Monday, February 28, 2011

Pokemon Card of the Day: Politoed (Legends Awakened)

Today's Pokemon Card of the Day is Politoed from the Legends Awakened set. This is a stage 2, water type Pokemon card, with an hp of 120. It has a +30 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Body is called Enthusiasm and it says that if you have Poliwag, Poliwhirl, and Poliwrath in play each of these Pokemon's attacks does 60 more damage to the defending Pokemon. Politoed only has one move which is called Frog Hop which requires two energy cards, one each of colorless and water and does 40 damage plus 40 more damage if you get a heads when you flip a coin. As far as strategy goes you would definitely want to include Poliwrath in this deck so you can utilize Politoed's Poke-Body. Other than that this card is extremely straight-forward concerning strategy since it only has one move, just use Frog Hop every turn. I would rate this card a 3 out of 5 because it is quite average overall, since it is a stage 2 Pokemon it should have a strong attack move which it does but unfortunately it only has a 50% chance of doing a lot of damage but I do like that fact that its move doesn't cost very much and that it does have a low retreat cost. So thanks for reading today's review of Politoed from the Legends Awakened set, stay tuned for tomorrow's review of Probopass from the same set.

Sunday, February 27, 2011

Pokemon Card of the Day: Mamoswine (Legends Awakened)

Today's Pokemon Card of the Day is Mamoswine from the Legends Awakened set. This is a stage 2, water type Pokemon card, with an hp of 140. It has a +40 weakness to metal type Pokemon, a -20 resistance to electric type Pokemon, and a four colorless energy card retreat cost. Mamoswine doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Ice Fang and requires 3 energy cards, one water, and two colorless, and this move does 40 damage plus it paralyzes and makes the defending Pokemon have one less energy card on it if you get a heads when you flip a coin. Mamoswine's second move is called Charge Through and this move requires four energy cards, three colorless and one fighting and does 60 damage plus 40 more damage and 40 damage to a benched Pokemon if you choose to do 40 damage to Mamoswime. So as far as strategy goes you would want to have this card in a fighting and water type deck, but more than likely you could have a deck of either of the energy cards and just use a special energy card for the energy type you don't have since most of the energy cards required for this card need colorless energy. I would actually prefer to use this card in a spread damage type deck and use Charge Through most turns since it does 40 damage to one of your opponent's benched Pokemon and does 100 damage to the active Pokemon, so you should be able to knock out 3 Pokemon in two turns if everything works out the way it should. I would make sure to include some way to heal Mamoswine in your deck since you don't want to retreat it because of its high retreat costs. I would give this card a 5 out of 5 because it can do major damage and spread it around at the same time. Also it can prevent the defending Pokemon from attacking if you get a heads when using Ice Fang. I really like its high hp of 140, the only knock on this card is that it is slow and it has a high retreat cost but I think this card has the potential to knock out many Pokemon very quickly so it is definitely worth it to use this card in your deck. So thanks for reading today's review of Mamoswine from the Legends Awakened set, stay tuned for tomorrow's review of Politoed from the same set.

Saturday, February 26, 2011

Pokemon Card of the Day: Luxray (Legends Awakened)

Today's Pokemon Card of the Day is Luxray from the Legends Awakened set. This is a stage 2, electric type Pokemon card, with an hp of 120. It has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and free retreat costs. Luxray's Poke-Body is called Rivalry and is says that if your opponent has any Lv. X cards in play each of Luxray's moves does 50 more damage. Besides the Poke-Body, Luxray has two moves, the first move is called Plasma and for two colorless energy cards, Luxray does 40 damage and it also allows you to search your discard pile for an electric energy card and attach it to Luxray. Luxray's second move is called Shock Bolt and this move does 100 damage for 3 energy cards, one colorless and 2 electric, the only downside to this move is that you have to discard an electric type energy card attached to Luxray after the turn. As far as strategy goes you would definitely want to have Luxray on your bench at all times so if your opponent puts a Lv. X card into play you can put in Luxray right away and do 50 more damage each turn. I would also suggest you start with three energy cards on Luxray so that you can use Shock Bolt the first turn and do 100 damage then the next turn if you don't have a energy card to attach to Luxray from your hand you can use Plasma and get the energy card you discarded the last turn back onto Luxray. I would give this card a 5 out of 5 because it is pretty much unstoppable against Lv. X cards when you use Shock Bolt, it also has free retreat costs which is absolutely amazing and not too shabby of an hp either. So thanks for reading today's review of Luxray from the Legends Awakened set, stay tuned for tomorrow's review of Mamoswine from the same set.

Friday, February 25, 2011

Pokemon Card of the Day: Kingdra (Legends Awakened)

Today's Pokemon Card of the Day is Kingdra from the Legends Awakened set. Before I get started on this review I use this card in one of the decks I made on YouTube, click here to view that video. This is a stage 2, water type Pokemon, with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Kingdra doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Aqua Stream and this move does 10 damage times the number of water energy cards that you move from your discard pile to your deck. And the best thing about this move is that it doesn't require any energy cards at all. Kingdra's second move is called Dragon Pump and this move requires only one water energy card and does 40 damage unless you want to discard two cards from your hand and if you do this move does 60 damage instead of 40 and it does 20 damage to one of your opponent's Pokemon. As far as strategy goes I would really recommend you watching my deck video on YouTube for more in-depth strategy but I would recommend using this card with other water type Pokemon that have very powerful moves that need to discard water energy cards that way when you put Kingdra into the active Pokemon spot you can do major damage with Aqua Stream retrieving all those water energy cards from your discard pile and putting them back into your deck. And at the same time you can then use Dragon Pump and have no worry about running out of cards in your deck when you have to discard two cards per turn if you use this move, you could always try and discard water energy cards and then in a few turns use Aqua Stream to eventually get those back. I would give this card a 5 out of 5 because it is very good, it has low attack costs, a high hp, a low retreat cost, and the ability to do vast amounts of damage and spread that damage around. So thanks for reading today's review of Kingdra from the Legends Awakened set, stay tuned for tomorrow's review of Luxray from the same set.