Showing posts with label Next Destinies Set. Show all posts
Showing posts with label Next Destinies Set. Show all posts

Sunday, April 8, 2012

Jigglypuff -- Next Destinies Pokemon Card Review

Jigglypuff Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Jigglypuff from the Next Destinies set. This is a basic, colorless type Pokemon card with an hp of 70. Of course, Jigglypuff evolves into Wigglytuff so you'll want to use Wigglytuff whenever you can. Jigglypuff has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Jigglypuff doesn't have an Ability but it does have two moves, the first move is called Sing and for one colorless energy card it puts the defending Pokemon to sleep. Jigglypuff's second move is called Double Slap and for two colorless energy cards it does 20 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that evolves into another Pokemon you'll want to try your hardest to get the evolution on top of this card as soon as possible, but if you're forced to use Jigglypuff here's what you should do: I would suggest getting Jigglypuff out into play as soon as possible so you can put the defending Pokemon to sleep, after the Pokemon is asleep use Double Slap until you can get Wigglytuff into play. Since this card is a normal type card it can be used in any type deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This is an extremely good starter card to have in any type deck, getting this card out early in the game and putting the defending Pokemon to sleep allows you to keep Jigglypuff in the active Pokemon spot for quite awhile while setting up your benched Pokemon at the same time. And if you need to attack with Jigglypuff Double Slap is a decent move that can knock out another basic Pokemon in two moves.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Jigglypuff from the Next Destinies set, stay tuned for tomorrow's card review of Swadloon from the Noble Victories set.

Saturday, April 7, 2012

Scraggy -- Next Destinies Pokemon Card Review

Scraggy Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Scraggy from the Next Destinies set. This is a basic, darkness type Pokemon card that evolves into Scrafty. Scraggy has an hp of 70, a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Scraggy doesn't have an Ability but it does have two moves, the first move is called Shed Skin and for one colorless energy card it allows you to heal 40 damage from Scraggy. Scraggy's second move is called Lunge which takes two darkness energy cards and does 40 damage, however if you get a tails when you flip a coin this move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that evolves into another Pokemon you'll want to try your hardest to get the evolution on top of this card as soon as possible, but if you're forced to use Scraggy here's what you should do: Scraggy works well as a starter Pokemon, since it can heal 40 damage from itself for only one colorless energy card if you start the game with Scraggy you can use Shed Skin the turn before you evolve Scraggy into Scrafty and all the damage should be healed from Scraggy. Even though you only have a 50/50 chance of doing 40 damage with Lunge for a starter Pokemon even 20 damage a turn is still pretty good, so if I were to use this card in my deck I would include 2 Scraggy cards and 1 Scrafty, or 3 and 2 of each.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Even though this card may not do any damage for your I still think it is an average basic Pokemon card, it has a high hp and if you get a heads when you flip a coin it can do major damage for a basic Pokemon that has an evolution. Even later in the game if you need to put this card into the active Pokemon spot it should survive for a turn while using Shed Skin until you can evolve it into Scrafty.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mienshao from the Next Destinies set, stay tuned for tomorrow's card review of Jigglypuff from the same set.

Friday, April 6, 2012

Nuzleaf -- Next Destinies Pokemon Card Review

Nuzleaf Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Nuzleaf from the Next Destinies set. This is a stage 1, darkness type Pokemon card that evolved from Seedot and evolves into Shiftry. Nuzleaf has an hp of 80, a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Nuzleaf doesn't have an Ability and it only has one move called Surprise Punch which takes two energy cards, one each of colorless and darkness and does 20 damage, besides doing the damage, your opponent must move an energy card from their active Pokemon to one of their benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that evolves into a stage 2 card you'll want to use that stage 2 card as soon as possible, but if you're forced to use Nuzleaf for a turn or two you only have one choice of a move to use. Hopefully when you use Surprise Punch your opponent won't have enough energy cards attached to their active Pokemon to attack the next turn. But instead of risking damage on Nuzleaf I would try my hardest to evolve Nuzleaf into Shiftry on my bench instead of actually putting it the active Pokemon spot.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. This card is very poor in my opinion, it has a low hp, and a weak move for a stage 1 Pokemon card, there is no reason to have this card in your deck if you don't have Shiftry in your deck. I would stay away from this card at all costs otherwise. Unless Surprise Punch is more of a surprise in games, this card is not good at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Nuzleaf from the Next Destinies set, stay tuned for tomorrow's card review of Scraggy from the same set.

Thursday, April 5, 2012

Mienshao -- Next Destinies Pokemon Card Review

MienshaoPokemon Card Overview:
Today's Pokemon Card Review is of Mienshao from the Next Destinies set. This is a stage 1, fighting type Pokemon card with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Mienshao doesn't have an Ability but it does have two moves, the first move is called Haul In which takes one colorless energy card and allows you to search your deck for 2 Pokemon tool cards and put them into your hand. Mienshao's second move is called Meditate and for two energy cards, one each of fighting and colorless it does 30 damage plus 10 more damage for each damage counter on the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, if your deck is built around Pokemon tool cards this card is a must have for that deck since Haul In allows you to search your deck for tool cards. Otherwise this card is an okay card for a fighting type deck. Mienshao basically has one move that can do something no matter what other cards you have in your deck, I would try and have a few Pokemon with free retreat costs in my deck, use that Pokemon for awhile and then when the defending Pokemon is close to getting knocked out, move Mienshao in there and use Meditate to knock it out, Mienshao's retreat cost is low so you could retreat it back the next turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is an average uncommon card in my opinion. It is better than average if you have Pokemon tool cards in your deck but below average if you don't. This card can't do much if the defending Pokemon doesn't have much damage on it and can do a lot of damage if it does. So I think the ups and downs of this card equal out, that's why I am giving it an average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mienshao from the Next Destinies set, stay tuned for tomorrow's card review of Nuzleaf from the same set.

Wednesday, April 4, 2012

Hippowdon -- Next Destinies Pokemon Card Review

Hippowdon Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Hippowdon from the Next Destinies set. This is a stage 1, fighting type Pokemon card with an hp of 130. It has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a four colorless energy card retreat cost. Hippowdon doesn't have an Ability but it does have two moves, the first move is called Sand Bazooka and for three energy cards, two colorless and one fighting, it does 70 damage and allows you to move one of the energy cards attached to this Pokemon to one of your benched Pokemon after using this move. Hippowdon's second move is called Rock Tumble and for four energy cards, two each of fighting and colorless, it does 90 damage and this attack can't be weakened by resistance.

Pokemon Card Strategy:
So as far as strategy goes, since the retreat cost on this card is so high, once you put this card in you'll have to keep with it until you either win the game or Hippowdon gets knocked out. Because of this I would keep Hippowdon on my bench until I get four energy cards on it, then I would put it into play and use Rock Tumble every turn, until Hippowdon is getting close to being knocked out, then I would use Sand Bazooka one turn so I would only have to discard three energy cards instead of four since I can move an energy card to one of my benched Pokemon when using this move. I would definitely consider using this card in a fighting type deck of mine, I would have a 2-1 line of Hippowdon and Hippopotas in my deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This card is right up my alley, I love cards that have high hp, and high powered attacks, the only thing holding this card back is that it has an extremely high retreat cost, and since it is a stage 1 Pokemon you'll probably have to put it into the active Pokemon spot before it can attack because it is so slow.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Hippowdon from the Next Destinies set, stay tuned for tomorrow's card review of Mienshao from the same set.

Tuesday, April 3, 2012

Kirlia -- Next Destinies Pokemon Card Review

Kirlia Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Kirlia from the Next Destinies set. This is a stage 1, psychic type Pokemon card that evolved from Ralts and evolves into Gardevoir. So of course you'll want to evolve this card when you can in the game. Kirlia has an hp of 80, a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Kirlia doesn't have an Ability but it does have two moves, the first move is called Smack which does 20 damage for two colorless energy cards. Kirlia's second move is called Psychic and for three energy cards, two colorless and one psychic, it does 40 damage plus 10 more damage for each energy attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, so once again since this is a stage 1 card you'll want to evolve Kirlia into Gardevoir as soon as possible, however you'll probably have to use Kirlia for a move or two, so when you're using Kirlia I would suggest using Psychic, I would actually consider not evolving Kirlia into Gardevoir while on the bench so when one of your Pokemon gets knocked out, you can put Kirlia in and use Psychic while hoping that the defending Pokemon has a fair amount of energy attached to it, that way you can possibly knock out that Pokemon, and once that Pokemon is knocked out, hopefully your opponent doesn't have another Pokemon well prepared to play so Kirlia won't take that much damage from an attack.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. To me this is a pretty average stage 1 Pokemon card, I like how most of the energy cards required to attack are colorless energy type cards so if you have this card in a dual type deck it will be easier to attack, I also like the artwork on this card, even though this card is an uncommon card I like how it looks holographic, it reminds me of the holos from the old school sets like Jungle, Base, and Fossil.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Kirlia from the Next Destinies set, stay tuned for tomorrow's card review of Hippowdon from the same set.

Monday, April 2, 2012

Emolga -- Next Destinies Pokemon Card Review

Emolga Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Emolga from the Next Destinies set. This is a basic, electric type Pokemon card, with an hp of 70. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Emolga doesn't have an Ability and only has one move called Bounce which takes two energy cards, one each of electric and colorless and does 30 damage, after using Bounce you need to switch Emolga with one of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card and doesn't evolve into anything I wouldn't put too many of these in an Electric type deck, I would also consider putting this Pokemon on my bench until I got two energy cards on it, then I would use it in this way, once one of my Pokemon gets knocked out, I would put Emolga into the active Pokemon spot if and only if none of my other benched Pokemon had enough energy to attack that next turn, that way I could use Bounce once, attach an energy card to that Pokemon that couldn't have attacked the previous turn and put that Pokemon into play and thus use its attack the next turn. Since Emolga only has the one move you'll never do anything else besides use Bounce.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. To me, this just seems like a wasted card in the set. I don't understand why a basic Pokemon needs two energy cards to attack and then when they do attack you have to switch it out, what is the point in this? Why even put this card into your deck if you have to retreat it every time it attacks, I would much rather use two energy cards on another card rather than this one. Even though the card is worthless in my opinion, I really do like the artwork on this card, I like the stormy weather in the background and the almost life like tree that Emolga is holding on to.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Emolga from the Next Destinies set, stay tuned for tomorrow's card review of Kirlia from the same set.

Sunday, April 1, 2012

Luxio #45/99 -- Next Destinies Pokemon Card Review

Luxio #45/99 Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Luxio from the Next Destinies set. This is the second of two consecutive card reviews I'll be doing on Luxio. This is a stage 1, electric type Pokemon card with an hp of 80. It evolves from Shinx and into Luxray, I've already reviewed Luxray from this set in a blog post. Luxio has a x2 weakness to fighting type Pokemon, no resistance type, and a free retreat cost. Luxio doesn't have an Ability but it does have two moves, the first move is called Quick Turn and for one electric energy card it does 20 damage times the number of heads you get one you flip two coins. Luxio's second move is called Bite and for two colorless energy cards it does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 card, you'll want to eventually evolve Luxio into Luxray which has quite a bit more hp and better moves, however for the time being, when you get Luxio into play you have the choice of either using Quick Turn or Bite, I would recommend Bite over Quick Turn because Bite is guaranteed to do 30 damage whereas Quick Turn may end up doing no damage. This is another weak Luxio card so I would recommend keeping this card on your bench until you can evolve it into Luxray. One thing that is nice about this card however is that if you are forced to put it into the active Pokemon spot you can retreat it for free once you get a better Pokemon on your bench.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. I am pretty disappointed in both Luxio cards from this set, both are very weak, have low hp and really can't do much, they are basically filler cards for Luxray. If I were to choose one card of the two Luxio cards, I would choose yesterday's card just because it has the possibility to do more damage.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Luxio from the Next Destinies set, stay tuned for tomorrow's card review of Emolga from the same set.

Saturday, March 31, 2012

Luxio #44/99 -- Next Destinies Pokemon Card Review

Luxio #44/99 Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Luxio from the Next Destinies set. This is the first of two consecutive card reviews I'll be doing on Luxio. This is a stage 1, electric type Pokemon card with an hp of 80. It evolves from Shinx and into Luxray, I've already reviewed Luxray from this set in a blog post. Luxio has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Luxio doesn't have an Ability but it does have two moves, the first move is called Jump On which does 20 damage plus 30 more damage if you get a heads when you flip a coin for only one electric energy card. Luxio's second move is called Wild Charge and does 60 damage for three energy cards, two colorless and one electric, however when using this move Luxio does 10 damage to itself.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 card, you'll want to eventually evolve Luxio into Luxray which has quite a bit more hp and better moves, however for the time being, when you get Luxio into play you have the choice of either using Jump On or Wild Charge, I would recommend Wild Charge over Jump On unless Luxio isn't going to evolve into Luxray soon or if Luxio is about to feint and 10 damage would knock itself out. It will be interesting to see if this card is better than tomorrow's Luxio card I'll be reviewing. Since Luxio doesn't have any special abilities or moves that inflict special conditions or spread damage, you may as well keep this card on your bench until you evolve it into Luxray.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. I am hoping tomorrow's Luxio card is better but this one is pretty poor. It has a low hp, and both of its moves don't do much, Jump On will only do good 50 % of the time and Wild Charge will end up knocking you out if you use it too much.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Luxio from the Next Destinies set, stay tuned for tomorrow's card review of the second Luxio card from the same set.

Friday, March 30, 2012

Raichu -- Next Destinies Pokemon Card Review

Raichu Next Destinies Set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Raichu from the Next Destinies set. This is a stage 1, electric type Pokemon card with an hp of 90. Raichu has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Raichu doesn't have an Ability but it does have two moves, the first move is called Thundershock which takes one electric energy card and does 20 damage plus paralyzes the defending Pokemon if you get heads when you flip a coin. Raichu's second move is called Slam which takes three energy cards, two colorless and one electric, and does 80 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, if you want to use this card to do a lot of damage you'll need to load up three energy cards on this card and hope for some luck. If you use Slam every turn you may knock out a Pokemon every turn or you may never knock out a Pokemon, it really depends on the flip of a coin with this move. I would stay away from Thundershock unless you can knock out the defending Pokemon with 20 damage, in my opinion Thundershock isn't a great move because it doesn't do enough damage for a stage 1 Pokemon card. I would only use Pikachu and Raichu in an electric type deck if I was looking for 3 more cards to use because I wouldn't ever use more than a 2-1 line of Pikachu and Raichu in any deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This card is average overall, with an average hp and average retreat cost, however the reason I am downgrading this card to a 2 out of 5 is because of its moves, Thundershock should do at least 30 damage to be worthwhile and I just don't like the amount of luck you need with Slam to actually knock a Pokemon out.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Raichu from the Next Destinies set, stay tuned for tomorrow's card review of the first of two Luxio cards from the same set.

Thursday, March 29, 2012

Frillish -- Next Destinies Pokemon Card Review

Frillish Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Frillish from the Next Destinies set. This is a basic, water type Pokemon card that evolves into Jellicent. I've already reviewed Jellicent from this set. Frillish has an hp of 80, a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Frillish doesn't have an Ability but it does have two moves, the first move is called Bubble and for one colorless energy card it allows you to Paralyze the defending Pokemon if you get a heads when you flip a coin. Frillish's other move is called Spit Poison which automatically poisons the defending Pokemon for two energy cards, one each of water and colorless.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that has an evolution you'll want to evolve Frillish into Jellicent as soon as possible since Jellicent has a much higher hp and much better moves, but if you're forced to play Frillish for a measurable amount of time you should try and poison the defending Pokemon first and then Paralyze it. I would include this card in a deck that also has other cards that inflict special conditions or spread damage around on the defending Pokemon. That way if you play Frillish you may be able to knock out the active Pokemon if it already has a lot of damage on it from earlier attacks. Frillish would be a good starter card since it has a high hp and doesn't require much energy to attack, however since this card actually doesn't do any damage you'll only be able to use this card as a staller until you evolve it or move a better Pokemon into the active Pokemon spot.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This is a pretty average basic Pokemon card. I would definitely evolve Frillish if I had the chance. If I were to use this card in my deck I would only use a 2-1 line of Frillish and Jellicent.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Jellicent from the Next Destinies set, stay tuned for tomorrow's card review of Raichu from the same set.

Wednesday, March 28, 2012

Vanillish -- Next Destinies Pokemon Card Review

Vanillish Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Vanillish from the Next Destinies set. This is a stage 1, water type Pokemon card with an hp of 80. It evolves from Vanillite and into Vanilluxe, I've already reviewed Vanilluxe from this set in a blog post. Vanillish has a x2 weakness to metal type Pokemon, no resistance type, and a two colorless energy card retreat cost. Vanillish doesn't have an Ability but it does have two moves, the first move is called Icy Snow which takes one water energy card and does 20 damage. Vanillish's second move is called Icy Wind and for three energy cards, two colorless and one water, it does 50 damage, plus puts the defending Pokemon to sleep if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 card, you'll want to eventually evolve Vanillish into Vanilluxe which has quite a bit more hp and better moves, however for the time being, when you get Vanillish into play it really isn't that bad. I would definitely stick with Icy Wind if I had the necessary energy on Vanillish. I would include this card in a deck that has many cards that put Pokemon to sleep, that way my opponent wouldn't be able to switch Vanillish out for another Pokemon if most of my Pokemon put the defending Pokemon to sleep. However with only 80 hp I would only keep Vanillish out there a turn or two before evolving it into Vanilluxe.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is pretty average overall, I probably wouldn't use this line of Pokemon in my deck, but if I were to I would use a 4-3-2 or 3-3-2 line of Vanillite, Vanillish, and Vanilluxe. One thing I can say for sure about this card is that whenever I really look at it I could sure go for a vanilla ice cream cone.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vanillish from the Next Destinies set, stay tuned for tomorrow's card review of Frillish from the same set.

Tuesday, March 27, 2012

Basculin -- Next Destinies Pokemon Card Review

Basculin Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Basculin from the Next Destinies set. This is a basic, water type Pokemon card with an hp of 80. Basculin has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Basculin doesn't have an Ability but it does have two moves, the first move is called Bite and for one colorless energy card it does 10 damage. Basculin's second move is called Bared Fangs and for one water energy card this move does 40 damage, however if the Pokemon you are attacking doesn't have any damage on it this move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, this card is extremely straight-forward. Since Bared Fangs can only be used when the opponent has damage on their active Pokemon you can only use Bared Fangs then otherwise you'll have to use Bite. I would definitely suggest using this card as a starter Pokemon in your deck, it is fast only requiring 1 energy card and it has a fairly high hp for a basic Pokemon that can do a fair amount of damage. So in my water deck I would include 2 or 3 of these cards and use Bite first and Bared Fangs after that, and if you get this card into the active Pokemon spot right away during the game you should be able to knock out a couple of Pokemon.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. For a basic Pokemon that isn't known to be too powerful I really do like this card, like I was saying earlier this card is very fast and would be a great starter card for any water type deck. One thing I would like to mention about this card is its artwork which has numerous Basculin on the card, this is very unusual and you don't see many cards with more than 1 picture of the Pokemon on it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Basculin from the Next Destinies set, stay tuned for tomorrow's card review of Vanillish from the same set.

Monday, March 26, 2012

Lapras -- Next Destinies Pokemon Card Review

Lapras Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Lapras from the Next Destinies set. This is the uncommon version of Lapras from the Next Destinies set. I have already reviewed the rare card. So Lapras is a basic, water type Pokemon card with an hp of 90. It has a x2 weakness to metal type Pokemon, no resistance type, and a two colorless energy card retreat cost. Lapras doesn't have an Ability but it does have two moves, the first move is called Water Arrow and for two energy cards, one each of water and colorless it does 20 damage to one of your opponent's benched Pokemon. Lapras' second move is called Surf and does the standard 60 damage for three energy cards, two water and one colorless.

Pokemon Card Strategy:
So as far as strategy goes, since this card is a basic Pokemon card and requires at least two energy to attack this card is pretty slow so you'll want to try and set it up on your bench if possible. I would include this card in a spread damage type deck so you can use Water Arrow on your opponent's benched Pokemon and either knock some of them out with the move or set up other Pokemon on your team to knock those Pokemon out. I would mainly use this card for spread damage but if you need an attacker that does a fair amount of damage Surf isn't a bad move and since this card is a basic you don't have to spend time evolving to get to Lapras to do the 60 damage.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this card is actually better than the rare version from this set, I like how it can spread damage on how both of its moves do damage to the defending/opposing Pokemon. There isn't anything too special about this card, nothing that really stands out so that is why I'm giving this card an average rating of 3 out of 5.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lapras from the Next Destinies set, stay tuned for tomorrow's card review of Basculin from the same set.

Sunday, March 25, 2012

Starmie -- Next Destinies Pokemon Card Review

Starmie Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Starmie from the Next Destinies set. Starmie is an uncommon card in this set. Starmie is a stage 1, water type Pokemon, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a free retreat cost. Starmie doesn't have an Ability but it does have two moves, the first move is called Confuse Ray and for one colorless energy card it confuses the defending Pokemon. Starmie's second move is called Swift and for only one water energy card Starmie does 50 damage, and this move can't be affected by Weakness, Resistance, or anything else.

Pokemon Card Strategy:
So as far as strategy goes, I could see using this card in a psychic or poison type deck, a deck that inflicts many special conditions on the defending Pokemon. Starmie is extremely quick only requiring 1 energy card to attack and with a free retreat cost you can move Starmie in and out of the active Pokemon spot whenever so you can actually do quite a bit with this card. I would definitely get Starmie on my bench as soon as possible and then I would move Starmie in whenever my opponent gets a powerful Pokemon into play, I would then use Confuse Ray and confuse that Pokemon hoping to confuse themselves. Also any time a Pokemon would be knocked out by 50 damage I would try and move Starmie in off the bench. So my strategy with Starmie would be to keep it on the bench until spots here and there in the game where it can be used either to stop a powerful Pokemon or to knock out a Pokemon.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Compared to yesterday's card, Lampent, this card is absolutely amazing for a stage 1, uncommon card. I love how this card is so quick and has a free retreat cost and both of its moves are very useful throughout the entirety of the game. I would definitely consider putting a 2-2 line of Staryu and Starmie in any water type deck I would build.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Starmie from the Next Destinies set, stay tuned for tomorrow's card review of Lapras from the same set.

Saturday, March 24, 2012

Lampent -- Next Destinies Pokemon Card Review

Lampent Pokemon Card Next Destinies SetPokemon Card Overview:
Today's Pokemon Card Review is of Lampent from the Next Destinies set. Lampent is a stage 1 Pokemon card that evolves from Litwick and evolves into Chandulure. Lampent is a fire type Pokemon with an hp of 80. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost. Lampent only has one move called Ember which take two colorless energy cards and does 40 damage, when using this move you have to flip a coin, if you get tails you must discard an energy card attached to Lampent.

Pokemon Card Strategy:
So as far as strategy goes, if you don't have Chandelure in your deck there is no reason to use this card at all. But if you do and you are forced to put Lampent into the active Pokemon spot, your only choice is to use Ember and hope to not get a tails when flipping a coin. I would make sure to have supporters in the deck so you can make sure and evolve Lampent into Chandelure as soon as possible because this card isn't good at all, especially if you can't attack.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. This card definitely doesn't deserve even being an uncommon card, it is absolutely worthless. Like I said the only reason to use this card is because it is necessary to have to evolve into Chandelure. If you were to play this card in a deck, I would run a 4-2-2 line. Besides the fact that this card is pretty worthless, now that I look at the picture it sure is strange how a Pokemon can basically be a lantern. It just doesn't make any sense and Nintendo should have created a better Pokemon than this, actually if I were them I wouldn't have created any more Pokemon and just left them the way they were. So sorry about ranting, I hope tomorrow's card is a bit better than today's card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lampent from the Next Destinies set, stay tuned for tomorrow's card review of Starmie from the same set.

Friday, March 23, 2012

Arcanine #13/99 -- Next Destinies Pokemon Card Review

Arcanine Pokemon Card Next DestiniesPokemon Card Overview:
Today's Pokemon Card Review is of Arcanine from the Next Destinies set. This is the second review of an Arcanine review from this set, the first Arcanine card I reviewed was a rare card, this card is an uncommon card. So Arcanine is a stage 1, fire type Pokemon, with an hp of 120. It has a x2 weakness to water type Pokemon, no resistance type, and a three colorless energy card retreat cost. Unlike the other Arcanine from this set, this Arcanine doesn't have an Ability, but it does have two moves, the first move is called Crunch and for two energy cards, one each of fire and colorless, it does 30 damage plus if you get a heads when you flip a coin your opponent much discard an energy card attached to their active Pokemon. Arcanine's second move is called Heat Blast and does 70 damage for three energy cards, two colorless and one fire.

Pokemon Card Strategy:
So as far as strategy goes, if you were going to use Arcanine in your deck I would run a 3-2 line with three Growlithe and two Arcanine, one of the rare version, and one of the uncommon card, which is the one I'm reviewing today. Since Arcanine doesn't have a move that is very quick I would try to get energy onto Arcanine on the bench and then move Arcanine into the active Pokemon spot when it has at least 2 energy cards on it, once I would get three energy cards on it, I would use Heat Blast every turn until Arcanine is either knocked out or retreated. The only for sure time I would use Crunch is if I knew my opponent didn't have any energy cards and then I would hope to get a heads when using Crunch. Just like Kricketot from yesterday, this is a card that would be good in a dual type deck since most of the energy required on this card is colorless energy.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is an average card but in my opinion it is actually slightly better than the rare Arcanine from this set. Even though this Arcanine has a little lower hp I like that this card can do 70 damage every turn whereas the other Arcanine can only do 100 damage once and then you're going to have to wait a turn or two to attack again. I also like the artwork on this card better than the rare version. I usually don't review these uncommon cards but so far they have been pretty good from this set so I look forward to reviewing more uncommon Next Destinies cards in the upcoming days.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Arcanine from the Next Destinies set, stay tuned for tomorrow's card review of Lampent from the same set.

Thursday, March 22, 2012

Kricketune -- Next Destinies Set Pokemon Card Review

Kricketune Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Kricketune from the Next Destinies set. Since no one has recommended me any cards to review I am going to try and review all the uncommon cards from the Next Destinies set in the coming weeks and then move back sets in the Black and White series. I will be doing this until more Dark Explorers cards are released. Kricketune is a Stage 1, grass type Pokemon card with an hp of 90. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Kricketune doesn't have an Ability but it does have two moves, the first move is called White Noise and for one colorless energy card it does 20 damage plus puts the defending Pokemon to sleep. Kricketune's second move is called Draining Cut which takes two energy cards, one each of colorless and grass and does 40 damage times the number of heads you get when you flip two coins. You can heal the same amount from Kricketune as you do damage to the opposing Pokemon with this move.

Pokemon Card Strategy:
So as far as strategy goes, this is a very good stage 1 Pokemon card that I would recommend putting into the active Pokemon spot as soon as possible. Since its first move can put the defending Pokemon to sleep, I would use White Noise first, and then take your chances with Draining Cut, what I really like about this card is that even if the defending Pokemon wakes up, Draining Cut can easily regain any hp it needs to from your opponent's attack. I would get this card out early and keep it there as long as possible. I would also consider putting this card in just about every deck because it requires mostly colorless energy cards.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. For an uncommon card this is a great one, so if you're looking to build a deck and want to use a card that isn't so rare or so expensive this would be a great card to include in your deck, I would include a 2-3 line of Kricketot and Kricketune. This wouldn't be the main card in my grass type deck but it definitely would be a big part of it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Kricketune from the Next Destinies set, stay tuned for tomorrow's card review of Arcanine from the same set.

Saturday, March 17, 2012

Hydreigon -- Next Destinies Set Pokemon Card Review

Hydreigon Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Hydreigon from the Next Destinies set. This is a Stage 2, darkness type Pokemon card, with an hp of 150. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Hydreigon's Ability is called Dark Aura and says that all energy cards attached to this Pokemon are Dark type energy cards. Besides the Ability, Hydreigon has one move called Berserker Blade which does 60 damage and 40 damage to two of your opponent's benched Pokemon for four energy cards.

Pokemon Card Strategy:
So as far as strategy goes, this is one awesome spread damage type Pokemon card. Even though this card is dark type, this card will fit in with any deck type because of Hydreigon's Ability which turns all energy cards into darkness energy cards. I would keep this card on my bench until I get four energy cards on it, then put it in the active Pokemon spot and start knocking out benched Pokemon of your opponent's. I would consider pairing this card up with the psychic Chandelure card from this set.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. This card is really amazing and can be used in any deck. This card has the potential to knock out three Pokemon a turn two turns in a row which will win you the game! So I love this card and would definitely use it in almost every deck I would make.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Hydreigon from the Next Destinies set, stay tuned for tomorrow's card review of an old school EX card.

Friday, March 16, 2012

Zoroark -- Next Destinies Set Pokemon Card Review

Zoroark Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Zoroark from the Next Destinies set. This is a Stage 1, darkness type Pokemon card, with an hp of 100. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Zoroark doesn't have an Ability but it does have two moves, the first move is called Nasty Plot which takes one darkness energy card and lets you search your deck for a card and put it into your hand. Zoroark's second move is called Foul Play and for two colorless energy cards you may choose one of your opponent's attacks and use that move.

Pokemon Card Strategy:
So as far as strategy goes, this is a card that is really going to depend on your opponent's Pokemon, I would consider having one Zoroark in my deck, regardless of deck type, and then if my opponent plays a powerful Pokemon that has a move that does 100+ damage, I could move Zoroark into play, use Foul Play and hopefully knock that Pokemon out.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This card really can be good if you face an opponent who has a Pokemon with an extremely powerful move, but if you only face average Pokemon, Zoroark can't really do much, and instead of wasting a Stage 1 Pokemon card on Zoroark, you could replace it will a Trainer or Supporter card to take the place of Nasty Plot.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zoroark from the Next Destinies set, stay tuned for tomorrow's card review of Hydreigon from the same set.