Tuesday, April 30, 2013

Jellicent -- Plasma Storm Pokemon Card Review

Jellicent Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Jellicent from the Plasma Storm Pokemon Card Set.  Jellicent is a stage 1, water type Pokemon card, with an hp of 100.  It has a x2 weakness to lightning type Pokemon, no resistance type, and a two colorless retreat cost.  Jellicent's Ability is called Spiteful Spirit and says that if the defending Pokemon knocks out Jellicent, that Pokemon is now confused and poisoned.  Besides the Ability, Jellicent just has one move called Aqua Bullet, this move does 40 damage to your opponent's active Pokemon plus 10 damage to one of your opponent's benched Pokemon for two energy cards, one each of water and colorless.

Pokemon Card Strategy:
So as far as strategy goes, since Jellicent is a stage 1 Pokemon card, you'll first have to get Frillish into play (I reviewed Frillish from this set yesterday) and then evolve Frillish into Jellicent.  If you read yesterday's review, you'll know that I thought Frillish was a slightly below average basic Pokemon card that could be used on its own but I wouldn't recommend doing that.  Because of this, I would recommend setting up Jellicent on the bench and then move it into the active Pokemon spot after one of your own Pokemon has already spread damage around.  This card would work perfectly with the Vanilluxe Pokemon card from this set, the Vanilluxe line would be the main line in my deck and Jellicent and Frillish would be a good role player for the deck.  I would use a 2-1 or 2-2 line in my deck.  You will have no choice but to use Aqua Bullet every turn, but if you already have damage on your opponent's Pokemon your opponent will have to knock Jellicent out so that you don't knock any more of its benched Pokemon out, thus you will get to use Jellicent's Ability and poison and confuse that Pokemon.  So overall, I think that this is a good card and definitely a great addition to any deck that uses spread damage type Pokemon, especially water type decks.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is a very good stage 1 Pokemon card and would definitely be a good addition to your water type deck.  I like that Jellicent has above average hp, and the one move it does have is not only quick but it does damage to one of your opponent's benched Pokemon.  If  this card is used in a spread damage type deck, Jellicent's Ability will become even better which is why I'm giving this card an above average rating.  I would give this Pokemon family (Frillish and Jellicent) a 3 out of 5 rating overall.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Jellicent from the Plasma Storm set, stay tuned for tomorrow's card review of Cubchoo which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the gender ratio of wild Jellicent?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, April 29, 2013

Frillish -- Plasma Storm Pokemon Card Review

Frillish Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Frillish from the Plasma Storm Pokemon Card Set.  Frillish is a basic, water type Pokemon card with an hp of 70.  It has a x2 weakness to lightning type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Frillish does not have an Ability, and it only has one move.  The only move this card has is called Absorb, this move requires two energy cards, one each of water and colorless, and does 10 damage plus it heals 10 damage from Frillish.

Pokemon Card Strategy:
So as far as strategy goes, since Frillish is a basic Pokemon card with a stage 1 evolution in Jellicent, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So on its own, Frillish could hold its own as a starter Pokemon in a water type deck however I wouldn't recommend using one because even though it has above average hp, its only move is fairly slow, and won't do much damage, plus it has a high retreat cost for a basic Pokemon with only one move.  With that being said, if you choose to use this Pokemon in a deck, make sure to only use one, and you'll want to get this card into the active Pokemon spot as soon as possible in the game so you can attach two energy cards to it and use Absorb every turn, hopefully lasting several turns with Frillish in the active Pokemon spot so you can set up your benched Pokemon.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a slightly below average basic Pokemon card.  I do like that this card has an above hp and an even higher hp if you use Absorb a couple of times.  However I do not like that this card's only move requires two energy cards to use and only does 10 damage.  Also this card has a high retreat cost for a basic Pokemon that evolves, so if you use this card on its own and want to retreat it it will cost two energy cards which is too much in my opinion. So again, I wouldn't use this card in a deck, but it wouldn't be terrible to use one of these cards if you had to.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Frillish from the Plasma Storm set, stay tuned for tomorrow's card review of Frillish's stage 1 evolution in Jellicent, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What is the catch rate percentage of normal Poke-Balls thrown at a healthy Frillish in the wild?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Sunday, April 28, 2013

Vanilluxe -- Plasma Storm Pokemon Card Review

Vanilluxe Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Vanilluxe from the Plasma Storm Pokemon Card Set.  Vanilluxe is a stage 2, water type Pokemon card, with an hp of 130.  It has a x2 weakness to metal type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Vanilluxe does not have an Ability but it does have two moves.  The first move it has is called Enefountain, this move requires one colorless energy card, does 30 damage and allows you to move two energy cards from your hand to one of your Pokemon.  Vanilluxe's second move is called Blizzard, this move requires three energy cards, two water and one colorless, and does 70 damage to your opponent's active Pokemon plus 10 damage to each of your opponent's benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Vanilluxe is a stage 2 Pokemon card, you'll first have to get Vanillite into play and then evolve it into Vanillish before you can evolve Vanillish into Vanilluxe, both of those Pokemon are from this set and I've reviewed both of them the last couple of days.  Both of these Pokemon are pretty decent so they can be used without this card.  However after looking at this card I would definitely use this entire Pokemon line in a water type deck.  I would include a 3-2-2 line of Vanillite, Vanillite, and Vanilluxe in a water type deck that includes other spread damage type Pokemon as well as trainer cards that will allow you to get a lot of energy cards into your hand.  Strategy wise, you can put Vanillite into the active Pokemon spot whenever you get it in your hand, but the sooner in the game you get it into the active Pokemon spot the better, you can then attack and evolve into Vanilluxe in a few turns, depending on how many energy cards you have on Vanilluxe and the time in the game will determine which move you should use.  If it is early in the game, I would use Enefountain a couple of turns to get energy on your benched Pokemon, if it is later in the game and your opponent has a full bench, I would definitely use Blizzard every turn.  I see this line as a great addition to any water type deck, and possibly would consider basing a deck around this line (if I were to do this I would use a 4-3-2 line).

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  In my opinion this is a very good stage 2 Pokemon card that should be in most water type decks.  I like that this card can do above average damage for three energy cards and spread damage at the same time.  Also this card can setup your benched Pokemon, and if it gets in trouble can retreat for only one energy card.  Overall, I would give this entire Pokemon family from the Plasma Storm set a 4 out of 5 rating, it is definitely above average.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vanilluxe from the Plasma Storm set, stay tuned for tomorrow's card review of Frillish which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what levels do Vanillite evolve into Vanillish and Vanillish evolve into Vanilluxe?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Saturday, April 27, 2013

Vanillish -- Plasma Storm Pokemon Card Review

Vanillish Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Vanillish from the Plasma Storm Pokemon Card Set.  Vanillish is a stage 1, water type Pokemon card, with an hp of 80.  It has a x2 weakness to metal type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Vanillish does not have an Ability and it only has one move.  The only move it has is called Icy Snow, this move requires two energy cards, one each of water and colorless, and does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Vanillish is a stage 1 Pokemon card, you'll first have to get Vanillite into play (I reviewed Vanillite from this set yesterday) and then evolve Vanillite into Vanillish.  Vanillish does have a stage 2 evolution in Vanilluxe that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Vanillish is the final evolution in this line.  So if you read yesterday's review, you'll know that I thought Vanillite was an average basic Pokemon card that could be used in a deck on its own if you only use one of them.  Because of this, I would recommend using Vanillite as a starter Pokemon, attaching one energy card to it in the active Pokemon and then as soon as you get Vanillish into your hand to evolve Vanillite into Vanillish, attach another energy card to it, and then use Icy Snow every turn.  If you only use these two Pokemon in your water type deck, I would use a 1-1 line of Vanillite and Vanillish.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average stage 1 Pokemon card. Even though this card has a below average hp, I am still giving this card an average rating because I like that it has a low retreat cost and that the only move it has only requires two energy cards to use and does above average damage.  So if you have a water type deck, and are looking for a couple of more Pokemon to put in your deck, you can't go wrong with Vanillite and Vanillish from the Plasma Storm set.  Overall, so far I would give this line a 3 out of 5 rating, both cards are very average.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vanillish from the Plasma Storm set, stay tuned for tomorrow's card review of Vanillish's stage 2 evolution in Vanilluxe which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How do Vanillish cool themselves down?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Friday, April 26, 2013

Vanillite -- Plasma Storm Pokemon Card Review

Vanillite Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Vanillite from the Plasma Storm Pokemon Card Set.  Vanillite is a basic, water type Pokemon card with an hp of 60.  It has a x2 weakness to metal type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Vanillite does not have an Ability, and it only has one move.  The only move it has is called Snow Squall, this move requires one colorless energy card and does 10 damage.  This move cannot be affected by a Pokemon's resistance.

Pokemon Card Strategy:
So as far as strategy goes, since Vanillite is a basic Pokemon card with a stage 1 evolution in Vanillish and a stage 2 evolution in Vanilluxe, which I'll be reviewing the next two days, you'll more than likely want to use those cards with this Pokemon.  However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions.  So on its own, Vanillite is a very average basic Pokemon card.  Because this card does have average hp and one quick move, it may make for a good starter Pokemon in your deck, so if you're looking for one more card to include in your water type (or any type deck since this card requires a colorless energy card to attack) Vanillite might be the one you choose.  You'll want to get Vanillite into the active Pokemon spot early so you can use Snow Squall every turn while setting up your benched Pokemon.  Without Vanillite's evolutions this card isn't very good since it can't do more than 10 damage a turn, but it is decent nevertheless for a basic Pokemon card.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average basic Pokemon card.  I like that this card has an average hp, low retreat cost, and one quick, colorless type move.  However, this card is average and it won't be able to do much in your deck without its evolutions, so if you aren't looking for a filler card in your deck, I wouldn't use this card on its own.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vanillite from the Plasma Storm set, stay tuned for tomorrow's card review of Vanillite's stage 1 evolution in Vanillish, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What happens if a Vanillite is seen without its snow covering?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Thursday, April 25, 2013

Manaphy -- Plasma Storm Pokemon Card Review

Manaphy Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Manaphy from the Plasma Storm Pokemon Card Set.  Manaphy is a basic, water type Pokemon card with an hp of 70. It has a x2 weakness to lightning type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Manaphy's Ability is called Final Wish, this ability allows you to search your deck for one card and move it to your hand if Manaphy is knocked out by one of your opponent's attacks.  Besides the Ability, Manaphy just has one move called Seafaring, this move requires 1 water energy card and allows you to flip 3 coins, for each heads you get you may move a water energy card from your discard pile to your benched Pokemon in any way you like.

Pokemon Card Strategy:
So as far as strategy goes, since Manaphy is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card.  First off, because this card does not do any damage and the only move it does have is based around water energy cards you'll want to make sure and use this card in a deck comprised mostly of water type Pokemon.  I would definitely include this card in a water type deck, just 1, and then put it on the bench, attach 1 energy card to it, and then late in the game, put it into the active Pokemon spot, use Seafaring a couple of turns then retreat it back to your bench.  This card will work best if you have Pokemon in your deck that discard energy cards after attacking, by using this card with those types of Pokemon, you'll be able to attack more often, as well as use more of those Pokemon cards that more than likely do major damage but end up discarding energy cards after doing that damage.   Because this card cannot do any damage, I again stress not to use more than 1 in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set.  Even though this card cannot do any damage I'm still giving this card a solid rating.  I am doing this because the one move that Manaphy does have can definitely help your team throughout the game and could help you have enough energy cards in your deck to use the moves you want the whole time.  So if you have an open spot in your water type deck, I would definitely recommend adding this card to that deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Manaphy from the Plasma Storm set, stay tuned for tomorrow's card review of Vanillite which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What can Manaphy do when it is raining?
Please respond by including the correct answer and a link to your YouTube channel.

Wednesday, April 24, 2013

Sharpedo -- Plasma Storm Pokemon Card Review

Sharpedo Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Sharpedo from the Plasma Storm Pokemon Card Set.  Sharpedo is a stage 1, water type Pokemon card, with an hp of 90.  It has a x2 weakness to lightning type Pokemon, no resistance type, and a free retreat cost.  Sharpedo's Ability is called Rough Skin and says that if Sharpedo is your active Pokemon and is attacked the attacking Pokemon has two put 20 damage on them.  Besides the Ability, Sharpedo just has one move called Hard Bite, this move requires two energy cards, one each of water and colorless, and does 40 damage plus 20 more damage if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Sharpedo is a stage 1 Pokemon card, you'll first have to get Carvanha into play (I reviewed Carvanha from this set yesterday) and then evolve Carvanha into Sharpedo.  If you read yesterday's review, you'll know that I thought Carvanha was a slightly below average basic Pokemon card, so if you use that card with this card I would use 1 each in a water type deck.  I would try and get Sharpedo on your bench and get two energy cards on it.  The earlier you get this card into the active Pokemon spot the more effective it is going to be, for example if you're facing a Pokemon that has 80 damage or less, you can use Hard Bite one turn, hopefully get a heads when you flip a coin so you do 60 damage, then your opponent will have to choose to attack Sharpedo and get knocked out or not attack at all.  If many cards in your deck have low retreat costs, I would move Sharpedo into the active Pokemon spot anytime the defending Pokemon has 20 damage or less on it, that way you will make them not attack you or attack you and knock themselves out every time.  So I think this Pokemon line from the Plasma Storm set is a very good addition to any water type deck out there, and just by adding 2 cards to your deck, I believe that that could make a big difference for you.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is a very good stage 1 Pokemon card and would definitely be a good addition to your water type deck.  I really like Sharpedo's Ability and that it basically prevents your opponent from attacking you, also besides the great Ability, I like that Hard Bite does above average damage for only 2 energy cards and if you get in trouble using Sharpedo you can retreat it for free.  Overall, I would give this Pokemon family a 4 out of 5 rating, it is definitely a worthy addition to all water type decks.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sharpedo from the Plasma Storm set, stay tuned for tomorrow's card review of Manaphy which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How fast can Sharpedo swim through the water?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, April 23, 2013

Carvanha -- Plasma Storm Pokemon Card Review

Carvanha Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Carvanha from the Plasma Storm Pokemon Card Set.  Carvanha is a basic, water type Pokemon card with an hp of 60.  It has a x2 weakness to lightning type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Carvanha does not have an Ability, and it only has one move.  The only move this card has is called Bite and it does 20 damage for two energy cards, one each of colorless and water.

Pokemon Card Strategy:
So as far as strategy goes, since Carvanha is a basic Pokemon card with a stage 1 evolution in Sharpedo, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So on its own, Carvanha would be very decent, possibly a little below average.  I say this because if you try and start the game using Carvanha you'll have to wait two turns before you can attack and use Bite, and if you get Carvanha into the active Pokemon spot later in the game, 20 damage isn't much to do every turn.  So I wouldn't use this card in a deck on its own, but if you need to find one more water Pokemon to fit into your water type deck this card wouldn't be that bad of choice.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a slightly below average basic Pokemon card.  I do like that this card has a solid hp, low retreat cost, and one move that does average damage, but because this card does only have one move and the move requires two energy cards I am giving this card a 2 instead of a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Carvanha from the Plasma Storm set, stay tuned for tomorrow's card review of Carvanha's stage 1 evolution in Sharpedo, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What will a Carvanha attack in the water?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Monday, April 22, 2013

Ludicolo -- Plasma Storm Pokemon Card Review

Ludicolo Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Ludicolo from the Plasma Storm Pokemon Card Set.  Ludicolo is a stage 2, water type Pokemon card, with an hp of 130.  It has a x2 weakness to lightning type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Ludicolo's Ability is called Rain Dish, this allows you to heal 20 damage between turns from Ludicolo if you'd like.  Besides the Ability, Ludicolo just has one move called Groovy Dance, this move requires three energy cards, two water and one colorless, and does 70 damage, besides doing the damage, if you choose to discard an energy card attached to Ludicolo the defending Pokemon becomes confused.

Pokemon Card Strategy:
So as far as strategy goes, since Ludicolo is a stage 2 Pokemon card, you'll first have to get Lotad into play and then evolve it into Lombre before you can evolve Lombre into Ludicolo, both of those Pokemon are from this set and I've reviewed both of them the last couple of days.  Both of these Pokemon require a good amount of energy to attack, so ideally you'd like to set this line up on the bench, but chances are if you moved Lotad or Lombre into the active Pokemon spot, when you evolve them into Ludicolo you'll have the needed amount of energy cards needed to use Groovy Dance right away.  Plus, if you had to use Ludicolo's pre-evolutions in the active Pokemon spot, you can heal some of that damage by using Ludicolo's Ability between turns.  As far as attacking, because Ludicolo only has one move you'll have no choice but to use Groovy Dance every turn, if you don't want to put more than three energy cards I would only recommend confusing the defending Pokemon if they would be able to knock Ludicolo out in one turn if they attacked.  So I would recommend using this line of Pokemon in a water type deck, I think Lotad and Ludicolo are average to above average Pokemon while Lombre is below average, so I would suggest using a 2-2-1 line of this family in a deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion this is an above average stage 2 Pokemon card. The only below average item on this card is its retreat cost, which is high, other than that, Ludicolo's base hp is somewhat low, but its Ability can make up for that, and I really like that Ludicolo's only move does above average damage every turn, plus can inflict special conditions.  Overall, I would give this Pokemon family a 3 out of 5 rating, it is average to slightly above average overall.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ludicolo from the Plasma Storm set, stay tuned for tomorrow's card review of Carvanha which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What two things does Ludicolo seem to be a mixture of?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, April 21, 2013

Lombre -- Plasma Storm Pokemon Card Review

Lombre Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Lombre from the Plasma Storm Pokemon Card Set.  Lombre is a stage 1, water type Pokemon card, with an hp of 80.  It has a x2 weakness to lightning type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Lombre does not have an Ability, but it does have two moves.  The first move it has is called Jump On, this move requires two colorless energy cards and does 20 damage plus 20 more damage if you get a heads when you flip a coin.  Lombre's second move is called Wave Splash, this move does 50 damage for three energy cards, two colorless and one water.

Pokemon Card Strategy:
So as far as strategy goes, since Lombre is a stage 1 Pokemon card, you'll first have to get Lotad into play (I reviewed Lotad from this set yesterday) and then evolve Lotad into Lombre.  Lombre does have a stage 2 evolution in Ludicolo that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Lombre is the final evolution in this line.  So if you read yesterday's review, you'll know that I thought Lotad was a decent basic Pokemon card that could be used in a deck on its own.  So after that review, I would still recommend using just one Lotad card in a water type deck and I probably wouldn't include this card in the deck without using Ludicolo, at the very most I would include a 2-1 or 1-1 line of Lotad and Lombre in a water type deck.  So if you use this card in a deck, you'll want to get it into the active Pokemon quickly and depending on the amount of energy cards on it, use the attack you can.  If you get Lotad in the active Pokemon spot to start the game and evolve it into Lombre after a turn or two, Wave Splash will knock out most basic Pokemon in two turns.  I wouldn't recommend using this card in a deck because neither of its moves does above average damage and with only 80 hp, this card isn't very good later in games.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is a below average stage 1 Pokemon card. I like that this card does have two moves that require average energy but neither of these two moves do much damage and with only 80 hp on a stage 1 Pokemon card you can definitely find better stage 1 water Pokemon cards out there to use in your deck.  So after reviewing both Lotad and Lombre from this set I would give these two Pokemon a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lombre from the Plasma Storm set, stay tuned for tomorrow's card review of Lombre's stage 2 evolution in Ludicolo which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What object does the lilypad on Lombre's head resemble?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Saturday, April 20, 2013

Lotad -- Plasma Storm Pokemon Card Review

Lotad Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Lotad from the Plasma Storm Pokemon Card Set.  Lotad is a basic, water type Pokemon card with an hp of 60.  It has a x2 weakness to lightning type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Lotad does not have an Ability, and it only has one move.  The only move it has is called Bubble Beam, this move requires two energy cards, one each of colorless and water.  Besides doing 20 damage, if you get a heads when you flip a coin the defending Pokemon is paralyzed.

Pokemon Card Strategy:
So as far as strategy goes, since Lotad is a basic Pokemon card with a stage 1 evolution in Lombre and a stage 2 evolution in Ludicolo, which I'll be reviewing the next two days, you'll more than likely want to use those cards with this Pokemon.  However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions.  So on its own, Lotad is a decent basic Pokemon card that I would consider using one of in a water type deck.  Even though this card requires two energy cards to attack I would still put this card into the active Pokemon spot to start the game because Bubble Beam can do 20 damage a turn and inflict a special condition.  So whenever you get Lotad into the active Pokemon spot, put 2 energy cards on it then use Bubble Beam, this is a good card to start the game with because Lotad has a decent hp and the ability to paralyze the defending Pokemon thus allowing you to keep Lotad in the active Pokemon spot longer and setup your benched Pokemon for a longer time before they're put in the active Pokemon spot.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average basic Pokemon card.  I like that this card has a move that does 20 damage plus inflicts a special condition, most basic Pokemon cards similar to this one only have 1 move that does 10 damage or 1 move that does 20 damage, not a move that does damage plus something else.  So if you're looking for one more card to put into your water type deck, this one should fit the bill.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lotad from the Plasma Storm set, stay tuned for tomorrow's card review of Lotad's stage 1 evolution in Lombre, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What English set contains a Shiny Version of Lotad?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Friday, April 19, 2013

Mamoswine -- Plasma Storm Pokemon Card Review

Mamoswine Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Mamoswine from the Plasma Storm Pokemon Card Set.  Mamoswine is a stage 2, water type Pokemon card, with an hp of 150.  It has a x2 weakness to metal type Pokemon, no resistance type, and a four colorless energy card retreat cost.  Mamoswine does not have an Ability but it does have two moves.  The first move it has is called Frost Stone, this move requires three energy cards, two colorless and one water, and does 50 damage plus 20 more damage plus paralysis if you get a heads when you flip a coin.  Mamoswine's second move is called Continuous Headbutt, this move requires four energy cards, two each of water and colorless, and does 90 damage times the number of heads you get in a row, so if you flip a tails the first time this move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since Mamoswine is a stage 2 Pokemon card, you'll first have to get Swinub into play and then evolve it into Piloswine before you can evolve Piloswine into Mamoswine, both of those Pokemon are from this set and I've reviewed both of them the last couple of days.  Both of these Pokemon require a good amount of energy to attack, so ideally you'd like to set this line up on the bench, but chances are if you moved Swinub or Piloswine into the active Pokemon spot, when you evolve them into Mamoswine you'll have at least three energy cards on it so you can use Frost Stone right away.  Depending on the opponent, Frost Stone may actually be more effective than Continuous Heartbeat, I would say if the defending Pokemon has 180 hp or more or 80 or 90 hp to use Continuous Heartbeat, otherwise use Frost Stone.  Regardless of which move you use, you'll have to make sure that this is the main Pokemon line your deck is built around so that you don't use up all your other energy cards on Pokemon that isn't this line.  I would use a 3-2-2 line of this Pokemon family in a water type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average stage 2 Pokemon card. This card has a very good hp, and two good moves, but they are both slow, and Continuous Headbutt may do huge damage or none at all, so it is a bit risky.  I would rate this entire Pokemon family, Swinub, Piloswine, and Mamoswine, a 4 out of 5, all of these Pokemon cards in this line are pretty good.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mamoswine from the Plasma Storm set, stay tuned for tomorrow's card review of Lotad which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What theme deck(s) have Mamoswine as the featured Pokemon?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Thursday, April 18, 2013

Piloswine -- Plasma Storm Pokemon Card Review

Piloswine Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Piloswine from the Plasma Storm Pokemon Card Set.  Piloswine is a stage 1, water type Pokemon card, with an hp of 100.  It has a x2 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Piloswine does not have an Ability, but it does have two moves.  The first move it has is called Ice Beam, this move requires two energy cards, one each of water and colorless, and does 20 damage, plus paralyzes the defending Pokemon if you get a heads when you flip a coin.  Piloswine's second move is called Quintuple Headbutt, this move requires four energy cards, two each of water and colorless, and does 40 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Piloswine is a stage 1 Pokemon card, you'll first have to get Swinub into play (I reviewed Swinub from this set yesterday) and then evolve Swinub into Piloswine.  Piloswine does have a stage 2 evolution in Mamoswine that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Piloswine is the final evolution in this line.  So if you read yesterday's review, you'll know that I thought Swinub was a decent basic Pokemon card that could be used in a deck on its own.  So after that review, I would suggest using a 1-1 line of this Pokemon line in a water type deck.  The reason I would suggest using only one of each Pokemon is because both cards require a lot of energy cards to attack, so you don't want to have a ton of your energy cards tied up in this Pokemon line when there are better Pokemon out there and should be better Pokemon cards in your deck.  So ideally, you would want to setup Piloswine on your bench, get four energy cards on it and then put it in the active Pokemon spot and use Quintuple Headache every turn.  Usually I don't recommend using moves that are based around flipping coins, but since this move allows you to flip 5 coins, it is extremely unlikely you'll get five tails in a row.  So just make sure when you use Piloswine that you have four energy cards on it before moving it to the active Pokemon spot because this card's retreat cost is quite high, so when this card is in the active Pokemon spot you want to make sure it is doing the best it can because when you retreat it it is going to take awhile to get the energy cards back on it.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average stage 1 Pokemon card. I like that this card has an above average hp, one average move, and one above average move.  This card is slow, so that is why I'm only giving this card an average rating and it has a high retreat cost. But, if you only have one of these in a deck, this card should work well for you, and has the potential to do 200 damage per turn.  So between Swinub and Piloswine from this set, I would give this line so far a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Piloswine from the Plasma Storm set, stay tuned for tomorrow's card review of Piloswine's stage 2 evolution in Mamoswine which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What English set was the first set to include a Piloswine card?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Wednesday, April 17, 2013

Swinub -- Plasma Storm Pokemon Card Review

Swinub Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Swinub from the Plasma Storm Pokemon Card Set.  Swinub is a basic, water type Pokemon card with an hp of 60.  It has a x2 weakness to metal type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Swinub does not have an Ability, and it only has one move.  The only move it has is called Double Headbutt, this move requires two energy cards, one each of water and colorless, and does 20 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Swinub is a basic Pokemon card with a stage 1 evolution in Piloswine and a stage 2 evolution in Mamoswine, which I'll be reviewing the next two days, you'll more than likely want to use those cards with this Pokemon.  However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions.  So on its own, Swinub is a risky card to use in a deck.  I say this because it is a basic Pokemon card that only has one move, and the only move that it does have requires two energy cards, so it isn't that fast, and when you use Double Headbutt it may end up doing 0 damage which would really make this card seem like a waste in your deck.  If you do decide to use this card in your deck, which I wouldn't, I would only use 1 and try to get it in the active Pokemon spot early in the game because it can do up to 40 damage which will knock out most basic Pokemon in 2 moves or less.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average basic Pokemon card.  I do like that this card has an average hp and that it can do up to 40 damage, but its retreat cost is high, and the only move it has potentially can do zero damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swinub from the Plasma Storm set, stay tuned for tomorrow's card review of Swinub's stage 1 evolution in Piloswine, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
At what level does Swinub evolve into Piloswine?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Tuesday, April 16, 2013

Articuno EX Full Art -- Plasma Storm Pokemon Card Review

Articuno EX Full Art Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Articuno EX Full Art from the Plasma Storm Pokemon Card Set.  Articuno is a basic, EX, water type Pokemon card with an hp of 170. It has a x2 weakness to metal type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Articuno EX does not have an Ability but it does have two moves.  The first move it has is called Blizzard, this move requires three energy cards, two colorless and one water, and does 60 damage, plus this move does 10 damage to each of your opponent's benched Pokemon.  Articuno EX's second move is called Frost Prison, this move requires four energy cards, two each of water and colorless, and does 80 damage, plus if this card has any Plasma Energy cards attached to it the defending Pokemon is paralyzed.

Pokemon Card Strategy:
So as far as strategy goes, because Articuno EX is a basic Pokemon card you won't need to use any other cards with this card.  But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one.  Strategy-wise I wouldn't use more than one of these EX cards in a deck, I say this because Articuno's quickest move requires three energy cards, so this is a slow card to develop and actually play.  I would recommend keeping this card on your bench until you get three energy cards on it then moving it into the active Pokemon spot.  I would actually prefer using Blizzard every turn because it spreads damage to your opponent's benched Pokemon, because of this I would definitely include other Pokemon in the water type deck that spread damage so when you put Articuno EX into the active Pokemon spot later in the game most of your opponent's Pokemon have damage counters on them, so Articuno may be able to knock them out using Blizzard.  If many of the Pokemon in your deck require colorless energy, then I would put in 4 Plasma Energy cards and attach one to Articuno EX so that if you need to knock out a Pokemon by doing an 80 damage move to it you can use Frost Prison.  So, I would recommend using this card in almost any water type decks out there, but especially the ones that spread damage.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average EX Pokemon card.  This is definitely a card you'll want to have in your water type deck, I like its high hp, and both of its moves.  I especially like Blizzard's ability to damage your opponent's benched Pokemon.   One thing I would like to see from this card is that Frost Prison would do more damage, especially for four energy cards, but that is why I'm giving this card a 4 instead of a 5 because of this move only doing 80 damage.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Articuno EX Full Art from the Plasma Storm set, stay tuned for tomorrow's card review of Swinub which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many ex cards does Articuno have and what sets are these cards from?
Please respond by including the correct answer and a link to your YouTube channel.

Monday, April 15, 2013

Squirtle -- Plasma Storm Pokemon Card Review

Squirtle Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Squirtle from the Plasma Storm Pokemon Card Set.  Squirtle is a basic, water type Pokemon card with an hp of 60.  It has a x2 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Squirtle does not have an Ability, and it only has one move.  The only move it has is called Tackle, this move requires one colorless energy card and does 10 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Squirtle is a basic Pokemon card with a stage 1 evolution in Wartortle and a stage 2 evolution in Blastoise, which aren't in this set but I have reviewed from the Boundaries Crossed set, I would more than likely use this Squirtle card with those two cards.  However, since I reviewed those cards awhile back and those cards aren't from this set I'll just be talking about this Squirtle card as if it was used on its own in a deck without its evolutions.  So on its own, Squirtle is a decent starter type Pokemon.  I would recommend putting 1 or 2 in any type deck and trying to get it into the active Pokemon spot to start the game, you can then attach any type of energy card to it and start attacking right away.  Other than that, there isn't much else to do with this card since it doesn't have an Ability or any other moves.  So again, I would probably include this card in just about any type deck as a "safety" card of sorts, because it has a decent hp where it could be put in any time throughout the game and not get knocked out immediately, at least that is what one would hope.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is a very solid basic Pokemon card and a basic Pokemon card that can be used in a deck without its evolutions.  This card is pretty average overall, average hp, average retreat cost, and average move.  It would have been nice to see a bit more on this card, like the Boundaries Crossed card but nevertheless this card isn't bad at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Squirtle from the Plasma Storm set, stay tuned for tomorrow's card review of Articuno EX Full Art, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What real life animal does Squirtle's tail resemble?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Sunday, April 14, 2013

Heatmor -- Plasma Storm Pokemon Card Review

Heatmor Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Heatmor from the Plasma Storm Pokemon Card Set.  Heatmor is a basic, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Heatmor does not have an Ability, but it does have two moves.  The first move it has is called Luring Flame, this move requires one fire energy card and allows you to switch your opponent's active Pokemon with one of their benched Pokemon and then burn that new active Pokemon.  Heatmor's second move is called Fiery Licks, this move requires three fire energy cards and does 50 damage times the number of heads you turn over when you discard the top 4 cards of your deck.

Pokemon Card Strategy:
So as far as strategy goes, since Heatmor is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card.  Because this card requires only fire energy cards you'll want to make sure that the deck you use this card in has a majority of the energy cards be fire type.  I wouldn't use more than one Heatmor in a deck because of how many energy cards it uses to attack and the number of cards it must discard to use Fiery Licks.  Strategy wise, I would put Heatmor on the bench, attach three energy cards to it, then if your opponent has a strong Pokemon card in the active Pokemon spot you should move in this card, use Luring Flame to get that Pokemon out of the active Pokemon spot, then next turn you should then use a trainer to rearrange the top cards on your deck and then use Fiery Licks to do big damage and knock out the defending Pokemon in one move.  Make sure to have a trainer that gets energy cards from your discard pile, that way Fiery Licks won't hurt you so much.  So again, this card is an okay card to use in a fire type deck, but I definitely wouldn't use more than 1 in that deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set.  This card has above average hp and two very decent moves.  The thing I don't like about this card is that it requires solely fire energy to attack, and if you want to do major damage it will require you to discard a ton of cards from your deck, so late in the game when your deck is low, this card is useless.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Heatmor from the Plasma Storm set, stay tuned for tomorrow's card review of Squirtle which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What English sets are there Heatmor cards in?
Please respond by including the correct answer and a link to your YouTube channel.

Saturday, April 13, 2013

Lampent -- Plasma Storm Pokemon Card Review

Lampent Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Lampent from the Plasma Storm Pokemon Card Set.  Lampent is a stage 1, fire type Pokemon card, with an hp of 70.  It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Lampent's Ability is called Freefloating, this Ability says that if Lampent does not have any energy cards on it, its retreat cost is 0.  Besides the Ability, Lampent has only one move, this move is called Will-O-Wisp and for two energy cards, one each of fire and colorless, it does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Lampent is a stage 1 Pokemon card, you'll first have to get Litwick into play (I reviewed Litwick from this set yesterday) and then evolve Litwick into Lampent.  Lampent does have a stage 2 evolution in Chandelure, but there is not a Chandelure card in this set.  Because there is no Chandelure card in this set and I haven't recently reviewed a Chandelure card, I am going to act as though Lampent is the final evolution in this Pokemon line.  If this were the case I would definitely not use this Pokemon family at all in any type deck.  I say this because Lampent has an extremely low hp for a stage 1 Pokemon, plus the only move it has doesn't do much at all.  But if for some reason you want to use this line in your fire type deck, I would use no more than 1 each of Litwick and Lampent, I would evolve Litwick into Lampent as soon as possible then use Will-O-Wisp when you can.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  In my opinion this is a dreadful stage 1 Pokemon card, it is definitely one of the worst stage 1 cards I have seen in quite awhile and I would advise everyone to stay away from this card.  I do not like this card's hp, Ability, or only move.  Altogether, I would rate Lampent and Litwick from this set a 1 out of 5 rating, definitely two poor Pokemon cards from the Plasma Storm set.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lampent from the Plasma Storm set, stay tuned for tomorrow's card review Heatmor which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
I mentioned that there is not a Chandelure card in this set, what set is the last set to have a Chandelure?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Friday, April 12, 2013

Litwick -- Plasma Storm Pokemon Card Review

Litwick Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Litwick from the Plasma Storm Pokemon Card Set.  Litwick is a basic, fire type Pokemon card with an hp of 60.  It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Litwick does not have an Ability, and it only has one move.  The only move it has is called Suprise Attack, this move requires one colorless energy card, the move does 20 damage if you get a heads when you flip a coin, otherwise this move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since Litwick is a basic Pokemon card with a stage 1 evolution in Lampent (which I'll be reivewing tomorrow) and a stage 2 evolution in Chandelure (there is not a Chandelure card in this set, there will be one in Plasma Freeze), you'll more than likely want to use those Pokemon with this card.  However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions.  So on its own, Litwick isn't a very good card to use.  This card does have an average hp and can do 20 damage, but a 50/50 chance of doing nothing would deter me away from using this card in a deck.  However, if you choose to use this card in a deck, you'll want to use this card as a starter type card so you can get it in the active Pokemon spot immediately and do 20 damage a turn instead of most basic Pokemon cards that are used as starters only doing 10 damage per turn.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a very poor basic Pokemon card and a basic Pokemon card that should not be used on its own in a deck.  I do not like that Litwick's only move doesn't hit every time guaranteed.  Other than its move being sub par, this card has average everything else.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Litwick from the Plasma Storm set, stay tuned for tomorrow's card review of Litwick's stage 1 evolution in Lampent, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What singer do I think Litwick resembles?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Thursday, April 11, 2013

Simisear -- Plasma Storm Pokemon Card Review

Simisear Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Simisear from the Plasma Storm Pokemon Card Set.  Simisear is a stage 1, fire type Pokemon card, with an hp of 90.  It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Simisear does not have an Ability but it does have two moves.  The first move it has is called Searing Flame, this move requires one fire energy card and does 20 damage plus burns the defending Pokemon.  Simisear's second move is called Flame Blast, this move requires three colorless energy cards and does 40 damage plus 20 more damage for each fire energy card attached to this Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Simisear is a stage 1 Pokemon card, you'll first have to get Pansear into play (I reviewed Pansear from this set yesterday) and then evolve Pansear into Simisear.  If you read yesterday's review, you'll know that I thought Pansear was an average basic Pokemon card.  With that being said, you may have Pansear in the active Pokemon spot already when you get Simisear into your hand, whenever you get Simisear into the active Pokemon spot you're going to want to make sure to only attach fire energy cards to it so at a minimum Fire Blast would do 100 damage per turn.  So when Simisear is your active Pokemon use whichever move you have the right amount of energy for.  I would even suggest if you evolve Pansear into Simisear on your bench and don't put it into the active Pokemon spot right away that you put 4 or 5 fire energy cards on this card so that it can do even more damage when using Flame Blast.  Because Pansear is a little slower to attack, I would only use a 2-2 line of this Pokemon family in a mostly fire type deck.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  In my opinion this is a very good stage 1 Pokemon card and would definitely be a good addition to your fire type deck.  I like both of Simisear's moves, both can do a good amount of damage for the amount of energy cards required.  The only thing I wish should be better on this card is its hp, but it is average for a stage 1 Pokemon card so I can't complain too much.  Overall, I would give the line of Pansear and Simisear from the Plasma Storm set a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Simisear from the Plasma Storm set, stay tuned for tomorrow's card review of Litwick which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
Where do Simisear live?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Wednesday, April 10, 2013

Pansear -- Plasma Storm Pokemon Card Review

Pansear Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Pansear from the Plasma Storm Pokemon Card Set.  Pansear is a basic, fire type Pokemon card with an hp of 70.  It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Pansear does not have an Ability, but it does have two moves.  The first move it has is called Scratch, this move requires two colorless energy cards and does 20 damage.  Pansear's second move is called Double Fire, this move requires three energy cards, two fire and one colorless, and does 40 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Pansear is a basic Pokemon card with a stage 1 evolution in Simisear, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So on its own, Pansear would be able to hold its own so I could see using 1 of these in a fire type deck without Simisear.  I would try and get it out in the active Pokemon spot early and attach two energy cards to it and use Scratch right away, and use Double Fire if you think putting three energy cards on this card is a good idea.  I wouldn't include more than one of these in a deck because both of its moves are slower for a basic Pokemon but it does have an above average hp so it isn't as bad as a Pokemon that has these moves and an hp of only 40.  But again, I would definitely not use more than 1 of these cards if you don't plan on using this card with a Simisear.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is an average basic Pokemon card.  Overall this card really isn't anything great but it is not the worst thing in the world either.  I like that this card has an above average hp and low retreat cost, plus it has two moves.  What I don't like about this card is that it is a little slow for a basic Pokemon, and I don't like that Double Fire may end up doing a significant amount of damage less than most moves do that require three energy cards.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Pansear from the Plasma Storm set, stay tuned for tomorrow's card review of Pansear's stage 1 evolution in Simisear, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What are the other two "Pan" Pokemon?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Tuesday, April 9, 2013

Victini EX Full Art -- Plasma Storm Pokemon Card Review

Victini EX Full Art Pokemon Card Plasma Storm Set
Pokemon Card Overview:
Today's Pokemon Card Review is of Victini EX Full Art from the Plasma Storm Pokemon Card Set.  Victini is a basic, EX, fire type Pokemon card with an hp of 110. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Victini EX does not have an Ability but it does have two moves.  The first move it has is called Turbo Energize, this move requires one fire energy card and allows you to search your deck for 2 energy cards and then attach them to your benched Pokemon in any way you like.  Victini EX's second move is called Intensifying Burn, this move requires three energy cards, two colorless and one fire, and does 50 damage plus 50 more damage if you are facing an EX Pokemon card.

Pokemon Card Strategy:
So as far as strategy goes, because Victini EX is a basic Pokemon card you won't need to use any other cards with this card.  But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one.  Strategy-wise this is an EX card I would not use in one of my decks, but I will tell you my strategy if I were to use one of these cards in my deck, and I would only use 1 maximum in a fire type deck.  I would try and get Victini into the active Pokemon spot to start the game, then attach one energy card to it and use Turbo Energize to setup my benched Pokemon, because Victini EX has 110 hp, it should be able to endure your opponent's basic Pokemon's attacks for quite a few turns.  Once your benched Pokemon is set up, I would retreat Victini and put one of your benched Pokemon into play.  I wouldn't attach three energy cards to Victini because more than likely you won't be facing an EX card.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion, this is a below average EX Pokemon card.  Surprisingly I don't like this EX card very much.  It has too low of hp for my liking and neither of its moves are very good at all.  Other than the card itself looking pretty cool, this wouldn't be a card I would spend a bunch of money on to include in one of my decks.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Victini EX Full Art from the Plasma Storm set, stay tuned for tomorrow's card review of Pansear which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
Which move can Victini learn that no other Pokemon can?
Please respond by including the correct answer and a link to your YouTube channel.

Monday, April 8, 2013

Infernape -- Plasma Storm Pokemon Card Review

Infernape Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Infernape from the Plasma Storm Pokemon Card Set.  Infernape is a stage 2, fire type Pokemon card, with an hp of 130.  It has a x2 weakness to water type Pokemon, no resistance type, and a free retreat cost.  Infernape does not have an Ability but it does have two moves.  The first move it has is called Torment, this move requires one colorless energy card and does 30 damage, plus you get to disable one of your opponent's moves their next turn.  Infernape's second move is called Malevolent Fire, this move requires two energy cards, one each of fire and colorless, and does 120 damage.  However, after using this move you must remove all energy attached to Infernape.

Pokemon Card Strategy:
So as far as strategy goes, since Infernape is a stage 2 Pokemon card, you'll first have to get Chimchar into play and then evolve it into Monferno before you can evolve Monferno into Infernape, both of those Pokemon are from this set and I've reviewed both of them the last couple of days.  Chimchar is a good starter Pokemon, whereas Monferno isn't a good stage 1 Pokemon card at all, so I would suggest either starting the game with Chimchar in the active Pokemon spot or else evolve Chimchar into Infernape on the bench.  Whenever you get two energy cards on Infernape you should use Malevolent Fire, then retreat Infernape the next turn for free and put in a Pokemon card that can do more than 30 damage.  I would keep using this strategy the entirety of the game.  Because you'll want to rotate Infernape in and out of the active Pokemon spot you should include this card in a deck that includes other Pokemon with free retreat costs or low ones at the very least.  Because Monferno isn't very good, at least the one from this set, I would use a 4-2-2 line of this Pokemon family in a fire type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is an average stage 2 Pokemon card. I definitely like this card's free retreat cost and the fact both of its moves are quick.  I do like Malevolent Fire quite a bit and as long as you have plenty of energy cards in your deck, this move should work just fine.  Overall, I would give this entire Pokemon line, Chimchar, Monferno, and Infernape a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Infernape from the Plasma Storm set, stay tuned for tomorrow's card review of Victini EX Full Art which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What are the other two Stage 2 starters from this region?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, April 7, 2013

Monferno -- Plasma Storm Pokemon Card Review

Monferno Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Monferno from the Plasma Storm Pokemon Card Set.  Monferno is a stage 1, fire type Pokemon card, with an hp of 80.  It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Monferno does not have an Ability, but it does have two moves.  The first move it has is called Loud Howl, this move requires one colorless energy card and says that your opponent must switch their active Pokemon with one of their benched Pokemon.  Monferno's second move is called Fire Tail Slap, this move requires two energy cards, one each of colorless and fire, and does 50 damage, however you must discard all energy cards attached to Monferno after using this move.

Pokemon Card Strategy:
So as far as strategy goes, since Monferno is a stage 1 Pokemon card, you'll first have to get Chimchar into play (I reviewed Chimchar from this set yesterday) and then evolve Chimchar into Monferno.  Monferno does have a stage 2 evolution in Infernape that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Monferno is the final evolution in this line.  So if you read yesterday's review, you'll know that I thought Chimchar was a good starter Pokemon card to use in a fire type deck and that that card could be used on its own in a deck.  After summarizing Monferno in the first paragraph, I still feel that way, and would not use Chimchar with Monferno at all, especially without using Infernape.  I just don't like this Monferno card at all, the most useful thing on this card would be Loud Howl, but if it is later in the game it won't do much because most of your opponent's Pokemon will already be set up and you may end up helping your opponent instead of yourself.  You may want to use Monferno's Fire Tail Slap, but if you have to discard all energy cards attached to this card you can't even stock pile energy cards on this card and use Fire Tail Slap more than once in a row. So to summarize, I would not use Monferno in a deck with just Chimchar, I would just keep to using Chimchar for now.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is a below average stage 1 Pokemon card. There really isn't anything good about this card if you're not going to use it with Infernape.  Neither of Monferno's moves are anything special, and with only 80 hp, using this card in a deck just isn't worth it.  So so far, if I were to rate just Chimchar and Monferno, I would give them a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Monferno from the Plasma Storm set, stay tuned for tomorrow's card review of Monferno's stage 2 evolution in Infernape which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What rarity are each of the Monferno cards in the English sets?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Saturday, April 6, 2013

Chimchar -- Plasma Storm Pokemon Card Review

Chimchar Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Chimchar from the Plasma Storm Pokemon Card Set.  Chimchar is a basic, fire type Pokemon card with an hp of 50.  It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Chimchar does not have an Ability, and it only has one move.  The only move it has is called Flare, this move requires one fire energy card and does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Chimchar is a basic Pokemon card with a stage 1 evolution in Monferno and a stage 2 evolution in Infernape, which I'll be reviewing the next two days, you'll more than likely want to use those cards with this Pokemon.  However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions.  So on its own, Chimchar is a pretty decent starter Pokemon card for a fire type deck.  I would include up to four of these in my deck and hope to get a Chimchar card into the active Pokemon spot immediately to start the game.  As soon as Chimchar is in the active Pokemon spot I would attach a fire energy card to it, if there already isn't one on it, and use Flare every turn.  While Chimchar is in the active Pokemon spot I would be busy setting up my bench Pokemon so I could retreat Chimchar in a few turns and move that better Pokemon into the active Pokemon spot.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion, this is a very solid basic Pokemon card and a basic Pokemon card that can be used in a deck without its evolutions.  I like this card's retreat cost, and its only move which is quick and can do a good amount of damage.  However, Chimchar can't do anything more than the one move that does just 20 damage a turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Chimchar from the Plasma Storm set, stay tuned for tomorrow's card review of Chimchar's stage 1 evolution in Monferno, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
In what region was Chimchar a starter Pokemon?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.  

Friday, April 5, 2013

Moltres EX -- Plasma Storm Pokemon Card Review

Moltres EX Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Moltres EX from the Plasma Storm Pokemon Card Set.  Moltres is a basic, EX, fire type Pokemon card with an hp of 170. It has a x2 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Moltres EX does not have an Ability but it does have two moves.  The first move it has is called Destructive Flame, this move requires two energy cards, one each of fire and colorless, and does 30 damage, plus if you get a heads when you flip a coin you may discard an energy card attached to the defending Pokemon.  Moltres's second move is called Power Flame, this move requires four energy cards, two each of fire and colorless, and does 80 damage plus 40 more damage if Moltres EX has any Plasma Energy cards attached to it.

Pokemon Card Strategy:
So as far as strategy goes, because Moltres EX is a basic Pokemon card you won't need to use any other cards with this card.  But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one.  Right off the bat, whatever deck you have this card in you'll want to include 4 Plasma Energy cards in it so that Moltres's Power Flame move will do 120 damage per turn.  Even if you don't attach a Plasma Energy card to Moltres, the energy cards themselves still provide one colorless energy card so other Pokemon can use these cards too if their moves require colorless energy.  Personally, I would prefer to keep Moltres EX on the bench until it had four energy cards on it, two fire, one whatever, and one Plasma Energy, and then move it into the active Pokemon spot and use Power Flame every turn doing 120 damage.  Even if you want to move Moltres EX into the active Pokemon spot immediately, it should last quite awhile because you'll be able to use Destructive Flame for two energy cards and hopefully discard some of your opponent's energy so it can't attack, plus with 170 hp, Moltres will last quite awhile anyway.  Because Moltres EX requires four energy cards to attack and requires Plasma Energy at that, I would only include one of these cards in a fire type deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average EX Pokemon card.  It has a very solid hp, surprisingly low retreat cost, one okay move, and one awesome move.  You really can't go wrong by using this card in your deck, because as soon as you get four energy cards on Moltres, your opponent better watch out!

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Moltres EX from the Plasma Storm set, stay tuned for tomorrow's card review of Chimchar which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
Which of the EX cards from the Plasma Storm set come in Full Art variations as well?
Please respond by including the correct answer and a link to your YouTube channel.

Thursday, April 4, 2013

Amoonguss -- Plasma Storm Pokemon Card Review

Amoonguss Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Amoonguss from the Plasma Storm Pokemon Card Set.  Amoonguss is a stage 1, grass type Pokemon card, with an hp of 90.  It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a two colorless energy card retreat cost.  Amoonguss does not have an Ability but it does have two moves.  The first move it has is called Astonish, this move requires one colorless energy card and let's you flip a coin, if you get head you get to choose three cards from your opponent's hand at random and have them move those cards back into their deck.  Amoonguss's second move is called Miracle Powder, this move requires two energy cards, one each of grass and colorless and does 30 damage, plus if you get a heads when you flip a coin, you may inflict any type of special condition you would like on that Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Amoonguss is a stage 1 Pokemon card, you'll first have to get Foongus into play (I reviewed Foongus from this set yesterday) and then evolve Foongus into Amoonguss.  If you read yesterday's review, you'll know that I thought Foongus was dreadful and I didn't recommend using it at all.  There are actually several Foongus card from the Black and White sets and the one I would recommend would be the one from Noble Victories, this card does 20 damage for only one energy card, however it does only have 40 hp.  So whichever Foongus you choose to use, hopefully not the Plasma Storm one, I would still keep Foongus on the bench if possible because they all have such a low hp, I would then evolve Foongus into Amoonguss, attach two energy cards to it and then move it into the active Pokemon spot at an opportune time.  I would try and use Miracle Powder every turn, each time inflicting a different special condition for each heads that I would get.  If you use the Noble Victories Foongus, I would suggest using a 2-2 line of Foongus and Amoonguss in a deck that includes lots of Pokemon that can inflict special conditions on your opponent's Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is a very solid, yet average stage 1 Pokemon card.  I like its hp, retreat cost, and one of its moves, still, just like Foongus's Astonish move, I would rather have a move on this card that does some damage and does something for sure every turn instead of something that requires a coin flip.  So overall, if I was to grade the Foongus and Amoonguss cards from this set, I am going to give them a 2 out of 5 rating, the below average rating is because Foongus from this set is so so bad.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Amoonguss from the Plasma Storm set, stay tuned for tomorrow's card review of Moltres EX which is from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
How many English sets is Amoonguss in?
Please respond by including your YouTube username and link to your YouTube channel.  If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Wednesday, April 3, 2013

Foongus -- Plasma Storm Pokemon Card Review

Foongus Plasma Storm Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Foongus from the Plasma Storm Pokemon Card Set.  Foongus is a basic, grass type Pokemon card with an hp of 40.  It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost.  Cherubi does not have an Ability, and it only has one move.  The only move Foongus has is called Astonish, this move requires one colorless energy card and forces you to flip a coin, if and only if you get a heads you can move a random card from your opponent's hand back into their deck.

Pokemon Card Strategy:
So as far as strategy goes, since Foongus is a basic Pokemon card with a stage 1 evolution in Amoonguss, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon.  However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution.  So on its own, I would not use Foongus in a deck on its own.  I say this because Foongus has a terribly low hp, and only one move, and a pretty bad one at that.  If for some reason you have to put this card in your deck, I would keep it out of the active Pokemon spot at all times, because the only thing you can do if you're in the active Pokemon spot if wait until it gets knocked out while trying to move some cards from your opponent's hand into their deck, and that is only if you're lucky.   I would not include this card in any deck of mine and you shouldn't either, especially without Amoonguss.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  In my opinion, this is a dreadful basic Pokemon card.  This card is one of the worst cards I've reviewed in awhile, I do not like it at all.  To start, it has a low hp, and to finish this card can't do any damage, and the only thing it can do, move a card from your opponent's hand to their deck, isn't a for sure thing and won't do as much as discarding would have done.  Stay away from this card at all costs.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Foongus from the Plasma Storm set, stay tuned for tomorrow's card review of Foongus's stage 1 evolution in Amoonguss, which is also from this same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --
What Pokemon item does Foongus resemble?
Please comment with your answer and a link to your YouTube channel.  Only one entry per person per day.