Wednesday, August 31, 2011

Thundurus Ultra Rare -- Emerging Powers Pokemon Card Review

Thundurus Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Thundurus from the Emerging Powers set. This is a basic, ultra rare, electric type Pokemon card, with an hp of 110. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Charge which says to take an electric energy card from your deck and attach it to Thundurus, to do this move you need one colorless energy card. Thundurus' second move is called Disaster Volt and for three energy cards two electric and one colorless it does 80 damage. However, when you use this move you'll have to discard an energy card attached to Thundurus.

Pokemon Card Strategy:
So as far as strategy goes, depending on when you get Thundurus into the game will decide how you use this card. If you can set it up on your bench first, then you can just go right ahead and use Disaster Volt, otherwise I would recommend using Charge and then Disaster Volt the next turn. If you can withstand a turn without attacking, you can use Charge every other turn to replenish Thundurus and still be able to attach an energy card to another one of your Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card can do a fair amount of damage and do this damage fairly quickly. It has a low retreat cost for the amount of damage it can do, and you can do damage every turn as long as you can attach an energy card every turn. I wish that Charge would actually take an energy card from the discard pile instead of the deck but overall this is an average card that can do major damage but not every turn, unless you have a ton of energy in your hand.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Thundurus from the Emerging Powers set, stay tuned for tomorrow's card review of a Tornadus Ultra Rare from the Emerging Powers set.

Tuesday, August 30, 2011

Milotic C -- Supreme Victors Pokemon Card Review

Milotic C Pokemon Card Supreme Victors setPokemon Card Overview:
Today's Pokemon Card Review is of Milotic C from the Supreme Victors set. This is a basic, SP, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Milotic does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Aqua Tail which takes one colorless energy card and does 10 damage plus 20 more damage for each heads you get when you flip a coin for each water energy card attached to Milotic. Milotic's second move is called Wrap and for three energy cards, two colorless and one water, it does 30 damage and if you get a heads when you flip a coin the defending Pokemon is now paralyzed.

Pokemon Card Strategy:
So as far as strategy goes, this card can be put into play as soon as possible since it has a move that only requires one energy card and if you attach more to it you can possibly do more damage. I would stick to Wrap however since it is guaranteed you'll do 30 damage and you can possibly prevent any damage done to Milotic during your opponent's next turn by paralyzing that Pokemon.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. The only good thing about this card is that both of its moves can do damage but not much. And being able to only do 30 damage for three energy cards isn't good enough at all. This is another card to stay away from at all costs. There are much better Milotic cards out there than this one.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Milotic C from the Supreme Victors set, stay tuned for tomorrow's card review of a rare Emerging Powers card.

Monday, August 29, 2011

Medicham -- Supreme Victors Pokemon Card Review

Medicham Pokemon Card Supreme Victors setPokemon Card Overview:
Today's Pokemon Card Review is of Medicham from the Supreme Victors set. This is a Stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to pyschic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Medicham does not have a Poke-Power or Poke-Body but it does have two moves, its first move is called Channeling which does 60 damage for two energy cards, one each of colorless and psychic, however when you use this move your opponent must draw two cards. Medicham's second move is called Chakra Points and for three energy cards, two colorless and one psychic, it does 10 damage plus 10 damage for each card in your opponent's hand.

Pokemon Card Strategy:
So as far as strategy goes, I would suggest using Channeling a couple of times in a row and then if you are still alive using Chakra Points. By the time you use Chakra points you would hope your opponent would have at least 8 cards in their hand and you would be able to do 90 damage and be able to knock out most stage 1 and basic Pokemon cards. If I were playing this card, I would really hope for my opponent to use a card that would make sure there were six cards in their hand and then when I use Chakra Points after Tunneling, Medicham could do even more damage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like how this card can do a lot of damage quickly and at the same time aid your opponent by giving them cards, but then once they get cards you can quickly dishearten their spirits by doing major damage to them. Medicham has a low retreat cost which is good because it only has 90 hp so it can't stay in the active Pokemon spot too long without getting knocked out.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Medicham from the Supreme Victors set, stay tuned for tomorrow's card review of Milotic C from the Supreme Victors set.

Sunday, August 28, 2011

Mawile -- Supreme Victors Pokemon Card Review

Mawile Pokemon Card Supreme Victors setPokemon Card Overview:
Today's Pokemon Card Review is of Mawile from the Supreme Victors set. This is a basic, metal type Pokemon card, with an hp of 70. It has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. It does not have a Poke-Body or Poke-Power but it does have three moves, the first move is called Turnaround Standby and for one metal energy card it increases both of Mawile's other moves by 40 the next turn. Mawile's second move is called Swallow which takes two colorless energy cards and does 20 damage plus you can remove the amount of damage from Mawile as you do to the defending Pokemon. Mawile's last move is called Bite which also takes two colorless energy cards and does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, this is an absolutely amazing starter Pokemon card. I would get this card into play as soon as possible, then use Turnaround Standby and the next turn use Bite to do 70 damage and knock out pretty much any basic Pokemon out there (besides SP that is). I would keep doing Turnaround Standby and either Bite or Swallow until Mawile is either knocked out or you want to retreat it.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. Like I said in the strategy, this card is extremely fast, and extremely powerful, just make sure to watch its hp so it doesn't get knocked out, but if it is close you can just use Swallow and hopefully take 60 damage off of Mawile.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mawile from the Supreme Victors set, stay tuned for tomorrow's card review of Medicham from the Supreme Victors set.