Pokemon Card Overview:
Today's Pokemon Card Review is of Thundurus from the Emerging Powers set. This is a basic, ultra rare, electric type Pokemon card, with an hp of 110. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Charge which says to take an electric energy card from your deck and attach it to Thundurus, to do this move you need one colorless energy card. Thundurus' second move is called Disaster Volt and for three energy cards two electric and one colorless it does 80 damage. However, when you use this move you'll have to discard an energy card attached to Thundurus.
Pokemon Card Strategy:
So as far as strategy goes, depending on when you get Thundurus into the game will decide how you use this card. If you can set it up on your bench first, then you can just go right ahead and use Disaster Volt, otherwise I would recommend using Charge and then Disaster Volt the next turn. If you can withstand a turn without attacking, you can use Charge every other turn to replenish Thundurus and still be able to attach an energy card to another one of your Pokemon.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card can do a fair amount of damage and do this damage fairly quickly. It has a low retreat cost for the amount of damage it can do, and you can do damage every turn as long as you can attach an energy card every turn. I wish that Charge would actually take an energy card from the discard pile instead of the deck but overall this is an average card that can do major damage but not every turn, unless you have a ton of energy in your hand.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Thundurus from the Emerging Powers set, stay tuned for tomorrow's card review of a Tornadus Ultra Rare from the Emerging Powers set.
A blog dedicated to Pokemon cards! Get my thoughts on the newest sets in the Pokemon TCG, find strategies for competitive play, as well as tips for collecting.
Pokemon Links
▼
Wednesday, August 31, 2011
Tuesday, August 30, 2011
Milotic C -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Milotic C from the Supreme Victors set. This is a basic, SP, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Milotic does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Aqua Tail which takes one colorless energy card and does 10 damage plus 20 more damage for each heads you get when you flip a coin for each water energy card attached to Milotic. Milotic's second move is called Wrap and for three energy cards, two colorless and one water, it does 30 damage and if you get a heads when you flip a coin the defending Pokemon is now paralyzed.
Pokemon Card Strategy:
So as far as strategy goes, this card can be put into play as soon as possible since it has a move that only requires one energy card and if you attach more to it you can possibly do more damage. I would stick to Wrap however since it is guaranteed you'll do 30 damage and you can possibly prevent any damage done to Milotic during your opponent's next turn by paralyzing that Pokemon.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. The only good thing about this card is that both of its moves can do damage but not much. And being able to only do 30 damage for three energy cards isn't good enough at all. This is another card to stay away from at all costs. There are much better Milotic cards out there than this one.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Milotic C from the Supreme Victors set, stay tuned for tomorrow's card review of a rare Emerging Powers card.
Today's Pokemon Card Review is of Milotic C from the Supreme Victors set. This is a basic, SP, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Milotic does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Aqua Tail which takes one colorless energy card and does 10 damage plus 20 more damage for each heads you get when you flip a coin for each water energy card attached to Milotic. Milotic's second move is called Wrap and for three energy cards, two colorless and one water, it does 30 damage and if you get a heads when you flip a coin the defending Pokemon is now paralyzed.
Pokemon Card Strategy:
So as far as strategy goes, this card can be put into play as soon as possible since it has a move that only requires one energy card and if you attach more to it you can possibly do more damage. I would stick to Wrap however since it is guaranteed you'll do 30 damage and you can possibly prevent any damage done to Milotic during your opponent's next turn by paralyzing that Pokemon.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. The only good thing about this card is that both of its moves can do damage but not much. And being able to only do 30 damage for three energy cards isn't good enough at all. This is another card to stay away from at all costs. There are much better Milotic cards out there than this one.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Milotic C from the Supreme Victors set, stay tuned for tomorrow's card review of a rare Emerging Powers card.
Monday, August 29, 2011
Medicham -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Medicham from the Supreme Victors set. This is a Stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to pyschic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Medicham does not have a Poke-Power or Poke-Body but it does have two moves, its first move is called Channeling which does 60 damage for two energy cards, one each of colorless and psychic, however when you use this move your opponent must draw two cards. Medicham's second move is called Chakra Points and for three energy cards, two colorless and one psychic, it does 10 damage plus 10 damage for each card in your opponent's hand.
Pokemon Card Strategy:
So as far as strategy goes, I would suggest using Channeling a couple of times in a row and then if you are still alive using Chakra Points. By the time you use Chakra points you would hope your opponent would have at least 8 cards in their hand and you would be able to do 90 damage and be able to knock out most stage 1 and basic Pokemon cards. If I were playing this card, I would really hope for my opponent to use a card that would make sure there were six cards in their hand and then when I use Chakra Points after Tunneling, Medicham could do even more damage.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like how this card can do a lot of damage quickly and at the same time aid your opponent by giving them cards, but then once they get cards you can quickly dishearten their spirits by doing major damage to them. Medicham has a low retreat cost which is good because it only has 90 hp so it can't stay in the active Pokemon spot too long without getting knocked out.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Medicham from the Supreme Victors set, stay tuned for tomorrow's card review of Milotic C from the Supreme Victors set.
Today's Pokemon Card Review is of Medicham from the Supreme Victors set. This is a Stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to pyschic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Medicham does not have a Poke-Power or Poke-Body but it does have two moves, its first move is called Channeling which does 60 damage for two energy cards, one each of colorless and psychic, however when you use this move your opponent must draw two cards. Medicham's second move is called Chakra Points and for three energy cards, two colorless and one psychic, it does 10 damage plus 10 damage for each card in your opponent's hand.
Pokemon Card Strategy:
So as far as strategy goes, I would suggest using Channeling a couple of times in a row and then if you are still alive using Chakra Points. By the time you use Chakra points you would hope your opponent would have at least 8 cards in their hand and you would be able to do 90 damage and be able to knock out most stage 1 and basic Pokemon cards. If I were playing this card, I would really hope for my opponent to use a card that would make sure there were six cards in their hand and then when I use Chakra Points after Tunneling, Medicham could do even more damage.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like how this card can do a lot of damage quickly and at the same time aid your opponent by giving them cards, but then once they get cards you can quickly dishearten their spirits by doing major damage to them. Medicham has a low retreat cost which is good because it only has 90 hp so it can't stay in the active Pokemon spot too long without getting knocked out.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Medicham from the Supreme Victors set, stay tuned for tomorrow's card review of Milotic C from the Supreme Victors set.
Sunday, August 28, 2011
Mawile -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Mawile from the Supreme Victors set. This is a basic, metal type Pokemon card, with an hp of 70. It has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. It does not have a Poke-Body or Poke-Power but it does have three moves, the first move is called Turnaround Standby and for one metal energy card it increases both of Mawile's other moves by 40 the next turn. Mawile's second move is called Swallow which takes two colorless energy cards and does 20 damage plus you can remove the amount of damage from Mawile as you do to the defending Pokemon. Mawile's last move is called Bite which also takes two colorless energy cards and does 30 damage.
Pokemon Card Strategy:
So as far as strategy goes, this is an absolutely amazing starter Pokemon card. I would get this card into play as soon as possible, then use Turnaround Standby and the next turn use Bite to do 70 damage and knock out pretty much any basic Pokemon out there (besides SP that is). I would keep doing Turnaround Standby and either Bite or Swallow until Mawile is either knocked out or you want to retreat it.
Pokemon Card Rating:
I would give this card a 5 out of 5 rating. Like I said in the strategy, this card is extremely fast, and extremely powerful, just make sure to watch its hp so it doesn't get knocked out, but if it is close you can just use Swallow and hopefully take 60 damage off of Mawile.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mawile from the Supreme Victors set, stay tuned for tomorrow's card review of Medicham from the Supreme Victors set.
Today's Pokemon Card Review is of Mawile from the Supreme Victors set. This is a basic, metal type Pokemon card, with an hp of 70. It has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. It does not have a Poke-Body or Poke-Power but it does have three moves, the first move is called Turnaround Standby and for one metal energy card it increases both of Mawile's other moves by 40 the next turn. Mawile's second move is called Swallow which takes two colorless energy cards and does 20 damage plus you can remove the amount of damage from Mawile as you do to the defending Pokemon. Mawile's last move is called Bite which also takes two colorless energy cards and does 30 damage.
Pokemon Card Strategy:
So as far as strategy goes, this is an absolutely amazing starter Pokemon card. I would get this card into play as soon as possible, then use Turnaround Standby and the next turn use Bite to do 70 damage and knock out pretty much any basic Pokemon out there (besides SP that is). I would keep doing Turnaround Standby and either Bite or Swallow until Mawile is either knocked out or you want to retreat it.
Pokemon Card Rating:
I would give this card a 5 out of 5 rating. Like I said in the strategy, this card is extremely fast, and extremely powerful, just make sure to watch its hp so it doesn't get knocked out, but if it is close you can just use Swallow and hopefully take 60 damage off of Mawile.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mawile from the Supreme Victors set, stay tuned for tomorrow's card review of Medicham from the Supreme Victors set.
Saturday, August 27, 2011
Lunatone -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Lunatone from the Supreme Victors set. This is a basic, psychic type Pokemon card, with an hp of 70. It has a +20 weakness to psychic type Pokemon, no resistance type, and a free retreat cost. Lunatone's Poke-Body is called Marvel Eyes and it says that as long as Solrock is in play, prevent all effects of an attack on Solrock and Lunatone from Lv. X Pokemon. Besides the Poke-Body, Lunatone's only move is called Gravity Wave and does 30 damage plus 30 damage to any of your opponent's benched Pokemon that have free retreat costs for only two energy cards, one each of colorless and psychic.
Pokemon Card Strategy:
So as far as strategy goes, you'll definitely want to pair this card with Solrock so you can utilize its Poke-Body in case your opponent is using Lv. X Pokemon. Other than that, you'll want to hope that your opponent has Pokemon that have no retreat cost. I would keep Lunatone on my bench until my opponent has at least one Pokemon with no retreat cost, then I could put it in and do 60 damage total for only two energy cards. I would keep it in there until Lunatone would be knocked out if you didn't retreat or you win the game.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card can be a great Pokemon, offensively and defensively but it all depends on luck, that is why I am giving this card an average rating, I would suggest putting 1 of each Solrock and Lunatone in your deck and taking your chances.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lunatone from the Supreme Victors set, stay tuned for tomorrow's card review of Mawile from the Supreme Victors set.
Today's Pokemon Card Review is of Lunatone from the Supreme Victors set. This is a basic, psychic type Pokemon card, with an hp of 70. It has a +20 weakness to psychic type Pokemon, no resistance type, and a free retreat cost. Lunatone's Poke-Body is called Marvel Eyes and it says that as long as Solrock is in play, prevent all effects of an attack on Solrock and Lunatone from Lv. X Pokemon. Besides the Poke-Body, Lunatone's only move is called Gravity Wave and does 30 damage plus 30 damage to any of your opponent's benched Pokemon that have free retreat costs for only two energy cards, one each of colorless and psychic.
Pokemon Card Strategy:
So as far as strategy goes, you'll definitely want to pair this card with Solrock so you can utilize its Poke-Body in case your opponent is using Lv. X Pokemon. Other than that, you'll want to hope that your opponent has Pokemon that have no retreat cost. I would keep Lunatone on my bench until my opponent has at least one Pokemon with no retreat cost, then I could put it in and do 60 damage total for only two energy cards. I would keep it in there until Lunatone would be knocked out if you didn't retreat or you win the game.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card can be a great Pokemon, offensively and defensively but it all depends on luck, that is why I am giving this card an average rating, I would suggest putting 1 of each Solrock and Lunatone in your deck and taking your chances.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lunatone from the Supreme Victors set, stay tuned for tomorrow's card review of Mawile from the Supreme Victors set.
Friday, August 26, 2011
Lucario C -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Lucario C from the Supreme Victors set. This is a basic, SP, fighting type Pokemon card, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Lucario does not have a Poke-Power or Poke-Body but it does have two moves. Lucario's first move is called Metal Claw which does 20 damage for one colorless energy card. Lucario's second move is called Mid-Air Strike which takes three energy cards, two colorless and one fighting and does 30 damage unless you flip a coin and get a heads, then it does 60 damage.
Pokemon Card Strategy:
So as far as strategy goes, this card is very quick, doing 20 damage for only one energy card, but with only a 50/50 chance of being able to do 60 damage with Mid-air Strike, it isn't worth it to put three energy cards on Lucario. Even though it isn't worth it, this card is extremely straight forward if you did want to play it, just put three energy cards on this card and use Mid-air Strike every turn.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This card is good in the sense that it is quick and has a decent hp, but with a 2 colorless energy card retreat cost, you can't just rely on using Metal Claw and then retreating it, so you'll have to put three energy cards on it to use Mid-air Strike but when this happens there is no reason you shouldn't be able to do more than 30 damage every turn. So this is a card you should stay away from if you are building a fighting type deck.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lucario C from the Supreme Victors set, stay tuned for tomorrow's card review of Lunatone from the Supreme Victors set.
Today's Pokemon Card Review is of Lucario C from the Supreme Victors set. This is a basic, SP, fighting type Pokemon card, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Lucario does not have a Poke-Power or Poke-Body but it does have two moves. Lucario's first move is called Metal Claw which does 20 damage for one colorless energy card. Lucario's second move is called Mid-Air Strike which takes three energy cards, two colorless and one fighting and does 30 damage unless you flip a coin and get a heads, then it does 60 damage.
Pokemon Card Strategy:
So as far as strategy goes, this card is very quick, doing 20 damage for only one energy card, but with only a 50/50 chance of being able to do 60 damage with Mid-air Strike, it isn't worth it to put three energy cards on Lucario. Even though it isn't worth it, this card is extremely straight forward if you did want to play it, just put three energy cards on this card and use Mid-air Strike every turn.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This card is good in the sense that it is quick and has a decent hp, but with a 2 colorless energy card retreat cost, you can't just rely on using Metal Claw and then retreating it, so you'll have to put three energy cards on it to use Mid-air Strike but when this happens there is no reason you shouldn't be able to do more than 30 damage every turn. So this is a card you should stay away from if you are building a fighting type deck.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lucario C from the Supreme Victors set, stay tuned for tomorrow's card review of Lunatone from the Supreme Victors set.
Thursday, August 25, 2011
Lickilicky C -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Lickilicky C from the Supreme Victors set. This is a basic, SP, normal type Pokemon card, with an hp of 90. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Lickilicky does not have a Poke-Power or Poke-Body but it does have two moves. Its first move is called Licking-Licking Heal and for one colorless energy card it allows you to attach one energy card to any of your Pokemon, whichever one you attach it to you remove two damage counters from that Pokemon. Lickilicky's second move is called Return and for three colorless energy cards it does 40 damage and it allows you to draw cards until you have six cards in your hand.
Pokemon Card Strategy:
So as far as strategy goes, since this is a normal type Pokemon, you can put it in any type of deck. I would do that based solely on its Licking-Licking Heal move, not only can you heal another Pokemon but if you already have one energy card attached to Lickilicky you can basically attach two energy cards per turn to a different Pokemon. I wouldn't necessarily use this card for Return, unless I had a card in my deck that made you discard a lot of cards from your hand, then Return could be useful.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This card would be the perfect healer card if it had a free retreat cost or at least a one colorless energy card retreat cost but since it has two, it makes it less desirable to put into your deck. So it seems that both of its moves are just a bit under par, if Return would have done 50 or 60 damage instead of 40 then this card could have been average.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lickilicky C from the Supreme Victors set, stay tuned for tomorrow's card review of Lucario C from the Supreme Victors set.
Today's Pokemon Card Review is of Lickilicky C from the Supreme Victors set. This is a basic, SP, normal type Pokemon card, with an hp of 90. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Lickilicky does not have a Poke-Power or Poke-Body but it does have two moves. Its first move is called Licking-Licking Heal and for one colorless energy card it allows you to attach one energy card to any of your Pokemon, whichever one you attach it to you remove two damage counters from that Pokemon. Lickilicky's second move is called Return and for three colorless energy cards it does 40 damage and it allows you to draw cards until you have six cards in your hand.
Pokemon Card Strategy:
So as far as strategy goes, since this is a normal type Pokemon, you can put it in any type of deck. I would do that based solely on its Licking-Licking Heal move, not only can you heal another Pokemon but if you already have one energy card attached to Lickilicky you can basically attach two energy cards per turn to a different Pokemon. I wouldn't necessarily use this card for Return, unless I had a card in my deck that made you discard a lot of cards from your hand, then Return could be useful.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This card would be the perfect healer card if it had a free retreat cost or at least a one colorless energy card retreat cost but since it has two, it makes it less desirable to put into your deck. So it seems that both of its moves are just a bit under par, if Return would have done 50 or 60 damage instead of 40 then this card could have been average.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lickilicky C from the Supreme Victors set, stay tuned for tomorrow's card review of Lucario C from the Supreme Victors set.
Wednesday, August 24, 2011
Honchkrow -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Honchkrow from the Supreme Victors set. This is a Stage 1, darkness type Pokemon card, with an hp of 90. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Its Poke-Power is called Darkness Restore and it says that once per turn as long as Honchkrow is your active Pokemon and your opponent's bench isn't full you may search your opponent's discard pile and put a Pokemon from that pile onto their bench. Besides the Poke-Power, Honchkrow only has one move called Riot which takes three energy cards, one darkness and two colorless, and does 30 damage plus 10 more damage for each basic Pokemon card in play, both yours and your opponents.
Pokemon Card Strategy:
So as far as strategy goes, since Honchkrow's move requires that you have a lot of basic Pokemon in play you would want to play this card right away or towards the end of the game. If you play it right away, more than likely all of the cards in play will be basic Pokemon so Riot should do a lot of damage, and at the end of the game, hopefully your opponent's bench isn't full and you can search their discard pile for basic Pokemon and put them on their bench. Another strategy that you could use with bringing these discarded basic Pokemon back into play is that you could have a card in your deck that does spread damage, so you would just find the weakest Pokemon your opponent has in their discard pile and then you would put them onto their bench, switch out Honchkrow and attack them with a powerful spread damage card.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card has the potential to be good, but you'll need to give it some time, since it requires three energy cards to attack. As long as you wait it out on the bench and then start utilizing basic Pokemon, this card should be able to do a fair amount of damage, but if you play this card without many basic Pokemon in play, you'll be knocked out before you know it without doing much damage at all.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Honchkrow from the Supreme Victors set, stay tuned for tomorrow's card review of Lickilicky C from the Supreme Victors set.
Today's Pokemon Card Review is of Honchkrow from the Supreme Victors set. This is a Stage 1, darkness type Pokemon card, with an hp of 90. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Its Poke-Power is called Darkness Restore and it says that once per turn as long as Honchkrow is your active Pokemon and your opponent's bench isn't full you may search your opponent's discard pile and put a Pokemon from that pile onto their bench. Besides the Poke-Power, Honchkrow only has one move called Riot which takes three energy cards, one darkness and two colorless, and does 30 damage plus 10 more damage for each basic Pokemon card in play, both yours and your opponents.
Pokemon Card Strategy:
So as far as strategy goes, since Honchkrow's move requires that you have a lot of basic Pokemon in play you would want to play this card right away or towards the end of the game. If you play it right away, more than likely all of the cards in play will be basic Pokemon so Riot should do a lot of damage, and at the end of the game, hopefully your opponent's bench isn't full and you can search their discard pile for basic Pokemon and put them on their bench. Another strategy that you could use with bringing these discarded basic Pokemon back into play is that you could have a card in your deck that does spread damage, so you would just find the weakest Pokemon your opponent has in their discard pile and then you would put them onto their bench, switch out Honchkrow and attack them with a powerful spread damage card.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card has the potential to be good, but you'll need to give it some time, since it requires three energy cards to attack. As long as you wait it out on the bench and then start utilizing basic Pokemon, this card should be able to do a fair amount of damage, but if you play this card without many basic Pokemon in play, you'll be knocked out before you know it without doing much damage at all.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Honchkrow from the Supreme Victors set, stay tuned for tomorrow's card review of Lickilicky C from the Supreme Victors set.
Tuesday, August 23, 2011
Exploud -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Exploud from the Supreme Victors set. This is a Stage 2, normal type Pokemon card, with an hp of 130. It has a +30 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Exploud's Poke-Body is called Erasing Sound and says that none of your Pokemon have any weakness. Besides the Poke-Body, Exploud has two moves, the first move is called Knock Back and requires two colorless energy cards, this move does 40 damage and requires your opponent to switch their active Pokemon with one of their benched Pokemon. Exploud's second move is called Hyper Beam and for three colorless energy cards, it does 60 damage and if you get a heads when you flip a coin your opponent must discard an energy card attached to their active Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, since this card is normal type card, you can put it in any type of deck. I would suggest getting Exploud onto your bench as soon as possible so you can use its Poke-Body if most of your Pokemon are weak to your opponent's Pokemon. I would then stock Exploud up with energy cards on the bench and put it into play. I will more than likely use Hyper Beam every turn since it does 60 damage, but if it would make more sense to only do 40 damage and switch the defending Pokemon I could do that as well.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This card gets a one up on the average score because both of its moves do something in addition to doing damage. And both of these things can really affect your opponent. Also 130 hp for a stage 2 is good, and a two colorless energy retreat cost is also not too extreme.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Exploud from the Supreme Victors set, stay tuned for tomorrow's card review of Honchkrow from the Supreme Victors set.
Today's Pokemon Card Review is of Exploud from the Supreme Victors set. This is a Stage 2, normal type Pokemon card, with an hp of 130. It has a +30 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Exploud's Poke-Body is called Erasing Sound and says that none of your Pokemon have any weakness. Besides the Poke-Body, Exploud has two moves, the first move is called Knock Back and requires two colorless energy cards, this move does 40 damage and requires your opponent to switch their active Pokemon with one of their benched Pokemon. Exploud's second move is called Hyper Beam and for three colorless energy cards, it does 60 damage and if you get a heads when you flip a coin your opponent must discard an energy card attached to their active Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, since this card is normal type card, you can put it in any type of deck. I would suggest getting Exploud onto your bench as soon as possible so you can use its Poke-Body if most of your Pokemon are weak to your opponent's Pokemon. I would then stock Exploud up with energy cards on the bench and put it into play. I will more than likely use Hyper Beam every turn since it does 60 damage, but if it would make more sense to only do 40 damage and switch the defending Pokemon I could do that as well.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This card gets a one up on the average score because both of its moves do something in addition to doing damage. And both of these things can really affect your opponent. Also 130 hp for a stage 2 is good, and a two colorless energy retreat cost is also not too extreme.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Exploud from the Supreme Victors set, stay tuned for tomorrow's card review of Honchkrow from the Supreme Victors set.
Monday, August 22, 2011
Empoleon FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Empoleon FB from the Supreme Victors set. This is a basic, SP, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Empoleon does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Rushing Water and for two energy cards, one each of water and colorless, it does 20 damage, plus you get to move one energy card attached to the active Pokemon to one of your opponent's benched Pokemon. Empoleon's second move is called Escort and for three energy cards, two colorless and one water, it does 40 damage unless you played a Supporter card that turn than this move does 60 instead of 40 damage.
Pokemon Card Strategy:
So as far as strategy goes, you'll definitely want to have a lot of supporter cards in your deck to make Escort be 60 instead of 40 damage. I would try and play Empoleon when your opponent's active Pokemon is the only Pokemon your opponent has set up, or all of their benched Pokemon have been set up already, that way by moving an energy card to one of them won't help them, but it will hinder their active Pokemon. So depending on which move will do more damage, that is the one you'll use that turn.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. For an SP Pokemon card, this card is quite average, it has average hp and both of its moves can do damage plus do a little more. As long as you include supporters in your deck this card can actual do the standard amount of damage.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Empoleon FB from the Supreme Victors set, stay tuned for tomorrow's card review of Exploud from the Supreme Victors set.
Today's Pokemon Card Review is of Empoleon FB from the Supreme Victors set. This is a basic, SP, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Empoleon does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Rushing Water and for two energy cards, one each of water and colorless, it does 20 damage, plus you get to move one energy card attached to the active Pokemon to one of your opponent's benched Pokemon. Empoleon's second move is called Escort and for three energy cards, two colorless and one water, it does 40 damage unless you played a Supporter card that turn than this move does 60 instead of 40 damage.
Pokemon Card Strategy:
So as far as strategy goes, you'll definitely want to have a lot of supporter cards in your deck to make Escort be 60 instead of 40 damage. I would try and play Empoleon when your opponent's active Pokemon is the only Pokemon your opponent has set up, or all of their benched Pokemon have been set up already, that way by moving an energy card to one of them won't help them, but it will hinder their active Pokemon. So depending on which move will do more damage, that is the one you'll use that turn.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. For an SP Pokemon card, this card is quite average, it has average hp and both of its moves can do damage plus do a little more. As long as you include supporters in your deck this card can actual do the standard amount of damage.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Empoleon FB from the Supreme Victors set, stay tuned for tomorrow's card review of Exploud from the Supreme Victors set.
Sunday, August 21, 2011
Dusknoir FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Dusknoir FB from the Supreme Victors set. This is a basic, SP, psychic type Pokemon card, with an hp of 90. It has a x2 weakness to darkness type Pokemon, a -20 resistance to colorless type Pokemon, and a two colorless energy card retreat cost. It does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Ghost Hand and for two energy cards, one each of psychic and colorless, it does 30 damage however you then have to put one damage counter on what of your own Pokemon. Dusknoir's second move is called Cursed Wrath and for three energy cards, two colorless and one psychic, this move does ten damage times the number of SP Pokemon you have in your discard pile.
Pokemon Card Strategy:
So as far as strategy goes, there are two things you are going to have to do in order for this card to work well, the first is to make sure you have a Pokemon card in your deck that is benefitted by putting damage counters on your own Pokemon and the second thing you need to do in order for this card to work is to have a way of discarding SP Pokemon without having them feint so that Cursed Wrath can do more than zero damage. Other than that, the strategy is straight forward, just use whatever move will do the most damage to your opponent.
Pokemon Card Rating:
I would give this card a 1 out of 5 rating. In my opinion, this card is horrible, not only does it do damage to your own Pokemon, but it can't do much damage at all to the defending Pokemon unless you get your own Pokemon knocked out. So definitely look for other Dusknoir cards out there, this is one of the worst cards possible for Dusknoir.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dusknoir FB from the Supreme Victors set, stay tuned for tomorrow's card review of Empoleon FB from the Supreme Victors set.
Today's Pokemon Card Review is of Dusknoir FB from the Supreme Victors set. This is a basic, SP, psychic type Pokemon card, with an hp of 90. It has a x2 weakness to darkness type Pokemon, a -20 resistance to colorless type Pokemon, and a two colorless energy card retreat cost. It does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Ghost Hand and for two energy cards, one each of psychic and colorless, it does 30 damage however you then have to put one damage counter on what of your own Pokemon. Dusknoir's second move is called Cursed Wrath and for three energy cards, two colorless and one psychic, this move does ten damage times the number of SP Pokemon you have in your discard pile.
Pokemon Card Strategy:
So as far as strategy goes, there are two things you are going to have to do in order for this card to work well, the first is to make sure you have a Pokemon card in your deck that is benefitted by putting damage counters on your own Pokemon and the second thing you need to do in order for this card to work is to have a way of discarding SP Pokemon without having them feint so that Cursed Wrath can do more than zero damage. Other than that, the strategy is straight forward, just use whatever move will do the most damage to your opponent.
Pokemon Card Rating:
I would give this card a 1 out of 5 rating. In my opinion, this card is horrible, not only does it do damage to your own Pokemon, but it can't do much damage at all to the defending Pokemon unless you get your own Pokemon knocked out. So definitely look for other Dusknoir cards out there, this is one of the worst cards possible for Dusknoir.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dusknoir FB from the Supreme Victors set, stay tuned for tomorrow's card review of Empoleon FB from the Supreme Victors set.
Saturday, August 20, 2011
Dodrio -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Dodrio from the Supreme Victors set. This is a Stage 1, normal type Pokemon card, with an hp of 80. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Dodrio's Poke-Power is called Echo Draw and allows you to draw a card one time per turn. Dodrio's only move is called Drill Peck which does 50 damage for three colorless energy cards.
Pokemon Card Strategy:
So as far as strategy goes, this is a very good card to keep on your bench the entire game and whenever you want you can draw an extra card. Just be careful not to run out of cards, so you'll want to include cards in your deck that allow you to move cards back to your deck. Also if Dodrio is forced into the active Pokemon spot, I wouldn't start attaching energy cards to it, I would just retreat it for free.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Dodrio is a below average card to me because it has a low hp, and can't do much offensively. 50 damage is a good amount, but when it takes three turns to use it isn't worth it. Like I said this card could be useful in any type of deck so you can draw more cards and potentially get energy cards and evolve Pokemon faster.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dodrio from the Supreme Victors set, stay tuned for tomorrow's card review of Dusknoir FB from the Supreme Victors set.
Today's Pokemon Card Review is of Dodrio from the Supreme Victors set. This is a Stage 1, normal type Pokemon card, with an hp of 80. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Dodrio's Poke-Power is called Echo Draw and allows you to draw a card one time per turn. Dodrio's only move is called Drill Peck which does 50 damage for three colorless energy cards.
Pokemon Card Strategy:
So as far as strategy goes, this is a very good card to keep on your bench the entire game and whenever you want you can draw an extra card. Just be careful not to run out of cards, so you'll want to include cards in your deck that allow you to move cards back to your deck. Also if Dodrio is forced into the active Pokemon spot, I wouldn't start attaching energy cards to it, I would just retreat it for free.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Dodrio is a below average card to me because it has a low hp, and can't do much offensively. 50 damage is a good amount, but when it takes three turns to use it isn't worth it. Like I said this card could be useful in any type of deck so you can draw more cards and potentially get energy cards and evolve Pokemon faster.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dodrio from the Supreme Victors set, stay tuned for tomorrow's card review of Dusknoir FB from the Supreme Victors set.
Friday, August 19, 2011
Dewgong -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Dewgong from the Supreme Victors set. This is a Stage 1, water type Pokemon card, with an hp of 100. It has a +20 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost. Its Poke-Body is called Thick Fat and says that any damage done to Dewgong from water or fire type Pokemon is reduced by 30. Besides the Poke-Body, Dewgong has two moves, the first move is called Ice Shard and this move requires two energy cards, one each of water and colorless and does 30 damage unless the defending Pokemon is a fighting type Pokemon then it does 80 damage instead. Dewgong's second move is called Aurora Beam and for four energy cards, two each of water and colorless it does 70 damage.
Pokemon Card Strategy:
So as far as strategy goes, this card is very good in that it can be improved if it is facing a fighting, water, or fire type Pokemon which are three of the most popular types in the trading card game. I would suggest keeping this card on my bench until it had 4 energy cards on it, then put it in and use Aurora Beam every turn. Unless you are facing a fighting type Pokemon card then I would use it as soon as possible and Ice Shard.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Especially if you're facing a water or fire type Pokemon, Dewgong's hp is exceptionally high for a stage 1 Pokemon. And if given enough time can do a large amount of damage and be able to keep doing that same amount turn after turn. The only downside to this card is its large retreat cost, but what do you expect from a card that can do 70 or 80 damage a turn?
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dewgong from the Supreme Victors set, stay tuned for tomorrow's card review of Dodrio from the Supreme Victors set.
Today's Pokemon Card Review is of Dewgong from the Supreme Victors set. This is a Stage 1, water type Pokemon card, with an hp of 100. It has a +20 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost. Its Poke-Body is called Thick Fat and says that any damage done to Dewgong from water or fire type Pokemon is reduced by 30. Besides the Poke-Body, Dewgong has two moves, the first move is called Ice Shard and this move requires two energy cards, one each of water and colorless and does 30 damage unless the defending Pokemon is a fighting type Pokemon then it does 80 damage instead. Dewgong's second move is called Aurora Beam and for four energy cards, two each of water and colorless it does 70 damage.
Pokemon Card Strategy:
So as far as strategy goes, this card is very good in that it can be improved if it is facing a fighting, water, or fire type Pokemon which are three of the most popular types in the trading card game. I would suggest keeping this card on my bench until it had 4 energy cards on it, then put it in and use Aurora Beam every turn. Unless you are facing a fighting type Pokemon card then I would use it as soon as possible and Ice Shard.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Especially if you're facing a water or fire type Pokemon, Dewgong's hp is exceptionally high for a stage 1 Pokemon. And if given enough time can do a large amount of damage and be able to keep doing that same amount turn after turn. The only downside to this card is its large retreat cost, but what do you expect from a card that can do 70 or 80 damage a turn?
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dewgong from the Supreme Victors set, stay tuned for tomorrow's card review of Dodrio from the Supreme Victors set.
Thursday, August 18, 2011
Crawdaunt G -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Crawdaunt G from the Supreme Victors set. This is a basic, SP, darkness type Pokemon card, with an hp of 80. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Crawdaunt does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Smash Turn which takes one colorless energy card and does 10 damage and allows you to switch out Crawdaunt for one of your benched Pokemon. Crawdaunt's other move is called Hyper Beam and for three energy cards, one darkness and two colorless, it does 40 damage and if you get a heads when you flip a coin you may discard an energy card attached to the defending Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, I could see using this card in two ways, either as a starter Pokemon, and just attaching one energy card to this card and then when you get a Pokemon set up on your bench switching it with that Pokemon when using Smash Turn, the other way I could see using this would be, as a filler card throughout the game, putting this card in for a turn or two after a Pokemon has been knocked out and then switching it when you get the necessary evolution cards or energy cards into play.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Neither of Crawdaunt's moves are anything spectacular, you could just as easily discard an energy card and retreat Crawdaunt then wasting a turn by doing ten damage. And Crawdaunt's Hyper Beam move is way too weak to warrant it having three energy cards to perform the move.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Crawdaunt G from the Supreme Victors set, stay tuned for tomorrow's card review of Dewgong from the Supreme Victors set.
Today's Pokemon Card Review is of Crawdaunt G from the Supreme Victors set. This is a basic, SP, darkness type Pokemon card, with an hp of 80. It has a x2 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Crawdaunt does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Smash Turn which takes one colorless energy card and does 10 damage and allows you to switch out Crawdaunt for one of your benched Pokemon. Crawdaunt's other move is called Hyper Beam and for three energy cards, one darkness and two colorless, it does 40 damage and if you get a heads when you flip a coin you may discard an energy card attached to the defending Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, I could see using this card in two ways, either as a starter Pokemon, and just attaching one energy card to this card and then when you get a Pokemon set up on your bench switching it with that Pokemon when using Smash Turn, the other way I could see using this would be, as a filler card throughout the game, putting this card in for a turn or two after a Pokemon has been knocked out and then switching it when you get the necessary evolution cards or energy cards into play.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Neither of Crawdaunt's moves are anything spectacular, you could just as easily discard an energy card and retreat Crawdaunt then wasting a turn by doing ten damage. And Crawdaunt's Hyper Beam move is way too weak to warrant it having three energy cards to perform the move.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Crawdaunt G from the Supreme Victors set, stay tuned for tomorrow's card review of Dewgong from the Supreme Victors set.
Wednesday, August 17, 2011
Claydol -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Claydol from the Supreme Victors set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Claydol does not have a Poke-Body or Poke-Power but it does have two moves. Its first move is called Antique Magic and for two colorless energy cards, it can do 30 damage any way it likes to any Pokemon in play, both yours and your opponents. Claydol's second move is called Synchro Attack which takes two psychic energy cards and does 30 damage, unless both you and the defending Pokemon have the same hp left then this move does 90 instead of 30.
Pokemon Card Strategy:
So as far as strategy goes, if you really want to make Antique Magic work, I would suggest finding a card that has a move that moves all damage from your benched Pokemon to your opponent's benched Pokemon or something like that, that way when you use Antique Magic you can just put the damage on your own Pokemon and then retreat Claydol out and use that Pokemon that benefits from having your own benched Pokemon damaged. You could also first use Antique Magic to set up Synchro Attack so that the next turn Claydol's move will do 90 instead of 30.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. There is a lot of strategy involved in this card and a bit of luck too to get matching hp amounts left on both active Pokemon. But if you can achieve this, this card is great, and if you can't this card isn't good at all. That is why I decided to give this card an average rating with a 3 out of 5.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Claydol from the Supreme Victors set, stay tuned for tomorrow's card review of Crawdaunt G from the Supreme Victors set.
Today's Pokemon Card Review is of Claydol from the Supreme Victors set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Claydol does not have a Poke-Body or Poke-Power but it does have two moves. Its first move is called Antique Magic and for two colorless energy cards, it can do 30 damage any way it likes to any Pokemon in play, both yours and your opponents. Claydol's second move is called Synchro Attack which takes two psychic energy cards and does 30 damage, unless both you and the defending Pokemon have the same hp left then this move does 90 instead of 30.
Pokemon Card Strategy:
So as far as strategy goes, if you really want to make Antique Magic work, I would suggest finding a card that has a move that moves all damage from your benched Pokemon to your opponent's benched Pokemon or something like that, that way when you use Antique Magic you can just put the damage on your own Pokemon and then retreat Claydol out and use that Pokemon that benefits from having your own benched Pokemon damaged. You could also first use Antique Magic to set up Synchro Attack so that the next turn Claydol's move will do 90 instead of 30.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. There is a lot of strategy involved in this card and a bit of luck too to get matching hp amounts left on both active Pokemon. But if you can achieve this, this card is great, and if you can't this card isn't good at all. That is why I decided to give this card an average rating with a 3 out of 5.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Claydol from the Supreme Victors set, stay tuned for tomorrow's card review of Crawdaunt G from the Supreme Victors set.
Tuesday, August 16, 2011
Chimecho -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Chimecho from the Supreme Victors set. This is a basic, pyschic type Pokemon card, with an hp of 70. It has a +20 to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Chimecho doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Heal Bell which for one colorless energy card allows you to remove 3 damage counters from each of your Pokemon. Chimecho's second move is called Super Psywave and this move requires 1 psychic energy card and allows you to choose any one of your opponent's Pokemon and put the amount of damage counters on that Pokemon that is equal to the number of energy cards attached to it.
Pokemon Card Strategy:
So as far as strategy goes, I would definitely consider putting this card in just about any deck so I could use Heal Bell on all of my Pokemon. If you want to make Heal Bell more affective, I would include Pokemon in my deck that have lower retreat costs so you don't have to discard so many energy cards retreating them. I would put Chimecho into play every once in awhile, possibly after one of your opponent's Pokemon is knocked out, use Heal Bell, and then retreat it the next turn. I would consider using Chimecho's Super Psywave if one of the opponent's Pokemon has at least 4 energy cards on them.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like that it can heal everyone of your benched Pokemon, and heal them greatly. Secondly I like how it can do damage to any one of the opponent's Pokemon, preventing them from wanting to attach too many energy cards to them. I just wish this card had a free retreat cost, if it did this card would be unstoppable.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Chimecho from the Supreme Victors set, stay tuned for tomorrow's card review of Claydol from the Supreme Victors set.
Today's Pokemon Card Review is of Chimecho from the Supreme Victors set. This is a basic, pyschic type Pokemon card, with an hp of 70. It has a +20 to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Chimecho doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Heal Bell which for one colorless energy card allows you to remove 3 damage counters from each of your Pokemon. Chimecho's second move is called Super Psywave and this move requires 1 psychic energy card and allows you to choose any one of your opponent's Pokemon and put the amount of damage counters on that Pokemon that is equal to the number of energy cards attached to it.
Pokemon Card Strategy:
So as far as strategy goes, I would definitely consider putting this card in just about any deck so I could use Heal Bell on all of my Pokemon. If you want to make Heal Bell more affective, I would include Pokemon in my deck that have lower retreat costs so you don't have to discard so many energy cards retreating them. I would put Chimecho into play every once in awhile, possibly after one of your opponent's Pokemon is knocked out, use Heal Bell, and then retreat it the next turn. I would consider using Chimecho's Super Psywave if one of the opponent's Pokemon has at least 4 energy cards on them.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like that it can heal everyone of your benched Pokemon, and heal them greatly. Secondly I like how it can do damage to any one of the opponent's Pokemon, preventing them from wanting to attach too many energy cards to them. I just wish this card had a free retreat cost, if it did this card would be unstoppable.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Chimecho from the Supreme Victors set, stay tuned for tomorrow's card review of Claydol from the Supreme Victors set.
Monday, August 15, 2011
Camerupt G -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Camerupt G from the Supreme Victors set. This is a basic, SP, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a three colorless energy card retreat cost. Camerupt does not have a Poke-Body or Poke-Power but it does have two moves, the first move is called Searing Flame which takes two energy cards, one fire and one colorless, and does 20 damage plus it burns the defending Pokemon. Camerupt's second move is called Earth Power which takes four colorless energy cards and does 60 damage, plus 10 damage times the number of heads you get when you flip two coins to each of the opponent's benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, you'll want to wait awhile before you put this basic Pokemon into play because it does require a lot of energy for both of its moves. I may even consider putting this card in any deck that is a spread damage type deck because Earth Power only requres colorless energy cards. Because it does have a high retreat cost, I would move Camerupt into play when it had four energy cards on it then keep it there until it gets knocked out, hopefully knocking out a few of the opponent's Pokemon on its way.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This is a very average card. I do however like how it can burn the defending Pokemon and do damage to the opponent's benched Pokemon, but you'll need to give this card some time before you can use it, and that is where its downfall lays since it is a basic Pokemon and it is so slow.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Camerupt G from the Supreme Victors set, stay tuned for tomorrow's card review of Chimecho from the Supreme Victors set.
Today's Pokemon Card Review is of Camerupt G from the Supreme Victors set. This is a basic, SP, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a three colorless energy card retreat cost. Camerupt does not have a Poke-Body or Poke-Power but it does have two moves, the first move is called Searing Flame which takes two energy cards, one fire and one colorless, and does 20 damage plus it burns the defending Pokemon. Camerupt's second move is called Earth Power which takes four colorless energy cards and does 60 damage, plus 10 damage times the number of heads you get when you flip two coins to each of the opponent's benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, you'll want to wait awhile before you put this basic Pokemon into play because it does require a lot of energy for both of its moves. I may even consider putting this card in any deck that is a spread damage type deck because Earth Power only requres colorless energy cards. Because it does have a high retreat cost, I would move Camerupt into play when it had four energy cards on it then keep it there until it gets knocked out, hopefully knocking out a few of the opponent's Pokemon on its way.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This is a very average card. I do however like how it can burn the defending Pokemon and do damage to the opponent's benched Pokemon, but you'll need to give this card some time before you can use it, and that is where its downfall lays since it is a basic Pokemon and it is so slow.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Camerupt G from the Supreme Victors set, stay tuned for tomorrow's card review of Chimecho from the Supreme Victors set.
Sunday, August 14, 2011
Camerupt -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Camerupt from the Supreme Victors set. This is a stage 1, fire type Pokemon card, with an hp of 120. It has a +30 weakness to water type Pokemon, no resistance type, and a four colorless energy card retreat cost. Camerupt doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Moving Fire and for two colorless energy cards it does 30 damage and you may move one fire energy card attached to one of your benched Pokemon to Camerupt. Camerupt's second move is called Volcanic Crash and for four energy cards, two each of fire and colorless, it does 100 damage. However, when you use this move, you have to flip 3 coins, for each tails you get you have to discard the top card of your deck.
Pokemon Card Strategy:
So as far as strategy goes, preferrably I would want to have Camerupt on my bench until it gets four energy cards on it. But even if it doesn't have that many energy cards on it, you can use Moving Fire first and put two energy cards on it at once and hopefully be able to use Volcanic Crash that much sooner. I would try and use Volcanic Crash every turn. Just make sure to have someway of getting cards from your discard pile back into your deck so you don't run out of cards in your deck and lose the game. But you may get lucky and not have to discard any energy cards when using Volcanic Crash.
Pokemon Card Rating:
I would give this card a 5 out of 5 rating. I really like that fact that you can attack every turn without having to attach additional energy cards to Camerupt. 100 damage per turn is great and can knock out every Pokemon in two turns or less. Plus with 120 hp, Camerupt should be able to last quite awhile, even against the most powerful Pokemon. The one bad thing about this card is the high retreat cost, but I would just keep this card in the active Pokemon spot until I win the game or get knocked out.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Camerupt from the Supreme Victors set, stay tuned for tomorrow's card review of Camerupt G from the Supreme Victors set.
Today's Pokemon Card Review is of Camerupt from the Supreme Victors set. This is a stage 1, fire type Pokemon card, with an hp of 120. It has a +30 weakness to water type Pokemon, no resistance type, and a four colorless energy card retreat cost. Camerupt doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Moving Fire and for two colorless energy cards it does 30 damage and you may move one fire energy card attached to one of your benched Pokemon to Camerupt. Camerupt's second move is called Volcanic Crash and for four energy cards, two each of fire and colorless, it does 100 damage. However, when you use this move, you have to flip 3 coins, for each tails you get you have to discard the top card of your deck.
Pokemon Card Strategy:
So as far as strategy goes, preferrably I would want to have Camerupt on my bench until it gets four energy cards on it. But even if it doesn't have that many energy cards on it, you can use Moving Fire first and put two energy cards on it at once and hopefully be able to use Volcanic Crash that much sooner. I would try and use Volcanic Crash every turn. Just make sure to have someway of getting cards from your discard pile back into your deck so you don't run out of cards in your deck and lose the game. But you may get lucky and not have to discard any energy cards when using Volcanic Crash.
Pokemon Card Rating:
I would give this card a 5 out of 5 rating. I really like that fact that you can attack every turn without having to attach additional energy cards to Camerupt. 100 damage per turn is great and can knock out every Pokemon in two turns or less. Plus with 120 hp, Camerupt should be able to last quite awhile, even against the most powerful Pokemon. The one bad thing about this card is the high retreat cost, but I would just keep this card in the active Pokemon spot until I win the game or get knocked out.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Camerupt from the Supreme Victors set, stay tuned for tomorrow's card review of Camerupt G from the Supreme Victors set.
Saturday, August 13, 2011
Butterfree FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Butterfree FB from the Supreme Victors set. This is a basic, SP, grass type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Its Poke-Body is called Compound Eyes and says that if your opponent's active Pokemon has any Poke-Bodies that Butterfree's move does 30 more damage. Besides the Poke-Body, Butterfree only has one move called Select Powder which takes three energy cards, one grass and two colorless and does 30 damage and either burns or poisons the defending Pokemon depending on what you choose.
Pokemon Card Strategy:
So as far as strategy goes, I would keep this card on my bench until I got three energy cards on it. Then I would move it in, especially if the defending Pokemon had a Poke-Body on it, and use Select Powder and then either burn or poison them depending on what I thought was best. Other than that it is quite straightforward. I would possibly retreat Butterfree out after using Select Powder once, since the special condition would have a lingering effect on the defending Pokemon.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card has a good hp, low retreat cost, good Poke-Body and average move. The only down side to this card is that it will take awhile to do any moves so you'll want to be able to get energy cards on this card as fast as possible. I would make sure and pair this card with other grass Pokemon who inflict special conditions.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Butterfree FB from the Supreme Victors set, stay tuned for tomorrow's card review of Camerupt from the Supreme Victors set.
Today's Pokemon Card Review is of Butterfree FB from the Supreme Victors set. This is a basic, SP, grass type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Its Poke-Body is called Compound Eyes and says that if your opponent's active Pokemon has any Poke-Bodies that Butterfree's move does 30 more damage. Besides the Poke-Body, Butterfree only has one move called Select Powder which takes three energy cards, one grass and two colorless and does 30 damage and either burns or poisons the defending Pokemon depending on what you choose.
Pokemon Card Strategy:
So as far as strategy goes, I would keep this card on my bench until I got three energy cards on it. Then I would move it in, especially if the defending Pokemon had a Poke-Body on it, and use Select Powder and then either burn or poison them depending on what I thought was best. Other than that it is quite straightforward. I would possibly retreat Butterfree out after using Select Powder once, since the special condition would have a lingering effect on the defending Pokemon.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card has a good hp, low retreat cost, good Poke-Body and average move. The only down side to this card is that it will take awhile to do any moves so you'll want to be able to get energy cards on this card as fast as possible. I would make sure and pair this card with other grass Pokemon who inflict special conditions.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Butterfree FB from the Supreme Victors set, stay tuned for tomorrow's card review of Camerupt from the Supreme Victors set.
Friday, August 12, 2011
Articuno -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Articuno from the Supreme Victors set. This is a basic, water type Pokemon card, with an hp of 100. It has a +30 weakness to metal type Pokemon, a -20 resistance to fighting type Pokemon, and a two colorless energy card retreat cost. Articuno doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Sharp Beak which requres three energy cards, two colorless and one water and does 30 damage plus 10 more damage if you get a heads when you flip a coin. Articuno's second move is called Ice Beam and for four energy cards, two each of water and colorless, does 50 damage plus if you get a heads when you flip a coin the defending Pokemon is paralyzed.
Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card you can't do too much with out.
It isn't a quick Pokemon so you'll want to keep it on your bench until you get at least three energy cards on it, then I would definitely use Ice Beam and hope for a heads so that the defending Pokemon can't attack you the next turn due to paralysis. Just make sure that if you want to use this card you have a way to quickly get energy cards on this card, otherwise you'll be out of luck if you have to put it into the active Pokemon spot without any energy cards attached to it.
Pokemon Card Rating:
I would give this card a 1 out of 5 rating. To me, this isn't a good card at all, it can't really do much for damage and it takes way too long to be able to do any damage. The only good thing about it is that both of its moves have an additional coin flip factor that makes the moves better than they originally were. But I would definitely try and find a different water type Pokemon card for your deck.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Articuno from the Supreme Victors set, stay tuned for tomorrow's card review of Butterfree FB from the Supreme Victors set.
Today's Pokemon Card Review is of Articuno from the Supreme Victors set. This is a basic, water type Pokemon card, with an hp of 100. It has a +30 weakness to metal type Pokemon, a -20 resistance to fighting type Pokemon, and a two colorless energy card retreat cost. Articuno doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Sharp Beak which requres three energy cards, two colorless and one water and does 30 damage plus 10 more damage if you get a heads when you flip a coin. Articuno's second move is called Ice Beam and for four energy cards, two each of water and colorless, does 50 damage plus if you get a heads when you flip a coin the defending Pokemon is paralyzed.
Pokemon Card Strategy:
So as far as strategy goes, since this is a basic Pokemon card you can't do too much with out.
It isn't a quick Pokemon so you'll want to keep it on your bench until you get at least three energy cards on it, then I would definitely use Ice Beam and hope for a heads so that the defending Pokemon can't attack you the next turn due to paralysis. Just make sure that if you want to use this card you have a way to quickly get energy cards on this card, otherwise you'll be out of luck if you have to put it into the active Pokemon spot without any energy cards attached to it.
Pokemon Card Rating:
I would give this card a 1 out of 5 rating. To me, this isn't a good card at all, it can't really do much for damage and it takes way too long to be able to do any damage. The only good thing about it is that both of its moves have an additional coin flip factor that makes the moves better than they originally were. But I would definitely try and find a different water type Pokemon card for your deck.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Articuno from the Supreme Victors set, stay tuned for tomorrow's card review of Butterfree FB from the Supreme Victors set.
Thursday, August 11, 2011
Arcanine G -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Arcanine G from the Supreme Victors set. This is a basic, SP, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Arcanine's Poke-Body is called Extreme Speed and this makes Arcanine's retreat cost one colorless energy card less for each energy card attached to Arcanine. So if you have two energy cards attached to Arcanine, it has a free retreat cost. Besides the Poke-Body, Arcanine has one move called Overrun which takes three energy cards, two colorless and one fire, and does 40 damage to the defending Pokemon plus 20 damage to one of their benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, I would put two energy cards on Arcanine before I put it into the active Pokemon spot so that it can retreat for free. Other than that, this card is extremely straightforward. I would just move Arcanine in and out of play using Overrun when I put it in, and I would keep doing this, until Arcanine would be knocked out. To make Overrun more effective I would use other Pokemon that also do damage to benched Pokemon, so Arcanine could possibly knock out a benched Pokemon when it does 20 damage to that Pokemon.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. I like the fact that this card can eventually retreat for free, but the only move Arcanine has isn't that great for three energy cards. Unless you can make Arcanine last a long time, only being able to do 20 damage to one Pokemon, really won't affect it unless Arcanine can attack it three times in a row without being knocked out.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Arcanine G from the Supreme Victors set, stay tuned for tomorrow's card review of Articuno from the Supreme Victors set.
Today's Pokemon Card Review is of Arcanine G from the Supreme Victors set. This is a basic, SP, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Arcanine's Poke-Body is called Extreme Speed and this makes Arcanine's retreat cost one colorless energy card less for each energy card attached to Arcanine. So if you have two energy cards attached to Arcanine, it has a free retreat cost. Besides the Poke-Body, Arcanine has one move called Overrun which takes three energy cards, two colorless and one fire, and does 40 damage to the defending Pokemon plus 20 damage to one of their benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, I would put two energy cards on Arcanine before I put it into the active Pokemon spot so that it can retreat for free. Other than that, this card is extremely straightforward. I would just move Arcanine in and out of play using Overrun when I put it in, and I would keep doing this, until Arcanine would be knocked out. To make Overrun more effective I would use other Pokemon that also do damage to benched Pokemon, so Arcanine could possibly knock out a benched Pokemon when it does 20 damage to that Pokemon.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. I like the fact that this card can eventually retreat for free, but the only move Arcanine has isn't that great for three energy cards. Unless you can make Arcanine last a long time, only being able to do 20 damage to one Pokemon, really won't affect it unless Arcanine can attack it three times in a row without being knocked out.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Arcanine G from the Supreme Victors set, stay tuned for tomorrow's card review of Articuno from the Supreme Victors set.
Wednesday, August 10, 2011
Yanmega -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Yanmega from the Supreme Victors set. This is a stage 1, grass type Pokemon card, with an hp of 100. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and free retreat costs. Yanmega's Poke-Power is called Speed Boost and it says that once per turn you may attach a grass energy card from your discard pile to Yanmega, as long as Yanmega is your active Pokemon. Besides the Poke-Power, Yanmega has two moves, the first move is called Wind Return, which takes two colorless energy cards and does 20 damage plus 20 damage for each energy card you move from Yanmega to your hand, if you decide to remove all of them when using this move. Yanmega's second move is called Speed Dive and does 70 damage for four energy cards, two each of grass and colorless.
Pokemon Card Strategy:
So as far as strategy goes, this has to be one of the quickest Pokemon cards out there because of its Poke-Power. So if you utilize its Poke-Power when using it, its moves can be used in two turns or less. So there is no need to set this card up on your bench you can just put it into play and attack. Since this card is so fast I would suggest you play the card like this, when you put it into the active Pokemon spot, use Speed Dive first to do 70 damage, then use Wind Return the next turn to do 100 damage, and then finally the third turn retreat Yanmega for free. When using this card, make sure to always have energy cards in your discard pile and hand so you can attach up to two energy cards to Yanmega per turn.
Pokemon Card Rating:
I would give this card a 5 out of 5 rating. This card is extremely fast and with a free retreat cost you can move this card in and out of play as often as you like. It does have above average hp as well so it should be able to last awhile in play without being knocked out. So if you are building a grass type deck make sure to take a look at this card when building it.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Yanmega from the Supreme Victors set, stay tuned for tomorrow's card review of Arcanine G from the Supreme Victors set.
Today's Pokemon Card Review is of Yanmega from the Supreme Victors set. This is a stage 1, grass type Pokemon card, with an hp of 100. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and free retreat costs. Yanmega's Poke-Power is called Speed Boost and it says that once per turn you may attach a grass energy card from your discard pile to Yanmega, as long as Yanmega is your active Pokemon. Besides the Poke-Power, Yanmega has two moves, the first move is called Wind Return, which takes two colorless energy cards and does 20 damage plus 20 damage for each energy card you move from Yanmega to your hand, if you decide to remove all of them when using this move. Yanmega's second move is called Speed Dive and does 70 damage for four energy cards, two each of grass and colorless.
Pokemon Card Strategy:
So as far as strategy goes, this has to be one of the quickest Pokemon cards out there because of its Poke-Power. So if you utilize its Poke-Power when using it, its moves can be used in two turns or less. So there is no need to set this card up on your bench you can just put it into play and attack. Since this card is so fast I would suggest you play the card like this, when you put it into the active Pokemon spot, use Speed Dive first to do 70 damage, then use Wind Return the next turn to do 100 damage, and then finally the third turn retreat Yanmega for free. When using this card, make sure to always have energy cards in your discard pile and hand so you can attach up to two energy cards to Yanmega per turn.
Pokemon Card Rating:
I would give this card a 5 out of 5 rating. This card is extremely fast and with a free retreat cost you can move this card in and out of play as often as you like. It does have above average hp as well so it should be able to last awhile in play without being knocked out. So if you are building a grass type deck make sure to take a look at this card when building it.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Yanmega from the Supreme Victors set, stay tuned for tomorrow's card review of Arcanine G from the Supreme Victors set.
Tuesday, August 9, 2011
Staraptor FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Staraptor FB from the Supreme Victors set. This is a basic, SP, normal type Pokemon card with an hp of 80. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Quick Attack which does 10 damage for one colorless energy card, but if you get a heads when you flip a coin this move does 20 damage instead of 10. Staraptor's second move is called Whirlwind and for three colorless energy cards, it does 30 damage and makes your opponent switch the defending Pokemon with one of their benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, this is a great card to be a starter Pokemon in your deck. It can do 20 damage very quickly, and can retreat if it has to with only one energy card. Plus it is a normal type Pokemon so it can be in any deck. Other than that, I would stay away from using Whirlwind, it requires too many energy cards to use and it doesn't do very much damage. Additionally, your opponent may want to switch out the defending Pokemon and with Whirlwind they have the ability to do this without losing any energy cards.
Pokemon Card Rating:
I would give this card a 1 out of 5 rating. Other than being a good starter Pokemon, this card is not good at all in my opinion. There is no reason to waste three energy cards on a move that does 30 damage, and by the time you get 30 damage on Staraptor you'll more than likely be knocked out since this card only has 80 hp. I would try and find a better card that can attack quickly yet do other things to make the card more valuable than Staraptor.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Staraptor FB from the Supreme Victors set, stay tuned for tomorrow's card review of Yanmega from the Supreme Victors set.
Today's Pokemon Card Review is of Staraptor FB from the Supreme Victors set. This is a basic, SP, normal type Pokemon card with an hp of 80. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Quick Attack which does 10 damage for one colorless energy card, but if you get a heads when you flip a coin this move does 20 damage instead of 10. Staraptor's second move is called Whirlwind and for three colorless energy cards, it does 30 damage and makes your opponent switch the defending Pokemon with one of their benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, this is a great card to be a starter Pokemon in your deck. It can do 20 damage very quickly, and can retreat if it has to with only one energy card. Plus it is a normal type Pokemon so it can be in any deck. Other than that, I would stay away from using Whirlwind, it requires too many energy cards to use and it doesn't do very much damage. Additionally, your opponent may want to switch out the defending Pokemon and with Whirlwind they have the ability to do this without losing any energy cards.
Pokemon Card Rating:
I would give this card a 1 out of 5 rating. Other than being a good starter Pokemon, this card is not good at all in my opinion. There is no reason to waste three energy cards on a move that does 30 damage, and by the time you get 30 damage on Staraptor you'll more than likely be knocked out since this card only has 80 hp. I would try and find a better card that can attack quickly yet do other things to make the card more valuable than Staraptor.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Staraptor FB from the Supreme Victors set, stay tuned for tomorrow's card review of Yanmega from the Supreme Victors set.
Monday, August 8, 2011
Regigigas FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Regigigas FB from the Supreme Victors set. This is a basic, SP, normal type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a four colorless energy card retreat cost. Regigigas doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Drain Punch which takes three colorless energy cards and does 30 damage, plus when you use this move you may remove the number of damage counters off of Regigigas equal to the number of energy cards attached to the defending Pokemon. Regigigas' second move is called Rainbow Lariat and for four colorless energy cards, it does 20 damage times the number of different SP Pokemon you have in play.
Pokemon Card Strategy:
So as far as strategy goes, you'll want to have a lot of different SP Pokemon in play when using Regigigas so that you can do 100 damage per turn with Rainbow Lariat. The way I would play Regigigas is to leave it on my bench until I have at least 3 energy cards on it then put it into play. Depending on the strength of my opponent's Pokemon, I would determine which move to use. If the defending Pokemon was really powerful and required four energy cards per turn to attack, I would use Drain Punch on it to minimize the damage, otherwise I would use Rainbow Lariat to damage that Pokemon.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I like the fact that this card can do damage and heal itself at the same time, and it can benefit from having other SP Pokemon in play. You can basically put this card in any deck since it is a normal type Pokemon, however its retreat cost is way to high, and neither move can do that much damage, unless all you have in your deck is SP Pokemon which in my opinion isn't the best choice.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Regigigas FB from the Supreme Victors set, stay tuned for tomorrow's card review of Staraptor FB from the Supreme Victors set.
Today's Pokemon Card Review is of Regigigas FB from the Supreme Victors set. This is a basic, SP, normal type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a four colorless energy card retreat cost. Regigigas doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Drain Punch which takes three colorless energy cards and does 30 damage, plus when you use this move you may remove the number of damage counters off of Regigigas equal to the number of energy cards attached to the defending Pokemon. Regigigas' second move is called Rainbow Lariat and for four colorless energy cards, it does 20 damage times the number of different SP Pokemon you have in play.
Pokemon Card Strategy:
So as far as strategy goes, you'll want to have a lot of different SP Pokemon in play when using Regigigas so that you can do 100 damage per turn with Rainbow Lariat. The way I would play Regigigas is to leave it on my bench until I have at least 3 energy cards on it then put it into play. Depending on the strength of my opponent's Pokemon, I would determine which move to use. If the defending Pokemon was really powerful and required four energy cards per turn to attack, I would use Drain Punch on it to minimize the damage, otherwise I would use Rainbow Lariat to damage that Pokemon.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I like the fact that this card can do damage and heal itself at the same time, and it can benefit from having other SP Pokemon in play. You can basically put this card in any deck since it is a normal type Pokemon, however its retreat cost is way to high, and neither move can do that much damage, unless all you have in your deck is SP Pokemon which in my opinion isn't the best choice.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Regigigas FB from the Supreme Victors set, stay tuned for tomorrow's card review of Staraptor FB from the Supreme Victors set.
Sunday, August 7, 2011
Rayquaza C -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Rayquaza C from the Supreme Victors set. This is a basic, SP, normal type Pokemon card with an hp of 100. It has a x2 weakness to colorless type Pokemon, a -20 resistance to fighting type Pokemon, and a three colorless energy card retreat cost. Rayquaza's first move is called Trash Burst and for one colorless energy card, you may discard up to 5 energy cards from your hand, for each one your discard it does 10 more damage to the base damage of 10. So if you discarded five total energy cards from your hand, this move would do 60 damage for only one energy card. Rayquaza's second move is called Twister, and for four colorless energy cards this move does 50 damage, however when you use this move, you have to flip two coins, if both are tails, this move does nothing, for each heads you flip you may remove one energy card from the defending Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, if you want this card to be able to do a lot of damage very quickly, you are going to have to have a way to get energy cards into your hand fast. However when using Trash Burst, you'll be wasting a lot of energy cards, so you'll want to have a way to retrieve them from the discard pile and put them either back into your deck or preferrably back into your hand. Trash Burst might work once, but it will be extremely hard to get another five energy cards back into your hand so quickly, so you'll have to try and attach energy cards to Rayquaza. Twister can be effective if you get two heads, especially if you are facing a Pokemon that needs a lot of energy to attack, but no matter what move you use on this card, neither move can do a massive amount of damage, so you'll have to find better cards to really do some damage.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This is a card that shows why I dislike SP cards so much, it has too low of hp and requires too many energy cards to attack, and when you do attack this card can hardly do any damage, or it may not do any at all. I guess if you do have a lot of energy cards in your hand, this card could be good for a move, but that is all.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Rayquaza C from the Supreme Victors set, stay tuned for tomorrow's card review of Regigigas FB from the Supreme Victors set.
Today's Pokemon Card Review is of Rayquaza C from the Supreme Victors set. This is a basic, SP, normal type Pokemon card with an hp of 100. It has a x2 weakness to colorless type Pokemon, a -20 resistance to fighting type Pokemon, and a three colorless energy card retreat cost. Rayquaza's first move is called Trash Burst and for one colorless energy card, you may discard up to 5 energy cards from your hand, for each one your discard it does 10 more damage to the base damage of 10. So if you discarded five total energy cards from your hand, this move would do 60 damage for only one energy card. Rayquaza's second move is called Twister, and for four colorless energy cards this move does 50 damage, however when you use this move, you have to flip two coins, if both are tails, this move does nothing, for each heads you flip you may remove one energy card from the defending Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, if you want this card to be able to do a lot of damage very quickly, you are going to have to have a way to get energy cards into your hand fast. However when using Trash Burst, you'll be wasting a lot of energy cards, so you'll want to have a way to retrieve them from the discard pile and put them either back into your deck or preferrably back into your hand. Trash Burst might work once, but it will be extremely hard to get another five energy cards back into your hand so quickly, so you'll have to try and attach energy cards to Rayquaza. Twister can be effective if you get two heads, especially if you are facing a Pokemon that needs a lot of energy to attack, but no matter what move you use on this card, neither move can do a massive amount of damage, so you'll have to find better cards to really do some damage.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This is a card that shows why I dislike SP cards so much, it has too low of hp and requires too many energy cards to attack, and when you do attack this card can hardly do any damage, or it may not do any at all. I guess if you do have a lot of energy cards in your hand, this card could be good for a move, but that is all.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Rayquaza C from the Supreme Victors set, stay tuned for tomorrow's card review of Regigigas FB from the Supreme Victors set.
Saturday, August 6, 2011
Metagross -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Metagross from the Supreme Victors set. This is a stage 2, metal type Pokemon card with an hp of 130. It has a +30 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Its Poke-Body is called Gravitation and it says that all Pokemon in play have -20 hp. Besides the Poke-Body, Metagross has one move called Geo Impact which does the standard 60 damage for three energy cards, in this case two metal and one colorless. Plus if you have a stadium card in play, this move does 20 damage to each of your opponent's benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, if you want to best utilize Metagross' Poke-Body, I would do a couple of things, first I would make sure all of my Pokemon in my deck have higher than average hp. Secondly, I would include other Pokemon in the deck that have spread damage type moves, so if I use Metagross' Poke-Body I may be able to knock out some of my opponent's Pokemon without even doing any damage. Other than that, this card's strategy is straight-forward, make sure and use a stadium card when using Metagross, so that you can do 20 damage to each of your opponent's benched Pokemon besides doing the 60 damage to the active Pokemon. I would suggest too, that you can keep this card on your bench the whole time and just use its Poke-Body and hopefully be able to knock out your opponent's Pokemon much easier.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Without a deck with a solid strategy, this card isn't that effective, but it sure can be. With all Pokemon in play having 20 hp less, and then being able to do 20 hp to each of your opponent's Pokemon is like doing 40 damage on their regular hp the first time you use Gravitation. So be prepared to knock out a lot of Pokemon with this card, just make sure that you don't knock out your own Pokemon this same way.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Metagross from the Supreme Victors set, stay tuned for tomorrow's card review of Rayquaza C from the Supreme Victors set.
Today's Pokemon Card Review is of Metagross from the Supreme Victors set. This is a stage 2, metal type Pokemon card with an hp of 130. It has a +30 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Its Poke-Body is called Gravitation and it says that all Pokemon in play have -20 hp. Besides the Poke-Body, Metagross has one move called Geo Impact which does the standard 60 damage for three energy cards, in this case two metal and one colorless. Plus if you have a stadium card in play, this move does 20 damage to each of your opponent's benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, if you want to best utilize Metagross' Poke-Body, I would do a couple of things, first I would make sure all of my Pokemon in my deck have higher than average hp. Secondly, I would include other Pokemon in the deck that have spread damage type moves, so if I use Metagross' Poke-Body I may be able to knock out some of my opponent's Pokemon without even doing any damage. Other than that, this card's strategy is straight-forward, make sure and use a stadium card when using Metagross, so that you can do 20 damage to each of your opponent's benched Pokemon besides doing the 60 damage to the active Pokemon. I would suggest too, that you can keep this card on your bench the whole time and just use its Poke-Body and hopefully be able to knock out your opponent's Pokemon much easier.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. Without a deck with a solid strategy, this card isn't that effective, but it sure can be. With all Pokemon in play having 20 hp less, and then being able to do 20 hp to each of your opponent's Pokemon is like doing 40 damage on their regular hp the first time you use Gravitation. So be prepared to knock out a lot of Pokemon with this card, just make sure that you don't knock out your own Pokemon this same way.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Metagross from the Supreme Victors set, stay tuned for tomorrow's card review of Rayquaza C from the Supreme Victors set.
Friday, August 5, 2011
Magmortar -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Magmortar from the Supreme Victors set. This is a stage 1, fire type Pokemon card with an hp of 110. It has a +30 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Power is called Evolutionary Flame and it says that when you put Magmortar into play to evolve one of your Pokemon the defending Pokemon is now burned and confused. Besides the Poke-Power, Magmortar has two moves, the first move is called Fire Arrow which takes two energy cards, one each of fire and colorless, and does 30 damage to one of your opponent's Pokemon. Magmortar's second move is called Flame Ball and for three energy cards, two colorless and one fire, it does 60 damage, and once you use this move you may move one fire energy card to one of your other Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, any time you evolve Magmar into Magmortar it is going to greatly affect the defending Pokemon, so I would try and evolve Magmar when the opponent has a strong Pokemon in play, so hopefully they do damage to themselves and get even more damage by being burned. Other than that, I would use Fire Arrow more if I used this card in a spread damage type deck, and I would use Flame Ball if I were using Magmortar in any other type of deck. Also if I knew Magmortar was going to be knocked out during the next turn I would make sure and move that energy card to one of my benched Pokemon when using Flame Ball.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Besides its Poke-Power which is extremely good, this card is extremely average. It does the standard 60 damage for three energy cards, and it also has the ability to do damage to any of my opponent's Pokemon whenever it wants. There is nothing spectacular about this card, but it is really solid, and would be a great addition to any fire type deck that needs another offensive weapon.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Magmortar from the Supreme Victors set, stay tuned for tomorrow's card review of Metagross from the Supreme Victors set.
Today's Pokemon Card Review is of Magmortar from the Supreme Victors set. This is a stage 1, fire type Pokemon card with an hp of 110. It has a +30 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Power is called Evolutionary Flame and it says that when you put Magmortar into play to evolve one of your Pokemon the defending Pokemon is now burned and confused. Besides the Poke-Power, Magmortar has two moves, the first move is called Fire Arrow which takes two energy cards, one each of fire and colorless, and does 30 damage to one of your opponent's Pokemon. Magmortar's second move is called Flame Ball and for three energy cards, two colorless and one fire, it does 60 damage, and once you use this move you may move one fire energy card to one of your other Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, any time you evolve Magmar into Magmortar it is going to greatly affect the defending Pokemon, so I would try and evolve Magmar when the opponent has a strong Pokemon in play, so hopefully they do damage to themselves and get even more damage by being burned. Other than that, I would use Fire Arrow more if I used this card in a spread damage type deck, and I would use Flame Ball if I were using Magmortar in any other type of deck. Also if I knew Magmortar was going to be knocked out during the next turn I would make sure and move that energy card to one of my benched Pokemon when using Flame Ball.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Besides its Poke-Power which is extremely good, this card is extremely average. It does the standard 60 damage for three energy cards, and it also has the ability to do damage to any of my opponent's Pokemon whenever it wants. There is nothing spectacular about this card, but it is really solid, and would be a great addition to any fire type deck that needs another offensive weapon.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Magmortar from the Supreme Victors set, stay tuned for tomorrow's card review of Metagross from the Supreme Victors set.
Thursday, August 4, 2011
Electivire FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Electivire FB from the Supreme Victors set. This is a basic, SP, electric type Pokemon card with an hp of 90. It has a x2 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a three colorless energy card retreat cost. It does not have a Poke-Body or Poke-Power but it does have two moves, the first move is called Dump and Draw which takes 1 colorless energy card, and tells you to discard up to two energy cards from your hand, for each you discard you may draw two cards from your deck. Electivire's second move is called Electric Current and for three energy cards, one electric and two colorless, it does 40 damge, however once you use this move you have to move one electric energy card from Electivire to one of your benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, I would use this card only for its first move, allowing me to get four cards in my hand while only discarding two. This move would allow me to hopefully get a trainer I need or Pokemon I need into my hand more quickly then waiting a few turns to draw those cards. However, just using this card for Dump and Draw isn't smart because you have to have at least 3 energy cards on Electivire in order to retreat, so if you are going to use this card at all you might as well put three energy cards on it so that you can use its only move that can actually attack.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Dump and Draw is the only good thing about this card. Other than that, this card is terrible, it has a majorly weak move in Electric Current, which should do at least 60 damage for three energy cards, not 40, and when you do do this move you have to move an energy card from it, so you'll always have to be adding energy cards to this card, and if you don't want to use Electric Current you can't attack at all, and you can't retreat unless you put a ton of energy cards on Electivire.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Electivire FB from the Supreme Victors set, stay tuned for tomorrow's card review of Magmortar from the Supreme Victors set.
Today's Pokemon Card Review is of Electivire FB from the Supreme Victors set. This is a basic, SP, electric type Pokemon card with an hp of 90. It has a x2 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a three colorless energy card retreat cost. It does not have a Poke-Body or Poke-Power but it does have two moves, the first move is called Dump and Draw which takes 1 colorless energy card, and tells you to discard up to two energy cards from your hand, for each you discard you may draw two cards from your deck. Electivire's second move is called Electric Current and for three energy cards, one electric and two colorless, it does 40 damge, however once you use this move you have to move one electric energy card from Electivire to one of your benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, I would use this card only for its first move, allowing me to get four cards in my hand while only discarding two. This move would allow me to hopefully get a trainer I need or Pokemon I need into my hand more quickly then waiting a few turns to draw those cards. However, just using this card for Dump and Draw isn't smart because you have to have at least 3 energy cards on Electivire in order to retreat, so if you are going to use this card at all you might as well put three energy cards on it so that you can use its only move that can actually attack.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. Dump and Draw is the only good thing about this card. Other than that, this card is terrible, it has a majorly weak move in Electric Current, which should do at least 60 damage for three energy cards, not 40, and when you do do this move you have to move an energy card from it, so you'll always have to be adding energy cards to this card, and if you don't want to use Electric Current you can't attack at all, and you can't retreat unless you put a ton of energy cards on Electivire.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Electivire FB from the Supreme Victors set, stay tuned for tomorrow's card review of Magmortar from the Supreme Victors set.
Wednesday, August 3, 2011
Drifblim FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Drifblim FB from the Supreme Victors set. This is a basic, SP, psychic type Pokemon card with an hp of 80. It has a x2 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and a two colorless energy card retreat cost. Drifblim's Poke-Body is called Pump-Up and this Poke-Body gives Drifblim 40 more hp when your opponent has 3 prize cards or less left. Drifblim's only move is called Shadow Ball which takes three energy cards, two colorless and one psychic energy card, and it does 40 damage to one of your opponent's benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, this would be a great finisher card in a spread damage type deck. You'll want to early in the game use a Pokemon that does 10 damage to all your opponent's Pokemon at once. That way, you may start losing Pokemon before your opponent and so you can then bring in Drifblim off your bench, with three energy cards attached to it already, and start using Shadow Ball and hopefully be able to knock out most of your opponent's Pokemon in one move, since all the Pokemon will already have damage on them from the spread damage type Pokemon you were using earlier in the game. It would probably work even better if you could switch out the defending Pokemon to a weaker Pokemon, before bringing Drifblim into the active Pokemon spot, that way the 120 hp Drifblim has would seem even higher.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This card can be extremely successful if you plan your deck right. So if you follow the suggestions I made in the above paragraph this card should really dominate your opponent. I just wish it had one more move that could actually attack the defending Pokemon, because the stronger that Pokemon is, the weaker and less effective Drifblim will be.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drifblim FB from the Supreme Victors set, stay tuned for tomorrow's card review of Electivire FB from the Supreme Victors set.
Today's Pokemon Card Review is of Drifblim FB from the Supreme Victors set. This is a basic, SP, psychic type Pokemon card with an hp of 80. It has a x2 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and a two colorless energy card retreat cost. Drifblim's Poke-Body is called Pump-Up and this Poke-Body gives Drifblim 40 more hp when your opponent has 3 prize cards or less left. Drifblim's only move is called Shadow Ball which takes three energy cards, two colorless and one psychic energy card, and it does 40 damage to one of your opponent's benched Pokemon.
Pokemon Card Strategy:
So as far as strategy goes, this would be a great finisher card in a spread damage type deck. You'll want to early in the game use a Pokemon that does 10 damage to all your opponent's Pokemon at once. That way, you may start losing Pokemon before your opponent and so you can then bring in Drifblim off your bench, with three energy cards attached to it already, and start using Shadow Ball and hopefully be able to knock out most of your opponent's Pokemon in one move, since all the Pokemon will already have damage on them from the spread damage type Pokemon you were using earlier in the game. It would probably work even better if you could switch out the defending Pokemon to a weaker Pokemon, before bringing Drifblim into the active Pokemon spot, that way the 120 hp Drifblim has would seem even higher.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. This card can be extremely successful if you plan your deck right. So if you follow the suggestions I made in the above paragraph this card should really dominate your opponent. I just wish it had one more move that could actually attack the defending Pokemon, because the stronger that Pokemon is, the weaker and less effective Drifblim will be.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Drifblim FB from the Supreme Victors set, stay tuned for tomorrow's card review of Electivire FB from the Supreme Victors set.
Tuesday, August 2, 2011
Blaziken FB -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Blaziken FB from the Supreme Victors set. This is a basic, SP, fire type Pokemon card with an hp of 80. It has a x2 weakness to Water type Pokemon, no resistance type, and a one colorless energy card retreat cost. Blaziken does not have a Poke-Power or Poke-Body but it does have two moves. Its first move is called Luring Flame and for one fire energy card, this move lets you switch the defending Pokemon with one of your opponent's benched Pokemon, and make the new defending Pokemon burned. Blaziken's second move is called Vapor Kick, and this move takes two energy cards, one each of fire and colorless, and does 30 damage unless your opponent has any water Pokemon in play then this move does 60 damage instead of 30.
Pokemon Card Strategy:
So as far as strategy goes, this is another very fast Pokemon. Both of its moves require minimal energy and can do a fair amount of damage, especially if you are facing water type Pokemon. I would try and incorporate this card into a deck that includes some spread damage type Pokemon, that way when you use Luring Flame you can move in a Pokemon of your opponent's that is close to feinting, and then once that Pokemon becomes burned it may be knocked out within a turn or two. Another strategy I would use with this card is to use Luring Flame and switch in a Pokemon of your opponent's that is a stage 2 Pokemon but doesn't have enough energy cards on it yet to attack, that way you could do damage to it each turn without getting damaged, and more than likely your opponent wouldn't be able to retreat that Pokemon. Once you burned the defending Pokemon you could switch out Blaziken and do damage with a more powerful Pokemon.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I really do like Blaziken's first move, which allows you to choose your opponent's active Pokemon, but its second move really isn't anything special unless you go against water Pokemon, and with a x2 weakness to water type Pokemon, more than likely Blaziken will be knocked out quicker than you'll be able to knock out a water type Pokemon by using Vapor Kick.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Blaziken FB from the Supreme Victors set, stay tuned for tomorrow's card review of Drifblim FB from the Supreme Victors set.
Today's Pokemon Card Review is of Blaziken FB from the Supreme Victors set. This is a basic, SP, fire type Pokemon card with an hp of 80. It has a x2 weakness to Water type Pokemon, no resistance type, and a one colorless energy card retreat cost. Blaziken does not have a Poke-Power or Poke-Body but it does have two moves. Its first move is called Luring Flame and for one fire energy card, this move lets you switch the defending Pokemon with one of your opponent's benched Pokemon, and make the new defending Pokemon burned. Blaziken's second move is called Vapor Kick, and this move takes two energy cards, one each of fire and colorless, and does 30 damage unless your opponent has any water Pokemon in play then this move does 60 damage instead of 30.
Pokemon Card Strategy:
So as far as strategy goes, this is another very fast Pokemon. Both of its moves require minimal energy and can do a fair amount of damage, especially if you are facing water type Pokemon. I would try and incorporate this card into a deck that includes some spread damage type Pokemon, that way when you use Luring Flame you can move in a Pokemon of your opponent's that is close to feinting, and then once that Pokemon becomes burned it may be knocked out within a turn or two. Another strategy I would use with this card is to use Luring Flame and switch in a Pokemon of your opponent's that is a stage 2 Pokemon but doesn't have enough energy cards on it yet to attack, that way you could do damage to it each turn without getting damaged, and more than likely your opponent wouldn't be able to retreat that Pokemon. Once you burned the defending Pokemon you could switch out Blaziken and do damage with a more powerful Pokemon.
Pokemon Card Rating:
I would give this card a 3 out of 5 rating. I really do like Blaziken's first move, which allows you to choose your opponent's active Pokemon, but its second move really isn't anything special unless you go against water Pokemon, and with a x2 weakness to water type Pokemon, more than likely Blaziken will be knocked out quicker than you'll be able to knock out a water type Pokemon by using Vapor Kick.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Blaziken FB from the Supreme Victors set, stay tuned for tomorrow's card review of Drifblim FB from the Supreme Victors set.
Monday, August 1, 2011
Absol G -- Supreme Victors Pokemon Card Review
Pokemon Card Overview:
Today's Pokemon Card Review is of Absol G from the Supreme Victors set. This is a basic, SP, darkness type Pokemon card with an hp of 70. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Absol does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Feint Attack and for one darkness energy card, Absol is able to attack any one of your opponent's Pokemon and do 20 damage to that Pokemon. This move is not affected by weakness or resistance so it will always do 20 damage. Absol's second move is called Doom News and for three energy cards, two colorless and one darkness, Absol is guaranteed to knock out the defending Pokemon, as long as you return all energy cards attached to Absol to your hand, the defending Pokemon is knocked out following their next turn.
Pokemon Card Strategy:
So as far as strategy goes, this is a great card to do two different things, it is a great starter Pokemon because it is very fast, only requiring one energy card to do damage to any of your opponent's Pokemon, and at the same time, it is a card that can knock out that one powerful Pokemon of your opponent's in one turn guaranteed. So if I were using this card, if I got it into the active Pokemon spot right away, I would only use the one energy card on it then stick to Feint. I would rather keep this card on my bench, put three energy cards on it, and when my opponent puts a really strong Pokemon card out there, put Absol in, use Doom News, and then retreat Absol back out, and possibly re-attach energy cards to it. Just make sure that if you are going to put Absol into the active Pokemon spot to use Doom News that it doesn't get knocked out by your opponent before Doom News knocked out that Pokemon because if it does, it would be a waste to use Doom News in the first place.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like the fact that this card assures a knock out, I would have gave it an even higher rating but since it does only have 70 hp, it can't last very long in play before getting knocked out. Other than that, it is quite good, it has a low retreat cost, and can attack quickly with a move that only requires one energy card.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Absol G from the Supreme Victors set, stay tuned for tomorrow's card review of Blaziken FB from the Supreme Victors set.
Today's Pokemon Card Review is of Absol G from the Supreme Victors set. This is a basic, SP, darkness type Pokemon card with an hp of 70. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Absol does not have a Poke-Power or Poke-Body but it does have two moves, the first move is called Feint Attack and for one darkness energy card, Absol is able to attack any one of your opponent's Pokemon and do 20 damage to that Pokemon. This move is not affected by weakness or resistance so it will always do 20 damage. Absol's second move is called Doom News and for three energy cards, two colorless and one darkness, Absol is guaranteed to knock out the defending Pokemon, as long as you return all energy cards attached to Absol to your hand, the defending Pokemon is knocked out following their next turn.
Pokemon Card Strategy:
So as far as strategy goes, this is a great card to do two different things, it is a great starter Pokemon because it is very fast, only requiring one energy card to do damage to any of your opponent's Pokemon, and at the same time, it is a card that can knock out that one powerful Pokemon of your opponent's in one turn guaranteed. So if I were using this card, if I got it into the active Pokemon spot right away, I would only use the one energy card on it then stick to Feint. I would rather keep this card on my bench, put three energy cards on it, and when my opponent puts a really strong Pokemon card out there, put Absol in, use Doom News, and then retreat Absol back out, and possibly re-attach energy cards to it. Just make sure that if you are going to put Absol into the active Pokemon spot to use Doom News that it doesn't get knocked out by your opponent before Doom News knocked out that Pokemon because if it does, it would be a waste to use Doom News in the first place.
Pokemon Card Rating:
I would give this card a 4 out of 5 rating. I like the fact that this card assures a knock out, I would have gave it an even higher rating but since it does only have 70 hp, it can't last very long in play before getting knocked out. Other than that, it is quite good, it has a low retreat cost, and can attack quickly with a move that only requires one energy card.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Absol G from the Supreme Victors set, stay tuned for tomorrow's card review of Blaziken FB from the Supreme Victors set.