Pokemon Links

Saturday, June 30, 2012

Whimsicott -- Emerging Powers Pokemon Card Review

Whimsicott Emerging Powers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Whimsicott from the Emerging Powers Pokemon Card Set.  This is the second of two Whimsicott cards I've reviewed from this set, the first Whimsicott card I reviewed was a rare one, this card is only an uncommon card.  So...Whimsicott is a stage 1, grass type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a free retreat cost.  Whimsicott doesn't have an Ability, but it does have two moves, the first move is called Helping Hand and for one colorless energy card it allows you to search your deck for a basic energy card and attach it to one of your benched Pokemon. Whimsicott's second move is called Cotton Guard and for one grass energy card it does 30 damage and any damage done to Whimsicott during your opponent's next turn is reduced by 20.

Pokemon Card Strategy:
So as far as strategy goes, since Whimsicott is so fast as stage 1 Pokemon card I would definitely consider putting a 2-1 line of Cottenee and Whimsicott in a grass type deck.  Since it has a free retreat cost, you can move this card in and out of the active Pokemon spot and never even attack, I would use Helping Hand to get energy cards on my benched Pokemon faster, I would do this as long as possible, that way when Whimsicott is either knocked out or is close to being knocked out your bench should be set up very nicely.  If you plan on using Whimsicott for more than aiding your benched Pokemon, your only choice of moves is to use Cotton Guard which does a respectable 30 damage for only one energy card.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is a very average card in my opinion, I like how it can aid your benched Pokemon and that it is very fast and has a free retreat cost, but with only 80 hp, this card can only do so much before it is knocked out, so that weakens how good this card can really be.  But if I were building a grass type deck, and needed another Pokemon or two, I would definitely think about using this card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Whimsicott from the Emerging Powers set, stay tuned for tomorrow's card review of Lilligant from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
WNN-5GNX-5VX-43R
JSN-YLAA-KKN-XD6

Friday, June 29, 2012

Swadloon #6/98 -- Emerging Powers Pokemon Card Review

Swadloon #6/98 Emerging Powers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Swadloon from the Emerging Powers Pokemon Card Set.  This is the second of two consecutive Swadloon cards I'll be reviewing from this set.  Swadloon is a stage 1, grass type Pokemon card, with an hp of 70.  It has a x2 weakness to fire type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Swadloon doesn't have an Ability but it does have two moves, the first move is called Grass Cocooning and for one grass energy card it allows you to heal 70 damage from Swadloon.  Swadloon's second move is called Razor Leaf and for two energy cards, one each of grass and colorless it does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Leavanny, you'll want to evolve Swadloon into Leavanny as soon as possible.  I would also recommend keeping Swadloon on the bench until you're able to evolve it into Leavanny, and then when you can put Leavanny into the active Pokemon spot.  There are two Leavanny cards from this set and I've reviewed both of them previously.  If you have to put Swadloon in the active Pokemon spot you'll want to use Razor if you think you can knock out the defending Pokemon doing 20 damage a turn, otherwise I would stall as long as possible while you're either setting up your benched Pokemon or you're trying to Leavanny into play, so if I was going to stall I would use Grass Cocooning every turn and hope to survive 3 or 4 turns before evolving Swadloon into Leavanny and getting a huge boost in hp.  Like yesterday I would use a 4-3-2 or 3-2-1 line of Sewaddle, Swadloon, and Leavanny.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card gets a below average rating for me, the reason I am giving this card a below average rating is because it has a really low hp, and neither of its moves can do too much, one can't do damage at all.  So after reviewing both Swadloon cards from this set I have given them the same exact rating, both are similar, it really depends on what you plan on doing with Swadloon in your deck, if you plan on attacking with it I would use yesterday's card, but if you just want to keep Swadloon on the bench or stall if you have to put it into the active Pokemon spot I would use this card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swadloon from the Emerging Powers set, stay tuned for tomorrow's card review of Whimsicott from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
PUR-NYSP-6S8-G8R
TBQ-4DJG-PTD-UJC

Thursday, June 28, 2012

Swadloon #5/98 -- Emerging Powers Pokemon Card Review

Swadloon Pokemon Card Overview:
Today's Pokemon Card Review is of Swadloon from the Emerging Powers Pokemon Card Set.  This is the first of two consecutive Swadloon cards I'll be reviewing from this set.  Swadloon is a stage 1, grass type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Swadloon doesn't have an Ability but it does have two moves, the first move is called Gnaw and for one colorless energy card it does 20 damage.  Swadloon's second move is called Double Razor Leaf and for three energy cards, two colorless and one grass, it does 50 damage times the number of heads it gets when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Leavanny, you'll want to evolve Swadloon into Leavanny as soon as possible.  I would also recommend keeping Swadloon on the bench until you're able to evolve it into Leavanny, and then when you can put Leavanny into the active Pokemon spot.  There are two Leavanny cards from this set and I've reviewed both of them previously.  If you have to put Swadloon in the active Pokemon spot you'll want to use Double Razor Leaf a majority of the time since it has the possibility of doing more damage than Gnaw but if the defending Pokemon will be knocked out by 20 damage or less you'll definitely want to use Gnaw instead since that damage is guaranteed.  If you're looking to use Swadloon in a grass type deck you'll definitely want to include Leavanny and I would recommend using a 4-3-2 or 3-2-1 line of Sewaddle, Swadloon, and Leavanny.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card gets a below average rating for me, the reason I am giving this card a below average rating is because it has a low hp, and neither of its moves can do too much, Double Razor Leaf has a possibility of doing a good amount of damage but it also has a possibility of doing 0 or average damage, and with only 80 damage it is a little risky to attach 3 energy cards to a Pokemon because before you know it that Pokemon will be knocked out.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swadloon from the Emerging Powers set, stay tuned for tomorrow's card review of another Swadloon card from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
BJE-G53A-L3R-67E
5SB-5FHP-WDN-5H3

Wednesday, June 27, 2012

Fraxure -- Noble Victories Pokemon Card Review

Fraxure Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Fraxure from the Noble Victories Pokemon Card Set.  This is a stage 1, colorless type Pokemon card, with an hp of 90.  It does not have a weakness or resistance, and has a two colorless energy card retreat cost.  Fraxure doesn't have an Ability but it does have two moves, the first move is called Scratch and does 20 damage for one colorless energy card.  Fraxure's second move is called Dual Chop which takes two colorless energy cards and does 30 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Haxorus, you'll definitely want to use Haxorus if you have Fraxure in your deck.  I would recommend keeping Fraxure on the bench until you can evolve it into Haxorus.  Once you get Haxorus on your bench you can then move it into the active Pokemon spot, but if for some reason you have to put Fraxure into the active Pokemon spot I would recommend using Dual Chop every turn because it has a potential for higher damage, the only time I would recommend using Scratch would be if the defending Pokemon will be knocked out by 20 damage or less.  But once again, I would try as quickly as possible to evolve Fraxure into Haxorus and attack with Haxorus.  If I were to use Fraxure in a deck, I would use a 3-2-1 line of Axew, Fraxure, and Haxorus, in any type of deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  To me, this is a below average Pokemon card and a stage 1 Pokemon card that I do not want to use but am forced to if I want to use Haxorus.  Neither of Fraxure's moves are very good, but the card has a decent hp, and no resistance which will make it easier to survive attacks and evolve it into Haxorus.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fraxure from the Noble Victories set, stay tuned for tomorrow's card review of the first of two Swadloon reviews from the Emerging Powers set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
T6X-X9A4-3R9-YN9
SMJ-UFR3-ULP-UYM

Tuesday, June 26, 2012

Audino -- Noble Victories Pokemon Card Review

Audino Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Audino from the Noble Victories Pokemon Card Set.  This is a basic, colorless type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Audino doesn't have an Ability and it only has one move called Do the Wave which takes two colorless energy cards and does 10 damage times the number of Pokemon on your bench.

Pokemon Card Strategy:
So as far as strategy goes, first off, since this card is a normal type Pokemon card, it can fit well in any deck because it can use any type of energy to attack.  The only way to use this card is to put it on your bench, attach two energy cards to it, and then move it into the active Pokemon spot, as soon as you do, make sure you add another Pokemon to your bench so you have a full bench, then Audino should be able to do 60 damage per turn.  Without a full bench, do not use Audino, because it won't do very much damage.  Since this is a basic Pokemon card that doesn't have any evolutions, I would only recommend 1 Audino card in any type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card is pretty average overall, the only reason I'm giving it a below average rating is because it only has the one move, and nothing else.  And the one move it does have is only really good when you have a full bench, if you're at the end of the game and you don't have any Pokemon on your bench, Audino cannot do any damage at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Audino from the Noble Victories set, stay tuned for tomorrow's card review of Fraxure from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
UBD-78WU-9JQ-SGJ
FJ9-F5XD-BU9-CUV

Monday, June 25, 2012

Durant -- Noble Victories Pokemon Card Review

Durant Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Durant from the Noble Victories Pokemon Card Set.  This is basic, metal type Pokemon card, with an hp of 70.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Durant doesn't have an Ability but it does have two moves, the first move is called Devour and for one metal energy card, the move says for each Durant in play, discard the top card of your opponent's deck.  Durant's second move is called Vice Grip and for two colorless energy cards it does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon that doesn't evolve this card could easily fit in any deck, especially since the move you want to use, Vice Grip, requires only colorless energy cards.  Durant's Devour move I wouldn't use at all, especially if I didn't have multiple Durant cards in play, and by not using Devour you can avoid having to put metal energy cards into your deck.  So basically I see Durant as a starter Pokemon that can do a fair amount of damage early on in the game, just give it a turn to get ready then the next turn it can attack and knock out most basic Pokemon in two turns using Vice Grip.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This card gets a below average rating for me, but it is a high 2 rating, it is more like a 2.9.  In my opinion this card is a solid starter Pokemon card, and a solid card to fill one spot you need in your deck.  30 damage per turn isn't bad, it is just a little slow, but with 70 hp it may be able to last a little longer than most basic Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Durant from the Noble Victories set, stay tuned for tomorrow's card review of Audino from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
WY6-3WN3-SR7-RNE
PSD-WX6L-5SX-M6T

Sunday, June 24, 2012

Zweilous -- Noble Victories Pokemon Card Review

Zweilous Noble Victories Pokemon Card 
Pokemon Card Overview:
Today's Pokemon Card Review is of Zweilous from the Noble Victories Pokemon Card Set.  This is a stage 1, darkness type Pokemon card with an hp of 90.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost.   Zweilous doesn't have an Ability but it does have two moves, the first move is called Double Hit and for one colorless energy card, it does 20 damage times the number of heads you get when you flip two coins.  Zweilous' second move is called Strength and does 50 damage for three energy cards, two colorless and one darkness.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution in Hydreigon, you'll not want to use this card unless you really have to.  I would put Deino on the bench, evolve it into Zweilous, and then when you evolve Zweilous into Hydreigon, put Hydreigon into the active Pokemon spot.  If you have to use Zweilous in the active Pokemon spot I would recommend using Strength every turn since it does a consistent 50 damage every turn.  But I would recommend keeping Zweilous on the bench, that way you can attack any kind of energy you like to it, because when you evolve Zweilous into Hydreigon, Hydreigon's Ability will convert all energy cards attached to it into darkness type energy cards.  So overall, I would put this evolution line in almost any type deck, it isn't necessary but I would include a handful of darkness energy cards just in case you can't get to Hydreigon and have to use Zweilous.  I would also recommend using a 3-2-1 or 4-3-2 line of Deino, Zweilous, and Hydreigon.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Even though I'm going to give this card a below average rating, I still would recommend using this card because it is necessary to use so you can play with Hydreigon.  The reason I'm giving this card a below average rating is because neither of its moves are too great, and both are average attack costs but below average damage.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of  Zweilous from the Noble Victories set, stay tuned for tomorrow's card review of Durant from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
DQQ-V935-VME-XVA
QWR-XQKP-WYJ-LV9

Saturday, June 23, 2012

Giratina EX -- Dragons Exalted Pokemon Card Review

Giratina EX Dragons Exalted Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Giratina EX from the Dragons Exalted Pokemon Card Set.  This set has not been released in the United States but it will be released on August 15, 2012.  This is the second of two consecutive reviews I'll be doing of the new Dragon type EX cards.  When more Dragons Exalted scans are released I'll try and review those cards right away.   Giratina EX is a basic, EX, dragon type Pokemon card, with an hp of 180.  It has a x2 weakness to dragon type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Giratina EX doesn't have an Ability but it does have two moves, the first move is called Shred and for three energy cards, one each of colorless, psychic, and grass, it does 90 damage.   Giratina EX's second move is called Dragon Pulse and for four energy cards, two colorless, one psychic, and one grass, it does 130 damage, but you have to discard the top 3 cards from your deck after using the move.

Pokemon Card Strategy:
So as far as strategy goes, since this card requires both psychic and grass type energy cards you'll want to put this card into that type of a deck.  I personally would keep Giratina EX on the bench until it has three energy cards on it, then put it into the active Pokemon spot, I would use Shred over Dragon Pulse every turn unless the defending Pokemon will be knocked out by 130 damage, or the defending Pokemon has more than 180 hp on it, then I would use Dragon Pulse the first turn and Shred the second.  If you can somehow get four energy cards on Giratina EX quickly, I would recommend using Dragon Pulse more liberally, but by discarding 3 cards from your deck every turn, you give yourself another way to lose later in the game by running out of cards in your deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  Out of the three Dragons Exalted cards I've reviewed so far I actually like the non EX card the best, I am going to give this card a 4 out of 5 rating just like the Rayquaza EX card from yesterday.  This card can do major damage, but it is slow, has a high retreat cost, and makes you discard many cards from your deck very quickly.  But none of this really matters if you can knock out 4 or 5 Pokemon in a row, you're not going to have to worry about not having any cards in your deck, or having to retreat Giratina EX.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Giratina EX from the Dragons Exalted set, stay tuned for tomorrow's card review of Zweilous from the Noble Victories set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
4XC-V3SH-CVP-UAW
5X9-EVQN-YRP-YKT

Friday, June 22, 2012

Rayquaza EX -- Dragons Exalted Pokemon Card Review

Rayquaza EX Dragons Exalted Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Rayquaza EX from the Dragons Exalted Pokemon Card Set.  This set has not been released in the United States but it will be released on August 15, 2012.  This is the first of two consecutive reviews I'll be doing of the new Dragon type EX cards.  Rayquaza EX is a basic, EX, dragon type Pokemon card, with an hp of 170.  It has a x2 weakness to dragon type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Rayquaza EX doesn't have an Ability but it does have two moves, the first move is called Celestial Roar and for one colorless energy card you may discard the top 3 cards of your deck and attach any energy cards from those three cards to Rayquaza EX.  Rayquaza EX's second move is called Dragon Burst and for two energy cards, one each of fire and electric, it does 60 damage times the number of all basic electric or fire energy cards you choose to discard from Rayquaza EX.  Just know, whichever energy type you choose, you must discard all of that type of energy card from Rayquaza EX.

Pokemon Card Strategy:
So as far as strategy goes, since you'll need a lot of energy cards with this card, I would recommend to put 25-30 energy cards in a deck with Rayquaza EX.  I would hope to get Rayquaza EX into the active Pokemon spot as soon as the game started and use Celestial Roar to find energy cards from your deck and then use Dragon Burst two turns in a row, the first time using fire energy cards, the second using electric energy cards.  Another way to use this card, besides getting it into the active Pokemon spot right away, is to put Rayquaza EX on your bench and over time add energy cards to it, so by close to the end of the game you have 6 energy cards on it, three each of fire and electric, you can then move Rayquaza EX into the active Pokemon spot, and if you have 2 or less Pokemon to knock out before you win the game, Rayquaza EX should guarantee that you win the game.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  I have a feeling this card is going to be very popular...however I'm not going to give it a 5 out of 5 rating because it is somewhat slow and you aren't guaranteed that you'll be able to do some damage every turn.  But if you have some patience this card can be dominant, and with a high hp, and low retreat cost, this card should withstand many of your opponent's attacks.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of  Rayquaza EX from the Dragons Exalted set, stay tuned for tomorrow's card review of Giratina EX from the yet to be released Dragons Exalted set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
YF4-UTFN-D4L-47U
QYE-4K4Q-KTH-EYR

Thursday, June 21, 2012

Garchomp -- Dragons Exalted Pokemon Card Review

Garchomp Dragons Exalted Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Garchomp from the Dragons Exalted Pokemon Card Set.  This set has not been released in the United States but it will be released on August 15, 2012.  This set is the 6th Black and White expansion set, and will be the first to have Dragon type Pokemon cards.  So...Garchomp is a stage 2, Dragon type Pokemon card with an hp of 140.  It has a x2 weakness to Dragon type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Garchomp doesn't have an Ability but it does have two moves, the first move is called Mach Cut which takes a fighting energy card and does 60 damage and also allows you to discard a special energy card from your opponent's active Pokemon.  Garchomp's second move is called Dragonblade and for two energy cards, one each of fighting and water, it does 100 damage, however you have to discard the top 2 cards from your deck after using Dragonblade.

Pokemon Card Strategy:
So as far as strategy goes, since this card can do so much damage I would definitely build a deck around this card, even though this is a Dragon type card, Garchomp requires fighting and water energy to attack, so I would put this card in a water and fighting type deck.  As long as it doesn't take you long to evolve your Pokemon into Garchomp, you can get Garchomp into the active Pokemon spot quite quickly and be able to attack right away, it is best to use this card earlier in the game when you have quite a few cards in your deck so you can use Dragonblade every turn and have plenty of cards to discard from your deck.  The only time I would use Mach Cut is when the defending Pokemon won't be knocked out by 100 damage at once and has less than 130 total hp, or the Pokemon will be knocked out by 60 or less damage.  Like I said, I would base a deck around this card and would use a 4-3-2 line of Gible, Gabite, and Garchomp in a dual type deck.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  I don't know if all the cards from the Dragons Exalted deck will be this powerful, but this one is amazingly powerful, what I really like about this card is that it can do a ton of damage for a few energy cards, yet it can retreat very easily, so you can move Garchomp in and out of the active Pokemon spot often, doing 100 damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Garchomp from the Dragons Exalted set, stay tuned for tomorrow's card review of Rayquaza EX from the yet to be released Dragons Exalted set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
4PK-K3DC-XL7-LQG
FMC-6HSK-6EG-YU5

Wednesday, June 20, 2012

Bisharp -- Noble Victories Pokemon Card Review

Bisharp Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Bisharp from the Noble Victories Pokemon Card Set.  It sure seems like there are a ton of Bisharp cards in the newer sets...anyways...This is a stage 1, darkness type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost.  Bisharp doesn't have an Ability but it does have two moves, the first move is called Finishing Blow and for one darkness energy card it does 20 damage plus 50 more damage if the defending Pokemon has any damage on it.  Bisharp's second move is called Night Slash and for two energy cards, one each of darkness and colorless, it does 30 damage, and then you must switch Bisharp with one of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would make sure to have plenty of darkness energy cards in the deck so you can be certain that you'll be able to use Finishing Blow.  In order to use Finishing Blow I would include this card in a spread damage type deck, so that when you move Bisharp into the active Pokemon spot, whatever Pokemon it will face will have damage on it, so you can do 70 damage every turn with Finishing Blow.  What I more than likely would do, would be to find a Pokemon that can do spread damage and have a free retreat cost, I would use that Pokemon a turn or two, retreat it for free, use Bisharp's Finishing Blow the next turn, then the turn after that retreat by using Night Slash and put that spread damage type Pokemon in there again.  Since we want to move Bisharp in and out of the active Pokemon spot it is important to get two energy cards on it so you can retreat using Night Slash.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  This is another, very solid stage 1, uncommon Pokemon card.  This card is just as quick as yesterday's Mienshao card, and I would recommend it just the same, I like how this card has a low retreat cost, average hp, and two good moves, add this card to a deck with a spread damage type card and this card gets even better.  I would use a 3-2 line of Pawniard and Bisharp in a dual type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Bisharp from the Noble Victories set, stay tuned for tomorrow's card review of Garchomp from the yet to be released Dragons Exalted set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
GD3-TLWS-E6Q-593
9R3-55YS-U68-A8T

Tuesday, June 19, 2012

Mienshao -- Noble Victories Pokemon Card Review

Mienshao Noble Victories Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Mienshao from the Noble Victories Pokemon Card Set.  Before I get too far into this review, if this is your first time coming to my blog to read my reviews, since you're interested in the free Pokemon online TCG code cards, good luck to you, and if you have any cards that you would like for me to review please comment with the card you would like me to review.  However, I have reviewed all the rare cards from almost all the newer sets, and most of the uncommon cards.  So back to the card review...This is a stage 1, fighting type Pokemon card, with an hp of 90.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Mienshao doesn't have an Ability but it does have two attacks, the first attack is called Feint and for one colorless energy card it does 30 damage, and this move can't be affected by resistance.  Mienshao's second move is called High Jump Kick which does 50 damage for two fighting energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since Mienshao has one move that requires colorless energy and another move that requires fighting energy, I think this card would work well in a dual type deck.  I would try and get Mienshao into the active Pokemon spot as soon as possible since Feint is a quick move that does a good amount of damage, but I would depend on High Jump Kick as soon as I got two energy cards on Mienshao.  Since Mienshao has a low retreat cost, you'd only have to discard one energy card from it to retreat it, so that is probably what I would do if it was close to being knocked out.  I would use Mienshao in a mostly fighting type deck, and I would use a 3-2 or 2-1 line of Mienfoo and Mienshao in that deck.  This card is a card you would want to use early in the game, to knock out, or do a significant amount of damage to basic Pokemon on your opponent's team.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  For a stage 1 Pokemon card that is an uncommon card, I think this card is quite good, it has average hp, a below average retreat cost, and two great moves, neither do too much damage, but both do above average damage for their attack cost, and both moves are quite quick.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mienshao from the Noble Victories set, stay tuned for tomorrow's card review of Bisharp from the same set.  Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
YQY-59DS-3CP-XR9
WUX-H8DF-LSH-HGV

Sunday, June 17, 2012

Herdier -- Dark Explorers Pokemon Card Review

Herdier Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Herdier from the Dark Explorers Pokemon Card Set.  This is a stage 1, colorless type Pokemon card, with an hp of 80.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Herdier doesn't have an Ability but it does have two moves, the first move is called Roar which takes one colorless energy card and makes the opponent switch their active Pokemon with one of their benched Pokemon.  Herdier's second move is called Tackle and for two colorless energy cards, it does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card with a stage 2 evolution in Stoutland, you'll want to keep Herdier on the bench until you can evolve it into Stoutland.  So I suggest not ever putting Herdier into the active Pokemon spot, if you have to though, I would suggest first using Roar to hopefully make your opponent put a weaker Pokemon into the active Pokemon spot, then after that until I am able to evolve into Stoutland, I would use Tackle every turn.  If I were to use Herdier in a deck, I would only use it to get to Stoutland, and I would have a 3-2-1 line of Lillipup, Herdier, and Stoutland in any type of deck, since all three of these Pokemon can use any type of energy.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  In my opinion this is another below average Stage 1 Pokemon card, it has a low hp, high retreat cost, and two weak moves, I would not want to play this card at all, and I would dearly hope to evolve Herdier into Stoutland before putting Stoutland into the active Pokemon spot.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Herdier from the Dark Explorers set, stay tuned for tomorrow's card review of another uncommon card from one of the newer sets..  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
8MP-FP7G-6KM-HKS
E8F-8AJ8-C46-EF8

Chatot -- Dark Explorers Pokemon Card Review

Chatot Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Chatot from the Dark Explorers Pokemon Card Set.  This is a basic, colorless type Pokemon card, with an hp of 70.  Chatot has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Chatot doesn't have an Ability but it does have two moves, the first move is called Tone-Deaf and for one colorless energy card it does 10 damage plus confuses the defending Pokemon if you get a heads when you flip a coin.  Chatot's second move is called Peck which does 30 damage for two colorless energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since this is a colorless type Pokemon card that can use any type energy card to attack, this card will fit well in any deck.  This is a great starter Pokemon in any deck, since it can attack quickly and can do a good amount of damage, plus a fairly high hp means this card should last more than a turn or two so it will allow you to set up your other benched Pokemon once you get two energy cards on Chatot so you can use Peck every turn.  I would include this card in almost any deck I would make, I would include 2 Chatot cards in a deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating.  This is an above average basic Pokemon card, like I mentioned earlier, you'll definitely want to have this card in almost every deck, it is a great starter Pokemon and can use any type of energy, besides doing damage it can confuse the defending Pokemon which will make Chatot's already good moves seem even better, damage wise that is.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Chatot from the Dark Explorers set, stay tuned for tomorrow's card review of Herdier from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
SM5-BT36-JHR-K78
V38-4DV7-9GX-G7K

Saturday, June 16, 2012

Klang -- Dark Explorers Pokemon Card Review

Klang Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Klang from the Dark Explorers Pokemon Card Set.  This is a Stage 1, metal type Pokemon card, with an hp of 80.  It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost.  Klang doesn't have an Ability but it does have two moves, the first move is called Charge Beam and for two colorless energy cards it does 20 damage, plus if you get a heads when you flip a coin, you can move an energy card from your discard pile onto Klang.  Klang's second move is called Vice Grip, which takes three energy cards, two colorless and one metal, and does 50 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card with a stage 2 evolution in Klinklang, you'll want to leave this card on your bench until you can evolve it into Klinklang.  I wouldn't recommend putting this card into the active Pokemon spot because it isn't very good and could get knocked out before you would have a chance to use Klinklang.  If you have to put Klang in the active Pokemon spot for some reason, the strategy is pretty straightforward, depending on how many energy cards you have will determine the move you can use, I would prefer Vice Grip over Charge Beam.  One thing that is good about this card is that it takes mostly colorless energy cards so this card could easily fit in a dual type deck.  If I were to use Klang in a deck, I would use a 3-2-1 line of Klink, Klang, and Klinklang.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating.  This really is a worthless stage 1 Pokemon card in my opinion, if you take a look at the picture it looks like Klang is already knocked out.  Klang has a low hp, and very high retreat cost, but despite the high retreat cost, neither of Klang's moves can do much damage, so if you want to use Klang in your deck, make sure it is because you want to evolve it into Klinklang as soon as possible.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klang from the Dark Explorers set, stay tuned for tomorrow's card review of Chatot from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
YU4-CJ4P-7GR-D9C
YYP-7N38-W83-4XG

Friday, June 15, 2012

Vullaby -- Dark Explorers Pokemon Card Review

Vullaby Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Vullaby from the Dark Explorers Pokemon Card Set.  This is a basic, darkness type Pokemon card, with an hp of 60.  It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Vullaby doesn't have an Ability and it only has one move called Whirlwind which takes one darkness energy card and does 10 damage, plus it makes your opponent switch out their active Pokemon with one of their benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card with a stage 1 evolution in Mandibuzz, you'll want to evolve Vullaby into Mandibuzz as soon as possible because Mandibuzz has a much higher hp, and can do a lot more damage, however Vullaby is a great starter Pokemon and a great Pokemon to use after you either knock out one of the defending Pokemon or you retreat one of your own, I would move Vullaby into the active Pokemon spot and then use Whirlwind one turn, make the opponent put in a Pokemon they don't want to, then the next turn evolve Vullaby into Mandibuzz, you also could just use Vullaby every once in awhile to switch your opponent's active Pokemon, then the next turn retreat Vullaby back for one energy card.  If I were to use Vullaby in a deck I would use a 2-1 line of Vullaby and Mandibuzz.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  In my opinion this is a very solid basic Pokemon card.  I would consider it for almost any deck, just bare in mind that it requires a darkness energy card.  There isn't anything too special about this card, it is very average yet once again very solid.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vullaby from the Dark Explorers set, stay tuned for tomorrow's card review of Klang from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
G3H-DX7Y-LC8-SP4
QNN-74BA-JBW-KF8

Thursday, June 14, 2012

Krokorok -- Dark Explorers Pokemon Card Review

Krokorok Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Krokorok from the Dark Explorers Pokemon Card Set.  This is stage 1, darkness type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost.  Krokorok doesn't have an Ability, but it does have two moves, the first move is called Mud-Slap and for two colorless energy cards it does 30 damage.  Krokorok's second move is called Corkscrew Punch and for four energy cards, two each of darkness and colorless, it does 70 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card with a stage 2 evolution in Krookodile, you'll want to evolve Krokorok into Krookodile as soon as possible because Krookodile has a much higher hp, and can do a lot more damage, especially late in the game.  But if you have to use Krokorok in the active Pokemon spot, I would recommend using Mud-Slap every turn unless you know you can evolve Krokorok into Krookodile shortly, before Krokorok gets knocked out, then I would put four energy cards on Krokorok and use Corkscrew Punch.  I wouldn't use Corkscrew Punch otherwise because with only 90 hp, you'll be wasting a lot of energy cards by putting four on one stage 1 Pokemon card.  I would base a deck around Krookodile so I would have a 4-3-2 line of Sandile, Krokorok, and Krookodile.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is an average card to below average card, if I did decimal places on my ratings I would give this one a 3.0 out of 5.  I like the fact that this card can do 70 damage, but it is very slow and its retreat cost is extremely high, but since it has an average hp, you may be able to last in the active Pokemon spot long enough to use Corkscrew Punch without getting knocked out.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Krokorok from the Dark Explorers set, stay tuned for tomorrow's card review of Vullaby from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
WUD-FEGK-HPG-U78
99B-YDCB-5U6-RJ7

Wednesday, June 13, 2012

Sableye -- Dark Explorers Pokemon Card Review

Sableye Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Sableye from the Dark Explorers Pokemon Card Set.  This is basic, darkness type Pokemon card, with an hp of 70.  It does not have a weakness or resistance, but it does have a retreat cost of one colorless energy card.  Sableye doesn't have an Ability but it does have two moves, the first move is called Confuse Ray or for one colorless energy card it does 10 damage and if you get a heads the defending Pokemon is confused.  Sableye's second and final move is called Junk Hunt which takes one darkness energy card and allows you to put 2 Item cards from your discard pile into your hand.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't evolve into anything you'll want to only have 1 or 2 of these cards max, and since it doesn't have an Ability you can use Sableye as soon as you get 1 energy card on it.  You'll definitely want to have Item cards in your deck so that you can utilize Junk Hunt because if you don't this card is pretty useless since it only does 10 damage.  I would put this card in almost any type deck, just make sure that it has a special energy card or two that can account for a darkness energy card.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This is a below average, basic Pokemon card in my opinion.  The only good things about it are that it doesn't have a weakness, and it has a higher hp than most basic type Pokemon.  However, both of Sableye's moves aren't very good, and you aren't even guaranteed to confuse the defending Pokemon when using Confuse Ray.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Sableye from the Dark Explorers set, stay tuned for tomorrow's card review of Krokorok from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
NWJ-VPVA-7N7-8QL
5SC-WA59-3W6-SVS

Tuesday, June 12, 2012

Umbreon #61/108 -- Dark Explorers Pokemon Card Review

Umbreon Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Umbreon from the Dark Explorers Pokemon Card Set.  This is actually the second, uncommon Umbreon card I have reviewed from this set, the first one I reviewed awhile back since it was one of the first card scans released from the Dark Explorers set.  So, this Umbreon card is a stage 1, darkness type Pokemon card, with an hp of 100.  It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost.  Umbreon doesn't have an Ability but it does have two moves, the first move is called Confuse Ray and for one colorless energy card it does 20 damage and confuses the defending Pokemon.  Umbreon's second move is called Shadow Shutdown and for three colorless energy cards, two colorless and one darkness, it does 60 damage and if you get two heads when you flip two coins you can discard all the energy cards from your opponent's active Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would recommend using this card in a dual type deck for a couple of reasons, the first is that Umbreon requires mostly colorless energy cards to attack and the second reason would be that you can pair Umbreon with another Eevee evolution, and then have 4 Eevee cards in the deck and then two each of Umbreon and whatever other Eevee evolution you would like.  I would try to get Umbreon into the game early on so you can start confusing your opponent's Pokemon, but if you can't get it out early, I would recommend putting it on your bench, attaching three energy cards to it, and waiting for your opponent to put a Pokemon with a lot of energy cards attached to it in the active Pokemon spot, I would then move Umbreon into that active Pokemon spot and use Shadow Shutdown until Umbreon is knocked out or retreated, I would hope to get lucky and flip 2 coins so my opponent would have to discard all their energy on that active Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This card is a little above average but not extremely high above average, that's why I'm still giving it a 3 out of 5.  Between the two Umbreon cards from this set, both are fairly similar so if you like Umbreon and want to use Umbreon in your deck I would suggest using 1 of this card and 1 of the other card.  I do like the fact that this card has a high hp, can confuse a Pokemon, and do 60 damage, but the 60 damage is an average move, and you only have a 25% chance of being able to remove all the energy attached to the defending Pokemon when using that move.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Umbreon from the Dark Explorers set, stay tuned for tomorrow's card review of Sableye from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
E7W-W8AJ-C97-TB4
5SA-JXTK-K8S-49P

Monday, June 11, 2012

Gurdurr -- Dark Explorers Pokemon Card Review

Gurdurr Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Gurdurr from the Dark Explorers Pokemon Card Set.  This is stage 1, fighting type Pokemon card, with an hp of 80.  It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Gurdurr doesn't have an Ability but it does have two moves, the first move is called Low Kick and for one colorless energy card it does 20 damage.  Gurdurr's second move is called Steel Swing and for three energy cards, two colorless and one fighting it does 60 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Gurdurr doesn't have an Ability and it can attack with only one energy card on it, you should put Gurdurr into the active Pokemon spot whenever you get it into play and one of your Pokemon retreats or gets knocked out.  I would preferably like to use Steel Swing but better safe than sorry and you should use Low Kick when you for sure can knock out the defending Pokemon in 20 damage.  But if you're feeling lucky make sure to use Steel Swing.  Since this card isn't that great and requires a fair amount of luck to do a good amount of damage, I would only recommend a 2-1 line of Timburr and Gurdurr in a dual or fighting type deck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  This is a below average card in my opinion, it has a low hp, high retreat cost, and weak moves.  Even though this card has the potential to do 120 damage every turn, you need a great amount of luck to do that much, and by the time you get three energy cards on Gurdurr it may get knocked out, and when you use Steel Swing it might not do any damage which is a waste of a turn, if Gurdurr had a better move to fall back on then Low Kick I would consider giving this card a higher rating but since it doesn't I'm giving it a below average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gurdurr from the Dark Explorers set, stay tuned for tomorrow's card review of the second of two, long apart Umbreon cards from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
GGH-HM44-KP8-RSY
GTX-USEP-7FG-SF6

Sunday, June 10, 2012

Yamask -- Dark Explorers Pokemon Card Review

Yamask Dark Explorers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Yamask from the Dark Explorers Pokemon Card Set.  This is basic, psychic type Pokemon card, with an hp of 60.  It has a x2 weakness to darkness type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Yamask doesn't have an Ability, and it only has one move called Astonish which takes one colorless energy card and does 10 damage, plus if you get a heads when you flip a coin, you can choose one of your opponent's cards at random and make them shuffle that card back into their deck.

Pokemon Card Strategy:
So as far as strategy goes, since Yamask requires one colorless energy card to attack, this card can fit into any type deck, I would use it as a starter Pokemon, so I would only include 1 in a deck, and I would try and get it into play as soon as possible, and then hope for good luck so you could remove cards from your opponent's hand.  If good luck strikes, you should be able to make your opponent take longer to attack and set up their Pokemon, thus giving you more time to set up your own benched Pokemon while you're using Yamask in the active Pokemon spot.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This is an average but solid Pokemon card, this card would fit great in any deck, and can be a great way to start the game.  So if you need one more card for a deck you're building, I would definitely give this card a recommendation.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Yamask from the Dark Explorers set, stay tuned for tomorrow's card review of Gurdurr from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
H67-3CWB-7FW-L86
4TK-R64J-M8F-UD6

Saturday, June 9, 2012

Eelektrik -- Dark Explorers Pokemon Card Review

Eelektrik Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Eelektrik from the Dark Explorers Pokemon Card Set.  This is a stage 1, electric type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Eelektrik doesn't have an Ability, but it does have two moves, the first move is called Headbutt and for one colorless energy card, it does 20 damage.  Eelektrik's second move is called Shock Bolt and for three energy cards, two electric and one colorless, it does 80 damage, however you must discard all electric energy attached to Eelektrik after using Shock Bolt.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card, that evolves into a stage 2 Pokemon, I would evolve Eelektrik into Eelektross as soon as possible.  I would actually try and keep Eelektrik on the bench until I could evolve it to Eelektross.  But if you have to put Eelektrik into the active Pokemon spot, here's what I would do:  Make sure to get Eelektross into play as soon as possible because I would only use Headbutt so I wouldn't have to discard at least two energy cards when using a move, the only time I would use Shock Bolt would be if I couldn't evolve Eelektrik into Eelektross for some reason in the next few turns or the defending Pokemon would be knocked out by 80 damage.  I would use this card in a dual type deck, and I would use a 4-3-2 or 3-2-1 line of Tynamo, Eelektrik, and Eelektross.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Even though this card can do 80 damage, I am giving it a below average rating because you have to discard a bunch of energy cards when using Shock Bolt, and without that move, this card is very weak.  So like most stage 1 cards, you'll want to keep this card on your bench until you can evolve to the stage 2 Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Eelektrik from the Dark Explorers set, stay tuned for tomorrow's card review of Yamask from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
WXN-PQJX-B8V-Q8M
YXD-GWVQ-U6U-FUL

Friday, June 8, 2012

Jolteon -- Dark Explorers Pokemon Card Review

Jolteon Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Jolteon from the Dark Explorers Pokemon Card Set.  This is a stage 1, electric type Pokemon card, with an hp of 90.  It has a x2 weakness to fighting type Pokemon, no resistance type, and a free retreat cost.  Jolteon doesn't have an Ability but it does have two moves, the first move is called Electrigun and takes one colorless energy card.  This move does 20 damage plus 40 more damage if you decide to remove an electric energy card attached to Jolteon and put it in your discard pile.  Jolteon's second move is called Pin Missile and for three energy cards, two colorless and one electric, it does 40 damage times the number of heads you get when you flip 4 coins.  So at best this move can do 160 damage.

Pokemon Card Strategy:
So as far as strategy goes, I would recommend using this Jolteon card in a dual type deck, preferably with another Eevee evolution, like a Flareon or Vaporeon.  I would recommend this card for a dual type deck because most of Jolteon's attack costs are colorless energy cards.  I would put Jolteon into the active Pokemon spot as soon as possible, and depending on how many energy cards, I would use Electrigun or Pin Missile respectively.  If the defending Pokemon will be knocked out by 60 damage, I would discard an electric energy card and use Electrigun, if not, I would always use Pin Missile, on average this move should do 80 damage.  Even though Jolteon has 90 hp, I would include this card in a deck with other Pokemon that can retreat for free, so you can move this card and those other free retreat cost cards in and out of play at will, without having to discard any energy cards.  I would use a 3-2 line of Eevee and Jolteon in a deck.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating.  This card is a great stage 1 Pokemon card, I am giving it my highest rating of 5 out of 5.  I like how it has a solid hp, free retreat cost, one average move, and one above average move.  I would put three energy cards on this card, use Pin Missile every time I would put Jolteon into the active Pokemon spot, even with average luck, this card should be able to knock out most Pokemon in two turns or less.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Jolteon from the Dark Explorers set, stay tuned for tomorrow's card review of Eelektrik from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
MEW-LDLN-AGY-XBV
RSF-GPYD-SJP-L97

Thursday, June 7, 2012

Vanillish -- Dark Explorers Pokemon Card Review

Vanillish Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Vanillish from the Dark Explorers Pokemon Card Set.  This is a stage 1, water type Pokemon card, with an hp of 70.  Vanillish has a x2 weakness to metal type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Vanillish doesn't have an Ability but it does have two moves, the first move is called Triple Spin and for one water energy card it does 20 damage times the number of heads you get when you flip three coins.  Vanillish's second move is called Frost Breath and does 50 damage for three energy cards, two colorless and one water.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution you're going to want to evolve Vanillish into Vanilluxe as soon as you can since that Pokemon is much better, but if you have to use Vanillish in the active Pokemon spot the strategy is easy, I would use Triple Spin every turn because it has the potential to do more damage and it only requires you to put one energy card on Vanillish instead of one, which is a good thing since Vanillish's hp is so low that you're probably going to get knocked out before you can evolve Vanillish into Vanilluxe, that's why I would recommend keeping Vanillish on the bench until you can evolve it.  The only time I would use Frost Breath is if you can knock out the Pokemon in 1 turn with 50 damage or the Pokemon has 100 hp or less than I would use Frost Breath two turns in a row.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Once again, I wouldn't use this card for long in the active Pokemon spot, but if you are using this card, this card is below average, it has an extremely low hp,  but can do some damage, but Triple Spin really depends on luck, and Frost Breath doesn't do enough damage to warrant putting three energy cards on it.  So overall this card is below average.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vanillish from the Dark Explorers set, stay tuned for tomorrow's card review of Jolteon from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
9VJ-N8VL-TM9-69A
K3V-P7U5-D4E

Wednesday, June 6, 2012

Palpitoad -- Dark Explorers Pokemon Card Review

Palpitoad Dark Explorers Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Palpitoad from the Dark Explorers Pokemon Card Set.  This is a stage 1, water type Pokemon card, with an hp of 80.  Palpitoad has a x2 weakness to grass type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Palpitoad doesn't have an Ability and it only has one move called Bubble Beam which does 30 damage for two energy cards, one each of water and colorless.  Besides doing the damage, the defending Pokemon is paralyzed if you get a heads when you flip a coin when using Bubble Beam.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution you're going to want to evolve Palpitoad into Seismitoad as soon as you can since that Pokemon is much better, but if you have to use Palpitoad in the active Pokemon spot the strategy is extremely straightforward since this card only has one move, so if you have two energy cards on Palpitoad use Bubble Beam until you can evolve Palpitoad into Seismitoad.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating.  Once again, I wouldn't use this card for long in the active Pokemon spot, but if you are using this card, this card is below average, it has a low hp, and high retreat cost, and Bubble Beam is an average move at best.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Palpitoad from the Dark Explorers set, stay tuned for tomorrow's card review of Vanillish from the same set.  Make sure to check below for Free Code Cards for the online Pokemon TCG.

Free Pokemon TCG Online Code Cards:
NAR-XH64-LKA-3YW
J7Y-NL8X-ECX-SPX

Tuesday, June 5, 2012

Prinplup -- Dark Explorers Pokemon Card Review

Prinplup Dark Explorers Pokemon Card Pokemon Card Overview:
Before I get started with today's card review, I would like to point out the bottom section of this review, from now on I will include that Free Online Pokemon TCG Code Card section, each day, at a random time I will post 2 codes in that section, it is a first come first serve basis, but for the courtesy of others please comment if you've used the code...so today's Pokemon Card Review is of Prinplup from the Dark Explorers Pokemon Card Set.  This is a stage 1, water type Pokemon card, with an hp of 80, it has a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Prinplup doesn't have an Ability but it does have two moves, the first move is called Razor Wing and does 20 damage for one colorless energy card.  Prinplup's second move is called Fury Attack and for three energy cards, two colorless and one water, it does 30 damage times the number of heads you get when you flip three coins.

Pokemon Card Strategy:
So as far as strategy goes, since this is a stage 1 Pokemon card that has a stage 2 evolution, you'll want to evolve Prinplup as soon as possible into Empoleon, since Empoleon has a higher hp, and can do more damage, consistently.  So I would recommend keeping Prinplup on the bench until you evolve it into Empoleon, but if you have to put Prinplup into the active Pokemon card spot, I would use Fury Attack every turn, if you have the necessary energy cards, but if you don't or you can for sure knock out the defending Pokemon with 20 damage make sure to use Razor Wing.  One thing that is good about this card is that it requires mainly colorless energy cards so you can easily mix this card into a multiple type deck.  Since Prinplup is part of the Empoleon evolution line, if I were to use this card I would only use it if I was going to use Empoleon, and I would use either a 4-3-2, or 3-2-1 line of Piplup, Prinplup, and Empoleon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating.  This card has some pros and cons about it which overall amount to an average card.  Prinplup's hp is pretty low which may end up meaning it gets knocked out before you can evolve it to Empoleon, also Fury Attack may do 90 damage or may do 0 damage you don't know so even though it is a good move it is risky.  So there is just too much risk with this card to give it anything more than an above average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Prinplup from the Dark Explorers set, stay tuned for tomorrow's card review of Palpitoad from the same set.

Free Pokemon TCG Online Code Cards:
7KG-QEK9-WUI-7JP
YPW-7VVM-YK6-3DN

Monday, June 4, 2012

Vaporeon -- Dark Explorers Pokemon Card Review

Vaporeon Dark Explorers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Vaporeon from the Dark Explorers Pokemon Card Set.  This is a stage 1, water type Pokemon card, with an hp of 110.  It has a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Vaporeon doesn't have an Ability but it does have two moves, the first move is called Muddy Water and for one colorless energy card it does 20 damage plus 20 more damage to one of your opponent's benched Pokemon. Vaporeon's second move is called Spiral Drain which does 60 damage for three energy cards, two colorless and one water, plus it heals 20 damage from Vaporeon.

Pokemon Card Strategy:
So as far as strategy goes, I would include this card in a deck that has other spread damage type Pokemon in it, so when you use Muddy Water you can potentially knock out one of your opponent's benched Pokemon or set up one of your opponent's benched Pokemon to be knocked out by one of your Pokemon in the future.  I would move Vaporeon into the active Pokemon spot as soon as I can since it only requires 1 energy card to attack, I would attack with Muddy Water until I get three energy cards on Vaporeon then I would use Spiral Drain.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. For an uncommon, stage 1 Pokemon card, I think this is a great card.  It has above average hp, and two great moves, one can spread damage and the other can heal Vaporeon which will make its 110 hp seem even higher.  So if you're looking for 3 more cards to fit into your deck, I would definitely suggest using 2 Eevee's and 1 Vaporeon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Vaporeon from the Dark Explorers set, stay tuned for tomorrow's card review of Prinplup from the same set.

Sunday, June 3, 2012

Slowbro -- Dark Explorers Pokemon Card Review

Slowbro Dark Expolorers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Slowbro from the Dark Explorers Pokemon Card Set.  This is a stage 1, water type Pokemon card, with an hp of 100.  It has a x2 weakness to electric type Pokemon, no resistance type, and a three colorless energy card retreat cost.  Slowbro's Ability is called Airhead and it says that if you have an even amount of prize cards left Slowbro can't attack.  Slowbro's only move is called Lazy Headbutt which does 80 damage for two energy cards, one each of water and colorless.

Pokemon Card Strategy:
So as far as strategy goes, you'll want to put this card into the active Pokemon spot when you have an odd number of prize cards left so you can actually attack, when you can attack you're only choice is to use Lazy Headbutt and hopefully knock out the defending Pokemon by doing 80 damage, after that you'll either have to have a trainer card to wake Slowbro up, wait for it to get knocked out, or retreat it by attaching an additional energy card to it.  I personally wouldn't use this card, but if you do I would suggest using a 2-1 line of Slowpoke and Slowbro.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. I really dislike this stage 1 Pokemon card, even though it can do 80 damage, it puts itself to sleep right away and can only attack at certain points in the game, the worse part of this card is that its retreat cost is higher than any of its attacks.  So I do not recommend using this card at all, stay away from it at all costs.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Slowbro from the Dark Explorers set, stay tuned for tomorrow's card review of Vaporeon from the same set.

Saturday, June 2, 2012

Torkoal -- Dark Explorers Pokemon Card Review

Torkoal Pokemon Card Dark Explorers
Pokemon Card Overview:
Today's Pokemon Card Review is of Torkoal from the Dark Explorers Pokemon Card Set.  This is a basic, fire type Pokemon card, with an hp of 90.  It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost.  Torkoal doesn't have an Ability but it does have two moves, the first move is called Flame Cloak and for one colorless energy card it does 10 damage and if you get a heads when you flip a coin you can attach a fire energy card from your discard pile to Torkoal.  Torkoal's second move is called Heat Blast which takes three energy cards, two colorless and one fire, and does 60 damage.

Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card that doesn't evolve into another Pokemon I would only use 1, maybe 2 of these in a fire type deck.  If you have to put it into the active Pokemon spot right away, and only have 1 or 2 energy cards on it you'll have to use Flame Cloak, otherwise I would use Heat Blast every turn.  This card is a decent card to play later in a game after either one of your fire type Pokemon has been knocked out or you are using a fire type Pokemon card that discards fire energy cards, you can then put Torkoal into play and use Flame Cloak a couple of times to get some energy cards from your discard pile and before you know it you'll be able to use Heat Blast.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This is a very average Pokemon card in my opinion, it has a standard hp and can do the average amount of damage for three energy cards.  The only way I would use this card is if I was looking for one additional card for my deck, Torkoal may be a good fit, it can do some damage, it doesn't evolve, and it is faster than you might think.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Torkoal from the Dark Explorers set, stay tuned for tomorrow's card review of Slowbro from the same set.

Friday, June 1, 2012

Combusken -- Dark Explorers Pokemon Card Review

Combusken Dark Explorers Pokemon Card
Pokemon Card Overview:
Today's Pokemon Card Review is of Combusken from the Dark Explorers Pokemon Card Set.  This is a stage 1 Pokemon card that evolves from Torchic and evolves into Blaziken.  Combusken is a fire type Pokemon card, with an hp of 80.  It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost.  Combusken doesn't have an Ability but it does have two moves, the first move is called Double Kick which takes one colorless energy card and does 20 damage times the number of heads you get when you flip two coins.  Combusken's second move is called Flamethrower and for three energy cards, two fire and one colorless, it does 70 damage however you must discard an energy card attached to Combusken after using this move.

Pokemon Card Strategy:
So as far as strategy goes, since Combusken is a stage 1 Pokemon that evolves into a stage 2 Pokemon, you'll want to evolve Combusken into Blaziken as soon as possible, and I would recommend using the Blaziken rare card from this set.  My strategy with this card would be to evolve Torchic and Combusken on the bench into Blaziken, while evolving on the bench I would attach energy cards to these Pokemon so that if you have to put Combusken into the active Pokemon spot you can move it into play and either use Double Kick or Flamethrower, I would prefer to use Flamethrower every turn.  Combusken's evolution, Blaziken is a pretty good card that I could definitely build a deck around, so I would have a 4-3-2 line of Torchic, Combusken, and Blaziken in a fire type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card has some ups and downs that come with it which in the end even out to an average stage 1 Pokemon card, it has a low hp, and one weak move, but it does have a good retreat cost, and one good move, so overall it is average, but I wouldn't plan on using this card for long in an actual game I would want to evolve Combusken into Blaziken as soon as possible.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Combusken from the Dark Explorers set, stay tuned for tomorrow's card review of Torkoal from the same set.