. I do like the fact that Grass' Power makes can heal Simipour and make its 90 hp seem a little higher than it is.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. For me this card is way too similar to Simisear and isn't as good. It isn't worth it to put three energy cards on a stage 1 Pokemon card with only 90 hp to do 60 damage when many stage 2 cards out there with much higher hp does at least 60 damage for three energy cards. I would use this card with grass type Pokemon to utilize Grass' Power, otherwise I wouldn't put this card into the active Pokemon spot if I didn't have to.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Simipour from the Emerging Powers set, stay tuned for tomorrow's card review of Swanna from the Emerging Powers set.

Friday, September 9, 2011

Darmanitan -- Emerging Powers Pokemon Card Review

Darmanitan Emerging Powers Set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Darmanitan from the Emerging Powers set. This is a stage 1, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance, and a three colorless energy card retreat cost. Darmanitan doesn't have an Ability but it does have two moves, the first move is called Rock Smash which does 20 damage plus 20 more damage if you get a heads when you flip a coin for two colorless energy cards. Darmanitan's second move is called Fire Punch which does 70 damage and burns the defending Pokemon for four energy cards, two each of fire and colorless.

Pokemon Card Strategy:
So as far as strategy goes, Darmanitan is another Pokemon you'll want to stock up with energy cards on your bench before putting it into the active Pokemon spot. Once you do get four energy cards on it, this card is pretty good, I would obviously stick with Fire Punch every turn which does 70 plus damage a turn and can knock out most Pokemon in two turns. You'll just want to make sure you can keep Darmanitan alive, since it only has 100 hp and it has a high retreat cost. So make sure to have cards that restore this Pokemon's hp.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card has plenty of potential with a move that does 70 damage and inflicts a special condition, however its high retreat cost makes it troublesome to get this card into play without energy cards attached to it since both of its moves require at least 2 energy cards.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Darmanitan from the Emerging Powers set, stay tuned for tomorrow's card review of Simipour from the Emerging Powers set.

Thursday, September 8, 2011

Simisear -- Emerging Powers Pokemon Card Review

Pokemon Card Overview:
Today's Pokemon Card Review is of Simisear from the Emerging Powers set. This is a stage 1, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost. Simisear doesn't have an Ability but it does have two moves, the first move is called Water's Power which does 30 damage for two colorless energy cards. And if the defending Pokemon has any water energy cards attached to it, that Pokemon is asleep. Simisear's second move is called Flamethrower which does 70 damage for three energy cards, one fire and two colorless. However when you use this move you have to discard an energy card from Simisear.

Pokemon Card Strategy:
So as far as strategy goes, you can almost use this card in any deck because this card only requires one fire energy card. You would hope to use this card against a water type Pokemon so you can put it to sleep with Water's Power, and that is very beneficial to Simisear you can put it to sleep since it is weak to water type Pokemon. I would probably attach more than three energy cards to Simisear if it was on my bench so that way you could use Flamethrower numerous turns in a row without not having enough energy cards.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is pretty average, I like how it can do damage and inflict a special condition with Water's Power but it is only super effective against one type, and soon as that water Pokemon wakes up it can probably knock out Simisear in one move. So, overall this card is average, it has average hp, average retreat cost, and average moves.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Simisear from the Emerging Powers set, stay tuned for tomorrow's card review of Darmanitan from the Emerging Powers set.

Wednesday, September 7, 2011

Virizion -- Emerging Powers Pokemon Card Review

Virizion Pokemon Card Emerging Powers Set

Pokemon Card Overview:
Today's Pokemon Card Review is of Virizion from the Emerging Powers set. This is a basic, grass type Pokemon card with an hp of 100. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. It doesn't have a special abilility but it does have two moves. The first move is called Giga Drain which does 30 damage for two energy cards, one each of grass and colorless, and allows you to heal yourself the same amount as the damage you do to the defending Pokemon. Virizion's second move is called Sacred Sword which does 100 damage for three energy cards, one colorless and two grass. However you can only use Sacred Sword once, you can't use it more than once in a row.

Pokemon Card Strategy:
So as far as strategy goes, I would definitely try and stock Virizion up with three energy cards before I put it into play, that way you could knock out one Pokemon right away with Sacred Sword and then use Giga Drain if any damage is done to you the following turn and do 30 damage at the same time. I would always rotate back and forth between Virizion's two moves when using this card.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Other than being somewhat slow, this is a great card, it has a good hp for a basic Pokemon, two moves that are both great, one does a lot of damage the other one heals Virizion making its 100 hp seem even higher. Just make sure to rotate every turn between Giga Drain and Sacred Sword. And if you do get in trouble, Virizion's retreat cost is only one colorless energy card which is surprising since one of its moves requires three energy cards.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Virizion from the Emerging Powers set, stay tuned for tomorrow's card review of Simisear from the Emerging Powers set.

Tuesday, September 6, 2011

Sawsbuck -- Emerging Powers Pokemon Card Review

Sawsbuck Emerging Powers Set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Sawsbuck from the Emerging Powers set. This is a stage 1, grass type Pokemon card, with an hp of 100. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a two colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Push Down which takes two colorless energy cards and does 30 damage and also makes your opponent switch their active Pokemon with one of their benched Pokemon. Sawsbuck's second move is called Take Down which does 60 damage for two energy cards, one each of grass and colorless, however when you use this move Sawsbuck does 20 damage to itself.

Pokemon Card Strategy:
So as far as strategy goes, this is a decent Pokemon to keep on your bench, and if you active Pokemon gets knocked out by an extremely strong Pokemon, you can put Sawsbuck in and use Push Down to get it out of the active Pokemon spot. Hopefully your opponent will have to discard a lot of energy cards from the Pokemon they put into the active Pokemon spot to get the Pokemon they just had in that spot back in the active Pokemon spot. I would consider using Take Down if it would knock out the defending Pokemon or if you have potion cards in your hand since it does do 20 damage to Sawsbuck every time you use it.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is pretty average, nothing really sticks out to me about this card, it has two fairly decent moves, one that can do more than just damage and the other that can do a good amount of damage but then damages Sawsbuck. I wish that you could choose the Pokemon that your opponent would have to put into the active Pokemon spot when you used Push Down.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sawsbuck from the Emerging Powers set, stay tuned for tomorrow's card review of Virizion from the Emerging Powers set.

Monday, September 5, 2011

Whimsicott -- Emerging Powers Pokemon Card Review

Pokemon Card Overview:
Today's Pokemon Card Review is of Whimsicott from the Emerging Powers set. This is a stage 1, grass type Pokemon card, with an hp of 80. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Encore which takes one colorless energy card and does 20 damage, plus it allows you to choose one of the moves from the defending Pokemon, and make your opponent use that move the next turn, if they decide to attack. Whimsicott's second move is called U-turn, which does 40 damage for two grass energy cards. However after using this move you have to switch out Whimsicott and put in one of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I wouldn't use this card in my deck, but if you do, I would keep Whimsicott on my bench until a Pokemon is put into your opponent's active Pokemon spot
that has a move on it that doesn't do damage, I would then put Whimsicott in, and use Encore over and over again until I knock that Pokemon out, then once that Pokemon is knocked out, I would use U-turn and retreat Whimsicott.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This card is below average because it has a low hp and can't do much damage wise or special condition wise. This card can be good if your opponent has a Pokemon that doesn't have an attacking move, but if it does, Whimsicott won't last long with only 80 hp. I do like that it can do 40 damage, but I don't like that it has to retreat after using that move, I wish the player using that move was given a choice to retreat it or not.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whimsicott from the Emerging Powers set, stay tuned for tomorrow's card review of Sawsbuck from the Emerging Powers set.

Sunday, September 4, 2011

Leavanny #8 -- Emerging Powers Pokemon Card Review

Pokemon Card Overview:
Today's Pokemon Card Review is of Leavanny from the Emerging Powers set. This is the second Leavanny card I've reviewed in the past two days. This is a stage 2, grass type Pokemon card, and it is the final evolution of Sewaddle. Leavanny has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. It is pretty much the same as the Leavanny card from yesterday in this regard. Leavanny doesn't have a Special Ability but it does have two moves, the first move is called Slash and for one colorless energy card, it does 30 damage. Leavanny's second move is called Triple Cutter and for 3 energy cards, one colorless and two grass energy cards, it does 60 damage times the number of heads you get when you flip three coins.

Pokemon Card Strategy:
So as far as strategy goes, I would definitely use this card as a big attacker in my deck. Even if you have below 50% luck, you are still bound to be able to do 120 damage every once in a while, and on average 1 out of 8 turns you won't be able to do any damage at all with Triple Cutter. Usually I don't like moves where you have to flip a coin, but this card does so much damage with that move that you have to use it, and even if you have to throw Leavanny out there before you have three energy cards on it, you can still use Slash and do a fair amount of damage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. You can't do much else with this card except for attacking but that is exactly what I like to do. Just hope you are extra lucky when using this card and you should be able to knock out 2 or 3 Pokemon in a row with this card. And with 130 hp, Leavanny should be able to withstand a few critical hits from opponent's Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Leavanny from the Emerging Powers set, stay tuned for tomorrow's card review of Whimsicott from the Emerging Powers set.

Saturday, September 3, 2011

Leavanny #7/98 -- Emerging Powers Pokemon Card Review

Leavanny Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Leavanny from the Emerging Powers set. This is the first of two Leavanny cards I will be reviewing. Leavanny is a stage 2, grass type Pokemon, and it is the final evolution of Sewaddle. Leavanny has an hp of 130, a x2 weakness to fire type Pokemon, no resistance type and a one colorless energy card retreat cost. Leavanny doesn't have a special ability, but it does have two moves, the first move is called Nurturing and for one colorless energy card, you can search your deck for a card that evolves from one of your Pokemon in play and find that card and put it onto that Pokemon in play. Leavanny's second move is called X-Scissor and for two energy cards, one each of grass and colorless, it does 30 damage unless you get a heads when you flip a coin and then it does 80 damage instead of 30.

Pokemon Card Strategy:
So as far as strategy goes, this is a very fast stage 2 Pokemon cards, since neither of its moves requires more than two energy cards, also this card makes your other Pokemon evolve faster if you use Nurturing, so if you wanted to use this card in your deck, I wouuld suggest putting a lot of stage 2 Pokemon in the deck, and other trainers/supporters to get Pokemon evolved fast, you could then put in Leavanny, use Nurturing a few turns, get your benched Pokemon ready to go, and then retreat Leavanny and put in that more powerful Pokemon. Leavanny does have the potential to do 80 damage but it isn't certain, so I would rely on this card primarily for the Nurturing move.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I like how this card can aide your other Pokemon in play with Nurturing, I just wish that this card would be able to do more damage consistently. It does have a low retreat cost, thus making it able to be moved in and out of the active Pokemon spot quite easily, so it is definitely a card to take a look at when building a deck, especially if you're looking for a way to get Stage 2 cards out quick.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Leavanny from the Emerging Powers set, stay tuned for tomorrow's card review of the other Leavanny card from the Emerging Powers set.

Friday, September 2, 2011

Simisage -- Emerging Powers Pokemon Card Review

Simisage Pokemon Card Emerging Powers set


Pokemon Card Overview:
Today's Pokemon Card Review is of Simisage from the Emerging Powers set. This is a stage 1, grass type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a two colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Fire Power which takes 2 colorless energy cards and does 30 damage, plus if either of the energy cards you use for this attack are fire type, the defending Pokemon is now burned. Simisage's second move is called Seed Bomb which does the standard 60 damage for three energy cards, in this case, 2 colorless energy cards, and one grass energy card.

Pokemon Card Strategy:
So as far as strategy goes, I would try and use this card in a dual type deck that includes fire and grass type Pokemon, that way you can utilize Pansage's first move that does a special condition if you have a fire energy card attached to it. Since both of its moves require a majority of the energy cards to be anything, you could almost put this card in a majority fire type deck, and that way if you were facing a mostly water type deck, you could use this card to do major damage on the grass Pokemon. If you have time to set this card up on your bench, I would definitely use Seed Bomb once the defending Pokemon is burned since when you use the move you don't have to discard or do anything to Simisage.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is pretty average overall, it has 90 hp, which is average, and does 60 damage for three energy cards which is definitely average. It is above average with its first move since it can do damage and inflict a special condition, but overall it isn't anything good or bad. If you're looking for a decent stage 1 grass type Pokemon to use in your deck this may be a viable option to use.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Simisage from the Emerging Powers set, stay tuned for tomorrow's card review of Leavanny from the Emerging Powers set.

Thursday, September 1, 2011

Tornadus Ultra Rare -- Emerging Powers Pokemon Card Review

Tornadus Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Tornadus from the Emerging Powers set. This is a basic, ultra rare, normal type Pokemon card, with an hp of 110. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Energy Wheel and for one colorless energy card you may move an energy card from one of your benched Pokemon to Tornadus. Tornadus' second move is called Hurricane and for three colorless energy cards, this move does 80 damage, however when you use this move you have to move an energy card from this Pokemon to one of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, depending on when you get Tornadus into the game will decide how you use this card. If you can set it up on your bench first, then you can just go right ahead and use Hurricane, otherwise I would recommend using Energy Wheel and then Hurricane the next turn. If you can withstand a turn without attacking, you can use Energy Wheel every other turn to replenish Tornadus and still be able to attach an energy card to another one of your Pokemon. This card is pretty much identical to Thundurus from yesterday, however you can put this card into any type deck since it is a normal type Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card can do a fair amount of damage and do this damage fairly quickly. It has a low retreat cost for the amount of damage it can do, and you can do damage every turn as long as you can attach an energy card every turn. Just make sure when you want to use Energy Wheel that you do indeed have energy attached to one of your benched Pokemon. This is an average card that can do major damage but not every turn, unless you have a ton of energy in your hand.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Tornadus from the Emerging Powers set, stay tuned for tomorrow's card review of another rare Emerging Powers Pokemon card.