Sunday, July 31, 2011

Yanmega 4 -- Rising Rivals Pokemon Card Review

Pokemon Card Overview:
Today's Pokemon Card Review is of Yanmega 4 from the Rising Rivals set. This is a basic SP, grass type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Yanmega doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Skill Dive which takes one colorless energy card and does 10 damage to one of your opponent's Pokemon. Yanmega's second move is called Whirlwind which takes three energy cards, two colorless and one grass, and does 50 damage. Also when you use this move, your opponent has to switch out their active Pokemon with one of their benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, this is a great spread damage type card. I would use Skill Dive right away until I had three energy cards on Yanmega to start using Whirlwind, and by the time I would have to use Whirlwind, I would hope most of my opponent's Pokemon would have damage on them, either from Skill Dive or another spread damage type Pokemon card within your own deck. So when I did use Whirlwind, I would either start knocking out Pokemon that had been damaged by Skill Dive or that 50 damage from Whirlwind would be enough so the next turn I could use Skill Dive on that Pokemon and knock it out.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I don't really like any of the SP Pokemon, but this is one of my exceptions, since it does have a good hp of 90, you can afford to keep Yanmega in the active Pokemon spot for awhile and use Whirlwind on two or three Pokemon, by the time Yanmega is knocked out, or is retreated you could easily move another Pokemon into the active Pokemon spot that has the ability to do 10 damage to each of your opponent's benched Pokemon and knock two or three of them out in a turn or two.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Yanmega 4 from the Rising Rivals set, stay tuned for tomorrow's card review of Absol G from the Supreme Victors set.

Saturday, July 30, 2011

Walrein -- Rising Rivals Pokemon Card Review

Walrein Pokemon Card Rising RivalsPokemon Card Overview:
Today's Pokemon Card Review is of Walrein from the Rising Rivals set. This is a stage 2, water type Pokemon card, with an hp of 140. It has a +30 weakness to metal type Pokemon, no resistance type, and a four colorless energy card retreat cost. Its Poke-Power is called Gather Ice and it says that when you play Walrein from your hand to evolve one of your Pokemon, you may move as many water energy cards from your hand as you like and attach them to Walrein. Besides the Poke-Power, Walrein only has one move called Cold Crush which takes four energy cards, two each of water and colorless and does 70 damage. When you use this move you must discard an energy card and then you can force your opponent to discard an energy card from their Pokemon as well.

Pokemon Card Strategy:
So as far as strategy goes, you'll definitely want to have a way to get a massive amount of energy cards into your hand so that when you evolve your Pokemon into Walrein you can attach 4 energy cards or more to Walrein in one turn. I would prefer to use Walrein later in the game when you have a lot of discarded energy cards, that way you can utilize trainers that allow you to retrieve energy cards from the discard pile and put them into your hand. When using this card, always make sure you have another energy card to attach to Walrein after each turn so that you can use Cold Crush every turn and knock out most Pokemon in two turns or less.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like the fact it can do 70 damage, even though it takes four energy cards, you can speed that process up by using Walrein's Poke-Power. As long as you are patient with this card, this card should be able to knock out a few of your opponent's Pokemon, especially since it has a high hp. And with the ability to discard an energy card from opponent's Pokemon, that might make the difference in them being able to attack you or not.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Walrein from the Rising Rivals set, stay tuned for tomorrow's card review of Yanmega 4 from the same set.

Friday, July 29, 2011

Vespiquen 4 -- Rising Rivals Pokemon Card Review

Vespiquen 4 Pokemon Card Rising RivalsPokemon Card Overview:
Today's Pokemon Card Review is of Vespiquen 4 from the Rising Rivals set. This is a basic SP, grass type Pokemon card, with an hp of 80. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Vespiquen's Poke-Body is called Royal Gain which says that when you attach a grass energy card to Vespiquen you may remove one damage counter from it. Vespiquen's only move is called Leaf Needle and for three colorless energy cards, it does 30 damage plus 20 more damage for each heads you get when you flip a coin for each grass energy card attached to Vespiquen. So if you had three grass energy cards attached to Vespiquen and got three heads in a row, this move would do 90 damage for three energy cards.

Pokemon Card Strategy:
So as far as strategy goes, it is extremely straightforward since this card only has one move. So as always I would recommend getting three energy cards on Vespiquen before putting it into the active Pokemon spot, but even if you don't, you can at least remove 10 damage from it every time you attach a grass energy card to it. I would want to use this card in a mostly grass type deck so you can attach all grass energy cards to this card and thus be able to do a much higher amount of damage when you are using its move. I wouldn't recommend however attaching more than 4 maximum energy cards to this card.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card does have the ability to do a lot of damage but it is part luck to do more than 30 damage with Leaf Needle. But it is nice that even though this card only has 80 hp, if for some reason you have to play it before you want to it will seem to have a little higher hp with its Poke-Body.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vespiquen 4 from the Rising Rivals set, stay tuned for tomorrow's card review of Walrein from the same set.

Thursday, July 28, 2011

Vaporeon -- Rising Rivals Pokemon Card Review

Vaporeon Pokemon Card Rising RivalsPokemon Card Overview:
Today's Pokemon Card Review is of Vaporeon from the Rising Rivals set. This is a stage 1, water type Pokemon card, with an hp of 90. It has a +20 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Power is the same as Jolteon and Flareon's in this set, it is called Undevelop, and it says that once during your turn you may move Vaporeon back into your hand. Besides the Poke-Power, Vaporeon has two moves, the first move is called Muddy Water which takes one colorless energy card and does 20 damage to the defending Pokemon and 10 damage to one of your opponent's benched Pokemon. Vaporeon's second move is called Evolving Aqua and for two energy cards, one each of water and colorless, it does 40 damage to one of your opponent's Pokemon that has damage on it, this move does 60 damage if Vaporeon just evolved that turn.

Pokemon Card Strategy:
So as far as strategy goes, Vaporeon's strategy is quite similar to both Flareon's and Jolteon's. You want to not evolve Eevee until you put it into the active Pokemon spot so you can do 60 damage instead of 40 with Evolving Aqua. I would consider using Vaporeon's Poke-Power once per new Pokemon you face, just make sure that when you devolve to Eevee, Eevee won't be knocked out. I do like the fact that Vaporeon can do some spread damage with its first move, but I think that move would have been suited better for a basic Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. There is really nothing spectacular about this card. It has average hp and can do average damage with its moves. And if you can't devolve Vaporeon, this card loses even more value. Just make sure that when you use Evolving Aqua that the Pokemon you want to attack has some damage on it already or you won't be able to attack it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vaporeon from the Rising Rivals set, stay tuned for tomorrow's card review of Vespiquen 4 from the same set.