Showing posts with label Azumarill Review. Show all posts
Showing posts with label Azumarill Review. Show all posts

Friday, November 24, 2017

Azumarill -- Burning Shadows Pokemon Card Review

Azumarill Burning Shadows Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Azumarill from the Burning Shadows Pokemon Card Set.  Azumarill is a Stage 1, Water type Pokemon card, with a HP of 120. It has a x2 weakness to Grass type Pokemon, no resistance type, and a three Colorless Energy card retreat cost.  The Ability on this card is called Thick Fat and says that this Pokemon takes 30 less damage from Fire and Water type Pokemon.  Besides the Ability, the one move on this card is called Waterfall, for three Energy cards, one Water and two Colorless, this move does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Azumarill is a Stage 1 Pokemon card, you'll first have to get Marill into play (I reviewed Marill from this set yesterday) and then evolve Marill into Azumarill.  If you read yesterday's review of Marill, you'll know that I thought it was a below average card overall and a card that I wouldn't use on its own.  The card was okay overall with a solid HP, low retreat cost, and two moves, that would work decently in the Active Pokemon spot for a turn before you evolve it into Azumarill.  This Azumarill card, once set up, can certainly do a good amount of damage, requiring essentially two Energy cards, Waterfall does do 80 damage per turn, and if you're facing Water or Fire type Pokemon, this card's high HP seems even higher.  So while this card is not great by any means, it is solid overall, and this is the type of line that I could see being used in a theme deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Burning Shadows set.  Like I mentioned above, this card has a pretty good Ability that makes its HP seem even higher, and once set up this card is decent.  Combine this card with Marill from this set and I would give it a 3 out of 5 rating, if you're looking for a low cost Water type deck, you may try and fit this Pokemon line into your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Azumarill from the Burning Shadows set, stay tuned for tomorrow's card review of Panpour, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the highest rarity of any Azumarill card in the English Pokemon TCG?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, December 12, 2016

Azumarill -- Steam Siege Pokemon Card Review

Azumarill Steam Siege Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Azumarill from the Steam Siege Pokemon Card Set.  Azumarill is a Stage 1, fairy and water type Pokemon card, with a HP of 100. It has a x2 weakness to metal type Pokemon, a -20 resistance to darkness type Pokemon, and a two colorless energy card retreat cost.  Azumarill does not have an Ability but it does have two moves.  The first move that this card has is called Play Rough, for two colorless energy cards this move does 30 damage plus 30 more damage if you get a heads when flipping a coin.  Azumarill's second move is called Bubble Drain, for three energy cards, two fairy and one colorless, this move does 80 damage, and you're able to heal 30 damage from Azumarill.

Pokemon Card Strategy:
So as far as strategy goes, since Azumarill is a Stage 1 Pokemon card, you'll first have to get Marill into play (I reviewed Marill from this set yesterday) and then evolve Marill into Azumarill.  If you read yesterday's review of Marill, you'll know that I thought it was an average Basic Pokemon card overall.  Although it only had one move that could do 10 damage total, I liked that the card could heal damage from itself and attack to only one energy card.  So knowing this about Marill and looking at this Azumarill card, if you're building a fairy type deck, I definitely think it is fine to include at least a 2-2 line of this family in your deck.  You could use Marill as a starter type Pokemon or set this line up on the bench.  Either way, you'll want to eventually use Bubble Drain every turn, doing above average damage every turn and healing damage from Azumarill.  You could also attach a Double Colorless energy card to this card and attack for only one energy card, and do up to 60 damage a turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average Stage 1 Pokemon card from the Steam Siege set.  I like that this card has an above average HP and two solid moves.  This card can fit well into most decks out there because it mainly requires colorless energy cards to attack.  I like that this card can dole out major damage as well as heal damage from itself.  Together with Marill from this set, I would give both cards a 4 out of 5 rating, combined, these cards are better than used individually.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Azumarill from the Steam Siege set, stay tuned for tomorrow's card review of Gardevoir EX, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total Stage 1 dual type Pokemon cards are in this set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Monday, June 1, 2015

Azumarill 104/160 -- Primal Clash Pokemon Card Review

Azumarill Primal Clash Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Azumarill from the Primal Clash Pokemon Card Set.  This is the second of two Azumarill cards I've reviewed from this set.  Azumarill is a stage 1, fairy type Pokemon card, with an hp of 100.  It has a x2 weakness to metal type Pokemon, a -20 resistance to darkness type Pokemon, and a two colorless energy card retreat cost.  This Azumarill card has an Ancient Trait called Recovery that says when this Pokemon is healed, double the amount is healed.  Besides the Ancient Trait, Azumarill has two moves.  The first move that this card has is called Tail Rap, this move requires two energy cards to use, one each of fairy and colorless, and does 30 damage times the number of heads you get when you flip two coins.  The second move that this card has is called Dwindling Wave, for three energy cards, two colorless and one fairy, this move does 100 damage minus 10 damage for each damage counter on this Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Azumarill is a stage 1 Pokemon card, you'll first have to get Marill into play (I reviewed Marill from this set two days ago) and then evolve Marill into Azumarill, there are actually two Azumarill cards from this set, and I will compare both cards at the end of this section.  If you read my review of Marill, you'll know that I thought that card was an average Basic Pokemon card, it had an above average HP, and two solid, but not spectacular moves.  It could be used as a starter Pokemon in a deck, but does have a higher retreat cost.  So knowing this about Marill and looking at this Azumarill card with an Ancient Trait, this is a card that I would set up on the bench, get three energy cards on, then move to the active Pokemon spot to use Dwindling Wave every turn.  You would want to include plenty of Potion cards in your deck or Pokemon with an Ability that can heal other Pokemon so Dwindling Wave can perform full throttle every turn.  It does help with Azumarill's Ancient Trait to keep it at full health more often, and Azumarill would have to have more than 40 damage on it to make Dwindling Wave do below average damage.  Comparing the two Azumarill cards from this set, the one I reviewed yesterday is a little quicker and more accurate on the attack, so if you plan on using Marill as a starter Pokemon it would be better to use yesterday's Azumarill with it, if you want to do major power, use this Azumarill card and set up Marill on the bench.  Both cards are good of Azumarill from this set, it may work out best to use a 2-2 line of Marill and Azumarill with 1 each of the Azumarill cards from this set.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 1 Pokemon card from the Primal Clash set.  This card could easily be used in a fairy type deck, I like that it has a high HP and its Ancient Trait works well with its Dwindling Wave move.  However, this card is slower on the attack since its first move is a coin flip based move and the longer Azumarill is in the active Pokemon spot, the more likely less damage it will be able to do.  But you can't go wrong with either Azumarill cards from this set, that is why I'm giving Marill and Azumarill combined a 3 out of 5 rating, the same rating I gave these cards individually.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Azumarill from the Primal Clash set, stay tuned for tomorrow's card review of Gardevoir EX, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Marill evolve into Azumarill?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, May 31, 2015

Azumarill 103/160 -- Primal Clash Pokemon Card Review

Pokemon Card Overview:
Today's Pokemon Card Review is of Azumarill from the Primal Clash Pokemon Card Set.  This is the first of two Azumarill cards I'll be reviewing consecutively.  Azumarill is a stage 1, fairy type Pokemon card, with an hp of 90.  It has a x2 weakness to metal type Pokemon, a -20 resistance to darkness type Pokemon, and a two colorless energy card retreat cost.  This Azumarill card does not have an Ability but it does have two moves.  The first move that this card has is called Bubble Beam, for two colorless energy cards this move does 30 damage, plus if you get a heads when you flip two coins, the defending Pokemon is paralyzed.  Azumarill's second move is called Superpower, this move requires three energy cards to use, two colorless and one fairy, and does 60 damage, plus 30 more damage if you want to do 30 damage to Azumarill.

Pokemon Card Strategy:
So as far as strategy goes, since Azumarill is a stage 1 Pokemon card, you'll first have to get Marill into play (I reviewed Marill from this set yesterday) and then evolve Marill into Azumarill, there are actually two Azumarill cards from this set, and I'll be reviewing the second one tomorrow and then comparing the two.  If you read yesterday's review of Marill, you'll know that I thought that card was an average Basic Pokemon card, it had an above average HP, and two solid, but not spectacular moves.  It could be used as a starter Pokemon in a deck, but does have a higher retreat cost.  So knowing this about Marill and looking at this Azumarill card, you could easily use a 1-1 or 2-2 line of these two Pokemon in a fairy type deck.  Both can attack quickly and do a fair amount of damage, but with this card, you really can't do more than average damage unless you decide to do damage to Azumarill itself.  I would personally attach a Trick Coin trainer card to Azumarill and use Bubble Beam almost every turn, especially early in the game, that way you can do a fair amount of damage every turn, and have time to set up your benched Pokemon if the defending Pokemon can never attack.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 1 Pokemon card from the Primal Clash set.  There really isn't anything negative about this card but nothing too great either.  It has an average HP, and two solid moves that would make this card and the combination of Marill and Azumarill in a deck be very useful.  Together, I would give these two cards a 3 out of 5 rating, the same rating I gave each card individually.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Azumarill from the Primal Clash set, stay tuned for tomorrow's card review of the second Azumarill card, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
True or False?  The first English set to include an Azumarill card had a rare holo Azumarill.
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.