Showing posts with label Huntail Primal Clash. Show all posts
Showing posts with label Huntail Primal Clash. Show all posts

Wednesday, April 8, 2015

Huntail -- Primal Clash Pokemon Card Review

Huntail Primal Clash Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Huntail from the Primal Clash Pokemon Card Set.  Huntail is a stage 1, water type Pokemon card, with an hp of 100.  It has a x2 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Huntail does not have an Ability but it does have two moves.  The first move that this card has is called Powerful Storm, this move requires one water energy card to use and does 20 damage times the amount of energy attached to all of your Pokemon.  Huntail's second move is called Crunch, this move requires three energy cards to use, two colorless and one water, and does 70 damage, plus if you get a heads when you flip a coin, this move allows you to discard an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Huntail is a stage 1 Pokemon card, you'll first have to get Clamperl into play (I reviewed Clamperl from this set yesterday) and then evolve Clamperl into Huntail.  If you read yesterday's review of Clamperl, you'll know that I thought that card was a very poor Basic Pokemon card, it had a below average HP, and only one move that couldn't do any damage and although it prevented damage done to it less than 50, late in the game, that card was asking for a one hit knock out.  So knowing this about Clamperl, and also knowing that it can also evolve into Gorebyss, and there are two cards of Gorebyss in this set, looking specifically at Clamperl evolving into Huntail, I could definitely see using a 1-1 line of these two Pokemon in a water type deck.  I would get Clamperl and evolve it into Huntail on the bench, get at least one energy card on it, then when the rest of your Pokemon are ready to attack, move Huntail into the active Pokemon spot and use Powerful Storm, hoping to do at least 100 damage a turn.  Both moves on Huntail are above average so you could easily just put three energy cards on it and use Crunch every turn.  Because Clamperl is a poor Basic Pokemon card I would wait a bit in the game before using Huntail, and you can easily retreat Huntail because it has a low retreat cost.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  In my opinion this is a very good Stage 1 Pokemon card from the Primal Clash set.  There isn't one thing I can complain about on this card and I would definitely recommend it for any water type deck out there.  It has an above average HP, low retreat cost, and two moves, both doing above average damage for the amount of energy cards required, and the one move doing more than just damage.  So you can't go wrong with using Huntail in your deck, combined with Clamperl from this set, I would give the two cards a combined rating of a 4 out of 5, I like Huntail that well.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Huntail from the Primal Clash set, stay tuned for tomorrow's card review of the first of two Gorebyss cards, which are from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What was the first English set to include a Huntail card?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.