Showing posts with label Jumpluff. Show all posts
Showing posts with label Jumpluff. Show all posts

Saturday, October 1, 2016

Jumpluff -- Steam Siege Pokemon Card Review

Jumpluff Steam Siege Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Jumpluff from the Steam Siege Pokemon Card Set.  Jumpluff is a stage 2, grass type Pokemon card, with an hp of 90.  It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Jumpluff does not have an Ability but it does have two moves.  The first move that this card has is called Fluffy Transport, for one colorless energy card this move allows you to switch one of your opponent's benched Pokemon with their active Pokemon.  Jumpluff's second move is called Solar Step, for one grass energy card this move does 20 damage times the number of your remaining prize cards.

Pokemon Card Strategy:
So as far as strategy goes, since Jumpluff is a stage 2 Pokemon card, you'll first have to get Hoppip into play and then evolve it into Skiploom before you can evolve Skiploom into Jumpluff, both of those Pokemon are from this set and I've reviewed both of them the last two days.  If you've read my reviews of those cards you'll know that I thought both were below average.  The issue I had with both of those cards, and the same is true with this card, is that they all had extremely low HP and limited moves.  I wouldn't recommend using either of those two Pokemon without using Jumpluff.  So taking a closer look at Jumpluff, outside of the extremely low HP for a Stage 2, this card has two pretty decent moves and is worth using a 1-1-1 line of this Pokemon family if you can get this card into the active Pokemon spot very early in the game.  You want to get this card in the active Pokemon spot right away so that Solar Step does more damage and that you will be able to get weaker Pokemon into your opponent's active Pokemon spot when using Fluffy Transport.  So like I said above, definitely consider using this card in a deck, but only if you know you can get this card into the active Pokemon spot early, waiting later in the game to use a Stage 2 card with only 90 HP is not a good idea.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average Stage 2 Pokemon card from the Fates Collide set.  Outside of having a miserably low HP, this card is decent overall, having a low retreat cost, and two very quick moves, both moves having some potential for greatness.  Overall, I would give this entire line a 2 out of 5 rating, not much power in this line and extremely low HP throughout, but if played right, especially this card, can be useful in a deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Jumpluff from the Steam Siege set, stay tuned for tomorrow's card review of Yanma, which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many total grass type Pokemon cards are in the Steam Siege set?
Please respond with the correct answer and a link to your YouTube channel. 24 hours from now I will be randomly selecting a correct response to my question and sending a private message to this person with a free code on YouTube.

Friday, August 3, 2012

Jumpluff -- Dragons Exalted Pokemon Card Review

Jumpluff Dragons Exalted Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Jumpluff from the Dragons Exalted Pokemon Card Set.  Jumpluff is a stage 2, grass type Pokemon card, with an hp of 90.  Jumpluff evolves from Hoppip and then into Skiploom which evolves into Jumpluff.  I have reviewed both of those other Pokemon from this set the past two days.  Jumpluff has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a free retreat cost.  Unlike the other two Pokemon in this line, Jumpluff does have an Ability which is called Leave It to the Wind and it says that once during your turn before you turn you may move Jumpluff and all the cards attached to it back to your hand.  Besides the Ability, Jumpluff has one move called Acrobatics which takes one grass energy card and does 20 damage plus 30 more damage for each heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Jumpluff is a stage 2 Pokemon, you'll want to evolve Hoppip into Skiploom and then Skiploom into Jumpluff on the bench so you can start attacking right away when you put Jumpluff into the active Pokemon spot and not worry about getting knocked out after one move.  Since Jumpluff has a free retreat cost you don't really have to worry about removing damage from Jumpluff when it is attacked since you can either use its Ability and move it back to your hand or retreat it.  Attacking wise, your only choice is to use Acrobatics which only requires the one energy card, and with some luck you could do 80 damage per turn for only one energy card.  I would include Jumpluff in a deck that is based on speed and the ability to rotate your Pokemon in and out of play for free.  Depending on how much room you have, you may not want to use Jumpluff in your deck and just use Hoppip and Skiploom, since Skiploom is quite similar to this card but does a little less damage and has less hp.  But, if you want to use the full line of this Pokemon, I would suggest using a 3-2-2 line of Hoppip, Skiploom, and Jumpluff in at least a partial grass type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is an average stage 2 Pokemon card in my opinion, even though it only has 90 hp which is extremely low, and it can only do 20 damage for sure each turn, the card makes up for this by having a free retreat cost, a great Ability, and a fast move.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Jumpluff from the Dragons Exalted set, stay tuned for tomorrow's card review of Yanma from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
6TU-AVLS-N7E-W6V
XXP-UYBV-PBY-A4B