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Thursday, March 31, 2011

Pokemon Card of the Day: Vileplume (Legends Awakened)

Today's Pokemon Card of the Day is Vileplume from the Legends Awakened set. This is a stage 2, grass type Pokemon card, with an hp of 120. It has a +30 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Power is called Energy Reaction and once per turn when you attach an energy card to Vileplume the defending Pokemon is either Poisoned or put Asleep. If you put a psychic energy card on Vileplume the defending Pokemon is poisoned, a grass means it is asleep. Vileplume's only move is called Disturbing Pollen which does 60 damage for 3 energy cards, 1 psychic and two colorless. Besides doing the damage if you get a heads when you flip a coin your opponent can't use any trainer, supporter, or stadium cards from their hand the next turn. So as far as strategy goes I would recommend using this card in a psychic and/or grass type deck so you can utilize its Poke-Power and always have the defending Pokemon affected by a special condition. Once they are effected by a special condition I would use Disturbing Pollen and hope to get a heads so they can't remove the special condition on it. I would also try and attach energy cards to Vileplume while it is on the bench so you can affect the defending Pokemon from your bench, I would also try and find cards that allow you to move one energy card from one Pokemon to another so that you could potentially attach all your energy cards onto Vileplume first then onto the other Pokemon. I would give this card a four out of five rating because of its ability to inflict special conditions from the bench and then when this card is in the active Pokemon spot you can make your opponent suffer the whole time unless they want to retreat and waste energy cards. So thanks for reading today's review of Vileplume from the Legends Awakened set, stay tuned for tomorrow's review of Dusknoir from the Stormfront set.

Wednesday, March 30, 2011

Pokemon Card of the Day: Victreebel (Legends Awakened)

Today's Pokemon Card of the Day is Victreebel from the Legends Awakened set. This is a stage 2, grass type Pokemon card, with an hp of 120. It has a +30 weakness to fire type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Burning Scent which doesn't require any energy cards at all and lets you pick whatever Pokemon you want as your opponent's active Pokemon and then make that Pokemon burned and poisoned. Victreebel's other move is called Energy Dissolve which takes three energy cards, two grass and one colorless, and does 60 damage and also lets you discard an energy card from the defending Pokemon. As far as strategy goes I would like using this card to pick off the weakest of my opponent's benched Pokemon, I could perform Burning Scent first and then if they are still alive after that move, use Energy Dissolve the next turn, and the thing I really like about this move is that it removes an energy card from that Pokemon, so if you were attacking a high hp Pokemon that was still alive, your opponent may not be able to attack the next turn with one less energy or they may not be able to retreat anymore to remove their special conditions. I would give this card a four out of five rating because this card is just annoying. It can definitely inhibit you from doing what you want to do, they only thing you have to be aware of is that this card is a stage 2 card so it will take awhile to use. So thanks for reading today's review of Victreebel from the Legends Awakened set, stay tuned for the last Legends Awakened rare card I need to review which is Vileplume.

Tuesday, March 29, 2011

Pokemon Card of the Day: Uxie (Legends Awakened)

Today's Pokemon Card of the Day is Uxie from the Legends Awakened set. This is a basic, psychic type Pokemon card with an hp of 70. It has a +20 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power is called Set Up and says that when you move Uxie from your hand to your bench you may draw cards until you have seven cards in your hand. Uxie's only move is called Psychic Restore which does 20 damage for one colorless energy card. After using this move you may choose to return all cards attached to Uxie and Uxie back to your deck. As far as strategy goes you can use this card in any deck type since it only requires a colorless energy card. But I would recommend using this card in this way, use this card to replenish your hand, then move Uxie into the active Pokemon spot, use Psychic Restore immediately and then return it to your deck, that way you can use Uxie later to replenish your hand again. I would give this card a three out of five because it is an average basic Pokemon card, I wouldn't leave it in play for very long at all since I would want to use it solely for its Poke-Power, I do like how it does do damage and then it can return to the deck, most Pokemon that return to the deck usually don't do any damage before they do that. So thanks for reading today's review of Uxie from the Legends Awakened set, stay tuned for tomorrow's review of Victreebel from the same set.

Monday, March 28, 2011

Pokemon Card of the Day: Unown ! (Legends Awakened)

Today's Pokemon Card of the Day is Unown ! from the Legends Awakened set. Before I get too far into this review, you must know I absolutely hate Unown cards. Anyways, this card is a basic, psychic type Pokemon card, with an hp of 50. It has a +10 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power which is called ! says that when you put Unown ! from your hand to your bench you may flip a coin and if you get a heads you may put 2 damage counters on one of your opponent's Pokemon, it the coin is tails you have to put 2 damage counters on one of your Pokemon. Unown !'s only move is called Hidden Power which takes one psychic energy card and does 10 damage plus 10 more damage if you get a heads when you flip a coin, but if it is tails you have to do 10 damage to Unown !. As far as strategy goes the only reason you would use this card is as a basic, starter type Pokemon for your deck, and you could utilize its Poke-Power and hopefully do 20 damage to one of your opponent's Pokemon. If you do put it into the active Pokemon spot be careful not to knock out yourself. This is another card I would give a 0 out of 5, I HATE Unown cards, why would you play a card that does damage to itself in every thing you could do with it. I could give this card some respect if it wasn't a rare card but this is worse than just about every common card I've seen, I just wished I worked for Nintendo so I could tell them to stop making Unown cards rare. Well thanks for reading me hate on Unown cards, stay tuned for tomorrow's hopefully more positive review of Uxie from the same set.

Sunday, March 27, 2011

Pokemon Card of the Day: Torkoal (Legends Awakened)

Today's Pokemon Card of the Day is Torkoal from the Legends Awakened set. This is a basic, fire type Pokemon card, with an hp of 80. It has a +20 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Body is called White Smoke and says that as long as Torkoal is your active Pokemon your benched Pokemon cannot be affected by any effects of attacks. Torkoal's only move is called Black Soot which does 30 damage for two energy cards, one each of fire and colorless. Plus when performing this move you may flip a coin and if it is heads the defending Pokemon is now burned and paralyzed. As far as strategy goes I would recommend using this card in a fire type deck where special conditions play a big part since this card issues two special conditions at once. Also if your opponent tries to spread damage you can put this card into the active Pokemon spot to eliminate that strategy of your opponents. I would give this card a three out of five because it is quite average, I like that it only requires two energy cards for its move and that it does two special conditions but its hp isn't too great for a Pokemon that is somewhat slow and I wish its Poke-Body could be in affect even when Torkoal is on the bench, not just when it is the active Pokemon. So thanks for reading today's review of Torkoal from the Legends Awakened set, stay tuned for tomorrow's review of Unown ! from the same set.

Saturday, March 26, 2011

Pokemon Card of the Day: Shedinja (Legends Awakened)

Today's Pokemon Card of the Day is Shedinja from the Legends Awakened set. This is a stage 1, grass type Pokemon card, with an hp of 60. It doesn't have a weakness, retreat cost, or resistance. Its Poke-Power is called Resent and says that if Shedinja would be knocked out by an attack, you may put 40 damage on the attacking Pokemon and 40 damage on each of your opponents benched Pokemon that has the same name. Shedinja's only move is called Curse and Deceive and for only one colorless energy card, Shedinja can put 3 damage counters on the defending Pokemon and if Shedinja has any damage on it the defending Pokemon is confused. So as far as strategy goes this card is a basically a card that is really supposed to annoy you, I might experiment with this card in play but it is going to depend a lot on my opponent on how successful this card can be and the luck my opponent has. If the opponent uses spread damage and I have Shedinja on my bench, Shedinja could end up doing 40 damage off the bench. Also depending on how many of the same Pokemon your opponent has the more damage this card will do. I would give this card a 2 out of 5 because for a stage 1 Pokemon, its hp is horrid and I have also seen cards that if they are knocked out the defending Pokemon is also knocked out, but with this card it will only do 40 damage to that Pokemon which will hardly do anything to a stage 2 Pokemon. I do like the fact that this card doesn't have a retreat cost so you could move it in and out of play to confuse the defending Pokemon. So thanks for reading today's review of Shedinja from the Legends Awakened set, stay tuned for tomorrow's review of Torkoal from the same set.

Friday, March 25, 2011

Pokemon Card of the Day: Registeel (Legends Awakened)

Today's Pokemon Card of the Day is Registeel from the Legends Awakened set. This is a basic, metal type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost. Its Poke-Power is called Regi Heal and it allows you to remove three damage counters from Registeel if you discard two cards from your hand. Registeel's only move is called Rotating Claws which takes three energy cards, one metal and two colorless, and does 50 damage. When performing this move you may also switch an energy card attached to Registeel with one of the energy cards in the discard pile. As far as strategy goes this card is pretty straightforward, it is supposed to be able to take a beating since it can remove 30 damage from it with its Poke-Power so you can put it out into the active Pokemon spot before it is ready. It is pretty straightforward with attacking, since Registeel only has one move, the energy card exchange with this card isn't applicable anymore since metal energy cards aren't special energy cards so they don't do any extra damage or anything. I would give this card a 1 out of 5 because in my opinion that card is horrible. It has an extremely high retreat cost with four energy cards, and its Poke-Power isn't necessary since it can't do any damage anyways with its move, 50 damage isn't much and since it only has 90 damage it will be knocked out it two turns even if you take 30 damage off of it one turn. So thanks for reading today's review of Registeel from the Legends Awakened set, stay tuned for tomorrow's review of Shedinja from the same set.

Thursday, March 24, 2011

Pokemon Card of the Day: Regirock (Legends Awakened)

Today's Pokemon Card of the Day is Regirock from the Legends Awakened set. This is a basic, fighting type Pokemon card, with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a three colorless energy card retreat cost. Its Poke-Power is called Regi Cycle and allows you to move a fighting energy card from your discard pile onto Regirock if you discard 2 cards from your hand. Regirock's only move is called Stone Edge which requires 3 energy cards, 2 fighting and one colorless, and does 40 damage unless you get a heads when you flip a coin then it does 70 total damage. As far as strategy goes with Regirock's Poke-Power you could actually use this card somewhat fast towards the end of the game by using Regi Cycle you would then be able to get three energy cards on Regirock in 2 turns instead of 3. As far as its move is concerned even if you do get a heads the move isn't that great. I would have thought with a Poke-Power that attached energy cards to Regirock that it would have had a move that did more damage and then discarded energy cards. In my opinion this card isn't very good at all, I would give it a 2 out of 5 because it is a basic Pokemon but it requires 3 energy cards for its only move and there are plenty of Pokemon out there that does more than 40 damage for three energy cards. Also this card has a high retreat cost so if this is the only card you can play it will be extremely slow and you can't retreat it for quite awhile even if you do have another basic Pokemon on your bench you want to put in. So thanks for reading today's review of Regirock from the Legends Awakened set, stay tuned for tomorrow's review of Registeel from the same set.

Wednesday, March 23, 2011

Pokemon Card of the Day: Regigigas non-holo (Legends Awakened)

Today's Pokemon Card of the Day is Regigigas from the Legends Awakened set. This is a basic, normal type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance, and a four colorless energy card retreat cost. It's Poke-Body is called Recover Mechanism and says that when you attach an energy card to Regigigas you may remove all special conditions from Regigigas. Besides the Poke-Body, Regigigas has one move called Gigaton Punch which requires 3 colorless energy cards and does 60 damage plus 20 more damage to the defending Pokemon and 20 damage to a benched Pokemon if you flip a coin and get heads. So as far as strategy goes I like how this card can go in pretty much any deck since it is a normal type Pokemon card. I would recommend putting one at the max of these cards in a deck since it is a basic Pokemon and requires 3 energy cards for its move which is way too slow to have more than one in a deck. This card can definitely do some damage and if it does get a special effect on it it can replenish its health right away with its Poke-Body, I would give this card a 3 out of 5 because its one move cannot overcompensate for its otherwise weak stats, it has a decent hp but with a 4 colorless energy card retreat cost there is no way to retreat this card without taking forever to do so. So if you're looking for one last card to put into your deck that does some powerful moves, but takes some time to do so, this might be the card for you. So thanks for reading today's review of Regigigas from the Legends Awakened set, stay tuned for tomorrow's review of Regirock from the same set.

Tuesday, March 22, 2011

Pokemon Card of the Day: Regice (Legends Awakened)

Today's Pokemon Card of the Day is Regice from the Legends Awakened set. This is a basic, water type Pokemon card, with an hp of 90. It has a x2 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost. Its Poke-Power is called Regi Move and says that once per turn you may discard two cards from your hand and then you may choose one of your opponent's un-evolved Pokemon and move them into the active Pokemon spot. Regice's only move is called Ice Reflect and does 50 damage for three energy cards, one colorless and two water. Also if Regice was damaged by an attack last turn this move also paralyzes the defending Pokemon, making them unable to attack the next turn. As far as strategy goes I would use this card solely for its Poke-Power, since it has the possibility to knock out Pokemon the same turn as you move this power. I would actually keep Regice on the bench throughout the entire game and just have a Pokemon that does at least 60 damage in one move as my active Pokemon, that way I could use Regi Move every time my opponent puts a weak Pokemon on their bench and then knock that Pokemon out that turn. If you do have to play Regice it isn't too great since its only move does require 3 energy cards and it only does do 50 damage and you're going to have to take at least one attack before you can stop your opponent from attacking the next turn. I would give this card a 3 out of 5 just because its Poke-Power is that good even though I would have liked it much better if you could have moved any of your opponent's benched Pokemon into their active Pokemon spot just not basic Pokemon. Besides the Power, Ice Reflect is okay but since this is a basic Pokemon it is too slow and if it does get in trouble you'll have to give up three energy cards to retreat it, it just isn't worth it for me, so like I said earlier I would keep this card on my bench at all times. So thanks for reading today's review of Regice from the Legends Awakened set. stay tuned for tomorrow's review of Regigigas the non-holo version from the same set.

Monday, March 21, 2011

Pokemon Card of the Day: Poliwrath (Legends Awakened)

Today's Pokemon Card of the Day is Poliwrath from the Legends Awakened set. This is a stage 2, water type Pokemon card, with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Poliwrath doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Focus Punch and for one fighting energy card Poliwrath does 60 damage unless Poliwrath was damaged by an attack the last turn, then this move does absolutely nothing. Poliwrath's second move is called Submission and for 3 energy cards, 2 colorless and one fighting, Poliwrath does 90 damage but unfortunately this move does 20 damage to Poliwrath. As far as strategy goes I would hope to use Poliwrath the turn after one of your Pokemon is knocked out so you can then use Focus Punch and do the 60 damage for only one energy card. After that you'll have to use Submission even though it does do damage to Poliwrath with 130 hp it should be able to last at least a few turns without feinting, and if you really wanted to you could always include that Lopunny card that I reviewed a few days ago with this card, so you could retreat Poliwrath after a few turns and remove 10 damage per turn with Lopunny's Poke-Body. I would give this card a 3 out of 5 rating because there is nothing special with this card, it can do a major amount of damage but it also has the potential for doing damage to itself or not being able to attack at all. Also make sure you notice both moves from this card require fighting energy even though this is a water type card. It won't be any good if you put this card in a water deck since you won't be able to use it. So thanks for reading today's review of Poliwrath from the Legends Awakened set, stay tuned for tomorrow's review of Regice from the same set.

Sunday, March 20, 2011

Pokemon Card of the Day: Mesprit (Legends Awakened)

Today's Pokemon Card of the Day is Mesprit from the Legends Awakened set. This is a basic, psychic type Pokemon card, with an hp of 70. It has a +20 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power is called Psychic Bind and says that when you put Mesprit from your hand to your bench your opponent can't use any Poke-Powers against your Pokemon the next turn. Mesprit's only move is called Extrasensory which takes two psychic energy cards and does 20 damage plus 50 more damage if you have the same number of cards in your hand as your opponent. As far as strategy goes this card could be vital against stopping your opponent if they're using Poke-Powers within their deck. But this card can't really do too much about it since this Poke-Power can only be used once unless you want to use a trainer card to move it back to your hand. Mesprit's move can do a lot of damage for only two energy cards but it could take a while until you do have the same amount of cards as your opponent. So with luck this card can be quite good but this card requires too much luck for me that is why I am giving this card a two out of five because it isn't anything special, this card is only good if your opponent falls right into its moves, otherwise if your opponent doesn't use Poke-Powers or at least ones that do some damage, or they have cards that allow them to get their hand large or small Mesprit it a very dismal card. So thanks for reading today's review of Mesprit from the Legends Awakened set, stay tuned for tomorrow's review of Poliwrath from the same set. Before you go, this is the review you can win the Daybreak theme deck on. All you need to do is comment below by entering your YouTube username. Tomorrow sometime I will make a video using a random number generator to pick someone to win this deck. Please do not enter more than once, if you do you will be disqualified. Good luck to everyone, and thanks for reading!

Saturday, March 19, 2011

Pokemon Card of the Day: Lopunny (Legends Awakened)

Today's Pokemon Card of the Day is Lopunny from the Legends Awakened set, this is a stage 1, normal type Pokemon card, with an hp of 80. It has a +20 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Body is called Healing Tail and it says that as long as Lopunny is your active Pokemon you may remove 1 damage counter from each of your Pokemon between turns. Besides the Poke-Body, Lopunny has two moves, the first move is called Collect which lets you draw 3 cards for no energy cards at all. Lopunny's second move is called Cross-Cut which takes two colorless energy cards and does 30 damage unless the defending Pokemon is an evolved Pokemon then it does 60 damage. As far as strategy goes I would recommend using this card in just about every deck since it is a colorless energy card, I especially like its Poke-Body, I would base my strategy around this card, I would either include lots of low retreat cost Pokemon in my deck so I could retreat my Pokemon any time they had a lot of damage on them or I would just use pretty much any other strategy and depend on this card if my opponent tries to use spread damage, or if one of my Pokemon does damage to my own Pokemon. I would give this card a 4 out of 5 because it can do so many good things to help your team, I especially like how it can remove damage from all of your Pokemon but I don't like its low hp so it won't be able to remove damage for too long. I also like how it can do 60 damage to evolved Pokemon, knocking most evolved Pokemon out in two turns or less. If I was facing a basic Pokemon I would more than likely just use Collect a few turns to heal my other benched Pokemon and then retreat Lopunny in a turn or two. So thanks for reading today's review of Lopunny from the Legends Awakened set, stay tuned for tomorrow's review of Mesprit from the same set.

Friday, March 18, 2011

Pokemon Card of the Day: Kyogre (Legends Awakened)

Today's Pokemon Card of the Day is Kyogre from the Legends Awakened set, this is a basic, water type Pokemon card with an hp of 100. I actually use this card in one of the decks I made in a video on YouTube, click here to watch that video. This card has a x2 weakness to electric type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Drizzle and for no energy cards you can choose up to two water energy cards from your hand and attach them to one of your Pokemon. Kyogre's second move is called High Tide which does 60 damage for three energy cards, 2 water and 1 colorless, besides doing the damage to the active Pokemon this move also does 20 damage to each of your opponent's benched Pokemon. The only downfall of this move is that you have to discard two water energy cards attached to Kyogre when using this move. As far as strategy goes, make sure to watch the video I mentioned above to get a great strategy, but to sum it up I would use this card with the Empoleon from Majestic Dawn and Kingdra card from this set as well, Empoleon also does damage to all the opponent's benched Pokemon, and Kingdra can reuse the discarded water energy cards, so the more energy cards in the discard pile for Kingdra the better. When using this card you'll want to have a lot of energy cards in your hand so you can use High Tide faster, you can use High Tide and then the next turn use Drizzle and attach an energy card at the same time and be able to do High Tide the next turn. I would give this card a 4 out of 5 because it can do a lot of damage by itself not only to the active Pokemon but to benched Pokemon and it can also provide energy cards to other Pokemon too. Complimented by Empoleon and Kingdra this card is definitely a five out of five. So thanks for reading today's review of Kyogre from the Legends Awakened set, stay tuned for tomorrow's review of Lopunny from the same set.

Thursday, March 17, 2011

Pokemon Card of the Day: Jirachi (Legends Awakened)

Today's Pokemon Card of the Day is Jirachi from the Legends Awakened set. This is a basic, metal type Pokemon card, with an hp of 70. It has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called One Desire and for no energy cards it lets you search your deck for any 1 card and put it on top of your deck. Jirachi's second move is called Doom Desire and for two metal energy cards you can no matter what knock out the defending Pokemon at the end of your opponent's next turn but after you use this move you have to discard all energy cards attached to Jirachi. As far as strategy goes you'll have to use this card in a metal type deck since Doom Desire requires metal energy I would wait and use this card until later in the game when I have two energy cards attached to it, then I would switch it into the active Pokemon spot and have it go against a Pokemon with a massive hp that way I could use Doom Desire and for sure knock it out the next turn, but the only bad thing about this card is that with only 70 hp it won't be able to use Doom Desire again especially since you'll have to wait a turn or two to use it again, my suggestion would be to either let it get knocked out and have other Jirachi's in your deck or if it does survive retreat it to your bench by using one energy card and then try and get two more metal energy cards on it later in the game. I would rate this card a 4 out of 5 because it is one of the only cards I know of that is guaranteed to knock out any Pokemon in one turn and it only costs two energy cards to do so. Again Jirachi's hp could be better but these kinds of Legendary Pokemon usually have low hp and I also with Doom Desire would let you attach more energy cards to it at once and then only have to discard two energy cards when you use Doom Desire instead of all the cards attached to it. So thanks for reading today's review of Jirachi from the Legends Awakened set, stay tuned for tomorrow's review of Kyogre from the same set.

Wednesday, March 16, 2011

Pokemon Card of the Day: Heatran Metal Type (Legends Awakened)

Today's Pokemon Card of the Day is Heatran from the Legends Awakened set. This is a basic, metal type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance, and a 3 colorless energy card retreat cost. Its Poke-Power is called Smelt and it says that once during your turn you may move a metal energy card attached to one of your Pokemon to Heatran. Heatran's only move is called Heavy Metal which requires 3 colorless energy cards and does 40 damage plus 20 more damage for each heads you get when you flip a coin for each metal energy card on Heatran. So in essence this move could do 100 damage for 3 energy cards if all three of those energy cards are metal energy cards and you get 3 heads in a row. As far as strategy goes even though this is a metal type Pokemon you can put it in any deck since it only requires colorless energy cards but at the same time you would want to put it in a deck that there are some metal energy cards in it so you can utilize Heatran's Poke-Power and do more damage with its move. I can see this card showing up later in the game and then moving it on your bench and within a turn or two you could have the three necessary energy cards on it to attack. I would give this card a 3 out of 5 because it is very average, it has decent hp, and a good move that has the possibility of doing at least 100 damage but at the same time, Heatran has a high retreat cost especially for a basic Pokemon so you'll be wasting a lot of energy cards if you do decide to retreat it. So thanks for reading today's review of Heatran from the Legends Awakened set, stay tuned for tomorrow's review of Jirachi from the same set.

Tuesday, March 15, 2011

Pokemon Card of the Day: Groudon (Legends Awakened)

Today's Pokemon Card of the Day is Groudon from the Legends Awakened set, this is a basic, fighting type Pokemon card, with an hp of 100. It has a x2 weakness to grass type Pokemon, a -20 resistance to electric Pokemon, and a 3 colorless energy card retreat cost. Groudon doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Drought which doesn't need any energy and allows you to attach up to 2 fighting energy cards from your hand to one of your Pokemon. Groudon's second move is called Major Earthquake and this move takes 3 energy cards, two fighting and one colorless, and does 100 damage, but unfortunately you have to discard two fighting energy cards attached to Groudon and you have to do 10 damage to each of your benched Pokemon. As far as strategy goes I would recommend using this card as a card to help other Pokemon, so I would include it in a heavily fighting type deck and make sure to have supporters in your deck that allows you to get energy cards into your hand, that way you can use Groudon's Draught move right away without attaching any energy cards to Groudon and be able to put 3 energy cards per turn on one Pokemon if you like, or if you really wanted to you could put those two cards from Draught on Groudon and be able to use Major Earthquake every turn. I would recommend using my first strategy however since you may go through your cards too quickly if you discard two every turn. Also the amount of cards and luck you need to succeed with the second strategy of using Major Earthquake every turn is too risky for me. I would give this card a 2 out of 5 because even though I like that it doesn't have to use any energy to use one of its moves I don't like the fact you have to have three energy cards to retreat Groudon. So thanks for reading today's review of Groudon from the Legends Awakened set, stay tuned for tomorrow's review of Heatran from the Legends Awakened set.

Monday, March 14, 2011

Pokemon Card of the Day: Forretress (Legends Awakened)

Today's Pokemon Card of the Day is Forretress from the Legends Awakened set. This is a stage 1, metal type Pokemon card with an hp of 90. It has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Forretress's Poke-Body is called Iron Shell which says that whenever you attach a basic energy card to Forretress you may flip a coin and if it is tails you may put 2 damage counters on each Pokemon both yours and your opponent's. Forretress only has one move which is called Explosion which does 100 damage for four energy cards, two each of metal and colorless. Besides doing the 100 damage, Forretress unfortunately does 40 damage to itself. So as far as strategy goes this card could prosper in a spread damage type deck since it can do 20 damage each turn you attach an energy card to it and you can just keep this card on the bench if you want. Another strategy you could use with this card is to not have very many Pokemon cards on your bench so if you do get a tails you can do more damage to the defending Pokemon than your Pokemon. I would keep this card on your bench most of the time until I get four energy cards on Forretress so you can then move it in at the end of the game but since this card only has 100 hp and Explosion does 40 damage to Forretress per turn you'll only want to use this card if you have one or two prize cards left to get that way you can knock those two Pokemon out and win the game without having to knockout Forretress in the process. I would rate this card a 3 out of 5 because it has the potential to do large amounts of damage but at the same time it will also do large amounts of damage to your own Pokemon including Forretress. So thanks for reading today's review of Forretress from the Legends Awakened set, stay tuned for tomorrow's review of Groudon from the same set.

Sunday, March 13, 2011

Pokemon Card of the Day: Ditto (Legends Awakened)

Today's Pokemon Card of the Day is Ditto from the Legends Awakened set. This is a basic, normal type Pokemon card, with an hp of 60. It has a +20 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. But you don't need to worry about its HP because of its Poke-Body called Ditto DNA which is basically what happens in the Pokemon games, Ditto basically transforms into the opponent's active Pokemon, taking their hp and move set. So as far as strategy goes I am not sure...I have always been intrigued with the idea of Ditto but I have never been able to use it very well. I may include one of these in my deck and hope that my opponent uses the same type of Pokemon I have in my deck so that I can actually use their moves. A good thing about transforming into another Pokemon is that you may be able to change into a stage 2 Pokemon that has a retreat cost of 4 colorless energy and yet even though Ditto is hypothetically that Pokemon it can still retreat for much less than that actual Pokemon. Since there is so much unknown with Ditto and what you can do with it I would give this card a 3 out of 5 rating which just means that it isn't a good or bad card. It could be one or the other depending on your luck or what you do with it but most of the strategy with this card depends entirely on your opponent and what kind of Pokemon they use. So thanks for reading today's review of Ditto from the Legends Awakened set, stay tuned for tomorrow's review of Forretress from the same set.

Saturday, March 12, 2011

Pokemon Card of the Day: Deoxys Speed Forme (Legends Awakened)

Today's Pokemon Card of the Day is the last of the Deoxys from the Legends Awakened set, this is the Deoxys Speed Forme, if you're looking for the reviews of the other forms check my list of reviews from the link on the top left of this page. Deoxys Speed Forme is a basic, psychic type Pokemon card, with an hp of 70. It has a x2 weakness to psychic type Pokemon, no resistance type, and free retreat costs. Once again this card has the Poke-Power called Form Change that lets this card be switched with whatever other Forme it wants once per turn if that Forme you want is in your deck. Deoxys only has the one move called Speed Shot which takes two colorless energy cards and does 30 damage to one of your opponent's Pokemon. Also this attack isn't effected by any weaknesses, resistances, Poke-Bodies, or Poke-Powers. So as far as strategy goes I would recommend using all the different Forms in your deck and I would really hope to start the game with this card since it only takes two energy cards instead of three and can do damage to benched Pokemon which could knock out weak basic Pokemon in two turns early in the game. I would preferably want to start with Speed Form until I get three energy cards on it and then switch back and forth between the attack and defense forms and then towards the end of the game when there are a lot of energy cards attached to all my opponent's Pokemon I would put in the normal forme. I would rate this card a 4 out of 5 because this is a very average basic Pokemon card move-wise but since it can do damage to benched Pokemon and it needs less energy cards then two of the other forms I will give this card better than an average rating. Also since it has a free retreat cost if you do get in trouble you can switch in this card and retreat it for free. So thanks for reading today's review and all of the Deoxys reviews, stay tuned for tomorrow's review of Ditto from the same set.

Friday, March 11, 2011

Pokemon Card of the Day: Deoxys Defense Forme (Legends Awakened)

Today's Pokemon Card of the Day is Deoxys Defense Forme from the Legends Awakened set. This is a basic, psychic type Pokemon card, with an hp of 100. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Like the Deoxys card I reviewed yesterday, this Forme has the Poke-Power called Form Change which basically lets you switch the Defense Forme with any other Deoxys you have in your deck during your turn when this card is in your active Pokemon spot. Deoxys's only move is called Psychic Defense and for 3 energy cards, 2 colorless and 1 psychic, Deoxys does 40 damage plus the next turn your opponent's attack does 20 damage less and all other effects of an attack are prevented. So as far as strategy goes I would definitely use this card for one turn and use Psychic Defense and then the next turn move in a different form like the Attack Forme I used yesterday. So obviously you would want to include all the different forms of Deoxys in your deck to best benefit all the different strategies of the different forms. Also if you are using Deoxys in your deck you may want to use cards that make you move Pokemon back into your deck or exchanging cards so you can have the forme you need in your deck at all times. I would give this card a 4 out of 5 as well because it has a higher hp then the attack form so it will be able to survive for more than one turn and it sets up the other forms very nicely which don't have the same hp as this card. So thanks for reading today's review of Deoxys Defense Forme from the Legends Awakened set, stay tuned for tomorrow's review of Deoxys Speed Forme from the same set.

Thursday, March 10, 2011

Pokemon Card of the Day: Deoxys Attack Forme (Legends Awakened)

Today's Pokemon Card of the Day is Deoxys Attack Forme from the Legends Awakened set. This is a basic, psychic type Pokemon card with an hp of 80. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Power called Form Change which is on all the other Deoxys from this set says that once per turn you may search your deck for any other Deoxys and switch it with this card and when you do switch Deoxys to a different form everything is transferred over to that new form, all damage and energy cards. Deoxys Attack Forme's only move is called Psychic Boost which takes 3 energy cards, two psychic and one colorless and does 80 damage but the next turn this move only does 20 instead of 80. This card works perfectly with its Poke-Power since this card can do major damage for one turn you can hopefully start with a different forme in play and then once you get some energy cards on that other forme you can switch to this card, attack one turn and the next turn you can switch the Attack Forme out again and put some other forme in there. So you'll definitely want to include all the forms of Deoxys in this deck to best execute the Form Change Poke-Power. I would rate this card a 4 out of 5 because since you can switch it out right away when you put it into the active Pokemon spot you just have to make sure the defending Pokemon won't knock out Deoxys in one turn and you should be fine. I will be reviewing two more Deoxys Formes tomorrow and the next day so I'll be able to define a better strategy using these cards in two days. So thanks for reading today's review of Deoxys Attack Forme, stay tuned for tomorrow's review of Deoxys Defense Forme from the same set.

Wednesday, March 9, 2011

Pokemon Card of the Day: Delcatty (Legends Awakened)

Today's Pokemon Card of the Day is Delcatty from the Legends Awakened set. This is a stage 1, normal type Pokemon, with an hp of 80. It has a +20 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Delcatty's Poke-Body is called Attracting Body and says that if a Pokemon attacks Delcatty when Delcatty is the active Pokemon, you may flip a coin and if it is heads the defending Pokemon is not confused. Delcatty's only move is called Energy Assist and for only one colorless energy card Delcatty does 30 damage plus you may search your discard pile for one energy card and attack it to one of your Pokemon. As far as strategy goes I could foresee using this card maybe once in a deck since its Poke-Body can make the defending Pokemon confused and Delcatty's attack does do 30 damage you could do a significant amount of damage with this card if things work out right. But I would be using this card more for its ability to help other Pokemon since it can attach energy cards from the discard pile to benched Pokemon. I just wish this card would have a higher hp so if you just wanted to put this card into the active Pokemon spot to retrieve energy cards it may not last more than a turn or two especially if the defending Pokemon doesn't become confused. I would give this card a 2 out of 5 because in my opinion I could see this card as a basic Pokemon card, a good one at that, but since this card is a stage 1 card it is only mediocre at best. I don't think I would use this card in any deck because I would just include a supporter card that retrieves energy cards from the discard pile or a Pokemon that has a power that does the same thing. So thanks for reading today's review of Delcatty from the Legends Awakened set, stay tuned for tomorrow's review of Deoxys Attack Forme from the same set.

Tuesday, March 8, 2011

Pokemon Card of the Day: Crawdaunt (Legends Awakened)

Today's Pokemon Card of the Day is Crawdaunt from the Legends Awakened set. This is a stage 1, water type Pokemon card with an hp of 90. It has a +20 weakness to electric type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Once again this card doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Gripthrow and for two energy cards, one each of colorless and water, Crawdaunt can flip a coin and if it is heads the opponent returns the defending Pokemon and all cards attached to it back to their hand. Crawdaunt's second move is called Prop-Up Pinchers and for three energy cards, one water and two colorless, it does 50 damage unless there is a Technical Machine card attached to Crawdaunt then this card does 80 damage instead of 50. As far as strategy goes you would definitely want to include a few TM cards in your deck to boost Crawdaunt's attack 30 hp. I might also include this card in my deck just in case the opponent has some unstoppable, high energy attack cost Pokemon that will really be hurt if it has to be moved back to the opponent's hand. I would rate this card a 2 out of 5 because even though it can be very good to make the defending Pokemon move back into their opponent's hand when there is only a 50 percent chance of actually doing this it seems too risky for my standards. This card also has a high retreat cost for a stage 1 card and I do like that this card can do 80 damage but I would rather include another Pokemon or strong supporter card then a TM card in my deck. So thanks for reading today's review of Crawdaunt from the Legends Awakened set, stay tuned for tomorrow's review of Delcatty from the same set.

Monday, March 7, 2011

Pokemon Card of the Day: Cradily (Legends Awakened)

Today's Pokemon Card of the Day is Cradily from the Legends Awakened set, this is a stage 2, grass type Pokemon with an hp of 120. It has a +30 weakness to fire type Pokemon, no resistance type, and a three colorless energy card retreat cost. Like Bellossom from yesterday, this card does not have a Poke-Power or a Poke-Body but it does have two moves. Its first move is called Drain Down which takes one grass energy card and does 30 damage. Besides doing the damage you can switch the defending Pokemon with one of your opponent's benched Pokemon before doing the damage, if you then knock out that Pokemon you may remove all damage counters from Cradily. Cradily's second move is called Acid and does 50 damage for three energy cards, one grass and two colorless. Also when performing this move the defending Pokemon can't retreat during their next turn. As far as strategy goes I would definitely want to use this card with a spread damage type deck, I would take my time getting Cradily into play and while taking my time getting damage on some of my opponent's basic benched Pokemon, so when I would get Cradily into the active Pokemon spot I could knock that Pokemon out and then remove all damage from Cradily thus making Cradily last very long and be able to knock out just about every Pokemon on your opponent's bench that already had some significant damage on it. I would also give this card a 3 out of 5 just like the Bellossom from yesterday, I like how this card can switch in the opponent's Pokemon you want and be able to remove damage from itself without trainers but I don't like the fact it has a high retreat cost and that Cradily's second move only does 50 damage for 3 energy cards instead of the average 60 damage. So thanks for reading today's review of Cradily from the Legends Awakened set, stay tuned for tomorrow's review of Crawdaunt from the same set.

Sunday, March 6, 2011

Pokemon Card of the Day: Bellossom (Legends Awakened)

Today's Pokemon Card of the Day is Bellossom from the Legends Awakened set. This is a stage 2, grass type Pokemon card, with an hp of 100. It has a +30 weakness to fire type Pokemon, a -20 resistance to water Pokemon, and a one colorless energy card retreat cost. This card doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Parallel Grain and for one grass energy card, Bellossom does 30 damage plus you get to remove 1 damage counter from each of your Pokemon. Bellossom's second move is called Blend Pollen which take 2 energy cards, one each of grass and colorless, and this move does 40 damage plus 20 more damage for each Vileplume and Bellossom you have in play. You can also flip a coin when you use this move and if you get a heads the defending Pokemon is not poisoned. As far as strategy goes I would recommend making this card or this evolution as a whole the basis of your deck that way you could use the other Vileplume and Bellossom cards in play with the Blend Pollen move. If you do include this many stage 2 Pokemon cards in play you'll want to have supporters/trainers that let you search your deck for evolution cards so you can get these stage 2 Pokemon into play faster. To me at least I wouldn't necessarily base a deck around this card, I would definitely take a look at Vileplume to see if it is better but I would use Bellossom in the deck to heal my other Pokemon, I would include many Pokemon in this deck with low retreat costs that way if they get damage on them I could retreat them for free or one energy card maximum and move in Bellossom and then remove 10 damage from all my damaged benched Pokemon. I would give this card a 3 out of 5, to me this card isn't anything special, I do like how it can heal Pokemon and its low retreat and attack costs but at the same time, its moves aren't Stage 2 Pokemon caliber and it has a very low hp which makes me weary about spending the time to play this card if it could be knocked out so quick. So thanks for reading today's review of Bellossom from the Legends Awakened set, stay tuned for tomorrow's review of Cradily from the same set.

Saturday, March 5, 2011

Pokemon Card of the Day: Azelf (Legends Awakened)

Today's Pokemon Card of the Day is Azelf from the Legends Awakened set. This is a basic, psychic type Pokemon card, with an hp of 70. It has a +20 weakness to psychic Pokemon, no resistance type, and a one colorless energy card retreat cost. Azelf's Poke-Power is called Time Walk and says that once during your turn when you put Azelf from your hand onto your bench you may look at all your face down Prize cards and choose a Pokemon from there put it into your hand and move one of the cards from your hand into that prize spot. Azelf's only move is called Lock Up and for one psychic energy card Azelf does 20 damage and the defending Pokemon can't retreat during the next turn. As far as strategy goes I would recommend using this card only for its Poke-Power, this way you can know what Prize cards you have and which one you need to take whenever you knock out the defending Pokemon. And if you do have to use Azelf early on in the game it isn't a bad card for a basic Pokemon, it does do 20 damage for only an energy card and it make the defending Pokemon unable to retreat the next turn so more than likely you should be able to do 40 damage to that Pokemon and see what all your Prize cards are before Azelf is knocked out. I would rate this card a 3 out of 5 because because it is an average card with an exceptional Poke-Power, I would only include 1 of these cards in the deck so you can use it to see your Prize cards. It does have a little higher hp than most basic Pokemon and a low retreat cost. So thanks for reading today's review of Azelf from the Legends Awakened set, stay tuned for tomorrow's review of Bellossom from the same set.

Friday, March 4, 2011

Pokemon Card of the Day: Yanmega (Legends Awakened)

Today's Pokemon Card of the Day is Yanmega from the Legends Awakened set. This is a stage 1, grass type Pokemon card, with an hp of 90. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and free retreat costs. Yanmega doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Sonic Wave which does 10 damage for no energy at all. Plus it does 10 damage to each of your opponent's benched Pokemon and makes your opponent switch their active Pokemon, this would be an excellent card to precede the Spiritomb card I reviewed yesterday in play. Yanmega's second move is called Pursue and Turn which requires 4 energy cards, two each of grass and colorless energy cards, and does 60 damage to the defending Pokemon unless that Pokemon already has at least 20 damage on it then Pursue and Turn does 80 damage to the defending Pokemon and you switch Yanmega with one of your benched Pokemon. As far as strategy goes I would mainly use Sonic Wave with this card, first off I would use it because it doesn't cost any energy cards at all and secondly because it can do damage to every Pokemon your opponent has in play. I really wouldn't even use Pursue and Turn because it takes too long to perform and I would include other spread damage and high attack Pokemon in this deck so I would just use Sonic Wave a couple turns in a row and then retreat for free and move in a Pokemon that does more damage. I would give this card a 4 out of 5 because I really like how it can set up cards like Spiritomb that I reviewed yesterday or other cards that require damage on cards in order to do damage to Pokemon. Also I like you can retreat Yanmega in and out of the active Pokemon spot for free and you don't need any energy at all for this card. So thanks for reading today's review of Yanmega from the Legends Awakened set, stay tuned for tomorrow's review of Azelf from the same set.

Thursday, March 3, 2011

Pokemon Card of the Day: Spiritomb (Legends Awakened)

Today's Pokemon Card of the Day is Spiritomb from the Legends Awakened set. This is a basic, psychic type Pokemon, with an hp of 70. It does not have a weakness, it has a -20 resistance to normal type Pokemon, and a two colorless energy card retreat cost. Spiritomb's Poke-Power is called Curse Breath which says that once per turn when you move Spiritomb from your hand onto your bench you may put 1 damage counter on all Pokemon that already have any damage counters on them, this includes yours and your opponent's Pokemon. Spiritomb's only move is called Transfer Pain which takes 1 Psychic energy card and says to move one damage counter from one of your Pokemon to one of your opponent's Pokemon. As far as strategy goes this card is a must for any spread damage type deck, and even if the Pokemon damage your own Pokemon that is okay. I would make sure to have a Pokemon that does damage to the benched Pokemon in play as your active Pokemon before you even more Spiritomb into play, otherwise Spiritomb won't be able to do anything at all. So this card is mainly a card to have in your hand until you spread damage to all your opponent's Pokemon with a spread damage card in your deck and then you can move Spiritomb on your bench and damage all of those Pokemon. I would give this card a 2 out of 5 because even though it spreads damage quite well it only spreads 10 damage at once and can't do any damage at all unless Pokemon have damage on them already so this card is highly dependent on other cards in your deck and since this card is a basic Pokemon you may have to play it before you want to which will mean an automatic prize card for your opponent. So thanks for reading today's review of Spiritomb from the Legends Awakened set, stay tuned for tomorrow's review of Yanmega from the same set.

Wednesday, March 2, 2011

Pokemon Card of the Day: Regigigas (Legends Awakened)

Today's Pokemon Card of the Day is Regigigas from the Legends Awakened set. This is a basic, colorless type Pokemon card, with an hp of 120. It has a x2 weakness to fighting type Pokemon, no resistance type, and a 4 colorless energy card retreat cost. Its Poke-Body is called Slow Start and this says that Regigigas can't attack until your opponent has 3 or less prize cards left. Regigigas's only move is called Crush Grip and for four energy cards, one each of water, fighting, metal, and colorless, Regigigas does 120 damage unless the defending Pokemon already has some damage counters on it. So as far as strategy goes you'll want to keep Regigigas on your bench until you have already lost three Pokemon so you can actually attack, and this time gives you the opportunity to get the appropriate cards attached to Regigigas, I would include this deck in a dual type deck of two of the three energy cards necessary to perform Crush Grip and I would use a special energy card for the other energy card. Once your opponent does have 3 or less Prize cards left this card can do quite good if it is set up and ready to go, you'll want to avoid using spread damage type cards in this deck however so Regigigas can do its full damage when using Crush Grip and if you at least knocked out a Pokemon or two earlier in the game you have a decent chance of winning the game once Regigigas is in the active Pokemon spot. I would rate this card a 2 out of 5 because of its Poke-Body you don't want to put too many of these in your deck because then you won't be able to attack if you have to play one of them right away, another downfall to this card is that it requires so many different energy cards to attack, but like I was saying earlier if you do get this card set up on your bench it can be quite dominant but you'll just have to wait awhile before you're able to use it. So thanks for reading today's review of Regigigas from the Legends Awakened set, stay tuned for tomorrow's review of Spiritomb from the same set.

Tuesday, March 1, 2011

Pokemon Card of the Day: Probopass (Legends Awakened)

Today's Pokemon Card of the Day is Probopass from the Legends Awakened set. This is a stage 1, fighting type Pokemon card, with an hp of 90. It has a +20 weakness to water type Pokemon, no resistance, and a 3 colorless energy card retreat cost. Probopass's Poke-Body is called Steel Coating which says that any damage done to Probopass by your opponent's attacks is reduced by 10 for each metal energy card attached to Probopass, only 20 damage can be reduced in this way. Probopass's only move is called Metal Bomber which does the standard 60 damage for 3 energy cards, in this case, one fighting and two colorless energy cards, besides doing the damage for each metal energy card attached Probopass you can do 20 damage to that many of your opponent's benched Pokemon. As far as strategy goes I would want to include metal energy in whatever deck you're using with this card that way you can utilize Probopass's Poke-Body and attack better, you can make Probopass stay alive longer by reducing your opponent's attacks and you can do twenty damage of let's say 2 of your opponent's Pokemon. So I would include this card with other fighting type spread damage cards so that after a few turns of Metal Bomber you should be able to knock out a Pokemon or two of your opponent's. I would give this card a 3 out of 5 because I like how Probopass's Poke-Body and move work so well together but I don't like that it depends on metal energy to be more effective and at the same time, since Probopass is a stage 1 Pokemon card it doesn't have a very high hp and yet it has an extremely high retreat cost. So thanks for reading today's review of Probopass from the Legends Awakened set, stay tuned for tomorrow's review of Regigigas from the same set.