Today's Pokemon Card Review is of Luxio from the Next Destinies set. This is the first of two consecutive card reviews I'll be doing on Luxio. This is a stage 1, electric type Pokemon card with an hp of 80. It evolves from Shinx and into Luxray, I've already reviewed Luxray from this set in a blog post. Luxio has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Luxio doesn't have an Ability but it does have two moves, the first move is called Jump On which does 20 damage plus 30 more damage if you get a heads when you flip a coin for only one electric energy card. Luxio's second move is called Wild Charge and does 60 damage for three energy cards, two colorless and one electric, however when using this move Luxio does 10 damage to itself.
Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 card, you'll want to eventually evolve Luxio into Luxray which has quite a bit more hp and better moves, however for the time being, when you get Luxio into play you have the choice of either using Jump On or Wild Charge, I would recommend Wild Charge over Jump On unless Luxio isn't going to evolve into Luxray soon or if Luxio is about to feint and 10 damage would knock itself out. It will be interesting to see if this card is better than tomorrow's Luxio card I'll be reviewing. Since Luxio doesn't have any special abilities or moves that inflict special conditions or spread damage, you may as well keep this card on your bench until you evolve it into Luxray.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. I am hoping tomorrow's Luxio card is better but this one is pretty poor. It has a low hp, and both of its moves don't do much, Jump On will only do good 50 % of the time and Wild Charge will end up knocking you out if you use it too much.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Luxio from the Next Destinies set, stay tuned for tomorrow's card review of the second Luxio card from the same set.