Sunday, June 27, 2010

Pokemon Card of the Day: Torterra (Stormfront)

Today's Pokemon Card of the Day is Torterra from the Stormfront set. This is a stage 2 fighting type Pokemon card with an hp of 140 which is really quite good. It has a weakness of +30 to water type Pokemon and a resistance of -20 to electric type Pokemon. It does however have a really high retreat cost of 4 colorless energy cards, so if you use this card and have to retreat it it will be really hard to get enough energy cards attached to it again to do Land Shake, Torterra's best move. Torterra has a Poke-Power called Sunshine Song, this Poke-Power lets you choose as many grass type Pokemon you have in play and search your deck for the card that evolves from each of them and evolve them, you can only use this move when you evolve a card into this Torterra. Torterra has two moves, the first is called Crash Impact and this move takes two colorless energy cards and it does 60 damage and 20 more damage to Torterra. Also when you use this move your opponent must switch its active Pokemon with one of its benched Pokemon if it has one, so I would utilize this move by having a card in your deck that does damage to benched Pokemon that way you could add up 60 damage to a lot of the defending Pokemon and then switch out Torterra and use that Pokemon to knock out a lot of benched Pokemon at once. Torterra's other move is called Land Shake and this move takes 4 energy cards, 2 grass and 2 colorless and it does 80 damage, besides doing the 80 damage if your opponent puts any basic Pokemon into play their next turn each basic Pokemon they put into play gets 20 damage done to them as well. So overall Torterra is a powerful card and can be used to evolve many Pokemon at once with Sunshine Song, as I was saying earlier I would probably actually use Crash Impact as much as possible so that my opponent would have to switch out their Pokemon all the time and then I would eventually knock Torterra out and put in a Pokemon card that does damage to benched Pokemon so I could knock out multiple cards at once since all my opponent's benched Pokemon should have 60 damage on them if I use Land Shake all the time. So thanks for reading my review of Torterra from Stormfront and stay tuned for tomorrow's review of Dusknoir Lv. X from Stormfront.

Pokemon Card of the Day: Dark Dragonite (EX Team Rocket Returns)

Today's Pokemon Card of the Day is Dark Dragonite from the EX Team Rocket Returns set. This is a stage 2 dark type Pokemon card with an hp of 120 which is around average for stage 2 Pokemon cards. Dark Dragonite has a x2 weakness to colorless Pokemon and a -30 resistance to both grass and fighting type Pokemon. And Dark Dragonite has an average retreat cost of two colorless energy cards. Dark Dragonite has a Poke-Power and two moves. Its Poke-Power is called Dark Trance, this move is a lot like Energy Trans from Sceptile that I reviewed yesterday, Dark Trance lets you as often as you like before your attack move one darkness energy from one of your Pokemon to another, so by doing this you can load up a card with energy cards that you just played onto your bench without having to wait every turn and just add one energy card each turn. Dark Dragonite's first move is called Double Wing attack and it takes one water energy and one electric energy card to do this move, this move does 30 damage to each defending Pokemon. Dark Dragonite's second and last move is called Claw Swipe and for 3 colorless energy cards this move does 50 damage which isn't too great but at least you don't have to discard any energy cards. It is weird with this card that Dragonite's Poke-Power deals with Darkness energy but Dragonite's actually moves don't use any dark energy cards at all. Depending on how I wanted to use this card I would either put this card in a water and electric deck so I can use Double Wing attack and do 30 damage to each defending Pokemon or I would put this card in a dark type deck and just use its Poke-Power and be able to trasfer dark energy cards whenever I want. So thanks for reading my review of Dark Dragonite from EX Team Rocket Returns stay tuned for tomorrow's review of Torterra from Stormfront.

Pokemon Card of the Day: Sceptile (Stormfront)

Today's Pokemon Card of the Day is Sceptile from the Stormfront set. This is a stage 2 grass type Pokemon with an hp of only 110 which is pretty low especially for grass type Pokemon. Sceptile has a weakness of +30 to fire type Pokemon but it does have a -20 resistance to water type Pokemon. And it has a low retreat cost of one colorless energy card. This card has one Poke-Power and two attacking moves. Its Poke-Power is called Energy Trans which allows you as often as you like before your attack to move grass energy cards from one Pokemon to another, this allows you to attach many energy cards at once to a Pokemon card you just put into play so you can use that move that much faster instead of having to wait turn after turn to use the move. Sceptile's first move is called Poison Leaf and for two colorless energy cards it does 40 hp damage which is right about average for two energy cards, besides the damage the defending Pokemon is also poisoned so every turn that Pokemon will have 10 damage done to it. Sceptile's second move is called Slice Drain and it takes 4 energy cards, 2 colorless and 2 grass type energy cards. This move does 60 damage which is below average for damage for four energy cards but it does however let you remove two damage counters from Sceptile when you use this move. As far as strategy goes I would use this card for two purposes, the first would be to use its Poke-Power Energy Trans so I could load up Pokemon that need a lot of energy cards right away and the second purpose I would have for this card is to use it to poison Pokemon, I would move Sceptile into my active Pokemon spot, poison the active Pokemon and do 40 damage to them, then retreat Sceptile for only one colorless energy card. So thanks for reading my review on Sceptile from Stormfront, stay tuned for tomorrow's review of Dark Dragonite from EX Team Rocket Returns.

Pokemon Card of the Day: Celebi ex (EX Unseen Forces)

Today's Pokemon Card of the Day is Celebi ex which is a basic Pokemon card from the EX Unseen Forces set. This card is an ex card so if it is knocked out your opponent gets to take two prize cards, with that being said Celebi only has 70 hp which is pretty low plus it has a x2 weakness to fire type Pokemon, so be prepared to give up a lot if you don't retreat Celebi after a turn or two. I wish Celebi ex would have had a resistance type but it doesn't and it has about an average retreat cost of 1 colorless energy card. Celebi ex doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move called Spiral Leaf takes one energy card, when you use this move you flip a coin, if it is heads you put one damage counter on each of your opponent's Pokemon, if it is tails you remove one damage counter from each of your Pokemon. Celebi's other move is called Time Trap, this move requires two energy cards, one grass and one colorless, this move does 30 hp damage which isn't much but you can also flip a coin when you use this move, if you get heads you can look at the top 4 cards of your opponent's deck and put them back on their deck in any order you want, if the flip ends with a tails you get to look at the top 4 cards of your deck and then put them back onto your deck in any order you would like. As far as strategy goes this definitely isn't a powerful attacker or anything but I would use this card, if it was legal to play, in a grass deck. I would definitely bring it in for a turn or two, like I was saying earlier and then retreat it. I would definitely use Spiral Trap for a turn since 10 hp on every Pokemon makes a big difference, depending on how strong the defending Pokemon is, after one turn I would retreat Celebi, if Celebi could last another turn I would attach another energy card to Celebi so I could use Time Trap so I could look at 4 cards of either my deck or my opponent's to either better or ruin the player's strategy depending on the flip. So thanks for reading my review today of Celebi ex and stay tuned for tomorrow's review of Sceptile from Stormfront.

Friday, June 25, 2010

Pokemon Card of the Day: Togekiss (Great Encounters)

Today's Pokemon Card of the Day is Togekiss from Great Encounters. This card is a stage 2 Pokemon card with an hp of 120 which is right around average for a stage 2 Pokemon card. Togekiss has a +30 weakness to electric type Pokemon which is pretty low for a stage 2 Pokemon card which is good but still it is a weakness to electric type Pokemon, i.e. Luxray GL Lv. X so you'll probably be facing electric type Pokemon quite often. Togekiss does however have a -20 resistance to fighting type Pokemon and a low retreat cost of 1 colorless energy card. Togekiss's Poke-Power is called Serene Grace which is an absolutely amazing Poke-Power, this Poke-Power which can be used when you play Togekiss from your hand to evolve one of your Pokemon lets you look at the top 10 cards of your deck, for each basic energy card in that stack of cards you just drew from your deck you get to keep those and attach them any way you like to any of your Pokemon in play, and the rest of the cards you looked at that weren't energy cards you can just put back into your deck and shuffle it afterwards. Togekiss's only move is called Air Scroll, this move requires 3 colorless energy cards and does at least 40 damage which is below average but it can do much better and no worse. When you use this move you flip a coin, if it is heads the attack does 70 damage instead of 40 damage, and if it is tails it still does 40 damage but you can remove 3 damage counters from Togekiss. As far as strategy goes you can put this card in basically any deck since it is a normal type Pokemon card and can use any energy cards. I would use this card in a deck with a Pokemon that requires a lot of energy cards to do damage, that way you can use Serene Grace and attach at most 10 energy cards at once to that Pokemon. So thanks for reading my review today and stay tuned for tomorrow's review of Celebi ex from EX Unseen Forces.

Pokemon Card of the Day: Jirachi (Unleashed)

Today's Pokemon Card of the Day is Jirachi, which is the first card in the set of Unleashed. This is a basic Pokemon with a very average hp of 60. Surprisingly it has a x2 weakness to Psychic Pokemon so you can say good bye to this card pretty quickly if you're battling a Psychic type Pokemon. Jirachi has no resistance type and has an average retreat cost of one colorless energy card. Before I get started with this review I'm going to say that this card isn't an attacker at all but more of a disruptive card. Jirachi's Poke-Power called Stardust Song lets you flip 3 coins when you move Jirachi from your hand to your bench, for each head you may move a Psychic energy card from your discard pile to Jirachi. This Poke-Power helps with obtaining energy for Jirachi which is a necessity if you want to use Jirachi's only move Time Hollow. This move only takes one Psychic energy card but the actually move can use up to 6 energy cards. This move lets you choose as many stage 1 or stage 2 evolved Pokemon cards of your opponents as you have energy cards attached to Jirachi and remove the highest evolved Pokemon card from each of those Pokemon and move them back to your opponent's hand. This is very disruptive because when you use this move you could end up knocking out some Pokemon by deevolving them if they have too much hp damage on them for their lesser evolution. Also your opponent may lose a Poke-Power or Poke-Body they were utilizing with one of their evolved Pokemon. So once again this isn't a powerful or attacker type Pokemon but if you're looking to mess with your opponent and knock out Pokemon by de-evolving them Jirachi is the card for you. So once again thanks for reading my review and stay tuned for tomorrow's review of Togekiss from Great Encounters.

Thursday, June 24, 2010

Pokemon Card of the Day: Muk (Platinum)

Today's Pokemon Card of the Day is Muk, which is an uncommon card, from the Platinum set. Muk is a stage 1 Pokemon with an hp of 100 which is pretty average for a stage 1 Pokemon card. It is Psychic type and has a +20 hp weakness to Psychic type Pokemon which is fairly low. Muk doesn't have a resistance type and it has a high retreat cost of 3 colorless energy cards. Muk's Poke-Body is called Sludge Cell and says that if Muk is affected by a Special Condition between turns remove 2 damage counters. This is a really good Poke-Body for Muk considering that in one of its moves it can poison itself which only adds 1 damage counter per turn, so you want to poison Muk and then you'll be able to remove 1 damage counter per turn. Muk has two moves, the first one is called Strange Poison, this move requires two energy cards, one Psychic and one colorless, it does 30 hp damage and when you use this move you are to flip a coin if it is heads, the defending Pokemon is poisoned, if it is tails Muk is poisoned. Muk's second move is called Strange Sludge, and this move takes 3 energy cards, two Psychic and one colorless. This move does 50 hp damage but if Muk is poisoned this move does 70 hp damage and the defending Pokemon is now confused. As far as strategy goes I would definitely want to have Muk be poisoned so I could use its Poke-Body, to do this I would use Strange Poison until Muk gets poisoned. Hopefully while I'm doing this I flip a heads first so the defending Pokemon becomes poisoned that way when I use Strange Sludge once Muk is poisoned, so I can do 70 damage instead of 50, the Pokemon not only will become confused but it will pretty much do a major amount of damage to itself because it will do 10 damage already to itself from the poison and hopefully attack itself when it is confused. So this card is very powerful and will wreak havoc on the defending Pokemon making them afflicted with multiple special conditions. I really like this card, especially for an uncommon card, so I would definitely consider it in a poison type deck or even a Psychic type deck. So thanks for reading my review and stay tuned for tomorrow's review of Jirachi from Unleashed.

Wednesday, June 23, 2010

Pokemon Card of the Day: Rampardos (Platinum)

Today's Pokemon Card of the Day is Rampardos from the Platinum set. This is a stage 2 Pokemon card with an hp of 130 which is right around average for a stage 2 Pokemon like Rampardos. Rampardos only has a +30 hp weakness to grass type Pokemon. It has no resistance type and has a low retreat cost of 1 colorless energy card. I really like Rampardos's Poke-Power called Iron Skull which says that Rampardos's attack's damage isn't affected by resistance, Poke-Powers, Poke-Bodies or any other effects on the defending Pokemon. This will become in handy because a lot of decks are built around specific Poke-Powers or Poke-Bodies that limit the damage that is able to be done to their active Pokemon, with this card you will be able to do at least 40 damage every turn, with the necessary energy cards that is. Rampardos has two moves, the first is called Head Smash and for only 1 fighting energy card, Rampardos does 80 damage which is absolutely fantastic, but if the Pokemon would be knocked out by this move Rampardos does 40 hp damage to itself. Rampardos's second move is called Mold Breaker and this move takes two energy cards, one fighting, one colorless, this move does 40 hp damage and all damage done to Rampardos until the end of your next turn is reduced by 20. As far as strategy goes I would definitely use Head Smash every time if the defending Pokemon won't be knocked out, that will work on most non-basic Pokemon at least the first turn. Once I get close to knocking the Pokemon out I will use Mold Breaker. I will use Mold Breaker in two situations, the first being if I am facing a basic Pokemon with less than 80 hp, I will use Mold Breaker twice to knock it out because more than likely the defending Pokemon doesn't have any moves that will do more than 20 hp so no damage will be done to Rampardos if it uses Mold Breaker, the second situation I would use Mold Breaker in would be when I need to knock out a Pokemon, I would do this so I don't do damage to myself and because when I knock out that Pokemon the next Pokemon that comes into play hopefully won't have any energy cards on it, or maybe just one so they will have to do a weak move and then no damage will be done to Rampardos if it is 20 damage or less done from the defending Pokemon. So thanks for reading my review today and stay tuned for tomorrow's review of Muk from Platinum.

Tuesday, June 22, 2010

Pokemon Card of the Day: Flying Pikachu Reprint (Rising Rivals)

Today's Pokemon Card of the Day is the Flying Pikachu reprint from the Rising Rivals set. This is one of the 3 reprints of Pikachu you can get out of the Rising Rivals set, the other two are the Surfing Pikachu and the base set reprint of Pikachu. This Pikachu card has 40 hp which is a little weak for basic Pokemon, one of the other Pikachu cards does have 50 hp. However Pikachu does have no weakness so as long as it is going against another basic Pokemon it should be able to get knocked out in one move, and besides this card has a -30 resistance to fighting type Pokemon. I would have liked to see this card have a free retreat cost as well but it doesn't it has a one colorless energy retreat cost. This Pikachu card doesn't have a Poke-Power or Poke-Pody but most basic Pokemon don't. It does have two moves however, its first move is called Thundershock and for 1 electric energy card it does 10 hp damage and when you use this move you flip a coin, if it is heads the defending Pokemon is now Paralyzed and won't be able to attack the next turn. Pikachu's second move is called Fly and it is pretty expensive for a weak Pokemon like Pikachu, it takes 3 colorless energy cards and only does 30 damage, and you have to flip a coin besides when you use this move, if it is tails the move does nothing but if it is heads all effects of an attack are diminished the next turn against Pikachu and that includes damage. So overall I'm not even really going to go into strategy for this card because like Articuno from yesterday, this is more of a collector's card since it is a reprint, if I wanted to use Pikachu in my deck I would use a regular Pikachu card so I could evolve it into Raichu and eventually into Raichu Lv. X, but nevertheless this card is worth reviewing because of the beautiful artwork on the card and the nostalgia of reviewing it. So thanks for reading my latest card review and stay tuned for tomorrow's review of Rampardos from Platinum.

Monday, June 21, 2010

Pokemon Card of the Day: Articuno Reprint (Supreme Victors)

Today's Pokemon Card of the Day is Articuno from Supreme Victors. This card is a reprint from the original Fossil set with slight rewording and different and in my opinion better artwork. This is one of the cards I really wish I had since I really like the artwork, but I only have the Zapdos reprint out of the 3 reprints available in Supreme Victors. This will probably be a pretty short review since Articuno has only one move, but lets get this thing started. Articuno has an hp of 70 which is pretty good for a basic Pokemon but no for a basic Pokemon that doesn't evolve into anything. The only good thing going for this Articuno to help out its hp is that it has no weakness and it has a resistance of -30 hp to fighting type Pokemon. Also Aricuno has a fairly low retreat cost of only one colorless energy card. Articuno only has the one move entitled Diamond Dust which requires 3 water energy card. This move only does 20 hp damage which is really weak, but you do get to flip a coin when you use this move and if it is heads the defending Pokemon is now Paralyzed (so Articuno basically can attack 2 times in a row without being damaged) and Articuno does 10 hp damage to each of your opponent's benched Pokemon. This is a pretty good move if you can pull off consecutive heads but overall I would proceed with caution if I was trying to use this card in a deck. This older cards that have been remade in newer sets usually aren't as good in battle, they are more for the nostalgia of collectors. I battled a friend of mine who was using this card and it was very easy to defeat since it only had 70 hp. My advice to you would be to try and collect all 3 of the Legendary Bird reprints from Supreme Victors and display them next to the 3 Legendary Bird cards from the Fossil set these cards are copied from, that is my plan for this card if I ever get it. So thanks for reading my review and stay tuned for tomorrow's review of Flying Pikachu from Rising Rivals.

Saturday, June 19, 2010

Pokemon Card of the Day: Raichu (Stormfront)

Today's Pokemon Card of the Day is Raichu from the Stormfront set. This is a stage 1 Pokemon card with an average hp of 90. Raichu has a +20 weakness to fighting type Pokemon and a -20 hp resistance to metal type Pokemon. And Raichu has a free retreat cost so it makes it very easy to move Raichu in and out of your active Pokemon position all game. Raichu doesn't have a Poke-Power or Poke-Body but it does have 3 attacking moves. The first move is called Slice and it doesn't even need any energy cards to use, it does 30 hp for no energy cards at all, but you can't use Slice two turns in a row. Raichu's second move is called Split Ball and for 3 colorless energy cards, Raichu can do 50 damage and when you use this move you have to move one of the energy cards you use for this move to one of your bench Pokemon, at least you don't have to discard any energy cards like you have to do in Raichu's third and final move called Burst Ball which does 100 hp damage for 3 energy cards, 2 electric and 1 colorless. But when you use this move you need to discard 3 energy cards from any of your Pokemon in any way you like, so you could remove 1 energy card from 3 of your Pokemon. As far as strategy goes I would always use Burst Ball when I can, I would use it and then discard the energy cards probably off of Raichu, I would just load up Raichu with energy cards, then I would use Splice the next turn and do 30 damage, and then I would try and use some type of Supporter, Stadium, or Poke-Body/Poke-Power that lets me attach an energy card from the discard pile, the deck, or my hand to Raichu so I could use Burst Ball again right away. The only time I would use Split Ball would be if I was running out of energy cards towards the end of the game, that way you can just move an energy card to one of your benched Pokemon when you use Split Ball and then use the Poke-Power or whatever you're using and move that card back onto Raichu. So thanks for reading my review and stay tuned for tomorrow's review of the Articuno reprint from Supreme Victors.

Pokemon Card of the Day: Altaria ex (EX Emerald)

Today's Pokemon Card of the Day is Altaria ex from EX Emerald. This is a stage 1 ex card and it only has 100 hp. But even though the hp is pretty low for an ex Pokemon card, it doesn't have a weakness so it will last a lot longer. At the same time Altaria doesn't have a resistance cost and it has a low retreat cost of 1 colorless energy card. Altaria's Poke-Body is called Mist and it says that any damage done to Altaria by stage 2 evolved Pokemon is reduced by 30, so even though Altaria has a low hp it will be able to last quite long if it goes against highly evolved Pokemon. Altaria ex has two moves, the first is called Dive and for one colorless energy card it does 20 hp damage, this is just a quick move in case you don't have much energy cards on Altaria. Altaria ex's second move is called Dragon Mist and for 3 energy cards, one water, one electric and one colorless it does 70 hp damage which is above average for amount of damage done by a 3 energy cost attack. As far as strategy goes I would definitely wait until I have 3 energy cards on Altaria ex before I move it into my active Pokemon spot. I would use Dragon Mist everytime and if I could I would wait and not use Altaria until my opponent has a stage 2 Pokemon card out there so I could utilize Altaria's Poke-Body. Also you'll probably either have to use some special energy cards in the deck you use this card with or use it in a water and electric type deck which usually works pretty well. I can think of a few other Pokemon who are both water and electric type, like Lanturn and Chinchou. So thanks for reading my review today and stay tuned for tomorrow's review.

Thursday, June 17, 2010

Pokemon Card of the Day: Nidoking (Rising Rivals)

Today's Pokemon Card of the Day is Nidoking from Rising Rivals. This is a stage 2 Pokemon card with 130 hp which is pretty good for a stage 2 Pokemon card. It only has a +30 weakness to water type Pokemon and a -20 resistance to electric type Pokemon, this will really help with all the Luxray GL Lv. X cards being played right now. Nidoking also has a 2 colorless energy retreat cost which is below average for a retreat cost of a stage 2 Pokemon card, usually they are 3 colorless energy cards. Nidoking's Poke-Power is called Territoriality, this Poke-Power says that if your active Pokemon is attacked by the defending Pokemon, even if it is knocked out, put 2 damage counters on the attacking Pokemon. So even if you don't use Nidoking to attack at all, this Poke-Power is like a poisoning to a Pokemon that you can't prevent with trainer cards, the only way to stop this damage is to either knock out Nidoking or you have a Poke-Power on one of your cards to prevent Poke-Powers from taking affect. Nidoking has two attacking moves, the first is called Fling Away and this move does 60 hp damage for 3 colorless energy cards, right about average for 3 energy cards, however if your opponent has any benched Pokemon, which most opponents do, this attack only has a base damage of 30 hp, so this move would then do 30 damage to the active Pokemon and 30 damage to one of your opponent's benched Pokemon, whichever one you choose. Nidoking's second move is called Giga Horn and for only 4 energy cards, 3 colorless energy cards and 1 fighting energy card, Nidoking can do 100 hp damage, the only downfall to this attack is that before you can attack you have to flip two coins if both of them are tails this attack does nothing, so you have a 25% chance of not being able to attack that turn. But nevertheless 100 damage for 4 energy cards is very good and more than likely you will be able to attack every turn and you also won't have to discard any energy cards or anything. As far as strategy goes, as I was saying earlier, Nidoking's Poke-Power is reason enough to use this card in your deck, I would always use Giga Horn when attacking unless there is 50 hp or less on the defending Pokemon or the defending Pokemon is weak and your opponent is building up a strong Pokemon on their bench. If this situation happens I would use Fling Away that way you could do 30 damage to that powerful Pokemon on the bench and a total of 50 hp damage to the active Pokemon since you can do 30 damage from the move and 20 more damage if the defending Pokemon attacks you that turn. So thanks for reading my card of the day review and stay tuned for tomorrow's review of Altaria ex from EX Emerald.

Pokemon Card of the Day: Rayquaza (Legends Awakened)

Today's Pokemon Card of the Day is Rayquaza from the Legends Awakened set. This is a basic Pokemon that has 100 hp which is pretty good for a basic but not too great for such a powerful Pokemon like Rayquaza. It has a x2 weakness to normal type Pokemon which will be able to knock out Rayquaza pretty fast. But Rayquaza does have a -20 resistance to fighting type Pokemon which helps. It does have a high retreat cost of 3 colorless energy cards, so if you use Rayquaza in your deck you should probably fight with it until it feints. Rayquaza's Poke-Power is called Speed Gain which is really good and works really well with its only move Sky Judgement. Speed Gain lets you every turn before your attack, flip a coin until you get tails, for each heads you can search your discard pile for a fire energy card or electric energy card and attach it to Rayquaza. This works reallly well with Sky Judgement because for 4 energy cards, 2 of each fire and electric, Rayquaza can do 150 damage but you need to discard all energy after attacking. So without Speed Gain, Rayquaza would at best without any other special cards or powers only be able to attack once every for turns but with Sky Judgement you should be able to attack every 2 or 3 turns for sure. And when you do attack Rayquaza should be able to knock out that Pokemon since it does 150 hp damage. As far as strategy goes I would stack up energy cards on Rayquaza before I put it as my active Pokemon so that I could knock out a Pokemon right away with Sky Judgment when I go in there. So thanks for reading my review today and stay tuned for tomorrow's review of Nidoking from Rising Rivals.

Wednesday, June 16, 2010

Pokemon Card of the Day: Gliscor Lv. X (Legends Awakened)

Today's Pokemon Card of the Day is Gliscor Lv. X from the Legends Awakened set. It is basically a stage 2 Pokemon card and it only has 110 hp which isn't too great. It has a x2 weakness to water type Pokemon, but it also like Honchkrow Lv. X from yesterday has a resistance of -20 to fighting type Pokemon and no retreat cost so you can easily move it in and out of your active Pokemon spot very easily. Gliscor's Poke-Power is called Shoot Poison, when you evolve Gliscor into Gliscor Lv. X you can use this power, you can choose one of your opponent's Pokemon and that Pokemon is poisoned and paralyzed so basically they can't attack for that turn and you do at least 20 damage to that Pokemon. Gliscor's only attack is called Night Slash and for two energy cards, one colorless and one fighting you can do 60 hp damage which is pretty good for two energy cards and then you may switch Gliscor with one of your benched Pokemon. I don't see the need for the switch part since you can retreat for free but this way you can attack and then retreat and make another Pokemon take the blunt of the defending Pokemon's damage. So there isn't much to say regarding strategy with this card since it only has one move, but it is good because you can get it very quickly since it only requires two energy cards. I would also use Gliscor's Poke-Power on one of my opponent's benched Pokemon so you can slowly kill that Pokemon while you are attacking the active Pokemon, I could care less about the paralyse for one turn. So thanks for reading my review today and stay tuned for tomorrow's review. And as always if you have suggestions for me don't be afraid to comment and tell me what to review.

Tuesday, June 15, 2010

Pokemon Card of the Day: Honchkrow Lv. X (Secret Wonders)

Today's Pokemon Card of the Day is Honchkrow Lv. X from the Secret Wonders set. This is a basically a stage 2 Pokemon card that only has 110 hp which isn't very good at all. But it does only have a +30 weakness to electric type Pokemon instead of the normal x2 weakness. It also has a -20 resistance to fighting type Pokemon and no retreat cost. Honchkrow Lv. X doesn't have any Poke-Power or Poke-Body but it does have two moves, the first is called Feint Attack and for two colorless energy cards you can do 40 hp damage to one of your opponent's Pokemon in play and this move isn't affected by anything. So you'll do 40 damage to the Pokemon you choose every time no matter what. Honchkrow Lv. X's other move is called Darkness Wing, this move needs two darkness energy cards and one colorless energy card to execute, it does 60 hp damage and if this move knocks out the defending Pokemon you can search your discard pile for any 1 card and put it into your hand. As far as strategy goes I would only use Feint Attack on a Pokemon if the defending Pokemon has a resistance to dark type Pokemon, otherwise I would always use Darkness Wing. Since Honchkrow Lv. X has a free retreat cost, I would stack my deck with some powerful Pokemon so then I could switch Honchkrow in if they feint, knock out that Pokemon, and then put the card that just got knocked out right back into my hand. So thanks for reading my review and stay tuned for tomorrow's review of Gliscor Lv. X.

Monday, June 14, 2010

Pokemon Card of the Day: Blissey Prime (Heart Gold Soul Silver)


Today's Pokemon Card of the Day is Blissey Prime from the Heart Gold Soul Silver set. This is a stage 1 Pokemon card that evolves directly from Chansey. This card has a pretty good hp of 130. It has a x2 weakness to fighting type Pokemon which is standard on Prime cards. Blissey doesn't have a resistance type, and has a pretty average retreat cost of two colorless energy cards. Blissey's Poke-Power is really what makes this card, its Poke-Power is called Blissful Nurse and it says once during your turn when you play Blissey from your hand to evolve 1 of your Pokemon you may remove all damage counters from all of your Pokemon. If you do, discard all energy attached to those Pokemon that had any damage counters on them. So I would definitely wait later into the battle to use this card, I would use this card in a deck with Pokemon that have no retreat costs or just 1 energy to retreat that way you can use each Pokemon for a turn or two and then retreat them when they get a significant amount of damage on them, then evolve Chansey into Blissey Prime and remove all damage from those Pokemon. Also if you do this make sure and have some type of supporter or other Poke-Power that lets you retrieve energy cards from the discard pile. Blissey Prime only has 1 move called Strength which is pretty standard, it does 60 damage for 3 colorless energy cards. This move is nothing special but you can use this card to do a good amount of damage once you get 3 energy cards on it. But like I was saying I would definitely use this card for its Poke-Power. So thanks for reading my review and stay tuned for tomorrow's review.

Sunday, June 13, 2010

Pokemon Card of the Day: Snorlax Lv. X (Rising Rivals)

Today's Pokemon Card of the Day is Snorlax Lv. X from the Rising Rivals set. This is a stage 1 Lv. X card and it has 130 hp which is pretty good for a card of this caliber. A x2 weakness to fighting type Pokemon is expected from Lv. X cards, Snorlax Lv. X doesn't have a resistance type and it has an extremely high retreat cost of 4 colorless energy cards. Snorlax's Poke-Power is called Big Appetite and it says that once during your turn before your attack if Snorlax is your active Pokemon you may draw cards until you have 6 cards in your hand, if you do Snorlax is now asleep. So this Power is good to use if you need cards in your hand, but before using this power I would make sure that you have cards in your hand that will remove sleepiness or moves on the Snorlax card you evolved from that utilize Snorlax best when it is asleep. As far as moves go, Snorlax only has 1 move which is called Exercise which takes 4 colorless energy cards to use. This move does 80 hp damage which is just about average for this type of move requiring four energy cards. Besides doing the 80 damage you may also remove as many energy cards as you like from your hand, for each energy card you discard from your hand you may remove a damage counter from Snorlax. Now getting to strategy, I wouldn't use Snorlax Lv. X to be my attacker, I would use its Poke-Power to replenish my hand and if I could find a Snorlax that needs Snorlax to be asleep to perform a special move I would use that card in my deck and then just use that move. But if I did have 4 energy cards on Snorlax I would definitely use Exercise, even though I think I would let Snorlax feint before I would try and use all my energy cards from my hand, I wish that move would have said to discard as many energy cards as you want from Snorlax as you want to take damage counters of off Snorlax because at least that way you could survive another turn and be able to use Snorlax's Poke-Power one more time before you feinted. So thanks for reading my latest card of the day review and stay tuned for tomorrow's review of Blissey Prime.

Saturday, June 12, 2010

Pokemon Card of the Day: Armaldo ex (EX Legend Maker)

Today's Pokemon Card of the Day is Armaldo ex from Legend Maker. This is a stage 2 Pokemon card which has an hp of 160 which is pretty good for a stage 2 Pokemon card. Armaldo has a x2 weakness to grass type Pokemon, no resistance type and an about average retreat cost of 3 colorless energy cards. Armaldo's Poke-Body called Dual Armor says that as long as Armaldo ex has an React Energy cars attached to it, Armaldo ex is both grass and fighting type. A React Energy card is a special type of energy card that provides one colorless energy to that Pokemon to which it is attached to. So you can have 4 of these cards in your deck. So by using Dual Armor you can inflict more damage on Pokemon since opponents will be weaker to a Pokemon that has two types. And you just won't have to use Armaldo's Poke-Body when the defending Pokemon is resistant to one of Armaldo's types. Armaldo ex has two moves, both damage inflicting moves. The first move is called Spiral Drain and for 2 energy cards, one fighting and one colorless, it does 40 damage which is about average damage for a 2 energy card required move. Besides being able to do 40 damage you can also remove 2 damage counters from Armaldo ex which makes Armaldo's already high hp of 160 seem even higher. Armaldo ex's other move is called Vortex Chop and for 3 energy cards, 1 fighting and 2 colorless, it does 70 hp damage, and if the defending Pokemon has any resistance the base damage for this move is 100. So no matter if the defending Pokemon has any resistance or not this move is still somewhat above average for 3 energy cards. As far as strategy goes I would only use Armaldo's Poke-Body if the defending Pokemon is weak to grass type Pokemon, but nevertheless I would try and include some React Energy cards in my deck so I could use this body if I needed to. I would stick with using Vortex Chop once I get 3 energy cards on Armaldo ex but once I get more than 100 damage on Armaldo ex I would start using Spiral Drain until I get down to about 60 hp damage on Armaldo. So thanks for reading my Armaldo ex review and stay tuned for tomorrow's review.

Friday, June 11, 2010

Pokemon Card of the Day: Flareon (Majestic Dawn)

Today's Pokemon Card of the Day is Flareon from Majestic Dawn, I was going to Raichu Lv. X from Stormfront but I already did that review earlier. For a stage 1 Pokemon card, 90 hp is pretty standard. Flareon has a +20 weakness to water type Pokemon which isn't too bad, I thought it would have been +30 for the weakness. Flareon doesn't have a resistance type and it has about an average retreat cost with 2 colorless energy cards. Flareon doesn't have a Poke-Body or Poke-Power but it does have two attacking moves. The first move is called Fire Fang and takes 1 fire energy card to execute. For only one energy card Flareon can do 30 damage and when you do this move you flip a coin and if it is heads the defending Pokemon is no burned. Flareon's second move is called Kindle and it takes 3 energy cards, 2 colorless and 1 fire energy card. This move does 70 damage to the defending Pokemon but unfortunately you have to discard an energy attached to Flareon when doing so, but you do get to discard an energy card from the defending Pokemon as well. As far as strategy goes I would use Fire Fang first with all Pokemon over 70 hp, to burn them, and to conserve energy cards, then I would use Kindle every time after that. Other than that it is a pretty straightforward card to use. So thanks for reading my review, and I have a big list of the cards I will be doing from now on in my room, so all the suggestions I've gotten from people will be the Pokemon Cards of the Day in the coming weeks.

Thursday, June 10, 2010

Pokemon Card of the Day: Metagross (HGSS Unleashed)

Today's Pokemon Card of the Day is Metagross from the Unleashed set. This is a stage 2 Pokemon card and it has 130 hp which is pretty good for a Psychic type Pokemon. It has a x2 weakness to Psychic Pokemon which is expected from a powerful Pokemon like Metagross. It doesn't have a resistance type and it has an extremely high retreat cost of 4 colorless energy cards, but this really doesn't matter if you use Metagross's Poke-Body. Its Poke-Body is called Psychic Float and it says that as long as you have a Psychic energy card attached to your active Pokemon the retreat cost for that Pokemon is zero, so with this Poke-Body you can pretty much move any card in and out of play whenever you want. What I would do with this card is to have another card that inflicts a special condition on the defending Pokemon, like poison or sleep, and then switch that out, free of charge, and attack with Metagross. Metagross also has two moves on this card, the first is entitled Pulse Blast and for only two energy cards it does 60 damage which is really good. Usually you have to have 3 energy cards on the Pokemon to do 60 damage. The second move of Metagross's is called Double Leg Hammer and for 3 Psychic energy cards it does 40 hp damage to 2 of your opponent's benched Pokemon. As far as strategy goes I would stick to using Pulse Blast every turn until my opponent has two or more Pokemon on their bench, with Double Leg Hammer, 3 turns with this will knock out most Pokemon, 2 turns will knock out most basic Pokemon. So thanks for reading my review and tomorrow I will be reviewing a Raichu card, sorry for not responding to your comments lately, I have started working full time again for the summer so I have been really busy, I do read them and I will start answering them soon.

Wednesday, June 9, 2010

Pokemon Card of the Day: Charizard reprint (Stormfront)

Today's Pokemon Card of the Day is Charizard from the Stormfront set. This card is a reprint card and you can tell that because it is a regular holographic card but the number of the card is more than the number of cards in the set. This card is an exact replica of the Base Set Charizard card with the only difference being the artwork. This is a stage 2 Pokemon card and it has an hp of 120 which is average at best for a Pokemon of this caliber. A x2 weakness to water type Pokemon is expected and surprisingly it has a -30 resistance to fighting type Pokemon. Charizard does have about an average retreat cost of 3 colorless energy cards, so you can retreat Charizard and stll have one energy card on it. Charizard's Poke-Body is called Energy Burn and it says that all energy attached to Charizard is fire energy. So if you want to wait and only use Charizard you can use its Poke-Body and be pretty much able to use Charizard in any deck you want. Charizard's only move is called Fire Spin and for 4 energy cards, all fire energy, you can do 120 hp damage which will knock just about any Pokemon card out. But you also have to discard two energy cards from Charizard when you use this move, so you'll only be able to attack with Charizard ever other turn if you have sufficient energy cards in your hand to attach one to it each turn. As far as strategy it is very straightforward since it only has one move, I would actually stack up energy cards on Charizard on the bench before I put it into play so you can use Fire Spin more than every other turn. So thanks for reading today's review and make sure and stay tuned for tomorrow's review.

Tuesday, June 8, 2010

Pokemon Card of the Day: Torterra (HGSS Unleashed)

Today's Pokemon Card of the Day is Torterra from the HGSS Unleashed set. This card is a stage 2 Pokemon card and has 140 hp which is somewhat high for stage 2 Pokemon cards and just about average for grass type Pokemon of this level. It does however have a x2 weakness to fire type Pokemon which will make its 140 hp seem a little lower than it really is. Torterra has no resistance type and an extremely high retreat cost of 4 colorless energy cards, so if you are going to retreat this card say goodbye to all the energy cards attached to Torterra. Torterra doesn't have a Poke-Body or Poke-Power but it does have 2 moves that do damage to the defending Pokemon. The first move is called Giga Drain and takes 3 energy cards to execute, 2 colorless energy cards and 1 grass energy. This move does 40 damage to the defending Pokemon and it also allows you to remove as much damage from Torterra as you do damage to the defending Pokemon. So at best you will be able to remove 4 damage counters from Torterra if you don't knock out the Pokemon with less than 40 damage. Torterra's second move is called Land Crush and for 4 energy cards, 1 grass and 3 colorless energy cards it does 80 damage which is just about average for this type of move requiring four energy cards. As far as energy cards I would use Giga Drain when I have 3 energy cards on Torterra and Land Crush when I have four energy cards on it. I would also try and use some type of card, like plus power, that will allow you to do 10 more damage to the defending Pokemon that move, while you have that card out there you can use Giga Drain and therefore be able to take off more damage from Torterra. So thanks for reading my review today and stay tuned for tomorrow's review.

Monday, June 7, 2010

Pokemon Card of the Day: Rayquaza ex (EX Dragon)



Today's Pokemon Card of the Day is Rayquaza ex from the EX Dragon set. I am doing this card because of the mention of it in both Kyogre ex and Groudon ex's Poke-Bodies. This card has the same hp as both Kyogre and Groudon ex with 100 hp. It has a x2 weakness to normal type Pokemon and a -30 hp resistance to both water and fighting type Pokemon which can be really beneficial. And it also has a lower retreat cost than those other two ex cards needing only 2 colorless energy cards instead of three. Rayquaza ex doesn't have a Poke-Body or Poke-Power but it does have two moves. The first move is called Spiral Growth and takes one colorless energy card. When using this move you flip a coin until you get tails and for each heads you may search your discard pile for an energy card and attach it to Rayquaza. This move goes right along with Rayquaza's second move which is called Dragon Burst which does 40x hp damage and requires a fire energy card and an electric energy card. When doing this move you can choose to discard either all your fire energy cards or your electric energy cards, for each card you discard it is 40x damage. So as far as strategy goes you can load up Rayquaza ex with energy cards then use Dragon Burst, discard most of your energy cards and then use Spiral Growth to attach them right back to Rayquaza ex. So you can basically do a very high amount of damage with this card every other turn. So thanks for reading my review and stay tuned for tomorrow's review of a card I have not determined yet.

Sunday, June 6, 2010

Pokemon Card of the Day: Groudon ex (EX Hidden Legends)

Today's Pokemon Card of the Day is Groudon ex from the EX Hidden Legends set. I reviewed Kyogre ex yesterday and this card is very similar to that card. It has 100 hp which is the same as Kyogre. Instead of being weak to grass Pokemon, Groudon ex has a x2 weakness to water type Pokemon, it has no resistance type and has the same retreat cost as Kyogre ex with 3 colorless energy cards which is extremely high for a basic Pokemon and if you decide to retreat Groudon ex it will cost you all your energy cards attached to Groudon ex. Groudon ex has the same Poke-Body as Kyogre ex called Mark of Antiquity and it says that as long as Groudon ex is your active Pokemon your opponent's Kyogre ex and Rayquaza ex can't attack. Groudon ex has about the same type of moves as Kyogre ex, they both have two moves, the first move of Groudon ex is a little better than Kyogre's. Groudon ex's first move is called Rock Tumble and for two colorless energy cards you can do 30 hp damage to the defending Pokemon and this move isn't affected by resistance so it will always do at least 30 damage to the defending Pokemon. Kyogre could do 20 hp damage to any Pokemon for 2 energy cards but I like this move better on Groudon ex. Groudon ex's second move is called Crushing Mantle and for 3 energy cards, 2 fighting and 1 colorless energy card it does 50+ hp damage which is the same as Kyogre. The difference between this card and Kyogre is that to add more damage to the 50 base damage you may discard as many energy cards from your hand as you want, for each one you discard it is an additional 10 hp damage. Kyogre's move on the other hand you were to show your opponent your hand and for each energy card in it you could add 10 hp damage to your move but then you would have to move those energy cards from your hand back to your deck. I actually like Groudon ex's move better because you can choose how many energy cards you want to discard and a there are a lot of cards out there and Poke-Powers out there that let you quickly retrieve vast amounts of energy cards from your discard pile. As far as strategy goes it is pretty straight forward I would use Rock Tumble when I had 2 energy cards and Crushing Mantle when I have 3 energy cards on Groudon ex and when I need to knock out a powerful Pokemon fast then I would discard those energy cards from my hand. So thanks for reading my review today and stay tuned for tomorrow's review of Rayquaza ex.

Saturday, June 5, 2010

Pokemon Card of the Day: Kyogre ex (EX Hidden Legends)

Today's Pokemon Card of the Day is Kyogre ex from the Hidden Legends set. This is a basic Pokemon card which has 100 hp which isn't too bad but I still would be weary about using this card since if it is knocked out your opponent gets to take 2 prize cards instead of 1. Kyogre ex has a 2x weakness to grass type Pokemon which is expected, I'm just glad that it doesn't have more than one weakness type since it has such a low hp for a powerful card like this. It doesn't have a resistance type. Kyogre ex does have an extremely high retreat cost with three colorless energy cards. So you'll have to give up all your energy cards to retreat this card since Kyogre's most expensive move takes 3 energy cards. Kyogre's Poke-Body is called Mark of Antiquity and can be very beneficial if you are playing against people who use a lot of ex Cards. It says that as long as Kyogre ex is your active Pokemon, Groudon ex and Rayquaza ex can't attack if your opponent's are using one of those Pokemon. Kyogre ex has two moves the first is called Water Arrow and for 2 colorless energy cards it does 20 hp to one of your opponent's Pokemon. This move isn't very good for an ex card but at least you can attack any Pokemon you want of your opponents. Kyogre's second move is called Super Tidal Wave and does 50+ hp damage for 3 energy cards, 2 water and 1 colorless. You may show your hand to your opponent when using this review and if you do it does 10 more damage to the defending Pokemon for each energy card you have in your hand, after the attack you have to shuffle those energy cards back into your deck. As far as strategy goes it is really straight forward, I would always use Super Tidal Wave if I can and I would only show my opponent my hand if I needed to do extra damage to the defending Pokemon so I could knock it out in one turn. When using this move make sure and have a lot of energy cards in your hand, you can achieve this by using supporter cards and/or Poke-Powers that allow you to obtain energy cards from your deck. So thanks for reading today's review and the next couple of days I will be reviewing Groudon ex and Rayquaza ex.

Thursday, June 3, 2010

Pokemon Card of the Day: Swampert (Supreme Victors)

Today's Pokemon Card of the Day is Swampert from Supreme Victors. This card has 130 hp which is pretty good for a non Lv. X card. It has a +30 hp weakness to Grass type Pokemon which could be worse, it could have been a x2 weakness. It doesn't have a resistance type and has a 2 colorless energy retreat cost which is just about average for a stage 2 Pokemon card. Swampert's Poke-Body is called Root Protector and it is very good, if your opponent isn't attacking with an evolved Pokemon then each of their attacks is reduced by 20. Since Swampert already has a high hp with this Poke-Body its hp will seem even higher. Swampert has two moves the first is called Drag Off and requires 3 energy card to execute, 1 water energy and 2 colorless energy cards, before doing this attack you can switch your opponent's active Pokemon with a benched Pokemon and this move does 30 hp damage. The energy cost is a little high for this move but you can basically attack any Pokemon you want. Swampert's next and final move is called Push Over and for four energy cards, 3 colorless and 1 water energy it does 60+ damage, for each fighting type energy card attached to Swampert it does 10 more damage. So as far as strategy goes I would try and put this card in a Water and Fighting deck or a plain Fighting deck with some special energy cards since Push Over only requires 1 water energy. I would mainly use Push Over since I know there are a lot of Pokemon that do better moves than 30 hp damage to any Pokemon for 3 energy cards, but if you only have 3 energy cards on Swampert you might as well use Drag Off. So thanks for reading this review and stay tuned for tomorrow's review of Kyogre ex.

Pokemon Card of the Day: Gengar ex (EX FireRed LeafGreen)

Today's Pokemon Card of the Day is Gengar ex from the FireRed LeafGreen set. This card has 150 hp which is pretty good for an ex card. It does have two types of Pokemon that it has a x2 weakness to though, Psychic and Darkness, which could make Gengar's hp seem a little lower. But to make up for this it does have a resistance of -30 hp to fighting and normal type Pokemon. It has a two colorless energy retreat cost which probably is around average for these types of cards. Gengar ex doesn't have a Poke-Body or Poke-Power but it does have two moves that are pretty good. The first move is called Poltergeist and takes two energy cards, one colorless and one Psychic, this move does 40 damage plus 10 more for each trainer card in your opponent's hand. So not only does this move do 40 damage for only two energy cards but you can look and see what your opponent has in their hand. Gengar's other move is called Prize Count and this move takes 3 energy cards, 2 Psychic and 1 colorless. This move does 60+ damage, it does 100 damage if you have more prize cards left than your opponent or 60 otherwise. So as far as strategy goes, if I could get out Gengar ex early in the game I would use Poltergeist as the first move so I could see what my opponent is planning to do. But otherwise I would use Prize Count since you should be able to knock out most Pokemon in two moves or less. So thanks for reading my review and stay tuned the Pokemon Card of the Day tomorrow.

Wednesday, June 2, 2010

Pokemon Card of the Day: Ampharos ex (EX Dragon)

Today's Pokemon Card of the Day is Ampharos ex from the EX Dragon set. This is an ex card so if it gets knocked out your opponent gets two prize cards. With that being said, Ampharos ex has 150 hp which is pretty good. It has a x2 weakness to fighting type Pokemon which is standard on ex Pokemon, but to my surprise it does have a resistance type, all be it to Metal type Pokemon and it is -30 hp resistance. It does have a fairly high retreat cost of 3 colorless energy cards. Ampharos ex's Poke-Body called Conductivity is a really powerful Poke-Body. When you have Ampharos ex in play everytime your opponent attaches an energy card to a Pokemon in play they have to add 10 damage to that Pokemon, you can only add 10 damage every turn using this move, so if your opponent adds more than 1 energy card that turn you can only add damage to one of their Pokemon that got an energy card. Ampharos ex's only move is called Gigavolt and does 40+ hp damage for only 3 energy cards, 1 electric, 2 colorless. When you do this move you flip a coin and if you get heads you add 30 damage to this attack if it is tails the defending Pokemon is paralyzed and therefore cannot attack the next turn. So as far as strategy goes it is really straightforward just use the Poke-Body as much as possible and you don't have any other choice what move to use You'll have to use Gigavolt. But this is a really good card and if you are able to use this card in your league I would definitely recommend it. So thanks for reading this review and stay tuned for tomorrow's review.

Tuesday, June 1, 2010

Pokemon Card of the Day: Empoleon Lv. X (Diamond and Pearl)

Today's Pokemon Card of the Day is Empoleon Lv. X from the Diamond and Pearl set. This card is right in the middle with an hp of 140, 1 Lv. X card in the set is higher the other Pokemon is lower. Surprisingly Empoleon Lv. X only has a +30 weakness to electric type Pokemon instead of a x2 weakness to a type of Pokemon most Lv. X cards have. Empoleon Lv. X has no resistance type and has an average retreat cost of two colorless energy cards. Empoleon Lv. X has one move and a Poke-Power, its Poke-Power is called Supreme Command and lets you every turn take two cards from the defending player's hand and put them face down next to the active Pokemon card, your opponent cannot use those cards during that turn. This is probably an early sign of the Lost Zone idea. Empoleon Lv. X's only move is called Hydro Impact and takes 3 water energy cards to execute. For 3 energy cards you can do 80 hp damage to any of your opponent's benched Pokemon, but you can't attack with Empoleon Lv. X the next turn. I would only use this move if I could one hit KO one of my opponent's benched Pokemon otherwise I would stick with the moves on the regular Empoleon card. I would use Empoleon's Poke-Power when I know my opponent needs to evolve Pokemon then I will prevent them from evolving by hopefully choosing the right cards to take from my opponent. Thanks for reading my review and stay tuned tomorrow's review of some card that I will choose in the next 24 hours.