A blog dedicated to Pokemon cards! Get my thoughts on the newest sets in the Pokemon TCG, find strategies for competitive play, as well as tips for collecting.
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Friday, December 17, 2010
Pokemon Card of the Day: Feraligatr (Heart Gold/Soul Silver)
Today's Pokemon Card of the Day is Feraligatr from the Heart Gold/Soul Silver set. This is a stage 2, water type Pokemon card with an hp of 130. It has a x2 weakness to grass type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Feraligatr doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Spinning Tail and this move does 20 damage to each of your opponent's Pokemon for 3 energy cards, 1 water and 2 colorless. Feraligatr's second move is called Surf and this move does a straightforward 80 damage for 4 energy cards, 2 each of water and colorless. As far as strategy goes you could either include in your deck Pokemon and/or trainers, supporters that allow you to remove damage counters from Pokemon, if you do this I would recommend using Spinning Tail most of the time and therefore being able to knock out many Pokemon at once after awhile. But if you don't want to do that you can always just use straight brute force to knock out the defending Pokemon and use Surf every turn, the only downside about both of these moves is that they require a lot of energy cards, because of this I would rate this card a 4 out of 5, I would recommend keeping this card on your bench until you can use one of Feraligatr's moves right away, and once you get the necessary amount of energy on it you should be able to knock out a few Pokemon before Feraligatr gets knocked out. So thanks for reading today's review of Feraligatr from the Heart Gold/Soul Silver set, stay tuned for tomorrow's review of Furret from the same set.
I think Feraligatr isn't that great. There are many other cards that could do better. The HP is nice and there aren't many Grass types in the format that can do much damage, the retreat isn't too bad considering most Stage 2s have 3+ but it will take too long to power him up and there are other cards that could dish out damage faster such as Garchomp C X which can do 80 to anything on the field with Dragon Rush, will can be paid for in 1 turn (DCE + Energy gain) or Luxray GL LV.X, which can do 60 for an electric and an energy gain.
ReplyDelete@Nintendan Thanks for the advice and I am looking forward to reviewing the premade deck based around this card and seeing how good it actually is in play, I will be making that video in a few weeks.
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